Commit graph

10463 commits

Author SHA1 Message Date
lachwright f03addc5a7 Merge remote-tracking branch 'origin/next' into knuxtweaks 2020-07-04 18:53:26 +08:00
LJ Sonic 98c657e703 Merge branch 'sf_nosupersprites' into 'next'
Add SF_NOSUPERSPRITES

See merge request STJr/SRB2!1000
2020-07-04 06:51:11 -04:00
LJ Sonic 5ee94c8ce7 Merge branch 'patch-1' into 'next'
Rename "Legacy" control scheme

See merge request STJr/SRB2!1029
2020-07-04 06:50:15 -04:00
lachwright 527e682931 Add sightcheck boolean to P_RadiusAttack
Also now destroys Egg Guard shields, and circumstantially Minuses
2020-07-04 18:27:06 +08:00
LJ Sonic 3679df07aa Merge branch 'dragonbomber-height' into 'next'
Fix Dragonbomber z positioning

See merge request STJr/SRB2!1004
2020-07-03 17:05:10 -04:00
LJ Sonic 07bbebd9b0 Merge branch 'shift-when-hiding-in-1p-menu' into 'next'
Tweak display of hidden items in "1 Player" menu

See merge request STJr/SRB2!1013
2020-07-03 17:04:42 -04:00
LJ Sonic 6e7446dea3 Merge branch 'ff_horizontalflip' into 'next'
FF_HORIZONTALFLIP and mobj->mirrored (sprite enhancements)

See merge request STJr/SRB2!987
2020-07-03 16:56:32 -04:00
Lachlan e44d93f76b Fix skiddust positional scaling 2020-07-04 04:30:57 +08:00
Lachlan 84000a0add P_Earthquake: Use P_RadiusAttack in favor of thinker iteration 2020-07-04 04:00:28 +08:00
Lachlan 7e72009a87 Fix buildbot warning 2020-07-04 03:21:48 +08:00
SteelT 186335c2ac Merge branch 'na-char-replays' into 'next'
Add support for saving/loading per-skin NiGHTS replays

See merge request STJr/SRB2!1025
2020-07-03 14:51:05 -04:00
lachwright 8652bbc1a5 Knuckles changes:
- Buffed crouch landing; lasts slightly shorter and cuts speed less
- Support for swimming! Knuckles has slightly different glide controls when he has swim sprites underwater
- Improved glide controls in 2D mode
- Super Knuckles perks: land from a glide or latch onto a wall to generate a shockwave and damage nearby enemies
- Refactored skid dust
- Made super sparks use FF_FULLBRIGHT
- Added P_SpawnSkidDust and P_Earthquake to Lua
2020-07-04 01:54:00 +08:00
colette 1cc2ab120d "Legacy controls" was a mistake of a name 2020-07-02 23:17:33 -04:00
lachwright 3ebc17ac3a Merge branch 'next' into knuxtweaks 2020-07-02 13:08:04 +08:00
James R 9eb58a8e42 Merge branch 'cheese' into 'next'
Cheese

See merge request STJr/SRB2!1028
2020-07-01 23:28:08 -04:00
James R 7a17c74893 Merge branch 'credits-225' into 'next'
More credits changes

See merge request STJr/SRB2!1027
2020-07-01 23:27:59 -04:00
James R b34db0a38a Merge branch 'fix-polyobject-rotation-crash' into 'next'
Fix crash when a polyobject rotates a non-player mobj

See merge request STJr/SRB2!1026
2020-07-01 19:40:36 -04:00
James R 2cbf7ac27d Cheese mode activate! 2020-07-01 16:37:36 -07:00
James R e1996a437d Add "Discord Community Testers" to the Testing section 2020-07-01 16:29:26 -07:00
James R 99a9c935f9 Credits: add back fickle, add Chrispy and Hannu 2020-07-01 16:23:26 -07:00
James R fae583915a Remove Producer role from the credits 2020-07-01 16:04:46 -07:00
Louis-Antoine 40e98e5712 Fix crash when a polyobject rotates a non-player mobj 2020-06-30 18:37:21 +02:00
Steel Titanium 612386aef0 Correct comment 2020-06-29 23:57:39 -04:00
Steel Titanium e641895268 Address compat with old-style names 2020-06-29 23:54:45 -04:00
James R 696f9707fc Merge branch 'special_save' into 'next'
Special saves! (Resolves #162)

Closes #162

See merge request STJr/SRB2!1016
2020-06-29 19:18:30 -04:00
James R 84391f558b Merge branch 'titlecard-double-clown-town' into 'next'
ACTUALLY fix #172

Closes #172

See merge request STJr/SRB2!1020
2020-06-28 18:41:22 -04:00
James R e56fc08757 Merge branch 'delete-connection-screen-and-midgame-joins' into 'next'
Delete connection screen and midgame joins

See merge request STJr/SRB2!1021
2020-06-28 18:41:07 -04:00
Steel Titanium 3f3ff0688b Add support for saving/loading per-skin NiGHTS replays 2020-06-28 16:59:36 -04:00
SteelT 22459df1f1 Merge branch 'increase-input-buffer-more' into 'next'
Increase the length of the player input buffer even more

See merge request STJr/SRB2!951
2020-06-27 13:32:19 -04:00
LJ Sonic a4cb0751c0 Merge branch 'lua-server-variables' into 'next'
Expose "server" and "dedicated" to Lua scripts

See merge request STJr/SRB2!1022
2020-06-27 09:50:30 -04:00
Louis-Antoine 93cc48054a Expose "server" and "dedicated" to Lua scripts
Careful! Both are local variables and are always false for clients,
and therefore should obviously not be used in anything gamelogic-related.
2020-06-27 15:30:23 +02:00
Louis-Antoine c96e07b61c Delete CLIENT_CONNECTIONSCREEN and JOININGAME defines 2020-06-27 02:01:16 +02:00
Louis-Antoine 82dbe95e22 Fix computation of very high pings 2020-06-26 15:34:26 +02:00
James R fbbfe3b3b1 Add back the int_none check
It got removed by 864e703355 but he forget how it
was before the hook was there. :(
2020-06-25 13:43:07 -07:00
James R 0435acd516 Merge branch 'gamequit-hook' into 'next'
GameQuit Hook

See merge request STJr/SRB2!847
2020-06-25 12:45:20 -04:00
Zachary McAlpin b973b43271 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-06-25 10:31:55 -05:00
toaster f258131e55 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into special_save
# Conflicts:
#	src/g_game.c
2020-06-25 10:48:36 +01:00
James R 7317bbb692 Merge branch 'ogl-sprite-qsort' into 'next'
Faster OGL sprite sorting algorithm

See merge request STJr/SRB2!1008
2020-06-24 23:22:06 -04:00
James R 8c3e2728d5 Merge branch 'gtr-fixes' into 'next'
Gametype fixes

See merge request STJr/SRB2!816
2020-06-24 23:01:11 -04:00
James R 067d9b9a63 Merge remote-tracking branch 'origin/next' into gtr-fixes 2020-06-24 19:31:19 -07:00
Zachary McAlpin b14f18c1a9 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-06-24 20:55:08 -05:00
James R 207d8aee4b Merge branch 'acz3-softlock-fix' into 'next'
ACZ3 softlock fix

See merge request STJr/SRB2!1015
2020-06-24 21:43:42 -04:00
James R 95cc10d735 Merge branch 'ogl-mdl-tex-repeat-search-fix' into 'next'
Don't repeatedly look for model texture files

See merge request STJr/SRB2!1009
2020-06-24 21:42:40 -04:00
James R 9eb8fd8ac8 Merge branch 'fixeggsign' into 'next'
Fix the Eggman signpost's background color

See merge request STJr/SRB2!1007
2020-06-24 21:42:12 -04:00
James R 2e827705b4 Merge branch 'ogl-drawnode-fix' into 'next'
Faster and more correct OGL transparent surface sorting

See merge request STJr/SRB2!1005
2020-06-24 21:42:01 -04:00
James R ac71bb76b6 Merge branch 'gme-cleanup-fixes' into 'next'
GME cleanup and fixes

See merge request STJr/SRB2!1001
2020-06-24 21:41:49 -04:00
Zachary McAlpin 5ef8c95cdb Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-06-24 19:47:52 -05:00
Monster Iestyn 7d2de8394f Merge branch 'lua-side-enum-bruh' into 'next'
Fix missing bruh string in Lua side string options.

See merge request STJr/SRB2!1017
2020-06-22 15:23:34 -04:00
Latapostrophe 80e0d35391 Fix missing bruh string in lua side options. This is stupid. 2020-06-22 21:11:33 +02:00
toaster 4502604007 Special saves!
All this refactoring, just to resolve #162. Specifically, it engages savegame events not at level load (except for savefile start) but on level completion, just after you've gotten all the intermission bonuses but before the intermission actually starts.

Also fixes a never-before-discovered bug where if the titlemap has LF_SAVEGAME, your save file will be overwritten upon returning to the title screen. This game is a mess of hacks, I swear...

One unintended side effect: It may actually be faster in some speedrun circumstances in mods with cutscenes to complete the map, exit back to the title screen, and reload the file. It's a common feature of optimal runs in games with cutscenes, though, and Marathon Run has a toggle for cutscenes, so I'm not particularly bothered.
2020-06-22 19:00:47 +01:00