Commit Graph

1709 Commits

Author SHA1 Message Date
ZTsukei 04432f7789 v1.3.10
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Accelcode now factors in forwardmove value rather than a boolean. This is used to enable clutching (or whatever you call it; accel+brake) to give its own result.
Fixed Thwomps killing players rather than crushing them.
Reverted buggy collision experiment from previous version.
2017-04-19 21:05:17 -04:00
ZTsukei 74589aaea8 v1.3.09
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Reverted drift timer to 52 + player->kartspeed;
Reduced weight's effect on neutral drifting by 10%
Reduced weight's effect on collision by 50%
*EXPERIMENTAL*: Inverted collision's x and y. This should shunt players to the side instead of bump them forward?
2017-04-18 23:24:03 -04:00
ZTsukei 8dd47ef983 v1.3.08 - The Fat One
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Driftboost formula changed to:
49 + player->kartspeed*2;
(No longer factors weight from previous version)
Collision code now factors character weight for players.
Collision code now only plays the collision sound once, rather than per player.
Weight now factors into drifting's base value. A heavier character will drift more straight with no input and have less control.
Added a cheat check in SetPlayerSkinByNum(), to force speed and weight within the boundaries of 1 and 9.
Nerfed orange turbo to 50 frames, down from 60.
2017-04-18 21:04:56 -04:00
ZTsukei 1e576fb61f v1.3.07
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Changed the drift spark formula from:
51 + player->kartspeed;
To:
43 + player->kartspeed*2 + (10 - player->kartweight);
This allows an extreme heavy/accel to get sparks more often than an extreme light/speed character. Other extremes should be roughly where they were before.
2017-04-17 21:29:57 -04:00
ZTsukei 45dbdfa31c v1.3.06
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Increased weight's effect on drifting by 20% (10->12)
2017-04-17 20:38:32 -04:00
ZTsukei 3a90256ff8 v1.3.05
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Fixed Drift Sparks.
Added a "IF YOU CHANGE THIS" memo comment.
2017-04-17 13:46:41 -04:00
ZTsukei cfdb127630 v1.3.04 - The Bouncy One
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Hardcoded Collide.lua.
Added player boolean array "Collide", used by Collide.lua.
Walls are now bouncy by default again, like they were in 1.09.
Buffed Orange Drift sparks, the boost now lasts 60 frames up from 40.
2017-04-17 13:20:52 -04:00
ZTsukei 1c62f2ff14 v1.3.03
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Fixed offroad being applied to almost every sector special. Oops.
2017-04-16 21:51:46 -04:00
ZTsukei e6305ece38 v1.3.02
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Diagonal springs now keep your current speed if you are faster than their set speed. This only affects players for now.
Offroad is no longer handled by &256, and is now handled by &2, &3, &4; Damage (Damage (Water), Damage (Fire), and Damage (Electric))
Starpost mobj radius and height have been reduced to 1*FRACUNIT, this should fix the checkpoint infinispawn bug.
2017-04-16 20:47:48 -04:00
ZTsukei 911508e262 1.3.01
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Friction now correctly ignores FoFs over the sector (idk if it'll work on FoFs themselves yet)
Friction reduces speed to 1/3, was 1/2.
2017-04-16 16:17:22 -04:00
Sryder ba2cf198bf Make sure it actually compiles 2017-04-16 19:55:21 +01:00
Sryder 82a392079d Update version to 1.3.0 2017-04-16 19:19:29 +01:00
Sryder 56153bbac0 Revert "Remove kart offroad variable and workings." This will likely be temporary until the sector effect is done for a default friction value.
This reverts commit aff9a78d76.

# Conflicts:
#	src/d_player.h
#	src/g_game.c
#	src/k_kart.c
2017-04-16 19:01:32 +01:00
Sryder b702a8c121 Slightly buff mini turbo timer 2017-03-13 03:54:31 +00:00
Sryder 55e9df2865 Nerf mini-turbos to be more acceptable 2017-03-13 03:28:54 +00:00
Sryder e122908cb1 renamed mphspeed console var to speedometer
has 4 options, off, Kilometers, miles, and fracunits
2017-03-13 02:44:31 +00:00
Sryder 4e062ed22a Nerf slope push because of stronger gravity 2017-03-13 00:10:38 +00:00
Sryder 6c4e4bc457 Fix music not updating correctly 2017-03-11 00:09:10 +00:00
Sryder 8934cf69c7 Account for conveyor belts with no-accelerate movement
use R_PointToDist2 instead of P_AproxDistance for player->speed, more accurate and probably won't cause too much performance trouble
2017-03-10 22:54:54 +00:00
Sryder 81fca118fe Sort out conveyor and push stuff for new friction 2017-03-10 22:43:06 +00:00
Sryder 603950fde3 Buff star acceleration 2017-03-10 21:27:53 +00:00
Sryder 0163548433 Buff gravity, slopes now throw you as nature intended
Springs have updated spring power
2017-03-10 21:26:16 +00:00
Sryder 1ac0f8c5a8 Fix really weird crash I should've checked for
Make the returning of top kart speed slightly cleaner
2017-03-10 03:24:15 +00:00
Sryder c6814943ec Account for scale when getting topspeed for accel code 2017-03-10 02:59:16 +00:00
Sryder a660c65c3f Nerf top speed of drift boost 2017-03-10 02:38:54 +00:00
Sryder a543c59e57 Fix intermission results 2017-03-10 02:29:30 +00:00
Sryder 16e0dec70d Change momentum to be closer to the direction you're facing when not pressing the controls 2017-03-10 02:22:49 +00:00
Sryder 546b98b4cb Fix a warning 2017-03-09 22:28:56 +00:00
Sryder ebd777fe8b Nerf speeds slightly 2017-03-09 22:09:32 +00:00
Sryder 27f36f208c If you'll be slowing yourself down accelerating, don't
friction can take care of that
2017-03-09 21:53:57 +00:00
Sryder 1e1c33adbf Partial rework to boost power function, uses fixed notation for more flexibility
Boost function returns highest boost instead of averaging them
Star gets acceleration boost
Removed shrunk speed boost
2017-03-09 21:41:11 +00:00
Sryder d6568bbfb9 mph hud speed option 2017-03-09 20:29:17 +00:00
Sryder daf7c08427 Update dehacked lists 2017-03-08 23:42:12 +00:00
Sryder 6dc9339ab0 Get rid of Lakitu and the specific things for the final lap sound
Lakitu is completely commented out currently and we will be able to re-add it back later
Final lap sounds do some wacky stuff with the variables of the local player only, and also block out the music just to restart it at the same speed currently, changed it to just be the lap sound, we can use a new sound for it later
2017-03-08 21:41:52 +00:00
Sryder 9e1783d092 Larger speed difference between kartspeeds 2017-03-08 01:11:14 +00:00
Sryder 0f754e6beb Hideous early speedometer 2017-03-08 00:28:31 +00:00
Sryder aac35d8e8f Revert speed change to Redshells, but give them a speedcap in their thinker. 2017-03-07 23:47:06 +00:00
Sryder c224929345 Fix player 2 using player 1 accelerate and brake controls 2017-03-07 23:23:35 +00:00
Sryder d6fef7ff29 Fix pressing drift button not allowing turning in mid-air 2017-03-07 23:12:46 +00:00
Sryder 1431b5cb5d Fix red shell speed for the lower friction 2017-03-07 23:08:10 +00:00
Sryder e13d061e39 Support controller with drifting countersteer 2017-03-07 18:31:37 +00:00
Sryder 42d541f6df Limit turning so mouselook doesn't let you turn too fast
Still could have the very slight advantage of letting you start your turns faster, but it's too cumbersome to really bother with
2017-03-07 18:30:37 +00:00
Sryder 7ad34f172c Smooth turning into the drift 2017-03-07 16:28:19 +00:00
Sryder 0d16d6c1f4 Further drift fixes
Fix weird start drifting wrong way bug
Drifting no longer adds to regular turn speed
Drift boosts start as soon as you finish drifting
2017-03-07 05:00:00 +00:00
Sryder 680fdf1416 Re-implement the small turn-back after a drift ends 2017-03-07 03:27:44 +00:00
Sryder 6b83d1cdc5 Gradual turn into drift push angle 2017-03-07 03:00:10 +00:00
Sryder cac7171d48 Merge branch 'cleanupv2' into sonickart 2017-03-07 01:07:55 +00:00
Sryder 62aec16b59 Change Linux executable name 2017-03-07 01:07:23 +00:00
Sryder 515054c599 Fix drifting
No longer does all the angle adjustments inside of the player thinker and instead does it with the controls
Should hopefully avoid any desynch from drifting
Also maybe fixed player 2's controls
2017-03-07 01:05:18 +00:00
Sryder 2807c45b03 Merge branch 'cleanupv2' into sonickart 2017-03-06 21:26:25 +00:00