Commit graph

7072 commits

Author SHA1 Message Date
MascaraSnake fe2f383997 Fixed a typo 2019-10-07 08:36:40 +02:00
MascaraSnake 058ed632de Fixed solid objects (such as Minus-carried TNT barrels) not colliding with players.
Springs and gas jets are exempt because all hell might break loose otherwise.
2019-10-06 19:53:54 +02:00
toaster a2f8b84b5a Good catch by MS. 2019-10-06 16:17:11 +01:00
toaster d19aebb01a * Fix Minus being intangible after launch.
* Implement MS's temp bodge-fix for the TNT getting stuck on the player.
2019-10-06 16:15:13 +01:00
toaster df172ee33f Fix Minus being intangible after it pops up. 2019-10-06 16:09:33 +01:00
toaster 8b1a20f415 Fix Minus causing crashes if it picks up a Snapper. 2019-10-06 16:04:19 +01:00
toaster aec5f26819 Fix entering an intangible FOF causing minecart derailment explosions. (Probably; I didn't get the bug to happen in the first place, but this looks like a likely culprit.) 2019-10-06 15:44:24 +01:00
toaster 5bbc31c18f Merge branch 'acz-fixes' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into acz_touchups
# Conflicts:
#	src/p_enemy.c
2019-10-06 15:18:59 +01:00
toaster cc87ba39c2 There's code in B_RespawnBot that handles gravflip, but none in B_CheckRespawn. This commit fixes that. (Only done on this branch since bots had already been touched.) 2019-10-06 15:11:00 +01:00
toaster 79b95a53ed Fix Snapper's head snapping to higher planes, and add gravflip support. 2019-10-06 15:04:04 +01:00
toaster 93ce5bb94d Add solidity back to MT_SALOONDOOR, to work as a backup in case MT_SALOONDOORCENTER doesn't work (which it has issues with in one location in ACZ2 for some reason, and I can't identify why).
Fully resolves #209, in any case.
2019-10-06 12:14:18 +01:00
toaster df2600cbea Resolve #208.
* Tailsbots can't get into Minecarts.
* Tailsbots will stop trying to move around when the player gets pw_carry, which usually means some sort of big gimmick is happening and trying to move along with it would make the tailsbot look stupid.
2019-10-06 12:13:13 +01:00
toaster 0235d9e7ec Fix Saloon doors.
* Make the center be the object stuff collides with, so that if the door is open people can't slip through.
* Add an MF_AMBUSH enhancement to allow non-minecart players to travel through.
* Make A_SaloonDoorSpawn more customisable. (var1 = object type, var2 = distance sides should be placed apart)
2019-10-05 13:21:35 +01:00
MascaraSnake 5460e0e1f9 Merge branch 'master' into acz-fixes 2019-09-30 20:50:33 +02:00
MascaraSnake e75dee7747 Fix various minus carrying bugs 2019-09-30 20:35:47 +02:00
toaster ff8c43664a Merge branch 'addons-menu-cleanup' into 'master'
Addons menu cleanup

See merge request STJr/SRB2Internal!316
2019-09-27 08:55:36 -04:00
toaster 55a2f1ee1f Merge branch 'bossprovements' into 'master'
ACZ3 intro

Closes #217

See merge request STJr/SRB2Internal!346
2019-09-27 08:55:19 -04:00
toaster 40a7b67a86 Merge branch 'dsz3shockwave' into 'master'
Deep Sea Zone 3 hardcoding

Closes #185

See merge request STJr/SRB2Internal!349
2019-09-27 08:54:57 -04:00
toaster 65d9c52884 Merge branch 'automap-fixes' into 'master'
Automap fixes

See merge request STJr/SRB2Internal!348
2019-09-27 08:52:59 -04:00
toaster 3f1d84a6b3 Merge branch 'patch-fixes' into 'master'
Patch fixes (Resolves #230)

Closes #230

See merge request STJr/SRB2Internal!347
2019-09-27 08:52:41 -04:00
toaster 4d058d1d25 Merge branch 'lachfixes' into 'master'
Several bug fixes!

Closes #210, #192, and #189

See merge request STJr/SRB2Internal!345
2019-09-27 08:52:23 -04:00
toaster c091174f2e Merge branch '231-tails-ai-should-die-when-taking-damage-in-ultimate' into 'master'
Resolve "Tails AI should die when taking damage in Ultimate"

Closes #231

See merge request STJr/SRB2Internal!344
2019-09-27 08:51:11 -04:00
toaster c97037e98e Merge branch 'inputstuff' into 'master'
Trigonometric input capping

See merge request STJr/SRB2Internal!343
2019-09-27 08:50:55 -04:00
toaster ee2d88d4b7 Merge branch 'internal-hotplug-stableid' into 'master'
Controller hotplug support.

See merge request STJr/SRB2Internal!342
2019-09-27 08:50:34 -04:00
sphere bc128dffdc Fix compiling errors, thanks to toaster. 2019-09-26 23:15:52 +02:00
lachwright 264c60fb70 P_SetTarget fixes, added SPR_SHCK to hw_light.c 2019-09-27 02:13:02 +08:00
toaster ec1712064c * Add vwre vwre intro for Fang Clone Fighter battle. (Still skipped with presence of MTF_AMBUSH)
* https://cdn.discordapp.com/attachments/428262628893261828/626792815451701259/srb20006.gif
* Add fadeout instead of slapstick for Fang Clone Fighter death.
* Allow placed Fang and Metal Sonic objects to be marked as Clone Fighters always through presence of MTF_EXTRA.
2019-09-26 17:06:29 +01:00
lachwright d5e0ac1450 Added A_Boss3ShockThink to dehacked.c 2019-09-26 18:57:25 +08:00
lachwright c9c9f95057 Lowered shockwave speed 2019-09-26 17:12:03 +08:00
lachwright 0cd3e4fd62 Hardcoded DSZ3 shockwave 2019-09-26 05:27:51 +08:00
lachwright fb9248793a Fix errormode compilation error 2019-09-25 23:09:05 +08:00
toaster 313fed2a59 Correctly restrict MF_NOCLIPTHING-objects from being interacted with from both moving and non-moving side. 2019-09-25 15:49:37 +01:00
lachwright c1750d9359 Fixes shield ability usage when pressing spin on ACZ ropes (and also changes flame shield angling) 2019-09-25 22:36:48 +08:00
toaster 9504d078e4 Don't lock on if something is literally intangible. 2019-09-25 15:12:19 +01:00
toaster 2a452ddcf5 Remember when Lach recorded their live reaction to 2.2 so far? Do you recall what the reaction to ACZ3 was?
If you don't, the reaction was "WHAT?? Why is he here? This is GREAT but, what??" And while the reaction is on the positive end of things, it's stll clearly not advisable for our defining Big Reveal of the already huge update.

To this end: Here is a mini cutscene! https://cdn.discordapp.com/attachments/428262628893261828/626207624043429898/srb20005.gif
* He's digging through Eggman's trash.
* Clearly doesn't expect to see you!
* Ready for a fight all the same.
* You can attack him during the mini cutscene if you're impatient.
* Skipped if you give him MTF_AMBUSH.
* Requires new assets (including map) to test, but I'm not ready to make a MR yet because I have other thoughts first.

Also, since I was poking around in p_enemy.c, I fixed A_Boss1Laser's issues (not working with direct 2.1 port states and having the weird secondary attack).
2019-09-25 14:36:20 +01:00
lachwright 77613018f8 (Crudely) fixed camera jitter on certain FOF slopes 2019-09-25 21:15:19 +08:00
lachwright 264d82c8d0 Fixed Brak's flames not animating 2019-09-25 20:32:56 +08:00
lachwright 68ee7a6658 Fixed spectators taking unwarranted damage in splitscreen 2019-09-25 17:13:03 +08:00
Lachlan Wright 5de1225b3e Hopefully added the newline back? 2019-09-25 05:06:04 -04:00
Lachlan Wright 3b30b9d656 Add parentheses over change 2019-09-25 05:00:43 -04:00
lachwright 09868d2999 Dust devil fixes 2019-09-25 16:32:06 +08:00
Lachlan Wright 637490e2de AI players no longer take shield damage in Ultimate mode 2019-09-24 23:49:20 -04:00
Jaime Passos c7f6db5c07 remove unused macros 2019-09-24 19:54:16 -03:00
Jaime Passos a197449854 INT32 -> boolean 2019-09-24 19:49:24 -03:00
Jaime Passos 886fe2ad86 remove unused struct 2019-09-24 19:46:52 -03:00
Jaime Passos b022ebe912 better crosshair 2019-09-24 19:44:30 -03:00
Jaime Passos f7c1727959 fix automap FRACBITS confusion 2019-09-24 19:11:52 -03:00
lachwright 51cee6d5bd removed outdated comment 2019-09-25 03:16:04 +08:00
lachwright dc637736ea Trigonometric input capping 2019-09-25 03:12:56 +08:00
James R e69dd9bd75 Automate the silly joystick menu items definition 2019-09-23 20:54:53 -07:00