Nerf slope push because of stronger gravity

This commit is contained in:
Sryder 2017-03-13 00:10:38 +00:00
parent 6c4e4bc457
commit 4e062ed22a
1 changed files with 1 additions and 1 deletions

View File

@ -855,7 +855,7 @@ void P_ButteredSlope(mobj_t *mo)
return; // Allow the player to stand still on slopes below a certain steepness
}
thrust = FINESINE(mo->standingslope->zangle>>ANGLETOFINESHIFT) * 3 / 2 * (mo->eflags & MFE_VERTICALFLIP ? 1 : -1);
thrust = FINESINE(mo->standingslope->zangle>>ANGLETOFINESHIFT) * 15 / 16 * (mo->eflags & MFE_VERTICALFLIP ? 1 : -1);
if (mo->player && (mo->player->pflags & PF_SPINNING)) {
fixed_t mult = 0;