make NOTEXTURE_NUM 1
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@ -41,7 +41,7 @@ static const GLubyte white[4] = { 255, 255, 255, 255 };
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// ==========================================================================
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// With OpenGL 1.1+, the first texture should be 1
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#define NOTEXTURE_NUM 0 // small white texture
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#define NOTEXTURE_NUM 1 // small white texture
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#define FIRST_TEX_AVAIL (NOTEXTURE_NUM + 1)
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#define N_PI_DEMI (M_PIl/2.0f) //(1.5707963268f)
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