Fix warnings around load_shaders

This commit is contained in:
Jaime Passos 2020-01-23 22:30:36 -03:00
parent d24060bb94
commit 11c3721db4
2 changed files with 7 additions and 2 deletions

View File

@ -620,7 +620,7 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
/// SRB2CB itself ported this from PrBoom+
#define NEWCLIP
/// Hardware renderer: OpenGL
/// OpenGL shaders
#define GL_SHADERS
/// Handle touching sector specials in P_PlayerAfterThink instead of P_PlayerThink.

View File

@ -1871,8 +1871,13 @@ static void load_shaders(FSurfaceInfo *Surface, GLRGBAFloat *poly, GLRGBAFloat *
pglUseProgram(0);
}
else
#endif
pglUseProgram(0);
#else
(void)Surface;
(void)poly;
(void)tint;
(void)fade;
#endif
}
// -----------------+