Minimum wall bump speed copied from K_KartBouncing

This commit is contained in:
TehRealSalt 2018-01-02 13:06:49 -05:00
parent 96fde413f4
commit e57b9f3f77
1 changed files with 22 additions and 0 deletions

View File

@ -3948,6 +3948,28 @@ bounceback:
tmymove = FixedMul(mmomy, (FRACUNIT - (FRACUNIT>>2) - (FRACUNIT>>3)));
}
if (mo->player)
{
mobj_t *fx = P_SpawnMobj(mo->x, mo->y, mo->z, MT_BUMP);
if (mo->eflags & MFE_VERTICALFLIP)
fx->eflags |= MFE_VERTICALFLIP;
else
fx->eflags &= ~MFE_VERTICALFLIP;
fx->scale = mo->scale;
if (cv_collidesounds.value == 1)
S_StartSound(mo, cv_collidesoundnum.value);
if (P_AproxDistance(tmxmove, tmymove) < 25*FRACUNIT)
{
fixed_t momdiflength = P_AproxDistance(tmxmove, tmymove);
fixed_t normalisedx = FixedDiv(tmxmove, momdiflength);
fixed_t normalisedy = FixedDiv(tmymove, momdiflength);
tmxmove = FixedMul(25*FRACUNIT, normalisedx);
tmymove = FixedMul(25*FRACUNIT, normalisedy);
}
}
P_HitBounceLine(bestslideline); // clip the moves
mo->momx = tmxmove;