Fixed brakes

This commit is contained in:
TehRealSalt 2018-01-22 18:39:53 -05:00
parent bb6694a72b
commit 8bb4259de8
2 changed files with 15 additions and 5 deletions

View File

@ -1368,7 +1368,8 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
if (InputDown(gc_brake, ssplayer))
{
cmd->buttons |= BT_BRAKE;
forward -= forwardmove[0]; // 25 - Halved value so clutching is possible
if (cmd->buttons & BT_ACCELERATE || cmd->forwardmove <= 0)
forward -= forwardmove[0]; // 25 - Halved value so clutching is possible
}
// But forward/backward IS used for aiming.
axis = JoyAxis(AXISMOVE, ssplayer);
@ -1544,8 +1545,16 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
side = temp;
}
cmd->forwardmove = (SINT8)(cmd->forwardmove + forward);
cmd->sidemove = (SINT8)(cmd->sidemove + side);
if (cmd->buttons & BT_BRAKE && !forward) // Sal: If you're not accelerating, but going forward, then you should just lose your momentum. Request from Sev
{
cmd->forwardmove = (SINT8)(cmd->forwardmove / 2);
cmd->sidemove = (SINT8)(cmd->sidemove / 2);
}
else
{
cmd->forwardmove = (SINT8)(cmd->forwardmove + forward);
cmd->sidemove = (SINT8)(cmd->sidemove + side);
}
if (cv_kartmirror.value)
cmd->sidemove = -cmd->sidemove;

View File

@ -1171,7 +1171,8 @@ void HU_Drawer(void)
return;
// draw the crosshair, not when viewing demos nor with chasecam
if (!automapactive && cv_crosshair.value && !demoplayback && !camera.chase && !players[displayplayer].spectator)
// SRB2kart: not for kart though :V
/*if (!automapactive && cv_crosshair.value && !demoplayback && !camera.chase && !players[displayplayer].spectator)
HU_DrawCrosshair();
if (!automapactive && cv_crosshair2.value && !demoplayback && !camera2.chase && !players[secondarydisplayplayer].spectator)
@ -1181,7 +1182,7 @@ void HU_Drawer(void)
HU_DrawCrosshair3();
if (!automapactive && cv_crosshair4.value && !demoplayback && !camera4.chase && !players[fourthdisplayplayer].spectator)
HU_DrawCrosshair4();
HU_DrawCrosshair4();*/
// draw desynch text
if (hu_resynching)