Commit Graph

9284 Commits

Author SHA1 Message Date
James R c9bc3837f9 Signed is unsigned, cool 2020-01-24 16:44:53 -08:00
LJ Sonic 53e2cfbde2 Merge branch 'keep-body' into 'next'
Let clients rejoin the server without losing their status

See merge request STJr/SRB2!722
2020-01-24 18:50:03 -05:00
LJ Sonic d654bbc7de Merge branch 'point-in-subsector-or-null' into 'next'
Rename R_IsPointInSubsector to R_PointInSubsectorOrNull/Nil

See merge request STJr/SRB2!719
2020-01-24 17:08:30 -05:00
SteelT c7b4054a7a Merge branch 'musicdef-versioning' into 'next'
MUSICDEF cleanup, fixes, and VERSION directive to opt into new format

See merge request STJr/SRB2!708
2020-01-24 17:06:58 -05:00
SteelT 9677c9f084 Merge branch 'player2-turn-fix-next' into 'next'
Fix "cam2_turnmultiplier" being unused in "next"

See merge request STJr/SRB2!713
2020-01-24 17:04:20 -05:00
MascaraSnake 7ac1b9298f Merge branch 'master' into next 2020-01-24 22:37:25 +01:00
Louis-Antoine 8bd897a269 Be silent when "kicking" a disconnected player
This lets the host manually remove a body if they want,
without polluting the chat with redundant messages.
2020-01-24 19:56:57 +01:00
Louis-Antoine ba127008cf Do not spam player quit net commands 2020-01-23 19:59:41 +01:00
Louis-Antoine b0b22b53d6 Ignore disconnected players in tag gametypes
Disconnected players do not become IT at round start.

If all non-ITs are disconnected, the round ends.

If all ITs are disconnected, one of the non-ITs
becomes IT, or the round ends if in Hide & Seek.
2020-01-23 19:58:13 +01:00
Louis-Antoine ce20642fa7 Do not protect non-IT players in tag gametypes 2020-01-23 18:52:16 +01:00
Louis-Antoine fb28ede660 Rename R_IsPointInSubsector to R_PointInSubsectorOrNull/Nil
The old name made it really easy to accidentally read
R_IsPointInSubsector as R_PointInSubsector, and anyway it
didn't even make sense...
2020-01-22 16:58:57 +01:00
Louis-Antoine cfec8609f9 Fix missing declaration 2020-01-22 04:01:06 +01:00
Louis-Antoine f209721ded Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into keep-body
# Conflicts:
#	src/g_game.c
#	src/p_setup.c
2020-01-22 03:57:22 +01:00
Louis-Antoine 2527b6c389 Teleport disconnected players to starpost if they fall in a pit 2020-01-22 03:20:27 +01:00
Louis-Antoine 412ba38a81 Refactor player spawning code a little 2020-01-22 03:19:15 +01:00
Louis-Antoine d03c928baa Give flashing tics to disconnected players and prevent drowning 2020-01-22 03:14:44 +01:00
Louis-Antoine 73d0549fa4 Ignore players towards exit count 30 seconds after their disconnection 2020-01-22 03:11:05 +01:00
Louis-Antoine d374bf4f9b Let clients rejoin the server without losing their status
This is accomplished by simply preserving
the player's body after disconnecting.

Bodies will despawn after the number of minutes
specified by the "rejointimeout" console variable (float).
A value of 0 disables the feature completely.

Clients rejoining are identified by their IP address,
and may rejoin even if the server is full or joins are disabled,
for as long as their body remains.

From a technical standpoint, when the user disconnects,
the player they were controlling does not leave,
the underlying player_t just keeps working normally,
except it does not receive any input anymore.
When the user reconnects, they are simply "relinked"
to their player_t.

Those "soulless" players can be identified through
their "quittime" field, which is the number of tics
elapsed since the user disconnected, or zero
if still connected. "quittime" is exposed to Lua.
2020-01-22 03:05:08 +01:00
SteelT a6d49eaaa7
Merge pull request #447 from ConfusionAlphaX/local-resynch-fix
Fix title screen broken when leaving during resynch
2020-01-21 19:09:15 -05:00
Zwip-Zwap Zapony 49a4c7d5f3 Separate "turnmultiplier"s for splitscreen players
This fixes player 2 using player 1's "cam_turnmultiplier"
instead of player 2's "cam2_turnmultiplier"
2020-01-21 14:53:05 +01:00
James R 2d8ea7125c Remove unnecessary optimization 2020-01-20 15:36:27 -08:00
James R 0d460aed1d Merge branch 'gl-dropshadows' into 'next'
OpenGL drop shadows

See merge request STJr/SRB2!703
2020-01-20 16:52:40 -05:00
Confusion ad505a6fe7 Fix title screen broken when leaving during resynch 2020-01-19 17:55:22 +03:00
James R a7770c3e97 Merge branch 'add-exitmove-to-menu' into 'next'
Put cv_exitmove in the server options menu

See merge request STJr/SRB2!704
2020-01-19 02:18:49 -05:00
James R 9dbc54284e Opt into new MUSICDEF format (2.2.0 compatibility)
The "VERSION" directive enables features available in a certain version of
SRB2. It may be used as "VERSION 2.2.0".
2020-01-18 23:12:30 -08:00
James R 1317dba3e4 Refactor MUSICDEF parsing, actually count lines
If you use strtok for (CR)LF, it'll skip the empty lines bruh.
2020-01-18 22:17:47 -08:00
Tatsuru 8348123a70 Goal posts 2020-01-18 13:15:24 -03:00
LJ Sonic eed69ab94d Merge branch 'mapthingflagextradehackedconstant' into 'next'
Mapthing flag EXTRA DeHackEd constant

See merge request STJr/SRB2!705
2020-01-18 10:31:29 -05:00
Jaime Passos cdc3386d48 Fix missing constant 2020-01-18 12:10:48 -03:00
Tatsuru 0c7c5742a8 Put cv_exitmove in the menus 2020-01-18 12:06:04 -03:00
James R e82d19572d Merge branch 'intangable' into 'next'
Add FF_INTANGABLEFLATS as an alternative spelling for FF_INTANGIBLEFLATS

See merge request STJr/SRB2!702
2020-01-18 00:49:08 -05:00
Sally Cochenour 43828f265c Use shadow cvar 2020-01-17 22:20:04 -05:00
Sally Cochenour ba51f83aaf Merge branch 'next' into gl-dropshadows 2020-01-17 22:19:51 -05:00
James R 9a1cb0e30e Merge branch 'software-dropshadows' into 'next'
Software dropshadows

See merge request STJr/SRB2!660
2020-01-17 18:56:13 -05:00
James R 96c91ce716 Merge branch 'r_ispointinsubsector' into 'next'
Add R_IsPointInSubsector to lua baselib

See merge request STJr/SRB2!700
2020-01-17 18:24:04 -05:00
Jaime Passos 999094f2f6 backwards compat 2020-01-17 16:11:17 -03:00
Alam Ed Arias b09341383f Merge branch 'master' into next 2020-01-17 11:12:10 -05:00
Alam Ed Arias b38921ff53 Merge branch 'mserv-is-dumb-and-what-else-is-new' into 'master'
Fuck NONET

See merge request STJr/SRB2!699
2020-01-17 11:11:02 -05:00
MascaraSnake 14c8fdd3aa Merge branch 'intangable' into 'next'
Fix FF_INTANGABLEFLATS typo

See merge request STJr/SRB2!701
2020-01-17 03:13:45 -05:00
fickleheart f59ed6b2f4 DOUBLE DAMNIT 2020-01-17 00:34:57 -06:00
fickleheart d39d8506ca Let nerds turn off shadows 2020-01-17 00:20:10 -06:00
fickleheart 919661ff8f Give me a break 2020-01-17 00:18:00 -06:00
fickleheart 4ca44f2d57 Bosses need dropshadows too 2020-01-17 00:16:15 -06:00
fickleheart 9a4ad20947 DAMNIT 2020-01-17 00:13:13 -06:00
fickleheart f0843cba13 Let vissprites have shadows too
fuck it, hopefully it works
2020-01-17 00:13:05 -06:00
Jaime Passos 8bfdb52231 add R_IsPointInSubsector to lua baselib 2020-01-17 00:49:43 -03:00
Jaime Passos 7adc108a2a typoe 2020-01-17 00:34:31 -03:00
James R e4f0fa46f5 Dumbass NONET stuff... 2020-01-16 18:07:28 -08:00
James R b6f68be52c Merge branch 'credits-woopises' into 'next'
Add missing name to the credits

See merge request STJr/SRB2!696
2020-01-16 20:33:35 -05:00
James R 098e41e518 Merge branch 'larger-chat' into 'master'
Larger chat

See merge request STJr/SRB2!691
2020-01-16 20:33:09 -05:00