Force chasecam for tutorialmode

This commit is contained in:
mazmazz 2018-11-12 20:37:55 -05:00
parent a0926b5314
commit 7ec4a42d9f
2 changed files with 2 additions and 2 deletions

View File

@ -8785,7 +8785,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
cameranoclip = (player->powers[pw_carry] == CR_NIGHTSMODE || player->pflags & PF_NOCLIP) || (mo->flags & (MF_NOCLIP|MF_NOCLIPHEIGHT)); // Noclipping player camera noclips too!!
if (!(player->climbing || (player->powers[pw_carry] == CR_NIGHTSMODE) || player->playerstate == PST_DEAD))
if (!(player->climbing || (player->powers[pw_carry] == CR_NIGHTSMODE) || player->playerstate == PST_DEAD || tutorialmode))
{
if (player->spectator) // force cam off for spectators
return true;

View File

@ -913,7 +913,7 @@ void R_SetupFrame(player_t *player, boolean skybox)
chasecam = (cv_chasecam.value != 0);
}
if (player->climbing || (player->powers[pw_carry] == CR_NIGHTSMODE) || player->playerstate == PST_DEAD || gamestate == GS_TITLESCREEN)
if (player->climbing || (player->powers[pw_carry] == CR_NIGHTSMODE) || player->playerstate == PST_DEAD || gamestate == GS_TITLESCREEN || tutorialmode)
chasecam = true; // force chasecam on
else if (player->spectator) // no spectator chasecam
chasecam = false; // force chasecam off