Update dehacked lists

This commit is contained in:
Sryder 2017-03-08 23:42:12 +00:00
parent 6dc9339ab0
commit daf7c08427
1 changed files with 278 additions and 0 deletions

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@ -3823,6 +3823,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_KART_SPIN6",
"S_KART_SPIN7",
"S_KART_SPIN8",
"S_KART_PAIN",
"S_KART_SQUISH",
/*
"S_PLAY_STND",
@ -6159,6 +6160,230 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_SRB1_GENREX1",
"S_SRB1_GENREX2",
// Gray Springs
"S_GRAYSPRING",
"S_GRAYSPRING2",
"S_GRAYSPRING3",
"S_GRAYSPRING4",
"S_GRAYSPRING5",
// Invis-spring - this is used just for the sproing sound.
"S_INVISSPRING",
// Blue Diagonal Spring
"S_BDIAG1",
"S_BDIAG2",
"S_BDIAG3",
"S_BDIAG4",
"S_BDIAG5",
"S_BDIAG6",
"S_BDIAG7",
"S_BDIAG8",
//{ Random Item Box
"S_RANDOMITEM1",
"S_RANDOMITEM2",
"S_RANDOMITEM3",
"S_RANDOMITEM4",
"S_RANDOMITEM5",
"S_RANDOMITEM6",
"S_RANDOMITEM7",
"S_RANDOMITEM8",
"S_RANDOMITEM9",
"S_RANDOMITEM10",
"S_RANDOMITEM11",
"S_RANDOMITEM12",
"S_RANDOMITEM13",
"S_RANDOMITEM14",
"S_RANDOMITEM15",
"S_RANDOMITEM16",
"S_RANDOMITEM17",
"S_RANDOMITEM18",
"S_RANDOMITEM19",
"S_RANDOMITEM20",
"S_RANDOMITEM21",
"S_RANDOMITEM22",
"S_RANDOMITEM23",
"S_RANDOMITEM24",
"S_DEADRANDOMITEM",
// Random Item Pop
"S_RANDOMITEMPOP1",
"S_RANDOMITEMPOP2",
"S_RANDOMITEMPOP3",
"S_RANDOMITEMPOP4",
//}
// Drift Sparks
"S_DRIFTSPARK1",
"S_DRIFTSPARK2",
"S_DRIFTSPARK3",
"S_DRIFTSPARK4",
"S_DRIFTSPARK5",
"S_DRIFTSPARK6",
// Drift Smoke
"S_DRIFTSMOKE1",
"S_DRIFTSMOKE2",
"S_DRIFTSMOKE3",
"S_DRIFTSMOKE4",
"S_DRIFTSMOKE5",
// Magnet Burst
// Mushroom Fire Trail
"S_KARTFIRE1",
"S_KARTFIRE2",
"S_KARTFIRE3",
"S_KARTFIRE4",
"S_KARTFIRE5",
"S_KARTFIRE6",
"S_KARTFIRE7",
"S_KARTFIRE8",
//{ Fake Item
"S_FAKEITEM1",
"S_FAKEITEM2",
"S_FAKEITEM3",
"S_FAKEITEM4",
"S_FAKEITEM5",
"S_FAKEITEM6",
"S_FAKEITEM7",
"S_FAKEITEM8",
"S_FAKEITEM9",
"S_FAKEITEM10",
"S_FAKEITEM11",
"S_FAKEITEM12",
"S_FAKEITEM13",
"S_FAKEITEM14",
"S_FAKEITEM15",
"S_FAKEITEM16",
"S_FAKEITEM17",
"S_FAKEITEM18",
"S_FAKEITEM19",
"S_FAKEITEM20",
"S_FAKEITEM21",
"S_FAKEITEM22",
"S_FAKEITEM23",
"S_FAKEITEM24",
"S_DEADFAKEITEM",
//}
// Banana
"S_BANANAITEM",
"S_DEADBANANA",
//{ Green Shell
"S_TRIPLEGREENSHIELD1",
"S_TRIPLEGREENSHIELD2",
"S_TRIPLEGREENSHIELD3",
"S_TRIPLEGREENSHIELD4",
"S_TRIPLEGREENSHIELD5",
"S_TRIPLEGREENSHIELD6",
"S_TRIPLEGREENSHIELD7",
"S_TRIPLEGREENSHIELD8",
"S_GREENSHIELD1",
"S_GREENSHIELD2",
"S_GREENSHIELD3",
"S_GREENSHIELD4",
"S_GREENSHIELD5",
"S_GREENSHIELD6",
"S_GREENSHIELD7",
"S_GREENSHIELD8",
"S_GREENITEM1",
"S_GREENITEM2",
"S_GREENITEM3",
"S_GREENITEM4",
"S_GREENITEM5",
"S_GREENITEM6",
"S_GREENITEM7",
"S_GREENITEM8",
"S_GREENTRAIL1",
"S_GREENTRAIL2",
"S_GREENTRAIL3",
"S_GREENTRAIL4",
"S_GREENTRAIL5",
"S_GREENTRAIL6",
"S_GREENTRAIL7",
"S_GREENTRAIL8",
"S_GREENTRAIL9",
"S_DEADGREEN",
//}
//{ Red Shell
"S_TRIPLEREDSHIELD1",
"S_TRIPLEREDSHIELD2",
"S_TRIPLEREDSHIELD3",
"S_TRIPLEREDSHIELD4",
"S_TRIPLEREDSHIELD5",
"S_TRIPLEREDSHIELD6",
"S_TRIPLEREDSHIELD7",
"S_TRIPLEREDSHIELD8",
"S_REDSHIELD1",
"S_REDSHIELD2",
"S_REDSHIELD3",
"S_REDSHIELD4",
"S_REDSHIELD5",
"S_REDSHIELD6",
"S_REDSHIELD7",
"S_REDSHIELD8",
"S_REDITEM1",
"S_REDITEM2",
"S_REDITEM3",
"S_REDITEM4",
"S_REDITEM5",
"S_REDITEM6",
"S_REDITEM7",
"S_REDITEM8",
"S_REDITEMCHASE",
"S_REDITEMTRAIL",
"S_REDTRAIL1",
"S_REDTRAIL2",
"S_REDTRAIL3",
"S_REDTRAIL4",
"S_REDTRAIL5",
"S_REDTRAIL6",
"S_REDTRAIL7",
"S_REDTRAIL8",
"S_REDTRAIL9",
"S_DEADRED",
//}
// Bob-omb
"S_BOMBSHIELD",
"S_BOMBITEM",
"S_BOMBAIR",
"S_BOMBEXPLODE",
// Blue Shell - Blue Lightning for now...
"S_BLUELIGHTNING1",
"S_BLUELIGHTNING2",
"S_BLUELIGHTNING3",
"S_BLUELIGHTNING4",
"S_BLUEEXPLODE",
// Lightning
"S_LIGHTNING1",
"S_LIGHTNING2",
"S_LIGHTNING3",
"S_LIGHTNING4",
// The legend
"S_SINK",
"S_SINKTRAIL1",
"S_SINKTRAIL2",
"S_SINKTRAIL3",
// Pokey
"S_POKEY1",
"S_POKEY2",
"S_POKEY3",
"S_POKEY4",
"S_POKEY5",
"S_POKEY6",
"S_POKEY7",
"S_POKEY8",
"S_POKEYIDLE",
#ifdef SEENAMES
"S_NAMECHECK",
#endif
@ -6668,6 +6893,59 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_SRB1_METALSONIC",
"MT_SRB1_GOLDBOT",
"MT_SRB1_GENREX",
// SRB2kart
"MT_GRAYSPRING",
"MT_INVISSPRING",
"MT_BLUEDIAG",
"MT_RANDOMITEM",
"MT_FLINGRANDOMITEM",
"MT_RANDOMITEMPOP",
"MT_MUSHROOMTRAIL",
"MT_DRIFT",
"MT_DRIFTSMOKE",
"MT_FAKESHIELD",
"MT_FAKEITEM",
"MT_TRIPLEBANANASHIELD1", // Banana Stuff
"MT_TRIPLEBANANASHIELD2",
"MT_TRIPLEBANANASHIELD3",
"MT_BANANASHIELD",
"MT_BANANAITEM",
"MT_TRIPLEGREENSHIELD1", // Green shell stuff
"MT_TRIPLEGREENSHIELD2",
"MT_TRIPLEGREENSHIELD3",
"MT_GREENSHIELD",
"MT_GREENITEM",
"MT_GREENTRAIL",
"MT_TRIPLEREDSHIELD1", // Red shell stuff
"MT_TRIPLEREDSHIELD2",
"MT_TRIPLEREDSHIELD3",
"MT_REDSHIELD",
"MT_REDITEM",
"MT_REDITEMDUD",
"MT_REDTRAIL",
"MT_BOMBSHIELD", // Bob-omb stuff
"MT_BOMBITEM",
"MT_BOMBEXPLOSION",
"MT_BOMBEXPLOSIONSOUND",
"MT_BLUELIGHTNING", // Lightning stuff
"MT_BLUEEXPLOSION",
"MT_LIGHTNING",
"MT_SINK", // Kitchen Sink Stuff
"MT_SINKTRAIL",
"MT_POKEY", // Huh, thought this was a default asset for some reason, guess not.
"MT_ENEMYFLIP",
"MT_WAYPOINT",
#ifdef SEENAMES
"MT_NAMECHECK",
#endif