Remove all this unused playlist related code

This commit is contained in:
Steel Titanium 2020-08-07 16:44:16 -04:00
parent 5c53157192
commit 2d39af8604
2 changed files with 0 additions and 32 deletions

View File

@ -294,27 +294,6 @@ void S_RegisterSoundStuff(void)
COM_AddCommand("tunes", Command_Tunes_f);
COM_AddCommand("restartaudio", Command_RestartAudio_f);
#if defined (macintosh) && !defined (HAVE_SDL) // mp3 playlist stuff
{
INT32 i;
for (i = 0; i < PLAYLIST_LENGTH; i++)
{
user_songs[i].name = malloc(7);
if (!user_songs[i].name)
I_Error("No more free memory for mp3 playlist");
sprintf(user_songs[i].name, "song%d%d",i/10,i%10);
user_songs[i].defaultvalue = malloc(sizeof (char));
if (user_songs[i].defaultvalue)
I_Error("No more free memory for blank mp3 playerlist");
*user_songs[i].defaultvalue = 0;
user_songs[i].flags = CV_SAVE;
user_songs[i].PossibleValue = NULL;
CV_RegisterVar(&user_songs[i]);
}
CV_RegisterVar(&play_mode);
}
#endif
}
static void SetChannelsNum(void)

View File

@ -65,17 +65,6 @@ extern CV_PossibleValue_t soundvolume_cons_t[];
//part of i_cdmus.c
extern consvar_t cd_volume, cdUpdate;
#if defined (macintosh) && !defined (HAVE_SDL)
typedef enum
{
music_normal,
playlist_random,
playlist_normal
} playmode_t;
extern consvar_t play_mode;
#endif
typedef enum
{
SF_TOTALLYSINGLE = 1, // Only play one of these sounds at a time...GLOBALLY