I don't know why this happened

This commit is contained in:
Jaime Passos 2020-01-24 00:35:51 -03:00
parent 686d8e418e
commit 0246026ade
5 changed files with 162 additions and 193 deletions

View File

@ -2107,7 +2107,12 @@ void CV_SaveVariables(FILE *f)
// Silly hack for Min/Max vars
if (!strcmp(cvar->string, "MAX") || !strcmp(cvar->string, "MIN"))
sprintf(stringtowrite, "%d", cvar->value);
{
if (cvar->flags & CV_FLOAT)
sprintf(stringtowrite, "%f", FIXED_TO_FLOAT(cvar->value));
else
sprintf(stringtowrite, "%d", cvar->value);
}
else
strcpy(stringtowrite, cvar->string);

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@ -681,17 +681,6 @@ static int lib_pSpawnPlayerMissile(lua_State *L)
return 1;
}
static int lib_pRailThinker(lua_State *L)
{
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
NOHUD
INLEVEL
if (!mobj)
return LUA_ErrInvalid(L, "mobj_t");
lua_pushboolean(L, P_RailThinker(mobj));
return 1;
}
static int lib_pMobjFlip(lua_State *L)
{
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
@ -1417,19 +1406,6 @@ static int lib_pTeleportMove(lua_State *L)
return 2;
}
static int lib_pCheckMoveBlocked(lua_State *L)
{
line_t *li = luaL_checkudata(L, 1, META_LINE);
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
INLEVEL
if (!li)
return LUA_ErrInvalid(L, "line_t");
if (!mo)
return LUA_ErrInvalid(L, "mobj_t");
lua_pushboolean(L, P_CheckMoveBlocked(li, mo));
return 1;
}
static int lib_pSlideMove(lua_State *L)
{
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
@ -3041,7 +3017,6 @@ static luaL_Reg lib[] = {
{"P_ColorTeamMissile",lib_pColorTeamMissile},
{"P_SPMAngle",lib_pSPMAngle},
{"P_SpawnPlayerMissile",lib_pSpawnPlayerMissile},
{"P_RailThinker",lib_pRailThinker},
{"P_MobjFlip",lib_pMobjFlip},
{"P_GetMobjGravity",lib_pGetMobjGravity},
{"P_WeaponOrPanel",lib_pWeaponOrPanel},
@ -3104,7 +3079,6 @@ static luaL_Reg lib[] = {
{"P_TryMove",lib_pTryMove},
{"P_Move",lib_pMove},
{"P_TeleportMove",lib_pTeleportMove},
{"P_CheckMoveBlocked",lib_pCheckMoveBlocked},
{"P_SlideMove",lib_pSlideMove},
{"P_BounceMove",lib_pBounceMove},
{"P_CheckSight", lib_pCheckSight},

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@ -405,7 +405,6 @@ boolean P_CheckCameraPosition(fixed_t x, fixed_t y, camera_t *thiscam);
boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff);
boolean P_Move(mobj_t *actor, fixed_t speed);
boolean P_TeleportMove(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z);
boolean P_CheckMoveBlocked(line_t *li, mobj_t *mo);
void P_SlideMove(mobj_t *mo);
void P_BounceMove(mobj_t *mo);
boolean P_CheckSight(mobj_t *t1, mobj_t *t2);

View File

@ -3385,45 +3385,6 @@ static boolean P_IsClimbingValid(player_t *player, angle_t angle)
return false;
}
//
//P_CheckMoveBlocked
//
boolean P_CheckMoveBlocked(line_t *li, mobj_t *mo)
{
// one-sided linedefs are always solid to sliding movement.
// one-sided linedef
if (!li->backsector)
{
if (P_PointOnLineSide(mo->x, mo->y, li))
return true; // don't hit the back side
return false;
}
if (!(mo->flags & MF_MISSILE))
{
if (li->flags & ML_IMPASSIBLE)
return false;
if ((mo->flags & (MF_ENEMY|MF_BOSS)) && li->flags & ML_BLOCKMONSTERS)
return false;
}
// set openrange, opentop, openbottom
P_LineOpening(li, mo);
if (openrange < mo->height)
return false; // doesn't fit
if (opentop - mo->z < mo->height)
return false; // mobj is too high
if (openbottom - mo->z > FixedMul(MAXSTEPMOVE, mo->scale))
return false; // too big a step up
// this line doesn't block movement
return true;
}
//
// PTR_SlideTraverse
//
@ -3435,133 +3396,163 @@ static boolean PTR_SlideTraverse(intercept_t *in)
li = in->d.line;
if (!P_CheckMoveBlocked(li, slidemo))
// one-sided linedefs are always solid to sliding movement.
// one-sided linedef
if (!li->backsector)
{
// the line does block movement,
// see if it is closer than best so far
if (li->polyobj && slidemo->player)
{
if ((li->polyobj->lines[0]->backsector->flags & SF_TRIGGERSPECIAL_TOUCH) && !(li->polyobj->flags & POF_NOSPECIALS))
P_ProcessSpecialSector(slidemo->player, slidemo->subsector->sector, li->polyobj->lines[0]->backsector);
}
if (slidemo->player && (slidemo->player->pflags & PF_GLIDING || slidemo->player->climbing)
&& slidemo->player->charability == CA_GLIDEANDCLIMB)
{
line_t *checkline = li;
sector_t *checksector;
ffloor_t *rover;
fixed_t topheight, bottomheight;
boolean fofline = false;
INT32 side = P_PointOnLineSide(slidemo->x, slidemo->y, li);
if (!side && li->backsector)
checksector = li->backsector;
else
checksector = li->frontsector;
if (checksector->ffloors)
{
for (rover = checksector->ffloors; rover; rover = rover->next)
{
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER) || (rover->flags & FF_BUSTUP))
continue;
topheight = *rover->topheight;
bottomheight = *rover->bottomheight;
#ifdef ESLOPE
if (*rover->t_slope)
topheight = P_GetZAt(*rover->t_slope, slidemo->x, slidemo->y);
if (*rover->b_slope)
bottomheight = P_GetZAt(*rover->b_slope, slidemo->x, slidemo->y);
#endif
if (topheight < slidemo->z)
continue;
if (bottomheight > slidemo->z + slidemo->height)
continue;
// Got this far, so I guess it's climbable. // TODO: Climbing check, also, better method to do this?
if (rover->master->flags & ML_TFERLINE)
{
size_t linenum = li-checksector->lines[0];
checkline = rover->master->frontsector->lines[0] + linenum;
fofline = true;
}
break;
}
}
// see about climbing on the wall
if (!(checkline->flags & ML_NOCLIMB) && checkline->special != HORIZONSPECIAL)
{
boolean canclimb;
angle_t climbangle, climbline;
INT32 whichside = P_PointOnLineSide(slidemo->x, slidemo->y, li);
climbangle = climbline = R_PointToAngle2(li->v1->x, li->v1->y, li->v2->x, li->v2->y);
if (whichside) // on second side?
climbline += ANGLE_180;
climbangle += (ANGLE_90 * (whichside ? -1 : 1));
canclimb = (li->backsector ? P_IsClimbingValid(slidemo->player, climbangle) : true);
if (((!slidemo->player->climbing && abs((signed)(slidemo->angle - ANGLE_90 - climbline)) < ANGLE_45)
|| (slidemo->player->climbing == 1 && abs((signed)(slidemo->angle - climbline)) < ANGLE_135))
&& canclimb)
{
slidemo->angle = climbangle;
/*if (!demoplayback || P_AnalogMove(slidemo->player))
{
if (slidemo->player == &players[consoleplayer])
localangle = slidemo->angle;
else if (slidemo->player == &players[secondarydisplayplayer])
localangle2 = slidemo->angle;
}*/
if (!slidemo->player->climbing)
{
S_StartSound(slidemo->player->mo, sfx_s3k4a);
slidemo->player->climbing = 5;
}
slidemo->player->pflags &= ~(PF_GLIDING|PF_SPINNING|PF_JUMPED|PF_NOJUMPDAMAGE|PF_THOKKED);
slidemo->player->glidetime = 0;
slidemo->player->secondjump = 0;
if (slidemo->player->climbing > 1)
slidemo->momz = slidemo->momx = slidemo->momy = 0;
if (fofline)
whichside = 0;
if (!whichside)
{
slidemo->player->lastsidehit = checkline->sidenum[whichside];
slidemo->player->lastlinehit = (INT16)(checkline - lines);
}
P_Thrust(slidemo, slidemo->angle, FixedMul(5*FRACUNIT, slidemo->scale));
}
}
}
if (in->frac < bestslidefrac && (!slidemo->player || !slidemo->player->climbing))
{
secondslidefrac = bestslidefrac;
secondslideline = bestslideline;
bestslidefrac = in->frac;
bestslideline = li;
}
return false; // stop
if (P_PointOnLineSide(slidemo->x, slidemo->y, li))
return true; // don't hit the back side
goto isblocking;
}
return true; // keep going!
if (!(slidemo->flags & MF_MISSILE))
{
if (li->flags & ML_IMPASSIBLE)
goto isblocking;
if ((slidemo->flags & (MF_ENEMY|MF_BOSS)) && li->flags & ML_BLOCKMONSTERS)
goto isblocking;
}
// set openrange, opentop, openbottom
P_LineOpening(li, slidemo);
if (openrange < slidemo->height)
goto isblocking; // doesn't fit
if (opentop - slidemo->z < slidemo->height)
goto isblocking; // mobj is too high
if (openbottom - slidemo->z > FixedMul(MAXSTEPMOVE, slidemo->scale))
goto isblocking; // too big a step up
// this line doesn't block movement
return true;
// the line does block movement,
// see if it is closer than best so far
isblocking:
if (li->polyobj && slidemo->player)
{
if ((li->polyobj->lines[0]->backsector->flags & SF_TRIGGERSPECIAL_TOUCH) && !(li->polyobj->flags & POF_NOSPECIALS))
P_ProcessSpecialSector(slidemo->player, slidemo->subsector->sector, li->polyobj->lines[0]->backsector);
}
if (slidemo->player && (slidemo->player->pflags & PF_GLIDING || slidemo->player->climbing)
&& slidemo->player->charability == CA_GLIDEANDCLIMB)
{
line_t *checkline = li;
sector_t *checksector;
ffloor_t *rover;
fixed_t topheight, bottomheight;
boolean fofline = false;
INT32 side = P_PointOnLineSide(slidemo->x, slidemo->y, li);
if (!side && li->backsector)
checksector = li->backsector;
else
checksector = li->frontsector;
if (checksector->ffloors)
{
for (rover = checksector->ffloors; rover; rover = rover->next)
{
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER) || (rover->flags & FF_BUSTUP))
continue;
topheight = *rover->topheight;
bottomheight = *rover->bottomheight;
#ifdef ESLOPE
if (*rover->t_slope)
topheight = P_GetZAt(*rover->t_slope, slidemo->x, slidemo->y);
if (*rover->b_slope)
bottomheight = P_GetZAt(*rover->b_slope, slidemo->x, slidemo->y);
#endif
if (topheight < slidemo->z)
continue;
if (bottomheight > slidemo->z + slidemo->height)
continue;
// Got this far, so I guess it's climbable. // TODO: Climbing check, also, better method to do this?
if (rover->master->flags & ML_TFERLINE)
{
size_t linenum = li-checksector->lines[0];
checkline = rover->master->frontsector->lines[0] + linenum;
fofline = true;
}
break;
}
}
// see about climbing on the wall
if (!(checkline->flags & ML_NOCLIMB) && checkline->special != HORIZONSPECIAL)
{
boolean canclimb;
angle_t climbangle, climbline;
INT32 whichside = P_PointOnLineSide(slidemo->x, slidemo->y, li);
climbangle = climbline = R_PointToAngle2(li->v1->x, li->v1->y, li->v2->x, li->v2->y);
if (whichside) // on second side?
climbline += ANGLE_180;
climbangle += (ANGLE_90 * (whichside ? -1 : 1));
canclimb = (li->backsector ? P_IsClimbingValid(slidemo->player, climbangle) : true);
if (((!slidemo->player->climbing && abs((signed)(slidemo->angle - ANGLE_90 - climbline)) < ANGLE_45)
|| (slidemo->player->climbing == 1 && abs((signed)(slidemo->angle - climbline)) < ANGLE_135))
&& canclimb)
{
slidemo->angle = climbangle;
/*if (!demoplayback || P_ControlStyle(slidemo->player) == CS_LMAOGALOG)
{
if (slidemo->player == &players[consoleplayer])
localangle = slidemo->angle;
else if (slidemo->player == &players[secondarydisplayplayer])
localangle2 = slidemo->angle;
}*/
if (!slidemo->player->climbing)
{
S_StartSound(slidemo->player->mo, sfx_s3k4a);
slidemo->player->climbing = 5;
}
slidemo->player->pflags &= ~(PF_GLIDING|PF_SPINNING|PF_JUMPED|PF_NOJUMPDAMAGE|PF_THOKKED);
slidemo->player->glidetime = 0;
slidemo->player->secondjump = 0;
if (slidemo->player->climbing > 1)
slidemo->momz = slidemo->momx = slidemo->momy = 0;
if (fofline)
whichside = 0;
if (!whichside)
{
slidemo->player->lastsidehit = checkline->sidenum[whichside];
slidemo->player->lastlinehit = (INT16)(checkline - lines);
}
P_Thrust(slidemo, slidemo->angle, FixedMul(5*FRACUNIT, slidemo->scale));
}
}
}
if (in->frac < bestslidefrac && (!slidemo->player || !slidemo->player->climbing))
{
secondslidefrac = bestslidefrac;
secondslideline = bestslideline;
bestslidefrac = in->frac;
bestslideline = li;
}
return false; // stop
}
//

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@ -60,7 +60,7 @@ extern pslope_t *opentopslope, *openbottomslope;
#endif
extern ffloor_t *openfloorrover, *openceilingrover;
void P_LineOpening(line_t *linedef, mobj_t *mobj);
void P_LineOpening(line_t *plinedef, mobj_t *mobj);
boolean P_BlockLinesIterator(INT32 x, INT32 y, boolean(*func)(line_t *));
boolean P_BlockThingsIterator(INT32 x, INT32 y, boolean(*func)(mobj_t *));