Switched Gold 'shroom and Star's chances

Doesn't really belong in this branch, but it's also an experimental
change that needs a decent-sized netgame to test to make sure it doesn't
hurt anything. Done because Gold 'shroom is a lot harder to use as a
catch-up item now that it reduces timer whenever you use it
This commit is contained in:
TehRealSalt 2018-01-08 16:51:38 -05:00
parent 9908339989
commit 6b1b715502
1 changed files with 2 additions and 2 deletions

View File

@ -700,8 +700,8 @@ static INT32 K_KartItemOddsDistance_Retro[NUMKARTITEMS][9] =
/*Mushroom*/ { 1, 0, 0, 3, 7, 5, 0, 0, 0 }, // Mushroom
/*Triple Mushroom*/ { 0, 0, 0, 0, 3,10, 6, 4, 0 }, // Triple Mushroom
/*Mega Mushroom*/ { 0, 0, 0, 0, 0, 1, 1, 0, 0 }, // Mega Mushroom
/*Gold Mushroom*/ { 0, 0, 0, 0, 0, 1, 6, 8,12 }, // Gold Mushroom
/*Star*/ { 0, 0, 0, 0, 0, 0, 4, 6, 8 }, // Star
/*Gold Mushroom*/ { 0, 0, 0, 0, 0, 0, 4, 6, 8 }, // Gold Mushroom
/*Star*/ { 0, 0, 0, 0, 0, 1, 6, 8,12 }, // Star
/*Triple Banana*/ { 0, 0, 1, 1, 0, 0, 0, 0, 0 }, // Triple Banana
/*Fake Item*/ { 0, 4, 2, 1, 0, 0, 0, 0, 0 }, // Fake Item