Commit Graph

6795 Commits

Author SHA1 Message Date
lachwright 52a24e0bc4 Allow AI Tails to carry the player 2019-11-18 13:30:07 +08:00
lachwright bf4dbead74 Update to latest script version 2019-11-18 11:22:27 +08:00
Jaime Passos 8a7b3d7022 Merge remote-tracking branch 'origin/master' into titlecards 2019-11-17 23:57:18 -03:00
James R 4439d29ed7 Shift showping display up a bit 2019-11-17 18:54:23 -08:00
James R b05dec5294 Shift ping display in scores HUD up, so it aligns with the bottom of player name 2019-11-17 18:53:17 -08:00
James R 22421b1031 Snapping for showping, so it doesn't jump way up on non-green 2019-11-17 18:52:05 -08:00
lachwright ac7d07c9da Prevent mines from sliding upon touching the ground 2019-11-18 10:35:56 +08:00
Louis-Antoine b4987636fe Add missing checks for PF_FINISHED in HUD code 2019-11-18 03:27:39 +01:00
lachwright 76831595ce Merge branch 'master' into cobalt-ai 2019-11-18 10:13:16 +08:00
Steel Titanium 2584241a44
Better ping implementation. 2019-11-17 20:22:47 -05:00
Jaime Passos 635e121bfc Restore old sound effect 2019-11-17 21:33:59 -03:00
Jaime Passos 64939816fb Fireball 2019-11-17 21:25:17 -03:00
Louis-Antoine 24744d07e4 Disable exitmove by default 2019-11-17 23:52:51 +01:00
Louis-Antoine 688bf0158d Disable Tails carrying for players who completed the level
To avoid trolls...
2019-11-17 23:46:34 +01:00
Louis-Antoine 6c98a150be Show the exit icon for finished players 2019-11-17 23:44:48 +01:00
toaster 4cc1b2b327 Disable the GL sprite shadows behind a #define.
Reasoning:
* They're horribly broken (they completely ignore slopes).
* A similar final demo GL-only feature (coronas) has been completely disabled.
* Nobody's going to bugfix them before release because not even the devteam's resident GL users use them.
* They look ugly.
2019-11-17 22:18:46 +00:00
lachwright cf53e255eb Remove tester console prints 2019-11-18 05:31:26 +08:00
lachwright 5cafed5c72 Make rollout rocks more friendly 2019-11-18 05:30:14 +08:00
lachwright b721c035f8 Add Dragonbomber enemy 2019-11-18 05:23:59 +08:00
toaster ef5558af97 Hardcode DrT's FHZ improvements. Puttin' the FREEZE in feature freeze amirite haha 2019-11-17 20:34:25 +00:00
toaster 0c98fb746c Add some NiGHTS animations which default to normal player sprite2s to the existing player->panim set list, which makes Tails' tails appear due to how P_DoTailsOverlay is coded (assuming the skin is Tails, requiring them to have SPR2_NFLY available). 2019-11-17 18:04:02 +00:00
toaster 8ce054a7c8 Align to base rather than top. 2019-11-17 15:55:22 +00:00
toaster 5909b85627 Fix overlapping on You Can Now Become Super Sonic screen. 2019-11-17 15:20:20 +00:00
toaster 76897b560f Update end tally and sound test to accomodate new title font. 2019-11-17 14:56:05 +00:00
toaster fdd681ab72 Since I had to tweak this branch to do the scrapped changing-to-title-music-at-a-different-time thing (since it was too late, and too late is WAY worse than too early): Have the credits music fade out over a shorter time when going to the title screen (vs going to evaluation), as opposed to stopping entirely. 2019-11-17 14:14:38 +00:00
Nev3r 5dc494da16
Mapname lowercase support (#146)
*  Moved levelname parsing to before where uppercase conversion occurs.
*  Extended titlecard font range.
*  Replaced misc. "ZONE" strings with "Zone" for titlecard purposes.
*  Don't convert to uppercase when rendering the titlecard name.


Signed-off-by: Nev3r <apophycens@gmail.com>
2019-11-16 20:36:25 -05:00
MascaraSnake 144502729a Merge branch 'sprinfo-bruh-moment' into 'master'
Freed before read, oops!

See merge request STJr/SRB2Internal!470
2019-11-16 12:54:21 -05:00
MascaraSnake 8adf564c41 Merge branch 'clearer-nodes-command' into 'master'
Make the "nodes" command clearer

See merge request STJr/SRB2Internal!477
2019-11-16 12:53:31 -05:00
MascaraSnake d3fe116298 Merge branch 'fix-default-snac' into 'master'
defaultname, defaultskin and defaultcolor changes

See merge request STJr/SRB2Internal!479
2019-11-16 12:52:48 -05:00
James R 82ad6685a6 Remove defaultname, since players are probably sure on their name change 2019-11-15 17:32:43 -08:00
James R 6595d20709 Move setting from defaults to M_FirstLoadConfig, so it triggers even when the title screen doesn't start 2019-11-15 17:31:53 -08:00
Louis-Antoine 8b3e4d122b Show player number instead of node when someone joins 2019-11-16 01:42:02 +01:00
James R 53f5d7ffc3 Don't confuse node with player in commands
(cherry picked from commit 17bdf39dc8372ed9c6c31fa8d00eba03396a55bf)
2019-11-15 16:07:15 -08:00
Jaime Passos 12e8c11382 Update hw_main.c 2019-11-15 19:40:58 -03:00
Jaime Passos 55c42d9cb7 Small mistake 2019-11-15 19:36:25 -03:00
Jaime Passos 5b0730839b Move scope of wipelumpname 2019-11-15 19:09:02 -03:00
Jaime Passos 41835e07ea I don't get it 2019-11-15 19:04:40 -03:00
Jaime Passos 7ba7620059 Shadowed declaration and unused parameters 2019-11-15 18:58:45 -03:00
Steel Titanium aff55ee27b
Fix crash when using the -connect startup paramater (Resolves #292) 2019-11-15 16:57:47 -05:00
Jaime Passos f55b0f52ca Accidental missing (void) 2019-11-15 18:53:32 -03:00
Jaime Passos c15ee65015 LEVELWIPES 2019-11-15 18:21:12 -03:00
Louis-Antoine 29501a992b Merge branch 'master' into exit-move-lj 2019-11-15 19:35:47 +01:00
Louis-Antoine d95a1e2ff3 Make the "nodes" command clearer
Because literally anyone who isn't a dev has
no idea what those fucking numbers even mean...

Before:
$nodes
00 - Sonic - 01 - 666.66.420.42:5029
01 - Tales - 00 - self
02 - Nukes - 255
03 - Ammie - 255
04 - Fangs - 255
05 - Metal - 255

After:
$nodes
00 - Sonic - node 01 - 666.66.420.42:5029
01 - Tales - node 00 - self
02 - Nukes
03 - Ammie
04 - Fangs
05 - Metal
2019-11-15 17:50:40 +01:00
toaster 98712ad703 Resolve #291. 2019-11-15 16:39:30 +00:00
toaster efa609d366 Ending music and associated.
* Play the good or bad ending track, instead of perfect silence.
* Fade out the credits music over 5 seconds when the credits go to the evaluation (timed to have finished just before the "you unlocked this!" jingle).
2019-11-15 15:58:25 +00:00
toaster 52bd4b05e1 * Make the Egg Capsule only explode for one second, but have the number of explosions (and flickies) multiplied 1.5 times.
* If the player is spindashing when the level is exited, they will un-spindash. (Currently you get stuck in charging)
2019-11-15 15:20:36 +00:00
toaster 892f6eca27 Make ACZ3's slapstick signpost taller (resolves #267). 2019-11-15 14:52:34 +00:00
Louis-Antoine ff62a0732a Let players move after completing the level
This only takes effect in co-op,
and can be disabled with "exitmove off"
2019-11-15 15:35:28 +01:00
toaster d91d07da5b Fix Metal Sonic not correctly flipping with gravity. (Doesn't require a new Metal recording.) 2019-11-15 13:10:41 +00:00
toaster 66001cc73c Resolve #288.
* Fix off-by-one error I caused in the skin randomisation selection.
* Clean up signcolour set to never go outside of valid entry range.
* Fix the preventing-console-spam mechanism for invalid sprites viewed in-game by only setting the state's sprite/frame to S_UNKNOWN's if the object's sprite/frame is currenly equal to the state's.
2019-11-15 12:47:21 +00:00
James R 56e5e3a01e Deobfuscate the R_ParseSpriteInfo call 2019-11-14 19:56:26 -08:00
James R aa158cccd9 Freed before read, oops! 2019-11-14 19:28:33 -08:00
Jaime Passos 88fb22d688 Yeah, yeah... 2019-11-14 22:14:40 -03:00
Jaime Passos 76488d835f F_WipeColorFill 2019-11-14 21:31:20 -03:00
Jaime Passos cc5c70ce7b Merge remote-tracking branch 'origin/master' into f_wipes 2019-11-14 20:50:09 -03:00
toaster d0fac1988a Merge branch 'rotsprite_toast' into 'master'
Fix incorrect offsets of cached rotsprites

See merge request STJr/SRB2Internal!468
2019-11-14 18:49:12 -05:00
Jaime Passos 6be45ec241 Merge remote-tracking branch 'origin/master' into f_wipes 2019-11-14 20:24:42 -03:00
toaster 46e8bf2f30 Fix incorrect offsets of cached rotsprites 2019-11-14 23:22:18 +00:00
James R d36086ba33 Clang warning 2019-11-14 15:12:50 -08:00
MascaraSnake 80fd112009 Merge branch 'papersign2' into 'master'
Paper sign tweaks

See merge request STJr/SRB2Internal!460
2019-11-14 18:07:34 -05:00
MascaraSnake 6c6d89ca57 Merge branch 'flickies_not_in_walls' into 'master'
Flickies not in walls

See merge request STJr/SRB2Internal!461
2019-11-14 18:07:19 -05:00
MascaraSnake 031a352f72 Merge branch 'titleflash' into 'master'
Improved title screen flashes

See merge request STJr/SRB2Internal!462
2019-11-14 18:07:05 -05:00
MascaraSnake 3d8043ff64 Merge branch 'map-by-name' into 'master'
LJ saved me from self destruction by bad code

See merge request STJr/SRB2Internal!463
2019-11-14 18:06:52 -05:00
MascaraSnake b0786f12de Merge branch 'coop-item-respawn' into 'master'
Allow item respawn in co-op again

See merge request STJr/SRB2Internal!466
2019-11-14 18:06:32 -05:00
Jaime Passos d95a93b537 Merge remote-tracking branch 'origin/master' into f_wipes 2019-11-14 19:57:51 -03:00
MascaraSnake 07ea748d96 Merge branch 'soundsystemfix' into 'master'
Sound system startup fix

Closes #281

See merge request STJr/SRB2Internal!465
2019-11-14 17:50:41 -05:00
MascaraSnake 8f6890025c Merge branch 'secretstuff' into 'master'
The letter

See merge request STJr/SRB2Internal!438
2019-11-14 17:49:23 -05:00
Louis-Antoine f4beb4a56f Disable monitor respawning in co-op 2019-11-14 22:27:02 +01:00
Louis-Antoine 18dc6013ed Disable item respawn in NiGHTs levels 2019-11-14 21:21:42 +01:00
MascaraSnake 3352f914d7 Merge branch 'rotsprite_i' into 'master'
Sprite rotation (resolves #183)

Closes #183

See merge request STJr/SRB2Internal!430
2019-11-14 14:58:13 -05:00
toaster 15da6c153a Woops, condition was accidentially inverted... but also I decided this looks nicer instead. 2019-11-14 19:09:17 +00:00
Louis-Antoine cccf1c8a7b Disable perfect bonus in multiplayer 2019-11-14 19:25:19 +01:00
toaster 278ddcf770 Merge branch 'rotsprite_i' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into rotsprite_toast 2019-11-14 17:15:34 +00:00
Jaime Passos 8506d420a6 Optimise 2019-11-14 14:12:36 -03:00
toaster afe28b0a0a * Remove the 22(!!) NiGHTS sprite2s that no longer get used in ROTSPRITE builds (which should be our main builds going forward).
* Rename `SPR2_NGT0` to `SPR2_NFLY`, and `SPR2_DRL0` to `SPR2_NDRL` to account for this. (requires modifying player.dta)
2019-11-14 17:03:02 +00:00
Jaime Passos 10d1b63ff2 Merge remote-tracking branch 'origin/master' into rotsprite_i 2019-11-14 12:49:03 -03:00
Jaime Passos cb4820c505 Oh. Sorry. 2019-11-14 12:42:45 -03:00
Louis-Antoine ffd9cfebe6 Allow item respawn in co-op again
Why was it even disabled anyway.
2019-11-14 16:37:09 +01:00
Jaime Passos 4292c5fc0b Other things I missed. Also added SF_NONIGHTSROTATION. Do I even have to keep the old behaviour? I have no idea. 2019-11-14 12:27:22 -03:00
toaster 261041dc69 Resolve #281. (Might have problems with non-SDL interfaces, but definitely good for what we're shipping with.) 2019-11-14 14:19:13 +00:00
toaster da1b4f2277 Disable menu input on the title screen for the first second (ie, before the flash), to guarantee people won't start the menu the very first tic after the fade and ruin the animation. (Console and gif/screenshot recording still works, for the impatient.) 2019-11-14 12:52:34 +00:00
James R b38a1ec313 Save bans when cleared too
(Why doesn't it work for I_Quit?)
2019-11-13 17:37:53 -08:00
toaster 761bd41eb5 I'm a dumbass who makes extremely consequential typoes (and since the typo is no longer in effect, the supergold can be brightened some more)
https://cdn.discordapp.com/attachments/244035368595357697/644316971738857483/srb20060.gif
2019-11-13 23:27:01 +00:00
James R 7776c59cdd Warn if the gametype is not valid at all! 2019-11-13 14:31:44 -08:00
James R 359d8a2c25 Optimizations from LJ and generic functions 2019-11-13 14:26:28 -08:00
toaster 3afe152a86 Sev wanted no darkness during the initial animation... I think this is an acceptible compromise!
https://cdn.discordapp.com/attachments/428262628893261828/644295409283497995/srb20058.gif
2019-11-13 22:02:06 +00:00
toaster 39d80e1cba https://cdn.discordapp.com/attachments/244035368595357697/644293089049182218/srb20057.gif
* Make the white flash a little easier on the eyes by putting the full-screen fade behind the title wing/ring, then drawing multiple overlaid colormapped versions of them on top of each other.
* Darken the pre-flash screen.
2019-11-13 21:52:35 +00:00
toaster a3de6d21c4 * Add a "moveforward" param to P_InternalFlickySpawn, which controls whether to spawn the flicky a little in front or behind of the object making it.
* Expose this via additional upper-16-bits flags of A_FlickySpawn.
* Use this to make Snailers not spawn their flicky inside the wall they're attached to.
* Make the behaviour of Egg Capsules more consistent mechanically regarding the flicky spawning, using the above as one relevant element.
2019-11-13 20:14:08 +00:00
MascaraSnake 14477748be Merge branch 'stopclock' into 'master'
Stop the clock!

See merge request STJr/SRB2Internal!450
2019-11-13 14:39:59 -05:00
MascaraSnake 7cfc7b38c5 Merge branch 'forceskin_bs' into 'master'
MP Charsel menu fixes

See merge request STJr/SRB2Internal!457
2019-11-13 14:00:11 -05:00
MascaraSnake 750e826310 Merge branch 'skinusablua' into 'master'
Skin UsabLua

See merge request STJr/SRB2Internal!458
2019-11-13 13:59:36 -05:00
MascaraSnake 1d7ce8d955 Merge branch 'radiomode2' into 'master'
Radio Mode fixes

See merge request STJr/SRB2Internal!459
2019-11-13 13:58:26 -05:00
MascaraSnake 510f36fbdf Merge branch 'map-by-name' into 'master'
New map command

See merge request STJr/SRB2Internal!424
2019-11-13 13:45:36 -05:00
toaster ec44b24f72 Ok, I'm really paying for my hubris. Corrected a faulty optimisation in my fix. 2019-11-13 17:06:54 +00:00
toaster 527195c214 I should be more careful when commiting, lmao. (Just a little bit of tying off loose ends for peace of mind.) 2019-11-13 16:59:29 +00:00
toaster fc8392dac4 Typo (my fault). 2019-11-13 16:54:51 +00:00
toaster b4da50b7fb When you have the skin to set to in A_SignPlayer be "next skin", it's possible the initial skin to pick is a not-available character. This commit prevents that. 2019-11-13 16:51:50 +00:00
toaster 471ae8ecb4 Paper sign tweaks.
* Add "twinkling" and "landing sounds to paper signpost.
* Fix whitespace on definitions.
* It says locvar2 is unused in the comment for A_SignSpin, but it's used for the "doesn't have a spawnpoint" thing. Make it deathstate instead, so the object doesn't disappear.
2019-11-13 16:33:53 +00:00
Jaime Passos 9caf98aa0b nevermind 2019-11-13 13:20:55 -03:00
Jaime Passos 69fe096140 reset rollangle 2019-11-13 13:03:02 -03:00