-------
Reverted drift timer to 52 + player->kartspeed;
Reduced weight's effect on neutral drifting by 10%
Reduced weight's effect on collision by 50%
*EXPERIMENTAL*: Inverted collision's x and y. This should shunt players to the side instead of bump them forward?
This commit is contained in:
ZTsukei 2017-04-18 23:20:57 -04:00
parent 8dd47ef983
commit 74589aaea8
3 changed files with 18 additions and 17 deletions

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@ -143,16 +143,16 @@ extern FILE *logstream;
#define DEVELOP // Disable this for release builds to remove excessive cheat commands and enable MD5 checking and stuff, all in one go. :3
#ifdef DEVELOP
#define VERSION 103 // Game version
#define SUBVERSION 8 // more precise version number
#define SUBVERSION 9 // more precise version number
#define VERSIONSTRING "Development EXE"
#define VERSIONSTRINGW "v1.3.08"
#define VERSIONSTRINGW "v1.3.09"
// most interface strings are ignored in development mode.
// we use comprevision and compbranch instead.
#else
#define VERSION 103 // Game version
#define SUBVERSION 8 // more precise version number
#define VERSIONSTRING "DevEXE v1.3.08"
#define VERSIONSTRINGW L"v1.3.08"
#define SUBVERSION 9 // more precise version number
#define VERSIONSTRING "DevEXE v1.3.09"
#define VERSIONSTRINGW L"v1.3.09"
// Hey! If you change this, add 1 to the MODVERSION below!
// Otherwise we can't force updates!
#endif

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@ -936,13 +936,13 @@ void K_SwapMomentum(mobj_t *mobj1, mobj_t *mobj2, boolean bounce)
}
if (mobj1->player && mobj2->player) // Weight is applicable if both are players
{
fixed_t m1w = 7 + mobj1->player->kartweight;
fixed_t m2w = 7 + mobj2->player->kartweight;
fixed_t m1w = 15 + mobj1->player->kartweight;
fixed_t m2w = 15 + mobj2->player->kartweight;
newx = FixedMul(mobj1->momx, FixedDiv(m1w*FRACUNIT, m2w*FRACUNIT));
newy = FixedMul(mobj1->momy, FixedDiv(m1w*FRACUNIT, m2w*FRACUNIT));
mobj1->momx = FixedMul(mobj2->momx, FixedDiv(m2w*FRACUNIT, m1w*FRACUNIT));
mobj1->momy = FixedMul(mobj2->momy, FixedDiv(m2w*FRACUNIT, m1w*FRACUNIT));
newx = FixedMul(mobj1->momy, FixedDiv(m1w*FRACUNIT, m2w*FRACUNIT));
newy = FixedMul(mobj1->momx, FixedDiv(m1w*FRACUNIT, m2w*FRACUNIT));
mobj1->momx = FixedMul(mobj2->momy, FixedDiv(m2w*FRACUNIT, m1w*FRACUNIT));
mobj1->momy = FixedMul(mobj2->momx, FixedDiv(m2w*FRACUNIT, m1w*FRACUNIT));
}
else
{
@ -1950,8 +1950,9 @@ static INT16 K_GetKartDriftValue(player_t *player, fixed_t countersteer)
return -266*player->kartstuff[k_drift]; // Drift has ended and we are tweaking their angle back a bit
}
// 90*player->kartstuff[k_drift]; = 450
basedrift = 94*player->kartstuff[k_drift] - driftweight*player->kartstuff[k_drift]/3;
//basedrift = 90*player->kartstuff[k_drift];
//basedrift = 94*player->kartstuff[k_drift] - driftweight*player->kartstuff[k_drift]/3;
basedrift = 93*player->kartstuff[k_drift] - driftweight*3*player->kartstuff[k_drift]/10;
driftangle = abs((252 - driftweight)*player->kartstuff[k_drift]/5);
return basedrift + FixedMul(driftangle, countersteer);
@ -1988,8 +1989,8 @@ INT16 K_GetKartTurnValue(player_t *player, INT16 turnvalue)
static void K_KartDrift(player_t *player, boolean onground)
{
// IF YOU CHANGE THESE: MAKE SURE YOU UPDATE THE SAME VALUES IN p_mobjc, "case MT_DRIFT:"
fixed_t dsone = 49 + player->kartspeed*2; // 50 - 67
fixed_t dstwo = dsone*2; // 100 - 134
fixed_t dsone = 52 + player->kartspeed; // 53 - 61
fixed_t dstwo = dsone*2; // 106 - 122
// Drifting is actually straffing + automatic turning.
// Holding the Jump button will enable drifting.

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@ -6405,8 +6405,8 @@ void P_MobjThinker(mobj_t *mobj)
//{ SRB2kart mobs
case MT_DRIFT:
{
fixed_t dsone = 49 + mobj->target->player->kartspeed*2; // 50 - 67
fixed_t dstwo = dsone*2; // 100 - 134
fixed_t dsone = 52 + mobj->target->player->kartspeed; // 53 - 61
fixed_t dstwo = dsone*2; // 106 - 122
if ((mobj->target && mobj->target->player && mobj->target->player->mo && mobj->target->player->health > 0 && !mobj->target->player->spectator)
&& (mobj->type == MT_DRIFT && mobj->target->player->kartstuff[k_driftcharge] >= dsone))
{