Let vissprites have shadows too

fuck it, hopefully it works
This commit is contained in:
fickleheart 2020-01-17 00:13:05 -06:00
parent 9e101fc2bb
commit f0843cba13
1 changed files with 1 additions and 1 deletions

View File

@ -1904,7 +1904,7 @@ static void R_ProjectSprite(mobj_t *thing)
if (thing->subsector->sector->numlights)
R_SplitSprite(vis);
if (oldthing->shadowscale && !papersprite)
if (oldthing->shadowscale)
R_ProjectDropShadow(oldthing, vis, oldthing->shadowscale, basetx, tz);
// Debug