Fix mapthing spawn height scaling improperly with the object scale; only special offsets should scale now.

This commit is contained in:
Nev3r 2020-07-30 09:45:58 +02:00
parent f791c1b4ec
commit b99385e159
2 changed files with 17 additions and 16 deletions

View File

@ -11614,7 +11614,7 @@ void P_MovePlayerToStarpost(INT32 playernum)
mapthing_t *huntemeralds[MAXHUNTEMERALDS];
INT32 numhuntemeralds;
fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const fixed_t x, const fixed_t y, const fixed_t offset, const boolean flip, const fixed_t scale)
fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const fixed_t x, const fixed_t y, const fixed_t dz, const fixed_t offset, const boolean flip, const fixed_t scale)
{
const subsector_t *ss = R_PointInSubsector(x, y);
@ -11624,14 +11624,15 @@ fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const fixed_t x, const f
// Establish height.
if (flip)
return P_GetSectorCeilingZAt(ss->sector, x, y) - FixedMul(scale, offset + mobjinfo[mobjtype].height);
return P_GetSectorCeilingZAt(ss->sector, x, y) - dz - FixedMul(scale, offset + mobjinfo[mobjtype].height);
else
return P_GetSectorFloorZAt(ss->sector, x, y) + FixedMul(scale, offset);
return P_GetSectorFloorZAt(ss->sector, x, y) + dz + FixedMul(scale, offset);
}
fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthing_t* mthing, const fixed_t x, const fixed_t y)
{
fixed_t offset = mthing->z << FRACBITS;
fixed_t dz = mthing->z << FRACBITS; // Base offset from the floor.
fixed_t offset = 0; // Specific scaling object offset.
boolean flip = (!!(mobjinfo[mobjtype].flags & MF_SPAWNCEILING) ^ !!(mthing->options & MTF_OBJECTFLIP));
switch (mobjtype)
@ -11647,17 +11648,17 @@ fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthing_t* mt
case MT_JETTBOMBER:
case MT_JETTGUNNER:
case MT_EGGMOBILE2:
if (!offset)
offset = 33*FRACUNIT;
if (!dz)
dz = 33*FRACUNIT;
break;
case MT_EGGMOBILE:
if (!offset)
offset = 128*FRACUNIT;
if (!dz)
dz = 128*FRACUNIT;
break;
case MT_GOLDBUZZ:
case MT_REDBUZZ:
if (!offset)
offset = 288*FRACUNIT;
if (!dz)
dz = 288*FRACUNIT;
break;
// Horizontal springs, may float additional units with MTF_AMBUSH.
@ -11690,7 +11691,7 @@ fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthing_t* mt
offset += mthing->options & MTF_AMBUSH ? 24*FRACUNIT : 0;
}
if (!offset) // Snap to the surfaces when there's no offset set.
if (!(dz + offset)) // Snap to the surfaces when there's no offset set.
{
if (flip)
return ONCEILINGZ;
@ -11698,7 +11699,7 @@ fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthing_t* mt
return ONFLOORZ;
}
return P_GetMobjSpawnHeight(mobjtype, x, y, offset, flip, mthing->scale);
return P_GetMobjSpawnHeight(mobjtype, x, y, dz, offset, flip, mthing->scale);
}
static boolean P_SpawnNonMobjMapThing(mapthing_t *mthing)
@ -13187,7 +13188,7 @@ static void P_SpawnHoopInternal(mapthing_t *mthing, INT32 hoopsize, fixed_t size
TVector v, *res;
fixed_t x = mthing->x << FRACBITS;
fixed_t y = mthing->y << FRACBITS;
fixed_t z = P_GetMobjSpawnHeight(MT_HOOP, x, y, mthing->z << FRACBITS, false, mthing->scale);
fixed_t z = P_GetMobjSpawnHeight(MT_HOOP, x, y, mthing->z << FRACBITS, 0, false, mthing->scale);
hoopcenter = P_SpawnMobj(x, y, z, MT_HOOPCENTER);
hoopcenter->spawnpoint = mthing;
@ -13332,7 +13333,7 @@ static void P_SpawnItemRow(mapthing_t *mthing, mobjtype_t* itemtypes, UINT8 numi
itemtypes[r] = P_GetMobjtypeSubstitute(&dummything, itemtypes[r]);
}
}
z = P_GetMobjSpawnHeight(itemtypes[0], x, y, z, mthing->options & MTF_OBJECTFLIP, mthing->scale);
z = P_GetMobjSpawnHeight(itemtypes[0], x, y, z, 0, mthing->options & MTF_OBJECTFLIP, mthing->scale);
for (r = 0; r < numitems; r++)
{
@ -13390,7 +13391,7 @@ static void P_SpawnItemCircle(mapthing_t *mthing, mobjtype_t *itemtypes, UINT8 n
itemtypes[i] = P_GetMobjtypeSubstitute(&dummything, itemtypes[i]);
}
}
z = P_GetMobjSpawnHeight(itemtypes[0], x, y, z, false, mthing->scale);
z = P_GetMobjSpawnHeight(itemtypes[0], x, y, z, 0, false, mthing->scale);
for (i = 0; i < numitems; i++)
{

View File

@ -452,7 +452,7 @@ void P_MovePlayerToSpawn(INT32 playernum, mapthing_t *mthing);
void P_MovePlayerToStarpost(INT32 playernum);
void P_AfterPlayerSpawn(INT32 playernum);
fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const fixed_t x, const fixed_t y, const fixed_t offset, const boolean flip, const fixed_t scale);
fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const fixed_t x, const fixed_t y, const fixed_t dz, const fixed_t offset, const boolean flip, const fixed_t scale);
fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthing_t* mthing, const fixed_t x, const fixed_t y);
mobj_t *P_SpawnMapThing(mapthing_t *mthing);