Merge branch 'master' into this-is-a-sign

This commit is contained in:
TehRealSalt 2018-09-22 17:58:35 -04:00
commit 7256e99b12
50 changed files with 1170 additions and 752 deletions

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@ -28,6 +28,7 @@
#include "byteptr.h"
#include "p_saveg.h"
#include "g_game.h" // for player_names
#include "m_cond.h" // for encore mode
#include "d_netcmd.h"
#include "hu_stuff.h"
#include "p_setup.h"
@ -1370,6 +1371,12 @@ static void CV_SetCVar(consvar_t *var, const char *value, boolean stealth)
return;
}
if (var == &cv_kartencore && !M_SecretUnlocked(SECRET_ENCORE))
{
CONS_Printf(M_GetText("You haven't unlocked Encore Mode yet!\n"));
return;
}
// Only add to netcmd buffer if in a netgame, otherwise, just change it.
if (netgame || multiplayer)
{
@ -1472,14 +1479,12 @@ void CV_AddValue(consvar_t *var, INT32 increment)
{
if(increment > 0) // Going up!
{
newvalue++;
if (newvalue == NUMMAPS)
newvalue = 0;
if (++newvalue == NUMMAPS)
newvalue = -1;
}
else // Going down!
{
newvalue--;
if (newvalue == -1)
if (--newvalue == -2)
newvalue = NUMMAPS-1;
}

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@ -150,6 +150,13 @@ static CV_PossibleValue_t menuhighlight_cons_t[] =
{V_GRAYMAP, "Always gray"},
{V_ORANGEMAP, "Always orange"},
{V_SKYMAP, "Always sky-blue"},
{V_GOLDMAP, "Always gold"},
{V_LAVENDERMAP, "Always lavender"},
{V_TEAMAP, "Always tea-green"},
{V_STEELMAP, "Always steel"},
{V_PINKMAP, "Always pink"},
{V_TEALMAP, "Always teal"},
{V_PEACHMAP, "Always peach"},
{0, NULL}
};
consvar_t cons_menuhighlight = {"menuhighlight", "Game type", CV_SAVE, menuhighlight_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
@ -239,11 +246,6 @@ static void CONS_Bind_f(void)
// CONSOLE SETUP
//======================================================================
// Font colormap colors
// TODO: This could probably be improved somehow...
// These colormaps are 99% identical, with just a few changed bytes
UINT8 *yellowmap, *purplemap, *greenmap, *bluemap, *graymap, *redmap, *orangemap, *skymap;
// Console BG color
UINT8 *consolebgmap = NULL;
@ -284,37 +286,57 @@ static void CONS_backcolor_Change(void)
CON_SetupBackColormap();
}
// Font colormap colors
// TODO: This could probably be improved somehow...
// These colormaps are 99% identical, with just a few changed bytes
UINT8 *yellowmap, *purplemap, *greenmap, *bluemap, *graymap, *redmap, *orangemap,\
*skymap, *goldmap, *lavendermap, *teamap, *steelmap, *pinkmap, *tealmap, *peachmap;
static void CON_SetupColormaps(void)
{
INT32 i;
UINT8 *memorysrc = (UINT8 *)Z_Malloc((256*8), PU_STATIC, NULL);
UINT8 *memorysrc = (UINT8 *)Z_Malloc((256*15), PU_STATIC, NULL);
purplemap = memorysrc;
yellowmap = (purplemap+256);
greenmap = (yellowmap+256);
bluemap = (greenmap+256);
redmap = (bluemap+256);
graymap = (redmap+256);
orangemap = (graymap+256);
skymap = (orangemap+256);
purplemap = memorysrc;
yellowmap = (purplemap+256);
greenmap = (yellowmap+256);
bluemap = (greenmap+256);
redmap = (bluemap+256);
graymap = (redmap+256);
orangemap = (graymap+256);
skymap = (orangemap+256);
lavendermap = (skymap+256);
goldmap = (lavendermap+256);
teamap = (goldmap+256);
steelmap = (teamap+256);
pinkmap = (steelmap+256);
tealmap = (pinkmap+256);
peachmap = (tealmap+256);
// setup the other colormaps, for console text
// these don't need to be aligned, unless you convert the
// V_DrawMappedPatch() into optimised asm.
for (i = 0; i < (256*8); i++, ++memorysrc)
for (i = 0; i < (256*15); i++, ++memorysrc)
*memorysrc = (UINT8)(i & 0xFF); // remap each color to itself...
// SRB2Kart: Different console font, new colors
purplemap[120] = (UINT8)194;
yellowmap[120] = (UINT8)103;
greenmap[120] = (UINT8)162;
bluemap[120] = (UINT8)228;
graymap[120] = (UINT8)10;
redmap[120] = (UINT8)126; // battle
orangemap[120] = (UINT8)85; // record attack
skymap[120] = (UINT8)214; // race
purplemap[120] = (UINT8)194;
yellowmap[120] = (UINT8)103;
greenmap[120] = (UINT8)162;
bluemap[120] = (UINT8)228;
redmap[120] = (UINT8)126; // battle
graymap[120] = (UINT8)10;
orangemap[120] = (UINT8)85; // record attack
skymap[120] = (UINT8)214; // race
lavendermap[120] = (UINT8)248;
goldmap[120] = (UINT8)114;
teamap[120] = (UINT8)177;
steelmap[120] = (UINT8)201;
pinkmap[120] = (UINT8)124;
tealmap[120] = (UINT8)220;
peachmap[120] = (UINT8)69; // nice
// Init back colormap
CON_SetupBackColormap();

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@ -38,7 +38,8 @@ extern UINT32 con_scalefactor; // console text scale factor
extern consvar_t cons_backcolor, cons_menuhighlight;
extern UINT8 *yellowmap, *purplemap, *greenmap, *bluemap, *graymap, *redmap, *orangemap, *skymap;
extern UINT8 *yellowmap, *purplemap, *greenmap, *bluemap, *graymap, *redmap, *orangemap,\
*skymap, *goldmap, *lavendermap, *teamap, *steelmap, *pinkmap, *tealmap, *peachmap;
// Console bg color (auto updated to match)
extern UINT8 *consolebgmap;

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@ -4758,7 +4758,7 @@ void TryRunTics(tic_t realtics)
{
COM_BufExecute();
if (mapchangepending)
D_MapChange(-1, 0, ultimatemode, false, 2, false, fromlevelselect); // finish the map change
D_MapChange(-1, 0, encoremode, false, 2, false, fromlevelselect); // finish the map change
}
NetUpdate();

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@ -322,7 +322,7 @@ static void D_Display(void)
if (wipegamestate == GS_LEVEL && rendermode != render_none)
{
V_SetPaletteLump("PLAYPAL"); // Reset the palette
R_ReInitColormaps(0);
R_ReInitColormaps(0, LUMPERROR);
}
F_WipeStartScreen();
@ -1490,7 +1490,7 @@ void D_SRB2Main(void)
else if (!dedicated && M_MapLocked(pstartmap))
I_Error("You need to unlock this level before you can warp to it!\n");
else
D_MapChange(pstartmap, gametype, ultimatemode, true, 0, false, false);
D_MapChange(pstartmap, gametype, (boolean)cv_kartencore.value, true, 0, false, false);
}
}
else if (M_CheckParm("-skipintro"))

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@ -112,7 +112,7 @@ static void SoundTest_OnChange(void);
static void BaseNumLaps_OnChange(void);
static void KartFrantic_OnChange(void);
static void KartSpeed_OnChange(void);
static void KartMirror_OnChange(void);
static void KartEncore_OnChange(void);
static void KartComeback_OnChange(void);
static void KartEliminateLast_OnChange(void);
@ -354,7 +354,9 @@ static CV_PossibleValue_t kartbumpers_cons_t[] = {{1, "MIN"}, {12, "MAX"}, {0, N
consvar_t cv_kartbumpers = {"kartbumpers", "3", CV_NETVAR|CV_CHEAT, kartbumpers_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_kartfrantic = {"kartfrantic", "Off", CV_NETVAR|CV_CHEAT|CV_CALL|CV_NOINIT, CV_OnOff, KartFrantic_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_kartcomeback = {"kartcomeback", "On", CV_NETVAR|CV_CHEAT|CV_CALL|CV_NOINIT, CV_OnOff, KartComeback_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_kartmirror = {"kartmirror", "Off", CV_NETVAR|CV_CHEAT|CV_CALL|CV_NOINIT, CV_OnOff, KartMirror_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_kartencore = {"kartencore", "Off", CV_NETVAR|CV_CALL|CV_NOINIT, CV_OnOff, KartEncore_OnChange, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t kartvoterulechanges_cons_t[] = {{0, "Never"}, {1, "Sometimes"}, {2, "Frequent"}, {3, "Always"}, {0, NULL}};
consvar_t cv_kartvoterulechanges = {"kartvoterulechanges", "Sometimes", CV_NETVAR, kartvoterulechanges_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t kartspeedometer_cons_t[] = {{0, "Off"}, {1, "Kilometers"}, {2, "Miles"}, {3, "Fracunits"}, {0, NULL}};
consvar_t cv_kartspeedometer = {"kartdisplayspeed", "Off", CV_SAVE, kartspeedometer_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; // use tics in display
static CV_PossibleValue_t kartvoices_cons_t[] = {{0, "Never"}, {1, "Tasteful"}, {2, "Meme"}, {0, NULL}};
@ -450,6 +452,7 @@ consvar_t cv_sleep = {"cpusleep", "-1", CV_SAVE, sleeping_cons_t, NULL, -1, NULL
INT16 gametype = GT_RACE; // SRB2kart
boolean forceresetplayers = false;
boolean deferencoremode = false;
UINT8 splitscreen = 0;
boolean circuitmap = true; // SRB2kart
INT32 adminplayers[MAXPLAYERS];
@ -1876,7 +1879,7 @@ INT32 mapchangepending = 0;
*
* \param mapnum Map number to change to.
* \param gametype Gametype to switch to.
* \param pultmode Is this 'Ultimate Mode'?
* \param pencoremode Is this 'Encore Mode'?
* \param resetplayers 1 to reset player scores and lives and such, 0 not to.
* \param delay Determines how the function will be executed: 0 to do
* it all right now (must not be done from a menu), 1 to
@ -1885,18 +1888,16 @@ INT32 mapchangepending = 0;
* \sa D_GameTypeChanged, Command_Map_f
* \author Graue <graue@oceanbase.org>
*/
void D_MapChange(INT32 mapnum, INT32 newgametype, boolean pultmode, boolean resetplayers, INT32 delay, boolean skipprecutscene, boolean FLS)
void D_MapChange(INT32 mapnum, INT32 newgametype, boolean pencoremode, boolean resetplayers, INT32 delay, boolean skipprecutscene, boolean FLS)
{
static char buf[2+MAX_WADPATH+1+4];
static char *buf_p = buf;
forceresetplayers = false;
// The supplied data are assumed to be good.
I_Assert(delay >= 0 && delay <= 2);
CONS_Debug(DBG_GAMELOGIC, "Map change: mapnum=%d gametype=%d ultmode=%d resetplayers=%d delay=%d skipprecutscene=%d\n",
mapnum, newgametype, pultmode, resetplayers, delay, skipprecutscene);
CONS_Debug(DBG_GAMELOGIC, "Map change: mapnum=%d gametype=%d encoremode=%d resetplayers=%d delay=%d skipprecutscene=%d\n",
mapnum, newgametype, pencoremode, resetplayers, delay, skipprecutscene);
if (netgame || multiplayer)
FLS = false;
@ -1909,7 +1910,7 @@ void D_MapChange(INT32 mapnum, INT32 newgametype, boolean pultmode, boolean rese
I_Assert(W_CheckNumForName(mapname) != LUMPERROR);
buf_p = buf;
if (pultmode)
if (pencoremode)
flags |= 1;
if (!resetplayers)
flags |= 1<<1;
@ -1977,8 +1978,12 @@ void D_SetupVote(void)
INT32 i;
UINT8 secondgt = G_SometimesGetDifferentGametype();
WRITEUINT8(p, gametype);
if (cv_kartencore.value && G_RaceGametype())
WRITEUINT8(p, (gametype|0x80));
else
WRITEUINT8(p, gametype);
WRITEUINT8(p, secondgt);
secondgt &= ~0x80;
for (i = 0; i < 5; i++)
{
@ -2113,10 +2118,6 @@ static void Command_Map_f(void)
return;
}
// Ultimate Mode only in SP via menu
if (netgame || multiplayer)
ultimatemode = false;
// new gametype value
// use current one by default
i = COM_CheckParm("-gametype");
@ -2181,7 +2182,7 @@ static void Command_Map_f(void)
}
fromlevelselect = false;
D_MapChange(newmapnum, newgametype, false, newresetplayers, 0, false, false);
D_MapChange(newmapnum, newgametype, (boolean)cv_kartencore.value, newresetplayers, 0, false, false);
}
/** Receives a map command and changes the map.
@ -2197,6 +2198,9 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
UINT8 flags;
INT32 resetplayer = 1, lastgametype;
UINT8 skipprecutscene, FLS;
boolean pencoremode;
forceresetplayers = deferencoremode = false;
if (playernum != serverplayer && !IsPlayerAdmin(playernum))
{
@ -2217,9 +2221,7 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
flags = READUINT8(*cp);
ultimatemode = ((flags & 1) != 0);
if (netgame || multiplayer)
ultimatemode = false;
pencoremode = ((flags & 1) != 0);
resetplayer = ((flags & (1<<1)) == 0);
@ -2229,6 +2231,9 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
if (gametype != lastgametype)
D_GameTypeChanged(lastgametype); // emulate consvar_t behavior for gametype
if (!G_RaceGametype())
pencoremode = false;
skipprecutscene = ((flags & (1<<2)) != 0);
FLS = ((flags & (1<<3)) != 0);
@ -2260,7 +2265,7 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
LUAh_MapChange();
#endif
G_InitNew(ultimatemode, mapname, resetplayer, skipprecutscene);
G_InitNew(pencoremode, mapname, resetplayer, skipprecutscene);
if (demoplayback && !timingdemo)
precache = true;
CON_ToggleOff();
@ -5247,17 +5252,14 @@ static void KartSpeed_OnChange(void)
}
}
static void KartMirror_OnChange(void)
static void KartEncore_OnChange(void)
{
if (G_RaceGametype())
{
if ((boolean)cv_kartmirror.value != mirrormode && gamestate == GS_LEVEL /*&& leveltime > starttime*/)
CONS_Printf(M_GetText("Mirrored tracks will be turned %s next round.\n"), cv_kartmirror.value ? M_GetText("on") : M_GetText("off"));
if ((boolean)cv_kartencore.value != encoremode && gamestate == GS_LEVEL /*&& leveltime > starttime*/)
CONS_Printf(M_GetText("Encore Mode will be turned %s next round.\n"), cv_kartencore.value ? M_GetText("on") : M_GetText("off"));
else
{
CONS_Printf(M_GetText("Mirrored tracks has been turned %s.\n"), cv_kartmirror.value ? M_GetText("on") : M_GetText("off"));
mirrormode = (boolean)cv_kartmirror.value;
}
CONS_Printf(M_GetText("Encore Mode has been turned %s.\n"), cv_kartencore.value ? M_GetText("on") : M_GetText("off"));
}
}

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@ -124,7 +124,8 @@ extern consvar_t cv_kartspeed;
extern consvar_t cv_kartbumpers;
extern consvar_t cv_kartfrantic;
extern consvar_t cv_kartcomeback;
extern consvar_t cv_kartmirror;
extern consvar_t cv_kartencore;
extern consvar_t cv_kartvoterulechanges;
extern consvar_t cv_kartspeedometer;
extern consvar_t cv_kartvoices;
@ -252,7 +253,7 @@ void D_SendPlayerConfig(void);
void Command_ExitGame_f(void);
void Command_Retry_f(void);
void D_GameTypeChanged(INT32 lastgametype); // not a real _OnChange function anymore
void D_MapChange(INT32 pmapnum, INT32 pgametype, boolean pultmode, boolean presetplayers, INT32 pdelay, boolean pskipprecutscene, boolean pfromlevelselect);
void D_MapChange(INT32 pmapnum, INT32 pgametype, boolean pencoremode, boolean presetplayers, INT32 pdelay, boolean pskipprecutscene, boolean pfromlevelselect);
void D_SetupVote(void);
void D_ModifyClientVote(SINT8 voted, UINT8 splitplayer);
void D_PickVote(void);

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@ -1221,6 +1221,8 @@ static void readlevelheader(MYFILE *f, INT32 num)
mapheaderinfo[num-1]->countdown = (INT16)i;
else if (fastcmp(word, "PALETTE"))
mapheaderinfo[num-1]->palette = (UINT16)i;
else if (fastcmp(word, "ENCOREPAL"))
mapheaderinfo[num-1]->encorepal = (UINT16)i;
else if (fastcmp(word, "NUMLAPS"))
mapheaderinfo[num-1]->numlaps = (UINT8)i;
else if (fastcmp(word, "UNLOCKABLE"))
@ -2384,8 +2386,8 @@ static void readunlockable(MYFILE *f, INT32 num)
else if (fastcmp(word, "OBJECTIVE"))
deh_strlcpy(unlockables[num].objective, word2,
sizeof (unlockables[num].objective), va("Unlockable %d: objective", num));
else if (fastcmp(word, "HEIGHT"))
unlockables[num].height = (UINT16)i;
else if (fastcmp(word, "SHOWCONDITIONSET"))
unlockables[num].showconditionset = (UINT8)i;
else if (fastcmp(word, "CONDITIONSET"))
unlockables[num].conditionset = (UINT8)i;
else if (fastcmp(word, "NOCECHO"))
@ -2416,6 +2418,8 @@ static void readunlockable(MYFILE *f, INT32 num)
unlockables[num].type = SECRET_WARP;
else if (fastcmp(word2, "SOUNDTEST"))
unlockables[num].type = SECRET_SOUNDTEST;
else if (fastcmp(word2, "ENCORE"))
unlockables[num].type = SECRET_ENCORE;
else
unlockables[num].type = (INT16)i;
}
@ -7370,6 +7374,7 @@ static const char *const MOBJFLAG_LIST[] = {
"NOCLIPTHING",
"GRENADEBOUNCE",
"RUNSPAWNFUNC",
"DONTENCOREMAP",
NULL
};
@ -8175,6 +8180,14 @@ struct {
{"V_REDMAP",V_REDMAP},
{"V_GRAYMAP",V_GRAYMAP},
{"V_ORANGEMAP",V_ORANGEMAP},
{"V_SKYMAP",V_SKYMAP},
{"V_LAVENDERMAP",V_LAVENDERMAP},
{"V_GOLDMAP",V_GOLDMAP},
{"V_TEAMAP",V_TEAMAP},
{"V_STEELMAP",V_STEELMAP},
{"V_PINKMAP",V_PINKMAP},
{"V_TEALMAP",V_TEALMAP},
{"V_PEACHMAP",V_PEACHMAP},
{"V_TRANSLUCENT",V_TRANSLUCENT},
{"V_10TRANS",V_10TRANS},
{"V_20TRANS",V_20TRANS},

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@ -80,7 +80,7 @@ extern INT16 gametype;
extern UINT8 splitscreen;
extern boolean circuitmap; // Does this level have 'circuit mode'?
extern boolean fromlevelselect;
extern boolean forceresetplayers;
extern boolean forceresetplayers, deferencoremode;
// ========================================
// Internal parameters for sound rendering.
@ -243,6 +243,7 @@ typedef struct
UINT8 cutscenenum; ///< Cutscene number to use, 0 for none.
INT16 countdown; ///< Countdown until level end?
UINT16 palette; ///< PAL lump to use on this map
UINT16 encorepal; ///< PAL for encore mode
UINT8 numlaps; ///< Number of laps in circuit mode, unless overridden.
SINT8 unlockrequired; ///< Is an unlockable required to play this level? -1 if no.
UINT8 levelselect; ///< Is this map available in the level select? If so, which map list is it available in?
@ -448,7 +449,7 @@ extern INT32 cheats;
// SRB2kart
extern UINT8 gamespeed;
extern boolean franticitems;
extern boolean mirrormode;
extern boolean encoremode, prevencoremode;
extern boolean comeback;
extern SINT8 battlewanted[4];

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@ -1252,7 +1252,7 @@ void F_EndCutScene(void)
if (runningprecutscene)
{
if (server)
D_MapChange(gamemap, gametype, ultimatemode, precutresetplayer, 0, true, false);
D_MapChange(gamemap, gametype, false, precutresetplayer, 0, true, false);
}
else
{

View File

@ -248,7 +248,8 @@ INT32 cheats; //for multiplayer cheat commands
// SRB2Kart
// Cvars that we don't want changed mid-game
UINT8 gamespeed; // Game's current speed (or difficulty, or cc, or etc); 0 for easy, 1 for normal, 2 for hard
boolean mirrormode; // Mirror Mode currently enabled?
boolean encoremode = false; // Encore Mode currently enabled?
boolean prevencoremode;
boolean franticitems; // Frantic items currently enabled?
boolean comeback; // Battle Mode's karma comeback is on/off
@ -764,9 +765,20 @@ const char *G_BuildMapName(INT32 map)
{
static char mapname[10] = "MAPXX"; // internal map name (wad resource name)
I_Assert(map > 0);
I_Assert(map >= 0);
I_Assert(map <= NUMMAPS);
if (map == 0) // hack???
{
if (gamestate == GS_TITLESCREEN)
map = -1;
else if (gamestate == GS_LEVEL)
map = gamemap-1;
else
map = prevmap;
map = G_RandMap(G_TOLFlag(cv_newgametype.value), map, false, false, 0, false)+1;
}
if (map < 100)
sprintf(&mapname[3], "%.2d", map);
else
@ -1294,7 +1306,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
axis = JoyAxis(AXISTURN, ssplayer);
if (mirrormode)
if (encoremode)
{
turnright ^= turnleft; // swap these using three XORs
turnleft ^= turnright;
@ -1345,8 +1357,8 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
// Specator mouse turning
if (player->spectator)
{
cmd->angleturn = (INT16)(cmd->angleturn - (mousex*(mirrormode ? -1 : 1)*8));
cmd->driftturn = (INT16)(cmd->driftturn - (mousex*(mirrormode ? -1 : 1)*8));
cmd->angleturn = (INT16)(cmd->angleturn - (mousex*(encoremode ? -1 : 1)*8));
cmd->driftturn = (INT16)(cmd->driftturn - (mousex*(encoremode ? -1 : 1)*8));
}
// Speed bump strafing
@ -3135,15 +3147,52 @@ boolean G_BattleGametype(void)
//
// G_SometimesGetDifferentGametype
//
// I pity the fool who adds more gametypes later, because it'll require some element of randomisation which needs to be synched...
// Although given this only gets called for the host, you could probably get away with M_Random.
// Oh, yeah, and we sometimes flip encore mode on here too.
//
INT16 G_SometimesGetDifferentGametype(void)
{
if (randmapbuffer[NUMMAPS] != -1)
boolean encorepossible = (M_SecretUnlocked(SECRET_ENCORE) && G_RaceGametype());
if (!cv_kartvoterulechanges.value) // never
return gametype;
randmapbuffer[NUMMAPS] = gametype;
if (randmapbuffer[NUMMAPS] > 0 && (encorepossible || cv_kartvoterulechanges.value != 3))
{
if (cv_kartvoterulechanges.value != 1)
randmapbuffer[NUMMAPS]--;
if (encorepossible)
{
switch (cv_kartvoterulechanges.value)
{
case 3: // always
randmapbuffer[NUMMAPS] = 0; // gotta prep this in case it isn't already set
break;
case 2: // frequent
encorepossible = M_RandomChance(FRACUNIT>>1);
break;
case 1: // sometimes
default:
encorepossible = M_RandomChance(FRACUNIT>>3);
break;
}
if (encorepossible != (boolean)cv_kartencore.value)
return (gametype|0x80);
}
return gametype;
}
switch (cv_kartvoterulechanges.value) // okay, we're having a gametype change! when's the next one, luv?
{
case 3: // always
randmapbuffer[NUMMAPS] = 1; // every other vote (or always if !encorepossible)
break;
case 1: // sometimes
default:
// fallthrough - happens when clearing buffer, but needs a reasonable countdown if cvar is modified
case 2: // frequent
randmapbuffer[NUMMAPS] = 5; // per "cup"
break;
}
if (gametype == GT_MATCH)
return GT_RACE;
@ -3211,6 +3260,7 @@ INT16 G_TOLFlag(INT32 pgametype)
return INT16_MAX;
}
#ifdef FLUSHMAPBUFFEREARLY
static INT32 TOLMaps(INT16 tolflags)
{
INT32 num = 0;
@ -3228,6 +3278,7 @@ static INT32 TOLMaps(INT16 tolflags)
return num;
}
#endif
/** Select a random map with the given typeoflevel flags.
* If no map has those flags, this arbitrarily gives you map 1.
@ -3246,6 +3297,8 @@ INT16 G_RandMap(INT16 tolflags, INT16 pprevmap, boolean dontadd, boolean ignoreb
if (!okmaps)
okmaps = Z_Malloc(NUMMAPS * sizeof(INT16), PU_STATIC, NULL);
tryagain:
// Find all the maps that are ok and and put them in an array.
for (ix = 0; ix < NUMMAPS; ix++)
{
@ -3279,12 +3332,28 @@ INT16 G_RandMap(INT16 tolflags, INT16 pprevmap, boolean dontadd, boolean ignoreb
okmaps[numokmaps++] = ix;
}
if (numokmaps == 0)
if (numokmaps == 0) // If there's no matches... (Goodbye, incredibly silly function chains :V)
{
if (!ignorebuffer)
return G_RandMap(tolflags, pprevmap, dontadd, true, maphell, callagainsoon); // If there's no matches, (An incredibly silly function chain, buuut... :V)
if (maphell)
return G_RandMap(tolflags, pprevmap, dontadd, true, maphell-1, callagainsoon);
{
if (randmapbuffer[3] == -1) // Is the buffer basically empty?
{
ignorebuffer = true; // This will probably only help in situations where there's very few maps, but it's folly not to at least try it
goto tryagain; //return G_RandMap(tolflags, pprevmap, dontadd, true, maphell, callagainsoon);
}
for (bufx = 3; bufx < NUMMAPS; bufx++) // Let's clear all but the three most recent maps...
randmapbuffer[bufx] = -1;
if (cv_kartvoterulechanges.value == 1) // sometimes
randmapbuffer[NUMMAPS] = 0;
goto tryagain; //return G_RandMap(tolflags, pprevmap, dontadd, ignorebuffer, maphell, callagainsoon);
}
if (maphell) // Any wiggle room to loosen our restrictions here?
{
maphell--;
goto tryagain; //return G_RandMap(tolflags, pprevmap, dontadd, true, maphell-1, callagainsoon);
}
ix = 0; // Sorry, none match. You get MAP01.
for (bufx = 0; bufx < NUMMAPS+1; bufx++)
@ -3446,11 +3515,15 @@ static void G_DoCompleted(void)
automapactive = false;
if (randmapbuffer[TOLMaps(G_TOLFlag(gametype))-4] != -1) // we're getting pretty full, so lets clear it
#ifdef FLUSHMAPBUFFEREARLY
if (randmapbuffer[TOLMaps(G_TOLFlag(gametype))-5] != -1) // We're getting pretty full, so! -- no need for this, handled in G_RandMap
{
for (i = 0; i < NUMMAPS+1; i++)
for (i = 3; i < NUMMAPS; i++) // Let's clear all but the three most recent maps...
randmapbuffer[i] = -1;
if (cv_kartvoterulechanges.value == 1) // sometimes
randmapbuffer[NUMMAPS] = 0;
}
#endif
if (gametype != GT_COOP)
{
@ -3515,6 +3588,7 @@ void G_NextLevel(void)
}
forceresetplayers = false;
deferencoremode = (boolean)cv_kartencore.value;
}
gameaction = ga_worlddone;
@ -3527,7 +3601,7 @@ static void G_DoWorldDone(void)
// SRB2Kart
D_MapChange(nextmap+1,
gametype,
ultimatemode,
deferencoremode,
forceresetplayers,
0,
false,
@ -3599,7 +3673,7 @@ static void G_DoContinued(void)
// Reset # of lives
pl->lives = (ultimatemode) ? 1 : 3;
D_MapChange(gamemap, gametype, ultimatemode, false, 0, false, false);
D_MapChange(gamemap, gametype, false, false, 0, false, false);
gameaction = ga_nothing;
}
@ -4113,7 +4187,7 @@ void G_SaveGame(UINT32 savegameslot)
// Can be called by the startup code or the menu task,
// consoleplayer, displayplayer, playeringame[] should be set.
//
void G_DeferedInitNew(boolean pultmode, const char *mapname, INT32 pickedchar, UINT8 ssplayers, boolean FLS)
void G_DeferedInitNew(boolean pencoremode, const char *mapname, INT32 pickedchar, UINT8 ssplayers, boolean FLS)
{
INT32 i;
UINT8 color = 0;
@ -4158,14 +4232,14 @@ void G_DeferedInitNew(boolean pultmode, const char *mapname, INT32 pickedchar, U
CV_StealthSetValue(&cv_playercolor, color);
if (mapname)
D_MapChange(M_MapNumber(mapname[3], mapname[4]), gametype, pultmode, true, 1, false, FLS);
D_MapChange(M_MapNumber(mapname[3], mapname[4]), gametype, pencoremode, true, 1, false, FLS);
}
//
// This is the map command interpretation something like Command_Map_f
//
// called at: map cmd execution, doloadgame, doplaydemo
void G_InitNew(UINT8 pultmode, const char *mapname, boolean resetplayer, boolean skipprecutscene)
void G_InitNew(UINT8 pencoremode, const char *mapname, boolean resetplayer, boolean skipprecutscene)
{
INT32 i;
@ -4175,8 +4249,8 @@ void G_InitNew(UINT8 pultmode, const char *mapname, boolean resetplayer, boolean
S_ResumeAudio();
}
if (netgame || multiplayer) // Nice try, haxor.
ultimatemode = false;
prevencoremode = ((gamestate == GS_TITLESCREEN) ? false : encoremode);
encoremode = pencoremode;
legitimateexit = false; // SRB2Kart
comebackshowninfo = false;
@ -4265,7 +4339,6 @@ void G_InitNew(UINT8 pultmode, const char *mapname, boolean resetplayer, boolean
// Don't carry over custom music change to another map.
mapmusflags |= MUSIC_RELOADRESET;
ultimatemode = pultmode;
playerdeadview = false;
automapactive = false;
imcontinuing = false;
@ -4294,6 +4367,9 @@ char *G_BuildMapTitle(INT32 mapnum)
{
char *title = NULL;
if (mapnum == 0)
return Z_StrDup("Random");
if (strcmp(mapheaderinfo[mapnum-1]->lvlttl, ""))
{
size_t len = 1;

View File

@ -107,7 +107,7 @@ extern boolean camspin, camspin2, camspin3, camspin4; // SRB2Kart
void G_ChangePlayerReferences(mobj_t *oldmo, mobj_t *newmo);
void G_DoReborn(INT32 playernum);
void G_PlayerReborn(INT32 player);
void G_InitNew(UINT8 pultmode, const char *mapname, boolean resetplayer,
void G_InitNew(UINT8 pencoremode, const char *mapname, boolean resetplayer,
boolean skipprecutscene);
char *G_BuildMapTitle(INT32 mapnum);
@ -119,7 +119,7 @@ void G_SpawnPlayer(INT32 playernum, boolean starpost);
// Can be called by the startup code or M_Responder.
// A normal game starts at map 1, but a warp test can start elsewhere
void G_DeferedInitNew(boolean pultmode, const char *mapname, INT32 pickedchar,
void G_DeferedInitNew(boolean pencoremode, const char *mapname, INT32 pickedchar,
UINT8 ssplayers, boolean FLS);
void G_DoLoadLevel(boolean resetplayer);

View File

@ -29,6 +29,7 @@
#include "../m_argv.h"
#include "../i_video.h"
#include "../w_wad.h"
#include "../p_setup.h" // levelfadecol
// --------------------------------------------------------------------------
// This is global data for planes rendering
@ -646,7 +647,7 @@ static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *b
sprintf(s, "%d%%", (++ls_percent)<<1);
x = BASEVIDWIDTH/2;
y = BASEVIDHEIGHT/2;
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31); // Black background to match fade in effect
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, levelfadecol); // White background to match fade in effect
//V_DrawPatchFill(W_CachePatchName("SRB2BACK",PU_CACHE)); // SRB2 background, ehhh too bright.
M_DrawTextBox(x-58, y-8, 13, 1);
V_DrawString(x-50, y, V_YELLOWMAP, "Loading...");

View File

@ -109,7 +109,7 @@ typedef struct
FLOAT fovxangle, fovyangle;
UINT8 splitscreen;
boolean flip; // screenflip
boolean mirror; // SRB2Kart: Mirror Mode
boolean mirror; // SRB2Kart: Encore Mode
} FTransform;
// Transformed vector, as passed to HWR API

View File

@ -3155,7 +3155,6 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
v3d->z = FIXED_TO_FLOAT(polysector->vertices[i]->y);
}
if (planecolormap)
Surf.FlatColor.rgba = HWR_Lighting(lightlevel, planecolormap->rgba, planecolormap->fadergba, false, true);
else
@ -5452,7 +5451,13 @@ static void HWR_ProjectSprite(mobj_t *thing)
vis->colormap = R_GetTranslationColormap(TC_DEFAULT, thing->color, GTC_CACHE);
}
else
{
vis->colormap = colormaps;
#ifdef GLENCORE
if (encoremap && (thing->flags & (MF_SCENERY|MF_NOTHINK)))
vis->colormap += (256*32);
#endif
}
// set top/bottom coords
vis->ty = gzt;
@ -5556,6 +5561,10 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing)
vis->mobj = (mobj_t *)thing;
vis->colormap = colormaps;
#ifdef GLENCORE
if (encoremap)
vis->colormap += (256*32);
#endif
// set top/bottom coords
vis->ty = FIXED_TO_FLOAT(thing->z + spritecachedinfo[lumpoff].topoffset);
@ -6548,6 +6557,7 @@ static void HWR_RenderWall(wallVert3D *wallVerts, FSurfaceInfo *pSurf, FBITFIE
alpha = pSurf->FlatColor.s.alpha; // retain the alpha
// Lighting is done here instead so that fog isn't drawn incorrectly on transparent walls after sorting
if (wallcolormap)
{
if (fogwall)

View File

@ -713,24 +713,55 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
|| target == 0 // To everyone
|| consoleplayer == target-1) // To you
{
const char *prefix = "", *cstart = "", *cend = "", *adminchar = "\x82~\x83", *remotechar = "\x82@\x83", *fmt, *fmt2;
const char *prefix = "", *cstart = "", *cend = "", *adminchar = "\x82~\x83", *remotechar = "\x82@\x83", *fmt, *fmt2, *textcolor = "\x80";
char *tempchar = NULL;
// In CTF and team match, color the player's name.
if (G_GametypeHasTeams())
{
cend = "";
if (players[playernum].ctfteam == 1) // red
cstart = "\x85";
else if (players[playernum].ctfteam == 2) // blue
cstart = "\x84";
}
// player is a spectator?
if (players[playernum].spectator)
cstart = "\x86"; // grey name
if (players[playernum].spectator)
{
cstart = "\x86"; // grey name
textcolor = "\x86";
}
else
{
const UINT8 color = players[playernum].skincolor;
if (color <= SKINCOLOR_SILVER || color == SKINCOLOR_SLATE)
cstart = "\x80"; // white
else if (color <= SKINCOLOR_BEIGE || color == SKINCOLOR_JET)
cstart = "\x86"; // V_GRAYMAP
else if (color <= SKINCOLOR_LEATHER)
cstart = "\x8A"; // V_GOLDMAP
else if (color <= SKINCOLOR_ROSE || color == SKINCOLOR_LILAC)
cstart = "\x8d"; // V_PINKMAP
else if (color <= SKINCOLOR_KETCHUP)
cstart = "\x85"; // V_REDMAP
else if (color <= SKINCOLOR_TANGERINE)
cstart = "\x87"; // V_ORANGEMAP
else if (color <= SKINCOLOR_CARAMEL)
cstart = "\x8f"; // V_PEACHMAP
else if (color <= SKINCOLOR_BRONZE)
cstart = "\x8A"; // V_GOLDMAP
else if (color <= SKINCOLOR_MUSTARD)
cstart = "\x82"; // V_YELLOWMAP
else if (color <= SKINCOLOR_PISTACHIO)
cstart = "\x8b"; // V_TEAMAP
else if (color <= SKINCOLOR_SWAMP || color == SKINCOLOR_LIME)
cstart = "\x83"; // V_GREENMAP
else if (color <= SKINCOLOR_TEAL)
cstart = "\x8e"; // V_TEALMAP
else if (color <= SKINCOLOR_NAVY || color == SKINCOLOR_SAPPHIRE)
cstart = "\x88"; // V_SKYMAP
else if (color <= SKINCOLOR_STEEL)
cstart = "\x8c"; // V_STEELMAP
else if (color <= SKINCOLOR_BLUEBERRY)
cstart = "\x84"; // V_BLUEMAP
else if (color == SKINCOLOR_PURPLE)
cstart = "\x81"; // V_PURPLEMAP
else //if (color <= SKINCOLOR_POMEGRANATE)
cstart = "\x89"; // V_LAVENDERMAP
}
prefix = cstart;
// Give admins and remote admins their symbols.
if (playernum == serverplayer)
tempchar = (char *)Z_Calloc(strlen(cstart) + strlen(adminchar) + 1, PU_STATIC, NULL);
@ -757,26 +788,25 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
}
else if (target == 0) // To everyone
{
fmt = "\3%s\x83<%s%s%s\x83>\x80 %s\n";
fmt2 = "%s\x83<%s%s%s\x83>\x80 %s";
fmt = "\3%s<%s%s%s>\x80 %s%s\n";
fmt2 = "%s<%s%s%s>\x80 %s%s";
}
else if (target-1 == consoleplayer) // To you
{
prefix = "\x82[PM]";
cstart = "\x82";
fmt = "\4%s<%s%s>%s\x80 %s\n"; // make this yellow, however.
fmt2 = "%s<%s%s>%s\x80 %s";
textcolor = "\x82";
fmt = "\4%s<%s%s>%s\x80 %s%s\n"; // make this yellow, however.
fmt2 = "%s<%s%s>%s\x80 %s%s";
}
else if (target > 0) // By you, to another player
{
// Use target's name.
dispname = player_names[target-1];
/*fmt = "\3\x82[TO]\x80%s%s%s* %s\n";
fmt2 = "\x82[TO]\x80%s%s%s* %s";*/
prefix = "\x82[TO]";
cstart = "\x82";
fmt = "\4%s<%s%s>%s\x80 %s\n"; // make this yellow, however.
fmt2 = "%s<%s%s>%s\x80 %s";
fmt = "\4%s<%s%s>%s\x80 %s%s\n"; // make this yellow, however.
fmt2 = "%s<%s%s>%s\x80 %s%s";
}
else // To your team
@ -788,17 +818,17 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
else
prefix = "\x83"; // makes sure this doesn't implode if you sayteam on non-team gamemodes
fmt = "\3%s<%s%s>\x80%s %s\n";
fmt2 = "%s<%s%s>\x80%s %s";
fmt = "\3%s<%s%s>\x80%s %s%s\n";
fmt2 = "%s<%s%s>\x80%s %s%s";
}
HU_AddChatText(va(fmt2, prefix, cstart, dispname, cend, msg)); // add it reguardless, in case we decide to change our mind about our chat type.
HU_AddChatText(va(fmt2, prefix, cstart, dispname, cend, textcolor, msg)); // add it reguardless, in case we decide to change our mind about our chat type.
if OLDCHAT
CONS_Printf(fmt, prefix, cstart, dispname, cend, msg);
CONS_Printf(fmt, prefix, cstart, dispname, cend, textcolor, msg);
else
CON_LogMessage(va(fmt, prefix, cstart, dispname, cend, msg)); // save to log.txt
CON_LogMessage(va(fmt, prefix, cstart, dispname, cend, textcolor, msg)); // save to log.txt
if (tempchar)
Z_Free(tempchar);
@ -840,6 +870,9 @@ static inline boolean HU_keyInChatString(char *s, char ch)
{
if (s[m])
s[m+1] = (s[m]);
if (m < 1)
break; // fix the chat going ham if your replace the first character. (For whatever reason this didn't happen in vanilla????)
}
s[c_input] = ch; // and replace this.
}
@ -1152,33 +1185,6 @@ boolean HU_Responder(event_t *ev)
// HEADS UP DRAWING
//======================================================================
// Gets string colormap, used for 0x80 color codes
//
static UINT8 *CHAT_GetStringColormap(INT32 colorflags) // pasted from video.c, sorry for the mess.
{
switch ((colorflags & V_CHARCOLORMASK) >> V_CHARCOLORSHIFT)
{
case 1: // 0x81, purple
return purplemap;
case 2: // 0x82, yellow
return yellowmap;
case 3: // 0x83, lgreen
return greenmap;
case 4: // 0x84, blue
return bluemap;
case 5: // 0x85, red
return redmap;
case 6: // 0x86, gray
return graymap;
case 7: // 0x87, orange
return orangemap;
case 8: // 0x88, sky
return skymap;
default: // reset
return NULL;
}
}
// Precompile a wordwrapped string to any given width.
// This is a muuuch better method than V_WORDWRAP.
// again stolen and modified a bit from video.c, don't mind me, will need to rearrange this one day.
@ -1197,7 +1203,7 @@ static char *CHAT_WordWrap(INT32 x, INT32 w, INT32 option, const char *string)
for (i = 0; i < slen; ++i)
{
c = newstring[i];
if ((UINT8)c >= 0x80 && (UINT8)c <= 0x89) //color parsing! -Inuyasha 2.16.09
if ((UINT8)c >= 0x80 && (UINT8)c <= 0x8F) //color parsing! -Inuyasha 2.16.09
continue;
if (c == '\n')
@ -1314,6 +1320,7 @@ static void HU_drawMiniChat(void)
INT32 transflag = (timer >= 0 && timer <= 9) ? (timer*V_10TRANS) : 0; // you can make bad jokes out of this one.
size_t j = 0;
const char *msg = CHAT_WordWrap(x+2, cv_chatwidth.value-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_mini[i]); // get the current message, and word wrap it.
UINT8 *colormap = NULL;
while(msg[j]) // iterate through msg
{
@ -1333,6 +1340,7 @@ static void HU_drawMiniChat(void)
else if (msg[j] & 0x80) // stolen from video.c, nice.
{
clrflag = ((msg[j] & 0x7f) << V_CHARCOLORSHIFT) & V_CHARCOLORMASK;
colormap = V_GetStringColormap(clrflag);
++j;
continue;
}
@ -1341,8 +1349,6 @@ static void HU_drawMiniChat(void)
}
else
{
UINT8 *colormap = CHAT_GetStringColormap(clrflag);
if (cv_chatbacktint.value) // on request of wolfy
V_DrawFillConsoleMap(x + dx + 2, y+dy, charwidth, charheight, 239|V_SNAPTOBOTTOM|V_SNAPTOLEFT);
@ -1392,6 +1398,7 @@ static void HU_drawChatLog(INT32 offset)
INT32 clrflag = 0;
INT32 j = 0;
const char *msg = CHAT_WordWrap(x+2, cv_chatwidth.value-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_log[i]); // get the current message, and word wrap it.
UINT8 *colormap = NULL;
while(msg[j]) // iterate through msg
{
if (msg[j] < HU_FONTSTART) // don't draw
@ -1406,6 +1413,7 @@ static void HU_drawChatLog(INT32 offset)
else if (msg[j] & 0x80) // stolen from video.c, nice.
{
clrflag = ((msg[j] & 0x7f) << V_CHARCOLORSHIFT) & V_CHARCOLORMASK;
colormap = V_GetStringColormap(clrflag);
++j;
continue;
}
@ -1415,10 +1423,7 @@ static void HU_drawChatLog(INT32 offset)
else
{
if ((y+dy+2 >= chat_topy) && (y+dy < (chat_bottomy)))
{
UINT8 *colormap = CHAT_GetStringColormap(clrflag);
V_DrawChatCharacter(x + dx + 2, y+dy+2, msg[j++] |V_SNAPTOBOTTOM|V_SNAPTOLEFT, !cv_allcaps.value, colormap);
}
else
j++; // don't forget to increment this or we'll get stuck in the limbo.
}
@ -1479,7 +1484,7 @@ static void HU_DrawChat(void)
{
INT32 charwidth = 4, charheight = 6;
INT32 t = 0, c = 0, y = chaty - (typelines*charheight) - (cv_kartspeedometer.value ? 16 : 0);
UINT32 i = 0;
UINT32 i = 0, saylen = strlen(w_chat); // You learn new things everyday!
const char *ntalk = "Say: ", *ttalk = "Team: ";
const char *talk = ntalk;
@ -1495,7 +1500,7 @@ static void HU_DrawChat(void)
}
V_DrawFillConsoleMap(chatx, y-1, cv_chatwidth.value, (typelines*charheight), 239 | V_SNAPTOBOTTOM | V_SNAPTOLEFT);
while (talk[i])
{
if (talk[i] < HU_FONTSTART)
@ -1522,7 +1527,7 @@ static void HU_DrawChat(void)
if (hu_tick < 4)
V_DrawChatCharacter(cursorx, cursory+1, '_' |V_SNAPTOBOTTOM|V_SNAPTOLEFT|t, !cv_allcaps.value, NULL);
if (cursorx == chatx+1) // a weirdo hack
if (cursorx == chatx+1 && saylen == i) // a weirdo hack
{
typelines += 1;
skippedline = true;

View File

@ -3024,7 +3024,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
0, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -3051,7 +3051,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
0, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -3078,7 +3078,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -3105,7 +3105,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
1000, // mass
MT_THOK, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE, // flags
MF_SOLID|MF_SHOOTABLE|MF_DONTENCOREMAP, // flags
(statenum_t)MT_THOK // raisestate
},
@ -5050,7 +5050,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
100, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -5131,7 +5131,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
100, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -5158,7 +5158,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
100, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -5185,7 +5185,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
100, // mass
1, // damage
sfx_None, // activesound
MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -5212,7 +5212,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
100, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOCLIP, // flags
MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOCLIP|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -5239,7 +5239,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
16, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
MF_SPECIAL|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -5266,7 +5266,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
16, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
MF_SPECIAL|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -5293,7 +5293,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
4, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -5320,7 +5320,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
16, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_SPECIAL, // flags
MF_NOGRAVITY|MF_SPECIAL|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_EMERALD2
@ -5346,7 +5346,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
16, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_SPECIAL, // flags
MF_NOGRAVITY|MF_SPECIAL|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_EMERALD3
@ -5372,7 +5372,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
16, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_SPECIAL, // flags
MF_NOGRAVITY|MF_SPECIAL|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_EMERALD4
@ -5398,7 +5398,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
16, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_SPECIAL, // flags
MF_NOGRAVITY|MF_SPECIAL|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_EMERALD5
@ -5424,7 +5424,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
16, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_SPECIAL, // flags
MF_NOGRAVITY|MF_SPECIAL|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_EMERALD6
@ -5450,7 +5450,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
16, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_SPECIAL, // flags
MF_NOGRAVITY|MF_SPECIAL|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_EMERALD7
@ -5476,7 +5476,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
16, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_SPECIAL, // flags
MF_NOGRAVITY|MF_SPECIAL|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -5503,7 +5503,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
4, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_NOGRAVITY, // flags
MF_SPECIAL|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -5557,7 +5557,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
100, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL, // flags
MF_SLIDEME|MF_SPECIAL|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -5611,7 +5611,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
20*FRACUNIT, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
MF_SOLID|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -5638,7 +5638,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
14*FRACUNIT, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SPRING, // flags
MF_SOLID|MF_SPRING|MF_DONTENCOREMAP, // flags
S_BLUESPRING2 // raisestate
},
@ -5665,7 +5665,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
26*FRACUNIT, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SPRING, // flags
MF_SOLID|MF_SPRING|MF_DONTENCOREMAP, // flags
S_YELLOWSPRING2 // raisestate
},
@ -5692,7 +5692,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
40*FRACUNIT, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SPRING, // flags
MF_SOLID|MF_SPRING|MF_DONTENCOREMAP, // flags
S_REDSPRING2 // raisestate
},
@ -5719,7 +5719,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
26*FRACUNIT, // mass
26*FRACUNIT, // damage
sfx_None, // activesound
MF_SOLID|MF_SPRING, // flags
MF_SOLID|MF_SPRING|MF_DONTENCOREMAP, // flags
S_YDIAG2 // raisestate
},
@ -5746,7 +5746,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
40*FRACUNIT, // mass
40*FRACUNIT, // damage
sfx_None, // activesound
MF_SOLID|MF_SPRING, // flags
MF_SOLID|MF_SPRING|MF_DONTENCOREMAP, // flags
S_RDIAG2 // raisestate
},
@ -5800,7 +5800,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
16, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -5908,7 +5908,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
4, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
@ -10478,7 +10478,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -10505,7 +10505,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -10749,7 +10749,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -10938,7 +10938,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
4, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_NOCLIP, // flags
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_NOCLIP|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -13110,7 +13110,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
1000, // mass
8, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -13137,7 +13137,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
1000, // mass
8, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -13299,7 +13299,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -14273,7 +14273,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
6*FRACUNIT, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SPRING, // flags
MF_SOLID|MF_SPRING|MF_DONTENCOREMAP, // flags
S_GRAYSPRING2 // raisestate
},
@ -14327,7 +14327,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
14*FRACUNIT, // mass
14*FRACUNIT, // damage
sfx_None, // activesound
MF_SOLID|MF_SPRING, // flags
MF_SOLID|MF_SPRING|MF_DONTENCOREMAP, // flags
S_BDIAG2 // raisestate
},
@ -14354,7 +14354,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
100, // mass
MT_RANDOMITEMPOP, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -14381,7 +14381,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
MT_EXPLODE, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIP, // flags
MF_NOCLIP|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -14408,7 +14408,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -14435,7 +14435,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -14462,7 +14462,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -14489,7 +14489,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -14516,7 +14516,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
MF_NOBLOCKMAP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -14543,7 +14543,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY|MF_SLIDEME|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -14570,7 +14570,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -14597,7 +14597,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -14624,7 +14624,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -14651,7 +14651,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -14678,7 +14678,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_FLOAT|MF_SCENERY, // flags
MF_NOBLOCKMAP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_FLOAT|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -14705,7 +14705,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
100, // mass
1, // damage
sfx_None, // activesound
MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY|MF_SCENERY, // flags
MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -14732,7 +14732,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
100, // mass
1, // damage
sfx_fake, // activesound
MF_SPECIAL|MF_BOUNCE|MF_SHOOTABLE, // flags
MF_SPECIAL|MF_BOUNCE|MF_SHOOTABLE|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -14759,7 +14759,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
100, // mass
1, // damage
sfx_peel, // activesound
MF_BOUNCE|MF_SHOOTABLE, // flags
MF_BOUNCE|MF_SHOOTABLE|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -14786,7 +14786,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
100, // mass
1, // damage
sfx_None, // activesound
MF_SHOOTABLE|MF_NOGRAVITY|MF_SCENERY, // flags
MF_SHOOTABLE|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -14813,7 +14813,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
100, // mass
1, // damage
sfx_s3k96, // activesound
MF_SHOOTABLE|MF_BOUNCE, // flags
MF_SHOOTABLE|MF_BOUNCE|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -14840,7 +14840,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
100, // mass
1, // damage
sfx_None, // activesound
MF_SHOOTABLE|MF_NOGRAVITY|MF_SCENERY, // flags
MF_SHOOTABLE|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -14867,7 +14867,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
100, // mass
1, // damage
sfx_s3kc0s, // activesound
MF_SHOOTABLE, // flags
MF_SHOOTABLE|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -14894,7 +14894,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
100, // mass
1, // damage
sfx_s3kc0s, // activesound
MF_SHOOTABLE, // flags
MF_SHOOTABLE|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -14921,7 +14921,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
100, // mass
1, // damage
sfx_None, // activesound
MF_SHOOTABLE|MF_NOGRAVITY|MF_SCENERY, // flags
MF_SHOOTABLE|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -14948,7 +14948,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY, // flags
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -14975,7 +14975,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
100, // mass
1, // damage
sfx_s3k5c, // activesound
MF_BOUNCE|MF_SHOOTABLE, // flags
MF_BOUNCE|MF_SHOOTABLE|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -15002,7 +15002,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
100, // mass
1, // damage
sfx_None, // activesound
MF_SHOOTABLE|MF_NOGRAVITY|MF_SCENERY, // flags
MF_SHOOTABLE|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -15029,7 +15029,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_NOGRAVITY, // flags
MF_SOLID|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -15083,7 +15083,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
0, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_SCENERY, // flags
MF_NOBLOCKMAP|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -15110,7 +15110,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
0, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_BOUNCE|MF_SCENERY, // flags
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_BOUNCE|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -15137,7 +15137,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
0, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_BOUNCE|MF_SCENERY, // flags
MF_NOBLOCKMAP|MF_BOUNCE|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -15164,7 +15164,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
100, // mass
1, // damage
sfx_None, // activesound
MF_SHOOTABLE|MF_BOUNCE, // flags
MF_SHOOTABLE|MF_BOUNCE|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -15191,7 +15191,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
100, // mass
1, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOCLIPTHING, // flags
MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOCLIPTHING|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -15218,7 +15218,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -15245,7 +15245,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
100, // mass
1, // damage
sfx_None, // activesound
MF_BOUNCE|MF_FLOAT|MF_NOCLIPTHING|MF_MISSILE|MF_SHOOTABLE, // flags
MF_BOUNCE|MF_FLOAT|MF_NOCLIPTHING|MF_MISSILE|MF_SHOOTABLE|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -15272,7 +15272,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -15299,7 +15299,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY, // flags
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -15326,7 +15326,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
100, // mass
1, // damage
sfx_bomb, // activesound
MF_BOUNCE|MF_SHOOTABLE, // flags
MF_BOUNCE|MF_SHOOTABLE|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -15353,7 +15353,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
100, // mass
1, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_SCENERY, // flags
MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -15380,7 +15380,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY, // flags
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -15407,7 +15407,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIPHEIGHT|MF_NOCLIPTHING|MF_NOGRAVITY|MF_SCENERY, // flags
MF_NOBLOCKMAP|MF_NOCLIPHEIGHT|MF_NOCLIPTHING|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -15434,7 +15434,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIPHEIGHT|MF_NOCLIPTHING|MF_NOGRAVITY|MF_SCENERY, // flags
MF_NOBLOCKMAP|MF_NOCLIPHEIGHT|MF_NOCLIPTHING|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -15542,7 +15542,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -15569,7 +15569,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
1000, // mass
0, // damage
sfx_None, // activesound
2, // flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -15596,7 +15596,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
1000, // mass
0, // damage
sfx_None, // activesound
2, // flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -15623,7 +15623,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
1000, // mass
0, // damage
sfx_None, // activesound
2, // flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -15650,7 +15650,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
1000, // mass
0, // damage
sfx_None, // activesound
2, // flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -15677,7 +15677,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
1000, // mass
0, // damage
sfx_None, // activesound
2, // flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -15704,7 +15704,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
1000, // mass
0, // damage
sfx_None, // activesound
2, // flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -15731,7 +15731,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
1000, // mass
0, // damage
sfx_None, // activesound
2, // flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -15758,7 +15758,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
1000, // mass
0, // damage
sfx_None, // activesound
2, // flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -16784,7 +16784,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
100, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_SCENERY, // flags
MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -16811,7 +16811,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
100, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_SCENERY|MF_NOCLIP|MF_NOCLIPHEIGHT, // flags
MF_NOGRAVITY|MF_SCENERY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -16838,7 +16838,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT, // flags
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -16865,7 +16865,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
100, // mass
0, // damage
sfx_clash, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_SCENERY|MF_RUNSPAWNFUNC|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -16892,7 +16892,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -16919,7 +16919,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT, // flags
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -16946,7 +16946,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT, // flags
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -16973,7 +16973,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -17000,7 +17000,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -17027,7 +17027,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
0, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
MF_SPECIAL|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -17054,7 +17054,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
0, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOCLIP|MF_NOCLIPHEIGHT, // flags
MF_NOTHINK|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},

View File

@ -24,7 +24,7 @@
// SOME IMPORTANT VARIABLES DEFINED IN DOOMDEF.H:
// gamespeed is cc (0 for easy, 1 for normal, 2 for hard)
// franticitems is Frantic Mode items, bool
// mirrormode is Mirror Mode (duh), bool
// encoremode is Encore Mode (duh), bool
// comeback is Battle Mode's karma comeback, also bool
// battlewanted is an array of the WANTED player nums, -1 for no player in that slot
// indirectitemcooldown is timer before anyone's allowed another Shrink/SPB
@ -428,7 +428,8 @@ void K_RegisterKartStuff(void)
CV_RegisterVar(&cv_kartbumpers);
CV_RegisterVar(&cv_kartfrantic);
CV_RegisterVar(&cv_kartcomeback);
CV_RegisterVar(&cv_kartmirror);
CV_RegisterVar(&cv_kartencore);
CV_RegisterVar(&cv_kartvoterulechanges);
CV_RegisterVar(&cv_kartspeedometer);
CV_RegisterVar(&cv_kartvoices);
CV_RegisterVar(&cv_karteliminatelast);
@ -5661,78 +5662,90 @@ static void K_drawKartItem(void)
V_DrawScaledPatch(ITEM_X+17, ITEM_Y+13, V_HUDTRANS|splitflags, kp_eggnum[min(3, G_TicsToSeconds(stplyr->kartstuff[k_eggmanexplode]))]);
}
static void K_drawKartTimestamp(void)
void K_drawKartTimestamp(tic_t drawtime, INT32 TX, INT32 TY, INT16 emblemmap, boolean playing)
{
// TIME_X = BASEVIDWIDTH-124; // 196
// TIME_Y = 6; // 6
INT32 TIME_XB, splitflags = V_HUDTRANS|K_calcSplitFlags(V_SNAPTOTOP|V_SNAPTORIGHT);
tic_t drawtime = stplyr->realtime;
tic_t worktime;
if (cv_timelimit.value && timelimitintics > 0)
INT32 splitflags = 0;
if (playing)
{
if (drawtime >= timelimitintics)
drawtime = 0;
else
drawtime = timelimitintics - drawtime;
splitflags = V_HUDTRANS|K_calcSplitFlags(V_SNAPTOTOP|V_SNAPTORIGHT);
if (cv_timelimit.value && timelimitintics > 0)
{
if (drawtime >= timelimitintics)
drawtime = 0;
else
drawtime = timelimitintics - drawtime;
}
}
V_DrawScaledPatch(TIME_X, TIME_Y, splitflags, kp_timestickerwide);
V_DrawScaledPatch(TX, TY, splitflags, kp_timestickerwide);
TIME_XB = TIME_X+33;
TX += 33;
if (drawtime/(60*TICRATE) < 100) // 99:99:99 only
worktime = drawtime/(60*TICRATE);
if (!playing && !drawtime)
V_DrawKartString(TX, TY+3, splitflags, va("--'--\"--"));
else if (worktime < 100) // 99:99:99 only
{
// zero minute
if (drawtime/(60*TICRATE) < 10)
if (worktime < 10)
{
V_DrawKartString(TIME_XB, TIME_Y+3, splitflags, va("0"));
V_DrawKartString(TX, TY+3, splitflags, va("0"));
// minutes time 0 __ __
V_DrawKartString(TIME_XB+12, TIME_Y+3, splitflags, va("%d", drawtime/(60*TICRATE)));
V_DrawKartString(TX+12, TY+3, splitflags, va("%d", worktime));
}
// minutes time 0 __ __
else
V_DrawKartString(TIME_XB, TIME_Y+3, splitflags, va("%d", drawtime/(60*TICRATE)));
V_DrawKartString(TX, TY+3, splitflags, va("%d", worktime));
// apostrophe location _'__ __
V_DrawKartString(TIME_XB+24, TIME_Y+3, splitflags, va("'"));
V_DrawKartString(TX+24, TY+3, splitflags, va("'"));
worktime = (drawtime/TICRATE % 60);
// zero second _ 0_ __
if ((drawtime/TICRATE % 60) < 10)
if (worktime < 10)
{
V_DrawKartString(TIME_XB+36, TIME_Y+3, splitflags, va("0"));
V_DrawKartString(TX+36, TY+3, splitflags, va("0"));
// seconds time _ _0 __
V_DrawKartString(TIME_XB+48, TIME_Y+3, splitflags, va("%d", drawtime/TICRATE % 60));
V_DrawKartString(TX+48, TY+3, splitflags, va("%d", worktime));
}
// zero second _ 00 __
else
V_DrawKartString(TIME_XB+36, TIME_Y+3, splitflags, va("%d", drawtime/TICRATE % 60));
V_DrawKartString(TX+36, TY+3, splitflags, va("%d", worktime));
// quotation mark location _ __"__
V_DrawKartString(TIME_XB+60, TIME_Y+3, splitflags, va("\""));
V_DrawKartString(TX+60, TY+3, splitflags, va("\""));
worktime = G_TicsToCentiseconds(drawtime);
// zero tick _ __ 0_
if (G_TicsToCentiseconds(drawtime) < 10)
if (worktime < 10)
{
V_DrawKartString(TIME_XB+72, TIME_Y+3, splitflags, va("0"));
V_DrawKartString(TX+72, TY+3, splitflags, va("0"));
// tics _ __ _0
V_DrawKartString(TIME_XB+84, TIME_Y+3, splitflags, va("%d", G_TicsToCentiseconds(drawtime)));
V_DrawKartString(TX+84, TY+3, splitflags, va("%d", worktime));
}
// zero tick _ __ 00
if (G_TicsToCentiseconds(drawtime) >= 10)
V_DrawKartString(TIME_XB+72, TIME_Y+3, splitflags, va("%d", G_TicsToCentiseconds(drawtime)));
else
V_DrawKartString(TX+72, TY+3, splitflags, va("%d", worktime));
}
else if ((drawtime/TICRATE) & 1)
V_DrawKartString(TIME_XB, TIME_Y+3, splitflags, va("99'59\"99"));
V_DrawKartString(TX, TY+3, splitflags, va("99'59\"99"));
if (modeattacking) // emblem time!
if (emblemmap && (modeattacking || !playing)) // emblem time!
{
INT32 workx = TIME_XB + 96, worky = TIME_Y+18;
INT32 workx = TX + 96, worky = TY+18;
SINT8 curemb = 0;
patch_t *emblempic[3] = {NULL, NULL, NULL};
UINT8 *emblemcol[3] = {NULL, NULL, NULL};
emblem_t *emblem = M_GetLevelEmblems(gamemap);
emblem_t *emblem = M_GetLevelEmblems(emblemmap);
while (emblem)
{
char targettext[9];
@ -5753,22 +5766,25 @@ static void K_drawKartTimestamp(void)
goto bademblem;
}
snprintf(targettext, 9, "%i:%02i.%02i",
snprintf(targettext, 9, "%i'%02i\"%02i",
G_TicsToMinutes(timetoreach, false),
G_TicsToSeconds(timetoreach),
G_TicsToCentiseconds(timetoreach));
if (stplyr->realtime > timetoreach)
if (playing)
{
splitflags = (splitflags &~ V_HUDTRANS)|V_HUDTRANSHALF;
if (canplaysound)
if (stplyr->realtime > timetoreach)
{
S_StartSound(NULL, sfx_s3k72); //sfx_s26d); -- you STOLE fizzy lifting drinks
canplaysound = false;
splitflags = (splitflags &~ V_HUDTRANS)|V_HUDTRANSHALF;
if (canplaysound)
{
S_StartSound(NULL, sfx_s3k72); //sfx_s26d); -- you STOLE fizzy lifting drinks
canplaysound = false;
}
}
else if (!canplaysound)
canplaysound = true;
}
else if (!canplaysound)
canplaysound = true;
targettext[8] = 0;
}
@ -5778,7 +5794,7 @@ static void K_drawKartTimestamp(void)
}
V_DrawRightAlignedString(workx, worky, splitflags, targettext);
workx -= 69; // i SWEAR i wasn't aiming for this
workx -= 72; //69; -- good night sweet prince
V_DrawSmallScaledPatch(workx + 4, worky, splitflags, W_CachePatchName("NEEDIT", PU_CACHE));
break;
@ -5787,6 +5803,8 @@ static void K_drawKartTimestamp(void)
emblem = M_GetLevelEmblems(-1);
}
if (playing)
splitflags = (splitflags &~ V_HUDTRANSHALF)|V_HUDTRANS;
while (curemb--)
{
workx -= 16;
@ -6082,7 +6100,7 @@ fixed_t K_FindCheckX(fixed_t px, fixed_t py, angle_t ang, fixed_t mx, fixed_t my
else
x = (FixedMul(FINETANGENT(((diff+ANGLE_90)>>ANGLETOFINESHIFT) & 4095), 160<<FRACBITS) + (160<<FRACBITS))>>FRACBITS;
if (mirrormode)
if (encoremode)
x = 320-x;
if (splitscreen > 1)
@ -6291,14 +6309,14 @@ static void K_drawKartMinimapHead(mobj_t *mo, INT32 x, INT32 y, INT32 flags, pat
amnumxpos = (FixedMul(mo->x, zoom) - FixedMul(xoffset, zoom));
amnumypos = -(FixedMul(mo->y, zoom) - FixedMul(yoffset, zoom));
if (mirrormode)
if (encoremode)
amnumxpos = -amnumxpos;
amxpos = amnumxpos + ((x + AutomapPic->width/2 - (iconprefix[skin]->width/2))<<FRACBITS);
amypos = amnumypos + ((y + AutomapPic->height/2 - (iconprefix[skin]->height/2))<<FRACBITS);
// do we want this? it feels unnecessary. easier to just modify the amnumxpos?
/*if (mirrormode)
/*if (encoremode)
{
flags |= V_FLIP;
amxpos = -amnumxpos + ((x + AutomapPic->width/2 + (iconprefix[skin]->width/2))<<FRACBITS);
@ -6358,7 +6376,7 @@ static void K_drawKartMinimap(void)
minimaptrans = ((10-minimaptrans)<<FF_TRANSSHIFT);
splitflags |= minimaptrans;
if (mirrormode)
if (encoremode)
V_DrawScaledPatch(x+(AutomapPic->width), y, splitflags|V_FLIP, AutomapPic);
else
V_DrawScaledPatch(x, y, splitflags, AutomapPic);
@ -6370,7 +6388,7 @@ static void K_drawKartMinimap(void)
}
// let offsets transfer to the heads, too!
if (mirrormode)
if (encoremode)
x += SHORT(AutomapPic->leftoffset);
else
x -= SHORT(AutomapPic->leftoffset);
@ -6635,7 +6653,7 @@ static void K_drawKartFirstPerson(void)
else // forward
target = 0;
if (mirrormode)
if (encoremode)
target = -target;
if (pn < target)
@ -6703,7 +6721,7 @@ static void K_drawKartFirstPerson(void)
if (stplyr->mo->momz > 0) // TO-DO: Draw more of the kart so we can remove this if!
yoffs += stplyr->mo->momz/3;
if (mirrormode)
if (encoremode)
x -= xoffs;
else
x += xoffs;
@ -7066,7 +7084,7 @@ void K_drawKartHUD(void)
if (!splitscreen)
{
// Draw the timestamp
K_drawKartTimestamp();
K_drawKartTimestamp(stplyr->realtime, TIME_X, TIME_Y, gamemap, true);
if (!modeattacking)
{

View File

@ -63,6 +63,7 @@ void K_LoadKartHUDGraphics(void);
fixed_t K_FindCheckX(fixed_t px, fixed_t py, angle_t ang, fixed_t mx, fixed_t my);
void K_drawKartHUD(void);
void K_drawKartFreePlay(UINT32 flashtime);
void K_drawKartTimestamp(tic_t drawtime, INT32 TX, INT32 TY, INT16 emblemmap, boolean playing);
void K_LoadIconGraphics(char *facestr, INT32 skinnum);
void K_ReloadSkinIconGraphics(void);

View File

@ -96,12 +96,14 @@ extraemblem_t extraemblems[MAXEXTRAEMBLEMS] =
// Default Unlockables
unlockable_t unlockables[MAXUNLOCKABLES] =
{
// Name, Objective, Menu Height, ConditionSet, Unlock Type, Variable, NoCecho, NoChecklist
/* 01 */ {"Egg Cup", "", 0, 1, SECRET_NONE, 0, false, false, 0},
/* 02 */ {"SMK Cup", "", 0, 2, SECRET_NONE, 0, false, false, 0},
/* 03 */ {"Chao Cup", "", 0, 3, SECRET_NONE, 0, false, false, 0},
// Name, Objective, Showing Conditionset, ConditionSet, Unlock Type, Variable, NoCecho, NoChecklist
/* 01 */ {"Egg Cup", "", -1, 1, SECRET_NONE, 0, false, false, 0},
/* 02 */ {"SMK Cup", "", -1, 2, SECRET_NONE, 0, false, false, 0},
/* 03 */ {"Chao Cup", "", -1, 3, SECRET_NONE, 0, false, false, 0},
/* 04 */ {"Record Attack", "", 0, -1, SECRET_RECORDATTACK, 0, true, true, 0},
/* 04 */ {"Encore Mode", "", 3, 4, SECRET_ENCORE, 0, false, false, 0},
/* 05 */ {"Record Attack", "", -1, -1, SECRET_RECORDATTACK, 0, true, true, 0},
};
// Default number of emblems and extra emblems
@ -125,6 +127,10 @@ void M_SetupDefaultConditionSets(void)
M_AddRawCondition(3, 1, UC_TOTALEMBLEMS, 30, 0, 0);
M_AddRawCondition(3, 2, UC_MATCHESPLAYED, 50, 0, 0);
// -- 4: Collect 50 emblems OR play 150 matches
M_AddRawCondition(4, 1, UC_TOTALEMBLEMS, 50, 0, 0);
M_AddRawCondition(4, 2, UC_MATCHESPLAYED, 150, 0, 0);
// -- 10: Play 100 matches
M_AddRawCondition(10, 1, UC_MATCHESPLAYED, 100, 0, 0);
}

View File

@ -103,7 +103,7 @@ typedef struct
{
char name[64];
char objective[64];
UINT16 height; // menu height
UINT8 showconditionset;
UINT8 conditionset;
INT16 type;
INT16 variable;
@ -112,6 +112,7 @@ typedef struct
UINT8 unlocked;
} unlockable_t;
// I have NO idea why these are going negative, but whatever.
#define SECRET_NONE -6 // Does nil. Use with levels locked by UnlockRequired
#define SECRET_ITEMFINDER -5 // Enables Item Finder/Emblem Radar
#define SECRET_EMBLEMHINTS -4 // Enables Emblem Hints
@ -123,6 +124,7 @@ typedef struct
#define SECRET_WARP 2 // Selectable warp
#define SECRET_SOUNDTEST 3 // Sound Test
#define SECRET_CREDITS 4 // Enables Credits
#define SECRET_ENCORE 5 // Enables Encore mode cvar
// If you have more secrets than these variables allow in your game,
// you seriously need to get a life.

View File

@ -386,7 +386,7 @@ static void Dummystaff_OnChange(void);
// ==========================================================================
static CV_PossibleValue_t map_cons_t[] = {
{1,"MIN"},
{0,"MIN"},
{NUMMAPS, "MAX"},
{0, NULL}
};
@ -1464,7 +1464,7 @@ static menuitem_t OP_GameOptionsMenu[] =
{IT_STRING | IT_CVAR, NULL, "Game Speed", &cv_kartspeed, 30},
{IT_STRING | IT_CVAR, NULL, "Frantic Items", &cv_kartfrantic, 40},
{IT_STRING | IT_CVAR, NULL, "Mirror Mode", &cv_kartmirror, 50},
{IT_SECRET, NULL, "Encore Mode", &cv_kartencore, 50},
{IT_STRING | IT_CVAR, NULL, "Number of Laps", &cv_basenumlaps, 70},
{IT_STRING | IT_CVAR, NULL, "Exit Countdown Timer", &cv_countdowntime, 80},
@ -1487,14 +1487,15 @@ static menuitem_t OP_ServerOptionsMenu[] =
{IT_STRING | IT_CVAR, NULL, "Intermission Timer", &cv_inttime, 40},
{IT_STRING | IT_CVAR, NULL, "Map Progression", &cv_advancemap, 50},
{IT_STRING | IT_CVAR, NULL, "Voting Timer", &cv_votetime, 60},
{IT_STRING | IT_CVAR, NULL, "Voting Rule Changes", &cv_kartvoterulechanges, 70},
#ifndef NONET
{IT_STRING | IT_CVAR, NULL, "Max. Player Count", &cv_maxplayers, 80},
{IT_STRING | IT_CVAR, NULL, "Allow Players to Join", &cv_allownewplayer, 90},
//{IT_STRING | IT_CVAR, NULL, "Join on Map Change", &cv_joinnextround, 100},
{IT_STRING | IT_CVAR, NULL, "Max. Player Count", &cv_maxplayers, 90},
{IT_STRING | IT_CVAR, NULL, "Allow Players to Join", &cv_allownewplayer, 100},
//{IT_STRING | IT_CVAR, NULL, "Join on Map Change", &cv_joinnextround, 110},
{IT_STRING | IT_CVAR, NULL, "Allow WAD Downloading", &cv_downloading, 100},
{IT_STRING | IT_CVAR, NULL, "Attempts to resynchronise", &cv_resynchattempts, 110},
{IT_STRING | IT_CVAR, NULL, "Allow WAD Downloading", &cv_downloading, 110},
{IT_STRING | IT_CVAR, NULL, "Attempts to resynchronise", &cv_resynchattempts, 120},
#endif
};
@ -1521,7 +1522,7 @@ static menuitem_t OP_ServerOptionsMenu[] =
{
{IT_HEADER, NULL, "RACE", NULL, 2},
{IT_STRING | IT_CVAR, NULL, "Game Speed", &cv_kartspeed, 10},
{IT_STRING | IT_CVAR, NULL, "Mirror Mode", &cv_kartmirror, 18},
{IT_STRING | IT_CVAR, NULL, "Encore Mode", &cv_kartencore, 18},
{IT_STRING | IT_CVAR, NULL, "Number of Laps", &cv_numlaps, 26},
{IT_STRING | IT_CVAR, NULL, "Use Map Lap Counts", &cv_usemapnumlaps, 34},
@ -2170,9 +2171,9 @@ static void Dummystaff_OnChange(void)
// Newgametype. Used for gametype changes.
static void Newgametype_OnChange(void)
{
if (menuactive)
if (cv_nextmap.value && menuactive)
{
if(!mapheaderinfo[cv_nextmap.value-1])
if (!mapheaderinfo[cv_nextmap.value-1])
P_AllocMapHeader((INT16)(cv_nextmap.value-1));
if ((cv_newgametype.value == GT_RACE && !(mapheaderinfo[cv_nextmap.value-1]->typeoflevel & TOL_RACE)) || // SRB2kart
@ -3877,6 +3878,10 @@ static void M_PrepareLevelSelect(void)
//
boolean M_CanShowLevelInList(INT32 mapnum, INT32 gt)
{
// Random map!
if (mapnum == -1)
return (gamestate != GS_TIMEATTACK && !modeattacking);
// Does the map exist?
if (!mapheaderinfo[mapnum])
return false;
@ -4364,6 +4369,9 @@ static void M_Options(INT32 choice)
OP_MainMenu[8].status = (Playing()) ? (IT_GRAYEDOUT) : (IT_STRING|IT_CALL);
OP_MainMenu[9].status = (Playing()) ? (IT_GRAYEDOUT) : (IT_STRING|IT_SUBMENU);
OP_GameOptionsMenu[3].status =
(M_SecretUnlocked(SECRET_ENCORE)) ? (IT_CVAR|IT_STRING) : IT_SECRET; // cv_kartencore
OP_MainDef.prevMenu = currentMenu;
M_SetupNextMenu(&OP_MainDef);
}
@ -4524,7 +4532,8 @@ static void M_DrawChecklist(void)
for (i = 0; i < MAXUNLOCKABLES; i++)
{
if (unlockables[i].name[0] == 0 || unlockables[i].nochecklist
|| !unlockables[i].conditionset || unlockables[i].conditionset > MAXCONDITIONSETS)
|| !unlockables[i].conditionset || unlockables[i].conditionset > MAXCONDITIONSETS
|| !M_Achieved(unlockables[i].showconditionset - 1))
continue;
++line;
@ -5470,7 +5479,7 @@ static void M_ChoosePlayer(INT32 choice)
{
char *skin1,*skin2;
INT32 skinnum;
boolean ultmode = (ultimate_selectable && SP_PlayerDef.prevMenu == &SP_LoadDef && saveSlotSelected == NOSAVESLOT);
//boolean ultmode = (ultimate_selectable && SP_PlayerDef.prevMenu == &SP_LoadDef && saveSlotSelected == NOSAVESLOT);
// skip this if forcecharacter
if (mapheaderinfo[startmap-1] && mapheaderinfo[startmap-1]->forcecharacter[0] == '\0')
@ -5507,7 +5516,7 @@ static void M_ChoosePlayer(INT32 choice)
lastmapsaved = 0;
gamecomplete = false;
G_DeferedInitNew(ultmode, G_BuildMapName(startmap), (UINT8)skinnum, 0, fromlevelselect);
G_DeferedInitNew(false, G_BuildMapName(startmap), (UINT8)skinnum, 0, fromlevelselect);
COM_BufAddText("dummyconsvar 1\n"); // G_DeferedInitNew doesn't do this
}
@ -5751,7 +5760,6 @@ void M_DrawTimeAttackMenu(void)
INT32 i, x, y, cursory = 0;
UINT16 dispstatus;
patch_t *PictureOfUrFace;
char beststr[40];
//S_ChangeMusicInternal("racent", true); // Eww, but needed for when user hits escape during demo playback
@ -5832,6 +5840,24 @@ void M_DrawTimeAttackMenu(void)
// Level record list
if (cv_nextmap.value)
{
INT32 dupadjust = (vid.width/vid.dupx);
tic_t lap = 0, time = 0;
if (mainrecords[cv_nextmap.value-1])
{
lap = mainrecords[cv_nextmap.value-1]->lap;
time = mainrecords[cv_nextmap.value-1]->time;
}
V_DrawFill((BASEVIDWIDTH - dupadjust)>>1, 78, dupadjust, 36, 239);
V_DrawRightAlignedString(149, 80, highlightflags, "BEST LAP:");
K_drawKartTimestamp(lap, 19, 86, 0, false);
V_DrawRightAlignedString(292, 80, highlightflags, "BEST TIME:");
K_drawKartTimestamp(time, 162, 86, cv_nextmap.value, false);
}
/*{
char beststr[40];
emblem_t *em;
if (!mainrecords[cv_nextmap.value-1] || !mainrecords[cv_nextmap.value-1]->time)
@ -5874,7 +5900,7 @@ void M_DrawTimeAttackMenu(void)
skipThisOne:
em = M_GetLevelEmblems(-1);
}
}
}*/
// ALWAYS DRAW player name, level name, skin and color even when not on this menu!
if (currentMenu != &SP_TimeAttackDef)
@ -5926,11 +5952,16 @@ static void M_TimeAttack(INT32 choice)
M_PrepareLevelSelect();
M_SetupNextMenu(&SP_TimeAttackDef);
Nextmap_OnChange();
G_SetGamestate(GS_TIMEATTACK);
if (cv_nextmap.value)
Nextmap_OnChange();
else
CV_AddValue(&cv_nextmap, 1);
itemOn = tastart; // "Start" is selected.
G_SetGamestate(GS_TIMEATTACK);
S_ChangeMusicInternal("racent", true);
}
@ -6741,8 +6772,11 @@ static INT32 M_FindFirstMap(INT32 gtype)
for (i = 0; i < NUMMAPS; i++)
{
if (mapheaderinfo[i] && (mapheaderinfo[i]->typeoflevel & gtype))
return i + 1;
if (!mapheaderinfo[i])
continue;
if (!(mapheaderinfo[i]->typeoflevel & gtype))
continue;
return i + 1;
}
return 1;
@ -6774,9 +6808,12 @@ static void M_StartServer(INT32 choice)
if (metalrecording)
G_StopMetalDemo();
if (!cv_nextmap.value)
CV_SetValue(&cv_nextmap, G_RandMap(G_TOLFlag(cv_newgametype.value), -1, false, false, 0, false)+1);
if (ssplayers < 1)
{
D_MapChange(cv_nextmap.value, cv_newgametype.value, false, 1, 1, false, false);
D_MapChange(cv_nextmap.value, cv_newgametype.value, (boolean)cv_kartencore.value, 1, 1, false, false);
COM_BufAddText("dummyconsvar 1\n");
}
else // split screen
@ -6790,7 +6827,7 @@ static void M_StartServer(INT32 choice)
SplitScreen_OnChange();
}
D_MapChange(cv_nextmap.value, cv_newgametype.value, false, 1, 1, false, false);
D_MapChange(cv_nextmap.value, cv_newgametype.value, (boolean)cv_kartencore.value, 1, 1, false, false);
}
M_ClearMenus(true);
@ -6803,12 +6840,16 @@ static void M_DrawLevelSelectOnly(boolean leftfade, boolean rightfade)
INT32 x, y, w, i, oldval, trans, dupadjust = ((vid.width/vid.dupx) - BASEVIDWIDTH)>>1;
// A 160x100 image of the level as entry MAPxxP
lumpnum = W_CheckNumForName(va("%sP", G_BuildMapName(cv_nextmap.value)));
if (lumpnum != LUMPERROR)
PictureOfLevel = W_CachePatchNum(lumpnum, PU_CACHE);
if (cv_nextmap.value)
{
lumpnum = W_CheckNumForName(va("%sP", G_BuildMapName(cv_nextmap.value)));
if (lumpnum != LUMPERROR)
PictureOfLevel = W_CachePatchNum(lumpnum, PU_CACHE);
else
PictureOfLevel = W_CachePatchName("BLANKLVL", PU_CACHE);
}
else
PictureOfLevel = W_CachePatchName("BLANKLVL", PU_CACHE);
PictureOfLevel = W_CachePatchName("RANDOMLV", PU_CACHE);
w = SHORT(PictureOfLevel->width)/2;
i = SHORT(PictureOfLevel->height)/2;
@ -6822,7 +6863,23 @@ static void M_DrawLevelSelectOnly(boolean leftfade, boolean rightfade)
V_DrawFill(x-1, y-1, w+2, i+2, trans); // variable reuse...
V_DrawSmallScaledPatch(x, y, 0, PictureOfLevel);
if (!cv_kartencore.value || gamestate == GS_TIMEATTACK || cv_newgametype.value != GT_RACE)
V_DrawSmallScaledPatch(x, y, 0, PictureOfLevel);
else
{
/*UINT8 *mappingforencore = NULL;
if ((lumpnum = W_CheckNumForName(va("%sE", mapname))) != LUMPERROR)
mappingforencore = W_CachePatchNum(lumpnum, PU_CACHE);*/
V_DrawFixedPatch((x+w)<<FRACBITS, (y)<<FRACBITS, FRACUNIT/2, V_FLIP, PictureOfLevel, 0);
{
static angle_t rubyfloattime = 0;
const fixed_t rubyheight = FINESINE(rubyfloattime>>ANGLETOFINESHIFT);
V_DrawFixedPatch((x+w/2)<<FRACBITS, ((y+i/2)<<FRACBITS) - (rubyheight<<1), FRACUNIT, 0, W_CachePatchName("RUBYICON", PU_CACHE), NULL);
rubyfloattime += (ANGLE_MAX/NEWTICRATE);
}
}
/*V_DrawDiag(x, y, 12, 31);
V_DrawDiag(x, y, 10, G_GetGametypeColor(cv_newgametype.value));*/
@ -6837,7 +6894,7 @@ static void M_DrawLevelSelectOnly(boolean leftfade, boolean rightfade)
do
{
i--;
if (i == -1)
if (i == -2)
i = NUMMAPS-1;
if (i == oldval)
@ -6849,14 +6906,19 @@ static void M_DrawLevelSelectOnly(boolean leftfade, boolean rightfade)
} while (!M_CanShowLevelInList(i, cv_newgametype.value));
// A 160x100 image of the level as entry MAPxxP
lumpnum = W_CheckNumForName(va("%sP", G_BuildMapName(i+1)));
if (lumpnum != LUMPERROR)
PictureOfLevel = W_CachePatchNum(lumpnum, PU_CACHE);
if (i+1)
{
lumpnum = W_CheckNumForName(va("%sP", G_BuildMapName(i+1)));
if (lumpnum != LUMPERROR)
PictureOfLevel = W_CachePatchNum(lumpnum, PU_CACHE);
else
PictureOfLevel = W_CachePatchName("BLANKLVL", PU_CACHE);
}
else
PictureOfLevel = W_CachePatchName("BLANKLVL", PU_CACHE);
PictureOfLevel = W_CachePatchName("RANDOMLV", PU_CACHE);
x -= horizspac + w/2;
x -= horizspac + SHORT(PictureOfLevel->width)/4;
V_DrawTinyScaledPatch(x, y, trans, PictureOfLevel);
} while (x > horizspac-dupadjust);
@ -6871,7 +6933,7 @@ static void M_DrawLevelSelectOnly(boolean leftfade, boolean rightfade)
{
i++;
if (i == NUMMAPS)
i = 0;
i = -1;
if (i == oldval)
return;
@ -6882,15 +6944,20 @@ static void M_DrawLevelSelectOnly(boolean leftfade, boolean rightfade)
} while (!M_CanShowLevelInList(i, cv_newgametype.value));
// A 160x100 image of the level as entry MAPxxP
lumpnum = W_CheckNumForName(va("%sP", G_BuildMapName(i+1)));
if (lumpnum != LUMPERROR)
PictureOfLevel = W_CachePatchNum(lumpnum, PU_CACHE);
if (i+1)
{
lumpnum = W_CheckNumForName(va("%sP", G_BuildMapName(i+1)));
if (lumpnum != LUMPERROR)
PictureOfLevel = W_CachePatchNum(lumpnum, PU_CACHE);
else
PictureOfLevel = W_CachePatchName("BLANKLVL", PU_CACHE);
}
else
PictureOfLevel = W_CachePatchName("BLANKLVL", PU_CACHE);
PictureOfLevel = W_CachePatchName("RANDOMLV", PU_CACHE);
V_DrawTinyScaledPatch(x, y, trans, PictureOfLevel);
x += horizspac + SHORT(PictureOfLevel->width)/4;
x += horizspac + w/2;
}
#undef horizspac
}
@ -8516,6 +8583,8 @@ static consvar_t *kartitemcvs[NUMKARTRESULTS-1] = {
&cv_dualjawz
};
static tic_t shitsfree = 0;
static void M_DrawMonitorToggles(void)
{
const INT32 edges = 4;
@ -8630,7 +8699,18 @@ static void M_DrawMonitorToggles(void)
{
#ifdef ITEMTOGGLEBOTTOMRIGHT
if (currentMenu->menuitems[itemOn].alphaKey == 255)
{
V_DrawScaledPatch(onx-1, ony-2, V_TRANSLUCENT, W_CachePatchName("K_ITBG", PU_CACHE));
if (shitsfree)
{
INT32 trans = V_TRANSLUCENT;
if (shitsfree-1 > TICRATE-5)
trans = ((10-TICRATE)+shitsfree-1)<<V_ALPHASHIFT;
else if (shitsfree < 5)
trans = (10-shitsfree)<<V_ALPHASHIFT;
V_DrawScaledPatch(onx-1, ony-2, trans, W_CachePatchName("K_ITFREE", PU_CACHE));
}
}
else
#endif
if (currentMenu->menuitems[itemOn].alphaKey == 0)
@ -8677,6 +8757,9 @@ static void M_DrawMonitorToggles(void)
}
}
if (shitsfree)
shitsfree--;
V_DrawCenteredString(BASEVIDWIDTH/2, currentMenu->y, highlightflags, va("* %s *", currentMenu->menuitems[itemOn].text));
}
@ -8737,7 +8820,14 @@ static void M_HandleMonitorToggles(INT32 choice)
case KEY_ENTER:
#ifdef ITEMTOGGLEBOTTOMRIGHT
if (currentMenu->menuitems[itemOn].alphaKey == 255)
S_StartSound(NULL, sfx_lose);
{
//S_StartSound(NULL, sfx_lose);
if (!shitsfree)
{
shitsfree = TICRATE;
S_StartSound(NULL, sfx_itfree);
}
}
else
#endif
if (currentMenu->menuitems[itemOn].alphaKey == 0)

View File

@ -3658,7 +3658,7 @@ boolean P_CameraThinker(player_t *player, camera_t *thiscam, boolean resetcalled
|| (thiscam == &camera4 && players[fourthdisplayplayer].mo && (players[fourthdisplayplayer].mo->flags2 & MF2_TWOD)))
itsatwodlevel = true;
if (mirrormode)
if (encoremode)
postimg = postimg_mirror;
else if (player->pflags & PF_FLIPCAM && !(player->pflags & PF_NIGHTSMODE) && player->mo->eflags & MFE_VERTICALFLIP)
postimg = postimg_flip;
@ -6218,6 +6218,9 @@ void P_RunOverlays(void)
mo->scale = mo->destscale = mo->target->scale;
mo->angle = mo->target->angle;
if ((mo->flags & MF_DONTENCOREMAP) != (mo->target->flags & MF_DONTENCOREMAP))
mo->flags ^= MF_DONTENCOREMAP;
if (!(mo->state->frame & FF_ANIMATE))
zoffs = FixedMul(((signed)mo->state->var2)*FRACUNIT, mo->scale);
// if you're using FF_ANIMATE on an overlay,

View File

@ -160,7 +160,9 @@ typedef enum
MF_GRENADEBOUNCE = 1<<28,
// Run the action thinker on spawn.
MF_RUNSPAWNFUNC = 1<<29,
// free: 1<<30 and 1<<31
// Don't remap in Encore mode.
MF_DONTENCOREMAP = 1<<30,
// free: 1<<31
} mobjflag_t;
typedef enum

View File

@ -3207,6 +3207,8 @@ static void P_NetArchiveMisc(void)
WRITEUINT32(save_p, tokenlist);
WRITEUINT8(save_p, encoremode);
WRITEUINT32(save_p, leveltime);
WRITEUINT32(save_p, totalrings);
WRITEINT16(save_p, lastmap);
@ -3256,7 +3258,6 @@ static void P_NetArchiveMisc(void)
WRITEINT32(save_p, numgotboxes);
WRITEUINT8(save_p, gamespeed);
WRITEUINT8(save_p, mirrormode);
WRITEUINT8(save_p, franticitems);
WRITEUINT8(save_p, comeback);
@ -3308,6 +3309,8 @@ static inline boolean P_NetUnArchiveMisc(void)
tokenlist = READUINT32(save_p);
encoremode = (boolean)READUINT8(save_p);
if (!P_SetupLevel(true))
return false;
@ -3361,7 +3364,6 @@ static inline boolean P_NetUnArchiveMisc(void)
numgotboxes = READINT32(save_p);
gamespeed = READUINT8(save_p);
mirrormode = (boolean)READUINT8(save_p);
franticitems = (boolean)READUINT8(save_p);
comeback = (boolean)READUINT8(save_p);

View File

@ -101,6 +101,7 @@ side_t *sides;
mapthing_t *mapthings;
INT32 numstarposts;
boolean levelloading;
UINT8 levelfadecol;
// BLOCKMAP
// Created from axis aligned bounding box
@ -216,6 +217,8 @@ static void P_ClearSingleMapHeaderInfo(INT16 i)
mapheaderinfo[num]->countdown = 0;
DEH_WriteUndoline("PALLETE", va("%u", mapheaderinfo[num]->palette), UNDO_NONE);
mapheaderinfo[num]->palette = UINT16_MAX;
DEH_WriteUndoline("ENCOREPAL", va("%u", mapheaderinfo[num]->encorepal), UNDO_NONE);
mapheaderinfo[num]->encorepal = UINT16_MAX;
DEH_WriteUndoline("NUMLAPS", va("%u", mapheaderinfo[num]->numlaps), UNDO_NONE);
mapheaderinfo[num]->numlaps = NUMLAPS_DEFAULT;
DEH_WriteUndoline("UNLOCKABLE", va("%s", mapheaderinfo[num]->unlockrequired), UNDO_NONE);
@ -2244,6 +2247,26 @@ static void P_LevelInitStuff(void)
// and this stupid flag as a result
players[i].pflags &= ~PF_TRANSFERTOCLOSEST;
}
// SRB2Kart: map load variables
if (modeattacking) // Just play it safe and set everything
{
gamespeed = 2;
franticitems = false;
comeback = true;
}
else
{
if (G_BattleGametype())
gamespeed = 0;
else
gamespeed = (UINT8)cv_kartspeed.value;
franticitems = (boolean)cv_kartfrantic.value;
comeback = (boolean)cv_kartcomeback.value;
}
for (i = 0; i < 4; i++)
battlewanted[i] = -1;
}
//
@ -2618,23 +2641,31 @@ boolean P_SetupLevel(boolean skipprecip)
// will be set by player think.
players[consoleplayer].viewz = 1;
// Special stage fade to white
// Encore mode fade to pink to white
// This is handled BEFORE sounds are stopped.
/*if (rendermode != render_none && G_IsSpecialStage(gamemap))
if (rendermode != render_none && encoremode && !prevencoremode)
{
tic_t starttime = I_GetTime();
tic_t endtime = starttime + (3*TICRATE)/2;
tic_t nowtime;
tic_t starttime, endtime, nowtime;
S_StartSound(NULL, sfx_s3kaf);
S_StopMusic(); // er, about that...
S_StartSound(NULL, sfx_ruby1);
F_WipeStartScreen();
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 0);
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 122);
F_WipeEndScreen();
F_RunWipe(wipedefs[wipe_speclevel_towhite], false);
nowtime = lastwipetic;
F_WipeStartScreen();
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 120);
F_WipeEndScreen();
F_RunWipe(wipedefs[wipe_level_final], false);
starttime = nowtime = lastwipetic;
endtime = starttime + (3*TICRATE)/2;
// Hold on white for extra effect.
while (nowtime < endtime)
{
@ -2647,30 +2678,31 @@ boolean P_SetupLevel(boolean skipprecip)
}
ranspecialwipe = 1;
}*/
}
// Make sure all sounds are stopped before Z_FreeTags.
S_StopSounds();
S_ClearSfx();
// As oddly named as this is, this handles music only.
// We should be fine starting it here.
S_Start();
// SRB2 Kart - Yes this is weird, but we don't want the music to start until after the countdown is finished
// but we do still need the mapmusname to be changed
if (leveltime < (starttime + (TICRATE/2)))
S_ChangeMusicInternal("kstart", false); //S_StopMusic();
S_ChangeMusicInternal((encoremode ? "estart" : "kstart"), false); //S_StopMusic();
// Let's fade to black here
// But only if we didn't do the special stage wipe
levelfadecol = (encoremode && !ranspecialwipe ? 122 : 120);
// Let's fade to white here
// But only if we didn't do the encore startup wipe
if (rendermode != render_none && !ranspecialwipe)
{
F_WipeStartScreen();
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 120);
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, levelfadecol);
F_WipeEndScreen();
F_RunWipe(wipedefs[wipe_level_toblack], false);
F_RunWipe(wipedefs[(encoremode ? wipe_level_final : wipe_level_toblack)], false);
}
// Reset the palette now all fades have been done
@ -2726,7 +2758,8 @@ boolean P_SetupLevel(boolean skipprecip)
// internal game map
lastloadedmaplumpnum = W_GetNumForName(maplumpname = G_BuildMapName(gamemap));
R_ReInitColormaps(mapheaderinfo[gamemap-1]->palette);
R_ReInitColormaps(mapheaderinfo[gamemap-1]->palette,
(encoremode ? W_CheckNumForName(va("%sE", maplumpname)) : LUMPERROR));
CON_SetupBackColormap();
// SRB2 determines the sky texture to be used depending on the map header.
@ -2986,33 +3019,6 @@ boolean P_SetupLevel(boolean skipprecip)
CV_SetValue(&cv_analog, false);
}*/
// SRB2Kart: map load variables
if (modeattacking) // Just play it safe and set everything
{
gamespeed = 2;
mirrormode = false;
franticitems = false;
comeback = true;
}
else
{
if (G_BattleGametype())
{
gamespeed = 0;
mirrormode = false;
}
else
{
gamespeed = (UINT8)cv_kartspeed.value;
mirrormode = (boolean)cv_kartmirror.value;
}
franticitems = (boolean)cv_kartfrantic.value;
comeback = (boolean)cv_kartcomeback.value;
}
for (i = 0; i < 4; i++)
battlewanted[i] = -1;
wantedcalcdelay = wantedfrequency*2;
indirectitemcooldown = 0;
spbincoming = 0;
@ -3037,7 +3043,7 @@ boolean P_SetupLevel(boolean skipprecip)
// Remove the loading shit from the screen
if (rendermode != render_none)
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 120);
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, levelfadecol);
if (precache || dedicated)
R_PrecacheLevel();

View File

@ -27,6 +27,7 @@ extern mapthing_t *deathmatchstarts[MAX_DM_STARTS];
extern INT32 numdmstarts, numcoopstarts, numredctfstarts, numbluectfstarts;
extern boolean levelloading;
extern UINT8 levelfadecol;
extern lumpnum_t lastloadedmaplumpnum; // for comparative savegame
//

View File

@ -1940,6 +1940,7 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller
|| specialtype == 318 // Unlockable trigger - Once
|| specialtype == 320 // Unlockable - Once
|| specialtype == 321 || specialtype == 322 // Trigger on X calls - Continuous + Each Time
|| specialtype == 328 // Encore Load
|| specialtype == 399) // Level Load
triggerline->special = 0; // Clear it out
@ -1975,6 +1976,7 @@ void P_LinedefExecute(INT16 tag, mobj_t *actor, sector_t *caller)
// "No More Enemies" and "Level Load" take care of themselves.
if (lines[masterline].special == 313
|| lines[masterline].special == 399
|| lines[masterline].special == 328
// Each-time executors handle themselves, too
|| lines[masterline].special == 301 // Each time
|| lines[masterline].special == 306 // Character ability - Each time
@ -3765,6 +3767,8 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers
break;
case 12: // Lua sector special
break;
case 15: // Invert Encore Remap
break;
}
DoneSection2:
@ -5585,7 +5589,7 @@ static void P_RunLevelLoadExecutors(void)
for (i = 0; i < numlines; i++)
{
if (lines[i].special == 399)
if (lines[i].special == 399 || lines[i].special == 328)
P_RunTriggerLinedef(&lines[i], NULL, NULL);
}
}
@ -6476,6 +6480,12 @@ void P_SpawnSpecials(INT32 fromnetsave)
}
break;
case 328: // Encore-only linedef execute on map load
if (!encoremode)
lines[i].special = 0;
// This is handled in P_RunLevelLoadExecutors.
break;
case 399: // Linedef execute on map load
// This is handled in P_RunLevelLoadExecutors.
break;

View File

@ -744,7 +744,7 @@ void P_Ticker(boolean run)
if (mapreset > 1
&& --mapreset <= 1
&& server) // Remember: server uses it for mapchange, but EVERYONE ticks down for the animation
D_MapChange(gamemap, gametype, ultimatemode, true, 0, false, false);
D_MapChange(gamemap, gametype, encoremode, true, 0, false, false);
}
P_MapEnd();

View File

@ -1221,7 +1221,7 @@ void P_RestoreMusic(player_t *player)
// Event - Level Start
if (leveltime < (starttime + (TICRATE/2)))
S_ChangeMusicInternal("kstart", false); //S_StopMusic();
S_ChangeMusicInternal((encoremode ? "estart" : "kstart"), false); //S_StopMusic();
else // see also where time overs are handled - search for "lives = 2" in this file
{
// Item - Grow
@ -1599,6 +1599,9 @@ mobj_t *P_SpawnGhostMobj(mobj_t *mobj)
if (mobj->flags2 & MF2_OBJECTFLIP)
ghost->flags |= MF2_OBJECTFLIP;
if (!(mobj->flags & MF_DONTENCOREMAP))
mobj->flags &= ~MF_DONTENCOREMAP;
return ghost;
}
@ -8878,7 +8881,7 @@ static void P_CalcPostImg(player_t *player)
}
#endif
if (mirrormode) // srb2kart
if (encoremode) // srb2kart
*type = postimg_mirror;
}

View File

@ -37,6 +37,26 @@ drawseg_t *ds_p = NULL;
// indicates doors closed wrt automap bugfix:
INT32 doorclosed;
static boolean R_NoEncore(sector_t *sector, boolean ceiling)
{
boolean invertencore = (GETSECSPECIAL(sector->special, 2) == 15);
#if 0 // perfect implementation
INT32 val = GETSECSPECIAL(sector->special, 3);
if (val != 1 && val != 3 // spring panel
#else // optimised, see #define GETSECSPECIAL(i,j) ((i >> ((j-1)*4))&15)
if ((!(sector->special & (1<<8)) || (sector->special & ((4|8)<<8))) // spring panel
#endif
&& GETSECSPECIAL(sector->special, 4) != 6) // sneaker panel
return invertencore;
if (invertencore)
return false;
if (ceiling)
return ((boolean)(sector->flags & SF_FLIPSPECIAL_CEILING));
return ((boolean)(sector->flags & SF_FLIPSPECIAL_FLOOR));
}
//
// R_ClearDrawSegs
//
@ -935,7 +955,7 @@ static void R_Subsector(size_t num, UINT8 viewnumber)
#ifdef ESLOPE
, frontsector->f_slope
#endif
);
, R_NoEncore(frontsector, false));
}
else
floorplane = NULL;
@ -957,7 +977,7 @@ static void R_Subsector(size_t num, UINT8 viewnumber)
#ifdef ESLOPE
, frontsector->c_slope
#endif
);
, R_NoEncore(frontsector, true));
}
else
ceilingplane = NULL;
@ -1018,7 +1038,7 @@ static void R_Subsector(size_t num, UINT8 viewnumber)
#ifdef ESLOPE
, *rover->b_slope
#endif
);
, R_NoEncore(rover->master->frontsector, true));
#ifdef ESLOPE
ffloor[numffloors].slope = *rover->b_slope;
@ -1064,7 +1084,7 @@ static void R_Subsector(size_t num, UINT8 viewnumber)
#ifdef ESLOPE
, *rover->t_slope
#endif
);
, R_NoEncore(rover->master->frontsector, false));
#ifdef ESLOPE
ffloor[numffloors].slope = *rover->t_slope;
@ -1133,7 +1153,7 @@ static void R_Subsector(size_t num, UINT8 viewnumber)
#ifdef ESLOPE
, NULL // will ffloors be slopable eventually?
#endif
);
, R_NoEncore(polysec, false));
ffloor[numffloors].height = polysec->floorheight;
ffloor[numffloors].polyobj = po;
@ -1179,7 +1199,7 @@ static void R_Subsector(size_t num, UINT8 viewnumber)
#ifdef ESLOPE
, NULL // will ffloors be slopable eventually?
#endif
);
, R_NoEncore(polysec, true));
ffloor[numffloors].polyobj = po;
ffloor[numffloors].height = polysec->ceilingheight;

View File

@ -112,6 +112,10 @@ INT32 *texturetranslation;
sprcache_t *spritecachedinfo;
lighttable_t *colormaps;
UINT8 *encoremap;
#ifdef HASINVERT
UINT8 invertmap[256];
#endif
// for debugging/info purposes
static size_t flatmemory, spritememory, texturememory;
@ -932,7 +936,7 @@ static inline lumpnum_t R_CheckNumForNameList(const char *name, lumplist_t *list
return LUMPERROR;
}
static lumplist_t *colormaplumps = NULL; ///\todo free leak
/*static lumplist_t *colormaplumps = NULL; ///\todo free leak
static size_t numcolormaplumps = 0;
static void R_InitExtraColormaps(void)
@ -966,7 +970,7 @@ static void R_InitExtraColormaps(void)
numcolormaplumps++;
}
CONS_Printf(M_GetText("Number of Extra Colormaps: %s\n"), sizeu1(numcolormaplumps));
}
}*/
// 12/14/14 -- only take flats in F_START/F_END
lumpnum_t R_GetFlatNumForName(const char *name)
@ -1010,15 +1014,20 @@ static void R_InitColormaps(void)
// Load in the light tables
lump = W_GetNumForName("COLORMAP");
colormaps = Z_MallocAlign(W_LumpLength (lump), PU_STATIC, NULL, 8);
//Z_MallocAlign(W_LumpLength (lump), PU_STATIC, NULL, 8);
colormaps = Z_MallocAlign((256 * 64), PU_STATIC, NULL, 8);
W_ReadLump(lump, colormaps);
// no need to init encoremap at this stage
// Init Boom colormaps.
R_ClearColormaps();
R_InitExtraColormaps();
//R_InitExtraColormaps();
#ifdef HASINVERT
R_MakeInvertmap(); // this isn't the BEST place to do it the first time, but whatever
#endif
}
void R_ReInitColormaps(UINT16 num)
void R_ReInitColormaps(UINT16 num, lumpnum_t newencoremap)
{
char colormap[9] = "COLORMAP";
lumpnum_t lump;
@ -1032,6 +1041,30 @@ void R_ReInitColormaps(UINT16 num)
lump = W_GetNumForName("COLORMAP");
W_ReadLump(lump, colormaps);
// Encore mode.
if (newencoremap != LUMPERROR)
{
lighttable_t *colormap_p, *colormap_p2;
size_t p, i;
encoremap = Z_MallocAlign(256 + 10, PU_LEVEL, NULL, 8);
W_ReadLump(newencoremap, encoremap);
colormap_p = colormap_p2 = colormaps;
colormap_p += (256 * 32);
for (p = 0; p < 32; p++)
{
for (i = 0; i < 256; i++)
{
*colormap_p = colormap_p2[encoremap[i]];
colormap_p++;
}
colormap_p2 += 256;
}
}
else
encoremap = NULL;
// Init Boom colormaps.
R_ClearColormaps();
}
@ -1060,7 +1093,7 @@ void R_ClearColormaps(void)
memset(extra_colormaps, 0, sizeof (extra_colormaps));
}
INT32 R_ColormapNumForName(char *name)
/*INT32 R_ColormapNumForName(char *name)
{
lumpnum_t lump, i;
@ -1092,7 +1125,7 @@ INT32 R_ColormapNumForName(char *name)
num_extra_colormaps++;
return (INT32)num_extra_colormaps - 1;
}
}*/
//
// R_CreateColormap
@ -1121,10 +1154,20 @@ INT32 R_CreateColormap(char *p1, char *p2, char *p3)
if (p1[0] == '#')
{
cr = ((HEX2INT(p1[1]) * 16) + HEX2INT(p1[2]));
cmaskr = cr;
cg = ((HEX2INT(p1[3]) * 16) + HEX2INT(p1[4]));
cmaskg = cg;
cb = ((HEX2INT(p1[5]) * 16) + HEX2INT(p1[6]));
if (encoremap)
{
i = encoremap[NearestColor((UINT8)cr, (UINT8)cg, (UINT8)cb)];
//CONS_Printf("R_CreateColormap: encoremap[%d] = %d\n", i, encoremap[i]); -- moved encoremap upwards for optimisation
cr = pLocalPalette[i].s.red;
cg = pLocalPalette[i].s.green;
cb = pLocalPalette[i].s.blue;
}
cmaskr = cr;
cmaskg = cg;
cmaskb = cb;
// Create a rough approximation of the color (a 16 bit color)
maskcolor = ((cb) >> 3) + (((cg) >> 2) << 5) + (((cr) >> 3) << 11);
@ -1167,9 +1210,21 @@ INT32 R_CreateColormap(char *p1, char *p2, char *p3)
if (p3[0] == '#')
{
cdestr = cr = ((HEX2INT(p3[1]) * 16) + HEX2INT(p3[2]));
cdestg = cg = ((HEX2INT(p3[3]) * 16) + HEX2INT(p3[4]));
cdestb = cb = ((HEX2INT(p3[5]) * 16) + HEX2INT(p3[6]));
cr = ((HEX2INT(p3[1]) * 16) + HEX2INT(p3[2]));
cg = ((HEX2INT(p3[3]) * 16) + HEX2INT(p3[4]));
cb = ((HEX2INT(p3[5]) * 16) + HEX2INT(p3[6]));
if (encoremap)
{
i = encoremap[NearestColor((UINT8)cr, (UINT8)cg, (UINT8)cb)];
cr = pLocalPalette[i].s.red;
cg = pLocalPalette[i].s.green;
cb = pLocalPalette[i].s.blue;
}
cdestr = cr;
cdestg = cg;
cdestb = cb;
fadecolor = (((cb) >> 3) + (((cg) >> 2) << 5) + (((cr) >> 3) << 11));
}
else
@ -1252,15 +1307,25 @@ void R_MakeColormaps(void)
colormapFixingArray[i][2]);
}
#ifdef HASINVERT
void R_MakeInvertmap(void)
{
size_t i;
for (i = 0; i < 256; i++)
invertmap[i] = NearestColor(256 - pLocalPalette[i].s.red, 256 - pLocalPalette[i].s.green, 256 - pLocalPalette[i].s.blue);
}
#endif
void R_CreateColormap2(char *p1, char *p2, char *p3)
{
double cmaskr, cmaskg, cmaskb, cdestr, cdestg, cdestb;
double r, g, b, cbrightness;
double maskamt = 0, othermask = 0;
int mask, p, fog = 0;
INT32 mask, p, fog = 0;
size_t mapnum = num_extra_colormaps;
size_t i;
char *colormap_p;
lighttable_t *colormap_p, *colormap_p2;
UINT32 cr, cg, cb, maskcolor, fadecolor;
UINT32 fadestart = 0, fadeend = 31, fadedist = 31;
@ -1268,10 +1333,19 @@ void R_CreateColormap2(char *p1, char *p2, char *p3)
if (p1[0] == '#')
{
cr = ((HEX2INT(p1[1]) * 16) + HEX2INT(p1[2]));
cmaskr = cr;
cg = ((HEX2INT(p1[3]) * 16) + HEX2INT(p1[4]));
cmaskg = cg;
cb = ((HEX2INT(p1[5]) * 16) + HEX2INT(p1[6]));
if (encoremap)
{
i = encoremap[NearestColor((UINT8)cr, (UINT8)cg, (UINT8)cb)];
cr = pLocalPalette[i].s.red;
cg = pLocalPalette[i].s.green;
cb = pLocalPalette[i].s.blue;
}
cmaskr = cr;
cmaskg = cg;
cmaskb = cb;
// Create a rough approximation of the color (a 16 bit color)
maskcolor = ((cb) >> 3) + (((cg) >> 2) << 5) + (((cr) >> 3) << 11);
@ -1314,9 +1388,21 @@ void R_CreateColormap2(char *p1, char *p2, char *p3)
if (p3[0] == '#')
{
cdestr = cr = ((HEX2INT(p3[1]) * 16) + HEX2INT(p3[2]));
cdestg = cg = ((HEX2INT(p3[3]) * 16) + HEX2INT(p3[4]));
cdestb = cb = ((HEX2INT(p3[5]) * 16) + HEX2INT(p3[6]));
cr = ((HEX2INT(p3[1]) * 16) + HEX2INT(p3[2]));
cg = ((HEX2INT(p3[3]) * 16) + HEX2INT(p3[4]));
cb = ((HEX2INT(p3[5]) * 16) + HEX2INT(p3[6]));
if (encoremap)
{
i = encoremap[NearestColor((UINT8)cr, (UINT8)cg, (UINT8)cb)];
cr = pLocalPalette[i].s.red;
cg = pLocalPalette[i].s.green;
cb = pLocalPalette[i].s.blue;
}
cdestr = cr;
cdestg = cg;
cdestb = cb;
fadecolor = (((cb) >> 3) + (((cg) >> 2) << 5) + (((cr) >> 3) << 11));
}
else
@ -1383,10 +1469,10 @@ void R_CreateColormap2(char *p1, char *p2, char *p3)
#define ABS2(x) ((x) < 0 ? -(x) : (x))
if (rendermode == render_soft)
{
colormap_p = Z_MallocAlign((256 * 34) + 10, PU_LEVEL, NULL, 8);
colormap_p = Z_MallocAlign((256 * (encoremap ? 64 : 32)) + 10, PU_LEVEL, NULL, 8);
extra_colormaps[mapnum].colormap = (UINT8 *)colormap_p;
for (p = 0; p < 34; p++)
for (p = 0; p < 32; p++)
{
for (i = 0; i < 256; i++)
{
@ -1414,6 +1500,21 @@ void R_CreateColormap2(char *p1, char *p2, char *p3)
map[i][2] = cdestb;
}
}
if (!encoremap)
return;
colormap_p2 = extra_colormaps[mapnum].colormap;
for (p = 0; p < 32; p++)
{
for (i = 0; i < 256; i++)
{
*colormap_p = colormap_p2[encoremap[i]];
colormap_p++;
}
colormap_p2 += 256;
}
}
#undef ABS2

View File

@ -89,12 +89,15 @@ void R_ClearTextureNumCache(boolean btell);
INT32 R_TextureNumForName(const char *name);
INT32 R_CheckTextureNumForName(const char *name);
void R_ReInitColormaps(UINT16 num);
void R_ReInitColormaps(UINT16 num, lumpnum_t newencoremap);
void R_ClearColormaps(void);
INT32 R_ColormapNumForName(char *name);
INT32 R_CreateColormap(char *p1, char *p2, char *p3);
void R_CreateColormap2(char *p1, char *p2, char *p3);
void R_MakeColormaps(void);
#ifdef HASINVERT
void R_MakeInvertmap(void);
#endif
const char *R_ColormapNameForNum(INT32 num);
extern INT32 numtextures;

View File

@ -1375,6 +1375,8 @@ void R_DrawColumnShadowed_8(void)
if (height <= dc_yl)
{
dc_colormap = dc_lightlist[i].rcolormap;
if (encoremap)
dc_colormap += (256*32);
if (solid && dc_yl < bheight)
dc_yl = bheight;
continue;
@ -1391,6 +1393,8 @@ void R_DrawColumnShadowed_8(void)
dc_yl = dc_yh + 1;
dc_colormap = dc_lightlist[i].rcolormap;
if (encoremap)
dc_colormap += (256*32);
}
dc_yh = realyh;
if (dc_yl <= realyh)

View File

@ -338,6 +338,8 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
else
#endif
ds_colormap = planezlight[pindex];
if (encoremap && !currentplane->noencore)
ds_colormap += (256*32);
if (currentplane->extra_colormap)
ds_colormap = currentplane->extra_colormap->colormap + (ds_colormap - colormaps);
@ -440,7 +442,7 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
#ifdef ESLOPE
, pslope_t *slope
#endif
)
, boolean noencore)
{
visplane_t *check;
unsigned hash;
@ -489,7 +491,7 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
#ifdef ESLOPE
&& check->slope == slope
#endif
)
&& check->noencore == noencore)
{
return check;
}
@ -517,6 +519,7 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
#ifdef ESLOPE
check->slope = slope;
#endif
check->noencore = noencore;
memset(check->top, 0xff, sizeof (check->top));
memset(check->bottom, 0x00, sizeof (check->bottom));
@ -589,6 +592,7 @@ visplane_t *R_CheckPlane(visplane_t *pl, INT32 start, INT32 stop)
#ifdef ESLOPE
new_pl->slope = pl->slope;
#endif
new_pl->noencore = pl->noencore;
pl = new_pl;
pl->minx = start;
pl->maxx = stop;
@ -706,6 +710,8 @@ void R_DrawPlanes(void)
// Because of this hack, sky is not affected
// by INVUL inverse mapping.
dc_colormap = colormaps;
if (encoremap)
dc_colormap += (256*32);
dc_texturemid = skytexturemid;
dc_texheight = textureheight[skytexture]
>>FRACBITS;

View File

@ -65,6 +65,8 @@ typedef struct visplane_s
#ifdef ESLOPE
pslope_t *slope;
#endif
boolean noencore;
} visplane_t;
extern visplane_t *floorplane;
@ -103,7 +105,7 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel, fixed_t
#ifdef ESLOPE
, pslope_t *slope
#endif
);
, boolean noencore);
visplane_t *R_CheckPlane(visplane_t *pl, INT32 start, INT32 stop);
void R_ExpandPlane(visplane_t *pl, INT32 start, INT32 stop);
void R_PlaneBounds(visplane_t *plane);

View File

@ -202,6 +202,8 @@ static void R_DrawWallSplats(void)
if (pindex >= MAXLIGHTSCALE)
pindex = MAXLIGHTSCALE - 1;
dc_colormap = walllights[pindex];
if (encoremap && !(seg->linedef->flags & ML_TFERLINE))
dc_colormap += (256*32);
if (frontsector->extra_colormap)
dc_colormap = frontsector->extra_colormap->colormap + (dc_colormap - colormaps);
@ -596,6 +598,8 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
if (height <= windowtop)
{
dc_colormap = rlight->rcolormap;
if (encoremap && !(ldef->flags & ML_TFERLINE))
dc_colormap += (256*32);
continue;
}
@ -615,6 +619,8 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
colfunc_2s(col);
windowtop = windowbottom + 1;
dc_colormap = rlight->rcolormap;
if (encoremap && !(ldef->flags & ML_TFERLINE))
dc_colormap += (256*32);
}
windowbottom = realbot;
if (windowtop < windowbottom)
@ -631,6 +637,8 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
pindex = MAXLIGHTSCALE - 1;
dc_colormap = walllights[pindex];
if (encoremap && !(ldef->flags & ML_TFERLINE))
dc_colormap += (256*32);
if (frontsector->extra_colormap)
dc_colormap = frontsector->extra_colormap->colormap + (dc_colormap - colormaps);
@ -1210,7 +1218,11 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
if (height <= windowtop)
{
if (lighteffect)
{
dc_colormap = rlight->rcolormap;
if (encoremap && !(curline->linedef->flags & ML_TFERLINE))
dc_colormap += (256*32);
}
if (solid && windowtop < bheight)
windowtop = bheight;
continue;
@ -1236,7 +1248,11 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
else
windowtop = windowbottom + 1;
if (lighteffect)
{
dc_colormap = rlight->rcolormap;
if (encoremap && !(curline->linedef->flags & ML_TFERLINE))
dc_colormap += (256*32);
}
}
windowbottom = sprbotscreen;
if (windowtop < windowbottom)
@ -1253,6 +1269,8 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
pindex = MAXLIGHTSCALE - 1;
dc_colormap = walllights[pindex];
if (encoremap && !(curline->linedef->flags & ML_TFERLINE))
dc_colormap += (256*32);
if (frontsector->extra_colormap)
dc_colormap = frontsector->extra_colormap->colormap + (dc_colormap - colormaps);
if (pfloor->flags & FF_FOG && pfloor->master->frontsector->extra_colormap)
@ -1483,6 +1501,8 @@ static void R_RenderSegLoop (void)
pindex = MAXLIGHTSCALE-1;
dc_colormap = walllights[pindex];
if (encoremap && !(curline->linedef->flags & ML_TFERLINE))
dc_colormap += (256*32);
dc_x = rw_x;
dc_iscale = 0xffffffffu / (unsigned)rw_scale;

View File

@ -38,6 +38,10 @@ typedef struct
extern sprcache_t *spritecachedinfo;
extern lighttable_t *colormaps;
extern UINT8 *encoremap;
#ifdef HASINVERT
extern UINT8 invertmap[256];
#endif
// Boom colormaps.
// Had to put a limit on colormaps :(

View File

@ -873,6 +873,9 @@ static void R_DrawVisSprite(vissprite_t *vis)
if (!dc_colormap)
dc_colormap = colormaps;
if (encoremap && !vis->mobj->color && !(vis->mobj->flags & MF_DONTENCOREMAP))
dc_colormap += (256*32);
dc_texturemid = vis->texturemid;
dc_texheight = 0;
@ -973,6 +976,8 @@ static void R_DrawPrecipitationVisSprite(vissprite_t *vis)
}
dc_colormap = colormaps;
if (encoremap)
dc_colormap += (256*32);
dc_iscale = FixedDiv(FRACUNIT, vis->scale);
dc_texturemid = vis->texturemid;

View File

@ -391,7 +391,7 @@ void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
{
INT32 sep, pitch, priority, cnum;
sfxinfo_t *sfx;
const boolean reverse = (stereoreverse.value ^ mirrormode);
const boolean reverse = (stereoreverse.value ^ encoremode);
const mobj_t *origin = (const mobj_t *)origin_p;
listener_t listener = {0,0,0,0};
@ -1198,7 +1198,7 @@ INT32 S_AdjustSoundParams(const mobj_t *listener, const mobj_t *source, INT32 *v
listener_t listensource;
const boolean reverse = (stereoreverse.value ^ mirrormode);
const boolean reverse = (stereoreverse.value ^ encoremode);
(void)pitch;
if (!listener)

View File

@ -1,213 +1,100 @@
/* XPM */
static const char *SDL_icon_xpm[] = {
/* columns rows colors chars-per-pixel */
"32 32 175 2 ",
" c None",
". c #2E2E2E",
"X c #3C3C3C",
"o c #493939",
"O c #4E473F",
"+ c #161658",
"@ c #131369",
"# c #06067B",
"$ c #111173",
"% c #16167F",
"& c #252567",
"* c #372B7C",
"= c #3D3679",
"- c #41414A",
"; c #575655",
": c #6A5841",
"> c #5B4B72",
", c #616160",
"< c #7B7B7B",
"1 c #906E49",
"2 c #89685D",
"3 c #A67B4A",
"4 c #AA7F50",
"5 c #9B7560",
"6 c #856C78",
"7 c #997B7D",
"8 c #B48552",
"9 c #BA8A55",
"0 c #A48665",
"q c #B98F67",
"w c #B9946A",
"e c #B7937A",
"r c #C8955C",
"t c #CA9966",
"y c #DAA469",
"u c #C9A37B",
"i c #D7AB7B",
"p c #DFB07D",
"a c #EBAE6A",
"s c #E5B27A",
"d c #F1B779",
"f c #0A0A83",
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"A. c #FFC88F",
"S. c #F4C387",
"D. c #FFC990",
"F. c #C3C1BF",
"G. c #8F8FCB",
"H. c #BDBDC2",
"J. c #BDBDD1",
"K. c #8888F9",
"L. c #A4A4FB",
"P. c #CDCDCC",
"I. c #CECAC6",
"U. c #D3CFCA",
"Y. c #D3D0CC",
"T. c #C0C0D5",
"R. c #D6D5D4",
"E. c #D7D7DD",
"W. c #E1E1DF",
"Q. c #DEDEE1",
"!. c #E4E4E4",
"~. c #E8E8E8",
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"/. c #F5F5F2",
"(. c #FFFFFF",
/* pixels */
"64 64 32 1",
" c None",
". c #E7E7E7",
"+ c #DFDFDF",
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"- c #0F0F0F",
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"> c #575757",
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") c #7F7F7F",
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"] c #878787",
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"/ c #BFBFBF",
"( c #373737",
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"} c #EFEFEF",
"| c #A7A7A7",
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@ -810,9 +810,12 @@ sfxinfo_t S_sfx[NUMSFX] =
{"yeeeah", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"noooo1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"noooo2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"ruby1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"ruby2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"hogbom", false, 110, 8, -1, NULL, 0, -1, -1, LUMPERROR},
{"kpogos", false, 110, 8, -1, NULL, 0, -1, -1, LUMPERROR},
{"ddash", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"itfree", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"dbgsal", false, 110, 8, -1, NULL, 0, -1, -1, LUMPERROR},
// SRB2kart - Skin sounds

View File

@ -882,9 +882,12 @@ typedef enum
sfx_yeeeah,
sfx_noooo1,
sfx_noooo2,
sfx_ruby1,
sfx_ruby2,
sfx_hogbom,
sfx_kpogos,
sfx_ddash,
sfx_itfree,
sfx_dbgsal,
sfx_kwin,

View File

@ -770,7 +770,7 @@ static void ST_drawLevelTitle(void)
lvlw = V_LevelNameWidth(lvlttl);
if (strlen(actnum) > 0)
if (actnum[0])
lvlttlxpos = ((BASEVIDWIDTH/2) - (lvlw/2)) - V_LevelNameWidth(actnum);
else
lvlttlxpos = ((BASEVIDWIDTH/2) - (lvlw/2));
@ -802,6 +802,7 @@ static void ST_drawLevelTitle(void)
V_DrawDiag(sub + ttlnumxpos + 1, bary, 11, 31);
V_DrawFill(sub - dupcalc, bary, ttlnumxpos+dupcalc, 10, gtc);
V_DrawDiag(sub + ttlnumxpos, bary, 10, gtc);
if (subttl[0])
V_DrawRightAlignedString(sub + zonexpos - 8, bary+1, V_ALLOWLOWERCASE, subttl);
//else

View File

@ -207,7 +207,7 @@ const char *R_GetPalname(UINT16 num)
const char *GetPalette(void)
{
if (gamestate == GS_LEVEL)
return R_GetPalname(mapheaderinfo[gamemap-1]->palette);
return R_GetPalname((encoremode ? mapheaderinfo[gamemap-1]->encorepal : mapheaderinfo[gamemap-1]->palette));
return "PLAYPAL";
}
@ -248,6 +248,9 @@ void V_SetPaletteLump(const char *pal)
#endif
if (rendermode != render_none)
I_SetPalette(pLocalPalette);
#ifdef HASINVERT
R_MakeInvertmap();
#endif
}
static void CV_usegamma_OnChange(void)
@ -1248,26 +1251,40 @@ void V_DrawFadeConsBack(INT32 plines)
// Gets string colormap, used for 0x80 color codes
//
const UINT8 *V_GetStringColormap(INT32 colorflags)
UINT8 *V_GetStringColormap(INT32 colorflags)
{
switch ((colorflags & V_CHARCOLORMASK) >> V_CHARCOLORSHIFT)
{
case 1: // 0x81, purple
case 1: // 0x81, purple
return purplemap;
case 2: // 0x82, yellow
case 2: // 0x82, yellow
return yellowmap;
case 3: // 0x83, lgreen
case 3: // 0x83, green
return greenmap;
case 4: // 0x84, blue
case 4: // 0x84, blue
return bluemap;
case 5: // 0x85, red
case 5: // 0x85, red
return redmap;
case 6: // 0x86, gray
case 6: // 0x86, gray
return graymap;
case 7: // 0x87, orange
case 7: // 0x87, orange
return orangemap;
case 8: // 0x88, sky
case 8: // 0x88, sky
return skymap;
case 9: // 0x89, lavender
return lavendermap;
case 10: // 0x8A, gold
return goldmap;
case 11: // 0x8B, tea-green
return teamap;
case 12: // 0x8C, steel
return steelmap;
case 13: // 0x8D, pink
return pinkmap;
case 14: // 0x8E, teal
return tealmap;
case 15: // 0x8F, peach
return peachmap;
default: // reset
return NULL;
}
@ -1359,7 +1376,7 @@ char *V_WordWrap(INT32 x, INT32 w, INT32 option, const char *string)
for (i = 0; i < slen; ++i)
{
c = newstring[i];
if ((UINT8)c >= 0x80 && (UINT8)c <= 0x89) //color parsing! -Inuyasha 2.16.09
if ((UINT8)c >= 0x80 && (UINT8)c <= 0x8F) //color parsing! -Inuyasha 2.16.09
continue;
if (c == '\n')
@ -1424,6 +1441,7 @@ void V_DrawString(INT32 x, INT32 y, INT32 option, const char *string)
}
charflags = (option & V_CHARCOLORMASK);
colormap = V_GetStringColormap(charflags);
switch (option & V_SPACINGMASK)
{
@ -1447,7 +1465,10 @@ void V_DrawString(INT32 x, INT32 y, INT32 option, const char *string)
{
// manually set flags override color codes
if (!(option & V_CHARCOLORMASK))
{
charflags = ((*ch & 0x7f) << V_CHARCOLORSHIFT) & V_CHARCOLORMASK;
colormap = V_GetStringColormap(charflags);
}
continue;
}
if (*ch == '\n')
@ -1490,7 +1511,6 @@ void V_DrawString(INT32 x, INT32 y, INT32 option, const char *string)
continue;
}
colormap = V_GetStringColormap(charflags);
V_DrawFixedPatch((cx + center)<<FRACBITS, cy<<FRACBITS, FRACUNIT, option, hu_font[c], colormap);
cx += w;
@ -1523,6 +1543,7 @@ void V_DrawKartString(INT32 x, INT32 y, INT32 option, const char *string)
}
charflags = (option & V_CHARCOLORMASK);
colormap = V_GetStringColormap(charflags);
switch (option & V_SPACINGMASK)
{
@ -1546,7 +1567,10 @@ void V_DrawKartString(INT32 x, INT32 y, INT32 option, const char *string)
{
// manually set flags override color codes
if (!(option & V_CHARCOLORMASK))
{
charflags = ((*ch & 0x7f) << V_CHARCOLORSHIFT) & V_CHARCOLORMASK;
colormap = V_GetStringColormap(charflags);
}
continue;
}
if (*ch == '\n')
@ -1589,7 +1613,6 @@ void V_DrawKartString(INT32 x, INT32 y, INT32 option, const char *string)
continue;
}
colormap = V_GetStringColormap(charflags);
V_DrawFixedPatch((cx + center)<<FRACBITS, cy<<FRACBITS, FRACUNIT, option, kart_font[c], colormap);
cx += w;
@ -1639,6 +1662,7 @@ void V_DrawSmallString(INT32 x, INT32 y, INT32 option, const char *string)
}
charflags = (option & V_CHARCOLORMASK);
colormap = V_GetStringColormap(charflags);
switch (option & V_SPACINGMASK)
{
@ -1662,7 +1686,10 @@ void V_DrawSmallString(INT32 x, INT32 y, INT32 option, const char *string)
{
// manually set flags override color codes
if (!(option & V_CHARCOLORMASK))
{
charflags = ((*ch & 0x7f) << V_CHARCOLORSHIFT) & V_CHARCOLORMASK;
colormap = V_GetStringColormap(charflags);
}
continue;
}
if (*ch == '\n')
@ -1703,7 +1730,6 @@ void V_DrawSmallString(INT32 x, INT32 y, INT32 option, const char *string)
continue;
}
colormap = V_GetStringColormap(charflags);
V_DrawFixedPatch((cx + center)<<FRACBITS, cy<<FRACBITS, FRACUNIT/2, option, hu_font[c], colormap);
cx += w;
@ -1746,6 +1772,7 @@ void V_DrawThinString(INT32 x, INT32 y, INT32 option, const char *string)
}
charflags = (option & V_CHARCOLORMASK);
colormap = V_GetStringColormap(charflags);
switch (option & V_SPACINGMASK)
{
@ -1770,7 +1797,10 @@ void V_DrawThinString(INT32 x, INT32 y, INT32 option, const char *string)
{
// manually set flags override color codes
if (!(option & V_CHARCOLORMASK))
{
charflags = ((*ch & 0x7f) << V_CHARCOLORSHIFT) & V_CHARCOLORMASK;
colormap = V_GetStringColormap(charflags);
}
continue;
}
if (*ch == '\n')
@ -1810,7 +1840,6 @@ void V_DrawThinString(INT32 x, INT32 y, INT32 option, const char *string)
continue;
}
colormap = V_GetStringColormap(charflags);
V_DrawFixedPatch(cx<<FRACBITS, cy<<FRACBITS, FRACUNIT, option, tny_font[c], colormap);
cx += w;
@ -2153,7 +2182,7 @@ INT32 V_StringWidth(const char *string, INT32 option)
for (i = 0; i < strlen(string); i++)
{
c = string[i];
if ((UINT8)c >= 0x80 && (UINT8)c <= 0x89) //color parsing! -Inuyasha 2.16.09
if ((UINT8)c >= 0x80 && (UINT8)c <= 0x8F) //color parsing! -Inuyasha 2.16.09
continue;
c = toupper(c) - HU_FONTSTART;
@ -2192,7 +2221,7 @@ INT32 V_SmallStringWidth(const char *string, INT32 option)
for (i = 0; i < strlen(string); i++)
{
c = string[i];
if ((UINT8)c >= 0x80 && (UINT8)c <= 0x89) //color parsing! -Inuyasha 2.16.09
if ((UINT8)c >= 0x80 && (UINT8)c <= 0x8F) //color parsing! -Inuyasha 2.16.09
continue;
c = toupper(c) - HU_FONTSTART;
@ -2232,7 +2261,7 @@ INT32 V_ThinStringWidth(const char *string, INT32 option)
for (i = 0; i < strlen(string); i++)
{
c = string[i];
if ((UINT8)c >= 0x80 && (UINT8)c <= 0x89) //color parsing! -Inuyasha 2.16.09
if ((UINT8)c >= 0x80 && (UINT8)c <= 0x8F) //color parsing! -Inuyasha 2.16.09
continue;
c = toupper(c) - HU_FONTSTART;

View File

@ -66,8 +66,6 @@ extern UINT8 hudtrans;
#define V_MONOSPACE 0x00000C00 // Don't do width checks on characters, all characters 8 width
// use bits 13-16 for colors
// though we only have 7 colors now, perhaps we can introduce
// more as needed later
#define V_CHARCOLORSHIFT 12
#define V_CHARCOLORMASK 0x0000F000
// for simplicity's sake, shortcuts to specific colors
@ -79,6 +77,13 @@ extern UINT8 hudtrans;
#define V_GRAYMAP 0x00006000
#define V_ORANGEMAP 0x00007000
#define V_SKYMAP 0x00008000
#define V_LAVENDERMAP 0x00009000
#define V_GOLDMAP 0x0000A000
#define V_TEAMAP 0x0000B000
#define V_STEELMAP 0x0000C000
#define V_PINKMAP 0x0000D000
#define V_TEALMAP 0x0000E000
#define V_PEACHMAP 0x0000F000
// use bits 17-20 for alpha transparency
#define V_ALPHASHIFT 16
@ -157,7 +162,7 @@ void V_DrawFadeConsBack(INT32 plines);
void V_DrawCharacter(INT32 x, INT32 y, INT32 c, boolean lowercaseallowed);
// draw a single character, but for the chat
void V_DrawChatCharacter(INT32 x, INT32 y, INT32 c, boolean lowercaseallowed, UINT8 *colormap);
const UINT8 *V_GetStringColormap(INT32 colorflags);
UINT8 *V_GetStringColormap(INT32 colorflags);
void V_DrawLevelTitle(INT32 x, INT32 y, INT32 option, const char *string);

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@ -89,10 +89,12 @@ typedef union
INT32 numplayers; // Number of players being displayed
char levelstring[64]; // holds levelnames up to 64 characters
// SRB2kart
UINT8 increase[MAXPLAYERS]; //how much did the score increase by?
UINT32 val[MAXPLAYERS]; //Gametype-specific value
UINT8 increase[MAXPLAYERS]; // how much did the score increase by?
UINT8 jitter[MAXPLAYERS]; // wiggle
UINT32 val[MAXPLAYERS]; // Gametype-specific value
UINT8 pos[MAXPLAYERS]; // player positions. used for ties
boolean rankingsmode; // rankings mode
boolean encore; // encore mode
} match;
} y_data;
@ -125,6 +127,7 @@ typedef struct
UINT8 gtc;
const char *gts;
patch_t *pic;
boolean encore;
} y_votelvlinfo;
// Clientside & splitscreen player info.
@ -155,6 +158,7 @@ static patch_t *cursor2 = NULL;
static patch_t *cursor3 = NULL;
static patch_t *cursor4 = NULL;
static patch_t *randomlvl = NULL;
static patch_t *rubyicon = NULL;
static void Y_UnloadVoteData(void);
@ -188,22 +192,28 @@ static void Y_CompareBattle(INT32 i)
static void Y_CompareRank(INT32 i)
{
if (!(data.match.val[data.match.numplayers] == UINT32_MAX || players[i].score > data.match.val[data.match.numplayers]))
UINT8 increase = ((data.match.increase[i] == UINT8_MAX) ? 0 : data.match.increase[i]);
if (!(data.match.val[data.match.numplayers] == UINT32_MAX || (players[i].score - increase) > data.match.val[data.match.numplayers]))
return;
data.match.val[data.match.numplayers] = players[i].score;
data.match.val[data.match.numplayers] = (players[i].score - increase);
data.match.num[data.match.numplayers] = i;
}
static void Y_CalculateMatchData(boolean rankingsmode, void (*comparison)(INT32))
static void Y_CalculateMatchData(UINT8 rankingsmode, void (*comparison)(INT32))
{
INT32 i, j;
boolean completed[MAXPLAYERS];
INT32 numplayersingame = 0;
// Initialize variables
if ((data.match.rankingsmode = rankingsmode))
if (rankingsmode > 1)
;
else if ((data.match.rankingsmode = (boolean)rankingsmode))
{
sprintf(data.match.levelstring, "* Total Rankings *");
data.match.encore = false;
}
else
{
// set up the levelstring
@ -236,16 +246,24 @@ static void Y_CalculateMatchData(boolean rankingsmode, void (*comparison)(INT32)
}
data.match.levelstring[sizeof data.match.levelstring - 1] = '\0';
data.match.encore = encoremode;
memset(data.match.jitter, 0, sizeof (data.match.jitter));
}
for (i = 0; i < MAXPLAYERS; i++)
{
data.match.val[i] = UINT32_MAX;
if (!rankingsmode)
data.match.increase[i] = UINT8_MAX;
if (!playeringame[i] || players[i].spectator)
{
data.match.increase[i] = UINT8_MAX;
continue;
}
if (!rankingsmode)
data.match.increase[i] = UINT8_MAX;
numplayersingame++;
}
@ -395,7 +413,8 @@ void Y_IntermissionDrawer(void)
}
else*/ if (intertype == int_race || intertype == int_match)
{
INT32 y = 48;
#define NUMFORNEWCOLUMN 8
INT32 y = 48, gutter = ((data.match.numplayers > NUMFORNEWCOLUMN) ? 0 : (BASEVIDWIDTH/2));
const char *timeheader;
if (data.match.rankingsmode)
@ -407,7 +426,10 @@ void Y_IntermissionDrawer(void)
V_DrawCenteredString(-4 + x + BASEVIDWIDTH/2, 20, 0, data.match.levelstring);
V_DrawFill(x, 42, 312, 1, 0);
if (data.match.numplayers > 8)
if (data.match.encore)
V_DrawCenteredString(-4 + x + BASEVIDWIDTH/2, 20-8, hilicol, "ENCORE MODE");
if (!gutter)
{
V_DrawFill(x+156, 32, 1, 152, 0);
@ -424,10 +446,16 @@ void Y_IntermissionDrawer(void)
for (i = 0; i < data.match.numplayers; i++)
{
boolean dojitter = data.match.jitter[data.match.num[i]];
data.match.jitter[data.match.num[i]] = 0;
if (data.match.num[i] != MAXPLAYERS && playeringame[data.match.num[i]] && !players[data.match.num[i]].spectator)
{
char strtime[MAXPLAYERNAME+1];
if (dojitter)
y--;
V_DrawCenteredString(x+6, y, 0, va("%d", data.match.pos[i]));
if (data.match.color[i] == 0)
@ -438,7 +466,7 @@ void Y_IntermissionDrawer(void)
V_DrawSmallMappedPatch(x+16, y-4, 0,faceprefix[*data.match.character[i]], colormap);
}
if (data.match.numplayers > 8)
if (!gutter)
strlcpy(strtime, data.match.name[i], 6);
else
STRBUFCPY(strtime, data.match.name[i]);
@ -458,66 +486,46 @@ void Y_IntermissionDrawer(void)
else
snprintf(strtime, sizeof strtime, "(+ %d)", data.match.increase[data.match.num[i]]);
if (data.match.numplayers > 8)
V_DrawRightAlignedString(x+120, y, 0, strtime);
else
V_DrawRightAlignedString(x+120+BASEVIDWIDTH/2, y, 0, strtime);
snprintf(strtime, sizeof strtime, "%d", data.match.val[i]-data.match.increase[data.match.num[i]]);
V_DrawRightAlignedString(x+120+gutter, y, 0, strtime);
}
else
snprintf(strtime, sizeof strtime, "%d", data.match.val[i]);
if (data.match.numplayers > 8)
V_DrawRightAlignedString(x+152, y, 0, strtime);
else
V_DrawRightAlignedString(x+152+BASEVIDWIDTH/2, y, 0, strtime);
snprintf(strtime, sizeof strtime, "%d", data.match.val[i]);
V_DrawRightAlignedString(x+152+gutter, y, 0, strtime);
}
else
{
if (data.match.val[i] == (UINT32_MAX-1))
{
if (data.match.numplayers > 8)
V_DrawRightAlignedThinString(x+152, y-1, 0, "NO CONTEST");
else
V_DrawRightAlignedThinString(x+152+BASEVIDWIDTH/2, y-1, 0, "NO CONTEST");
}
V_DrawRightAlignedThinString(x+152+gutter, y-1, 0, "NO CONTEST.");
else
{
if (intertype == int_race)
{
snprintf(strtime, sizeof strtime, "%i:%02i.%02i", G_TicsToMinutes(data.match.val[i], true),
snprintf(strtime, sizeof strtime, "%i'%02i\"%02i", G_TicsToMinutes(data.match.val[i], true),
G_TicsToSeconds(data.match.val[i]), G_TicsToCentiseconds(data.match.val[i]));
strtime[sizeof strtime - 1] = '\0';
if (data.match.numplayers > 8)
V_DrawRightAlignedString(x+152, y, 0, strtime);
else
V_DrawRightAlignedString(x+152+BASEVIDWIDTH/2, y, 0, strtime);
V_DrawRightAlignedString(x+152+gutter, y, 0, strtime);
}
else
{
if (data.match.numplayers > 8)
V_DrawRightAlignedString(x+152, y, 0, va("%i", data.match.val[i]));
else
V_DrawRightAlignedString(x+152+BASEVIDWIDTH/2, y, 0, va("%i", data.match.val[i]));
}
V_DrawRightAlignedString(x+152+gutter, y, 0, va("%i", data.match.val[i]));
}
}
if (dojitter)
y++;
}
else
{
data.match.increase[data.match.num[i]] = 0;
data.match.num[i] = MAXPLAYERS; // this should be the only field setting in this function
}
y += 16;
if (i == 7)
if (i == NUMFORNEWCOLUMN-1)
{
y = 48;
x += BASEVIDWIDTH/2;
}
#undef NUMFORNEWCOLUMN
}
}
@ -590,9 +598,9 @@ void Y_Ticker(void)
else
{
if (!data.match.rankingsmode && (intertic >= sorttic + 8))
Y_CalculateMatchData(true, Y_CompareRank);
Y_CalculateMatchData(1, Y_CompareRank);
if (data.match.rankingsmode && intertic > sorttic+(2*TICRATE))
if (data.match.rankingsmode && intertic > sorttic+16+(2*TICRATE))
{
INT32 q=0,r=0;
boolean kaching = true;
@ -604,14 +612,17 @@ void Y_Ticker(void)
|| data.match.increase[data.match.num[q]] == UINT8_MAX)
continue;
data.match.increase[data.match.num[q]]--;
r++;
if (data.match.increase[data.match.num[q]])
data.match.jitter[data.match.num[q]] = 1;
if (--data.match.increase[data.match.num[q]])
kaching = false;
}
if (r)
{
S_StartSound(NULL, (kaching ? sfx_chchng : sfx_ptally));
Y_CalculateMatchData(2, Y_CompareRank);
}
else
endtic = intertic + 3*TICRATE; // 3 second pause after end of tally
}
@ -754,7 +765,7 @@ void Y_StartIntermission(void)
case int_match:
{
// Calculate who won
Y_CalculateMatchData(false, Y_CompareBattle);
Y_CalculateMatchData(0, Y_CompareBattle);
if (cv_inttime.value > 0)
S_ChangeMusicInternal("racent", true); // loop it
break;
@ -777,7 +788,7 @@ void Y_StartIntermission(void)
}
// Calculate who won
Y_CalculateMatchData(false, Y_CompareRace);
Y_CalculateMatchData(0, Y_CompareRace);
break;
}
@ -926,6 +937,7 @@ void Y_VoteDrawer(void)
{
INT32 i, x, y = 0, height = 0;
UINT8 selected[4];
fixed_t rubyheight = 0;
if (rendermode == render_none)
return;
@ -936,6 +948,11 @@ void Y_VoteDrawer(void)
if (!voteclient.loaded)
return;
{
angle_t rubyfloattime = (ANGLE_MAX/NEWTICRATE)*(votetic % NEWTICRATE);
rubyheight = FINESINE(rubyfloattime>>ANGLETOFINESHIFT);
}
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
if (widebgpatch && rendermode == render_soft && vid.width / vid.dupx > 320)
@ -970,19 +987,18 @@ void Y_VoteDrawer(void)
y = (200-height)/2;
for (i = 0; i < 4; i++)
{
char str[40];
const char *str;
patch_t *pic;
UINT8 j, color;
if (i == 3)
{
snprintf(str, sizeof str, "%.32s", "RANDOM");
str[sizeof str - 1] = '\0';
str = "RANDOM";
pic = randomlvl;
}
else
{
strcpy(str, levelinfo[i].str);
str = levelinfo[i].str;
pic = levelinfo[i].pic;
}
@ -1047,8 +1063,16 @@ void Y_VoteDrawer(void)
sizeadd--;
}
V_DrawSmallScaledPatch(BASEVIDWIDTH-100, y, V_SNAPTORIGHT, pic);
if (!levelinfo[i].encore)
V_DrawSmallScaledPatch(BASEVIDWIDTH-100, y, V_SNAPTORIGHT, pic);
else
{
V_DrawFixedPatch((BASEVIDWIDTH-20)<<FRACBITS, (y)<<FRACBITS, FRACUNIT/2, V_FLIP|V_SNAPTORIGHT, pic, 0);
V_DrawFixedPatch((BASEVIDWIDTH-60)<<FRACBITS, ((y+25)<<FRACBITS) - (rubyheight<<1), FRACUNIT, V_SNAPTORIGHT, rubyicon, NULL);
}
V_DrawRightAlignedThinString(BASEVIDWIDTH-22, 40+y, V_SNAPTORIGHT|V_6WIDTHSPACE, str);
if (levelinfo[i].gts)
{
INT32 w = V_ThinStringWidth(levelinfo[i].gts, V_SNAPTORIGHT)+1;
@ -1063,7 +1087,14 @@ void Y_VoteDrawer(void)
}
else
{
V_DrawTinyScaledPatch(BASEVIDWIDTH-60, y, V_SNAPTORIGHT, pic);
if (!levelinfo[i].encore)
V_DrawTinyScaledPatch(BASEVIDWIDTH-60, y, V_SNAPTORIGHT, pic);
else
{
V_DrawFixedPatch((BASEVIDWIDTH-20)<<FRACBITS, y<<FRACBITS, FRACUNIT/4, V_FLIP|V_SNAPTORIGHT, pic, 0);
V_DrawFixedPatch((BASEVIDWIDTH-40)<<FRACBITS, (y<<FRACBITS) + (25<<(FRACBITS-1)) - rubyheight, FRACUNIT/2, V_SNAPTORIGHT, rubyicon, NULL);
}
if (levelinfo[i].gts)
{
V_DrawDiag(BASEVIDWIDTH-60, y, 8, V_SNAPTORIGHT|31);
@ -1101,7 +1132,14 @@ void Y_VoteDrawer(void)
V_DrawFill(x-1, y-1, 42, 27, levelinfo[votes[i]].gtc|V_SNAPTOLEFT);
}
V_DrawTinyScaledPatch(x, y, V_SNAPTOLEFT, pic);
if (!levelinfo[votes[i]].encore)
V_DrawTinyScaledPatch(x, y, V_SNAPTOLEFT, pic);
else
{
V_DrawFixedPatch((x+40)<<FRACBITS, (y)<<FRACBITS, FRACUNIT/4, V_SNAPTOLEFT|V_FLIP, pic, 0);
V_DrawFixedPatch((x+20)<<FRACBITS, (y<<FRACBITS) + (25<<(FRACBITS-1)) - rubyheight, FRACUNIT/2, V_SNAPTORIGHT, rubyicon, NULL);
}
if (levelinfo[votes[i]].gts)
{
V_DrawDiag(x, y, 8, V_SNAPTOLEFT|31);
@ -1166,6 +1204,8 @@ static void Y_VoteStops(SINT8 pick, SINT8 level)
D_GameTypeChanged(lastgametype);
forceresetplayers = true;
}
deferencoremode = (levelinfo[level].encore);
}
//
@ -1386,6 +1426,7 @@ void Y_StartVote(void)
cursor3 = W_CachePatchName("P3CURSOR", PU_STATIC);
cursor4 = W_CachePatchName("P4CURSOR", PU_STATIC);
randomlvl = W_CachePatchName("RANDOMLV", PU_STATIC);
rubyicon = W_CachePatchName("RUBYICON", PU_STATIC);
timer = cv_votetime.value*TICRATE;
pickedvote = -1;
@ -1409,37 +1450,42 @@ void Y_StartVote(void)
{
lumpnum_t lumpnum;
// set up the encore
levelinfo[i].encore = (votelevels[i][1] & 0x80);
votelevels[i][1] &= ~0x80;
// set up the str
if (i == 4)
levelinfo[i].str[0] = '\0';
else
{
if (strlen(mapheaderinfo[votelevels[i][0]]->zonttl) > 0)
// set up the levelstring
if (mapheaderinfo[votelevels[i][0]]->levelflags & LF_NOZONE || !mapheaderinfo[votelevels[i][0]]->zonttl[0])
{
if (strlen(mapheaderinfo[votelevels[i][0]]->actnum) > 0)
if (mapheaderinfo[votelevels[i][0]]->actnum[0])
snprintf(levelinfo[i].str,
sizeof levelinfo[i].str,
"%.32s %.32s %s",
mapheaderinfo[votelevels[i][0]]->lvlttl, mapheaderinfo[votelevels[i][0]]->zonttl, mapheaderinfo[votelevels[i][0]]->actnum);
else
snprintf(levelinfo[i].str,
sizeof levelinfo[i].str,
"%.32s %.32s",
mapheaderinfo[votelevels[i][0]]->lvlttl, mapheaderinfo[votelevels[i][0]]->zonttl);
}
else
{
if (strlen(mapheaderinfo[votelevels[i][0]]->actnum) > 0)
snprintf(levelinfo[i].str,
sizeof levelinfo[i].str,
"%.32s %s",
"%s %s",
mapheaderinfo[votelevels[i][0]]->lvlttl, mapheaderinfo[votelevels[i][0]]->actnum);
else
snprintf(levelinfo[i].str,
sizeof levelinfo[i].str,
"%.32s",
"%s",
mapheaderinfo[votelevels[i][0]]->lvlttl);
}
else
{
if (mapheaderinfo[votelevels[i][0]]->actnum[0])
snprintf(levelinfo[i].str,
sizeof levelinfo[i].str,
"%s %s %s",
mapheaderinfo[votelevels[i][0]]->lvlttl, mapheaderinfo[votelevels[i][0]]->zonttl, mapheaderinfo[votelevels[i][0]]->actnum);
else
snprintf(levelinfo[i].str,
sizeof levelinfo[i].str,
"%s %s",
mapheaderinfo[votelevels[i][0]]->lvlttl, mapheaderinfo[votelevels[i][0]]->zonttl);
}
levelinfo[i].str[sizeof levelinfo[i].str - 1] = '\0';
}
@ -1489,6 +1535,7 @@ static void Y_UnloadVoteData(void)
UNLOAD(cursor3);
UNLOAD(cursor4);
UNLOAD(randomlvl);
UNLOAD(rubyicon);
UNLOAD(levelinfo[4].pic);
UNLOAD(levelinfo[3].pic);
@ -1502,13 +1549,13 @@ static void Y_UnloadVoteData(void)
//
void Y_SetupVoteFinish(SINT8 pick, SINT8 level)
{
if (!voteclient.loaded)
return;
if (pick == -1) // No other votes? We gotta get out of here, then!
{
if (voteclient.loaded)
{
Y_EndVote();
Y_FollowIntermission();
}
Y_EndVote();
Y_FollowIntermission();
return;
}
@ -1554,11 +1601,8 @@ void Y_SetupVoteFinish(SINT8 pick, SINT8 level)
}
else if (endtype == 0) // Might as well put this here, too.
{
if (voteclient.loaded)
{
Y_EndVote();
Y_FollowIntermission();
}
Y_EndVote();
Y_FollowIntermission();
return;
}
else