Buff gravity, slopes now throw you as nature intended

Springs have updated spring power
This commit is contained in:
Sryder 2017-03-10 21:26:16 +00:00
parent 1ac0f8c5a8
commit 0163548433
4 changed files with 17 additions and 17 deletions

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@ -321,7 +321,7 @@ consvar_t cv_mphspeed = {"mphspeed", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NU
consvar_t cv_ringslinger = {"ringslinger", "No", CV_NETVAR|CV_NOSHOWHELP|CV_CALL|CV_CHEAT, CV_YesNo,
Ringslinger_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_gravity = {"gravity", "0.5", CV_RESTRICT|CV_FLOAT|CV_CALL, NULL, Gravity_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_gravity = {"gravity", "0.8", CV_RESTRICT|CV_FLOAT|CV_CALL, NULL, Gravity_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_soundtest = {"soundtest", "0", CV_CALL, NULL, SoundTest_OnChange, 0, NULL, NULL, 0, 0, NULL};

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@ -3531,7 +3531,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
24*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
15*FRACUNIT, // mass
19*FRACUNIT, // mass
0, // damage
sfx_None, // activesound
MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE, // flags
@ -3558,7 +3558,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
24*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
20*FRACUNIT, // mass
26*FRACUNIT, // mass
0, // damage
sfx_None, // activesound
MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE, // flags
@ -5362,7 +5362,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
20*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
11*FRACUNIT, // mass
14*FRACUNIT, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SPRING, // flags
@ -5389,7 +5389,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
20*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
20*FRACUNIT, // mass
26*FRACUNIT, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SPRING, // flags
@ -5416,7 +5416,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
20*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
32*FRACUNIT, // mass
40*FRACUNIT, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SPRING, // flags
@ -5443,8 +5443,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
16*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
20*FRACUNIT, // mass
20*FRACUNIT, // damage
26*FRACUNIT, // mass
26*FRACUNIT, // damage
sfx_None, // activesound
MF_SOLID|MF_SPRING, // flags
S_YDIAG2 // raisestate
@ -5470,8 +5470,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
16*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
32*FRACUNIT, // mass
32*FRACUNIT, // damage
40*FRACUNIT, // mass
40*FRACUNIT, // damage
sfx_None, // activesound
MF_SOLID|MF_SPRING, // flags
S_RDIAG2 // raisestate
@ -13997,7 +13997,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
20*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
5*FRACUNIT, // mass
6*FRACUNIT, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SPRING, // flags
@ -14024,7 +14024,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
20*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
5*FRACUNIT, // mass
6*FRACUNIT, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SPRING, // flags
@ -14051,8 +14051,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
16*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
11*FRACUNIT, // mass
11*FRACUNIT, // damage
14*FRACUNIT, // mass
14*FRACUNIT, // damage
sfx_None, // activesound
MF_SOLID|MF_SPRING, // flags
S_BDIAG2 // raisestate

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@ -792,12 +792,12 @@ void P_SlopeLaunch(mobj_t *mo)
vector3_t slopemom;
slopemom.x = mo->momx;
slopemom.y = mo->momy;
slopemom.z = mo->momz*2;
slopemom.z = mo->momz;
P_QuantizeMomentumToSlope(&slopemom, mo->standingslope);
mo->momx = slopemom.x;
mo->momy = slopemom.y;
mo->momz = slopemom.z/2;
mo->momz = slopemom.z;
}
//CONS_Printf("Launched off of slope.\n");

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@ -5473,7 +5473,7 @@ void P_SpawnSpecials(INT32 fromnetsave)
(void)fromnetsave;
// Set the default gravity. Custom gravity overrides this setting.
gravity = FRACUNIT/2;
gravity = (FRACUNIT*8)/10;
// Defaults in case levels don't have them set.
sstimer = 90*TICRATE + 6;