Add some NiGHTS animations which default to normal player sprite2s to the existing player->panim set list, which makes Tails' tails appear due to how P_DoTailsOverlay is coded (assuming the skin is Tails, requiring them to have SPR2_NFLY available).

This commit is contained in:
toaster 2019-11-17 18:04:02 +00:00
parent 144502729a
commit 0c98fb746c
1 changed files with 3 additions and 0 deletions

View File

@ -246,6 +246,7 @@ boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state)
{
case S_PLAY_STND:
case S_PLAY_WAIT:
case S_PLAY_NIGHTS_STAND:
player->panim = PA_IDLE;
break;
case S_PLAY_EDGE:
@ -254,6 +255,7 @@ boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state)
case S_PLAY_WALK:
case S_PLAY_SKID:
case S_PLAY_FLOAT:
case S_PLAY_NIGHTS_FLOAT:
player->panim = PA_WALK;
break;
case S_PLAY_RUN:
@ -269,6 +271,7 @@ boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state)
break;
case S_PLAY_ROLL:
//case S_PLAY_SPINDASH: -- everyone can ROLL thanks to zoom tubes...
case S_PLAY_NIGHTS_ATTACK:
player->panim = PA_ROLL;
break;
case S_PLAY_JUMP: