Merge branch 'nights-nightserizeangle' into 'master'

NiGHTS: Reset player another/flyangle on De/Nightserize

See merge request STJr/SRB2Internal!139
This commit is contained in:
Digiku 2018-08-29 04:27:02 -04:00
commit f8332f6765
1 changed files with 11 additions and 0 deletions

View File

@ -574,6 +574,8 @@ static void P_DeNightserizePlayer(player_t *player)
player->climbing = 0;
player->mo->fuse = 0;
player->speed = 0;
player->flyangle = 0;
player->anotherflyangle = 0;
P_SetTarget(&player->mo->target, NULL);
P_SetTarget(&player->axis1, P_SetTarget(&player->axis2, NULL));
@ -648,6 +650,8 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
player->speed = 0;
player->climbing = 0;
player->secondjump = 0;
player->flyangle = 0;
player->anotherflyangle = 0;
player->powers[pw_shield] = SH_NONE;
player->powers[pw_super] = 0;
@ -765,6 +769,13 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
player->texttimer = (UINT8)(110 - timeinmap);
}
// force NiGHTS to face forward or backward
if (player->mo->target)
player->mo->angle = R_PointToAngle2(player->mo->target->x, player->mo->target->y, player->mo->x, player->mo->y) // player->angle_pos, won't be set on first instance
+ ((player->mo->target->flags2 & MF2_AMBUSH) ? // if axis is invert, take the opposite right angle
(player->flyangle > 90 && player->flyangle < 270 ? ANGLE_90 : -ANGLE_90)
: (player->flyangle > 90 && player->flyangle < 270 ? -ANGLE_90 : ANGLE_90));
player->powers[pw_carry] = CR_NIGHTSMODE;
}