Commit graph

2991 commits

Author SHA1 Message Date
toaster 60a26fcaa4 * Modify PIT_GrenadeRing to place less-complicated checks near the start of the function.
* Add the customary LUA_CallAction call to A_GrenadeRing.
* Revamp A_MineExplode into using a blockmap iterator. Having tested it it might be less laggy in some situations, but I think the drawing is causing the bulk of the problems here.
2018-10-03 20:51:15 +01:00
toaster 4c1a068bd7 Update A_GrenadeRing to also take the mapheader scale into account. 2018-10-03 20:23:59 +01:00
Latapostrophe 4aea053c2f Allow client to open chat and scroll even if muted. 2018-10-03 20:09:32 +02:00
TehRealSalt 738ee90d8a Merge branch 'master' into noclip-cam 2018-10-03 13:45:20 -04:00
toaster d7892266e4 Improve A_MineExplode.
* Re-order the conditions within it such that it quickly checks for shootability and absence of scenery BEFORE it performs the more costly range or parentage checks.
	* Make its explosion radius take mapscale into account. (This is the only off-topic change made in this branch. I have made it here because half of this commit, which doing the other half in a seperate branch would conflict with, is on-topic.)
2018-10-03 17:27:58 +01:00
toaster a16b9cfc1f Incorrect comment starting location. 2018-10-03 17:16:23 +01:00
toaster ecfe8e5070 Complete the disabling of the traditional shield mechanism (oversight from initial commit). 2018-10-03 17:14:25 +01:00
toaster cfd2b021a4 Nuke a bunch of iteration things that have no purpose in SRB2Kart. A full explanation of my reasoning and what it affects is as follows.
p_inter.c -
	Everything to do with setting states for starposts
		In SRB2Kart, starposts are invisble. We don't need to loop through all thinkers just to set their states when there's no visible effect of the state-setting. In addition, it has no consequences for gameplay - starposts have long been silent here, and all checking is done regarding their health, not their state.
	Remove extremely low-traffic conditionals (MT_FLINGEMERALD collision height extension, for example)
		These objects serve no functional purpose during regular SRB2Kart gameplay. Why should every other object have to pay an admittedly minor performance hit just for them?
	Disable all mechanisms of damaging bosses or enemies with the player's physical contact
		With the exception of Sapphire Coast, no MF_ENEMY objects exist in the entirety of the standard roster. In addition, the conditions for damaging the enemies were impossible to achieve, because they required vanilla SRB2 mechanics such as "jumping", "spindashing", or "super". Therefore, they can be safely commented out.
	Disable NiGHTS-related material (excepting bumper, hoop, and wing-emblem objects)
		NiGHTS is fundamentally incompatible with regular kart gameplay and I believe was already broken. Therefore, any mechanism which enters, aids, or abets it can be safely disabled.
	Comment out Tag mechanisms
		Tag is the only vanilla multiplayer gametype which has sufficient gameplay depth and complexity (HEYOOOOOOOOO) to require dedicated thinking in and of itself in order to manage. This thinking is irrelevant to Kart's functioning, and can be neutered easily.
d_clisrv.c
	Comment out Tag mechanisms
		See p_inter.c
d_netcmd.c
	Disable several devmode commands which are irrelevant to SRB2Kart gameplay
		When investigating for references to NiGHTS material, I discovered that these remained untouched. In order to present a more coherent game, I have hidden the ones that serve no purpose for us.
	Comment out Tag mechanisms
		See p_inter.c
g_game.c
	Disable NiGHTS-related material
		See p_inter.c
	Disable some team-related material
		Teams are not present in SRB2Kart at present. Obviously we'd want to reconsider for future, but it doesn't need to be run right now.
	Everything to do with setting states for starposts
		See p_inter.c
m_cheat.c
	Disable several devmode commands which are irrelevant to SRB2Kart gameplay
		See d_netcmd.c
p_map.c
	Remove extremely low-traffic conditionals (MT_EGGSHIELD collision, for example)
		See p_inter.c
	Disable NiGHTS-related material
		See p_inter.c
p_mobj.c
	Disable P_EmeraldManager
		Power stones, despite their relevance in vanilla Match, are not in SRB2Kart's Battle. No management of nonexistent emeralds is required.
p_setup.c
	Everything to do with setting states for starposts
		See p_inter.c
p_spec.c
	Disable NiGHTS-related material
		See p_inter.c
	Everything to do with setting states for starposts
		See p_inter.c
p_telept.c
	Everything to do with setting states for starposts
		See p_inter.c
p_tick.c
	Disable some team-related material
		See g_game.c
	Disable P_EmeraldManager
		See p_mobj.c
	Do not run shields
		Shield objects are not run under the vanilla system; the Thunder Shield is a domain-specific recreation using a standard mobjthinker.
	Do not run special stages
		SRB2Kart does not have special stages.
	Comment out Tag mechanisms
		See p_inter.c
y_inter.c
	Disable some team-related material
		See g_game.c
p_user.c
	Disable NiGHTS-related material
		See p_inter.c
	Disable 2d movement for players
		2D mode? In a kart racer? :nick:
2018-10-03 17:04:41 +01:00
Sryder 76e0ff6dc7 Merge branch 'waypastpoint' into 'master'
Ghetto waypoint improvements

See merge request KartKrew/Kart!21
2018-10-02 18:20:17 -04:00
toaster 2f082d8265 Revert "Just realised the inputwheel jittering in Sryder's videos was my fault, so fix this even better"
This reverts commit 8aff76b8c3.
2018-10-02 16:52:02 +01:00
toaster 4b9d5f251e Fix incorrect alignment of selected-level Ruby in vote drawer. 2018-10-02 16:51:17 +01:00
Alam Ed Arias 348f4dc2cd Merge branch 'master' into next 2018-10-02 09:14:59 -04:00
TehRealSalt 58b52adf7e Address toast review
- Re-add highlighting to the header text, and shift it back up slightly
- Move the viewpoint loop break out of a while and into the main loop
2018-10-01 19:23:38 -04:00
toaster 445013b0f9 Wrong bracket level for flashing-set. 2018-10-01 22:44:17 +01:00
toaster 147b7a5786 Modified SPB to not route through P_DamageMobj (so wehave more control over the shield dropping/item obliteration, given Sryder picking up his own Thundershield...) 2018-10-01 21:48:52 +01:00
toaster d42736fe3d Include srb2.org in the credits per Rob's wishes. 2018-10-01 21:23:00 +01:00
Sryder 033667a0ee Merge branch 'keysmash' into 'master'
(Mic)key('s Dick) Smasher

See merge request KartKrew/Kart!18
2018-10-01 14:58:31 -04:00
Latapostrophe 49acbe9bee Fix /me and sayteam, except sayteam now actually doesn't do anything anymore. 2018-10-01 20:23:56 +02:00
toaster c9da6cd856 Minor HUD offset tweak for splitscreen eggnum. 2018-10-01 18:10:12 +01:00
toaster d0e629a8e2 Correct some inconsistencies I missed in the previous commit. 2018-10-01 13:51:23 +01:00
TehRealSalt e6fd41339a DrawFill supports splitscreen offset flags 2018-10-01 08:41:44 -04:00
toaster 379772e5aa Allow respawning spectators before starttime is up because they no longer spawn in a condition that allows them to get an unfair advantage (drop dash or its ghetto 2.0-esque predecessor)
Also, some camera tweaks:
* Force chasecam when exiting, just like it's forced when you're dead and not a spectator.
* Force a horizontal camera angle aiming when spectator and dead, to avoid skybox bugs.
2018-10-01 13:25:13 +01:00
toaster 14a5ffbfd8 Based on netgame comments last night, update the tab rankings info to show less information in race. 2018-10-01 12:52:54 +01:00
toaster f1267f8ae1 Don't allow a new driftboost of lesser magnitude to completely cancel an existing driftboost. 2018-10-01 12:27:35 +01:00
TehRealSalt 96506359f1 Goodbye cvar 2018-10-01 07:21:02 -04:00
toaster 0ec952d019 Add a SECTIONRACE map flag. So far, all it does is prevent the number of laps from exceeding the map default, but it's a base to work off of if we want to add any other changes specifically for section races in future. 2018-10-01 12:12:48 +01:00
toaster 487a2ecf2e Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into toast_misc 2018-10-01 11:46:13 +01:00
TehRealSalt 73100b22d5 Please don't punish offline practice 2018-09-30 21:46:12 -04:00
Monster Iestyn 800b3bb240 Move player + player mobj existence checks to top of P_MoveChaseCamera. This is the only place it makes sense to even check them tbh.
While I'm at it, let's also use the "mo" variable instead of player->mo throughout the function (to be consistent)
2018-09-30 22:18:48 +01:00
Sryder 005e3ce514 Merge branch 'hack_the_de_damnit' into 'master'
Fix dehacked list incongruence

See merge request KartKrew/Kart!20
2018-09-29 16:52:41 -04:00
toaster ab59504be0 Experimental: Making the ghetto waypoints we have right now their own mobj list in order to make them slightly less bullshit 2018-09-29 20:28:27 +01:00
toaster 1be13e8e2d Fix dehacked list incongruence. 2018-09-29 16:43:00 +01:00
toaster 2c1db167da Correct that thing Lat` found where sometimes the controls menus'd get "stuck" replacing the second key every time, effectively only allowing one key until you clear it and try again.
Also, sounds.
2018-09-29 16:18:16 +01:00
toaster 21ba9921da Some credits tweaks (alphabetical ordering plus new names, plus slight downwards adjustment of TYLER52) 2018-09-28 20:10:22 +01:00
toaster 8ccaa1fcee Flip dynamic slope toggle. 2018-09-28 12:58:07 +01:00
TehRealSalt 68bf1f60f3 "TICRATE*1"?! 2018-09-27 18:44:14 -04:00
TehRealSalt 7c5d47deb5 No mashing in Record Attack 2018-09-27 18:42:42 -04:00
TehRealSalt 7de6a63207 Talk key is a two-way toggle for non-keyboard binds 2018-09-27 18:32:48 -04:00
TehRealSalt 6d798f00e7 Yet another scale fix 2018-09-27 18:26:37 -04:00
TehRealSalt 5419ac82ee 1 more fix 2018-09-27 17:21:06 -04:00
TehRealSalt 30005ad39b Scale fixes 2018-09-27 17:17:04 -04:00
TehRealSalt cf5c0a7a6a New bindable keys
You can now remap Change Viewpoint, Screenshot, and Toggle GIF Recording to other keys, mainly for gamepads

They also pushed me to my breaking point and I couldn't tolerate the control menu anymore, thanks to toaster for the scrolling backport
2018-09-27 16:55:21 -04:00
toaster 169411e3da Disable cv_joinnextround behind #define VANILLAJOINNEXTROUND. 2018-09-27 21:38:19 +01:00
toaster fb102f8131 Fix dash-dust spawning not happening when drop-dashing, despite its function being called. 2018-09-27 18:39:54 +01:00
toaster 7f5b5ecb60 Spring *panels* now use sfx_kc2f again (but pogo spring *items* still do sfx_kpogos, in case you were worried). 2018-09-27 18:32:07 +01:00
toaster e4f6015b50 Revamp flat alignment to be consistent across all renderer functions except for the software slope renderer, which me and fickle tried our best at but couldn't get to work. (This is a backport of 2.2 code that slightly postdates the improved flat alignment Kart's had for a while.)
This fixes #11.
2018-09-27 18:11:43 +01:00
TehRealSalt 3d582bc98f Viewpoint key improvements
- Don't cycle through exiting players
- Don't cycle through karma players in Battle
- Disable console print on switch, it's already got a HUD element
2018-09-26 21:35:57 -04:00
TehRealSalt 1a37335675 ESC rebind works on both bound keys 2018-09-26 20:51:25 -04:00
TehRealSalt a223375cc0 Remove the commented out SALLYALTRAINBOW define
The relative luminance tweak fixes what it was meant to fix, but without changing the core functionality
2018-09-26 20:40:26 -04:00
toaster 8aff76b8c3 Just realised the inputwheel jittering in Sryder's videos was my fault, so fix this even better 2018-09-25 22:37:04 +01:00
toaster a85682983b Manual has more pages and less terrible large-size support. 2018-09-25 22:33:22 +01:00
toaster eb4a967d8e Merge branch 'minimap_in_demos' into 'master'
Show minimap in demo playback

See merge request KartKrew/Kart!16
2018-09-23 18:14:09 -04:00
toaster c9e994ae07 smoll to tiny 2018-09-23 23:07:38 +01:00
toaster c0a16be662 Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into thundershield-hell
# Conflicts:
#	src/info.c
#	src/info.h
#	src/sounds.c
#	src/sounds.h
2018-09-23 23:07:16 +01:00
Sal 9c10a85596 Merge branch 'itemdrop' into 'master'
Itemdrop

See merge request KartKrew/Kart!11
2018-09-23 17:51:28 -04:00
toaster de91eb9793 You're right, this works fine 2018-09-23 22:34:59 +01:00
toaster a1ad4d79d0 Turns out Playing() evaluates to false when playing back demos. Who knew? 2018-09-23 19:58:15 +01:00
toaster 8bc1a217fe Merge branch 'addons_menu' into 'master'
Addons menu

See merge request KartKrew/Kart!8
2018-09-23 12:58:06 -04:00
toaster d2d6e67f48 Forgot I did this optimisation! Updated for the new colours. 2018-09-23 16:39:07 +01:00
toaster 73116f2b60 The pipeline halted for some reason, so here's the smallest possible legitimate change to bump it back into action: Replacing commenting-out with #ifdefing. 2018-09-23 16:13:58 +01:00
toaster fa65cbb43e Somehow butchered the code cleanliness (indentation/not taking advantage of a macro I defined specifically for this) here a little by accident - tidied up. 2018-09-23 13:34:49 +01:00
toaster c5e16f183e Fix Sryder's crash (incorrect setting of dir_on when searching in subfolders).
Also, correct a minor copypaste failure in one of the I_Errors' messages.
2018-09-23 13:23:03 +01:00
toaster 2e158f2c21 Add a scroll bar to the addons menu. Should hopefully make the temperature gauge a little less problematic... 2018-09-23 13:22:00 +01:00
toaster 659810cd81 Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop
# Conflicts:
#	src/dehacked.c
#	src/info.c
#	src/info.h
2018-09-23 11:47:29 +01:00
TehRealSalt 9f42e74fe2 Attempt to not let the camera into thok barriers
Doesn't really work right now; it'll still go into thok barriers and get caught up at its floor height
2018-09-22 22:46:06 -04:00
TehRealSalt 3949d0fcdb Obvious first commit: enable the NOCLIPCAM define again 2018-09-22 22:22:44 -04:00
Sal 8ff0e976c2 Merge branch 'new-voices' into 'master'
New voices

See merge request KartKrew/Kart!15
2018-09-22 20:22:59 -04:00
TehRealSalt c63518e0b2 Doing this looks more appealing to me 2018-09-22 20:15:12 -04:00
TehRealSalt 8a06e78ab6 Quick fix for other player's win/lose not playing 2018-09-22 20:14:32 -04:00
TehRealSalt bb1aaf9d54 New sparkles 2018-09-22 19:55:26 -04:00
TehRealSalt ad8d674e5e Set nogravity on landing
Means you can't have a finishline that moves up and down, but eh, thinking this might help the fallback measure disappearing
2018-09-22 19:03:38 -04:00
TehRealSalt a3b40c7577 Better particle spread 2018-09-22 19:00:30 -04:00
TehRealSalt 487e114fee raceexittime var 2018-09-22 18:59:26 -04:00
toaster d7f8d4507a Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop
# Conflicts:
#	src/sounds.c
#	src/sounds.h
2018-09-22 23:11:14 +01:00
toaster 6cc7f97d8a Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into addons_menu
# Conflicts:
#	src/m_menu.c
2018-09-22 23:00:46 +01:00
TehRealSalt 7256e99b12 Merge branch 'master' into this-is-a-sign 2018-09-22 17:58:35 -04:00
Sal 5f78807ef0 Merge branch 'encore' into 'master'
Encore

See merge request KartKrew/Kart!7
2018-09-22 17:52:33 -04:00
Sal 81249a084a Merge branch 'shitsfree' into 'master'
:shitsfree:

See merge request KartKrew/Kart!12
2018-09-22 17:24:11 -04:00
Sal be36d8ed84 Merge branch 'icon_update' into 'master'
Icon Update

See merge request KartKrew/Kart!9
2018-09-22 17:19:02 -04:00
toaster f20710fbb4 Turns out I actually forgot to push this when I did the GL fade colour thing earlier, woops. 2018-09-22 21:05:20 +01:00
toaster 81c04480f9 List update as requested by Sal 2018-09-22 20:56:44 +01:00
toaster 3a76605772 * Seven new text colours! Gold, Lavender, Tea-green, Steel, Pink, Teal, and Peach, all added to the menu highlights cvar.
* Revamp the saycmd colour list to take advantage of them. Peach and Purple are used the least...
* In all of the string drawers, replace colormap only when charflags changes.
* Add V_SKYMAP to dehacked.c alongside the above (oversight from when I added it yonks ago...)
2018-09-22 18:22:04 +01:00
toaster 1f2ee32a83 Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into chat-changes 2018-09-22 15:14:21 +01:00
toaster e63d4740ec Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into thundershield-hell
# Conflicts:
#	src/info.c
2018-09-22 14:57:33 +01:00
toaster 4fd4deff8a One last thing - make the OpenGL level loading bar screen have the correct background colour. 2018-09-22 12:43:54 +01:00
toaster 84c2a8c28f Sign compare fix via boolean cast 2018-09-22 11:59:07 +01:00
TehRealSalt e9d4fae5b9 Merge branch 'master' into new-voices 2018-09-21 21:13:46 -04:00
TehRealSalt 0e39bf2821 Slightly darker green backgrounds 2018-09-21 19:51:31 -04:00
Latapostrophe f8c9ef9431 Did everything toaster suggested 2018-09-22 01:47:13 +02:00
TehRealSalt dd6b63f9da Different timings 2018-09-21 19:44:14 -04:00
Latapostrophe 23090e82b5 Changed thundershield sound 2018-09-22 01:15:04 +02:00
TehRealSalt 3fa7f4e7b4 Address review
- Reduced states
- Metal Sonic on sign roulette
- Landing sound
- New falling sound
2018-09-21 18:40:18 -04:00
toaster 20222c47e7 Okay, seems like reducing it to 1x is enough - making it singular is overkill and means that often if the furthest one away from you is the one to yell, you'll barely hear it. At least this way you'll only hear overkill chao if you're super close to the stands and the mapper's placed way too many 2018-09-21 22:06:27 +01:00
TehRealSalt cb3c93e56e Minor adjustments to the endsign color back table 2018-09-21 16:54:29 -04:00
toaster 80bc266f3f Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop
# Conflicts:
#	src/info.c
#	src/k_kart.c
2018-09-21 21:05:47 +01:00
toaster 084b99a5c9 Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into encore
# Conflicts:
#	src/info.c
#	src/m_menu.c
#	src/y_inter.c
2018-09-21 20:54:38 +01:00
TehRealSalt 4fa1860543 Merge branch 'master' into this-is-a-sign 2018-09-21 15:40:12 -04:00
TehRealSalt 06a4a5e4dc Prevent signs from disappearing 2018-09-21 15:37:30 -04:00
Steel Titanium f88708bb75 Fix the weird indentation 2018-09-21 12:05:52 -04:00
Steel Titanium 68ec811909 Rearrange the code.
Thanks again MonsterIestyn!
2018-09-21 11:26:08 -04:00
Latapostrophe 58a0206783 Moved strlen(w_chat) out of the loop. 2018-09-21 17:03:09 +02:00
Steel af58ba9ae3 Remove this that somehow slipped in. 2018-09-21 07:21:49 -04:00
Steel be74b4e58b Fix up errors with buildbots 2018-09-21 07:16:54 -04:00
toaster 25ae5a5e7f Partially address Sal's review last night by switching to a more sensible default. I'm still unconvinced on the need to make encore mode a seperate knob on the grounds of overcomplexity and "you can't turn map hell off", but hopefully this'll be a shippable state we can come back to later.
Also, thank you for reminding me, Sryder - disable my very, very limited progress on encore mode in openGL so that stages aren't an unintended hodgepodge of different colourschemes for the objects versus the level environment.
2018-09-21 12:12:17 +01:00
Latapostrophe 4320e0f3a8 Fix visual error related to moving the cursor on multi-line messages. 2018-09-21 12:23:00 +02:00
TehRealSalt 3b928ca979 Condense this re: wolfs 2018-09-20 22:16:04 -04:00
Steel Titanium 378495cb2b Add some stuff 2018-09-20 18:33:50 -04:00
Steel Titanium a53f036149 Use MemAvailable instead 2018-09-20 18:30:46 -04:00
toaster 1a2f84a5ba Smaller XPM with no redundant pixels 2018-09-20 22:36:01 +01:00
TehRealSalt e2a7146667 Reeling back on this again
Kinda want to save it for another branch
2018-09-20 17:11:59 -04:00
TehRealSalt e441b2bce4 Address review
(for anything code I did, anyway)
2018-09-20 17:11:11 -04:00
toaster e90139c5b3 :shitsfree: 2018-09-20 17:45:19 +01:00
Latapostrophe 73c66e3bc4 Spark radius now follows players 2018-09-20 18:31:38 +02:00
TehRealSalt f425ba4423 Spindash boost dust, pogo spring sfx 2018-09-19 20:13:48 -04:00
TehRealSalt f207140791 Merge remote-tracking branch 'origin/misc_plus_menustuffs' into sal-misc 2018-09-19 18:45:47 -04:00
TehRealSalt b2099678d1 Enable noclip cam again.
It's just... TOO good, despite the couple of issues with it
2018-09-18 23:56:26 -04:00
TehRealSalt 8013a064ab Spark fix
(please don't spread these fixes out across different branches :boi:)
2018-09-18 15:51:27 -04:00
toaster cb629303d6 Update a bunch of icons - SDL_icon.xpm and other targets' .icos. 2018-09-18 19:37:03 +01:00
toaster a1045d232b :boi:
(fix driftsparks, and subsequently sliptides because i copypasted most of the code for them, disappearing underwater)
2018-09-18 17:40:39 +01:00
TehRealSalt 864f2466fe Booster+wipeout fix 2018-09-17 20:24:03 -04:00
mazmazz 20c4702986 Line exec trigger netsync: Save var2s in addition to vars 2018-09-17 14:13:31 -04:00
toaster c00e054979 correct oversight in merge 2018-09-17 11:36:22 +01:00
toaster 123778766a Animated sky backport 2018-09-17 11:21:25 +01:00
toaster 8618d7bbec Merge branch 'sal-misc' of https://git.magicalgirl.moe/KartKrew/Kart.git into misc_plus_menustuffs
# Conflicts:
#	src/k_kart.c
2018-09-17 11:19:17 +01:00
TehRealSalt 69cbbde7fc Updated Dream 2018-09-17 02:48:10 -04:00
TehRealSalt f2838f7ab3 More color tweaks
- Renamed Grey to Nickel, and Cloudy to Grey
- Updated Silver and Nickel to look a teeensy bit more inbetween White/Grey and Grey/Black, previously they both leaned more toward Grey
- Drastically changed Navy to be more distinct from Jet
- Replaced Indigo with Pomegranate
- Moved certain colors around to match (most notably, beiges and browns are in their own little sub-section after the greyscale colors, instead of being lumped in the middle of orange and yellow)
- Updated color opposite table to match
2018-09-17 02:09:22 -04:00
TehRealSalt c9994c6ad8 Changed MD2 coloring again
Squares the colors to get nicer looking results (https://www.youtube.com/watch?v=LKnqECcg6Gw), as well as only blending a small chunk of the skincolor to prevent desaturation from the brightest/darkest values.
2018-09-16 23:39:18 -04:00
TehRealSalt ac2f81e423 New color brightness formula
Gets more accurate looking results
2018-09-16 23:28:10 -04:00
TehRealSalt 78a4cdab9f Alternate TC_RAINBOW
Leaving behind a commented out define for now because I dunno if I like it yet
2018-09-16 18:10:29 -04:00
Monster Iestyn 1b7b1f3f79 Fix order of operations messups by adding brackets 2018-09-16 20:25:07 +01:00
Latapostrophe 09287df890 Radius is now a define 2018-09-16 11:16:30 +02:00
Latapostrophe 0bb24a392e Fixed crash when replacing first character. 2018-09-16 11:01:00 +02:00
Latapostrophe ce5abdc6e3 Thunder Shield effect hardcode. 2018-09-16 10:31:24 +02:00
TehRealSalt 7edb99b87a Revert this now that we have ESC functionality
(I mean. I still think this feels nicer than pressing the menu button, but...)
2018-09-15 20:13:29 -04:00
TehRealSalt 649d547209 Buff rainbow sparks 2018-09-15 19:59:39 -04:00
TehRealSalt 5ec79afad6 Grow/Shrink fixed min speed 2018-09-15 01:29:38 -04:00
TehRealSalt cf7198f765 Updated speed lines 2018-09-15 01:24:29 -04:00
Monster Iestyn 546fa383c1 Make sure that T_MarioBlockChecker is synced in netgames, so that the textures of Mario Blocks can change when there are no more items 2018-09-14 21:01:07 +01:00
TehRealSalt 6532c9ccf7 Add to DeHackEd! 2018-09-14 00:29:39 -04:00
TehRealSalt 6c6ca1a110 Bug fix 2018-09-13 23:49:24 -04:00
TehRealSalt a76e341711 Rainbow sparks 2018-09-13 23:39:41 -04:00
TehRealSalt 981cf69afe Ketchup, faster drift sparks 2018-09-13 23:29:14 -04:00
TehRealSalt 7d4d181715 Speed lines 2018-09-13 20:26:43 -04:00
toaster fadef55b1e angel island drift strat plus ketchup 2018-09-14 00:19:23 +01:00
TehRealSalt ce85c2b7bd Delay falling, longer exit timer 2018-09-13 19:13:43 -04:00
TehRealSalt 250c61dd00 This is a sign
Signpost with the face of the person in 1st falls down at a pre-determined location on race finish (or at the finishing player if none is found)
2018-09-13 17:42:34 -04:00
toaster 32d64a8282 Make these sparks fullbright (thanks, Ancient Tomb!) 2018-09-13 20:51:30 +01:00
toaster ccc615e9b1 Fix a potential crash vector in the shadows code. (It DEFINITELY crashed when I was testing the thunder shield, for example.) 2018-09-13 20:41:37 +01:00
Monster Iestyn 6fbc014ea3 Merge branch 'thwomp-fixes' into 'next'
Thwomp fixes: Don't trigger on spectator; don't trigger on ~FF_EXISTS

See merge request STJr/SRB2!277
2018-09-13 14:47:40 -04:00
toaster 57d333b6b5 Thunder shield stuff!
* Slightly bigger visual size!
	* Light-shadow!
	* Makes player fullbright if you have it!
	* Visuals finally removed instantly on shield drop!
	* Uses dark background for item icons!
	* Goes behind the player on some frames, faking layering!
2018-09-13 19:01:36 +01:00