Commit Graph

897 Commits

Author SHA1 Message Date
James bbe8ef9ff7 Merged orbital cam, made my reset code not run in NiGHTS, 2D mode, or when exiting levels. 2019-08-31 17:06:01 -04:00
James 577a8fd387 Merge branch 'camorbit-sev' into camerafix 2019-08-31 14:53:43 -04:00
Monster Iestyn 602154fe8b Merge branch 'ring-penalty-graphic' into 'master'
Weapon ammo penalty indicator

See merge request STJr/SRB2Internal!297
2019-08-30 13:28:05 -04:00
James bcd0b04488 Forgot to account for z axis -- thanks James R 2019-08-29 17:17:58 -04:00
James 656879b90b Is this thing working? 2019-08-29 15:56:46 -04:00
Steel Titanium 121d8b7838 Merge branch 'abpolish' into 'master'
Autobrake polish

Closes #176

See merge request STJr/SRB2Internal!293
2019-08-28 00:34:21 -04:00
James R 89c4989987 Show a negative number to indicate ammo penalty 2019-08-26 16:07:17 -07:00
Monster Iestyn ab90526541 Merge branch 'candamagefix' into 'master'
P_PlayerCanDamage fix

See merge request STJr/SRB2Internal!291
2019-08-26 11:32:10 -04:00
Monster Iestyn 9d2e7b66ba Merge branch 'gfz_boss_rework' into 'master'
GFZ boss rework + boss explosion fun

See merge request STJr/SRB2Internal!290
2019-08-22 11:27:24 -04:00
toaster fc1abdd7f8 Autobrake polish!
* Make it actually look like a brake, so people can tell it's on instead of just having high friction.
* Fix it fucking with spring chains (caused by being unwittingly active for the first tic of spring collision).
2019-08-22 16:13:00 +01:00
Monster Iestyn 7f5034bb75 Merge branch 'mi-cleanup-returns' into 'master'
MI cleanup returns

See merge request STJr/SRB2Internal!292
2019-08-20 09:35:36 -04:00
Monster Iestyn 54dbd7b4c1 Merge branch 'landingbetter' into 'master'
Fix all our landing woes. (For now.)

See merge request STJr/SRB2Internal!289
2019-08-20 09:28:40 -04:00
Monster Iestyn f3484f7ded Merge branch 'public_next'
# Conflicts:
#	src/config.h.in
#	src/d_clisrv.c
#	src/d_netcmd.c
#	src/doomdef.h
#	src/p_map.c
#	src/p_maputl.c
#	src/sdl12/macosx/Srb2mac.xcodeproj/project.pbxproj
2019-08-20 13:54:48 +01:00
Jaime Passos f68652aa66 I 2019-08-18 14:16:48 -03:00
Monster Iestyn 450ea0cc43 Disable the level end music fade code for now, because we discovered it causes freezes sometimes. 2019-08-16 23:19:43 +01:00
Monster Iestyn 5c2786b163 Make the various carry types' handling code into a switch case 2019-08-15 18:02:30 +01:00
Monster Iestyn d55790097f split MT_TAILSOVERLAY handling code into a function of its own, since there's so much of it
# Conflicts:
#	src/p_user.c
2019-08-15 18:02:22 +01:00
toaster 35f90e3322 Use the softer explosion sound from s3k to go with the increased quantity of explosions. 2019-08-13 20:24:46 +01:00
toaster 598e9017b1 Fix P_PlayerCanDamage for CA_FLY and CA_BOUNCE to be less lenient in causing damage, by making them based off the top and bottom of the player object respectively rather than its vertical center. 2019-08-13 20:11:44 +01:00
toaster 640b39d9aa Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into gfz_boss_rework 2019-08-12 18:50:42 +01:00
toaster 9ae750d09c Since I had to do a clean build to get this up to date (the state list was updated), I decided to redo all the boss explosion animations to be way more aesthetically pleasing.
Basically, think "Sonic 3". https://cdn.discordapp.com/attachments/371082353990303745/610233312765673493/srb20047.gif
2019-08-12 00:34:42 +01:00
Monster Iestyn 92b47f8729 Fix uninitialised variable error toaster found in P_MinecartThink 2019-08-11 22:14:50 +01:00
toaster f85bc7c61f Fix Rob's Knuckles issue. 2019-08-11 19:37:15 +01:00
toaster ed8ad7abde Did some testing, needed to fix one more issue with moving surfaces and spinning. 2019-08-11 14:36:52 +01:00
toaster e3aec8e067 Fix all our landing woes. (For now.)
* Player state upon collision with ground after rolling now sets state properly.
* Fix the thing where Knuckles can glide up a slope like it's nothing WHILE keeping things working for bouncers.
2019-08-10 16:06:59 +01:00
MascaraSnake aac9592e31 Set Fang's minimum bounce strength to 1.5 times jump strength 2019-08-06 23:35:20 +02:00
toaster 3add792986 Fix spindashing on a moving surface causing you to change state to rolling instead of spindashing.
(MI said I could commit to master since it was only a single line.)
2019-08-04 19:11:58 +01:00
toaster b06af59907 Merge branch 'revert_revert_musicplus' into 'master'
Revert "Revert MusicPlus"

See merge request STJr/SRB2Internal!282
2019-08-04 13:58:01 -04:00
toaster 1fbd3eff40 * Fix the thing where you "roll" in run/walk frames if you hold spin after jumping.
* Fix the thing where you don't go through super transformation frames when starting NiGHTS.
2019-08-04 15:25:13 +01:00
toaster 384dc0674e Revert "Revert "Merge branch 'musicplus-aug2019-b' into 'master'""
This reverts commit 603d5805f7.
2019-08-04 12:03:57 +01:00
toaster 603d5805f7 Revert "Merge branch 'musicplus-aug2019-b' into 'master'"
This reverts commit 56bfdb7113, reversing
changes made to c29cfbef9b.
2019-08-04 11:32:55 +01:00
mazmazz da55b4b82a Fix 1up intermission jingle not playing 2019-08-04 00:15:31 -04:00
mazmazz dd9efebab5 Merge remote-tracking branch 'origin/master' into internal-musicplus-jingle 2019-08-03 23:38:49 -04:00
Monster Iestyn af38c0e227 Merge branch 'bustables_misc' into 'master'
Bustables and landing events

Closes #157 and #162

See merge request STJr/SRB2Internal!262
2019-08-02 13:16:53 -04:00
Monster Iestyn 8520243ab6 Merge branch 'emeraldfixes' into 'master'
Special stage related fixes

See merge request STJr/SRB2Internal!269
2019-08-02 13:08:20 -04:00
toaster f2349c5ce4 fixed sphere's CA2_MELEE stasis issue 2019-08-02 13:18:57 +01:00
toaster 39c15e71b0 Was reviewing old merge requests as a procrastination technique, and discovered that the followmobj's scale was being inaccurately handled for Smiles' tails! Fixed that... 2019-08-01 08:01:29 -04:00
toaster 2ae07bdf3b Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into bustables_misc
# Conflicts:
#	src/p_user.c
2019-07-30 18:14:52 +01:00
toaster d541bb7ead * Fix something I neglected earlier when fixing Ghosts and Replays for 2.2 - the fact that the player's skin will change if they don't have NiGHTS sprites like Sonic does not being accomodated. 2019-07-30 17:24:21 +01:00
toaster 18e43a5cef * Fix "exitlevel" being counted as a special stage success despite not giving you an emerald by inverting stagefailed's default value, since there's only a limited number of ways you can WIN at a special stage.
* Correct a potential source of desync in P_GiveEmerald.
2019-07-30 16:44:40 +01:00
Alam Ed Arias b77780e1e7 Fix building with MSVC 2019-07-29 19:02:45 -04:00
toaster 1d5e8e249e Successfully cause landing events when the ground moves up to hit you, as opposed to just when you move down to the ground. 2019-07-17 23:25:49 +01:00
toaster 82acf2de6b Fix Knuckles-in-quicksand messup. 2019-07-17 23:24:44 +01:00
toasterbabe 385d34e67e * Make busting a FOF through any in-game means (or not providing a target sector to EV_CrumbleChain) bust all FOFs with the same control sector.
* Make CA2_GUNSLINGER not get overridden by being in quicksand.
2019-07-17 21:34:04 +01:00
toaster 438c4d1d51 Fix spindash being broken in quicksand
# Conflicts:
#	src/p_mobj.c
#	src/p_user.c
2019-07-17 21:33:18 +01:00
toaster 47f138ac34 I know this isn't my branch, but found several reference haemmoragers and figured it'd be appropriate to commit here. 2019-07-13 13:43:22 +01:00
Jonas Sauer 166f1fac66 Fixed the thinkerlist issues by removing THINK_LIMBO. Delay-removed thinkers now stay in their list.
Also includes toaster's assorted fixes and improvements from target_painted_on_your_ass.
2019-07-13 01:42:03 +02:00
Monster Iestyn 63d337211e Merge branch 'eggcolosseum' into 'master'
Egg Colosseum (CEZ3 remaster)

See merge request STJr/SRB2Internal!248
2019-07-09 16:32:24 -04:00
Monster Iestyn 11a24b88ee Merge branch 'seaegg_tweaks' into 'master'
Sea Egg

See merge request STJr/SRB2Internal!244
2019-07-09 16:25:07 -04:00
toaster 2df90888bb Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into eggcolosseum
# Conflicts:
#	src/p_mobj.c
#	src/sounds.c
#	src/sounds.h
2019-07-09 19:52:52 +01:00
Monster Iestyn ef984eb336 Merge branch 'metalfixes' into 'toast_cleanup'
Metal Sonic Boss fixes (again)

See merge request STJr/SRB2Internal!245
2019-07-09 14:29:42 -04:00
toaster 98b6280d03 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into toast_cleanup
# Conflicts:
#	src/p_mobj.c
2019-07-08 13:53:31 +01:00
toaster 1f15209eb5 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into seaegg_tweaks
# Conflicts:
#	src/p_enemy.c
#	src/p_mobj.c
2019-07-08 13:52:11 +01:00
toaster 867f7ecfca ha ha ha how can i possibly describe this commit
Just wait for the MR, it won't be far behind.
2019-07-08 13:26:40 +01:00
toaster 4ad1703ae3 Revert "Revert "Merge branch 'metalfixes' into 'toast_cleanup'""
This reverts commit c04b560e92.
2019-07-03 00:58:02 +01:00
MascaraSnake c04b560e92 Revert "Merge branch 'metalfixes' into 'toast_cleanup'"
This reverts merge request !239
2019-07-02 23:49:10 +00:00
MascaraSnake e9978b2955 Merge branch 'master' into thinkerlists
# Conflicts:
#	src/f_finale.c
#	src/p_enemy.c
2019-07-02 23:08:37 +02:00
toaster a3f758f34f Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into seaegg_tweaks
# Conflicts:
#	src/p_mobj.c
2019-07-02 14:19:36 +01:00
toaster f9f92abc44 ha ha ha ha ha ha ha ha
Sea Egg is majorly changed according to Mystic's ancient instructions (excepting the flying FOF rock, I cared not for fucking around with FOFs).

Specifically:
* Faster paced fight.
* Instantly travels horizontal distance.
* Fakes no longer hurt papa, and spin out like a deflating balloon when he dies.
* New attack: When surfacing, produces an electric shockwave. Replaces underwater shock. Designed for new, shallow arena.
* Support for multiple bosses in the same map distinguished by parameter.

Will upload map to fight the new battle in on the MR.
2019-06-30 15:37:33 +01:00
mazmazz 0c96c5404c 2.2 jingle name fixes 2019-06-29 18:44:45 -04:00
mazmazz 923dc34215 Merge branch 'public-notpublic-musicplus-jingle' into internal-musicplus-jingle 2019-06-29 18:33:45 -04:00
mazmazz 6244489fd0 Merge branch 'public-musicplus-jingle' into public-notpublic-musicplus-jingle 2019-06-29 18:10:44 -04:00
Monster Iestyn 9913cc39a1 Merge branch 'public_next'
# Conflicts:
#	src/g_game.c
#	src/p_setup.c
#	src/p_user.c
#	src/r_data.c
2019-06-29 20:55:58 +01:00
Steel Titanium 2c906e9c29 Merge branch 'jimita-unfuck-awayview' into 'next'
unfuck awayview

See merge request STJr/SRB2!493
2019-06-28 18:21:52 -04:00
toaster faebe0f9af Metal Sonic fixes!
* Add more context clues to his fight, including an indicator for which laser attack is being used after chargeup.
* Make missiles able to vectorise him.
* Add another laser orb attack - vertical slice - and change the laser orb sequence to accurately reflect that horizontal is the hardest of the ones in 2.1.
* Optimise TC_BLINK, and fix an issue with TC_ALLWHITE that somehow avoided coming up in testing.
* Fix colorized bosses losing their colorization when flashing, by forcing TC_ALLWHITE.
2019-06-28 20:48:14 +01:00
toaster 8f6973cb51 Now it's CA_TWINSPIN's turn to get the improvements!
* Remove PF_THOKKED every time a successful damage bounce occours.
* When this happens, spawn a number of particles based on thokitem at half scale! (Optimised, again, for MT_LHRT.)
* Also spawn these particles when a successful spring boost occours, as well as playing a twisted spring sound.

Also, some other related tweaks:

* Optimisations to A_VultureBlast, which was used as a base for the particle creation.
* Make the Metal Sonic boss use P_PlayerCanDamage instead of a custom, somewhat broken player damage detection mechanism.
* P_SpawnGhostMobj takes colorized into account.
* Fold Tails propeller damage into P_PlayerCanDamage.
* When performing an Attraction Blast, place the player in roll frames.
* Update all conditions preventing SH_PINK to incorporate thokitem and spinitem as well.
* Buff MT_LHRT travel distance at slow speeds.
2019-06-26 23:26:05 +01:00
toaster d5988c4f8c Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into toast_cleanup
# Conflicts:
#	src/p_mobj.c
2019-06-26 20:43:37 +01:00
MascaraSnake 287c25b8f9 Forgot to copy something over from the CR_ROPEHANG case 2019-06-21 23:42:48 +02:00
MascaraSnake 4385e07c0b Always use the white sidemark sprite, since track switching is no longer "activated" 2019-06-21 23:40:28 +02:00
MascaraSnake ed7a109ce9 Also back by popular demand: Restricting the camera angle during a minecart ride 2019-06-21 23:34:49 +02:00
MascaraSnake 28abc883be By popular demand: Track switching only requires strafe instead of jump+strafe 2019-06-21 20:13:30 +02:00
toaster 3597b1c485 Make minor adjustments to the CA2_MELEE and CA_TWINSPIN stuff. 2019-06-21 00:43:03 +01:00
Monster Iestyn f7a32835d5 Fix warnings/errors found during compiling, mostly of the mixed-declaration-and-code or shadowed variables variety 2019-06-20 20:05:07 +01:00
Nev3r 0e162f8f61 Add Sryder's orbital camera thing as an option. 2019-06-20 13:33:31 +02:00
toaster 2e6898f29e PITY IN PINK!
* Smoothen Pity Shield animation to go with sphere's updates to Nev3r's sprites.
* Added LHRT object, designed to be summoned with CA2_MELEE.
    * Gives a pink Pity Shield (SH_PINK) on same-team player contact.
    * Deals damage to non-player enemies.
    * Harmlessly fades into nothing when touching an enemy player, players with SH_PINK already, and players capable of applying SH_PINK to others (through non-Lua methods).
* Basically, you-know-who is the Healer of the party whenever they're around. Fun consequences for the Co-op and CTF metas.
2019-06-19 23:20:24 +01:00
toaster 6a58ae34d1 In order to make P_PlayerCanDamage more flexible, I ended up bundling the invincibility/super checks into there.
Also, the start of my improvements to CA2_MELEE. Users of that abiliy can only damage enemies/monitors if they touch the front of the player object, but to make up for it, the player is no longer forced away from the direction of the screen at bigger movement speeds.
2019-06-19 13:20:34 +01:00
toaster 3eb9b85fd4 "PlayerCanDamage" hook!
* Takes function(player, mo) input.
* Return TRUE for stating that yes, the player is in a state that can cause contact damage, do with that what you will.
* Return FALSE for stating that no, the player is weak and vulnerable and cannot cause contact damage, do with that what you will.
* Return NIL for allowing the function to continue regular operation.

Fills a different ideological niche than ShouldDamage - that's for determining whether damage dished between two objects should happen, this is for determining which way around damage should be dished when considering a player-object interaction.

Or, in other words, think of it as "ShouldDamage is whether damage that has been requested should be granted, for object-object interaction, while PlayerCanDamage is for whether global player properties should cause damage to enemies and monitors in the first place, like spinning, hammering or stomping."
2019-06-19 12:55:05 +01:00
toaster ef6e00e8a2 P_PlayerCanDamage(player_t*, mobj_t*), ported from the abandoned project_birthday because GOD the code looks awful with those huge monolith conditions in it. Available to Lua.
(Also, minor fixes to lib_pSpawnLockOn, and removing the SH_OP fuckery.)
2019-06-19 12:09:02 +01:00
MascaraSnake d388547021 Some more minecart fixes 2019-06-19 00:10:28 +02:00
MascaraSnake 647520e067 Adjusted the height difference for track switching 2019-06-17 08:41:51 +02:00
MascaraSnake e23ef050d5 Repaired the height difference check during track switching 2019-06-16 22:00:50 +02:00
MascaraSnake 71a25eef92 Don't jump repeatedly when holding jump 2019-06-15 21:58:58 +02:00
MascaraSnake 39deb64e4f Streamlined the minecart death handling 2019-06-15 21:43:36 +02:00
MascaraSnake 24c6dd1a68 Many more bugfixes 2019-06-15 20:21:18 +02:00
MascaraSnake 943ddeeabf You can now jump onto tracks that are running antiparallel to yours 2019-06-15 13:49:30 +02:00
MascaraSnake cede95fc21 Some more bugfixes 2019-06-15 00:59:13 +02:00
MascaraSnake 981443c826 Another bugfix 2019-06-15 00:12:58 +02:00
MascaraSnake cc9d7bee80 A bunch of bugfixes 2019-06-15 00:04:50 +02:00
MascaraSnake 018fb9b461 "Finished" minecart hardcoding (still untested and buggy) 2019-06-14 21:19:52 +02:00
MascaraSnake ba9c7d9310 More incomplete minecart hardcoding 2019-06-13 21:45:30 +02:00
Steel Titanium 34ce368895 Merge branch 'next' into jimita-unfuck-awayview 2019-05-25 19:47:45 -04:00
Nev3r a9110c0645 Fixed more mobj thinker iterator oversights and removed all mobj thinker function checks
Mobjs got their own thinker list after all, and disappearing thinkers are automatically purged from their lists and sent to the limbo list.
So it's safe to assume all thinkers inside the mobj list must be mobjs.

Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 16:39:57 +02:00
Nev3r b60c66325c Added a mobj-only list entry for mobj thinkers
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-20 23:29:20 +02:00
Nev3r 39ba20be6b Basic multiple thinker list implementation
Set up a main thinker list and a polyobject mover list to test things up. Works so far, networking as well.

Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-20 22:39:22 +02:00
mazmazz 8317155c40 Merge branch 'public-gl-next' into public-musicplus-jingle 2019-03-15 18:42:19 -04:00
mazmazz 587a51a957 Fix end-of-level fading for cv_playersforexit
(Code in p_user.c was from 2.2, where cv_playersforexit has different values so that the player exit check works differently)
2019-03-15 03:47:30 -04:00
mazmazz a1ccb8512d Merge branch 'public-gl-next' into public-musicplus-feature-endoflevel 2019-03-15 02:07:53 -04:00
mazmazz 773f9dc2ba Merge remote-tracking branch 'public-gl/next' into public-musicplus-feature-endoflevel 2019-03-15 00:39:26 -04:00
mazmazz 3b6be9b419 Remove redundant music reset block for MIXNIGHTSCOUNTDOWN 2019-03-14 23:21:52 -04:00
mazmazz 469ed9cbe3 Implement MIXNIGHTSCOUNTDOWN
An alternate mode to NiGHTS countdown jingle: play it as an SFX while fading down the music.
2019-03-14 23:10:14 -04:00
mazmazz 9ec98c588f Merge branch 'public_next' 2019-03-14 22:15:34 -04:00
mazmazz 93626c2293 Merge remote-tracking branch 'public-gl/next' into public-musicplus-core 2019-03-13 19:45:07 -04:00
Jimita the Cat 0186f6784b a 2019-03-06 21:40:38 -03:00
Monster Iestyn 7a0d8b408e Merge branch 'public_next'
# Conflicts:
#	src/d_main.c
#	src/dehacked.c
#	src/m_menu.c
#	src/m_menu.h
2019-02-27 22:36:01 +00:00
Monster Iestyn a25f4b8194 Make sure that B_CheckRespawn can be called even if Tails is dead 2019-02-26 21:14:22 +00:00
Monster Iestyn 8f667906eb Fix compiler warnings 2019-02-13 18:06:56 +00:00
mazmazz b3f7b169b2 Merge errors for compile 2019-01-07 17:05:20 -05:00
mazmazz 075f28b7c8 WIP 20190101 merge
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
mazmazz b7bb570f97 Merge remote-tracking branch 'public-gl/master' into public-musicplus-core 2019-01-01 10:41:40 -05:00
Monster Iestyn 01588ea967 Fix bot players using the respawning code meant only for real players to use 2018-12-24 17:59:12 +00:00
Digiku 9525de2d83 Merge branch 'camera-backport' into 'next'
Suggestion: 2.2 camera changes backport

See merge request STJr/SRB2!393
2018-12-20 16:57:23 -05:00
Jimita 362fb491f7
Merge branch 'next' into the_second_remote_view_camera_fix 2018-12-17 15:40:20 -02:00
TehRealSalt e763eab6cd 2.2 camera changes backport
- Very slightly less claustrophobic camera defaults
- Changed camera settings are saved
- Camera distance increases relatively with splitscreen & analog mode.

These changes are kind of debatable because them not saving was an intentional decision initially, and the camera being farther out could potentially clip more geometry where it previously didn't... still, thought I'd open this for consideration
2018-12-16 18:18:59 -05:00
Jimita 966afb6017
Update p_user.c 2018-12-12 13:09:47 -02:00
MPC c68875ad93 Fix remote viewpoint cameras for real
I'm so sorry
2018-12-11 20:48:45 -03:00
Monster Iestyn 582c5332f4 Add some checks to prevent invalid awayviewmobjs from crashing the game. Not fullproof but at the least the P_CameraThinker crash no longer happens 2018-12-11 18:39:58 +00:00
Monster Iestyn 1b2aea81dc Merge branch 'master' into next 2018-11-25 20:39:17 +00:00
mazmazz ea7162a76a Update source copyrights to 2018 2018-11-25 07:35:38 -05:00
mazmazz 6a3b41ea6f Let skins jump their regular strength variances in NiGHTS 2018-11-21 21:24:44 -05:00
mazmazz 40eda0e749 Nerf jumping 2018-11-21 21:13:15 -05:00
Digiku c6bd1111e5 Merge branch 'nights-dronebox' into 'master'
NiGHTS: Drone hitbox improvements and player position correction on Nightserize

See merge request STJr/SRB2Internal!158
2018-11-21 20:19:39 -05:00
Digiku f3e4cf1f9d Merge branch 'nights-fastercapsule' into 'master'
NiGHTS: Faster Egg Capsule destruct sequence

See merge request STJr/SRB2Internal!164
2018-11-21 16:30:01 -05:00
Digiku 597877773b Merge branch 'nights-onfootcapsulefix' into 'master'
NiGHTS: Allow player to destroy capsule on-foot before transforming into NiGHTS

See merge request STJr/SRB2Internal!185
2018-11-21 16:29:37 -05:00
mazmazz 74da082c75 Merge remote-tracking branch 'origin/master' into HEAD 2018-11-20 23:19:36 -05:00
mazmazz 7ec4a42d9f Force chasecam for tutorialmode 2018-11-12 20:37:55 -05:00
mazmazz 118da60615 Freeze camera values in tutorialmode with proper defaults 2018-11-12 18:08:24 -05:00
mazmazz a58461c29e Merge branch 'tutorial-time' into tutorial-time-camera 2018-11-12 17:41:49 -05:00
Monster Iestyn 268bde3fdf Merge branch 'public_next'
# Conflicts:
#	src/d_netcmd.c
#	src/d_netcmd.h
#	src/dehacked.c
#	src/g_game.h
#	src/hardware/hw_draw.c
#	src/hardware/hw_main.c
#	src/lua_baselib.c
#	src/lua_hook.h
#	src/lua_hooklib.c
#	src/lua_hudlib.c
#	src/lua_libs.h
#	src/lua_maplib.c
#	src/lua_script.c
#	src/m_misc.h
#	src/p_mobj.c
#	src/s_sound.c
#	src/sdl12/mixer_sound.c
#	src/w_wad.c
2018-11-10 15:41:57 +00:00
mazmazz ffed9f4d20 Force camera defaults during tutorialmode (doesn't work in all cases) 2018-11-10 01:31:30 -05:00
Monster Iestyn 4b8232d777 Merge branch 'master' into next 2018-11-09 23:18:14 +00:00
MPC 1cc8619c9e Minor remote viewpoint bugfixes. 2018-11-05 20:40:51 -02:00
Monster Iestyn fe2af34ee5 Merge branch 'master' into next 2018-10-14 20:49:35 +01:00
Monster Iestyn 9c464742b7 Remove "playerdeadview" variable; it's not been used for its stated purpose for who knows how long now
Besides rankings popping up when you die just sounds weird anyway, maybe I'm just used to SRB2 not doing it I guess
2018-10-11 20:00:45 +01:00
Monster Iestyn 291ebf302c Merge branch 'public_next'
# Conflicts:
#	src/Makefile
#	src/lua_script.c
#	src/p_user.c
#	src/sdl/i_system.c
#	src/v_video.c
#	src/w_wad.c
2018-10-10 14:51:34 +01:00
Monster Iestyn 800b3bb240 Move player + player mobj existence checks to top of P_MoveChaseCamera. This is the only place it makes sense to even check them tbh.
While I'm at it, let's also use the "mo" variable instead of player->mo throughout the function (to be consistent)
2018-09-30 22:18:48 +01:00
mazmazz e0f9cdcfd1 MP Jingle: Fix underwater music not restoring on air bubble or shield 2018-09-21 15:44:52 -04:00
mazmazz d14db91133 MP Jingle: Remove P_RestoreMusic from space countdown (no reason to have it) 2018-09-20 19:05:05 -04:00
mazmazz 1dd47e850b EndOfLevel: Check player->exiting > 0 && <= TICRATE, fixes start-of-level fading in 2.1
Braces in y_inter.c
2018-09-18 23:27:00 -04:00
mazmazz d542c2440d musicplus-feature-endoflevel 2.2 -> 2.1 backport 2018-09-18 15:50:12 -04:00
mazmazz c60d61a493 musicplus-jingle 2.2 -> 2.1 backport 2018-09-18 15:10:00 -04:00
mazmazz c5ea6b5efe MusicPlus Core (positioning and fading) 2.2 -> 2.1 backport 2018-09-18 10:22:17 -04:00
mazmazz 7a3eb31b57 A number 2018-09-09 20:51:08 -04:00
mazmazz bc2f48a018 Merge branch 'master' into nights-dronebox 2018-09-07 09:06:32 -04:00
mazmazz c0ffbdafce Revert "Ideya fixes when a player has more than one Ideya"
This reverts commit e3facccb9d.
2018-09-07 08:56:53 -04:00
mazmazz 4fe1b2652d Merge branch 'master' into nights-fastercapsule 2018-09-07 08:56:02 -04:00
mazmazz 49b27fc124 Deduct marescore immediately on instakill
* Deduct player->spheres too, missed that one
2018-09-07 08:19:22 -04:00
mazmazz c50a0d60f5 Merge branch 'master' into nights-keeppoints 2018-09-07 08:13:57 -04:00
Digiku 01314b6674 Merge branch 'nightsplus-le' into 'master'
NiGHTS Linedef Executor Triggers

Closes #102

See merge request STJr/SRB2Internal!142
2018-09-02 18:10:50 -04:00
mazmazz fed72c344a Dummy out NiGHTS item faster attract 2018-08-30 10:50:03 -04:00
mazmazz dae37e2749 Drill mash penalty fix 2018-08-30 09:09:19 -04:00
mazmazz a44be49535 Merge remote-tracking branch 'origin/master' into nights-inufixes 2018-08-30 08:13:34 -04:00
Monster Iestyn 5eddb1f455 Merge branch 'master' into hud-n-menu-tidbits 2018-08-29 21:28:11 +01:00
Monster Iestyn a48326383c Merge branch 'master' into hud-cleaning
# Conflicts:
#	src/y_inter.c
2018-08-29 16:39:02 +01:00
mazmazz 6d97a10273 Merge remote-tracking branch 'origin/master' into nightsplus-le 2018-08-29 11:06:00 -04:00
mazmazz dc86fe9b5f Merge remote-tracking branch 'origin/master' into nightsplus-laplogic 2018-08-29 10:16:49 -04:00
Digiku e0601616fe Merge branch 'nights-bumper-fix' into 'master'
NiGHTS: Fix player positioning when touching Bumper

See merge request STJr/SRB2Internal!165
2018-08-29 06:02:24 -04:00
Digiku f8332f6765 Merge branch 'nights-nightserizeangle' into 'master'
NiGHTS: Reset player another/flyangle on De/Nightserize

See merge request STJr/SRB2Internal!139
2018-08-29 04:27:02 -04:00
Monster Iestyn 1af8d3ac02 Merge branch 'master' into hud-n-menu-tidbits
# Conflicts:
#	src/m_menu.c
#	src/screen.c
#	src/st_stuff.c
2018-08-28 20:51:46 +01:00
Monster Iestyn aa863e481e Add INFLIVES macro, to make it easier to find infinite lives-related code 2018-08-23 20:09:39 +01:00
mazmazz 08f35c0792 Don't apply autobrake on NiGHTS bumpers 2018-08-15 23:40:42 -04:00
mazmazz 81dade0cc4 Force non-nights player into rolling animation when destructing capsule 2018-08-15 23:11:32 -04:00
mazmazz c3cb08d712 Reconcile spheres at end of destruct if you somehow gained or lost an unexpected # after timing calculations 2018-08-15 22:35:09 -04:00
mazmazz 432c1ab862 Also center non-NiGHTS players on NiGHTS bumpers 2018-08-15 19:09:54 -04:00
mazmazz 67da64a064 Use more efficient position setting. For Z, also adjust for bumper mobj scale. 2018-08-15 18:50:28 -04:00
mazmazz 55d2da2201 Fix NiGHTS Bumper player positioning 2018-08-15 18:42:20 -04:00
mazmazz 45612f9add Recalc capsule timing when leaving the capsule during destruct sequence (somehow)
* Would be nice to have more sophisticated behavior, e.g., resume the old timing; or drop out the capsule entirely. But how often is this case really going to happen?
2018-08-15 13:59:27 -04:00
mazmazz ae0b7c9be8 Fix issue where capsule immediately re-triggers if player gains rings during destruct 2018-08-15 13:49:03 -04:00
mazmazz 2e8c4b5545 Fixed capsule timing logic
* Force a total time, stretch out sphere deduction within that time
* Make it more readable
2018-08-15 13:38:15 -04:00
mazmazz 59f71e4c48 Make camera further if on-foot and destroying the Egg Capsule 2018-08-15 12:29:06 -04:00
mazmazz 52e451aad5 Counter fix 2018-08-15 12:22:46 -04:00
mazmazz 02aed5b019 Merge branch 'nights-onfootcapsulefix' into nights-fastercapsule 2018-08-15 12:09:46 -04:00
mazmazz 1107571744 Checkpoint: Force Egg Capsule time at 60 tics 2018-08-15 00:59:29 -04:00
mazmazz 7cdce4324b Attempt 1: Guesstimate sphere pop rate and use that as the Capsule handling duration 2018-08-15 00:32:48 -04:00
mazmazz 56d8f47aaa Nights capsule faster attract timing 2018-08-14 19:48:18 -04:00
mazmazz 9faace9e5d capsule->extravalue2 tic timer 2018-08-14 19:21:32 -04:00
mazmazz 0862aece9f Ideya fixes when a player has more than one Ideya
# Conflicts:
#	src/p_inter.c
2018-08-14 17:21:49 -04:00
mazmazz e3facccb9d Ideya fixes when a player has more than one Ideya 2018-08-14 17:13:23 -04:00
mazmazz efdf684770 Fix Capsule Entrance exec firing repeatedly 2018-08-14 12:48:00 -04:00
mazmazz 3f312ce114 Make Bonus Time Start executor into a general Egg Capsule Touch executor
* Entrance/exit flags
* Enough/not-enough-rings flags (with "doesn't matter" line option)
2018-08-14 12:00:37 -04:00
mazmazz 8c57218027 Alternate take on pre-blowup: Do it on first touching tic, instead of first ring pop
* Use MT_EGGCAPSULE extravalue2 for tic timer
2018-08-14 11:41:10 -04:00
mazmazz 62a6fe845d Add ML_BOUNCY flag to Bonus Time executor to execute BEFORE the capsule is destroyed and player has enough spheres 2018-08-14 10:48:50 -04:00
mazmazz f1fc205b31 Deduct marescore when player hits ground
* ~~For speedrunning~~: Land on the Drone, keep your points!
2018-08-13 11:12:53 -04:00
mazmazz c3e0267029 Fix attraction bug on non-NiGHTS and Nightopian Helper
* Switch from mo->movecount to mo->movefactor for type compat
* Adjust timings for regular and paraloop attraction
2018-08-12 23:03:12 -04:00
mazmazz 296d527993 Merge nightsplus-laplogic 2018-08-12 21:20:14 -04:00
mazmazz 0c8e2ffd78 Totalmarescore typo 2018-08-12 19:59:41 -04:00
mazmazz ec8d264029 totalmarescore player variable for NiGHTS scoring
# Conflicts:
#	src/p_setup.c
2018-08-12 19:59:34 -04:00
mazmazz 4e02171c23 Add lapbegunat and lapstartedtime player variables
There is no lapfinishedtime because [mare]finishedtime refers to when Egg Capsule is destroyed. That concept does not apply to laps.
2018-08-12 14:21:26 -04:00
mazmazz c99258b2e2 Make Drone hitbox height and player Z alignment configurable
* Default hitbox height is 80
* Drone Thing parameter sets height to multiples of 32
* Player aligns by default to bottom+24 of hitbox (offsetted)
* `MTF_OBJECTSPECIAL` aligns player to hitbox top
* `MTF_EXTRA` aligns to hitbox center
* `MTF_OBJECTSPECIAL|MTF_EXTRA` aligns to real bottom of hitbox
* Goalpost and sparkle Z alignment is changed to reflect configurableness
2018-08-11 15:52:42 -04:00
mazmazz d1a8e0baa0 Scale player to Drone's scale on Nightserize, and reset scale on De-Nightserize
* Also correct player's position to Z center of Drone hitbox on Nightserize
2018-08-11 02:02:56 -04:00
mazmazz 32c17b1454 Basic implementation for player position correction to Drone center
* player->drone mobj variable
* P_MoveNiGHTSToDrone, will change later
2018-08-10 19:25:49 -04:00
mazmazz c72e724122 Merge branch 'nightsplus-laplogic' into nightsplus-le
# Conflicts:
#	src/p_map.c
#	src/p_setup.c
2018-08-10 17:24:12 -04:00
mazmazz 872761e258 Add lapbegunat and lapstartedtime player variables
There is no lapfinishedtime because [mare]finishedtime refers to when Egg Capsule is destroyed. That concept does not apply to laps.
2018-08-10 17:12:26 -04:00
mazmazz 18b5b70822 Add lastmarelap and lastmarebonuslap player variables 2018-08-10 16:30:49 -04:00
mazmazz d58445fdf3 Set player->finishedrings upon new mare
(Forgot this line from the player->spheres merge, so let's straggle here)
2018-08-10 16:17:28 -04:00
mazmazz f69f102531 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into nightsplus-le
# Conflicts:
#	src/p_map.c
#	src/p_setup.c
2018-08-10 15:51:20 -04:00
mazmazz 1b922b8ba5 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into nightsplus-laplogic
# Conflicts:
#	src/p_map.c
#	src/p_setup.c
2018-08-10 15:10:26 -04:00
mazmazz d405bdfd9b Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into nights-inufixes 2018-08-10 15:00:41 -04:00
mazmazz d97c25f6dd Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into nightsplus-le
# Conflicts:
#	src/p_setup.c
#	src/p_user.c
2018-08-10 13:44:47 -04:00
mazmazz 487c62fe31 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into nightsplus-laplogic
# Conflicts:
#	src/p_setup.c
2018-08-10 13:35:59 -04:00
mazmazz bd8316f49b Track player's previous mare rings with player->finishedrings.
There may not be a point to this, other than to be consistent with how spheres are tracked. If non-special stage NiGHTS should tally a ring bonus, this may be useful.
2018-08-10 04:05:20 -04:00