Commit graph

9415 commits

Author SHA1 Message Date
Jaime Passos b9b1958886 make NOTEXTURE_NUM 1 2020-01-25 21:22:24 -03:00
Jaime Passos 8401e09787 remove includes 2020-01-25 21:21:44 -03:00
James R 9d9c685dad Merge branch 'appveyor-exename' into 'master'
Put the (pull request repo owner) branch and commit in Appveyor EXE names

See merge request STJr/SRB2!725
2020-01-25 19:10:12 -05:00
toaster f90c70ebe2 Make the DMG actually *applied*. Consequence: flame will continue flying through player instead of dying in midair and dropping a flame, but this is actually desirable given the current behaviour looks kind of shitty. 2020-01-25 11:34:30 -05:00
toaster 2dd13bb2a4 Fix damagetype for Cybrak flamethrower. 2020-01-25 11:31:06 -05:00
Nev3r 842099b74d Merge branch 'credits-again' into 'next'
Credit Tatsuru

See merge request STJr/SRB2!728
2020-01-25 08:54:41 -05:00
LJ Sonic 2686ce8ad0 Merge branch 'fix-fire-shield' into 'next'
Fix fire shield being removed under lava

See merge request STJr/SRB2!729
2020-01-25 08:08:59 -05:00
Louis-Antoine d30b48cfd1 Fix lava removing fire shield 2020-01-25 14:04:16 +01:00
SteelT 6c4c122925 Merge branch 'opengl-garbage-fade' into 'master'
Fix garbage fade on Sonic's ass in OpenGL

See merge request STJr/SRB2!715
2020-01-25 00:51:07 -05:00
James R c9bc3837f9 Signed is unsigned, cool 2020-01-24 16:44:53 -08:00
James R 59ed381fc0 Credit Tatsuru, he's done a bit 2020-01-24 16:38:46 -08:00
LJ Sonic 53e2cfbde2 Merge branch 'keep-body' into 'next'
Let clients rejoin the server without losing their status

See merge request STJr/SRB2!722
2020-01-24 18:50:03 -05:00
SteelT 4b1a402731 Merge branch 'key-out-of-range' into 'master'
Don't set controls to keys of array bounds

See merge request STJr/SRB2!723
2020-01-24 18:45:19 -05:00
LJ Sonic d654bbc7de Merge branch 'point-in-subsector-or-null' into 'next'
Rename R_IsPointInSubsector to R_PointInSubsectorOrNull/Nil

See merge request STJr/SRB2!719
2020-01-24 17:08:30 -05:00
SteelT c7b4054a7a Merge branch 'musicdef-versioning' into 'next'
MUSICDEF cleanup, fixes, and VERSION directive to opt into new format

See merge request STJr/SRB2!708
2020-01-24 17:06:58 -05:00
SteelT 9677c9f084 Merge branch 'player2-turn-fix-next' into 'next'
Fix "cam2_turnmultiplier" being unused in "next"

See merge request STJr/SRB2!713
2020-01-24 17:04:20 -05:00
SteelT 7d740efc78 Merge branch 'player2-turn-fix' into 'master'
Fix "cam2_turnmultiplier"

See merge request STJr/SRB2!711
2020-01-24 17:04:06 -05:00
SteelT 72996a50bf Merge branch 'ploadflat-bruh-bruh' into 'master'
Fix P_AddLevelFlatRuntime again

See merge request STJr/SRB2!717
2020-01-24 17:00:09 -05:00
SteelT 9a414ff5ab Merge branch 'fix-mouse-controls-setup' into 'master'
Fix mouse in controls setup menu

See merge request STJr/SRB2!706
2020-01-24 16:58:06 -05:00
MascaraSnake 7ac1b9298f Merge branch 'master' into next 2020-01-24 22:37:25 +01:00
Steel Titanium 2731c9e92d Add newlines to GL debug print. 2020-01-24 15:44:57 -05:00
Jaime Passos bdc1594b07 Redundant define? 2020-01-24 17:05:40 -03:00
Jaime Passos 075ae996fa GL_DBG_Printf instead of CONS_Alert 2020-01-24 17:04:38 -03:00
Jaime Passos 1c7b584dee I_Error is too extreme I think, just CONS_Alert instead 2020-01-24 17:03:00 -03:00
Jaime Passos 7c4c04ca6a Fix custom shader loading 2020-01-24 16:57:21 -03:00
Jaime Passos b18c0cfcab Un-HWRENDER shader lump names 2020-01-24 16:42:55 -03:00
Louis-Antoine 8bd897a269 Be silent when "kicking" a disconnected player
This lets the host manually remove a body if they want,
without polluting the chat with redundant messages.
2020-01-24 19:56:57 +01:00
James R 4304fe91e6 Name the archive like the EXE 2020-01-23 21:06:48 -08:00
James R 70cf119a84 Windows is dumb so no colon
srb2win-jameds-appveyor-exename-b1d931d47.exe
2020-01-23 20:35:53 -08:00
James R e082553f6d Check if this actually is a PR before using those variables 2020-01-23 20:34:26 -08:00
James R 6337932190 I promise I know what I'm doing 2020-01-23 20:13:57 -08:00
James R ef2febe1e0 Use the pull request repo, branch and commit
srb2win-jameds:appveyor-exename-b1d931d47.exe
2020-01-23 19:58:26 -08:00
Jaime Passos 0246026ade I don't know why this happened 2020-01-24 00:35:51 -03:00
James R b1d931d471 Well I'm an idiot 2020-01-23 18:55:25 -08:00
Jaime Passos 686d8e418e st_translucency went missing in here for... reasons... 2020-01-23 23:52:11 -03:00
Jaime Passos afa9b58cee fix corona compiling lol 2020-01-23 23:41:09 -03:00
Jaime Passos 922ac73594 Menu organisation 2020-01-23 23:15:27 -03:00
James R d3315ae03c Put the abbreviated commit hash in the EXENAME for AppVeyor
srb2win-master-a6d49eaaa.exe
2020-01-23 18:10:31 -08:00
Jaime Passos a521e40c0e bye 2020-01-23 23:09:53 -03:00
James R c3f4285988 Put branch name and commit hash in EXENAME for AppVeyor builds
srb2win-master-a6d49eaaa70be5f88c26623c7b4a2fa5a770341e.exe
2020-01-23 18:01:59 -08:00
Jaime Passos d019080327 I LOVE MENU CODE! 2020-01-23 22:38:54 -03:00
Jaime Passos 11c3721db4 Fix warnings around load_shaders 2020-01-23 22:30:36 -03:00
Jaime Passos d24060bb94 Wait. 2020-01-23 22:24:35 -03:00
James R 968fea0383 Fix implicit operand because GLSL is a goof or such 2020-01-23 17:22:02 -08:00
Jaime Passos 770135451f Restore some model lighting code that went gone in the shaders code 2020-01-23 22:02:18 -03:00
Jaime Passos 1755c240bf Fix the gl_leveltime problem, I guess.
This is probably superfluous.
2020-01-23 21:25:54 -03:00
Jaime Passos 544d6acc51 Delete USE_PALETTED_TEXTURE again 2020-01-23 20:21:13 -03:00
Jaime Passos 1601f0c66f Update copyright text 2020-01-23 20:12:15 -03:00
Jaime Passos 014638ead7 Fix view aiming / shearing 2020-01-23 19:44:46 -03:00
Jaime Passos 7266e0876a towards 2020-01-23 19:17:05 -03:00