Remove redundant !dedicated check

This commit is contained in:
Steel Titanium 2017-12-27 16:36:57 -05:00
parent 3856165623
commit 875446295b
1 changed files with 1 additions and 1 deletions

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@ -3928,7 +3928,7 @@ static void Command_RestartAudio_f(void)
I_SetSfxVolume(cv_soundvolume.value);
I_SetDigMusicVolume(cv_digmusicvolume.value);
I_SetMIDIMusicVolume(cv_midimusicvolume.value);
if (Playing() && (!dedicated)) // Gotta make sure the player is in a level
if (Playing()) // Gotta make sure the player is in a level
P_RestoreMusic(&players[consoleplayer]);
}