New bindable keys

You can now remap Change Viewpoint, Screenshot, and Toggle GIF Recording to other keys, mainly for gamepads

They also pushed me to my breaking point and I couldn't tolerate the control menu anymore, thanks to toaster for the scrolling backport
This commit is contained in:
TehRealSalt 2018-09-27 16:55:21 -04:00
parent 3d582bc98f
commit cf5c0a7a6a
7 changed files with 251 additions and 208 deletions

View File

@ -428,10 +428,10 @@ consvar_t cv_chatbacktint = {"chatbacktint", "Off", CV_SAVE, CV_OnOff, NULL, 0,
static CV_PossibleValue_t consolechat_cons_t[] = {{0, "Window"}, {1, "Console"}, {0, NULL}};
consvar_t cv_consolechat = {"chatmode", "Window", CV_SAVE, consolechat_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_crosshair = {"crosshair", "Cross", CV_SAVE, crosshair_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_crosshair2 = {"crosshair2", "Cross", CV_SAVE, crosshair_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_crosshair3 = {"crosshair3", "Cross", CV_SAVE, crosshair_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_crosshair4 = {"crosshair4", "Cross", CV_SAVE, crosshair_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_crosshair = {"crosshair", "Off", CV_SAVE, crosshair_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_crosshair2 = {"crosshair2", "Off", CV_SAVE, crosshair_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_crosshair3 = {"crosshair3", "Off", CV_SAVE, crosshair_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_crosshair4 = {"crosshair4", "Off", CV_SAVE, crosshair_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_invertmouse = {"invertmouse", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_alwaysfreelook = {"alwaysmlook", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_invertmouse2 = {"invertmouse2", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
@ -1812,7 +1812,8 @@ static INT32 spectatedelay, spectatedelay2, spectatedelay3, spectatedelay4 = 0;
boolean G_Responder(event_t *ev)
{
// allow spy mode changes even during the demo
if (gamestate == GS_LEVEL && ev->type == ev_keydown && ev->data1 == KEY_F12)
if (gamestate == GS_LEVEL && ev->type == ev_keydown
&& (ev->data1 == gamecontrol[gc_viewpoint][0] || ev->data1 == gamecontrol[gc_viewpoint][1]))
{
if (splitscreen || !netgame)
displayplayer = consoleplayer;

View File

@ -1209,6 +1209,9 @@ static const char *gamecontrolname[num_gamecontrols] =
"console",
"pause",
"systemmenu",
"screenshot",
"recordgif",
"viewpoint",
"custom1",
"custom2",
"custom3",
@ -1293,6 +1296,9 @@ void G_Controldefault(void)
// Extra controls
gamecontrol[gc_pause ][0] = KEY_PAUSE;
gamecontrol[gc_console ][0] = KEY_CONSOLE;
gamecontrol[gc_screenshot ][0] = KEY_F8;
gamecontrol[gc_recordgif ][0] = KEY_F9;
gamecontrol[gc_viewpoint ][0] = KEY_F12;
gamecontrol[gc_talkkey ][0] = 't';
//gamecontrol[gc_teamkey ][0] = 'y';
gamecontrol[gc_scores ][0] = KEY_TAB;
@ -1303,11 +1309,11 @@ void G_Controldefault(void)
gamecontrol[gc_camreset ][0] = KEY_HOME;
gamecontrol[gc_camtoggle ][0] = KEY_BACKSPACE;
//gamecontrol[gc_viewpoint ][1] = KEY_JOY1+3; // Y
gamecontrol[gc_viewpoint ][1] = KEY_JOY1+3; // Y
gamecontrol[gc_pause ][1] = KEY_JOY1+6; // Back
gamecontrol[gc_systemmenu ][0] = KEY_JOY1+7; // Start
gamecontrol[gc_camtoggle ][1] = KEY_HAT1+0; // D-Pad Up
//gamecontrol[gc_screenshot ][1] = KEY_HAT1+1; // D-Pad Down
gamecontrol[gc_screenshot ][1] = KEY_HAT1+1; // D-Pad Down
gamecontrol[gc_talkkey ][1] = KEY_HAT1+2; // D-Pad Left
gamecontrol[gc_scores ][1] = KEY_HAT1+3; // D-Pad Right

View File

@ -115,6 +115,9 @@ typedef enum
gc_console,
gc_pause,
gc_systemmenu,
gc_screenshot,
gc_recordgif,
gc_viewpoint,
gc_custom1, // Lua scriptable
gc_custom2, // Lua scriptable
gc_custom3, // Lua scriptable

View File

@ -1695,7 +1695,7 @@ static void HU_DrawChat_Old(void)
//
// Crosshairs are pre-cached at HU_Init
static inline void HU_DrawCrosshair(void)
/*static inline void HU_DrawCrosshair(void)
{
INT32 i, x, y;
@ -1847,7 +1847,7 @@ static inline void HU_DrawCrosshair4(void)
V_DrawScaledPatch(x, y, V_NOSCALESTART|V_OFFSET|V_TRANSLUCENT, crosshair[i - 1]);
}
}
}*/
static void HU_DrawCEcho(void)
{
@ -2018,7 +2018,7 @@ void HU_Drawer(void)
return;
// draw the crosshair, not when viewing demos nor with chasecam
if (!automapactive && !demoplayback)
/*if (!automapactive && !demoplayback)
{
if (cv_crosshair.value && !camera.chase && !players[displayplayer].spectator)
HU_DrawCrosshair();
@ -2031,7 +2031,7 @@ void HU_Drawer(void)
if (cv_crosshair4.value && !camera4.chase && !players[fourthdisplayplayer].spectator)
HU_DrawCrosshair4();
}
}*/
// draw desynch text
if (hu_resynching)

View File

@ -288,8 +288,7 @@ static void M_SetupMultiPlayer4(INT32 choice);
// Options
// Split into multiple parts due to size
// Controls
menu_t OP_ControlsDef, /*OP_ControlListDef,*/ OP_MoveControlsDef;
menu_t /*OP_MPControlsDef, OP_CameraControlsDef, OP_MiscControlsDef,*/ OP_CustomControlsDef, OP_SpectateControlsDef;
menu_t OP_ControlsDef, OP_AllControlsDef;
menu_t OP_MouseOptionsDef, OP_Mouse2OptionsDef;
menu_t OP_Joystick1Def, OP_Joystick2Def;
#ifndef NOFOURPLAYER
@ -1112,88 +1111,47 @@ static menuitem_t OP_ControlsMenu[] =
#endif
};
static menuitem_t OP_MoveControlsMenu[] =
static menuitem_t OP_AllControlsMenu[] =
{
{IT_CONTROL, NULL, "Accelerate", M_ChangeControl, gc_accelerate },
{IT_CONTROL, NULL, "Turn Left", M_ChangeControl, gc_turnleft },
{IT_CONTROL, NULL, "Turn Right", M_ChangeControl, gc_turnright },
{IT_CONTROL, NULL, "Drift", M_ChangeControl, gc_drift },
{IT_CONTROL, NULL, "Brake", M_ChangeControl, gc_brake },
{IT_CONTROL, NULL, "Use/Throw Item", M_ChangeControl, gc_fire },
{IT_CONTROL, NULL, "Aim Forward", M_ChangeControl, gc_aimforward },
{IT_CONTROL, NULL, "Aim Backward", M_ChangeControl, gc_aimbackward},
{IT_CONTROL, NULL, "Look Backward", M_ChangeControl, gc_lookback },
{IT_SPACE, NULL, "", NULL, 76},
{IT_CONTROL, NULL, "Talk key", M_ChangeControl, gc_talkkey },
//{IT_CONTROL, NULL, "Team-Talk key", M_ChangeControl, gc_teamkey },
{IT_CONTROL, NULL, "Rankings/Scores", M_ChangeControl, gc_scores },
{IT_CONTROL, NULL, "Open/Close Menu (ESC)", M_ChangeControl, gc_systemmenu},
{IT_CONTROL, NULL, "Pause", M_ChangeControl, gc_pause },
{IT_CONTROL, NULL, "Console", M_ChangeControl, gc_console },
{IT_SUBMENU | IT_STRING, NULL, "Gamepad Options...", &OP_Joystick1Def, 120},
{IT_SUBMENU | IT_STRING, NULL, "Spectator Controls...", &OP_SpectateControlsDef, 128},
{IT_SUBMENU | IT_STRING, NULL, "Custom Lua Actions...", &OP_CustomControlsDef, 136},
{IT_SUBMENU|IT_STRING, NULL, "Gamepad Options...", &OP_Joystick1Def, 0},
//{IT_SPACE, NULL, NULL, NULL, 0},
{IT_HEADER, NULL, "Gameplay Controls", NULL, 0},
{IT_SPACE, NULL, NULL, NULL, 0},
{IT_CONTROL, NULL, "Accelerate", M_ChangeControl, gc_accelerate },
{IT_CONTROL, NULL, "Turn Left", M_ChangeControl, gc_turnleft },
{IT_CONTROL, NULL, "Turn Right", M_ChangeControl, gc_turnright },
{IT_CONTROL, NULL, "Drift", M_ChangeControl, gc_drift },
{IT_CONTROL, NULL, "Brake", M_ChangeControl, gc_brake },
{IT_CONTROL, NULL, "Use/Throw Item", M_ChangeControl, gc_fire },
{IT_CONTROL, NULL, "Aim Forward", M_ChangeControl, gc_aimforward },
{IT_CONTROL, NULL, "Aim Backward", M_ChangeControl, gc_aimbackward},
{IT_CONTROL, NULL, "Look Backward", M_ChangeControl, gc_lookback },
{IT_HEADER, NULL, "Miscelleanous Controls", NULL, 0},
{IT_SPACE, NULL, NULL, NULL, 0},
{IT_CONTROL, NULL, "Chat", M_ChangeControl, gc_talkkey },
//{IT_CONTROL, NULL, "Team Chat", M_ChangeControl, gc_teamkey },
{IT_CONTROL, NULL, "Show Rankings", M_ChangeControl, gc_scores },
{IT_CONTROL, NULL, "Change Viewpoint", M_ChangeControl, gc_viewpoint },
{IT_CONTROL, NULL, "Reset Camera", M_ChangeControl, gc_camreset },
{IT_CONTROL, NULL, "Toggle First-Person", M_ChangeControl, gc_camtoggle },
{IT_CONTROL, NULL, "Pause", M_ChangeControl, gc_pause },
{IT_CONTROL, NULL, "Screenshot", M_ChangeControl, gc_screenshot },
{IT_CONTROL, NULL, "Toggle GIF Recording", M_ChangeControl, gc_recordgif },
{IT_CONTROL, NULL, "Open/Close Menu (ESC)", M_ChangeControl, gc_systemmenu },
{IT_CONTROL, NULL, "Developer Console", M_ChangeControl, gc_console },
{IT_HEADER, NULL, "Spectator Controls", NULL, 0},
{IT_SPACE, NULL, NULL, NULL, 0},
{IT_CONTROL, NULL, "Become Spectator", M_ChangeControl, gc_spectate },
{IT_CONTROL, NULL, "Look Up", M_ChangeControl, gc_lookup },
{IT_CONTROL, NULL, "Look Down", M_ChangeControl, gc_lookdown },
{IT_CONTROL, NULL, "Center View", M_ChangeControl, gc_centerview },
{IT_HEADER, NULL, "Custom Lua Actions", NULL, 0},
{IT_SPACE, NULL, NULL, NULL, 0},
{IT_CONTROL, NULL, "Custom Action 1", M_ChangeControl, gc_custom1 },
{IT_CONTROL, NULL, "Custom Action 2", M_ChangeControl, gc_custom2 },
{IT_CONTROL, NULL, "Custom Action 3", M_ChangeControl, gc_custom3 },
};
static menuitem_t OP_SpectateControlsMenu[] =
{
{IT_CONTROL, NULL, "Become Spectator", M_ChangeControl, gc_spectate },
{IT_CONTROL, NULL, "Look Up", M_ChangeControl, gc_lookup },
{IT_CONTROL, NULL, "Look Down", M_ChangeControl, gc_lookdown },
{IT_CONTROL, NULL, "Center View", M_ChangeControl, gc_centerview},
{IT_CONTROL, NULL, "Reset Camera", M_ChangeControl, gc_camreset },
{IT_CONTROL, NULL, "Toggle Chasecam", M_ChangeControl, gc_camtoggle },
{IT_STRING | IT_CVAR, NULL, "Chasecam" , &cv_chasecam , 52},
{IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair, 60},
};
static menuitem_t OP_CustomControlsMenu[] =
{
{IT_CONTROL, NULL, "Custom Action 1", M_ChangeControl, gc_custom1},
{IT_CONTROL, NULL, "Custom Action 2", M_ChangeControl, gc_custom2},
{IT_CONTROL, NULL, "Custom Action 3", M_ChangeControl, gc_custom3},
};
// Obsolete thanks to Kart
/*static menuitem_t OP_MPControlsMenu[] =
{
// {IT_CALL | IT_STRING2, NULL, "Next Weapon", M_ChangeControl, gc_driftleft },
// {IT_CALL | IT_STRING2, NULL, "Prev Weapon", M_ChangeControl, gc_driftright },
// {IT_CALL | IT_STRING2, NULL, "Weapon Slot 1", M_ChangeControl, gc_wepslot1 },
// {IT_CALL | IT_STRING2, NULL, "Weapon Slot 2", M_ChangeControl, gc_wepslot2 },
// {IT_CALL | IT_STRING2, NULL, "Weapon Slot 3", M_ChangeControl, gc_wepslot3 },
// {IT_CALL | IT_STRING2, NULL, "Weapon Slot 4", M_ChangeControl, gc_wepslot4 },
// {IT_CALL | IT_STRING2, NULL, "Weapon Slot 5", M_ChangeControl, gc_wepslot5 },
// {IT_CALL | IT_STRING2, NULL, "Weapon Slot 6", M_ChangeControl, gc_wepslot6 },
// {IT_CALL | IT_STRING2, NULL, "Weapon Slot 7", M_ChangeControl, gc_wepslot7 },
};
static menuitem_t OP_CameraControlsMenu[] =
{
// {IT_CALL | IT_STRING2, NULL, "Look Up", M_ChangeControl, gc_lookup },
// {IT_CALL | IT_STRING2, NULL, "Look Down", M_ChangeControl, gc_lookdown },
// {IT_CALL | IT_STRING2, NULL, "Center View", M_ChangeControl, gc_centerview },
// {IT_CALL | IT_STRING2, NULL, "Mouselook", M_ChangeControl, gc_mouseaiming },
};
static menuitem_t OP_MiscControlsMenu[] =
{
{IT_CALL | IT_STRING2, NULL, "Custom Action 1", M_ChangeControl, gc_custom1 },
{IT_CALL | IT_STRING2, NULL, "Custom Action 2", M_ChangeControl, gc_custom2 },
{IT_CALL | IT_STRING2, NULL, "Custom Action 3", M_ChangeControl, gc_custom3 },
{IT_CALL | IT_STRING2, NULL, "Pause", M_ChangeControl, gc_pause },
{IT_CALL | IT_STRING2, NULL, "Console", M_ChangeControl, gc_console },
{IT_CALL | IT_STRING2, NULL, "Talk key", M_ChangeControl, gc_talkkey },
{IT_CALL | IT_STRING2, NULL, "Team-Talk key", M_ChangeControl, gc_teamkey },
{IT_CALL | IT_STRING2, NULL, "Rankings/Scores", M_ChangeControl, gc_scores },
{IT_CALL | IT_STRING2, NULL, "Spectate", M_ChangeControl, gc_spectate },
};*/
static menuitem_t OP_Joystick1Menu[] =
{
{IT_STRING | IT_CALL, NULL, "Select Gamepad..." , M_Setup1PJoystickMenu, 10},
@ -1950,28 +1908,12 @@ menu_t OP_MainDef =
};
menu_t OP_ControlsDef = DEFAULTMENUSTYLE("M_CONTRO", OP_ControlsMenu, &OP_MainDef, 60, 30);
//menu_t OP_ControlListDef = DEFAULTMENUSTYLE("M_CONTRO", OP_ControlListMenu, &OP_ControlsDef, 60, 30);
menu_t OP_MoveControlsDef = CONTROLMENUSTYLE(OP_MoveControlsMenu, &OP_ControlsDef);
//menu_t OP_MPControlsDef = CONTROLMENUSTYLE(OP_MPControlsMenu, &OP_ControlListDef);
//menu_t OP_CameraControlsDef = CONTROLMENUSTYLE(OP_CameraControlsMenu, &OP_ControlListDef);
//menu_t OP_MiscControlsDef = CONTROLMENUSTYLE(OP_MiscControlsMenu, &OP_ControlListDef);
menu_t OP_CustomControlsDef = CONTROLMENUSTYLE(OP_CustomControlsMenu, &OP_MoveControlsDef);
menu_t OP_SpectateControlsDef = CONTROLMENUSTYLE(OP_SpectateControlsMenu, &OP_MoveControlsDef);
/*
menu_t OP_P1ControlsDef = DEFAULTMENUSTYLE("M_CONTRO", OP_P1ControlsMenu, &OP_ControlsDef, 60, 30);
menu_t OP_P2ControlsDef = DEFAULTMENUSTYLE("M_CONTRO", OP_P2ControlsMenu, &OP_ControlsDef, 60, 30);
menu_t OP_AllControlsDef = CONTROLMENUSTYLE(OP_AllControlsMenu, &OP_ControlsDef);
menu_t OP_Joystick1Def = DEFAULTMENUSTYLE("M_CONTRO", OP_Joystick1Menu, &OP_AllControlsDef, 60, 30);
menu_t OP_Joystick2Def = DEFAULTMENUSTYLE("M_CONTRO", OP_Joystick2Menu, &OP_AllControlsDef, 60, 30);
#ifndef NOFOURPLAYER
menu_t OP_P3ControlsDef = DEFAULTMENUSTYLE("M_CONTRO", OP_P3ControlsMenu, &OP_ControlsDef, 60, 30);
menu_t OP_P4ControlsDef = DEFAULTMENUSTYLE("M_CONTRO", OP_P4ControlsMenu, &OP_ControlsDef, 60, 30);
#endif
menu_t OP_MouseOptionsDef = DEFAULTMENUSTYLE("M_CONTRO", OP_MouseOptionsMenu, &OP_P1ControlsDef, 60, 30);
menu_t OP_Mouse2OptionsDef = DEFAULTMENUSTYLE("M_CONTRO", OP_Mouse2OptionsMenu, &OP_P2ControlsDef, 60, 30);
*/
menu_t OP_Joystick1Def = DEFAULTMENUSTYLE("M_CONTRO", OP_Joystick1Menu, &OP_MoveControlsDef, 60, 30);
menu_t OP_Joystick2Def = DEFAULTMENUSTYLE("M_CONTRO", OP_Joystick2Menu, &OP_MoveControlsDef, 60, 30);
#ifndef NOFOURPLAYER
menu_t OP_Joystick3Def = DEFAULTMENUSTYLE("M_CONTRO", OP_Joystick3Menu, &OP_MoveControlsDef, 60, 30);
menu_t OP_Joystick4Def = DEFAULTMENUSTYLE("M_CONTRO", OP_Joystick4Menu, &OP_MoveControlsDef, 60, 30);
menu_t OP_Joystick3Def = DEFAULTMENUSTYLE("M_CONTRO", OP_Joystick3Menu, &OP_AllControlsDef, 60, 30);
menu_t OP_Joystick4Def = DEFAULTMENUSTYLE("M_CONTRO", OP_Joystick4Menu, &OP_AllControlsDef, 60, 30);
#endif
menu_t OP_JoystickSetDef =
{
@ -8468,19 +8410,28 @@ static void M_Setup1PControlsMenu(INT32 choice)
setupcontrols = gamecontrol; // was called from main Options (for console player, then)
currentMenu->lastOn = itemOn;
// Set proper gamepad options
OP_AllControlsMenu[0].itemaction = &OP_Joystick1Def;
// Unhide P1-only controls
OP_MoveControlsMenu[10].status = IT_CONTROL; // Talk
//OP_MoveControlsMenu[11].status = IT_CONTROL; // Team-talk
OP_MoveControlsMenu[11].status = IT_CONTROL; // Rankings
OP_MoveControlsMenu[12].status = IT_CONTROL; // Pause
OP_MoveControlsMenu[13].status = IT_CONTROL; // Console
OP_MoveControlsMenu[14].itemaction = &OP_Joystick1Def; // Gamepad
OP_AllControlsMenu[14].status = IT_CONTROL; // Chat
//OP_AllControlsMenu[15].status = IT_CONTROL; // Team-chat
OP_AllControlsMenu[15].status = IT_CONTROL; // Rankings
OP_AllControlsMenu[16].status = IT_CONTROL; // Viewpoint
// 17 is Reset Camera, 18 is Toggle Chasecam
OP_AllControlsMenu[19].status = IT_CONTROL; // Pause
OP_AllControlsMenu[20].status = IT_CONTROL; // Screenshot
OP_AllControlsMenu[21].status = IT_CONTROL; // GIF
OP_AllControlsMenu[22].status = IT_CONTROL; // System Menu
OP_AllControlsMenu[23].status = IT_CONTROL; // Console
OP_AllControlsMenu[24].status = IT_HEADER; // Spectator Controls header
OP_AllControlsMenu[25].status = IT_SPACE; // Spectator Controls space
OP_AllControlsMenu[26].status = IT_CONTROL; // Spectate
OP_AllControlsMenu[27].status = IT_CONTROL; // Look Up
OP_AllControlsMenu[28].status = IT_CONTROL; // Look Down
OP_AllControlsMenu[29].status = IT_CONTROL; // Center View
// Set cvars
OP_SpectateControlsMenu[6].itemaction = &cv_chasecam; // Chasecam
OP_SpectateControlsMenu[7].itemaction = &cv_crosshair; // Crosshair
M_SetupNextMenu(&OP_MoveControlsDef);
M_SetupNextMenu(&OP_AllControlsDef);
}
static void M_Setup2PControlsMenu(INT32 choice)
@ -8491,19 +8442,28 @@ static void M_Setup2PControlsMenu(INT32 choice)
setupcontrols = gamecontrolbis;
currentMenu->lastOn = itemOn;
// Set proper gamepad options
OP_AllControlsMenu[0].itemaction = &OP_Joystick2Def;
// Hide P1-only controls
OP_MoveControlsMenu[10].status = IT_GRAYEDOUT2; // Talk
//OP_MoveControlsMenu[11].status = IT_GRAYEDOUT2; // Team-talk
OP_MoveControlsMenu[11].status = IT_GRAYEDOUT2; // Rankings
OP_MoveControlsMenu[12].status = IT_GRAYEDOUT2; // Pause
OP_MoveControlsMenu[13].status = IT_GRAYEDOUT2; // Console
OP_MoveControlsMenu[14].itemaction = &OP_Joystick2Def; // Gamepad
OP_AllControlsMenu[14].status = IT_GRAYEDOUT2; // Chat
//OP_AllControlsMenu[15].status = IT_GRAYEDOUT2; // Team-chat
OP_AllControlsMenu[15].status = IT_GRAYEDOUT2; // Rankings
OP_AllControlsMenu[16].status = IT_GRAYEDOUT2; // Viewpoint
// 17 is Reset Camera, 18 is Toggle Chasecam
OP_AllControlsMenu[19].status = IT_GRAYEDOUT2; // Pause
OP_AllControlsMenu[20].status = IT_GRAYEDOUT2; // Screenshot
OP_AllControlsMenu[21].status = IT_GRAYEDOUT2; // GIF
OP_AllControlsMenu[22].status = IT_GRAYEDOUT2; // System Menu
OP_AllControlsMenu[23].status = IT_GRAYEDOUT2; // Console
OP_AllControlsMenu[24].status = IT_GRAYEDOUT2; // Spectator Controls header
OP_AllControlsMenu[25].status = IT_GRAYEDOUT2; // Spectator Controls space
OP_AllControlsMenu[26].status = IT_GRAYEDOUT2; // Spectate
OP_AllControlsMenu[27].status = IT_GRAYEDOUT2; // Look Up
OP_AllControlsMenu[28].status = IT_GRAYEDOUT2; // Look Down
OP_AllControlsMenu[29].status = IT_GRAYEDOUT2; // Center View
// Set cvars
OP_SpectateControlsMenu[6].itemaction = &cv_chasecam2; // Chasecam
OP_SpectateControlsMenu[7].itemaction = &cv_crosshair2; // Crosshair
M_SetupNextMenu(&OP_MoveControlsDef);
M_SetupNextMenu(&OP_AllControlsDef);
}
#ifndef NOFOURPLAYER
@ -8515,19 +8475,28 @@ static void M_Setup3PControlsMenu(INT32 choice)
setupcontrols = gamecontrol3;
currentMenu->lastOn = itemOn;
// Set proper gamepad options
OP_AllControlsMenu[0].itemaction = &OP_Joystick3Def;
// Hide P1-only controls
OP_MoveControlsMenu[10].status = IT_GRAYEDOUT2; // Talk
//OP_MoveControlsMenu[11].status = IT_GRAYEDOUT2; // Team-talk
OP_MoveControlsMenu[11].status = IT_GRAYEDOUT2; // Rankings
OP_MoveControlsMenu[12].status = IT_GRAYEDOUT2; // Pause
OP_MoveControlsMenu[13].status = IT_GRAYEDOUT2; // Console
OP_MoveControlsMenu[14].itemaction = &OP_Joystick3Def; // Gamepad
OP_AllControlsMenu[14].status = IT_GRAYEDOUT2; // Chat
//OP_AllControlsMenu[15].status = IT_GRAYEDOUT2; // Team-chat
OP_AllControlsMenu[15].status = IT_GRAYEDOUT2; // Rankings
OP_AllControlsMenu[16].status = IT_GRAYEDOUT2; // Viewpoint
// 17 is Reset Camera, 18 is Toggle Chasecam
OP_AllControlsMenu[19].status = IT_GRAYEDOUT2; // Pause
OP_AllControlsMenu[20].status = IT_GRAYEDOUT2; // Screenshot
OP_AllControlsMenu[21].status = IT_GRAYEDOUT2; // GIF
OP_AllControlsMenu[22].status = IT_GRAYEDOUT2; // System Menu
OP_AllControlsMenu[23].status = IT_GRAYEDOUT2; // Console
OP_AllControlsMenu[24].status = IT_GRAYEDOUT2; // Spectator Controls header
OP_AllControlsMenu[25].status = IT_GRAYEDOUT2; // Spectator Controls space
OP_AllControlsMenu[26].status = IT_GRAYEDOUT2; // Spectate
OP_AllControlsMenu[27].status = IT_GRAYEDOUT2; // Look Up
OP_AllControlsMenu[28].status = IT_GRAYEDOUT2; // Look Down
OP_AllControlsMenu[29].status = IT_GRAYEDOUT2; // Center View
// Set cvars
OP_SpectateControlsMenu[6].itemaction = &cv_chasecam3; // Chasecam
OP_SpectateControlsMenu[7].itemaction = &cv_crosshair3; // Crosshair
M_SetupNextMenu(&OP_MoveControlsDef);
M_SetupNextMenu(&OP_AllControlsDef);
}
static void M_Setup4PControlsMenu(INT32 choice)
@ -8538,80 +8507,144 @@ static void M_Setup4PControlsMenu(INT32 choice)
setupcontrols = gamecontrol4;
currentMenu->lastOn = itemOn;
// Set proper gamepad options
OP_AllControlsMenu[0].itemaction = &OP_Joystick4Def;
// Hide P1-only controls
OP_MoveControlsMenu[10].status = IT_GRAYEDOUT2; // Talk
//OP_MoveControlsMenu[11].status = IT_GRAYEDOUT2; // Team-talk
OP_MoveControlsMenu[11].status = IT_GRAYEDOUT2; // Rankings
OP_MoveControlsMenu[12].status = IT_GRAYEDOUT2; // Pause
OP_MoveControlsMenu[13].status = IT_GRAYEDOUT2; // Console
OP_MoveControlsMenu[14].itemaction = &OP_Joystick4Def; // Gamepad
OP_AllControlsMenu[14].status = IT_GRAYEDOUT2; // Chat
//OP_AllControlsMenu[15].status = IT_GRAYEDOUT2; // Team-chat
OP_AllControlsMenu[15].status = IT_GRAYEDOUT2; // Rankings
OP_AllControlsMenu[16].status = IT_GRAYEDOUT2; // Viewpoint
// 17 is Reset Camera, 18 is Toggle Chasecam
OP_AllControlsMenu[19].status = IT_GRAYEDOUT2; // Pause
OP_AllControlsMenu[20].status = IT_GRAYEDOUT2; // Screenshot
OP_AllControlsMenu[21].status = IT_GRAYEDOUT2; // GIF
OP_AllControlsMenu[22].status = IT_GRAYEDOUT2; // System Menu
OP_AllControlsMenu[23].status = IT_GRAYEDOUT2; // Console
OP_AllControlsMenu[24].status = IT_GRAYEDOUT2; // Spectator Controls header
OP_AllControlsMenu[25].status = IT_GRAYEDOUT2; // Spectator Controls space
OP_AllControlsMenu[26].status = IT_GRAYEDOUT2; // Spectate
OP_AllControlsMenu[27].status = IT_GRAYEDOUT2; // Look Up
OP_AllControlsMenu[28].status = IT_GRAYEDOUT2; // Look Down
OP_AllControlsMenu[29].status = IT_GRAYEDOUT2; // Center View
// Set cvars
OP_SpectateControlsMenu[6].itemaction = &cv_chasecam4; // Chasecam
OP_SpectateControlsMenu[7].itemaction = &cv_crosshair4; // Crosshair
M_SetupNextMenu(&OP_MoveControlsDef);
M_SetupNextMenu(&OP_AllControlsDef);
}
#endif
#define controlheight 18
// Draws the Customise Controls menu
static void M_DrawControl(void)
{
char tmp[50];
INT32 i, y;
INT32 keys[2];
const char *ctrl;
char tmp[50];
INT32 x, y, i, max, cursory = 0, iter;
INT32 keys[2];
// draw title, strings and submenu
M_DrawGenericMenu();
x = currentMenu->x;
y = currentMenu->y;
if (setupcontrols_secondaryplayer)
ctrl = "\x86""SET ""\x82""CONTROLS""\x86"" FOR ""\x82""SECONDARY PLAYER";
else if (setupcontrols_thirdplayer)
ctrl = "\x86""SET ""\x82""CONTROLS""\x86"" FOR ""\x82""THIRD PLAYER";
else if (setupcontrols_fourthplayer)
ctrl = "\x86""SET ""\x82""CONTROLS""\x86"" FOR ""\x82""FOURTH PLAYER";
else
ctrl = "\x86""PRESS ""\x82""ENTER""\x86"" TO CHANGE, ""\x82""BACKSPACE""\x86"" TO CLEAR";
/*i = itemOn - (controlheight/2);
if (i < 0)
i = 0;
*/
M_CentreText(28, ctrl);
iter = (controlheight/2);
for (i = itemOn; ((iter || currentMenu->menuitems[i].status == IT_GRAYEDOUT2) && i > 0); i--)
{
if (currentMenu->menuitems[i].status != IT_GRAYEDOUT2)
iter--;
}
if (currentMenu->menuitems[i].status == IT_GRAYEDOUT2)
i--;
y = currentMenu->y;
iter += (controlheight/2);
for (max = itemOn; (iter && max < currentMenu->numitems); max++)
{
if (currentMenu->menuitems[max].status != IT_GRAYEDOUT2)
iter--;
}
for (i = 0; i < currentMenu->numitems;i++)
{
if (currentMenu->menuitems[i].status != IT_CONTROL)
{
y = currentMenu->y+currentMenu->menuitems[i].alphaKey;
continue;
}
if (currentMenu->menuitems[i].status != IT_CONTROL)
continue;
if (iter)
{
iter += (controlheight/2);
for (i = itemOn; ((iter || currentMenu->menuitems[i].status == IT_GRAYEDOUT2) && i > 0); i--)
{
if (currentMenu->menuitems[i].status != IT_GRAYEDOUT2)
iter--;
}
}
keys[0] = setupcontrols[currentMenu->menuitems[i].alphaKey][0];
keys[1] = setupcontrols[currentMenu->menuitems[i].alphaKey][1];
/*max = i + controlheight;
if (max > currentMenu->numitems)
{
max = currentMenu->numitems;
if (max < controlheight)
i = 0;
else
i = max - controlheight;
}*/
tmp[0] ='\0';
if (keys[0] == KEY_NULL && keys[1] == KEY_NULL)
{
strcpy(tmp, "---");
}
else
{
if (keys[0] != KEY_NULL)
strcat (tmp, G_KeynumToString (keys[0]));
// draw title (or big pic)
M_DrawMenuTitle();
if (keys[0] != KEY_NULL && keys[1] != KEY_NULL)
strcat(tmp," or ");
M_CentreText(30,
(setupcontrols_fourthplayer ? "Set controls for Player 4" :
(setupcontrols_thirdplayer ? "Set controls for Player 3" :
(setupcontrols_secondaryplayer ? "Set controls for Player 2" :
"Press ENTER to change, BACKSPACE to clear"))));
if (keys[1] != KEY_NULL)
strcat (tmp, G_KeynumToString (keys[1]));
if (i)
V_DrawString(currentMenu->x - 16, y-(skullAnimCounter/5), highlightflags, "\x1A"); // up arrow
if (max != currentMenu->numitems)
V_DrawString(currentMenu->x - 16, y+(SMALLLINEHEIGHT*(controlheight-1))+(skullAnimCounter/5), highlightflags, "\x1B"); // down arrow
for (; i < max; i++)
{
if (currentMenu->menuitems[i].status == IT_GRAYEDOUT2)
continue;
if (i == itemOn)
cursory = y;
if (currentMenu->menuitems[i].status == IT_CONTROL)
{
V_DrawString(x, y, ((i == itemOn) ? highlightflags : 0), currentMenu->menuitems[i].text);
keys[0] = setupcontrols[currentMenu->menuitems[i].alphaKey][0];
keys[1] = setupcontrols[currentMenu->menuitems[i].alphaKey][1];
tmp[0] ='\0';
if (keys[0] == KEY_NULL && keys[1] == KEY_NULL)
{
strcpy(tmp, "---");
}
else
{
if (keys[0] != KEY_NULL)
strcat (tmp, G_KeynumToString (keys[0]));
if (keys[0] != KEY_NULL && keys[1] != KEY_NULL)
strcat(tmp,", ");
if (keys[1] != KEY_NULL)
strcat (tmp, G_KeynumToString (keys[1]));
}
V_DrawRightAlignedString(BASEVIDWIDTH-currentMenu->x, y, highlightflags, tmp);
y += SMALLLINEHEIGHT;
}
}
V_DrawRightAlignedString(BASEVIDWIDTH-currentMenu->x, y, highlightflags, tmp);
}
/*else if (currentMenu->menuitems[i].status == IT_GRAYEDOUT2)
V_DrawString(x, y, V_TRANSLUCENT, currentMenu->menuitems[i].text);*/
else if ((currentMenu->menuitems[i].status == IT_HEADER) && (i != max-1))
V_DrawString(19, y+6, highlightflags, currentMenu->menuitems[i].text);
else if (currentMenu->menuitems[i].status & IT_STRING)
V_DrawString(x, y, ((i == itemOn) ? highlightflags : 0), currentMenu->menuitems[i].text);
y += SMALLLINEHEIGHT;
}
V_DrawScaledPatch(currentMenu->x - 20, cursory, 0,
W_CachePatchName("M_CURSOR", PU_CACHE));
}
static INT32 controltochange;

View File

@ -1480,9 +1480,10 @@ boolean M_ScreenshotResponder(event_t *ev)
return false;
ch = ev->data1;
if (ch == KEY_F8)
if (ch == gamecontrol[gc_screenshot][0] || ch == gamecontrol[gc_screenshot][1]) // remappable F8
M_ScreenShot();
else if (ch == KEY_F9)
else if (ch == gamecontrol[gc_recordgif][0] || ch == gamecontrol[gc_recordgif][1]) // remappable F9
((moviemode) ? M_StopMovie : M_StartMovie)();
else
return false;

View File

@ -1952,14 +1952,13 @@ static void ST_overlayDrawer(void)
)
{
// SRB2kart: changed positions & text
V_DrawString(2, BASEVIDHEIGHT-50, V_HUDTRANSHALF|V_YELLOWMAP, M_GetText("- SPECTATING -"));
V_DrawString(2, BASEVIDHEIGHT-40, V_HUDTRANSHALF|V_YELLOWMAP, M_GetText("- SPECTATING -"));
if (stplyr->pflags & PF_WANTSTOJOIN)
V_DrawString(2, BASEVIDHEIGHT-40, V_HUDTRANSHALF, M_GetText("Item - Cancel Join"));
V_DrawString(2, BASEVIDHEIGHT-30, V_HUDTRANSHALF, M_GetText("Item - Cancel Join"));
/*else if (G_GametypeHasTeams())
V_DrawString(2, BASEVIDHEIGHT-40, V_HUDTRANSHALF, M_GetText("Item - Join Team"));*/
V_DrawString(2, BASEVIDHEIGHT-30, V_HUDTRANSHALF, M_GetText("Item - Join Team"));*/
else
V_DrawString(2, BASEVIDHEIGHT-40, V_HUDTRANSHALF, M_GetText("Item - Join Game"));
V_DrawString(2, BASEVIDHEIGHT-30, V_HUDTRANSHALF, M_GetText("F12 - Change View"));
V_DrawString(2, BASEVIDHEIGHT-30, V_HUDTRANSHALF, M_GetText("Item - Join Game"));
V_DrawString(2, BASEVIDHEIGHT-20, V_HUDTRANSHALF, M_GetText("Accelerate - Float"));
V_DrawString(2, BASEVIDHEIGHT-10, V_HUDTRANSHALF, M_GetText("Brake - Sink"));
}