Bosses need dropshadows too

This commit is contained in:
fickleheart 2020-01-17 00:16:15 -06:00
parent 9a4ad20947
commit 4ca44f2d57
1 changed files with 1 additions and 1 deletions

View File

@ -10563,7 +10563,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
type == MT_ROLLOUTROCK ||
type == MT_EGGMOBILE4_MACE ||
(type >= MT_SMALLMACE && type <= MT_REDSPRINGBALL) ||
(mobj->flags & MF_ENEMY)
(mobj->flags & (MF_ENEMY|MF_BOSS))
)
mobj->shadowscale = FRACUNIT;
else if (