# Conflicts:
#	src/info.c
#	src/m_menu.c
#	src/y_inter.c
This commit is contained in:
toaster 2018-09-21 20:54:38 +01:00
commit 084b99a5c9
32 changed files with 2303 additions and 1316 deletions

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@ -64,9 +64,6 @@ CV_PossibleValue_t CV_Unsigned[] = {{0, "MIN"}, {999999999, "MAX"}, {0, NULL}};
CV_PossibleValue_t CV_Natural[] = {{1, "MIN"}, {999999999, "MAX"}, {0, NULL}};
//SRB2kart
CV_PossibleValue_t karthud_cons_t[] = {
{0, "Off"}, {1, "Default"}, {2, "SNES"}, {3, "MK64"},
{0, NULL}};
CV_PossibleValue_t kartspeed_cons_t[] = {
{0, "Easy"}, {1, "Normal"}, {2, "Hard"},
{0, NULL}};

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@ -127,7 +127,6 @@ extern CV_PossibleValue_t CV_Unsigned[];
extern CV_PossibleValue_t CV_Natural[];
// SRB2kart
extern CV_PossibleValue_t karthud_cons_t[];
extern CV_PossibleValue_t kartspeed_cons_t[];
// register a variable for use at the console

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@ -247,7 +247,7 @@ consvar_t cv_competitionboxes = {"competitionboxes", "Random", CV_NETVAR|CV_CHEA
#ifdef SEENAMES
static CV_PossibleValue_t seenames_cons_t[] = {{0, "Off"}, {1, "Colorless"}, {2, "Team"}, {3, "Ally/Foe"}, {0, NULL}};
consvar_t cv_seenames = {"seenames", "Off", CV_SAVE, seenames_cons_t, 0, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_allowseenames = {"allowseenames", "Yes", CV_NETVAR, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_allowseenames = {"allowseenames", "No", CV_NETVAR, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
#endif
// these are just meant to be saved to the config
@ -335,13 +335,15 @@ consvar_t cv_shrink = {"shrink", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NUL
consvar_t cv_thundershield = {"thundershield", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_hyudoro = {"hyudoro", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_pogospring = {"pogospring", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_kitchensink = {"kitchensink", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_triplesneaker = {"triplesneaker", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_triplebanana = {"triplebanana", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_decabanana = {"decabanana", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_tripleorbinaut = {"tripleorbinaut", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_quadorbinaut = {"quadorbinaut", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_dualjawz = {"dualjawz", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_karthud = {"karthud", "Default", CV_SAVE|CV_CALL, karthud_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t kartminimap_cons_t[] = {{0, "MIN"}, {10, "MAX"}, {0, NULL}};
consvar_t cv_kartminimap = {"kartminimap", "4", CV_SAVE, kartminimap_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_kartcheck = {"kartcheck", "Yes", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
@ -367,8 +369,10 @@ static CV_PossibleValue_t kartdebugitem_cons_t[] = {{-1, "MIN"}, {NUMKARTITEMS-1
consvar_t cv_kartdebugitem = {"kartdebugitem", "0", CV_NETVAR|CV_CHEAT, kartdebugitem_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t kartdebugamount_cons_t[] = {{1, "MIN"}, {255, "MAX"}, {0, NULL}};
consvar_t cv_kartdebugamount = {"kartdebugamount", "1", CV_NETVAR|CV_CHEAT, kartdebugamount_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_kartdebugcheckpoint = {"kartdebugcheckpoint", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_kartdebugshrink = {"kartdebugshrink", "Off", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_kartdebugdistribution = {"kartdebugdistribution", "Off", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_kartdebugcheckpoint = {"kartdebugcheckpoint", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t votetime_cons_t[] = {{10, "MIN"}, {3600, "MAX"}, {0, NULL}};
consvar_t cv_votetime = {"votetime", "20", CV_NETVAR, votetime_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
@ -380,7 +384,7 @@ consvar_t cv_gravity = {"gravity", "0.8", CV_RESTRICT|CV_FLOAT|CV_CALL, NULL, Gr
consvar_t cv_soundtest = {"soundtest", "0", CV_CALL, NULL, SoundTest_OnChange, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t minitimelimit_cons_t[] = {{15, "MIN"}, {9999, "MAX"}, {0, NULL}};
consvar_t cv_countdowntime = {"countdowntime", "60", CV_NETVAR|CV_CHEAT, minitimelimit_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_countdowntime = {"countdowntime", "30", CV_NETVAR|CV_CHEAT, minitimelimit_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_touchtag = {"touchtag", "Off", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_hidetime = {"hidetime", "30", CV_NETVAR|CV_CALL, minitimelimit_cons_t, Hidetime_OnChange, 0, NULL, NULL, 0, 0, NULL};

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@ -112,11 +112,11 @@ extern consvar_t cv_recycler;*/
extern consvar_t cv_sneaker, cv_rocketsneaker, cv_invincibility, cv_banana;
extern consvar_t cv_eggmanmonitor, cv_orbinaut, cv_jawz, cv_mine;
extern consvar_t cv_ballhog, cv_selfpropelledbomb, cv_grow, cv_shrink;
extern consvar_t cv_thundershield, cv_hyudoro, cv_pogospring;
extern consvar_t cv_thundershield, cv_hyudoro, cv_pogospring, cv_kitchensink;
extern consvar_t cv_triplesneaker, cv_triplebanana, cv_tripleorbinaut, cv_dualjawz;
extern consvar_t cv_triplesneaker, cv_triplebanana, cv_decabanana;
extern consvar_t cv_tripleorbinaut, cv_quadorbinaut, cv_dualjawz;
extern consvar_t cv_karthud;
extern consvar_t cv_kartminimap;
extern consvar_t cv_kartcheck;
extern consvar_t cv_kartinvinsfx;
@ -133,7 +133,8 @@ extern consvar_t cv_karteliminatelast;
extern consvar_t cv_votetime;
extern consvar_t cv_kartdebugitem, cv_kartdebugamount, cv_kartdebugcheckpoint, cv_kartdebugshrink;
extern consvar_t cv_kartdebugitem, cv_kartdebugamount, cv_kartdebugshrink, cv_kartdebugdistribution;
extern consvar_t cv_kartdebugcheckpoint;
extern consvar_t cv_itemfinder;

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@ -276,6 +276,7 @@ typedef enum
k_waypoint, // Waypoints.
k_starpostwp, // Temporarily stores player waypoint for... some reason. Used when respawning and finishing.
k_respawn, // Timer for the DEZ laser respawn effect
k_dropdash, // Charge up for respawn Drop Dash
k_throwdir, // Held dir of controls; 1 = forward, 0 = none, -1 = backward (was "player->heldDir")
k_lapanimation, // Used to show the lap start wing logo animation
@ -291,12 +292,19 @@ typedef enum
k_driftend, // Drift has ended, used to adjust character angle after drift
k_driftcharge, // Charge your drift so you can release a burst of speed
k_driftboost, // Boost you get from drifting
k_boostcharge, // Charge-up for boosting at the start of the race, or when dropping from respawn
k_boostcharge, // Charge-up for boosting at the start of the race
k_startboost, // Boost you get from start of race or respawn drop dash
k_jmp, // In Mario Kart, letting go of the jump button stops the drift
k_offroad, // In Super Mario Kart, going offroad has lee-way of about 1 second before you start losing speed
k_pogospring, // Pogo spring bounce effect
k_brakestop, // Wait until you've made a complete stop for a few tics before letting brake go in reverse.
k_waterskip, // Water skipping counter
k_dashpadcooldown, // Separate the vanilla SA-style dash pads from using pw_flashing
k_boostpower, // Base boost value, for offroad
k_speedboost, // Boost value smoothing for max speed
k_accelboost, // Boost value smoothing for acceleration
k_boostcam, // Camera push forward on boost
k_destboostcam, // Ditto
k_itemroulette, // Used for the roulette when deciding what item to give you (was "pw_kartitem")
k_roulettetype, // Used for the roulette, for deciding type (currently only used for Battle, to give you better items from Karma items)
@ -321,7 +329,8 @@ typedef enum
k_eggmanheld, // Eggman monitor held, separate from k_itemheld so it doesn't stop you from getting items
k_eggmanexplode, // Fake item recieved, explode in a few seconds
k_eggmanblame, // Fake item recieved, who set this fake
k_bananadrag, // After a second of holding a banana behind you, you start to slow down
k_lastjawztarget, // Last person you target with jawz, for playing the target switch sfx
k_bananadrag, // After a second of holding a banana behind you, you start to slow down
k_spinouttimer, // Spin-out from a banana peel or oil slick (was "pw_bananacam")
k_wipeoutslow, // Timer before you slowdown when getting wiped out
k_justbumped, // Prevent players from endlessly bumping into each other

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@ -6238,12 +6238,12 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
//}
// Drift Sparks
"S_DRIFTSPARK1",
"S_DRIFTSPARK2",
"S_DRIFTSPARK3",
"S_DRIFTSPARK4",
"S_DRIFTSPARK5",
"S_DRIFTSPARK6",
"S_DRIFTSPARK_A1",
"S_DRIFTSPARK_A2",
"S_DRIFTSPARK_A3",
"S_DRIFTSPARK_B1",
"S_DRIFTSPARK_C1",
"S_DRIFTSPARK_C2",
// Drift Smoke
"S_DRIFTDUST1",
@ -6251,8 +6251,34 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_DRIFTDUST3",
"S_DRIFTDUST4",
// Fast lines
"S_FASTLINE1",
"S_FASTLINE2",
"S_FASTLINE3",
"S_FASTLINE4",
"S_FASTLINE5",
// Fast dust release
"S_FASTDUST1",
"S_FASTDUST2",
"S_FASTDUST3",
"S_FASTDUST4",
"S_FASTDUST5",
"S_FASTDUST6",
"S_FASTDUST7",
// Thunder Shield Burst
// Sneaker boost effect
"S_BOOSTFLAME",
"S_BOOSTSMOKESPAWNER",
"S_BOOSTSMOKE1",
"S_BOOSTSMOKE2",
"S_BOOSTSMOKE3",
"S_BOOSTSMOKE4",
"S_BOOSTSMOKE5",
"S_BOOSTSMOKE6",
// Sneaker Fire Trail
"S_KARTFIRE1",
"S_KARTFIRE2",
@ -6366,6 +6392,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_JAWZ_DEAD2",
//}
"S_PLAYERRETICULE", // Player reticule
// Special Stage Mine
"S_SSMINE1",
"S_SSMINE2",
@ -6483,6 +6511,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
// The legend
"S_SINK",
"S_SINK_SHIELD",
"S_SINKTRAIL1",
"S_SINKTRAIL2",
"S_SINKTRAIL3",
@ -7210,11 +7239,15 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_RANDOMITEM",
"MT_RANDOMITEMPOP",
"MT_FASTLINE",
"MT_FASTDUST",
"MT_BOOSTFLAME",
"MT_BOOSTSMOKE",
"MT_SNEAKERTRAIL",
"MT_SPARKLETRAIL",
"MT_INVULNFLASH",
"MT_WIPEOUTTRAIL",
"MT_DRIFT",
"MT_DRIFTSPARK",
"MT_DRIFTDUST",
"MT_FAKESHIELD",
@ -7230,6 +7263,8 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_JAWZ_DUD",
"MT_JAWZ_SHIELD",
"MT_PLAYERRETICULE", // Jawz reticule
"MT_SSMINE_SHIELD", // Special Stage Mine stuff
"MT_SSMINE",
"MT_MINEEXPLOSION",
@ -7249,6 +7284,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_THUNDERSHIELD", // Thunder Shield stuff
"MT_SINK", // Kitchen Sink Stuff
"MT_SINK_SHIELD",
"MT_SINKTRAIL",
"MT_BATTLEBUMPER", // Battle Mode bumper
@ -7531,68 +7567,68 @@ static const char *const ML_LIST[16] = {
// Also includes Super colors
static const char *COLOR_ENUMS[] = { // Rejigged for Kart.
"NONE", // 00 // SKINCOLOR_NONE
"IVORY", // 01 // SKINCOLOR_IVORY
"WHITE", // 02 // SKINCOLOR_WHITE
"SILVER", // 03 // SKINCOLOR_SILVER
"CLOUDY", // 04 // SKINCOLOR_CLOUDY
"GREY", // 05 // SKINCOLOR_GREY
"NICKEL", // 06 // SKINCOLOR_NICKEL
"BLACK", // 07 // SKINCOLOR_BLACK
"SALMON", // 08 // SKINCOLOR_SALMON
"PINK", // 09 // SKINCOLOR_PINK
"ROSE", // 10 // SKINCOLOR_ROSE
"RASPBERRY", // 11 // SKINCOLOR_RASPBERRY
"RED", // 12 // SKINCOLOR_RED
"RUBY", // 13 // SKINCOLOR_RUBY
"CRIMSON", // 14 // SKINCOLOR_CRIMSON
"DAWN", // 15 // SKINCOLOR_DAWN
"CREAMSICLE", // 16 // SKINCOLOR_CREAMSICLE
"ORANGE", // 17 // SKINCOLOR_ORANGE
"PUMPKIN", // 18 // SKINCOLOR_PUMPKIN
"ROSEWOOD", // 19 // SKINCOLOR_ROSEWOOD
"BURGUNDY", // 20 // SKINCOLOR_BURGUNDY
"BRONZE", // 21 // SKINCOLOR_BRONZE
"SEPIA", // 22 // SKINCOLOR_SEPIA
"BEIGE", // 23 // SKINCOLOR_BEIGE
"BROWN", // 24 // SKINCOLOR_BROWN
"LEATHER", // 25 // SKINCOLOR_LEATHER
"PEACH", // 26 // SKINCOLOR_PEACH
"CARAMEL", // 27 // SKINCOLOR_CARAMEL
"TANGERINE", // 28 // SKINCOLOR_TANGERINE
"GOLD", // 29 // SKINCOLOR_GOLD
"VOMIT", // 30 // SKINCOLOR_VOMIT
"YELLOW", // 31 // SKINCOLOR_YELLOW
"CANARY", // 32 // SKINCOLOR_CANARY
"OLIVE", // 33 // SKINCOLOR_OLIVE
"GARDEN", // 34 // SKINCOLOR_GARDEN
"LIME", // 35 // SKINCOLOR_LIME
"WHITE", // 01 // SKINCOLOR_WHITE
"SILVER", // 02 // SKINCOLOR_SILVER
"GREY", // 03 // SKINCOLOR_GREY
"NICKEL", // 04 // SKINCOLOR_NICKEL
"BLACK", // 05 // SKINCOLOR_BLACK
"SEPIA", // 06 // SKINCOLOR_SEPIA
"BEIGE", // 07 // SKINCOLOR_BEIGE
"BROWN", // 08 // SKINCOLOR_BROWN
"LEATHER", // 09 // SKINCOLOR_LEATHER
"SALMON", // 10 // SKINCOLOR_SALMON
"PINK", // 11 // SKINCOLOR_PINK
"ROSE", // 12 // SKINCOLOR_ROSE
"RASPBERRY", // 13 // SKINCOLOR_RASPBERRY
"RED", // 14 // SKINCOLOR_RED
"RUBY", // 15 // SKINCOLOR_RUBY
"CRIMSON", // 16 // SKINCOLOR_CRIMSON
"KETCHUP", // 17 // SKINCOLOR_KETCHUP
"DAWN", // 18 // SKINCOLOR_DAWN
"CREAMSICLE", // 19 // SKINCOLOR_CREAMSICLE
"ORANGE", // 20 // SKINCOLOR_ORANGE
"PUMPKIN", // 21 // SKINCOLOR_PUMPKIN
"ROSEWOOD", // 22 // SKINCOLOR_ROSEWOOD
"BURGUNDY", // 23 // SKINCOLOR_BURGUNDY
"TANGERINE", // 24 // SKINCOLOR_TANGERINE
"PEACH", // 25 // SKINCOLOR_PEACH
"CARAMEL", // 26 // SKINCOLOR_CARAMEL
"GOLD", // 27 // SKINCOLOR_GOLD
"BRONZE", // 28 // SKINCOLOR_BRONZE
"YELLOW", // 29 // SKINCOLOR_YELLOW
"MUSTARD", // 30 // SKINCOLOR_MUSTARD
"OLIVE", // 31 // SKINCOLOR_OLIVE
"VOMIT", // 32 // SKINCOLOR_VOMIT
"GARDEN", // 33 // SKINCOLOR_GARDEN
"LIME", // 34 // SKINCOLOR_LIME
"DREAM", // 35 // SKINCOLOR_DREAM
"TEA", // 36 // SKINCOLOR_TEA
"ARMY", // 37 // SKINCOLOR_ARMY
"PISTACHIO", // 38 // SKINCOLOR_PISTACHIO
"PISTACHIO", // 37 // SKINCOLOR_PISTACHIO
"ROBOHOOD", // 38 // SKINCOLOR_ROBOHOOD
"MOSS", // 39 // SKINCOLOR_MOSS
"MINT", // 40 // SKINCOLOR_MINT
"GREEN", // 41 // SKINCOLOR_GREEN
"ROBOHOOD", // 42 // SKINCOLOR_ROBOHOOD
"PINETREE", // 43 // SKINCOLOR_PINETREE
"EMERALD", // 44 // SKINCOLOR_EMERALD
"SWAMP", // 45 // SKINCOLOR_SWAMP
"AQUA", // 46 // SKINCOLOR_AQUA
"TEAL", // 47 // SKINCOLOR_TEAL
"CYAN", // 48 // SKINCOLOR_CYAN
"PINETREE", // 42 // SKINCOLOR_PINETREE
"EMERALD", // 43 // SKINCOLOR_EMERALD
"SWAMP", // 44 // SKINCOLOR_SWAMP
"AQUA", // 45 // SKINCOLOR_AQUA
"TEAL", // 46 // SKINCOLOR_TEAL
"CYAN", // 47 // SKINCOLOR_CYAN
"JAWZ", // 48 // SKINCOLOR_JAWZ
"CERULEAN", // 49 // SKINCOLOR_CERULEAN
"SLATE", // 50 // SKINCOLOR_SLATE
"STEEL", // 51 // SKINCOLOR_STEEL
"PERIWINKLE", // 52 // SKINCOLOR_PERIWINKLE
"BLUE", // 53 // SKINCOLOR_BLUE
"SAPPHIRE", // 54 // SKINCOLOR_SAPPHIRE
"BLUEBERRY", // 55 // SKINCOLOR_BLUEBERRY
"NAVY", // 56 // SKINCOLOR_NAVY
"JET", // 57 // SKINCOLOR_JET
"NAVY", // 50 // SKINCOLOR_NAVY
"SLATE", // 51 // SKINCOLOR_SLATE
"STEEL", // 52 // SKINCOLOR_STEEL
"JET", // 53 // SKINCOLOR_JET
"PERIWINKLE", // 54 // SKINCOLOR_PERIWINKLE
"BLUE", // 55 // SKINCOLOR_BLUE
"SAPPHIRE", // 56 // SKINCOLOR_SAPPHIRE
"BLUEBERRY", // 57 // SKINCOLOR_BLUEBERRY
"DUSK", // 58 // SKINCOLOR_DUSK
"PURPLE", // 59 // SKINCOLOR_PURPLE
"LAVENDER", // 60 // SKINCOLOR_LAVENDER
"INDIGO", // 61 // SKINCOLOR_INDIGO
"BYZANTIUM", // 62 // SKINCOLOR_BYZANTIUM
"BYZANTIUM", // 61 // SKINCOLOR_BYZANTIUM
"POMEGRANATE", // 62 // SKINCOLOR_POMEGRANATE
"LILAC", // 63 // SKINCOLOR_LILAC
// Super special awesome Super flashing colors!
@ -7659,6 +7695,7 @@ static const char *const KARTSTUFF_LIST[] = {
"WAYPOINT",
"STARPOSTWP",
"RESPAWN",
"DROPDASH",
"THROWDIR",
"LAPANIMATION",
@ -7675,11 +7712,18 @@ static const char *const KARTSTUFF_LIST[] = {
"DRIFTCHARGE",
"DRIFTBOOST",
"BOOSTCHARGE",
"STARTBOOST",
"JMP",
"OFFROAD",
"POGOSPRING",
"BRAKESTOP",
"WATERSKIP",
"DASHPADCOOLDOWN",
"BOOSTPOWER",
"SPEEDBOOST",
"ACCELBOOST",
"BOOSTCAM",
"DESTBOOSTCAM",
"ITEMROULETTE",
"ROULETTETYPE",
@ -7688,7 +7732,6 @@ static const char *const KARTSTUFF_LIST[] = {
"ITEMAMOUNT",
"ITEMHELD",
//"THUNDERANIM",
"CURSHIELD",
"HYUDOROTIMER",
"STEALINGTIMER",
@ -7702,6 +7745,7 @@ static const char *const KARTSTUFF_LIST[] = {
"EGGMANHELD",
"EGGMANEXPLODE",
"EGGMANBLAME",
"LASTJAWZTARGET",
"BANANADRAG",
"SPINOUTTIMER",
"WIPEOUTSLOW",

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@ -232,13 +232,15 @@ extern FILE *logstream;
typedef enum
{
SKINCOLOR_NONE = 0,
SKINCOLOR_IVORY,
SKINCOLOR_WHITE,
SKINCOLOR_SILVER,
SKINCOLOR_CLOUDY,
SKINCOLOR_GREY,
SKINCOLOR_NICKEL,
SKINCOLOR_BLACK,
SKINCOLOR_SEPIA,
SKINCOLOR_BEIGE,
SKINCOLOR_BROWN,
SKINCOLOR_LEATHER,
SKINCOLOR_SALMON,
SKINCOLOR_PINK,
SKINCOLOR_ROSE,
@ -246,54 +248,52 @@ typedef enum
SKINCOLOR_RED,
SKINCOLOR_RUBY,
SKINCOLOR_CRIMSON,
SKINCOLOR_KETCHUP,
SKINCOLOR_DAWN,
SKINCOLOR_CREAMSICLE,
SKINCOLOR_ORANGE,
SKINCOLOR_PUMPKIN,
SKINCOLOR_ROSEWOOD,
SKINCOLOR_BURGUNDY,
SKINCOLOR_BRONZE,
SKINCOLOR_SEPIA,
SKINCOLOR_BEIGE,
SKINCOLOR_BROWN,
SKINCOLOR_LEATHER,
SKINCOLOR_TANGERINE,
SKINCOLOR_PEACH,
SKINCOLOR_CARAMEL,
SKINCOLOR_TANGERINE,
SKINCOLOR_GOLD,
SKINCOLOR_VOMIT,
SKINCOLOR_BRONZE,
SKINCOLOR_YELLOW,
SKINCOLOR_CANARY,
SKINCOLOR_MUSTARD,
SKINCOLOR_OLIVE,
SKINCOLOR_VOMIT,
SKINCOLOR_GARDEN,
SKINCOLOR_LIME,
SKINCOLOR_DREAM,
SKINCOLOR_TEA,
SKINCOLOR_ARMY,
SKINCOLOR_PISTACHIO,
SKINCOLOR_ROBOHOOD,
SKINCOLOR_MOSS,
SKINCOLOR_MINT,
SKINCOLOR_GREEN,
SKINCOLOR_ROBOHOOD,
SKINCOLOR_PINETREE,
SKINCOLOR_EMERALD,
SKINCOLOR_SWAMP,
SKINCOLOR_AQUA,
SKINCOLOR_TEAL,
SKINCOLOR_CYAN,
SKINCOLOR_JAWZ, // Oni's torment
SKINCOLOR_CERULEAN,
SKINCOLOR_NAVY,
SKINCOLOR_SLATE,
SKINCOLOR_STEEL,
SKINCOLOR_JET,
SKINCOLOR_PERIWINKLE,
SKINCOLOR_BLUE,
SKINCOLOR_SAPPHIRE, // sweet mother, i cannot weave slender aphrodite has overcome me with longing for a girl
SKINCOLOR_BLUEBERRY,
SKINCOLOR_NAVY,
SKINCOLOR_JET,
SKINCOLOR_DUSK,
SKINCOLOR_PURPLE,
SKINCOLOR_LAVENDER,
SKINCOLOR_INDIGO,
SKINCOLOR_BYZANTIUM,
SKINCOLOR_POMEGRANATE,
SKINCOLOR_LILAC,
// Careful! MAXSKINCOLORS cannot be greater than 0x40 -- Which it is now.

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@ -1869,6 +1869,7 @@ boolean G_Responder(event_t *ev)
// tell who's the view
CONS_Printf(M_GetText("Viewpoint: %s\n"), player_names[displayplayer]);
P_ResetCamera(&players[displayplayer], &camera);
return true;
}
@ -2358,6 +2359,10 @@ void G_PlayerReborn(INT32 player)
// SRB2kart
INT32 starpostwp;
INT32 itemtype;
INT32 itemamount;
INT32 itemroulette;
INT32 roulettetype;
INT32 bumper;
INT32 comebackpoints;
INT32 wanted;
@ -2415,10 +2420,39 @@ void G_PlayerReborn(INT32 player)
pity = players[player].pity;
// SRB2kart
starpostwp = players[player].kartstuff[k_starpostwp];
bumper = players[player].kartstuff[k_bumper];
comebackpoints = players[player].kartstuff[k_comebackpoints];
wanted = players[player].kartstuff[k_wanted];
if (leveltime <= starttime)
{
itemroulette = 0;
roulettetype = 0;
itemtype = 0;
itemamount = 0;
bumper = (G_BattleGametype() ? cv_kartbumpers.value : 0);
comebackpoints = 0;
wanted = 0;
starpostwp = 0;
}
else
{
starpostwp = players[player].kartstuff[k_starpostwp];
itemroulette = (players[player].kartstuff[k_itemroulette] > 0 ? 1 : 0);
roulettetype = players[player].kartstuff[k_roulettetype];
if (players[player].kartstuff[k_itemheld])
{
itemtype = 0;
itemamount = 0;
}
else
{
itemtype = players[player].kartstuff[k_itemtype];
itemamount = players[player].kartstuff[k_itemamount];
}
bumper = players[player].kartstuff[k_bumper];
comebackpoints = players[player].kartstuff[k_comebackpoints];
wanted = players[player].kartstuff[k_wanted];
}
p = &players[player];
memset(p, 0, sizeof (*p));
@ -2475,6 +2509,10 @@ void G_PlayerReborn(INT32 player)
// SRB2kart
p->kartstuff[k_starpostwp] = starpostwp; // TODO: get these out of kartstuff, it causes desync
p->kartstuff[k_itemroulette] = itemroulette;
p->kartstuff[k_roulettetype] = roulettetype;
p->kartstuff[k_itemtype] = itemtype;
p->kartstuff[k_itemamount] = itemamount;
p->kartstuff[k_bumper] = bumper;
p->kartstuff[k_comebackpoints] = comebackpoints;
p->kartstuff[k_comebacktimer] = comebacktime;

View File

@ -29,7 +29,7 @@ consvar_t cv_mousesens = {"mousesens", "35", CV_SAVE, mousesens_cons_t, NULL, 0,
consvar_t cv_mousesens2 = {"mousesens2", "35", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_mouseysens = {"mouseysens", "35", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_mouseysens2 = {"mouseysens2", "35", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_controlperkey = {"controlperkey", "One", CV_SAVE, onecontrolperkey_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_controlperkey = {"controlperkey", "Several", CV_SAVE, onecontrolperkey_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
INT32 mousex, mousey;
INT32 mlooky; // like mousey but with a custom sensitivity for mlook
@ -1208,6 +1208,7 @@ static const char *gamecontrolname[num_gamecontrols] =
"scores",
"console",
"pause",
"systemmenu",
"custom1",
"custom2",
"custom3",
@ -1283,68 +1284,53 @@ void G_Controldefault(void)
gamecontrol[gc_fire ][0] = KEY_SPACE;
gamecontrol[gc_lookback ][0] = KEY_LSHIFT;
gamecontrol[gc_aimforward ][1] = KEY_HAT1+0;
gamecontrol[gc_aimbackward][1] = KEY_HAT1+1;
gamecontrol[gc_turnleft ][1] = KEY_HAT1+2;
gamecontrol[gc_turnright ][1] = KEY_HAT1+3;
gamecontrol[gc_accelerate ][1] = KEY_JOY1+0; // A
gamecontrol[gc_drift ][1] = KEY_JOY1+1; // X
gamecontrol[gc_lookback ][1] = KEY_JOY1+1; // X
gamecontrol[gc_brake ][1] = KEY_JOY1+2; // B
gamecontrol[gc_fire ][1] = KEY_JOY1+4; // LB
gamecontrol[gc_lookback ][1] = KEY_JOY1+5; // RB
gamecontrol[gc_fire ][1] = KEY_JOY1+4; // LB
gamecontrol[gc_drift ][1] = KEY_JOY1+5; // RB
// Extra controls
gamecontrol[gc_pause ][0] = KEY_PAUSE;
gamecontrol[gc_console ][0] = KEY_CONSOLE;
gamecontrol[gc_talkkey ][0] = 't';
gamecontrol[gc_teamkey ][0] = 'y';
//gamecontrol[gc_teamkey ][0] = 'y';
gamecontrol[gc_scores ][0] = KEY_TAB;
gamecontrol[gc_spectate ][0] = '\'';
gamecontrol[gc_scores ][1] = KEY_JOY1+6; // Back
gamecontrol[gc_spectate ][1] = KEY_JOY1+7; // Start (This is sort of like MP's pause...?)
gamecontrol[gc_lookup ][0] = KEY_PGUP;
gamecontrol[gc_lookdown ][0] = KEY_PGDN;
gamecontrol[gc_centerview ][0] = KEY_END;
gamecontrol[gc_camreset ][0] = KEY_HOME;
gamecontrol[gc_camtoggle ][0] = KEY_BACKSPACE;
//gamecontrol[gc_viewpoint ][1] = KEY_JOY1+3; // Y
gamecontrol[gc_pause ][1] = KEY_JOY1+6; // Back
gamecontrol[gc_systemmenu ][0] = KEY_JOY1+7; // Start
gamecontrol[gc_camtoggle ][1] = KEY_HAT1+0; // D-Pad Up
//gamecontrol[gc_screenshot ][1] = KEY_HAT1+1; // D-Pad Down
gamecontrol[gc_talkkey ][1] = KEY_HAT1+2; // D-Pad Left
gamecontrol[gc_scores ][1] = KEY_HAT1+3; // D-Pad Right
// Player 2 controls
gamecontrolbis[gc_aimforward ][0] = KEY_2HAT1+0;
gamecontrolbis[gc_aimbackward][0] = KEY_2HAT1+1;
gamecontrolbis[gc_turnleft ][0] = KEY_2HAT1+2;
gamecontrolbis[gc_turnright ][0] = KEY_2HAT1+3;
gamecontrolbis[gc_accelerate ][0] = KEY_2JOY1+0; // A
gamecontrolbis[gc_drift ][0] = KEY_2JOY1+1; // X
gamecontrolbis[gc_lookback ][0] = KEY_2JOY1+1; // X
gamecontrolbis[gc_brake ][0] = KEY_2JOY1+2; // B
gamecontrolbis[gc_fire ][0] = KEY_2JOY1+4; // LB
gamecontrolbis[gc_lookback ][0] = KEY_2JOY1+5; // RB
gamecontrolbis[gc_spectate ][0] = KEY_2JOY1+7; // Start
gamecontrolbis[gc_drift ][0] = KEY_2JOY1+5; // RB
// Player 3 controls
gamecontrol3[gc_aimforward ][0] = KEY_3HAT1+0;
gamecontrol3[gc_aimbackward][0] = KEY_3HAT1+1;
gamecontrol3[gc_turnleft ][0] = KEY_3HAT1+2;
gamecontrol3[gc_turnright ][0] = KEY_3HAT1+3;
gamecontrol3[gc_accelerate ][0] = KEY_3JOY1+0; // A
gamecontrol3[gc_drift ][0] = KEY_3JOY1+1; // X
gamecontrol3[gc_lookback ][0] = KEY_3JOY1+1; // X
gamecontrol3[gc_brake ][0] = KEY_3JOY1+2; // B
gamecontrol3[gc_fire ][0] = KEY_3JOY1+4; // LB
gamecontrol3[gc_lookback ][0] = KEY_3JOY1+5; // RB
gamecontrol3[gc_spectate ][0] = KEY_3JOY1+7; // Start
gamecontrol3[gc_drift ][0] = KEY_3JOY1+5; // RB
// Player 4 controls
gamecontrol4[gc_aimforward ][0] = KEY_4HAT1+0;
gamecontrol4[gc_aimbackward][0] = KEY_4HAT1+1;
gamecontrol4[gc_turnleft ][0] = KEY_4HAT1+2;
gamecontrol4[gc_turnright ][0] = KEY_4HAT1+3;
gamecontrol4[gc_accelerate ][0] = KEY_4JOY1+0; // A
gamecontrol4[gc_drift ][0] = KEY_4JOY1+1; // X
gamecontrol4[gc_lookback ][0] = KEY_4JOY1+1; // X
gamecontrol4[gc_brake ][0] = KEY_4JOY1+2; // B
gamecontrol4[gc_fire ][0] = KEY_4JOY1+4; // LB
gamecontrol4[gc_lookback ][0] = KEY_4JOY1+5; // RB
gamecontrol4[gc_spectate ][0] = KEY_4JOY1+7; // Start
gamecontrol4[gc_drift ][0] = KEY_4JOY1+5; // RB
}
//#endif

View File

@ -114,6 +114,7 @@ typedef enum
gc_scores,
gc_console,
gc_pause,
gc_systemmenu,
gc_custom1, // Lua scriptable
gc_custom2, // Lua scriptable
gc_custom3, // Lua scriptable

View File

@ -2041,7 +2041,8 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
{
// Single sided line... Deal only with the middletexture (if one exists)
gr_midtexture = R_GetTextureNum(gr_sidedef->midtexture);
if (gr_midtexture)
if (gr_midtexture
&& gr_linedef->special != 41) // Ignore horizon line for OGL
{
if (drawtextured)
{
@ -5589,7 +5590,7 @@ static void HWR_DrawSkyBackground(player_t *player)
// 0--1
(void)player;
HWR_GetTexture(skytexture);
HWR_GetTexture(texturetranslation[skytexture]);
//Hurdler: the sky is the only texture who need 4.0f instead of 1.0
// because it's called just after clearing the screen
@ -5609,7 +5610,7 @@ static void HWR_DrawSkyBackground(player_t *player)
// The only time this will probably be an issue is when a sky wider than 1024 is used as a sky AND a regular wall texture
angle = (dup_viewangle + gr_xtoviewangle[0]);
dimensionmultiply = ((float)textures[skytexture]->width/256.0f);
dimensionmultiply = ((float)textures[texturetranslation[skytexture]]->width/256.0f);
if (atransform.mirror)
{
@ -5624,7 +5625,7 @@ static void HWR_DrawSkyBackground(player_t *player)
angle = aimingangle;
aspectratio = (float)vid.width/(float)vid.height;
dimensionmultiply = ((float)textures[skytexture]->height/(128.0f*aspectratio));
dimensionmultiply = ((float)textures[texturetranslation[skytexture]]->height/(128.0f*aspectratio));
angleturn = (((float)ANGLE_45-1.0f)*aspectratio)*dimensionmultiply;
// Middle of the sky should always be at angle 0

View File

@ -948,6 +948,15 @@ spritemd2found:
fclose(f);
}
// Define for getting accurate color brightness readings according to how the human eye sees them.
// https://en.wikipedia.org/wiki/Relative_luminance
// 0.2126 to red
// 0.7152 to green
// 0.0722 to blue
// (See this same define in k_kart.c!)
#define SETBRIGHTNESS(brightness,r,g,b) \
brightness = (UINT8)(((1063*((UINT16)r)/5000) + (3576*((UINT16)g)/5000) + (361*((UINT16)b)/5000)) / 3)
static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, GLMipmap_t *grmip, INT32 skinnum, skincolors_t color)
{
UINT8 i;
@ -978,40 +987,26 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
// Average all of the translation's colors
{
UINT16 r, g, b;
UINT8 div = 0;
const UINT8 div = 6;
const UINT8 start = 4;
UINT32 r, g, b;
blendcolor = V_GetColor(colortranslations[color][0]);
r = (UINT16)blendcolor.s.red;
g = (UINT16)blendcolor.s.green;
b = (UINT16)blendcolor.s.blue;
blendcolor = V_GetColor(colortranslations[color][start]);
r = (UINT32)(blendcolor.s.red*blendcolor.s.red);
g = (UINT32)(blendcolor.s.green*blendcolor.s.green);
b = (UINT32)(blendcolor.s.blue*blendcolor.s.blue);
for (i = 1; i < 16; i++)
for (i = 1; i < div; i++)
{
RGBA_t nextcolor = V_GetColor(colortranslations[color][i]);
UINT8 mul = 1;
// Weight these shades more. Indices 1-9 weren't randomly picked, they are commonly used on sprites and are generally what the colors "look" like
if (i >= 1 && i <= 9)
mul++;
// The mid & dark tons on the minimap icons get weighted even harder
if (i == 4 || i == 6)
mul += 2;
// And the shade between them, why not
if (i == 5)
mul++;
r += (UINT16)(nextcolor.s.red)*mul;
g += (UINT16)(nextcolor.s.green)*mul;
b += (UINT16)(nextcolor.s.blue)*mul;
div += mul;
RGBA_t nextcolor = V_GetColor(colortranslations[color][start+i]);
r += (UINT32)(nextcolor.s.red*nextcolor.s.red);
g += (UINT32)(nextcolor.s.green*nextcolor.s.green);
b += (UINT32)(nextcolor.s.blue*nextcolor.s.blue);
}
// This shouldn't happen.
if (div < 1)
div = 1;
blendcolor.s.red = (UINT8)(r/div);
blendcolor.s.green = (UINT8)(g/div);
blendcolor.s.blue = (UINT8)(b/div);
blendcolor.s.red = (UINT8)(FixedSqrt((r/div)<<FRACBITS)>>FRACBITS);
blendcolor.s.green = (UINT8)(FixedSqrt((g/div)<<FRACBITS)>>FRACBITS);
blendcolor.s.blue = (UINT8)(FixedSqrt((b/div)<<FRACBITS)>>FRACBITS);
}
// rainbow support, could theoretically support boss ones too
@ -1028,11 +1023,11 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
{
UINT32 tempcolor;
UINT16 imagebright, blendbright, finalbright, colorbright;
imagebright = (image->s.red+image->s.green+image->s.blue)/3;
blendbright = (blendimage->s.red+blendimage->s.green+blendimage->s.blue)/3;
SETBRIGHTNESS(imagebright,image->s.red,image->s.green,image->s.blue);
SETBRIGHTNESS(blendbright,blendimage->s.red,blendimage->s.green,blendimage->s.blue);
// slightly dumb average between the blend image color and base image colour, usually one or the other will be fully opaque anyway
finalbright = (imagebright*(255-blendimage->s.alpha))/255 + (blendbright*blendimage->s.alpha)/255;
colorbright = (blendcolor.s.red+blendcolor.s.green+blendcolor.s.blue)/3;
SETBRIGHTNESS(colorbright,blendcolor.s.red,blendcolor.s.green,blendcolor.s.blue);
tempcolor = (finalbright*blendcolor.s.red)/colorbright;
tempcolor = min(255, tempcolor);
@ -1090,6 +1085,8 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
return;
}
#undef SETBRIGHTNESS
static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, INT32 skinnum, const UINT8 *colormap, skincolors_t color)
{
// mostly copied from HWR_GetMappedPatch, hence the similarities and comment

View File

@ -1366,54 +1366,24 @@ static void HU_drawMiniChat(void)
}
// HU_DrawUpArrow
// You see, we don't have arrow graphics in 2.1 and I'm too lazy to include a 2 bytes file for it.
static void HU_DrawUpArrow(INT32 x, INT32 y, INT32 options)
{
// Ok I'm super lazy so let's make this as the worst draw function:
V_DrawFill(x+2, y, 1, 1, 103|options);
V_DrawFill(x+1, y+1, 3, 1, 103|options);
V_DrawFill(x, y+2, 5, 1, 103|options); // that's the yellow part, I swear
V_DrawFill(x+3, y, 1, 1, 26|options);
V_DrawFill(x+4, y+1, 1, 1, 26|options);
V_DrawFill(x+5, y+2, 1, 1, 26|options);
V_DrawFill(x, y+3, 6, 1, 26|options); // that's the black part. no racism intended. i swear.
}
// HU_DrawDownArrow
// Should we talk about anime waifus to pass the time? This feels retarded.
static void HU_DrawDownArrow(INT32 x, INT32 y, INT32 options)
{
// Ok I'm super lazy so let's make this as the worst draw function:
V_DrawFill(x, y, 6, 1, 26|options);
V_DrawFill(x, y+1, 5, 1, 26|options);
V_DrawFill(x+1, y+2, 3, 1, 26|options);
V_DrawFill(x+2, y+3, 1, 1, 26|options); // that's the black part. no racism intended. i swear.
V_DrawFill(x, y, 5, 1, 103|options);
V_DrawFill(x+1, y+1, 3, 1, 103|options);
V_DrawFill(x+2, y+2, 1, 1, 103|options); // that's the yellow part, I swear
}
// HU_DrawChatLog
// TODO: fix dumb word wrapping issues
static void HU_drawChatLog(INT32 offset)
{
INT32 charwidth = 4, charheight = 6;
INT32 x = chatx+2, y, dx = 0, dy = 0;
UINT32 i = 0;
INT32 chat_topy, chat_bottomy;
boolean atbottom = false;
// before we do anything, make sure that our scroll position isn't "illegal";
// make sure that our scroll position isn't "illegal";
if (chat_scroll > chat_maxscroll)
chat_scroll = chat_maxscroll;
INT32 charwidth = 4, charheight = 6;
INT32 x = chatx+2, y = chaty - offset*charheight - (chat_scroll*charheight) - cv_chatheight.value*charheight - 12 - (cv_kartspeedometer.value ? 16 : 0), dx = 0, dy = 0;
UINT32 i = 0;
INT32 chat_topy = y + chat_scroll*charheight;
INT32 chat_bottomy = chat_topy + cv_chatheight.value*charheight;
boolean atbottom = false;
y = chaty - offset*charheight - (chat_scroll*charheight) - cv_chatheight.value*charheight - 12 - (cv_kartspeedometer.value ? 16 : 0);
chat_topy = y + chat_scroll*charheight;
chat_bottomy = chat_topy + cv_chatheight.value*charheight;
V_DrawFillConsoleMap(chatx, chat_topy, cv_chatwidth.value, cv_chatheight.value*charheight +2, 239|V_SNAPTOBOTTOM|V_SNAPTOLEFT); // log box
@ -1484,9 +1454,15 @@ static void HU_drawChatLog(INT32 offset)
// draw arrows to indicate that we can (or not) scroll.
if (chat_scroll > 0)
HU_DrawUpArrow(chatx-8, ((justscrolledup) ? (chat_topy-1) : (chat_topy)), V_SNAPTOBOTTOM | V_SNAPTOLEFT);
{
V_DrawCharacter(chatx-9, ((justscrolledup) ? (chat_topy-1) : (chat_topy)),
'\x1A' | V_SNAPTOBOTTOM | V_SNAPTOLEFT, false); // up arrow
}
if (chat_scroll < chat_maxscroll)
HU_DrawDownArrow(chatx-8, chat_bottomy-((justscrolleddown) ? 3 : 4), V_SNAPTOBOTTOM | V_SNAPTOLEFT);
{
V_DrawCharacter(chatx-9, chat_bottomy-((justscrolleddown) ? 5 : 6),
'\x1B' | V_SNAPTOBOTTOM | V_SNAPTOLEFT, false); // down arrow
}
justscrolleddown = false;
justscrolledup = false;

View File

@ -55,12 +55,12 @@ char sprnames[NUMSPRITES + 1][5] =
"GWLR","SRBA","SRBB","SRBC","SRBD","SRBE","SRBF","SRBG","SRBH","SRBI",
"SRBJ","SRBK","SRBL","SRBM","SRBN","SRBO",
//SRB2kart Sprites
"SPRG","BSPR","RNDM","RPOP","KFRE","KINV","KINF","WIPD","DRIF","DUST",
"FITM","BANA","ORBN","JAWZ","SSMN","KRBM","BHOG","BHBM","BLIG","LIGH",
"THNS","SINK","SITR","KBLN","DEZL","POKE","AUDI","DECO","DOOD","SNES",
"GBAS","SPRS","BUZB","CHOM","SACO","CRAB","SHAD","BRNG","BUMP","FLEN",
"CLAS","PSHW","ISTA","ISTB","ARRO","ITEM","ITMO","ITMI","ITMN","WANT",
"PBOM","VIEW"
"SPRG","BSPR","RNDM","RPOP","FAST","DSHR","BOST","BOSM","KFRE","KINV",
"KINF","WIPD","DRIF","DUST","FITM","BANA","ORBN","JAWZ","SSMN","KRBM",
"BHOG","BHBM","BLIG","LIGH","THNS","SINK","SITR","KBLN","DEZL","POKE",
"AUDI","DECO","DOOD","SNES","GBAS","SPRS","BUZB","CHOM","SACO","CRAB",
"SHAD","BRNG","BUMP","FLEN","CLAS","PSHW","ISTA","ISTB","ARRO","ITEM",
"ITMO","ITMI","ITMN","WANT","PBOM","RETI","VIEW"
};
// Doesn't work with g++, needs actionf_p1 (don't modify this comment)
@ -2566,18 +2566,44 @@ state_t states[NUMSTATES] =
{SPR_RPOP, FF_FULLBRIGHT|2, 5, {NULL}, 0, 0, S_RANDOMITEMPOP4}, // S_RANDOMITEMPOP3
{SPR_RPOP, FF_FULLBRIGHT|3, 5, {NULL}, 0, 0, S_NULL}, // S_RANDOMITEMPOP4
{SPR_DRIF, 0|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_DRIFTSPARK2}, // S_DRIFTSPARK1
{SPR_DRIF, 1|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_DRIFTSPARK3}, // S_DRIFTSPARK2
{SPR_DRIF, 2|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_DRIFTSPARK1}, // S_DRIFTSPARK3
{SPR_DRIF, 3|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_DRIFTSPARK5}, // S_DRIFTSPARK4
{SPR_DRIF, 4|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_DRIFTSPARK6}, // S_DRIFTSPARK5
{SPR_DRIF, 5|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_DRIFTSPARK4}, // S_DRIFTSPARK6
{SPR_DRIF, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_DRIFTSPARK_A2}, // S_DRIFTSPARK_A1
{SPR_DRIF, FF_FULLBRIGHT|FF_TRANS20|1, 1, {NULL}, 0, 0, S_DRIFTSPARK_A3}, // S_DRIFTSPARK_A2
{SPR_DRIF, FF_FULLBRIGHT|FF_TRANS50, 1, {NULL}, 0, 0, S_NULL}, // S_DRIFTSPARK_A3
{SPR_DRIF, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_DRIFTSPARK_A2}, // S_DRIFTSPARK_B1 (Loop back to A2)
{SPR_DRIF, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_DRIFTSPARK_C2}, // S_DRIFTSPARK_C1
{SPR_DRIF, FF_FULLBRIGHT|FF_TRANS20, 1, {NULL}, 0, 0, S_DRIFTSPARK_A3}, // S_DRIFTSPARK_C2 (Loop back to A3)
{SPR_DUST, 0, 3, {NULL}, 0, 0, S_DRIFTDUST2}, // S_DRIFTDUST1
{SPR_DUST, 1, 3, {NULL}, 0, 0, S_DRIFTDUST3}, // S_DRIFTDUST2
{SPR_DUST, FF_TRANS20|2, 3, {NULL}, 0, 0, S_DRIFTDUST4}, // S_DRIFTDUST3
{SPR_DUST, FF_TRANS20|3, 3, {NULL}, 0, 0, S_NULL}, // S_DRIFTDUST4
{SPR_FAST, FF_PAPERSPRITE|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_FASTLINE2}, // S_FASTLINE1
{SPR_FAST, FF_PAPERSPRITE|FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_FASTLINE3}, // S_FASTLINE2
{SPR_FAST, FF_PAPERSPRITE|FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_FASTLINE4}, // S_FASTLINE3
{SPR_FAST, FF_PAPERSPRITE|FF_FULLBRIGHT|3, 1, {NULL}, 0, 0, S_FASTLINE5}, // S_FASTLINE4
{SPR_FAST, FF_PAPERSPRITE|FF_FULLBRIGHT|4, 1, {NULL}, 0, 0, S_NULL}, // S_FASTLINE5
{SPR_DSHR, FF_PAPERSPRITE, 1, {NULL}, 0, 0, S_FASTDUST2}, // S_FASTDUST1
{SPR_DSHR, FF_PAPERSPRITE|1, 1, {NULL}, 0, 0, S_FASTDUST3}, // S_FASTDUST2
{SPR_DSHR, FF_PAPERSPRITE|2, 1, {NULL}, 0, 0, S_FASTDUST4}, // S_FASTDUST3
{SPR_DSHR, FF_PAPERSPRITE|3, 1, {NULL}, 0, 0, S_FASTDUST5}, // S_FASTDUST4
{SPR_DSHR, FF_PAPERSPRITE|4, 1, {NULL}, 0, 0, S_FASTDUST6}, // S_FASTDUST5
{SPR_DSHR, FF_PAPERSPRITE|5, 1, {NULL}, 0, 0, S_FASTDUST7}, // S_FASTDUST6
{SPR_DSHR, FF_PAPERSPRITE|6, 1, {NULL}, 0, 0, S_NULL}, // S_FASTDUST7
{SPR_BOST, FF_FULLBRIGHT|FF_ANIMATE, TICRATE, {NULL}, 6, 1, S_BOOSTSMOKESPAWNER}, // S_BOOSTFLAME
{SPR_NULL, 0, TICRATE/2, {NULL}, 0, 0, S_NULL}, // S_BOOSTSMOKESPAWNER
{SPR_BOSM, FF_TRANS50, 3, {NULL}, 0, 0, S_BOOSTSMOKE2}, // S_BOOSTSMOKE1
{SPR_BOSM, FF_TRANS50|1, 3, {NULL}, 0, 0, S_BOOSTSMOKE3}, // S_BOOSTSMOKE2
{SPR_BOSM, FF_TRANS50|2, 3, {NULL}, 0, 0, S_BOOSTSMOKE4}, // S_BOOSTSMOKE3
{SPR_BOSM, FF_TRANS50|3, 3, {NULL}, 0, 0, S_BOOSTSMOKE5}, // S_BOOSTSMOKE4
{SPR_BOSM, FF_TRANS50|4, 3, {NULL}, 0, 0, S_BOOSTSMOKE6}, // S_BOOSTSMOKE5
{SPR_BOSM, FF_TRANS50|5, 3, {NULL}, 0, 0, S_NULL}, // S_BOOSTSMOKE6
{SPR_NULL, 0, 10, {NULL}, 0, 0, S_KARTFIRE2}, // S_KARTFIRE1
{SPR_KFRE, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_KARTFIRE3}, // S_KARTFIRE2
{SPR_KFRE, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_KARTFIRE4}, // S_KARTFIRE3
@ -2684,6 +2710,8 @@ state_t states[NUMSTATES] =
{SPR_JAWZ, 5, 175, {NULL}, 0, 0, S_JAWZ_DEAD2}, // S_JAWZ_DEAD1
{SPR_NULL, 0, 1, {A_JawzExplode}, 0, 0, S_NULL}, // S_JAWZ_DEAD2
{SPR_RETI, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_PLAYERRETICULE
{SPR_SSMN, 0, 30, {NULL}, 0, 0, S_SSMINE2}, // S_SSMINE1
{SPR_SSMN, 3, 3, {NULL}, 0, 0, S_SSMINE3}, // S_SSMINE2
{SPR_SSMN, 2, 3, {NULL}, 0, 0, S_SSMINE4}, // S_SSMINE3
@ -2768,35 +2796,36 @@ state_t states[NUMSTATES] =
{SPR_LIGH, 2, 2, {NULL}, 0, 0, S_LIGHTNING4}, // S_LIGHTNING3
{SPR_LIGH, 3, 2, {NULL}, 0, 0, S_NULL}, // S_LIGHTNING4
{SPR_THNS, 0, 2, {NULL}, 0, 0, S_THUNDERSHIELD2}, // S_THUNDERSHIELD1
{SPR_THNS, 1, 2, {NULL}, 0, 0, S_THUNDERSHIELD3}, // S_THUNDERSHIELD2
{SPR_THNS, 2, 2, {NULL}, 0, 0, S_THUNDERSHIELD4}, // S_THUNDERSHIELD3
{SPR_THNS, 3, 2, {NULL}, 0, 0, S_THUNDERSHIELD5}, // S_THUNDERSHIELD4
{SPR_THNS, 4, 2, {NULL}, 0, 0, S_THUNDERSHIELD6}, // S_THUNDERSHIELD5
{SPR_THNS, 5, 2, {NULL}, 0, 0, S_THUNDERSHIELD7}, // S_THUNDERSHIELD6
{SPR_THNS, 6, 2, {NULL}, 0, 0, S_THUNDERSHIELD8}, // S_THUNDERSHIELD7
{SPR_THNS, 7, 2, {NULL}, 0, 0, S_THUNDERSHIELD9}, // S_THUNDERSHIELD8
{SPR_THNS, 8, 2, {NULL}, 0, 0, S_THUNDERSHIELD10}, // S_THUNDERSHIELD9
{SPR_THNS, 9, 2, {NULL}, 0, 0, S_THUNDERSHIELD11}, // S_THUNDERSHIELD10
{SPR_THNS, 10, 2, {NULL}, 0, 0, S_THUNDERSHIELD12}, // S_THUNDERSHIELD11
{SPR_THNS, 11, 2, {NULL}, 0, 0, S_THUNDERSHIELD13}, // S_THUNDERSHIELD12
{SPR_THNS, 8, 2, {NULL}, 0, 0, S_THUNDERSHIELD14}, // S_THUNDERSHIELD13
{SPR_THNS, 7, 2, {NULL}, 0, 0, S_THUNDERSHIELD15}, // S_THUNDERSHIELD14
{SPR_THNS, 6, 2, {NULL}, 0, 0, S_THUNDERSHIELD16}, // S_THUNDERSHIELD15
{SPR_THNS, 5, 2, {NULL}, 0, 0, S_THUNDERSHIELD17}, // S_THUNDERSHIELD16
{SPR_THNS, 4, 2, {NULL}, 0, 0, S_THUNDERSHIELD18}, // S_THUNDERSHIELD17
{SPR_THNS, 3, 2, {NULL}, 0, 0, S_THUNDERSHIELD19}, // S_THUNDERSHIELD18
{SPR_THNS, 2, 2, {NULL}, 0, 0, S_THUNDERSHIELD20}, // S_THUNDERSHIELD19
{SPR_THNS, 1, 2, {NULL}, 0, 0, S_THUNDERSHIELD21}, // S_THUNDERSHIELD20
{SPR_THNS, 0, 2, {NULL}, 0, 0, S_THUNDERSHIELD22}, // S_THUNDERSHIELD21
{SPR_THNS, 9, 2, {NULL}, 0, 0, S_THUNDERSHIELD23}, // S_THUNDERSHIELD22
{SPR_THNS, 10, 2, {NULL}, 0, 0, S_THUNDERSHIELD24}, // S_THUNDERSHIELD23
{SPR_THNS, 11, 2, {NULL}, 0, 0, S_THUNDERSHIELD1}, // S_THUNDERSHIELD24
{SPR_THNS, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_THUNDERSHIELD2}, // S_THUNDERSHIELD1
{SPR_THNS, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_THUNDERSHIELD3}, // S_THUNDERSHIELD2
{SPR_THNS, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_THUNDERSHIELD4}, // S_THUNDERSHIELD3
{SPR_THNS, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_THUNDERSHIELD5}, // S_THUNDERSHIELD4
{SPR_THNS, FF_FULLBRIGHT|4, 2, {NULL}, 0, 0, S_THUNDERSHIELD6}, // S_THUNDERSHIELD5
{SPR_THNS, FF_FULLBRIGHT|5, 2, {NULL}, 0, 0, S_THUNDERSHIELD7}, // S_THUNDERSHIELD6
{SPR_THNS, FF_FULLBRIGHT|6, 2, {NULL}, 0, 0, S_THUNDERSHIELD8}, // S_THUNDERSHIELD7
{SPR_THNS, FF_FULLBRIGHT|7, 2, {NULL}, 0, 0, S_THUNDERSHIELD9}, // S_THUNDERSHIELD8
{SPR_THNS, FF_FULLBRIGHT|8, 2, {NULL}, 0, 0, S_THUNDERSHIELD10}, // S_THUNDERSHIELD9
{SPR_THNS, FF_FULLBRIGHT|9, 2, {NULL}, 0, 0, S_THUNDERSHIELD11}, // S_THUNDERSHIELD10
{SPR_THNS, FF_FULLBRIGHT|10, 2, {NULL}, 0, 0, S_THUNDERSHIELD12}, // S_THUNDERSHIELD11
{SPR_THNS, FF_FULLBRIGHT|11, 2, {NULL}, 0, 0, S_THUNDERSHIELD13}, // S_THUNDERSHIELD12
{SPR_THNS, FF_FULLBRIGHT|8, 2, {NULL}, 0, 0, S_THUNDERSHIELD14}, // S_THUNDERSHIELD13
{SPR_THNS, FF_FULLBRIGHT|7, 2, {NULL}, 0, 0, S_THUNDERSHIELD15}, // S_THUNDERSHIELD14
{SPR_THNS, FF_FULLBRIGHT|6, 2, {NULL}, 0, 0, S_THUNDERSHIELD16}, // S_THUNDERSHIELD15
{SPR_THNS, FF_FULLBRIGHT|5, 2, {NULL}, 0, 0, S_THUNDERSHIELD17}, // S_THUNDERSHIELD16
{SPR_THNS, FF_FULLBRIGHT|4, 2, {NULL}, 0, 0, S_THUNDERSHIELD18}, // S_THUNDERSHIELD17
{SPR_THNS, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_THUNDERSHIELD19}, // S_THUNDERSHIELD18
{SPR_THNS, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_THUNDERSHIELD20}, // S_THUNDERSHIELD19
{SPR_THNS, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_THUNDERSHIELD21}, // S_THUNDERSHIELD20
{SPR_THNS, FF_FULLBRIGHT|0, 2, {NULL}, 0, 0, S_THUNDERSHIELD22}, // S_THUNDERSHIELD21
{SPR_THNS, FF_FULLBRIGHT|9, 2, {NULL}, 0, 0, S_THUNDERSHIELD23}, // S_THUNDERSHIELD22
{SPR_THNS, FF_FULLBRIGHT|10, 2, {NULL}, 0, 0, S_THUNDERSHIELD24}, // S_THUNDERSHIELD23
{SPR_THNS, FF_FULLBRIGHT|11, 2, {NULL}, 0, 0, S_THUNDERSHIELD1}, // S_THUNDERSHIELD24
{SPR_SINK, 0, 4, {A_SmokeTrailer}, MT_SINKTRAIL, 0, S_SINK}, // S_SINK
{SPR_SITR, 0, 1, {NULL}, 0, 0, S_SINKTRAIL2}, // S_SINKTRAIL1
{SPR_SITR, 1, 5, {NULL}, 0, 0, S_SINKTRAIL3}, // S_SINKTRAIL2
{SPR_SITR, 2, 3, {NULL}, 0, 0, S_NULL}, // S_SINKTRAIL3
{SPR_SINK, 0, 1, {A_SmokeTrailer}, MT_SINKTRAIL, 0, S_SINK}, // S_SINK
{SPR_SINK, 0|FF_TRANS80|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_SINK_SHIELD}, // S_SINK_SHIELD
{SPR_SITR, 0, 1, {NULL}, 0, 0, S_SINKTRAIL2}, // S_SINKTRAIL1
{SPR_SITR, 1, 5, {NULL}, 0, 0, S_SINKTRAIL3}, // S_SINKTRAIL2
{SPR_SITR, 2, 3, {NULL}, 0, 0, S_NULL}, // S_SINKTRAIL3
{SPR_KBLN, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_BATTLEBUMPER1}, // S_BATTLEBUMPER1
{SPR_KBLN, FF_FULLBRIGHT|1, -1, {NULL}, 0, 0, S_BATTLEBUMPER2}, // S_BATTLEBUMPER2
@ -2894,7 +2923,6 @@ state_t states[NUMSTATES] =
{SPR_BRNG, 10, 2, {NULL}, 0, 0, S_BIGRING12}, // S_BIGRING11
{SPR_BRNG, 11, 2, {NULL}, 0, 0, S_BIGRING01}, // S_BIGRING12
{SPR_SNES, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SNES_DONUTBUSH1
{SPR_SNES, 1, -1, {NULL}, 0, 0, S_NULL}, // S_SNES_DONUTBUSH2
{SPR_SNES, 2, -1, {NULL}, 0, 0, S_NULL}, // S_SNES_DONUTBUSH3
@ -2983,7 +3011,7 @@ state_t states[NUMSTATES] =
{SPR_ARRO, FF_FULLBRIGHT|1, -1, {NULL}, 0, 0, S_NULL}, // S_PLAYERARROW_BOX
{SPR_ITEM, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_PLAYERARROW_ITEM
{SPR_ITMN, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_PLAYERARROW_NUMBER
{SPR_ITMN, FF_FULLBRIGHT|10, 2, {NULL}, 0, 0, S_NULL}, // S_PLAYERARROW_X
{SPR_ITMN, FF_FULLBRIGHT|11, 2, {NULL}, 0, 0, S_NULL}, // S_PLAYERARROW_X
{SPR_WANT, FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_PLAYERARROW_WANTED2}, // S_PLAYERARROW_WANTED1
{SPR_WANT, FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_PLAYERARROW_WANTED3}, // S_PLAYERARROW_WANTED2
{SPR_WANT, FF_FULLBRIGHT|2, 3, {NULL}, 0, 0, S_PLAYERARROW_WANTED4}, // S_PLAYERARROW_WANTED3
@ -2991,7 +3019,6 @@ state_t states[NUMSTATES] =
{SPR_WANT, FF_FULLBRIGHT|4, 3, {NULL}, 0, 0, S_PLAYERARROW_WANTED6}, // S_PLAYERARROW_WANTED5
{SPR_WANT, FF_FULLBRIGHT|5, 1, {NULL}, 0, 0, S_PLAYERARROW_WANTED7}, // S_PLAYERARROW_WANTED6
{SPR_WANT, FF_FULLBRIGHT|6, 3, {NULL}, 0, 0, S_PLAYERARROW_WANTED1}, // S_PLAYERARROW_WANTED7
{SPR_PBOM, FF_ANIMATE, -1, {NULL}, 3, 3, S_NULL}, // S_PLAYERBOMB
{SPR_RNDM, FF_ANIMATE, -1, {NULL}, 23, 3, S_NULL}, // S_PLAYERITEM
@ -14389,6 +14416,114 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_FASTLINE
-1, // doomednum
S_FASTLINE1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
14*FRACUNIT, // radius
14*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_FASTDUST
-1, // doomednum
S_FASTDUST1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
14*FRACUNIT, // radius
14*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_BOOSTFLAME
-1, // doomednum
S_BOOSTFLAME, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
8*FRACUNIT, // height
1, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_BOOSTSMOKE
-1, // doomednum
S_BOOSTSMOKE1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
8*FRACUNIT, // height
1, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_SNEAKERTRAIL
-1, // doomednum
S_KARTFIRE1, // spawnstate
@ -14497,9 +14632,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_DRIFT
{ // MT_DRIFTSPARK
-1, // doomednum
S_DRIFTSPARK1, // spawnstate
S_DRIFTSPARK_B1,// spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
@ -14514,13 +14649,13 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
64*FRACUNIT, // radius
64*FRACUNIT, // height
14*FRACUNIT, // radius
14*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
@ -14794,6 +14929,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_PLAYERRETICULE
-1, // doomednum
S_PLAYERRETICULE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
16*FRACUNIT, // radius
56*FRACUNIT, // height
2, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_SSMINE
-1, // doomednum
S_SSMINE_AIR1, // spawnstate
@ -15172,6 +15334,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_SINK_SHIELD
-1, // doomednum
S_SINK_SHIELD, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
100, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_SINKTRAIL
-1, // doomednum
S_SINKTRAIL1, // spawnstate
@ -16215,8 +16404,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL, // xdeathstate
sfx_pop, // deathsound
6, // speed
3145728, // radius
3145728, // height
24*FRACUNIT, // radius
48*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage

View File

@ -582,6 +582,10 @@ typedef enum sprite
SPR_RNDM, // Random Item Box
SPR_RPOP, // Random Item Box Pop
SPR_FAST, // Speed boost trail
SPR_DSHR, // Speed boost dust release
SPR_BOST, // Sneaker booster flame
SPR_BOSM, // Sneaker booster smoke
SPR_KFRE, // Sneaker fire trail
SPR_KINV, // Invincibility sparkle trail
SPR_KINF, // Invincibility flash
@ -637,6 +641,7 @@ typedef enum sprite
SPR_WANT,
SPR_PBOM, // player bomb
SPR_RETI, // player reticule
SPR_VIEW, // First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw!
@ -3078,12 +3083,12 @@ typedef enum state
//}
// Drift Sparks
S_DRIFTSPARK1,
S_DRIFTSPARK2,
S_DRIFTSPARK3,
S_DRIFTSPARK4,
S_DRIFTSPARK5,
S_DRIFTSPARK6,
S_DRIFTSPARK_A1,
S_DRIFTSPARK_A2,
S_DRIFTSPARK_A3,
S_DRIFTSPARK_B1,
S_DRIFTSPARK_C1,
S_DRIFTSPARK_C2,
// Drift Smoke
S_DRIFTDUST1,
@ -3091,8 +3096,34 @@ typedef enum state
S_DRIFTDUST3,
S_DRIFTDUST4,
// Fast lines
S_FASTLINE1,
S_FASTLINE2,
S_FASTLINE3,
S_FASTLINE4,
S_FASTLINE5,
// Fast dust release
S_FASTDUST1,
S_FASTDUST2,
S_FASTDUST3,
S_FASTDUST4,
S_FASTDUST5,
S_FASTDUST6,
S_FASTDUST7,
// Magnet Burst
// Sneaker boost effect
S_BOOSTFLAME,
S_BOOSTSMOKESPAWNER,
S_BOOSTSMOKE1,
S_BOOSTSMOKE2,
S_BOOSTSMOKE3,
S_BOOSTSMOKE4,
S_BOOSTSMOKE5,
S_BOOSTSMOKE6,
// Sneaker Fire Trail
S_KARTFIRE1,
S_KARTFIRE2,
@ -3206,6 +3237,8 @@ typedef enum state
S_JAWZ_DEAD2,
//}
S_PLAYERRETICULE, // Player reticule
// Special Stage Mine
S_SSMINE1,
S_SSMINE2,
@ -3323,6 +3356,7 @@ typedef enum state
// The legend
S_SINK,
S_SINK_SHIELD,
S_SINKTRAIL1,
S_SINKTRAIL2,
S_SINKTRAIL3,
@ -4067,11 +4101,15 @@ typedef enum mobj_type
MT_RANDOMITEM,
MT_RANDOMITEMPOP,
MT_FASTLINE,
MT_FASTDUST,
MT_BOOSTFLAME,
MT_BOOSTSMOKE,
MT_SNEAKERTRAIL,
MT_SPARKLETRAIL,
MT_INVULNFLASH,
MT_WIPEOUTTRAIL,
MT_DRIFT,
MT_DRIFTSPARK,
MT_DRIFTDUST,
MT_FAKESHIELD,
@ -4087,6 +4125,8 @@ typedef enum mobj_type
MT_JAWZ_DUD,
MT_JAWZ_SHIELD,
MT_PLAYERRETICULE, // Jawz reticule
MT_SSMINE, // Mine stuff
MT_SSMINE_SHIELD,
MT_MINEEXPLOSION,
@ -4106,6 +4146,7 @@ typedef enum mobj_type
MT_THUNDERSHIELD, // Thunder Shield stuff
MT_SINK, // Kitchen Sink Stuff
MT_SINK_SHIELD,
MT_SINKTRAIL,
MT_BATTLEBUMPER, // Battle Mode bumpers

File diff suppressed because it is too large Load Diff

View File

@ -42,6 +42,7 @@ void K_KillBananaChain(mobj_t *banana, mobj_t *inflictor, mobj_t *source);
void K_CleanHnextList(mobj_t *work);
void K_UpdateHnextList(player_t *player);
void K_RepairOrbitChain(mobj_t *orbit);
player_t *K_FindJawzTarget(mobj_t *actor, player_t *source);
boolean K_CheckPlayersRespawnColliding(INT32 playernum, fixed_t x, fixed_t y);
INT16 K_GetKartTurnValue(player_t *player, INT16 turnvalue);
fixed_t K_GetKartDriftSparkValue(player_t *player);
@ -56,6 +57,7 @@ void K_CalculateBattleWanted(void);
void K_CheckBumpers(void);
void K_CheckSpectateStatus(void);
const char *K_GetItemPatch(UINT8 item, boolean small);
INT32 K_calcSplitFlags(INT32 snapflags);
void K_LoadKartHUDGraphics(void);
fixed_t K_FindCheckX(fixed_t px, fixed_t py, angle_t ang, fixed_t mx, fixed_t my);

View File

@ -54,6 +54,7 @@
#include "st_stuff.h"
#include "i_sound.h"
#include "k_kart.h" // SRB2kart
#include "d_player.h" // KITEM_ constants
// Condition Sets
#include "m_cond.h"
@ -223,6 +224,7 @@ menu_t SR_MainDef, SR_UnlockChecklistDef;
// Misc. Main Menu
static void M_SinglePlayerMenu(INT32 choice);
static void M_Options(INT32 choice);
static void M_Manual(INT32 choice);
static void M_SelectableClearMenus(INT32 choice);
static void M_Retry(INT32 choice);
static void M_EndGame(INT32 choice);
@ -340,7 +342,7 @@ static void M_DrawControl(void);
static void M_DrawVideoMenu(void);
static void M_DrawHUDOptions(void);
static void M_DrawVideoMode(void);
//static void M_DrawMonitorToggles(void);
static void M_DrawMonitorToggles(void);
#ifdef HWRENDER
static void M_OGL_DrawFogMenu(void);
static void M_OGL_DrawColorMenu(void);
@ -371,6 +373,7 @@ static void M_HandleSetupMultiPlayer(INT32 choice);
static void M_HandleFogColor(INT32 choice);
#endif
static void M_HandleVideoMode(INT32 choice);
static void M_HandleMonitorToggles(INT32 choice);
// Consvar onchange functions
static void Nextmap_OnChange(void);
@ -623,11 +626,19 @@ static menuitem_t MISC_ChangeLevelMenu[] =
static menuitem_t MISC_HelpMenu[] =
{
{IT_KEYHANDLER | IT_NOTHING, NULL, "HELPN01", M_HandleImageDef, 0},
{IT_KEYHANDLER | IT_NOTHING, NULL, "HELPN02", M_HandleImageDef, 0},
{IT_KEYHANDLER | IT_NOTHING, NULL, "HELPN03", M_HandleImageDef, 0},
{IT_KEYHANDLER | IT_NOTHING, NULL, "HELPM01", M_HandleImageDef, 0},
{IT_KEYHANDLER | IT_NOTHING, NULL, "HELPM02", M_HandleImageDef, 0},
{IT_KEYHANDLER | IT_NOTHING, NULL, "MANUAL00", M_HandleImageDef, 0},
{IT_KEYHANDLER | IT_NOTHING, NULL, "MANUAL01", M_HandleImageDef, 1},
{IT_KEYHANDLER | IT_NOTHING, NULL, "MANUAL02", M_HandleImageDef, 1},
{IT_KEYHANDLER | IT_NOTHING, NULL, "MANUAL03", M_HandleImageDef, 1},
{IT_KEYHANDLER | IT_NOTHING, NULL, "MANUAL04", M_HandleImageDef, 1},
{IT_KEYHANDLER | IT_NOTHING, NULL, "MANUAL05", M_HandleImageDef, 1},
{IT_KEYHANDLER | IT_NOTHING, NULL, "MANUAL06", M_HandleImageDef, 1},
{IT_KEYHANDLER | IT_NOTHING, NULL, "MANUAL07", M_HandleImageDef, 1},
{IT_KEYHANDLER | IT_NOTHING, NULL, "MANUAL08", M_HandleImageDef, 1},
{IT_KEYHANDLER | IT_NOTHING, NULL, "MANUAL09", M_HandleImageDef, 1},
{IT_KEYHANDLER | IT_NOTHING, NULL, "MANUAL10", M_HandleImageDef, 1},
{IT_KEYHANDLER | IT_NOTHING, NULL, "MANUAL11", M_HandleImageDef, 1},
{IT_KEYHANDLER | IT_NOTHING, NULL, "MANUAL12", M_HandleImageDef, 0},
};
// --------------------------------
@ -1055,8 +1066,9 @@ static menuitem_t OP_MainMenu[] =
{IT_SUBMENU|IT_STRING, NULL, "Gameplay Options...", &OP_GameOptionsDef, 90},
{IT_SUBMENU|IT_STRING, NULL, "Server Options...", &OP_ServerOptionsDef, 100},
{IT_CALL|IT_STRING, NULL, "Play Credits", M_Credits, 120},
{IT_SUBMENU|IT_STRING, NULL, "Erase Data...", &OP_EraseDataDef, 130},
{IT_CALL|IT_STRING, NULL, "Tricks & Secrets (F1)", M_Manual, 120},
{IT_CALL|IT_STRING, NULL, "Play Credits", M_Credits, 130},
{IT_SUBMENU|IT_STRING, NULL, "Erase Data...", &OP_EraseDataDef, 140},
};
static menuitem_t OP_ControlsMenu[] =
@ -1090,12 +1102,13 @@ static menuitem_t OP_MoveControlsMenu[] =
{IT_CONTROL, NULL, "Talk key", M_ChangeControl, gc_talkkey },
//{IT_CONTROL, NULL, "Team-Talk key", M_ChangeControl, gc_teamkey },
{IT_CONTROL, NULL, "Rankings/Scores", M_ChangeControl, gc_scores },
{IT_CONTROL, NULL, "Open/Close Menu (ESC)", M_ChangeControl, gc_systemmenu},
{IT_CONTROL, NULL, "Pause", M_ChangeControl, gc_pause },
{IT_CONTROL, NULL, "Console", M_ChangeControl, gc_console },
{IT_SUBMENU | IT_STRING, NULL, "Gamepad Options...", &OP_Joystick1Def, 112},
{IT_SUBMENU | IT_STRING, NULL, "Spectator Controls...", &OP_SpectateControlsDef, 120},
{IT_SUBMENU | IT_STRING, NULL, "Custom Lua Actions...", &OP_CustomControlsDef, 128},
{IT_SUBMENU | IT_STRING, NULL, "Gamepad Options...", &OP_Joystick1Def, 120},
{IT_SUBMENU | IT_STRING, NULL, "Spectator Controls...", &OP_SpectateControlsDef, 128},
{IT_SUBMENU | IT_STRING, NULL, "Custom Lua Actions...", &OP_CustomControlsDef, 136},
};
static menuitem_t OP_SpectateControlsMenu[] =
@ -1518,29 +1531,38 @@ static menuitem_t OP_ServerOptionsMenu[] =
{IT_STRING | IT_CVAR, NULL, "Karma Comeback", &cv_kartcomeback, 66},
};*/
#define ITEMTOGGLEBOTTOMRIGHT
static menuitem_t OP_MonitorToggleMenu[] =
{
// Printing handled by drawing function
// Mostly handled by the drawing function.
// Instead of using this for dumb monitors, lets use the new item bools we have :V
{IT_STRING | IT_CVAR, NULL, "Sneakers", &cv_sneaker, 10},
{IT_STRING | IT_CVAR, NULL, "Sneakers x3", &cv_triplesneaker, 18},
{IT_STRING | IT_CVAR, NULL, "Rocket Sneakers", &cv_rocketsneaker, 26},
{IT_STRING | IT_CVAR, NULL, "Invinciblity", &cv_invincibility, 34},
{IT_STRING | IT_CVAR, NULL, "Bananas", &cv_banana, 42},
{IT_STRING | IT_CVAR, NULL, "Bananas x3", &cv_triplebanana, 50},
{IT_STRING | IT_CVAR, NULL, "Eggman Monitors", &cv_eggmanmonitor, 58},
{IT_STRING | IT_CVAR, NULL, "Orbinauts", &cv_orbinaut, 66},
{IT_STRING | IT_CVAR, NULL, "Orbinauts x3", &cv_tripleorbinaut, 74},
{IT_STRING | IT_CVAR, NULL, "Jawz", &cv_jawz, 82},
{IT_STRING | IT_CVAR, NULL, "Jawz x2", &cv_dualjawz, 90},
{IT_STRING | IT_CVAR, NULL, "Mines", &cv_mine, 98},
{IT_STRING | IT_CVAR, NULL, "Ballhogs", &cv_ballhog, 106},
{IT_STRING | IT_CVAR, NULL, "Self-Propelled Bombs",&cv_selfpropelledbomb,114},
{IT_STRING | IT_CVAR, NULL, "Grow", &cv_grow, 122},
{IT_STRING | IT_CVAR, NULL, "Shrink", &cv_shrink, 130},
{IT_STRING | IT_CVAR, NULL, "Thunder Shields", &cv_thundershield, 138},
{IT_STRING | IT_CVAR, NULL, "Hyudoros", &cv_hyudoro, 146},
{IT_STRING | IT_CVAR, NULL, "Pogo Springs", &cv_pogospring, 154},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Sneakers", M_HandleMonitorToggles, KITEM_SNEAKER},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Sneakers x3", M_HandleMonitorToggles, KRITEM_TRIPLESNEAKER},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Rocket Sneakers", M_HandleMonitorToggles, KITEM_ROCKETSNEAKER},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Toggle All", M_HandleMonitorToggles, 0},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Bananas", M_HandleMonitorToggles, KITEM_BANANA},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Bananas x3", M_HandleMonitorToggles, KRITEM_TRIPLEBANANA},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Bananas x10", M_HandleMonitorToggles, KRITEM_TENFOLDBANANA},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Eggman Monitors", M_HandleMonitorToggles, KITEM_EGGMAN},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Orbinauts", M_HandleMonitorToggles, KITEM_ORBINAUT},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Orbinauts x3", M_HandleMonitorToggles, KRITEM_TRIPLEORBINAUT},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Orbinauts x4", M_HandleMonitorToggles, KRITEM_QUADORBINAUT},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Mines", M_HandleMonitorToggles, KITEM_MINE},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Jawz", M_HandleMonitorToggles, KITEM_JAWZ},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Jawz x2", M_HandleMonitorToggles, KRITEM_DUALJAWZ},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Ballhogs", M_HandleMonitorToggles, KITEM_BALLHOG},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Self-Propelled Bombs", M_HandleMonitorToggles, KITEM_SPB},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Invinciblity", M_HandleMonitorToggles, KITEM_INVINCIBILITY},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Grow", M_HandleMonitorToggles, KITEM_GROW},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Shrink", M_HandleMonitorToggles, KITEM_SHRINK},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Thunder Shields", M_HandleMonitorToggles, KITEM_THUNDERSHIELD},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Hyudoros", M_HandleMonitorToggles, KITEM_HYUDORO},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Pogo Springs", M_HandleMonitorToggles, KITEM_POGOSPRING},
{IT_KEYHANDLER | IT_NOTHING, NULL, "Kitchen Sinks", M_HandleMonitorToggles, KITEM_KITCHENSINK},
#ifdef ITEMTOGGLEBOTTOMRIGHT
{IT_KEYHANDLER | IT_NOTHING, NULL, "---", M_HandleMonitorToggles, 255},
#endif
};
// ==========================================================================
@ -1962,18 +1984,17 @@ menu_t OP_ServerOptionsDef = DEFAULTMENUSTYLE("M_SERVER", OP_ServerOptionsMenu,
//menu_t OP_NetgameOptionsDef = DEFAULTMENUSTYLE("M_SERVER", OP_NetgameOptionsMenu, &OP_ServerOptionsDef, 30, 30);
//menu_t OP_GametypeOptionsDef = DEFAULTMENUSTYLE("M_SERVER", OP_GametypeOptionsMenu, &OP_ServerOptionsDef, 30, 30);
menu_t OP_MonitorToggleDef = DEFAULTMENUSTYLE("M_GAME", OP_MonitorToggleMenu, &OP_GameOptionsDef, 30, 30);
/*menu_t OP_MonitorToggleDef =
menu_t OP_MonitorToggleDef =
{
"M_SERVER",
"M_GAME",
sizeof (OP_MonitorToggleMenu)/sizeof (menuitem_t),
&OP_ServerOptionsDef,
&OP_GameOptionsDef,
OP_MonitorToggleMenu,
M_DrawMonitorToggles,
30, 30,
47, 30,
0,
NULL
};*/
};
#ifdef HWRENDER
menu_t OP_OpenGLOptionsDef = DEFAULTMENUSTYLE("M_VIDEO", OP_OpenGLOptionsMenu, &OP_VideoOptionsDef, 30, 30);
@ -2463,18 +2484,21 @@ boolean M_Responder(event_t *ev)
if (ch == -1)
return false;
else if (ch == gamecontrol[gc_systemmenu][0]) // allow remappable ESC key
ch = KEY_ESCAPE;
// F-Keys
if (!menuactive)
{
noFurtherInput = true;
switch (ch)
{
case KEY_F1: // Help key
if (modeattacking)
return true;
M_StartControlPanel();
currentMenu = &MISC_HelpDef;
M_Manual(INT32_MAX);
itemOn = 0;
return true;
@ -2729,10 +2753,9 @@ boolean M_Responder(event_t *ev)
}
// Why _does_ backspace go back anyway?
// Sal: Because it supports gamepads better. And still makes sense for keyboard.
currentMenu->lastOn = itemOn;
if (currentMenu->prevMenu)
M_SetupNextMenu(currentMenu->prevMenu);
//currentMenu->lastOn = itemOn;
//if (currentMenu->prevMenu)
// M_SetupNextMenu(currentMenu->prevMenu);
return false;
default:
@ -4166,6 +4189,9 @@ static void M_StopMessage(INT32 choice)
// You can even put multiple images in one menu!
static void M_DrawImageDef(void)
{
// this is probably what the V_DrawFixedPatch screen-fill bullshit was for, right
//V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31); -- never mind, screen fade
// Grr. Need to autodetect for pic_ts.
pic_t *pictest = (pic_t *)W_CachePatchName(currentMenu->menuitems[itemOn].text,PU_CACHE);
if (!pictest->zero)
@ -4179,41 +4205,59 @@ static void M_DrawImageDef(void)
V_DrawSmallScaledPatch(0,0,0,patch);
}
if (currentMenu->numitems > 1)
V_DrawString(0,192,V_TRANSLUCENT, va("PAGE %d of %hd", itemOn+1, currentMenu->numitems));
if (currentMenu->menuitems[itemOn].alphaKey)
{
V_DrawString(2,BASEVIDHEIGHT-10, V_YELLOWMAP, va("%d", (itemOn<<1)-1)); // intentionally not highlightflags, unlike below
V_DrawRightAlignedString(BASEVIDWIDTH-2,BASEVIDHEIGHT-10, V_YELLOWMAP, va("%d", itemOn<<1)); // ditto
}
else
{
INT32 x = ((itemOn ? 3 : 1)*BASEVIDWIDTH)>>2, y = (BASEVIDHEIGHT>>1) - 4;
V_DrawCenteredString(x, y-10, highlightflags, "USE ARROW KEYS");
V_DrawCharacter(x - 10 - (skullAnimCounter/5), y,
'\x1C' | highlightflags, false); // left arrow
V_DrawCharacter(x + 2 + (skullAnimCounter/5), y,
'\x1D' | highlightflags, false); // right arrow
V_DrawCenteredString(x, y+10, highlightflags, "TO LEAF THROUGH");
}
}
// Handles the ImageDefs. Just a specialized function that
// uses left and right movement.
static void M_HandleImageDef(INT32 choice)
{
boolean exitmenu = false;
switch (choice)
{
case KEY_RIGHTARROW:
if (currentMenu->numitems == 1)
break;
S_StartSound(NULL, sfx_menu1);
if (itemOn >= (INT16)(currentMenu->numitems-1))
itemOn = 0;
else itemOn++;
break;
S_StartSound(NULL, sfx_menu1);
itemOn++;
break;
case KEY_LEFTARROW:
if (currentMenu->numitems == 1)
if (!itemOn)
break;
S_StartSound(NULL, sfx_menu1);
if (!itemOn)
itemOn = currentMenu->numitems - 1;
else itemOn--;
itemOn--;
break;
case KEY_ESCAPE:
case KEY_ENTER:
M_ClearMenus(true);
exitmenu = true;
break;
}
if (exitmenu)
{
if (currentMenu->prevMenu)
M_SetupNextMenu(currentMenu->prevMenu);
else
M_ClearMenus(true);
}
}
// ======================
@ -4322,8 +4366,8 @@ static void M_Options(INT32 choice)
OP_MainMenu[5].status = OP_MainMenu[6].status = (Playing() && !(server || IsPlayerAdmin(consoleplayer))) ? (IT_GRAYEDOUT) : (IT_STRING|IT_SUBMENU);
// if the player is playing _at all_, disable the erase data & credits options
OP_MainMenu[7].status = (Playing()) ? (IT_GRAYEDOUT) : (IT_STRING|IT_CALL);
OP_MainMenu[8].status = (Playing()) ? (IT_GRAYEDOUT) : (IT_STRING|IT_SUBMENU);
OP_MainMenu[8].status = (Playing()) ? (IT_GRAYEDOUT) : (IT_STRING|IT_CALL);
OP_MainMenu[9].status = (Playing()) ? (IT_GRAYEDOUT) : (IT_STRING|IT_SUBMENU);
OP_GameOptionsMenu[3].status =
(M_SecretUnlocked(SECRET_ENCORE)) ? (IT_CVAR|IT_STRING) : IT_SECRET; // cv_kartencore
@ -4332,6 +4376,14 @@ static void M_Options(INT32 choice)
M_SetupNextMenu(&OP_MainDef);
}
static void M_Manual(INT32 choice)
{
(void)choice;
MISC_HelpDef.prevMenu = (choice == INT32_MAX ? NULL : currentMenu);
M_SetupNextMenu(&MISC_HelpDef);
}
static void M_RetryResponse(INT32 ch)
{
if (ch != 'y' && ch != KEY_ENTER)
@ -5520,7 +5572,8 @@ static void M_DrawStatsMaps(int location)
boolean dotopname = true, dobottomarrow = (location < statsMax);
if (location)
V_DrawCharacter(10, y-(skullAnimCounter/5), '\x1A' | highlightflags, false);
V_DrawCharacter(10, y-(skullAnimCounter/5),
'\x1A' | highlightflags, false); // up arrow
while (statsMapList[++i] != -1)
{
@ -5602,7 +5655,8 @@ static void M_DrawStatsMaps(int location)
}
bottomarrow:
if (dobottomarrow)
V_DrawCharacter(10, y-8 + (skullAnimCounter/5), '\x1B' | highlightflags, false);
V_DrawCharacter(10, y-8 + (skullAnimCounter/5),
'\x1B' | highlightflags, false); // up arrow
}
static void M_DrawLevelStats(void)
@ -7190,6 +7244,8 @@ static void M_DrawSetupMultiPlayerMenu(void)
spritedef_t *sprdef;
spriteframe_t *sprframe;
patch_t *statbg = W_CachePatchName("K_STATBG", PU_CACHE);
patch_t *statlr = W_CachePatchName("K_STATLR", PU_CACHE);
patch_t *statud = W_CachePatchName("K_STATUD", PU_CACHE);
patch_t *statdot = W_CachePatchName("K_SDOT0", PU_CACHE);
patch_t *patch;
UINT8 frame;
@ -7197,10 +7253,14 @@ static void M_DrawSetupMultiPlayerMenu(void)
UINT8 weight;
UINT8 i;
const UINT8 *flashcol = V_GetStringColormap(highlightflags);
INT32 statx, staty;
mx = MP_PlayerSetupDef.x;
my = MP_PlayerSetupDef.y;
statx = (BASEVIDWIDTH - mx - 118);
staty = (my+62);
// use generic drawer for cursor, items and title
M_DrawGenericMenu();
@ -7238,7 +7298,16 @@ static void M_DrawSetupMultiPlayerMenu(void)
}
// SRB2Kart: draw the stat backer
V_DrawFixedPatch((BASEVIDWIDTH - mx - 117)<<FRACBITS, (my+62)<<FRACBITS, FRACUNIT, 0, statbg, flashcol);
// labels
V_DrawThinString(statx+16, staty, V_6WIDTHSPACE|highlightflags, "Acceleration");
V_DrawThinString(statx+91, staty, V_6WIDTHSPACE|highlightflags, "Max Speed");
V_DrawThinString(statx, staty+12, V_6WIDTHSPACE|highlightflags, "Handling");
V_DrawThinString(statx+7, staty+77, V_6WIDTHSPACE|highlightflags, "Weight");
// label arrows
V_DrawFixedPatch((statx+64)<<FRACBITS, staty<<FRACBITS, FRACUNIT, 0, statlr, flashcol);
V_DrawFixedPatch((statx+24)<<FRACBITS, (staty+22)<<FRACBITS, FRACUNIT, 0, statud, flashcol);
// bg
V_DrawFixedPatch((statx+34)<<FRACBITS, (staty+10)<<FRACBITS, FRACUNIT, 0, statbg, 0);
for (i = 0; i < numskins; i++) // draw the stat dots
{
@ -8489,41 +8558,285 @@ static void M_HandleVideoMode(INT32 ch)
// ===============
// Monitor Toggles
// ===============
/*static void M_DrawMonitorToggles(void)
static consvar_t *kartitemcvs[NUMKARTRESULTS-1] = {
&cv_sneaker,
&cv_rocketsneaker,
&cv_invincibility,
&cv_banana,
&cv_eggmanmonitor,
&cv_orbinaut,
&cv_jawz,
&cv_mine,
&cv_ballhog,
&cv_selfpropelledbomb,
&cv_grow,
&cv_shrink,
&cv_thundershield,
&cv_hyudoro,
&cv_pogospring,
&cv_kitchensink,
&cv_triplesneaker,
&cv_triplebanana,
&cv_decabanana,
&cv_tripleorbinaut,
&cv_quadorbinaut,
&cv_dualjawz
};
static void M_DrawMonitorToggles(void)
{
INT32 i, y;
INT32 sum = 0;
const INT32 edges = 4;
const INT32 height = 4;
const INT32 spacing = 35;
const INT32 column = itemOn/height;
//const INT32 row = itemOn%height;
INT32 leftdraw, rightdraw, totaldraw;
INT32 x = currentMenu->x, y = currentMenu->y+(spacing/4);
INT32 onx = 0, ony = 0;
consvar_t *cv;
boolean cheating = false;
INT32 i, translucent, drawnum;
M_DrawGenericMenu();
M_DrawMenuTitle();
// Assumes all are cvar type.
for (i = 0; i < currentMenu->numitems; ++i)
// Find the available space around column
leftdraw = rightdraw = column;
totaldraw = 0;
for (i = 0; (totaldraw < edges*2 && i < edges*4); i++)
{
cv = (consvar_t *)currentMenu->menuitems[i].itemaction;
sum += cv->value;
if (!CV_IsSetToDefault(cv))
cheating = true;
if (rightdraw+1 < (currentMenu->numitems/height)+1)
{
rightdraw++;
totaldraw++;
}
if (leftdraw-1 >= 0)
{
leftdraw--;
totaldraw++;
}
}
for (i = 0; i < currentMenu->numitems; ++i)
for (i = leftdraw; i <= rightdraw; i++)
{
cv = (consvar_t *)currentMenu->menuitems[i].itemaction;
y = currentMenu->y + currentMenu->menuitems[i].alphaKey;
INT32 j;
M_DrawSlider(currentMenu->x + 20, y, cv, (i == itemOn));
for (j = 0; j < height; j++)
{
const INT32 thisitem = (i*height)+j;
INT32 drawnum = 0;
if (!cv->value)
V_DrawRightAlignedString(312, y, V_OLDSPACING|((i == itemOn) ? highlightflags : 0), "None");
if (thisitem >= currentMenu->numitems)
continue;
if (thisitem == itemOn)
{
onx = x;
ony = y;
y += spacing;
continue;
}
#ifdef ITEMTOGGLEBOTTOMRIGHT
if (currentMenu->menuitems[thisitem].alphaKey == 255)
{
V_DrawScaledPatch(x, y, V_TRANSLUCENT, W_CachePatchName("K_ISBG", PU_CACHE));
continue;
}
#endif
if (currentMenu->menuitems[thisitem].alphaKey == 0)
{
V_DrawScaledPatch(x, y, 0, W_CachePatchName("K_ISBG", PU_CACHE));
V_DrawScaledPatch(x, y, 0, W_CachePatchName("K_ISTOGL", PU_CACHE));
continue;
}
cv = kartitemcvs[currentMenu->menuitems[thisitem].alphaKey-1];
translucent = (cv->value ? 0 : V_TRANSLUCENT);
switch (currentMenu->menuitems[thisitem].alphaKey)
{
case KRITEM_DUALJAWZ:
drawnum = 2;
break;
case KRITEM_TRIPLESNEAKER:
case KRITEM_TRIPLEBANANA:
case KRITEM_TRIPLEORBINAUT:
drawnum = 3;
break;
case KRITEM_QUADORBINAUT:
drawnum = 4;
break;
case KRITEM_TENFOLDBANANA:
drawnum = 10;
break;
default:
drawnum = 0;
break;
}
if (cv->value)
V_DrawScaledPatch(x, y, 0, W_CachePatchName("K_ISBG", PU_CACHE));
else
V_DrawScaledPatch(x, y, 0, W_CachePatchName("K_ISBGD", PU_CACHE));
if (drawnum != 0)
{
V_DrawScaledPatch(x, y, 0, W_CachePatchName("K_ISMUL", PU_CACHE));
V_DrawScaledPatch(x, y, translucent, W_CachePatchName(K_GetItemPatch(currentMenu->menuitems[thisitem].alphaKey, true), PU_CACHE));
V_DrawString(x+24, y+31, V_ALLOWLOWERCASE|translucent, va("x%d", drawnum));
}
else
V_DrawScaledPatch(x, y, translucent, W_CachePatchName(K_GetItemPatch(currentMenu->menuitems[thisitem].alphaKey, true), PU_CACHE));
y += spacing;
}
x += spacing;
y = currentMenu->y+(spacing/4);
}
{
#ifdef ITEMTOGGLEBOTTOMRIGHT
if (currentMenu->menuitems[itemOn].alphaKey == 255)
V_DrawScaledPatch(onx-1, ony-2, V_TRANSLUCENT, W_CachePatchName("K_ITBG", PU_CACHE));
else
V_DrawRightAlignedString(312, y, V_OLDSPACING|((i == itemOn) ? highlightflags : 0), va("%3d%%", (cv->value*100)/sum));
#endif
if (currentMenu->menuitems[itemOn].alphaKey == 0)
{
V_DrawScaledPatch(onx-1, ony-2, 0, W_CachePatchName("K_ITBG", PU_CACHE));
V_DrawScaledPatch(onx-1, ony-2, 0, W_CachePatchName("K_ITTOGL", PU_CACHE));
}
else
{
cv = kartitemcvs[currentMenu->menuitems[itemOn].alphaKey-1];
translucent = (cv->value ? 0 : V_TRANSLUCENT);
switch (currentMenu->menuitems[itemOn].alphaKey)
{
case KRITEM_DUALJAWZ:
drawnum = 2;
break;
case KRITEM_TRIPLESNEAKER:
case KRITEM_TRIPLEBANANA:
drawnum = 3;
break;
case KRITEM_TENFOLDBANANA:
drawnum = 10;
break;
default:
drawnum = 0;
break;
}
if (cv->value)
V_DrawScaledPatch(onx-1, ony-2, 0, W_CachePatchName("K_ITBG", PU_CACHE));
else
V_DrawScaledPatch(onx-1, ony-2, 0, W_CachePatchName("K_ITBGD", PU_CACHE));
if (drawnum != 0)
{
V_DrawScaledPatch(onx-1, ony-2, 0, W_CachePatchName("K_ITMUL", PU_CACHE));
V_DrawScaledPatch(onx-1, ony-2, translucent, W_CachePatchName(K_GetItemPatch(currentMenu->menuitems[itemOn].alphaKey, false), PU_CACHE));
V_DrawScaledPatch(onx+27, ony+39, translucent, W_CachePatchName("K_ITX", PU_CACHE));
V_DrawKartString(onx+37, ony+34, translucent, va("%d", drawnum));
}
else
V_DrawScaledPatch(onx-1, ony-2, translucent, W_CachePatchName(K_GetItemPatch(currentMenu->menuitems[itemOn].alphaKey, false), PU_CACHE));
}
}
if (cheating)
V_DrawCenteredString(BASEVIDWIDTH/2, currentMenu->y, warningflags, "* MODIFIED, CHEATS ENABLED *");
}*/
V_DrawCenteredString(BASEVIDWIDTH/2, currentMenu->y, highlightflags, va("* %s *", currentMenu->menuitems[itemOn].text));
}
static void M_HandleMonitorToggles(INT32 choice)
{
const INT32 width = 6, height = 4;
INT32 column = itemOn/height, row = itemOn%height;
INT16 next;
UINT8 i;
boolean exitmenu = false;
switch (choice)
{
case KEY_RIGHTARROW:
S_StartSound(NULL, sfx_menu1);
column++;
if (((column*height)+row) >= currentMenu->numitems)
column = 0;
next = min(((column*height)+row), currentMenu->numitems-1);
itemOn = next;
break;
case KEY_LEFTARROW:
S_StartSound(NULL, sfx_menu1);
column--;
if (column < 0)
column = width-1;
if (((column*height)+row) >= currentMenu->numitems)
column--;
next = max(((column*height)+row), 0);
if (next >= currentMenu->numitems)
next = currentMenu->numitems-1;
itemOn = next;
break;
case KEY_DOWNARROW:
S_StartSound(NULL, sfx_menu1);
row = (row+1) % height;
if (((column*height)+row) >= currentMenu->numitems)
row = 0;
next = min(((column*height)+row), currentMenu->numitems-1);
itemOn = next;
break;
case KEY_UPARROW:
S_StartSound(NULL, sfx_menu1);
row = (row-1) % height;
if (row < 0)
row = height-1;
if (((column*height)+row) >= currentMenu->numitems)
row--;
next = max(((column*height)+row), 0);
if (next >= currentMenu->numitems)
next = currentMenu->numitems-1;
itemOn = next;
break;
case KEY_ENTER:
#ifdef ITEMTOGGLEBOTTOMRIGHT
if (currentMenu->menuitems[itemOn].alphaKey == 255)
S_StartSound(NULL, sfx_lose);
else
#endif
if (currentMenu->menuitems[itemOn].alphaKey == 0)
{
INT32 v = cv_sneaker.value;
S_StartSound(NULL, sfx_s1b4);
for (i = 0; i < NUMKARTRESULTS-1; i++)
{
if (kartitemcvs[i]->value == v)
CV_AddValue(kartitemcvs[i], 1);
}
}
else
{
S_StartSound(NULL, sfx_s1ba);
CV_AddValue(kartitemcvs[currentMenu->menuitems[itemOn].alphaKey-1], 1);
}
break;
case KEY_ESCAPE:
exitmenu = true;
break;
}
if (exitmenu)
{
if (currentMenu->prevMenu)
M_SetupNextMenu(currentMenu->prevMenu);
else
M_ClearMenus(true);
}
}
// =========
// Quit Game
@ -8640,7 +8953,6 @@ static void M_HandleFogColor(INT32 choice)
break;
case KEY_ESCAPE:
S_StartSound(NULL, sfx_menu1);
exitmenu = true;
break;

View File

@ -8164,9 +8164,6 @@ void A_ItemPop(mobj_t *actor)
void A_JawzChase(mobj_t *actor)
{
INT32 c = 0;
INT32 stop;
player_t *player;
#ifdef HAVE_BLUA
if (LUA_CallAction("A_JawzChase", actor))
@ -8175,95 +8172,33 @@ void A_JawzChase(mobj_t *actor)
if (actor->tracer)
{
if (!actor->tracer->health)
if (actor->tracer->health)
{
P_SetTarget(&actor->tracer, NULL);
}
mobj_t *ret;
ret = P_SpawnMobj(actor->tracer->x, actor->tracer->y, actor->tracer->z, MT_PLAYERRETICULE);
P_SetTarget(&ret->target, actor->tracer);
ret->frame |= ((leveltime % 10) / 2) + 5;
ret->color = actor->cvmem;
if (actor->tracer && (actor->tracer->health))
{
P_Thrust(actor, R_PointToAngle2(actor->x, actor->y, actor->tracer->x, actor->tracer->y), actor->info->speed);
return;
}
else
P_SetTarget(&actor->tracer, NULL);
}
// first time init, this allow minimum lastlook changes
if (actor->lastlook == -1)
actor->lastlook = P_RandomFixed();
if (actor->extravalue1) // Disable looking by setting this
return;
actor->lastlook %= MAXPLAYERS;
player = K_FindJawzTarget(actor, actor->target->player);
if (player)
P_SetTarget(&actor->tracer, player->mo);
stop = (actor->lastlook - 1) & PLAYERSMASK;
if (actor->lastlook >= 0)
{
for (; ; actor->lastlook = (actor->lastlook + 1) & PLAYERSMASK)
{
if (!playeringame[actor->lastlook])
continue;
if (c++ == 2)
return;
player = &players[actor->lastlook];
if (!player->mo)
continue;
if (player->mo->health <= 0)
continue; // dead
if ((netgame || multiplayer) && player->spectator)
continue; // spectator
if (actor->target && actor->target->player)
{
if (player->mo == actor->target)
continue;
// Don't home in on teammates.
if (gametype == GT_CTF
&& actor->target->player->ctfteam == player->ctfteam)
continue;
if (G_RaceGametype()) // Only in races, in match and CTF you should go after any nearby players
{
// USER TARGET
if (actor->target->player->kartstuff[k_position] != (player->kartstuff[k_position] + 1)) // Jawz only go after the person directly ahead of you -Sryder
continue;
}
if (G_BattleGametype())
{
if (player->kartstuff[k_bumper] <= 0)
continue;
if (P_AproxDistance(P_AproxDistance(player->mo->x-actor->x,
player->mo->y-actor->y), player->mo->z-actor->z) > RING_DIST)
continue;
}
}
if ((G_RaceGametype()) || (G_BattleGametype() // If in match etc. only home in when you get close enough, in race etc. home in all the time
&& P_AproxDistance(P_AproxDistance(player->mo->x-actor->x,
player->mo->y-actor->y), player->mo->z-actor->z) < RING_DIST
&& player->kartstuff[k_bumper] > 0))
P_SetTarget(&actor->tracer, player->mo);
return;
// Moved to bottom so it doesn't not check the last player
// done looking
if (actor->lastlook == stop)
{
if (G_RaceGametype())
actor->lastlook = -2;
return;
}
}
}
if (G_RaceGametype()) // Stop looking after first tic in race
actor->extravalue1 = 1;
return;
}
void A_JawzExplode(mobj_t *actor)

View File

@ -516,6 +516,22 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
boom->color = SKINCOLOR_RED;
S_StartSound(boom, special->info->attacksound);
if (player->kartstuff[k_bumper] == 1) // If you have only one bumper left, and see if it's a 1v1
{
INT32 numingame = 0;
INT32 i;
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i] || players[i].spectator || players[i].kartstuff[k_bumper] <= 0)
continue;
numingame++;
}
if (numingame <= 2) // If so, then an extra karma point so they are 100% certain to switch places; it's annoying to end matches with a bomb kill
special->target->player->kartstuff[k_comebackpoints]++;
}
special->target->player->kartstuff[k_comebackpoints] += 2 * (K_IsPlayerWanted(player) ? 2 : 1);
if (netgame && cv_hazardlog.value)
CONS_Printf(M_GetText("%s bombed %s!\n"), player_names[special->target->player-players], player_names[player-players]);
@ -1733,7 +1749,6 @@ static void P_HitDeathMessages(player_t *player, mobj_t *inflictor, mobj_t *sour
str = M_GetText("%s%s's tagging hand %s %s.\n");
break;
case MT_SPINFIRE:
case MT_SNEAKERTRAIL:
str = M_GetText("%s%s's elemental fire trail %s %s.\n");
break;
case MT_THROWNBOUNCE:
@ -2219,7 +2234,8 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
if (target->target->player->kartstuff[k_itemheld])
{
if ((target->type == MT_BANANA_SHIELD && target->target->player->kartstuff[k_itemtype] == KITEM_BANANA) // trail items
|| (target->type == MT_SSMINE_SHIELD && target->target->player->kartstuff[k_itemtype] == KITEM_MINE))
|| (target->type == MT_SSMINE_SHIELD && target->target->player->kartstuff[k_itemtype] == KITEM_MINE)
|| (target->type == MT_SINK_SHIELD && target->target->player->kartstuff[k_itemtype] == KITEM_KITCHENSINK))
{
if (target->movedir != 0 && target->movedir < (UINT16)target->target->player->kartstuff[k_itemamount])
{

View File

@ -107,6 +107,9 @@ typedef struct camera_s
// Momentums, used to update position.
fixed_t momx, momy, momz;
// SRB2Kart: camera pans while drifting
fixed_t pan;
} camera_t;
extern camera_t camera, camera2, camera3, camera4;

View File

@ -188,7 +188,7 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
P_InstaThrustEvenIn2D(object, spring->angle, FixedMul(horizspeed,FixedSqrt(FixedMul(hscale, spring->scale))));
else
{
fixed_t finalSpeed = horizspeed;
fixed_t finalSpeed = FixedDiv(horizspeed, hscale);
fixed_t pSpeed = object->player->speed;
if (pSpeed > finalSpeed)
@ -698,7 +698,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
K_KartBouncing(thing, tmthing, false, false);
if (tmthing->type == MT_ORBINAUT || tmthing->type == MT_JAWZ || tmthing->type == MT_JAWZ_DUD)
S_StartSound(thing, sfx_shelit);
S_StartSound(thing, sfx_s3k7b);
// This Item Damage
if (tmthing->eflags & MFE_VERTICALFLIP)
@ -981,7 +981,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
K_KartBouncing(tmthing, thing, false, false);
if (thing->type == MT_ORBINAUT || thing->type == MT_JAWZ || thing->type == MT_JAWZ_DUD)
S_StartSound(tmthing, sfx_shelit);
S_StartSound(tmthing, sfx_s3k7b);
// Other Item Damage
if (thing->eflags & MFE_VERTICALFLIP)
@ -1491,10 +1491,15 @@ static boolean PIT_CheckThing(mobj_t *thing)
if (thing->player->kartstuff[k_squishedtimer] || thing->player->kartstuff[k_hyudorotimer]
|| thing->player->kartstuff[k_justbumped] || thing->scale > tmthing->scale + (FRACUNIT/8)
|| (G_BattleGametype() && thing->player->kartstuff[k_bumper] <= 0)
|| tmthing->player->kartstuff[k_squishedtimer] || tmthing->player->kartstuff[k_hyudorotimer]
|| tmthing->player->kartstuff[k_justbumped] || tmthing->scale > thing->scale + (FRACUNIT/8)
|| (G_BattleGametype() && tmthing->player->kartstuff[k_bumper] <= 0))
|| tmthing->player->kartstuff[k_justbumped] || tmthing->scale > thing->scale + (FRACUNIT/8))
{
return true;
}
if (G_BattleGametype()
&& ((thing->player->kartstuff[k_bumper] && !tmthing->player->kartstuff[k_bumper])
|| (tmthing->player->kartstuff[k_bumper] && !thing->player->kartstuff[k_bumper])))
{
return true;
}
@ -2587,6 +2592,10 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
if (P_PlayerTouchingSectorSpecial(thing->player, 1, 13)
|| GETSECSPECIAL(R_PointInSubsector(x, y)->sector->special, 1) == 13)
maxstep <<= 1;
// If using type Section1:12, no maxstep. For ledges you don't want the player to climb! (see: Egg Zeppelin & SMK port walls)
else if (P_PlayerTouchingSectorSpecial(thing->player, 1, 12)
|| GETSECSPECIAL(R_PointInSubsector(x, y)->sector->special, 1) == 12)
maxstep = 0;
// Don't 'step up' while springing,
// Only step up "if needed".
@ -2793,7 +2802,7 @@ boolean P_SceneryTryMove(mobj_t *thing, fixed_t x, fixed_t y)
if (!(thing->flags & MF_NOCLIP))
{
const fixed_t maxstep = MAXSTEPMOVE;
const fixed_t maxstep = FixedMul(MAXSTEPMOVE, mapheaderinfo[gamemap-1]->mobj_scale);
if (tmceilingz - tmfloorz < thing->height)
return false; // doesn't fit
@ -3276,7 +3285,7 @@ static boolean PTR_SlideTraverse(intercept_t *in)
if (opentop - slidemo->z < slidemo->height)
goto isblocking; // mobj is too high
if (openbottom - slidemo->z > FixedMul(MAXSTEPMOVE, slidemo->scale))
if (openbottom - slidemo->z > FixedMul(MAXSTEPMOVE, mapheaderinfo[gamemap-1]->mobj_scale))
goto isblocking; // too big a step up
// this line doesn't block movement

View File

@ -1404,8 +1404,11 @@ fixed_t P_GetMobjGravity(mobj_t *mo)
case MT_BANANA:
case MT_FAKEITEM:
case MT_SSMINE:
case MT_SINK:
gravityadd = FixedMul(gravityadd, 5*FRACUNIT/2);
break;
case MT_SINK:
gravityadd = FixedMul(gravityadd, 5*FRACUNIT); // Double gravity
break;
default:
break;
}
@ -6614,115 +6617,12 @@ void P_MobjThinker(mobj_t *mobj)
return;
break;
//{ SRB2kart mobs
case MT_DRIFT:
{
if (mobj->target && mobj->target->player && mobj->target->player->mo && mobj->target->player->health > 0 && !mobj->target->player->spectator)
{
fixed_t HEIGHT;
fixed_t radius;
fixed_t dsone = K_GetKartDriftSparkValue(mobj->target->player);
fixed_t dstwo = dsone*2;
if (mobj->target->player->kartstuff[k_driftcharge] < dsone)
{
P_RemoveMobj(mobj);
return;
}
if (mobj->target->player->kartstuff[k_hyudorotimer] > 0)
{
if (splitscreen)
{
if (leveltime & 1)
mobj->flags2 |= MF2_DONTDRAW;
else
mobj->flags2 &= ~MF2_DONTDRAW;
if (mobj->target->player->kartstuff[k_hyudorotimer] >= (1*TICRATE/2) && mobj->target->player->kartstuff[k_hyudorotimer] <= hyudorotime-(1*TICRATE/2))
{
if (mobj->target->player == &players[secondarydisplayplayer])
mobj->eflags |= MFE_DRAWONLYFORP2;
else if (mobj->target->player == &players[thirddisplayplayer] && splitscreen > 1)
mobj->eflags |= MFE_DRAWONLYFORP3;
else if (mobj->target->player == &players[fourthdisplayplayer] && splitscreen > 2)
mobj->eflags |= MFE_DRAWONLYFORP4;
else
mobj->eflags |= MFE_DRAWONLYFORP1;
}
else
mobj->eflags &= ~(MFE_DRAWONLYFORP1|MFE_DRAWONLYFORP2|MFE_DRAWONLYFORP3|MFE_DRAWONLYFORP4);
}
else
{
if (mobj->target->player == &players[displayplayer]
|| (mobj->target->player != &players[displayplayer]
&& (mobj->target->player->kartstuff[k_hyudorotimer] < (1*TICRATE/2) || mobj->target->player->kartstuff[k_hyudorotimer] > hyudorotime-(1*TICRATE/2))))
{
if (leveltime & 1)
mobj->flags2 |= MF2_DONTDRAW;
else
mobj->flags2 &= ~MF2_DONTDRAW;
}
else
mobj->flags2 |= MF2_DONTDRAW;
}
}
else if (mobj->target->player->kartstuff[k_hyudorotimer] == 0)
{
mobj->flags2 &= ~MF2_DONTDRAW;
mobj->eflags &= ~(MFE_DRAWONLYFORP1|MFE_DRAWONLYFORP2|MFE_DRAWONLYFORP3|MFE_DRAWONLYFORP4);
}
// Actor's distance from its Target, or Radius.
radius = 7*mobj->target->scale;
// Switch blue flames to red flames
if (mobj->target->player && mobj->type == MT_DRIFT
&& mobj->target->player->kartstuff[k_driftcharge] >= dstwo
&& !(mobj->state >= &states[S_DRIFTSPARK4] && mobj->state <= &states[S_DRIFTSPARK6]))
P_SetMobjStateNF(mobj, S_DRIFTSPARK4);
// Get the angle
if (mobj->target->player)
mobj->angle = ANGLE_180 + mobj->target->player->frameangle;
// If the player is on the ceiling, then flip
if (mobj->target->eflags & MFE_VERTICALFLIP)
{
mobj->eflags |= MFE_VERTICALFLIP;
HEIGHT = (16<<FRACBITS);
}
else
{
mobj->eflags &= ~MFE_VERTICALFLIP;
HEIGHT = 0;
}
// Shrink if the player shrunk too.
mobj->scale = mobj->target->scale;
P_UnsetThingPosition(mobj);
{
const angle_t fa = mobj->angle>>ANGLETOFINESHIFT;
mobj->x = mobj->target->x + FixedMul(finecosine[fa],radius);
mobj->y = mobj->target->y + FixedMul(finesine[fa],radius);
mobj->z = mobj->target->z - HEIGHT;
P_SetThingPosition(mobj);
}
}
else
{
P_RemoveMobj(mobj);
return;
}
break;
}
case MT_ORBINAUT_SHIELD: // Kart orbit/trail items
case MT_JAWZ_SHIELD:
case MT_BANANA_SHIELD:
case MT_SSMINE_SHIELD:
case MT_FAKESHIELD:
case MT_SINK_SHIELD:
/*if (mobj->health > 0 && mobj->target && mobj->target->player
&& mobj->target->player->health > 0 && !mobj->target->player->spectator)
{
@ -7021,7 +6921,15 @@ void P_MobjThinker(mobj_t *mobj)
break;
}
mobj->tracer->flags2 &= ~MF2_DONTDRAW;
if (mobj->target->player->kartstuff[k_itemheld])
{
if (leveltime & 1)
mobj->tracer->flags2 &= ~MF2_DONTDRAW;
else
mobj->tracer->flags2 |= MF2_DONTDRAW;
}
else
mobj->tracer->flags2 &= ~MF2_DONTDRAW;
}
else
{
@ -7032,7 +6940,7 @@ void P_MobjThinker(mobj_t *mobj)
mobj->tracer->destscale = scale;
if (mobj->target->player->kartstuff[k_itemamount] >= numberdisplaymin
&& mobj->target->player->kartstuff[k_itemamount] < 10) // Meh, too difficult to support greater than this; convert this to a decent HUD object and then maybe :V
&& mobj->target->player->kartstuff[k_itemamount] <= 10) // Meh, too difficult to support greater than this; convert this to a decent HUD object and then maybe :V
{
mobj_t *number = P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_OVERLAY);
mobj_t *numx = P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_OVERLAY);
@ -7916,7 +7824,7 @@ void P_MobjThinker(mobj_t *mobj)
else
{
mobj->flags &= ~MF_NOGRAVITY;
if (mobj->z > mobj->watertop && mobj->z - mobj->watertop < FixedMul(MAXSTEPMOVE, mobj->scale))
if (mobj->z > mobj->watertop && mobj->z - mobj->watertop < FixedMul(MAXSTEPMOVE, mapheaderinfo[gamemap-1]->mobj_scale))
mobj->z = mobj->watertop;
}
break;
@ -8228,6 +8136,39 @@ void P_MobjThinker(mobj_t *mobj)
S_StartSound(mobj, sfx_prloop);
mobj->health--;
break;
case MT_BOOSTFLAME:
if (!mobj->target || !mobj->target->health)
{
P_RemoveMobj(mobj);
return;
}
P_TeleportMove(mobj, mobj->target->x + P_ReturnThrustX(mobj, mobj->target->angle+ANGLE_180, mobj->target->radius),
mobj->target->y + P_ReturnThrustY(mobj, mobj->target->angle+ANGLE_180, mobj->target->radius), mobj->target->z);
mobj->angle = mobj->target->angle;
P_SetScale(mobj, mobj->target->scale);
if (mobj->target->player)
{
if (mobj->target->player->kartstuff[k_sneakertimer] > mobj->movecount)
P_SetMobjState(mobj, S_BOOSTFLAME);
mobj->movecount = mobj->target->player->kartstuff[k_sneakertimer];
}
if (mobj->state == &states[S_BOOSTSMOKESPAWNER])
{
mobj_t *smoke = P_SpawnMobj(mobj->x, mobj->y, mobj->z+(8<<FRACBITS), MT_BOOSTSMOKE);
P_SetScale(smoke, mobj->target->scale/2);
smoke->destscale = 3*mobj->target->scale/2;
smoke->momx = mobj->target->momx/2;
smoke->momy = mobj->target->momy/2;
smoke->momz = mobj->target->momz/2;
P_Thrust(smoke, mobj->target->angle+FixedAngle(P_RandomRange(135, 225)<<FRACBITS), P_RandomRange(0, 8) * mapheaderinfo[gamemap-1]->mobj_scale);
}
break;
case MT_SPARKLETRAIL:
if (!mobj->target)
{
@ -8245,6 +8186,14 @@ void P_MobjThinker(mobj_t *mobj)
}
P_TeleportMove(mobj, mobj->target->x, mobj->target->y, mobj->target->z);
break;
case MT_PLAYERRETICULE:
if (!mobj->target || !mobj->target->health)
{
P_RemoveMobj(mobj);
return;
}
P_TeleportMove(mobj, mobj->target->x, mobj->target->y, mobj->target->z);
break;
case MT_INSTASHIELDB:
if (leveltime & 1)
mobj->flags2 |= MF2_DONTDRAW;

View File

@ -778,6 +778,10 @@ void P_ReverseQuantizeMomentumToSlope(vector3_t *momentum, pslope_t *slope)
slope->zangle = InvAngle(slope->zangle);
}
// SRB2Kart: This fixes all slope-based jumps for different scales in Kart automatically without map tweaking.
// However, they will always feel off every single time... see for yourself: https://cdn.discordapp.com/attachments/270211093761097728/484924392128774165/kart0181.gif
//#define GROWNEVERMISSES
//
// P_SlopeLaunch
//
@ -795,9 +799,19 @@ void P_SlopeLaunch(mobj_t *mo)
slopemom.z = mo->momz;
P_QuantizeMomentumToSlope(&slopemom, mo->standingslope);
#ifdef GROWNEVERMISSES
{
const fixed_t xyscale = mapheaderinfo[gamemap-1]->mobj_scale + (mapheaderinfo[gamemap-1]->mobj_scale - mo->scale);
const fixed_t zscale = mapheaderinfo[gamemap-1]->mobj_scale + (mapheaderinfo[gamemap-1]->mobj_scale - mo->scale);
mo->momx = FixedMul(slopemom.x, xyscale);
mo->momy = FixedMul(slopemom.y, xyscale);
mo->momz = FixedMul(slopemom.z, zscale);
}
#else
mo->momx = slopemom.x;
mo->momy = slopemom.y;
mo->momz = slopemom.z;
#endif
}
//CONS_Printf("Launched off of slope.\n");

View File

@ -3618,10 +3618,7 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers
if (gametype == GT_CTF && player->gotflag & (GF_REDFLAG|GF_BLUEFLAG))
P_PlayerFlagBurst(player, false);
break;
case 12: // Space Countdown
if ((player->powers[pw_shield] & SH_NOSTACK) != SH_ELEMENTAL && !player->powers[pw_spacetime])
player->powers[pw_spacetime] = spacetimetics + 1;
break;
case 12: // Wall Sector (Don't step-up/down)
case 13: // Ramp Sector (Increase step-up/down)
case 14: // Non-Ramp Sector (Don't step-down)
case 15: // Bouncy Sector (FOF Control Only)
@ -3760,8 +3757,8 @@ DoneSection2:
case 1: // SRB2kart: Spring Panel
if (roversector || P_MobjReadyToTrigger(player->mo, sector))
{
const fixed_t scale = mapheaderinfo[gamemap-1]->mobj_scale + abs(player->mo->scale - mapheaderinfo[gamemap-1]->mobj_scale);
const fixed_t minspeed = 24*scale;
const fixed_t hscale = mapheaderinfo[gamemap-1]->mobj_scale + (mapheaderinfo[gamemap-1]->mobj_scale - player->mo->scale);
const fixed_t minspeed = 24*hscale;
if (player->mo->eflags & MFE_SPRUNG)
break;
@ -3780,9 +3777,9 @@ DoneSection2:
case 3: // SRB2kart: Spring Panel (capped speed)
if (roversector || P_MobjReadyToTrigger(player->mo, sector))
{
const fixed_t scale = mapheaderinfo[gamemap-1]->mobj_scale + abs(player->mo->scale - mapheaderinfo[gamemap-1]->mobj_scale);
const fixed_t minspeed = 24*scale;
const fixed_t maxspeed = 36*scale;
const fixed_t hscale = mapheaderinfo[gamemap-1]->mobj_scale + (mapheaderinfo[gamemap-1]->mobj_scale - player->mo->scale);
const fixed_t minspeed = 24*hscale;
const fixed_t maxspeed = 28*hscale;
if (player->mo->eflags & MFE_SPRUNG)
break;
@ -3802,7 +3799,7 @@ DoneSection2:
case 5: // Speed pad w/o spin
case 6: // Speed pad w/ spin
if (player->powers[pw_flashing] != 0 && player->powers[pw_flashing] < TICRATE/2)
if (player->kartstuff[k_dashpadcooldown] != 0)
break;
i = P_FindSpecialLineFromTag(4, sector->tag, -1);
@ -3817,6 +3814,11 @@ DoneSection2:
player->mo->angle = lineangle;
// SRB2Kart: Scale the speed you get from them!
// This is scaled differently from other horizontal speed boosts from stuff like springs, because of how this is used for some ramp jumps.
if (player->mo->scale > mapheaderinfo[gamemap-1]->mobj_scale)
linespeed = FixedMul(linespeed, mapheaderinfo[gamemap-1]->mobj_scale + (player->mo->scale - mapheaderinfo[gamemap-1]->mobj_scale));
if (!demoplayback || P_AnalogMove(player))
{
if (player == &players[consoleplayer])
@ -3847,15 +3849,15 @@ DoneSection2:
P_InstaThrust(player->mo, player->mo->angle, linespeed);
if (GETSECSPECIAL(sector->special, 3) == 6 && (player->charability2 == CA2_SPINDASH))
/*if (GETSECSPECIAL(sector->special, 3) == 6 && (player->charability2 == CA2_SPINDASH)) // SRB2kart
{
if (!(player->pflags & PF_SPINNING))
player->pflags |= PF_SPINNING;
//P_SetPlayerMobjState(player->mo, S_PLAY_ATK1); // SRB2kart
}
//P_SetPlayerMobjState(player->mo, S_PLAY_ATK1);
}*/
player->powers[pw_flashing] = TICRATE/3;
player->kartstuff[k_dashpadcooldown] = TICRATE/3;
S_StartSound(player->mo, sfx_spdpad);
}
break;

View File

@ -2942,17 +2942,14 @@ static void P_DoClimbing(player_t *player) // SRB2kart - unused
P_InstaThrust(player->mo, player->mo->angle, FixedMul(-4*FRACUNIT, player->mo->scale));
}
if (!demoplayback || P_AnalogMove(player))
{
if (player == &players[consoleplayer])
localangle = player->mo->angle;
else if (player == &players[secondarydisplayplayer])
localangle2 = player->mo->angle;
else if (player == &players[thirddisplayplayer])
localangle3 = player->mo->angle;
else if (player == &players[fourthdisplayplayer])
localangle4 = player->mo->angle;
}
if (player == &players[consoleplayer])
localangle = player->mo->angle;
else if (player == &players[secondarydisplayplayer])
localangle2 = player->mo->angle;
else if (player == &players[thirddisplayplayer])
localangle3 = player->mo->angle;
else if (player == &players[fourthdisplayplayer])
localangle4 = player->mo->angle;
if (player->climbing == 0)
P_SetPlayerMobjState(player->mo, S_PLAY_ATK1);
@ -2981,7 +2978,7 @@ static fixed_t teeteryl, teeteryh;
static boolean PIT_CheckSolidsTeeter(mobj_t *thing) // SRB2kart - unused.
{
fixed_t blockdist;
fixed_t tiptop = FixedMul(MAXSTEPMOVE, teeterer->scale);
fixed_t tiptop = FixedMul(MAXSTEPMOVE, mapheaderinfo[gamemap-1]->mobj_scale);
fixed_t thingtop = thing->z + thing->height;
fixed_t teeterertop = teeterer->z + teeterer->height;
@ -3098,7 +3095,7 @@ static void P_DoTeeter(player_t *player) // SRB2kart - unused.
boolean roverfloor; // solid 3d floors?
fixed_t floorheight, ceilingheight;
fixed_t topheight, bottomheight; // for 3d floor usage
const fixed_t tiptop = FixedMul(MAXSTEPMOVE, player->mo->scale); // Distance you have to be above the ground in order to teeter.
const fixed_t tiptop = FixedMul(MAXSTEPMOVE, mapheaderinfo[gamemap-1]->mobj_scale); // Distance you have to be above the ground in order to teeter.
if (player->mo->standingslope && player->mo->standingslope->zdelta >= (FRACUNIT/2)) // Always teeter if the slope is too steep.
teeter = true;
@ -3775,17 +3772,14 @@ void P_DoJump(player_t *player, boolean soundandstate)
player->mo->angle = player->mo->angle - ANGLE_180; // Turn around from the wall you were climbing.
if (!demoplayback || P_AnalogMove(player))
{
if (player == &players[consoleplayer])
localangle = player->mo->angle; // Adjust the local control angle.
else if (player == &players[secondarydisplayplayer])
localangle2 = player->mo->angle;
else if (player == &players[thirddisplayplayer])
localangle3 = player->mo->angle;
else if (player == &players[fourthdisplayplayer])
localangle4 = player->mo->angle;
}
if (player == &players[consoleplayer])
localangle = player->mo->angle; // Adjust the local control angle.
else if (player == &players[secondarydisplayplayer])
localangle2 = player->mo->angle;
else if (player == &players[thirddisplayplayer])
localangle3 = player->mo->angle;
else if (player == &players[fourthdisplayplayer])
localangle4 = player->mo->angle;
player->climbing = 0; // Stop climbing, duh!
P_InstaThrust(player->mo, player->mo->angle, FixedMul(6*FRACUNIT, player->mo->scale)); // Jump off the wall.
@ -7768,8 +7762,8 @@ boolean P_LookForEnemies(player_t *player)
if (mo->type == MT_DETON) // Don't be STUPID, Sonic!
continue;
if (((mo->z > player->mo->z+FixedMul(MAXSTEPMOVE, player->mo->scale)) && !(player->mo->eflags & MFE_VERTICALFLIP))
|| ((mo->z+mo->height < player->mo->z+player->mo->height-FixedMul(MAXSTEPMOVE, player->mo->scale)) && (player->mo->eflags & MFE_VERTICALFLIP))) // Reverse gravity check - Flame.
if (((mo->z > player->mo->z+FixedMul(MAXSTEPMOVE, mapheaderinfo[gamemap-1]->mobj_scale)) && !(player->mo->eflags & MFE_VERTICALFLIP))
|| ((mo->z+mo->height < player->mo->z+player->mo->height-FixedMul(MAXSTEPMOVE, mapheaderinfo[gamemap-1]->mobj_scale)) && (player->mo->eflags & MFE_VERTICALFLIP))) // Reverse gravity check - Flame.
continue; // Don't home upwards!
if (P_AproxDistance(P_AproxDistance(player->mo->x-mo->x, player->mo->y-mo->y),
@ -7823,7 +7817,7 @@ void P_HomingAttack(mobj_t *source, mobj_t *enemy) // Home in on your target
// change angle
source->angle = R_PointToAngle2(source->x, source->y, enemy->x, enemy->y);
if (source->player && (!demoplayback || P_AnalogMove(source->player)))
if (source->player)
{
if (source->player == &players[consoleplayer])
localangle = source->angle;
@ -8089,25 +8083,25 @@ static CV_PossibleValue_t CV_CamRotate[] = {{-720, "MIN"}, {720, "MAX"}, {0, NUL
consvar_t cv_cam_dist = {"cam_dist", "160", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam_height = {"cam_height", "50", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam_still = {"cam_still", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam_speed = {"cam_speed", "0.45", CV_FLOAT|CV_SAVE, CV_CamSpeed, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam_speed = {"cam_speed", "0.4", CV_FLOAT|CV_SAVE, CV_CamSpeed, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam_rotate = {"cam_rotate", "0", CV_CALL|CV_NOINIT, CV_CamRotate, CV_CamRotate_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam_rotspeed = {"cam_rotspeed", "10", CV_SAVE, rotation_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam2_dist = {"cam2_dist", "160", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam2_height = {"cam2_height", "50", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam2_still = {"cam2_still", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam2_speed = {"cam2_speed", "0.45", CV_FLOAT|CV_SAVE, CV_CamSpeed, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam2_speed = {"cam2_speed", "0.4", CV_FLOAT|CV_SAVE, CV_CamSpeed, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam2_rotate = {"cam2_rotate", "0", CV_CALL|CV_NOINIT, CV_CamRotate, CV_CamRotate2_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam2_rotspeed = {"cam2_rotspeed", "10", CV_SAVE, rotation_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam3_dist = {"cam3_dist", "160", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam3_height = {"cam3_height", "50", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam3_still = {"cam3_still", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam3_speed = {"cam3_speed", "0.45", CV_FLOAT|CV_SAVE, CV_CamSpeed, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam3_speed = {"cam3_speed", "0.4", CV_FLOAT|CV_SAVE, CV_CamSpeed, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam3_rotate = {"cam3_rotate", "0", CV_CALL|CV_NOINIT, CV_CamRotate, CV_CamRotate3_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam3_rotspeed = {"cam3_rotspeed", "10", CV_SAVE, rotation_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam4_dist = {"cam4_dist", "160", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam4_height = {"cam4_height", "50", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam4_still = {"cam4_still", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam4_speed = {"cam4_speed", "0.45", CV_FLOAT|CV_SAVE, CV_CamSpeed, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam4_speed = {"cam4_speed", "0.4", CV_FLOAT|CV_SAVE, CV_CamSpeed, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam4_rotate = {"cam4_rotate", "0", CV_CALL|CV_NOINIT, CV_CamRotate, CV_CamRotate4_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam4_rotspeed = {"cam4_rotspeed", "10", CV_SAVE, rotation_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
@ -8171,7 +8165,8 @@ void P_ResetCamera(player_t *player, camera_t *thiscam)
boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcalled)
{
angle_t angle = 0, focusangle = 0, focusaiming = 0;
fixed_t x, y, z, dist, height, checkdist, viewpointx, viewpointy, camspeed, camdist, camheight, pviewheight;
fixed_t x, y, z, dist, height, viewpointx, viewpointy, camspeed, camdist, camheight, pviewheight;
fixed_t pan, xpan, ypan;
INT32 camrotate;
boolean camstill, cameranoclip, lookback;
mobj_t *mo;
@ -8241,8 +8236,8 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
mo = player->mo;
thiscam->radius = FixedMul(20*FRACUNIT, mo->scale);
thiscam->height = FixedMul(16*FRACUNIT, mo->scale);
thiscam->radius = FixedMul(20*FRACUNIT, mapheaderinfo[gamemap-1]->mobj_scale);
thiscam->height = FixedMul(16*FRACUNIT, mapheaderinfo[gamemap-1]->mobj_scale);
if (!mo)
return true;
@ -8340,54 +8335,31 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
camspeed = FRACUNIT;
}
#ifdef REDSANALOG
if (P_AnalogMove(player) && (player->cmd.buttons & (BT_FORWARD|BT_BACKWARD)) == (BT_FORWARD|BT_BACKWARD)) {
camstill = true;
if (camspeed < 4*FRACUNIT/5)
camspeed = 4*FRACUNIT/5;
}
#endif // REDSANALOG
if (mo->eflags & MFE_VERTICALFLIP)
camheight += thiscam->height;
if (twodlevel || (mo->flags2 & MF2_TWOD))
angle = ANGLE_90;
else if (camstill || resetcalled || player->playerstate == PST_DEAD)
if (camstill || resetcalled || player->playerstate == PST_DEAD)
angle = thiscam->angle;
else if (player->pflags & PF_NIGHTSMODE) // NiGHTS Level
{
if ((player->pflags & PF_TRANSFERTOCLOSEST) && player->axis1 && player->axis2)
{
angle = R_PointToAngle2(player->axis1->x, player->axis1->y, player->axis2->x, player->axis2->y);
angle += ANGLE_90;
}
else if (player->mo->target)
{
if (player->mo->target->flags2 & MF2_AMBUSH)
angle = R_PointToAngle2(player->mo->target->x, player->mo->target->y, player->mo->x, player->mo->y);
else
angle = R_PointToAngle2(player->mo->x, player->mo->y, player->mo->target->x, player->mo->target->y);
}
}
else if (P_AnalogMove(player)) // Analog
angle = R_PointToAngle2(thiscam->x, thiscam->y, mo->x, mo->y);
else if (demoplayback && leveltime > starttime)
{
angle = focusangle;
focusangle = R_PointToAngle2(thiscam->x, thiscam->y, mo->x, mo->y);
if (player == &players[consoleplayer])
{
if (focusangle >= localangle)
localangle += abs((signed)(focusangle - localangle))>>5;
else
localangle -= abs((signed)(focusangle - localangle))>>5;
}
}
else
else if (leveltime < starttime)
angle = focusangle + FixedAngle(camrotate*FRACUNIT);
else
{
angle_t input = focusangle + FixedAngle(camrotate<<FRACBITS) - thiscam->angle;
boolean invert = (input > ANGLE_180);
if (invert)
input = InvAngle(input);
if (!resetcalled && (leveltime > starttime) && (cv_analog.value || demoplayback)
input = FixedAngle(FixedMul(AngleFixed(input), camspeed));
if (invert)
input = InvAngle(input);
angle = thiscam->angle + input;
if (demoplayback && player == &players[consoleplayer])
localangle = angle;
}
if (!resetcalled && (leveltime > starttime)
&& ((thiscam == &camera && t_cam_rotate != -42)
|| (thiscam == &camera2 && t_cam2_rotate != -42)
|| (thiscam == &camera3 && t_cam3_rotate != -42)
@ -8397,112 +8369,51 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
thiscam->angle = angle;
}
/* // SRB2kart - camera controls are disabled... for now.
if (!objectplacing && !(twodlevel || (mo->flags2 & MF2_TWOD)) && !(player->pflags & PF_NIGHTSMODE) && displayplayer == consoleplayer)
{
#ifdef REDSANALOG
if ((player->cmd.buttons & (BT_FORWARD|BT_BACKWARD)) == (BT_FORWARD|BT_BACKWARD)); else
#endif
if (player->cmd.buttons & BT_FORWARD)
{
if (thiscam == &camera)
{
if (cv_analog.value || demoplayback)
angle -= FixedAngle(cv_cam_rotspeed.value*FRACUNIT);
else
CV_SetValue(&cv_cam_rotate, camrotate == 0 ? 358
: camrotate - 2);
}
else
{
if (cv_analog2.value)
angle -= FixedAngle(cv_cam2_rotspeed.value*FRACUNIT);
else
CV_SetValue(&cv_cam2_rotate, camrotate == 0 ? 358
: camrotate - 2);
}
}
else if (player->cmd.buttons & BT_BACKWARD)
{
if (thiscam == &camera)
{
if (cv_analog.value || demoplayback)
angle += FixedAngle(cv_cam_rotspeed.value*FRACUNIT);
else
CV_SetValue(&cv_cam_rotate, camrotate + 2);
}
else
{
if (cv_analog2.value)
angle += FixedAngle(cv_cam2_rotspeed.value*FRACUNIT);
else
CV_SetValue(&cv_cam2_rotate, camrotate + 2);
}
}
}
*/
height = camheight;
// sets ideal cam pos
if (twodlevel || (mo->flags2 & MF2_TWOD))
dist = 480<<FRACBITS;
else if (player->pflags & PF_NIGHTSMODE)
dist = 320<<FRACBITS;
else
dist = camdist;
if (player->speed > K_GetKartSpeed(player, false))
dist += 4*(player->speed - K_GetKartSpeed(player, false));
dist += abs(thiscam->momz)/4;
if (player->kartstuff[k_boostcam])
{
dist = camdist;
// in splitscreen modes, mess with the camera distances to make it feel proportional to how it feels normally
if (splitscreen == 1) // widescreen splits should get x1.5 distance
{
dist = FixedMul(dist, 3*FRACUNIT/2);
height = FixedMul(height, 3*FRACUNIT/2);
}
if (player->climbing || player->exiting || player->playerstate == PST_DEAD || (player->pflags & (PF_MACESPIN|PF_ITEMHANG|PF_ROPEHANG)))
dist <<= 1;
dist -= FixedMul(11*dist/16, player->kartstuff[k_boostcam]);
height -= FixedMul(height, player->kartstuff[k_boostcam]);
}
checkdist = dist;
if (checkdist < 128*FRACUNIT)
checkdist = 128*FRACUNIT;
// in splitscreen modes, mess with the camera distances to make it feel proportional to how it feels normally
if (splitscreen == 1) // widescreen splits should get x1.5 distance
{
dist = FixedMul(dist, 3*FRACUNIT/2);
height = FixedMul(height, 3*FRACUNIT/2);
}
x = mo->x - FixedMul(FINECOSINE((angle>>ANGLETOFINESHIFT) & FINEMASK), dist);
y = mo->y - FixedMul(FINESINE((angle>>ANGLETOFINESHIFT) & FINEMASK), dist);
#if 0
if (twodlevel || (mo->flags2 & MF2_TWOD))
// SRB2Kart: set camera panning
if (player->kartstuff[k_drift] != 0)
{
// Camera doesn't ALWAYS need to move, only when running...
if (abs(player->mo->momx) > 10)
{
// Move the camera all smooth-like, not jerk it around...
if (mo->momx > 0)
{
if (thiscam->relativex < MAXCAMERADIST)
thiscam->relativex += 4*FRACUNIT;
}
else if (mo->momx < 0)
{
if (thiscam->relativex > -MAXCAMERADIST)
thiscam->relativex -= 4*FRACUNIT;
}
}
else // If speed is less than required, start moving the camera back.
{
if (thiscam->relativex > 0)
thiscam->relativex -= 4*FRACUNIT;
else if (thiscam->relativex < 0)
thiscam->relativex += 4*FRACUNIT;
}
// Add the relative x to the global x
x += thiscam->relativex;
y += mo->momy << 1;
fixed_t panmax = (dist/5);
pan = FixedDiv(FixedMul(min((fixed_t)player->kartstuff[k_driftcharge], K_GetKartDriftSparkValue(player)), panmax), K_GetKartDriftSparkValue(player));
if (pan > panmax)
pan = panmax;
if (player->kartstuff[k_drift] < 0)
pan *= -1;
}
#endif // bad 2D camera code
else
pan = 0;
pan = thiscam->pan + FixedMul(pan - thiscam->pan, camspeed/4);
xpan = FixedMul(FINECOSINE(((angle+ANGLE_90)>>ANGLETOFINESHIFT) & FINEMASK), pan);
ypan = FixedMul(FINESINE(((angle+ANGLE_90)>>ANGLETOFINESHIFT) & FINEMASK), pan);
x += xpan;
y += ypan;
pviewheight = FixedMul(32<<FRACBITS, mo->scale);
@ -8680,7 +8591,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
for (rover = newsubsec->sector->ffloors; rover; rover = rover->next)
{
fixed_t topheight, bottomheight;
if ((rover->flags & FF_BLOCKOTHERS) && (rover->flags & FF_RENDERALL) && (rover->flags & FF_EXISTS) && GETSECSPECIAL(rover->master->frontsector->special, 4) != 12)
if ((rover->flags & FF_BLOCKOTHERS) && (rover->flags & FF_RENDERALL) && (rover->flags & FF_EXISTS) && GETSECSPECIAL(rover->master->frontsector->special, 4) == 12)
{
topheight = P_CameraGetFOFTopZ(thiscam, newsubsec->sector, rover, midx, midy, NULL);
bottomheight = P_CameraGetFOFBottomZ(thiscam, newsubsec->sector, rover, midx, midy, NULL);
@ -8706,72 +8617,39 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
}
}
if (mo->type == MT_EGGTRAP)
z = mo->z + 128*FRACUNIT + pviewheight + camheight;
if (thiscam->z < thiscam->floorz && !cameranoclip)
thiscam->z = thiscam->floorz;
// point viewed by the camera
// this point is just 64 unit forward the player
dist = FixedMul(64 << FRACBITS, mapheaderinfo[gamemap-1]->mobj_scale);
viewpointx = mo->x + FixedMul(FINECOSINE((angle>>ANGLETOFINESHIFT) & FINEMASK), dist);
viewpointy = mo->y + FixedMul(FINESINE((angle>>ANGLETOFINESHIFT) & FINEMASK), dist);
dist = 64*mapheaderinfo[gamemap-1]->mobj_scale;
viewpointx = mo->x + FixedMul(FINECOSINE((angle>>ANGLETOFINESHIFT) & FINEMASK), dist) + xpan;
viewpointy = mo->y + FixedMul(FINESINE((angle>>ANGLETOFINESHIFT) & FINEMASK), dist) + ypan;
if (!camstill && !resetcalled && !paused)
thiscam->angle = R_PointToAngle2(thiscam->x, thiscam->y, viewpointx, viewpointy);
viewpointx = mo->x + FixedMul(FINECOSINE((angle>>ANGLETOFINESHIFT) & FINEMASK), dist);
viewpointy = mo->y + FixedMul(FINESINE((angle>>ANGLETOFINESHIFT) & FINEMASK), dist);
/*
if (twodlevel || (mo->flags2 & MF2_TWOD))
thiscam->angle = angle;
*/
// follow the player
/*if (player->playerstate != PST_DEAD && (camspeed) != 0)
{
if (P_AproxDistance(mo->x - thiscam->x, mo->y - thiscam->y) > (checkdist + P_AproxDistance(mo->momx, mo->momy)) * 4
|| abs(mo->z - thiscam->z) > checkdist * 3)
{
if (!resetcalled)
P_ResetCamera(player, thiscam);
return true;
}
}*/
if (player->exiting)
{
thiscam->momx = 0;
thiscam->momy = 0;
thiscam->momz = 0;
}
else if (leveltime < starttime)
{
thiscam->momx = FixedMul(x - thiscam->x, camspeed);
thiscam->momy = FixedMul(y - thiscam->y, camspeed);
thiscam->momz = FixedMul(z - thiscam->z, camspeed);
}
else
{
if (twodlevel || (mo->flags2 & MF2_TWOD))
{
thiscam->momx = x-thiscam->x;
thiscam->momy = y-thiscam->y;
thiscam->momz = z-thiscam->z;
}
else
{
thiscam->momx = FixedMul(x - thiscam->x, camspeed);
thiscam->momy = FixedMul(y - thiscam->y, camspeed);
if ((GETSECSPECIAL(thiscam->subsector->sector->special, 1) == 6
&& thiscam->z < thiscam->subsector->sector->floorheight + 256*FRACUNIT
&& FixedMul(z - thiscam->z, camspeed) < 0)
#if 0
|| player->kartstuff[k_pogospring] // SRB2Kart: don't follow while bouncing, experimental
#endif
)
thiscam->momz = 0; // Don't go down a death pit
else
thiscam->momz = FixedMul(z - thiscam->z, camspeed);
}
thiscam->momx = x - thiscam->x;
thiscam->momy = y - thiscam->y;
thiscam->momz = FixedMul(z - thiscam->z, camspeed/2);
}
thiscam->pan = pan;
// compute aming to look the viewed point
f1 = viewpointx-thiscam->x;
f2 = viewpointy-thiscam->y;
@ -8781,6 +8659,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
angle = R_PointToAngle2(0, thiscam->z + thiscam->height, dist, mo->z + mo->height - P_GetPlayerHeight(player));
else
angle = R_PointToAngle2(0, thiscam->z, dist, mo->z + P_GetPlayerHeight(player));
if (player->playerstate != PST_DEAD && !(player->pflags & PF_NIGHTSMODE && player->exiting))
angle += (focusaiming < ANGLE_180 ? focusaiming/2 : InvAngle(InvAngle(focusaiming)/2)); // overcomplicated version of '((signed)focusaiming)/2;'
@ -8791,40 +8670,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
thiscam->aiming -= (dist>>3);
}
// Make player translucent if camera is too close (only in single player).
/*if (!(multiplayer || netgame) && !splitscreen)
{
fixed_t vx = 0, vy = 0;
if (player->awayviewtics) {
vx = player->awayviewmobj->x;
vy = player->awayviewmobj->y;
}
else
{
vx = thiscam->x;
vy = thiscam->y;
}
if (P_AproxDistance(vx - player->mo->x, vy - player->mo->y) < FixedMul(48*FRACUNIT, mo->scale))
player->mo->flags2 |= MF2_SHADOW;
else
player->mo->flags2 &= ~MF2_SHADOW;
}
else
player->mo->flags2 &= ~MF2_SHADOW;*/
/* if (!resetcalled && (player->pflags & PF_NIGHTSMODE && player->exiting))
{
// Don't let the camera match your movement.
thiscam->momz = 0;
// Only let the camera go a little bit upwards.
if (mo->eflags & MFE_VERTICALFLIP && thiscam->aiming < ANGLE_315 && thiscam->aiming > ANGLE_180)
thiscam->aiming = ANGLE_315;
else if (!(mo->eflags & MFE_VERTICALFLIP) && thiscam->aiming > ANGLE_45 && thiscam->aiming < ANGLE_180)
thiscam->aiming = ANGLE_45;
}
else */if (!resetcalled && (player->playerstate == PST_DEAD || player->playerstate == PST_REBORN))
if (!resetcalled && (player->playerstate == PST_DEAD || player->playerstate == PST_REBORN))
{
// Don't let the camera match your movement.
thiscam->momz = 0;
@ -8836,17 +8682,6 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
thiscam->aiming = ANGLE_22h;
}
#if 0
// SRB2Kart: keep camera the same distance away from the player, while maintaining its angle
{
fixed_t xlen = (thiscam->x+thiscam->momx) - (mo->x+mo->momx);
fixed_t ylen = (thiscam->y+thiscam->momy) - (mo->y+mo->momy);
fixed_t xydist = P_AproxDistance(xlen, ylen);
thiscam->momx = FixedMul(dist, FixedDiv(xlen, xydist));
thiscam->momy = FixedMul(dist, FixedDiv(ylen, xydist));
}
#endif
return (x == thiscam->x && y == thiscam->y && z == thiscam->z && angle == thiscam->aiming);
}
@ -9453,7 +9288,7 @@ void P_PlayerThink(player_t *player)
#if 1
// "Blur" a bit when you have speed shoes and are going fast enough
if ((player->powers[pw_super] || player->powers[pw_sneakers]
|| player->kartstuff[k_driftboost] || player->kartstuff[k_sneakertimer]) && !player->kartstuff[k_invincibilitytimer] // SRB2kart
|| player->kartstuff[k_driftboost] || player->kartstuff[k_sneakertimer] || player->kartstuff[k_startboost]) && !player->kartstuff[k_invincibilitytimer] // SRB2kart
&& (player->speed + abs(player->mo->momz)) > FixedMul(20*FRACUNIT,player->mo->scale))
{
mobj_t *gmobj = P_SpawnGhostMobj(player->mo);
@ -9602,6 +9437,7 @@ void P_PlayerThink(player_t *player)
if (!(player->pflags & PF_NIGHTSMODE
|| player->kartstuff[k_hyudorotimer] // SRB2kart - fixes Hyudoro not flashing when it should.
|| player->kartstuff[k_growshrinktimer] > 0 // Grow doesn't flash either.
|| player->kartstuff[k_respawn] // Respawn timer (for drop dash effect)
|| (G_BattleGametype() && player->kartstuff[k_bumper] <= 0 && player->kartstuff[k_comebacktimer])
|| leveltime < starttime)) // Level intro
{
@ -9889,17 +9725,14 @@ void P_PlayerAfterThink(player_t *player)
{
player->mo->angle = player->mo->tracer->angle;
if (!demoplayback || P_AnalogMove(player))
{
if (player == &players[consoleplayer])
localangle = player->mo->angle;
else if (player == &players[secondarydisplayplayer])
localangle2 = player->mo->angle;
else if (player == &players[thirddisplayplayer])
localangle3 = player->mo->angle;
else if (player == &players[fourthdisplayplayer])
localangle4 = player->mo->angle;
}
if (player == &players[consoleplayer])
localangle = player->mo->angle;
else if (player == &players[secondarydisplayplayer])
localangle2 = player->mo->angle;
else if (player == &players[thirddisplayplayer])
localangle3 = player->mo->angle;
else if (player == &players[fourthdisplayplayer])
localangle4 = player->mo->angle;
}
if (P_AproxDistance(player->mo->x - player->mo->tracer->x, player->mo->y - player->mo->tracer->y) > player->mo->radius)
@ -9966,17 +9799,14 @@ void P_PlayerAfterThink(player_t *player)
player->mo->tracer->target->health += cmd->sidemove;
player->mo->angle += cmd->sidemove<<ANGLETOFINESHIFT; // 2048 --> ANGLE_MAX
if (!demoplayback || P_AnalogMove(player))
{
if (player == &players[consoleplayer])
localangle = player->mo->angle; // Adjust the local control angle.
else if (player == &players[secondarydisplayplayer])
localangle2 = player->mo->angle;
else if (player == &players[thirddisplayplayer])
localangle3 = player->mo->angle;
else if (player == &players[fourthdisplayplayer])
localangle4 = player->mo->angle;
}
if (player == &players[consoleplayer])
localangle = player->mo->angle; // Adjust the local control angle.
else if (player == &players[secondarydisplayplayer])
localangle2 = player->mo->angle;
else if (player == &players[thirddisplayplayer])
localangle3 = player->mo->angle;
else if (player == &players[fourthdisplayplayer])
localangle4 = player->mo->angle;
}
}

View File

@ -726,7 +726,7 @@ void R_DrawPlanes(void)
dc_iscale = FixedMul(skyscale, FINECOSINE(xtoviewangle[x]>>ANGLETOFINESHIFT));
dc_x = x;
dc_source =
R_GetColumn(skytexture,
R_GetColumn(texturetranslation[skytexture],
angle);
wallcolfunc();
}

View File

@ -438,7 +438,7 @@ sfxinfo_t S_sfx[NUMSFX] =
{"s3k59", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"s3k5a", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"s3k5b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"s3k5c", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"s3k5c", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR}, // Kart Mine tick
{"s3k5d", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"s3k5e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"s3k5f", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
@ -469,7 +469,7 @@ sfxinfo_t S_sfx[NUMSFX] =
{"s3k78", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"s3k79", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"s3k7a", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"s3k7b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"s3k7b", false, 64, 16, -1, NULL, 0, -1, -1, LUMPERROR}, // Kart successful hit
{"s3k7c", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"s3k7d", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"s3k7e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
@ -483,7 +483,7 @@ sfxinfo_t S_sfx[NUMSFX] =
{"s3k86", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"s3k87", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"s3k88", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"s3k89", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"s3k89", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR}, // Kart Jawz target
{"s3k8a", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"s3k8b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"s3k8c", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
@ -645,7 +645,7 @@ sfxinfo_t S_sfx[NUMSFX] =
{"cdfm36", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"cdfm37", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"cdfm38", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"cdfm39", false, 64, 8, -1, NULL, 0, -1, -1, LUMPERROR}, // SS Mine deployed
{"cdfm39", false, 64, 8, -1, NULL, 0, -1, -1, LUMPERROR}, // Mine deployed
{"cdfm40", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"cdfm41", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"cdfm42", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
@ -813,6 +813,8 @@ sfxinfo_t S_sfx[NUMSFX] =
{"ruby1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"ruby2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"hogbom", false, 110, 8, -1, NULL, 0, -1, -1, LUMPERROR},
{"kpogos", false, 110, 8, -1, NULL, 0, -1, -1, LUMPERROR},
{"ddash", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
{"dbgsal", false, 110, 8, -1, NULL, 0, -1, -1, LUMPERROR},
// SRB2kart - Skin sounds

View File

@ -885,6 +885,8 @@ typedef enum
sfx_ruby1,
sfx_ruby2,
sfx_hogbom,
sfx_kpogos,
sfx_ddash,
sfx_dbgsal,
sfx_kwin,

View File

@ -1758,8 +1758,9 @@ void V_DrawThinString(INT32 x, INT32 y, INT32 option, const char *string)
case V_OLDSPACING:
charwidth = 5;
break;
case V_6WIDTHSPACE:
spacewidth = 3;
// Out of video flags, so we're reusing this for alternate charwidth instead
/*case V_6WIDTHSPACE:
spacewidth = 3;*/
default:
break;
}
@ -1801,7 +1802,8 @@ void V_DrawThinString(INT32 x, INT32 y, INT32 option, const char *string)
if (charwidth)
w = charwidth * dupx;
else
w = (SHORT(tny_font[c]->width) * dupx);
w = ((option & V_6WIDTHSPACE ? max(1, SHORT(tny_font[c]->width)-1) // Reuse this flag for the alternate bunched-up spacing
: SHORT(tny_font[c]->width)) * dupx);
if (cx > scrwidth)
break;
@ -2223,8 +2225,9 @@ INT32 V_ThinStringWidth(const char *string, INT32 option)
case V_OLDSPACING:
charwidth = 5;
break;
case V_6WIDTHSPACE:
spacewidth = 3;
// Out of video flags, so we're reusing this for alternate charwidth instead
/*case V_6WIDTHSPACE:
spacewidth = 3;*/
default:
break;
}
@ -2239,7 +2242,8 @@ INT32 V_ThinStringWidth(const char *string, INT32 option)
if (c < 0 || c >= HU_FONTSIZE || !tny_font[c])
w += spacewidth;
else
w += (charwidth ? charwidth : SHORT(tny_font[c]->width));
w += (charwidth ? charwidth
: (option & V_6WIDTHSPACE ? max(1, SHORT(tny_font[c]->width)-1) : SHORT(tny_font[c]->width))); // Reuse this flag for the alternate bunched-up spacing
}
return w;

View File

@ -769,6 +769,29 @@ static size_t W_RawReadLumpHeader(UINT16 wad, UINT16 lump, void *dest, size_t si
fseek(handle, (long)(l->position + offset), SEEK_SET);
bytesread = fread(dest, 1, size, handle);
#if 1 // we're fucking sick of this
if (bytesread < 67) // http://garethrees.org/2007/11/14/pngcrush/
return bytesread;
#define sigcheck ((UINT8 *)dest)
if (sigcheck[0] == 0x89
&& sigcheck[1] == 0x50
&& sigcheck[2] == 0x4e
&& sigcheck[3] == 0x47
&& sigcheck[4] == 0x0d
&& sigcheck[5] == 0x0a
&& sigcheck[6] == 0x1a
&& sigcheck[7] == 0x0a)
{
char pnglump[9];
strncpy(pnglump, l->name, 8);
pnglump[8] = '\0';
I_Error("W_Wad: Lump \"%s\" is a .PNG - have you tried converting to Doom or Flat (raw) image formats?", pnglump);
}
#undef sigcheck
#endif
return bytesread;
}

View File

@ -1071,7 +1071,8 @@ void Y_VoteDrawer(void)
V_DrawFixedPatch((BASEVIDWIDTH-60)<<FRACBITS, ((y+25)<<FRACBITS) - (rubyheight<<1), FRACUNIT, V_SNAPTORIGHT, rubyicon, NULL);
}
V_DrawRightAlignedThinString(BASEVIDWIDTH-20, 40+y, V_SNAPTORIGHT, str);
V_DrawRightAlignedThinString(BASEVIDWIDTH-22, 40+y, V_SNAPTORIGHT|V_6WIDTHSPACE, str);
if (levelinfo[i].gts)
{
INT32 w = V_ThinStringWidth(levelinfo[i].gts, V_SNAPTORIGHT)+1;