Commit graph

9617 commits

Author SHA1 Message Date
Jaime Passos 9772bbeda1 Fix buffer overrun in I_ClipboardPaste 2020-08-08 15:36:01 -03:00
Steel Titanium dff0e87e03 Kill CD support 2020-08-07 17:06:19 -04:00
Steel Titanium 2d39af8604 Remove all this unused playlist related code 2020-08-07 16:44:16 -04:00
Steel Titanium 5c53157192 Remove every musserv and sndserv def'd code 2020-08-07 16:40:46 -04:00
James R cc677d2d50 Merge branch 'com-buf-insert-text-optional-player' into 'next'
Make the player optional for COM_BufInsertText and COM_BufAddText.

See merge request STJr/SRB2!1093
2020-08-05 19:53:28 -04:00
James R cc508d0ba3 Merge branch 'ogl-model-lighting-shader' into 'next'
Add capability to use model lighting with shaders enabled

See merge request STJr/SRB2!1073
2020-08-05 19:50:31 -04:00
James R 1c9633504d Merge branch 'hide-followmobj' into 'next'
Hide Metal Sonic's jet fume in first person

Closes #204

See merge request STJr/SRB2!1099
2020-08-05 19:47:13 -04:00
James R a31c8d12b4 Merge branch 'udmf-fixmapthingheight' into 'next'
UDMF: Fix mapthing spawn height scaling improperly with the object scale; only special…

See merge request STJr/SRB2!1096
2020-08-05 19:46:48 -04:00
James R d8834143cb Merge branch 'ogl-sector-alignment-fix' into 'next'
Fix sector flat alignment issues in OpenGL

See merge request STJr/SRB2!1094
2020-08-03 12:47:29 -04:00
James R f5d9029d2a Merge branch 'ogl-big-room-fix' into 'next'
Big room fix for OpenGL

See merge request STJr/SRB2!1089
2020-08-03 12:44:09 -04:00
lachwright 3a96142c8b Hide Metal Sonic's jet fume in first person 2020-08-03 20:09:35 +08:00
lachwright 837c9bbec3 Make old analog functional again 2020-07-30 18:22:15 +08:00
Nev3r b99385e159 Fix mapthing spawn height scaling improperly with the object scale; only special offsets should scale now. 2020-07-30 09:45:58 +02:00
James R 40dc532ea2 Merge branch 'clarify-md5-mismatch' into 'next'
Include "is old" in the list of possible causes for a MD5 mismatch.

See merge request STJr/SRB2!1095
2020-07-29 21:19:23 -04:00
Nev3r f791c1b4ec Fix gl_linedef renaming which went off radars on the udmf branch 2020-07-28 20:39:11 +02:00
Nev3r 6dfe236602 Merge branch 'udmf-next' into 'next'
Merge udmf-next into next

See merge request STJr/SRB2!1075
2020-07-28 14:03:59 -04:00
GoldenTails 55d137215f Include "is old" in the list of possible causes for a MD5 mismatch. 2020-07-28 03:53:25 -05:00
James R fb6bac46ec Merge branch 'extras-credits-unskippable' into 'next'
Fix Credits sequence from Extras being unskippable

See merge request STJr/SRB2!1091
2020-07-27 19:35:14 -04:00
Hannu Hanhi 85f5cb20e6 Fix sector flat alignment issues in OpenGL 2020-07-26 21:25:11 +03:00
GoldenTails 03b7a1c368 Make the player optional for COM_BufInsertText and COM_BufAddText.
When no player is supplied, the command will run for all players.
2020-07-26 12:08:33 -05:00
James R 2aa2eaf939 Merge remote-tracking branch 'origin/master' into next 2020-07-25 17:45:20 -07:00
James R 1bdcb8d92f Merge branch 'titlecard-clowning' into 'next'
Stretch the fallback titlecard to the screen

See merge request STJr/SRB2!1019
2020-07-25 20:21:08 -04:00
James R 63b15f784f Merge branch 'musicpref-var' into 'next'
Console variable to select music preference

See merge request STJr/SRB2!939
2020-07-25 20:14:22 -04:00
James R 005e7ce793 Merge branch 'g_findmap-lua' into 'next'
G_FindMap and G_FindMapByNameOrCode for Lua

See merge request STJr/SRB2!693
2020-07-25 20:06:44 -04:00
Steel Titanium 492ca3cea3 Remove some more DOS related stuff 2020-07-25 19:15:54 -04:00
Steel Titanium 0d48d4c833 WIP: Remove support for DOS
WIP because I don't know if this wording is right for the error.
2020-07-25 18:55:51 -04:00
Hannu Hanhi 24b828b362 Use 64-bit R_PointToAngle in OpenGL culling to fix some big room issues 2020-07-25 21:50:24 +03:00
James R a9a68474f7 Ctrl + Backspace/Delete in Console 2020-07-24 04:06:04 -07:00
James R d90fe93982 Fix Credits sequence from Extras being unskippable
This is because a server is not started before going to the credits. I'm way
too stupid/lazy to try starting a server, so have a special case!
2020-07-24 03:58:38 -07:00
James R e47fbe7dd9 Compiler error :V 2020-07-24 02:58:05 -07:00
James R 4059c6a654 Update LATEST_GCC_VERSION too 2020-07-24 02:33:39 -07:00
James R 00943e9e82 Add missing GCC version flags to the Makefile 2020-07-24 02:32:10 -07:00
James R 6fd9e25b11 Merge remote-tracking branch 'origin/next' into g_findmap-lua 2020-07-24 02:14:03 -07:00
James R 28931b90dc Merge branch 'ogl-polyobject-tex-fix' into 'next'
Fix OpenGL polyobject texture distortion

See merge request STJr/SRB2!1086
2020-07-24 04:49:25 -04:00
James R 932bf9b20e Merge branch 'ogl-shader-light-clamp' into 'next'
Clamp light level for shaders. Fixes #194.

Closes #194

See merge request STJr/SRB2!1085
2020-07-24 04:47:57 -04:00
James R b45bd6990e Merge branch 'ogl-fog-block-fix' into 'next'
Don't discard zero alpha fog block fragments. Fixes #198.

Closes #198

See merge request STJr/SRB2!1084
2020-07-24 04:45:50 -04:00
James R 47581607ef Merge branch 'netticbuffer-port' into 'next'
Port netticbuffer from Kart

See merge request STJr/SRB2!1077
2020-07-24 04:45:08 -04:00
Hannu Hanhi e331c9d18e Fix OpenGL polyobject texture distortion 2020-07-23 20:51:05 +03:00
Hannu Hanhi e4d6e92f37 Clamp light level for shaders. Fixes #194. 2020-07-23 19:05:17 +03:00
Hannu Hanhi 80172ee932 Don't discard zero alpha fog block fragments. Fixes #198. 2020-07-23 18:24:41 +03:00
James R c944d3adf4 Merge branch 'fix-nights-fullbright' into 'next'
NiGHTS fullbright fixes

See merge request STJr/SRB2!1080
2020-07-22 22:15:07 -04:00
James R 4d16f16dab Merge branch 'fix-superfloat' into 'next'
Fix Super Sonic exploiting CA_FLOAT abilities

See merge request STJr/SRB2!1081
2020-07-22 22:13:51 -04:00
James R 8d60579e6c Merge branch 'demo-quit-crash-fix' into 'next'
Fix crash if you start recording a replay and immediately close the game

See merge request STJr/SRB2!1082
2020-07-22 22:11:03 -04:00
James R 196beead7d Parenthesis 2020-07-21 16:16:03 -07:00
James R 735942a437 Merge branch 'next-lc-uint16' into 'next'
Allow modification of built-in skincolors

See merge request STJr/SRB2!1078
2020-07-21 17:56:12 -04:00
Steel Titanium 76702d6712 Fix crash if you start recording a replay and immediately close the game 2020-07-20 22:19:44 -04:00
lachwright 242e128aa0 Fix Super Sonic exploiting CA_FLOAT abilities 2020-07-21 03:50:26 +08:00
SwitchKaze 5332fff540 Deny standard color accessibility changes 2020-07-20 12:06:57 -05:00
lachwright cea3f64c88 Fix default NiGHTS skin brightness for non-super characters 2020-07-20 22:24:16 +08:00
SwitchKaze ee9c146b5d Re-enable built-in color modification 2020-07-19 17:23:08 -05:00
Steel Titanium e9a03401cb Port netticbuffer from Kart 2020-07-19 15:24:27 -04:00
Steel Titanium 05ac0fc7ea Fix muspostbossname sometimes returning garbage. 2020-07-19 13:47:33 -04:00
Hannu Hanhi b03e7f63c5 Fix shader comment 2020-07-19 16:07:53 +03:00
Hannu Hanhi 92ebbdfc10 Don't override custom shaders with model lighting shader 2020-07-18 15:48:37 +03:00
Hannu Hanhi c1cf41fb0c Add capability to use model lighting with shaders enabled 2020-07-18 15:08:59 +03:00
Jaime Passos 48a6652973 Move the sky dome code out of r_opengl.c, fix issues with shaders 2020-07-17 02:48:05 -03:00
James R 7c2f81e4ed Merge branch 'next-lc-uint16' into 'next'
Fix skincolor-related memory leak

See merge request STJr/SRB2!1066
2020-07-16 22:01:07 -04:00
James R fa90ff6bae Merge remote-tracking branch 'origin/master' into next 2020-07-16 19:00:21 -07:00
James R d6b831053f Merge branch 'fix-lib_freeslot' into 'next'
Fix lib_freeslot

See merge request STJr/SRB2!1064
2020-07-14 18:32:10 -04:00
SwitchKaze 734033250d Fix skincolor-related memory leak 2020-07-14 17:09:31 -05:00
kaysrishaq 7f9175033d minor lua fixes
minor lua fixes
2020-07-14 01:34:57 -04:00
kaysrishaq 29a116ba81 Fix lib_freeslot 2020-07-13 18:56:07 -04:00
James R 34bd0d9fe7 Merge branch 'various-color-fixes' into 'next'
Various color fixes

See merge request STJr/SRB2!1060
2020-07-13 18:24:55 -04:00
kaysrishaq f541c37ebc Fix formatting
PREFAVAILABLE -> S_PrefAvailable
move declarations to top of blocks
2020-07-13 15:16:49 -04:00
James R f5c5ec000d Use SRB2VERSION here... 2020-07-13 08:59:41 -07:00
James R 93615b07be Merge remote-tracking branch 'origin/next' into http-mserv 2020-07-13 08:58:43 -07:00
James R 00ceca8cc6 Merge remote-tracking branch 'origin/master' into next 2020-07-12 17:11:22 -07:00
James R 4985d94386 Merge remote-tracking branch 'origin/master' into cmake-adjustments 2020-07-12 16:24:24 -07:00
James R 42b0ab1851 Merge branch 'p-xymovement-lua-exposure' into 'next'
Expose several movement-related functions to Lua.

See merge request STJr/SRB2!884
2020-07-12 19:11:47 -04:00
James R 839f086216 A few more instances of "gr" to purge 2020-07-12 16:09:43 -07:00
Kays Ishaq e849c9898e move dupenum declaration to beginning of block 2020-07-12 19:05:27 -04:00
James R b9a24001d8 Merge remote-tracking branch 'origin/next' into remove-glide-2 2020-07-12 16:05:15 -07:00
GoldenTails ada06910dc Expose P_MovePlayer to Lua. 2020-07-12 18:02:50 -05:00
GoldenTails 4b3d6f04f8 Expose P_PlayerZMovement to Lua.
Finishing off these changes; how a player moves vertically.
2020-07-12 18:02:50 -05:00
GoldenTails df1fd0c456 Expose P_SceneryZMovement to Lua.
Still more complex than P_RingZMovement.
2020-07-12 18:02:50 -05:00
GoldenTails 4710e4f07c Expose P_RingZMovement to Lua.
Ever wanted to move like a ring vertically?
2020-07-12 18:02:50 -05:00
GoldenTails 6d3a2919a2 Expose P_ZMovement to Lua.
Because P_XYMovement wasn't enough.
2020-07-12 18:02:50 -05:00
GoldenTails 27c25bfa1e Expose P_SceneryXYMovement to Lua.
Ironically this seems slightly more advanced than P_RingXYMovement...
2020-07-12 18:02:50 -05:00
GoldenTails 6ac3d62321 Expose P_RingXYMovement to Lua.
Ever wanted to move like a ring horizontally?
2020-07-12 18:02:50 -05:00
GoldenTails fe67781d68 Expose P_XYMovement to Lua.
It was so easy; it took a grand total of one compile to implement!
Why wasn't this done before...
2020-07-12 18:02:49 -05:00
James R bc2f83ec05 Merge branch 'p-rail-thinker-lua-exposure' into 'next'
Expose P_RailThinker to Lua.

See merge request STJr/SRB2!1059
2020-07-12 18:54:28 -04:00
James R 6c875a8097 Merge branch 'marathoninfo2' into 'next'
Marathon Run fixes (Resolves #184)

Closes #184

See merge request STJr/SRB2!1061
2020-07-12 18:47:38 -04:00
James R 6f8dfb6fca Merge branch 'version-prep-is-a-stinky-butt-head' into 'master'
Automate some of the version numbers nonsense

See merge request STJr/SRB2!1054
2020-07-12 18:45:51 -04:00
James R f1a5f5952b Merge branch 'fix-required-flat' into 'next'
Comment out unused border patch variables.

See merge request STJr/SRB2!1055
2020-07-12 18:42:42 -04:00
Hannu Hanhi 3a488c243f Fix translucency comparison from previous commit 2020-07-12 22:23:15 +03:00
Hannu Hanhi 9909746718 Fix crash by handling precip mobjs correctly in ogl sprite sorting 2020-07-12 21:50:00 +03:00
toaster 0a625d3e19 Fix live event backups being created at run start; there's no meaningful progress in GFZ1 to recover from. 2020-07-12 19:00:58 +01:00
kaysrishaq a73f468ea4 Don't check empty string for duplicate name 2020-07-12 12:02:49 -04:00
Kays Ishaq 6e4b14588c Update lua_infolib.c 2020-07-12 11:12:16 -04:00
kaysrishaq a734129eae lua_isboolean -> lua_toboolean
solves bugged set field accessible
2020-07-12 10:07:32 -04:00
Nev3r 2cdfb8ffc6 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next 2020-07-12 14:59:38 +02:00
toaster e1a217dc10 Two minor fixes for Marathon Mode.
* Apply the RTA penalty to the live event backup rather than the current timer. (Resolves #184)
* Snap the character name and timer mode text to the bottom of the screen, just above the bar.
2020-07-12 13:00:08 +01:00
kaysrishaq 74cfeaff30 A bit of cleaning 2020-07-12 07:56:25 -04:00
kaysrishaq 0f9e3554e2 various color fixes 2020-07-12 07:39:52 -04:00
GoldenTails 7015e656ce Expose P_RailThinker to Lua. 2020-07-12 00:36:22 -05:00
GoldenTails 572bafa0f9 Use kinda counter-intuitive ternary operator to hack in a check for "use" for 2.2 compatibility 2020-07-11 21:59:54 -05:00
GoldenTails da3ab1a14c Ok fiiineee, I'll support 2.2 2020-07-11 21:59:54 -05:00
GoldenTails a2635b2b86 The only "use" that I had to change to "spin" after a manual half hour search 2020-07-11 21:59:54 -05:00
GoldenTails 1f1589384a Replace PF_USEDOWN with PF_SPINDOWN 2020-07-11 21:59:54 -05:00
GoldenTails 999d8018ca Oops! Missed a couple... 2020-07-11 21:59:54 -05:00