GL_DBG_Printf instead of CONS_Alert

This commit is contained in:
Jaime Passos 2020-01-24 17:04:38 -03:00
parent 1c7b584dee
commit 075ae996fa

View file

@ -868,7 +868,7 @@ EXPORT void HWRAPI(LoadShaders) (void)
gl_vertShader = pglCreateShader(GL_VERTEX_SHADER);
if (!gl_vertShader)
{
CONS_Alert(CONS_ERROR, "LoadShaders: Error creating vertex shader %d", i);
GL_DBG_Printf("LoadShaders: Error creating vertex shader %d", i);
continue;
}
@ -887,7 +887,7 @@ EXPORT void HWRAPI(LoadShaders) (void)
infoLog = malloc(logLength);
pglGetShaderInfoLog(gl_vertShader, logLength, NULL, infoLog);
CONS_Alert(CONS_ERROR, "LoadShaders: Error compiling vertex shader %d\n%s", i, infoLog);
GL_DBG_Printf("LoadShaders: Error compiling vertex shader %d\n%s", i, infoLog);
continue;
}
@ -897,7 +897,7 @@ EXPORT void HWRAPI(LoadShaders) (void)
gl_fragShader = pglCreateShader(GL_FRAGMENT_SHADER);
if (!gl_fragShader)
{
CONS_Alert(CONS_ERROR, "LoadShaders: Error creating fragment shader %d", i);
GL_DBG_Printf("LoadShaders: Error creating fragment shader %d", i);
continue;
}
@ -916,7 +916,7 @@ EXPORT void HWRAPI(LoadShaders) (void)
infoLog = malloc(logLength);
pglGetShaderInfoLog(gl_fragShader, logLength, NULL, infoLog);
CONS_Alert(CONS_ERROR, "LoadShaders: Error compiling fragment shader %d\n%s", i, infoLog);
GL_DBG_Printf("LoadShaders: Error compiling fragment shader %d\n%s", i, infoLog);
continue;
}
@ -937,7 +937,7 @@ EXPORT void HWRAPI(LoadShaders) (void)
{
shader->program = 0;
shader->custom = false;
CONS_Alert(CONS_ERROR, "LoadShaders: Error linking shader program %d", i);
GL_DBG_Printf("LoadShaders: Error linking shader program %d", i);
continue;
}