Merge remote-tracking branch 'origin/next' into g_findmap-lua

This commit is contained in:
James R 2020-07-24 02:14:03 -07:00
commit 6fd9e25b11
272 changed files with 25155 additions and 28573 deletions

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@ -51,8 +51,8 @@ jobs:
- /var/cache/apt/archives
- checkout
- run:
name: Compile without network support and BLUA
command: make -C src LINUX=1 ERRORMODE=1 -k NONET=1 NO_LUA=1
name: Compile without network support
command: make -C src LINUX=1 ERRORMODE=1 -k NONET=1
- run:
name: wipe build
command: make -C src LINUX=1 cleandep

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@ -1,14 +1,34 @@
cmake_minimum_required(VERSION 3.0)
# Enable CCache early
set(SRB2_USE_CCACHE OFF CACHE BOOL "Use CCache")
if (${SRB2_USE_CCACHE})
find_program(CCACHE_PROGRAM ccache)
if(CCACHE_PROGRAM)
message(STATUS "Found CCache: ${CCACHE_PROGRAM}")
set_property(GLOBAL PROPERTY RULE_LAUNCH_COMPILE "${CCACHE_PROGRAM}")
else()
message(WARNING "You have specified to use CCACHE but it was not found. Object files will not be cached.")
endif()
endif()
file(STRINGS src/version.h SRB2_VERSION)
string(REGEX MATCH "[0-9]+\\.[0-9.]+" SRB2_VERSION ${SRB2_VERSION})
# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
# Version change is fine.
project(SRB2
VERSION 2.2.0
VERSION ${SRB2_VERSION}
LANGUAGES C)
if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
message(FATAL_ERROR "In-source builds will bring you a world of pain. Please make a separate directory to invoke CMake from.")
endif()
if ((${SRB2_USE_CCACHE}) AND (${CMAKE_C_COMPILER} MATCHES "clang"))
message(WARNING "Using clang and CCache: You may want to set environment variable CCACHE_CPP2=yes to prevent include errors during compile.")
endif()
# Set up CMAKE path
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
@ -113,16 +133,19 @@ configure_file(${CMAKE_CURRENT_SOURCE_DIR}/src/config.h.in ${CMAKE_CURRENT_BINAR
##### PACKAGE CONFIGURATION #####
if(${CMAKE_SYSTEM} MATCHES "Windows")
set(CPACK_GENERATOR "ZIP")
endif()
if(${CMAKE_SYSTEM} MATCHES "Linux")
set(CPACK_GENERATOR "TGZ")
endif()
if(${CMAKE_SYSTEM} MATCHES "Darwin")
set(CPACK_GENERATOR "DragNDrop")
set(SRB2_CPACK_GENERATOR "" CACHE STRING "Generator to use for making a package. E.g., ZIP, TGZ, DragNDrop (OSX only). Leave blank for default generator.")
if("${SRB2_CPACK_GENERATOR}" STREQUAL "")
if(${CMAKE_SYSTEM} MATCHES "Windows")
set(SRB2_CPACK_GENERATOR "ZIP")
elseif(${CMAKE_SYSTEM} MATCHES "Linux")
set(SRB2_CPACK_GENERATOR "TGZ")
elseif(${CMAKE_SYSTEM} MATCHES "Darwin")
set(SRB2_CPACK_GENERATOR "TGZ")
endif()
endif()
set(CPACK_GENERATOR ${SRB2_CPACK_GENERATOR})
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Sonic Robo Blast 2" CACHE STRING "Program name for display purposes")
set(CPACK_PACKAGE_VENDOR "Sonic Team Jr." CACHE STRING "Vendor name for display purposes")
#set(CPACK_PACKAGE_DESCRIPTION_FILE )
@ -131,4 +154,5 @@ set(CPACK_PACKAGE_VERSION_MAJOR ${SRB2_VERSION_MAJOR})
set(CPACK_PACKAGE_VERSION_MINOR ${SRB2_VERSION_MINOR})
set(CPACK_PACKAGE_VERSION_PATCH ${SRB2_VERSION_PATCH})
set(CPACK_PACKAGE_INSTALL_DIRECTORY "CMake ${CMAKE_VERSION_MAJOR}.${CMAKE_VERSION_MINOR}")
SET(CPACK_OUTPUT_FILE_PREFIX package)
include(CPack)

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@ -1,4 +1,4 @@
version: 2.2.0.{branch}-{build}
version: 2.2.6.{branch}-{build}
os: MinGW
environment:
@ -83,7 +83,14 @@ before_build:
- ccache -V
- ccache -s
- if [%NOUPX%] == [1] ( set "NOUPX=NOUPX=1" ) else ( set "NOUPX=" )
- set "SRB2_MFLAGS=-C src WARNINGMODE=1 CCACHE=1 NOOBJDUMP=1 %NOUPX%"
- if defined [%APPVEYOR_PULL_REQUEST_HEAD_COMMIT%] ( set "COMMIT=%APPVEYOR_PULL_REQUEST_HEAD_COMMIT%" ) else ( set "COMMIT=%APPVEYOR_REPO_COMMIT%" )
- cmd: git rev-parse --short %COMMIT%>%TMP%/gitshort.txt
- cmd: set /P GITSHORT=<%TMP%/gitshort.txt
# for pull requests, take the owner's name only, if this isn't the same repo of course
- set "REPO=%APPVEYOR_REPO_BRANCH%"
- if not [%APPVEYOR_PULL_REQUEST_HEAD_REPO_NAME%] == [] ( if not [%APPVEYOR_PULL_REQUEST_HEAD_REPO_NAME%] == [%APPVEYOR_REPO_NAME%] ( for /f "delims=/" %%a in ("%APPVEYOR_PULL_REQUEST_HEAD_REPO_NAME%") do set "REPO=%%a-%APPVEYOR_PULL_REQUEST_HEAD_REPO_BRANCH%" ) )
- set "EXENAME=EXENAME=srb2win-%REPO%-%GITSHORT%.exe"
- set "SRB2_MFLAGS=-C src WARNINGMODE=1 CCACHE=1 NOOBJDUMP=1 %NOUPX% %EXENAME%"
- if [%X86_64%] == [1] ( set "MINGW_FLAGS=MINGW64=1 X86_64=1 GCC81=1" ) else ( set "MINGW_FLAGS=MINGW=1 GCC91=1" )
- set "SRB2_MFLAGS=%SRB2_MFLAGS% %MINGW_FLAGS% %CONFIGURATION%=1"
@ -99,14 +106,12 @@ after_build:
)
- if [%X86_64%] == [1] ( set "CONFIGURATION=%CONFIGURATION%64" )
- ccache -s
- cmd: git rev-parse --short %APPVEYOR_REPO_COMMIT%>%TMP%/gitshort.txt
- cmd: set /P GITSHORT=<%TMP%/gitshort.txt
- set BUILD_ARCHIVE=%APPVEYOR_REPO_BRANCH%-%GITSHORT%-%CONFIGURATION%.7z
- set BUILDSARCHIVE=%APPVEYOR_REPO_BRANCH%-%CONFIGURATION%.7z
- set BUILD_ARCHIVE=%REPO%-%GITSHORT%-%CONFIGURATION%.7z
- set BUILDSARCHIVE=%REPO%-%CONFIGURATION%.7z
- cmd: 7z a %BUILD_ARCHIVE% %BUILD_PATH% -xr!.gitignore
- appveyor PushArtifact %BUILD_ARCHIVE%
- cmd: copy %BUILD_ARCHIVE% %BUILDSARCHIVE%
- appveyor PushArtifact %BUILDSARCHIVE%
#- cmd: copy %BUILD_ARCHIVE% %BUILDSARCHIVE%
#- appveyor PushArtifact %BUILDSARCHIVE%
##############################
# DEPLOYER SCRIPT
##############################

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@ -12,6 +12,9 @@ ENDFUNCTION(PREPEND)
set(SRB2_ASSET_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/installer"
CACHE STRING "Path to directory that contains all asset files for the installer.")
set(SRB2_ASSET_INSTALL ON
CACHE BOOL "Insert asset files into the install directory or package.")
####################
# POST-V2.2 NOTE: Do not forget to add patch.pk3 to the end of this list!
####################
@ -19,7 +22,8 @@ set(SRB2_ASSET_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/installer"
set(SRB2_ASSET_HASHED
"srb2.pk3;\
player.dta;\
zones.pk3"
zones.pk3;\
patch.pk3"
CACHE STRING "Asset filenames to apply MD5 checks. No spaces between entries!"
)
@ -42,20 +46,27 @@ endforeach()
if(${CMAKE_SYSTEM} MATCHES Darwin)
get_target_property(outname SRB2SDL2 OUTPUT_NAME)
install(DIRECTORY "${SRB2_ASSET_DIRECTORY}/"
DESTINATION "${outname}.app/Contents/Resources"
)
if(${SRB2_ASSET_INSTALL})
install(DIRECTORY "${SRB2_ASSET_DIRECTORY}/"
DESTINATION "${outname}.app/Contents/Resources"
)
endif()
# Always install the doc files, even in non-asset packages.
install(FILES ${SRB2_ASSET_DOCS}
DESTINATION .
OPTIONAL
)
else()
install(DIRECTORY "${SRB2_ASSET_DIRECTORY}/"
DESTINATION .
)
# Docs are assumed to be located in SRB2_ASSET_DIRECTORY, so don't install again
#install(FILES ${SRB2_ASSET_DOCS}
# DESTINATION .
# OPTIONAL
#)
if(${SRB2_ASSET_INSTALL})
install(DIRECTORY "${SRB2_ASSET_DIRECTORY}/"
DESTINATION .
)
# Docs are assumed to be located in SRB2_ASSET_DIRECTORY, so don't install them in their own call.
else()
# Always install the doc files, even in non-asset packages.
install(FILES ${SRB2_ASSET_DOCS}
DESTINATION .
OPTIONAL
)
endif()
endif()

3
cmake/launch-c.in Normal file
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@ -0,0 +1,3 @@
#!/bin/sh
export CCACHE_CPP2=true
exec "${RULE_LAUNCH_COMPILE}" "${CMAKE_C_COMPILER}" "$@"

3
cmake/launch-cxx.in Normal file
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@ -0,0 +1,3 @@
#!/bin/sh
export CCACHE_CPP2=true
exec "${RULE_LAUNCH_COMPILE}" "${CMAKE_C_COMPILER}" "$@"

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@ -1,77 +0,0 @@
// Default lump name for new map
defaultlumpname = "MAP01";
//GZDB specific. Don't try to load lumps that don't exist.
basegame = 0;
//Sky textures for vanilla maps
defaultskytextures
{
SKY1 = "MAP01,MAP02,MAP03,MAP33,MAP50,MAP60,MAPF0,MAPM0";
SKY2 = "MAPM7,MAPMB";
SKY4 = "MAP04,MAP06,MAP61,MAPF6,MAPM1";
SKY6 = "MAP05,MAP51,MAPMA";
SKY7 = "MAPM2,MAPM5";
SKY8 = "MAP07,MAP08,MAP09,MAP52,MAP62,MAPF1";
SKY10 = "MAP10,MAP12,MAP53,MAP63,MAPM3";
SKY11 = "MAP11,MAPF7";
SKY13 = "MAP13,MAP64";
SKY14 = "MAP14";
SKY15 = "MAP15,MAP54";
SKY17 = "MAP70";
SKY20 = "MAP32,MAP55,MAP65,MAPF2,MAPF5";
SKY21 = "MAPM4";
SKY22 = "MAP22,MAP23,MAP25,MAP26,MAP27,MAP56,MAP66,MAPF4,MAPM6";
SKY30 = "MAP30";
SKY31 = "MAP31";
SKY35 = "MAP42";
SKY40 = "MAP41,MAP71,MAPM9";
SKY55 = "MAPF3,MAPM8";
SKY68 = "MAPF8";
SKY99 = "MAP57,MAPZ0";
SKY159 = "MAP16";
SKY172 = "MAP40";
SKY300 = "MAP72";
SKY301 = "MAP73";
}
// Skill levels
skills
{
1 = "Normal";
}
// Skins
skins
{
Sonic;
Tails;
Knuckles;
Amy;
Fang;
Metalsonic;
}
// Gametypes
gametypes
{
-1 = "Single Player";
0 = "Co-op";
1 = "Competition";
2 = "Race";
3 = "Match";
4 = "Team Match";
5 = "Tag";
6 = "Hide and Seek";
7 = "CTF";
}
// Texture loading options
defaultwalltexture = "GFZROCK";
defaultfloortexture = "GFZFLR01";
defaultceilingtexture = "F_SKY1";
// Default texture sets
// (these are not required, but useful for new users)
texturesets
{
}

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@ -1,309 +0,0 @@
common
{
// Some common settings
// Default testing parameters
testparameters = "-file \"%AP\" \"%F\" -warp %L";
testshortpaths = true;
// Action special help (mxd)
actionspecialhelp = "https://wiki.srb2.org/wiki/Linedef_type_%K";
// Default nodebuilder configurations
defaultsavecompiler = "zennode_normal";
defaulttestcompiler = "zennode_fast";
// Generalized actions
generalizedlinedefs = false;
generalizedsectors = true;
mixtexturesflats = true;
defaulttexturescale = 1.0f;
defaultflatscale = 1.0f;
scaledtextureoffsets = true;
// Thing number for start position in 3D Mode
start3dmode = 3328;
// Texture sources
textures
{
include("SRB222_misc.cfg", "textures");
}
// Patch sources
patches
{
include("SRB222_misc.cfg", "patches");
}
// Sprite sources
sprites
{
include("SRB222_misc.cfg", "sprites");
}
// Flat sources
flats
{
include("SRB222_misc.cfg", "flats");
}
}
mapformat_doom
{
// The format interface handles the map data format - DoomMapSetIO for SRB2DB2, SRB2MapSetIO for Zone Builder
formatinterface = "SRB2MapSetIO";
/*
GAME DETECT PATTERN
Used to guess the game for which a WAD file is made.
1 = One of these lumps must exist
2 = None of these lumps must exist
3 = All of these lumps must exist
*/
gamedetect
{
EXTENDED = 2;
BEHAVIOR = 2;
E#M# = 2;
MAP?? = 1;
}
/*
MAP LUMP NAMES
Map lumps are loaded with the map as long as they are right after each other. When the editor
meets a lump which is not defined in this list it will ignore the map if not satisfied.
The order of items defines the order in which lumps will be written to WAD file on save.
To indicate the map header lump, use ~MAP
Legenda:
required = Lump is required to exist.
blindcopy = Lump will be copied along with the map blindly. (usefull for lumps Doom Builder doesn't use)
nodebuild = The nodebuilder generates this lump.
allowempty = The nodebuilder is allowed to leave this lump empty.
script = This lump is a text-based script. Specify the filename of the script configuration to use.
*/
maplumpnames
{
include("SRB222_misc.cfg", "doommaplumpnames");
}
// When this is set to true, sectors with the same tag will light up when a line is highlighted
linetagindicatesectors = true;
// Special linedefs
include("SRB222_misc.cfg", "speciallinedefs");
// Default flags for first new thing (As far as 2.2 goes, they're empty just like in 2.1)
defaultthingflags
{
}
// DEFAULT SECTOR BRIGHTNESS LEVELS
sectorbrightness
{
include("SRB222_misc.cfg", "sectorbrightness");
}
// SECTOR TYPES-----------------------------------------------------------------
sectortypes
{
include("SRB222_sectors.cfg", "sectortypes");
}
// GENERALISED SECTOR TYPES-----------------------------------------------------------------
gen_sectortypes
{
include("SRB222_sectors.cfg", "gen_sectortypes");
}
// LINEDEF FLAGS
linedefflags
{
include("SRB222_misc.cfg", "linedefflags");
}
// Linedef flags UDMF translation table
// This is needed for copy/paste and prefabs to work properly
// When the UDMF field name is prefixed with ! it is inverted
linedefflagstranslation
{
include("SRB222_misc.cfg", "linedefflagstranslation");
}
// LINEDEF ACTIVATIONS
linedefactivations
{
}
// LINEDEF TYPES
linedeftypes
{
include("SRB222_linedefs.cfg", "doom");
}
// THING FLAGS
thingflags
{
include("SRB222_misc.cfg", "thingflags");
}
// Thing flags UDMF translation table
// This is needed for copy/paste and prefabs to work properly
// When the UDMF field name is prefixed with ! it is inverted
thingflagstranslation
{
include("SRB222_misc.cfg", "thingflagstranslation");
}
// THING FLAGS ERROR MASK
// Mask for the thing flags which indicates the options
// that make the same thing appear in the same modes
thingflagsmask1 = 7; // 1 + 2 + 4
thingflagsmask2 = 0;
}
mapformat_udmf
{
// The format interface handles the map data format
formatinterface = "UniversalMapSetIO";
// Enables support for long (> 8 chars) texture names
// WARNING: this should only be enabled for UDMF game configurations!
// WARNING: enabling this will make maps incompatible with Doom Builder 2 and can lead to problems in Slade 3!
longtexturenames = false;
// Default nodebuilder configurations
defaultsavecompiler = "zdbsp_udmf_normal";
defaulttestcompiler = "zdbsp_udmf_fast";
engine = "srb2"; // override that so that DB2 uses the correct namespace
maplumpnames
{
include("UDMF_misc.cfg", "udmfmaplumpnames_begin");
include("SRB222_misc.cfg", "udmfmaplumpnames");
include("UDMF_misc.cfg", "udmfmaplumpnames_end");
}
universalfields
{
// include("SRB222_misc.cfg", "universalfields");
}
// When this is set to true, sectors with the same tag will light up when a line is highlighted
linetagindicatesectors = false;
// Special linedefs
include("SRB222_misc.cfg", "speciallinedefs_udmf");
// Default flags for first new thing (As far as 2.2 goes, they're empty just like in 2.1)
defaultthingflags
{
}
// Generalized actions
generalizedlinedefs = false;
// SECTOR FLAGS
sectorflags
{
// include("SRB222_misc.cfg", "sectorflags");
}
// DEFAULT SECTOR BRIGHTNESS LEVELS
sectorbrightness
{
include("SRB222_misc.cfg", "sectorbrightness");
}
// SECTOR TYPES
sectortypes
{
include("SRB222_sectors.cfg", "sectortypes");
}
// SECTOR RENSERSTYLES
/* sectorrenderstyles
{
include("SRB222_misc.cfg", "sectorrenderstyles");
}*/
// LINEDEF FLAGS
linedefflags
{
include("SRB222_misc.cfg", "linedefflags_udmf");
}
// LINEDEF ACTIVATIONS
linedefactivations
{
include("SRB222_misc.cfg", "linedefactivations_udmf");
}
linedefflagstranslation
{
}
// LINEDEF RENSERSTYLES
linedefrenderstyles
{
include("SRB222_misc.cfg", "linedefrenderstyles");
}
//SIDEDEF FLAGS
/* sidedefflags
{
include("UDMF_misc.cfg", "sidedefflags");
}*/
// THING FLAGS
thingflags
{
include("SRB222_misc.cfg", "thingflags_udmf");
}
// Thing flags UDMF translation table
// This is needed for copy/paste and prefabs to work properly
// When the UDMF field name is prefixed with ! it is inverted
thingflagstranslation
{
include("SRB222_misc.cfg", "thingflagstranslation");
}
// THING RENSERSTYLES
/* thingrenderstyles
{
include("SRB222_misc.cfg", "thingrenderstyles");
}*/
// How to compare thing flags (for the stuck things error checker)
/* thingflagscompare
{
include("UDMF_misc.cfg", "thingflagscompare");
}*/
//mxd. Thing flags UDMF translation table
// This is needed for copy/paste and prefabs to work properly
// When the UDMF field name is prefixed with ! it is inverted
thingflagstranslation
{
}
// LINEDEF TYPES
linedeftypes
{
include("SRB222_linedefs.cfg", "udmf");
}
}

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@ -1,726 +0,0 @@
linedefflags
{
1 = "[0] Impassable";
2 = "[1] Block Enemies";
4 = "[2] Double-Sided";
8 = "[3] Upper Unpegged";
16 = "[4] Lower Unpegged";
32 = "[5] Slope Skew (E1)";
64 = "[6] Not Climbable";
128 = "[7] No Midtexture Skew (E2)";
256 = "[8] Peg Midtexture (E3)";
512 = "[9] Solid Midtexture (E4)";
1024 = "[10] Repeat Midtexture (E5)";
2048 = "[11] Netgame Only";
4096 = "[12] No Netgame";
8192 = "[13] Effect 6";
16384 = "[14] Bouncy Wall";
32768 = "[15] Transfer Line";
}
// LINEDEF ACTIVATIONS
// Make sure these are in order from lowest value to highest value
linedefactivations
{
}
// Linedef flags UDMF translation table
// This is needed for copy/paste and prefabs to work properly
// When the UDMF field name is prefixed with ! it is inverted
linedefflagstranslation
{
1 = "blocking";
2 = "blockmonsters";
4 = "twosided";
8 = "dontpegtop";
16 = "dontpegbottom";
32 = "skewtd";
64 = "noclimb";
128 = "noskew";
256 = "midpeg";
512 = "midsolid";
1024 = "wrapmidtex";
2048 = "netonly";
4096 = "nonet";
8192 = "effect6";
16384 = "bouncy";
32768 = "transfer";
}
linedefflags_udmf
{
blocking = "Impassable";
blockmonsters = "Block Enemies";
twosided = "Double-Sided";
dontpegtop = "Upper Unpegged";
dontpegbottom = "Lower Unpegged";
skewtd = "Slope Skew";
noclimb = "Not Climbable";
noskew = "No Midtexture Skew";
midpeg = "Peg Midtexture";
midsolid = "Solid Midtexture";
wrapmidtex = "Repeat Midtexture";
// netonly = "Netgame-Only special";
// nonet = "No netgame special";
// effect6 = "Effect 6";
bouncy = "Bouncy Wall";
// transfer = "Transfer Line";
}
linedefactivations_udmf
{
notriggerorder = "Out of Order";
netonly = "Netgame-Only";
nonet = "No netgame";
}
sidedefflags
{
clipmidtex = "Clip middle texture";
wrapmidtex = "Wrap middle texture";
smoothlighting = "Smooth lighting";
nofakecontrast = "Even lighting";
nodecals = "No decals";
lightfog = "Use sidedef brightness on fogged walls";
}
//RENDER STYLES
thingrenderstyles
{
}
linedefrenderstyles
{
translucent = "Translucent";
fog = "Fog";
}
sectorrenderstyles
{
}
thingflags
{
1 = "[1] Extra";
2 = "[2] Flip";
4 = "[4] Special";
8 = "[8] Ambush";
}
// THING FLAGS
thingflags_udmf
{
extra = "Extra";
flip = "Flip";
special = "Special";
ambush = "Ambush";
}
// Thing flags UDMF translation table
// This is needed for copy/paste and prefabs to work properly
// When the UDMF field name is prefixed with ! it is inverted
thingflagstranslation
{
1 = "extra";
2 = "flip";
4 = "special";
8 = "ambush";
}
// DEFAULT SECTOR BRIGHTNESS LEVELS
sectorbrightness
{
255;
248;
240;
232;
224;
216;
208;
200;
192;
184;
176;
168;
160;
152;
144;
136;
128;
120;
112;
104;
96;
88;
80;
72;
64;
56;
48;
40;
32;
24;
16;
8;
0;
}
/*
TEXTURES AND FLAT SOURCES
This tells Doom Builder where to find the information for textures
and flats in the IWAD file, Addition WAD file and Map WAD file.
Start and end lumps must be given in a structure (of which the
key name doesnt matter) and any textures or flats in between them
are loaded in either the textures category or flats category.
For textures: PNAMES, TEXTURE1 and TEXTURE2 are loaded by default.
*/
textures
{
zdoom1
{
start = "TX_START";
end = "TX_END";
}
}
/*
ADDITIONAL UNIVERSAL DOOM MAP FORMAT FIELD DEFINITIONS
Only add fields here that Doom Builder does not edit with its own user-interface!
The "default" field must match the UDMF specifications!
Field data types:
0 = integer *
1 = float
2 = string
3 = bool
4 = linedef action (integer) *
5 = sector effect (integer) *
6 = texture (string)
7 = flat (string)
8 = angle in degrees (integer)
9 = angle in radians (float)
10 = XXRRGGBB color (integer)
11 = enum option (integer) *
12 = enum bits (integer) *
13 = sector tag (integer) *
14 = thing tag (integer) *
15 = linedef tag (integer) *
16 = enum option (string)
17 = angle in degrees (float)
22 = byte angle (integer)
*/
universalfields
{
sector
{
friction
{
name = "Friction";
type = 1;
default = 1;
}
specialeffectplanes
{
type = 11;
enum = "floorceiling";
default = 0;
}
colormapbegin
{
type = 0;
default = 0;
}
colormapend
{
type = 0;
default = 33;
}
foglighting
{
type = 3;
default = false;
}
teambase
{
type = 11;
enum = "ctfteam";
default = 0;
}
triggersector
{
type = 3;
default = false;
}
triggerobject
{
type = 11;
enum = "triggerobjects";
default = 0;
}
triggersurface
{
type = 11;
enum = "triggersurfaces";
default = 0;
}
ringdrain
{
type = 1;
default = 0;
}
}
linedef
{
executordelay
{
type = 0;
default = 0;
}
midtexrepetitions
{
type = 0;
default = 0;
}
arg5
{
type = 0;
default = 0;
}
arg1str
{
type = 2;
default = "";
}
}
thing
{
}
}
/*
MAP LUMP NAMES
Map lumps are loaded with the map as long as they are right after each other. When the editor
meets a lump which is not defined in this list it will ignore the map if not satisfied.
The order of items defines the order in which lumps will be written to WAD file on save.
To indicate the map header lump, use ~MAP
Legenda:
required = Lump is required to exist.
blindcopy = Lump will be copied along with the map blindly. (useful for lumps Doom Builder doesn't use)
nodebuild = The nodebuilder generates this lump.
allowempty = The nodebuilder is allowed to leave this lump empty.
scriptbuild = This lump is a text-based script, which should be compiled using current script compiler;
script = This lump is a text-based script. Specify the filename of the script configuration to use.
*/
doommaplumpnames
{
~MAP
{
required = true;
blindcopy = true;
nodebuild = false;
}
THINGS
{
required = true;
nodebuild = true;
allowempty = true;
}
LINEDEFS
{
required = true;
nodebuild = true;
allowempty = false;
}
SIDEDEFS
{
required = true;
nodebuild = true;
allowempty = false;
}
VERTEXES
{
required = true;
nodebuild = true;
allowempty = false;
}
SEGS
{
required = false;
nodebuild = true;
allowempty = false;
}
SSECTORS
{
required = false;
nodebuild = true;
allowempty = false;
}
NODES
{
required = false;
nodebuild = true;
allowempty = false;
}
SECTORS
{
required = true;
nodebuild = true;
allowempty = false;
}
REJECT
{
required = false;
nodebuild = true;
allowempty = false;
}
BLOCKMAP
{
required = false;
nodebuild = true;
allowempty = true;
}
}
udmfmaplumpnames
{
ZNODES
{
required = false;
nodebuild = true;
allowempty = false;
}
REJECT
{
required = false;
nodebuild = true;
allowempty = false;
}
BLOCKMAP
{
required = false;
nodebuild = true;
allowempty = true;
}
}
// ENUMERATIONS
// These are enumerated lists for linedef types and UDMF fields.
// Reserved names are: angledeg, anglerad, color, texture, flat
enums
{
falsetrue
{
0 = "False";
1 = "True";
}
yesno
{
0 = "Yes";
1 = "No";
}
noyes
{
0 = "No";
1 = "Yes";
}
onoff
{
0 = "On";
1 = "Off";
}
offon
{
0 = "Off";
1 = "On";
}
updown
{
0 = "Up";
1 = "Down";
}
downup
{
0 = "Down";
1 = "Up";
}
addset
{
0 = "Add";
1 = "Set";
}
floorceiling
{
0 = "Floor";
1 = "Ceiling";
2 = "Floor and ceiling";
}
triggertype
{
0 = "Continuous";
1 = "Each Time (Enter)";
2 = "Each Time (Enter and leave)";
3 = "Once";
}
frontback
{
0 = "None";
1 = "Front";
2 = "Back";
}
ctfteam
{
0 = "None";
1 = "Red";
2 = "Blue";
}
triggerobjects
{
0 = "Any player";
1 = "All players";
2 = "Pushable object";
3 = "Any object with thinker";
}
triggersurfaces
{
0 = "Floor touch";
1 = "Ceiling touch";
2 = "Floor or ceiling touch";
3 = "Anywhere in sector";
}
tangibility
{
1 = "Intangible from top";
2 = "Intangible from bottom";
4 = "Don't block players";
8 = "Don't block non-players";
}
}
//Default things filters
thingsfilters
{
filter0
{
name = "Player starts";
category = "starts";
type = -1;
}
filter1
{
name = "Enemies";
category = "enemies";
type = -1;
}
filter2
{
name = "NiGHTS Track";
category = "nightstrk";
type = -1;
}
filter3
{
name = "Normal Gravity";
category = "";
type = -1;
fields
{
2 = false;
}
}
filter4
{
name = "Reverse Gravity";
category = "";
type = -1;
fields
{
2 = true;
}
}
}
thingsfilters_udmf
{
}
// Special linedefs
speciallinedefs
{
soundlinedefflag = 64; // See linedefflags
singlesidedflag = 1; // See linedefflags
doublesidedflag = 4; // See linedefflags
impassableflag = 1;
upperunpeggedflag = 8;
lowerunpeggedflag = 16;
repeatmidtextureflag = 1024;
pegmidtextureflag = 256;
}
speciallinedefs_udmf
{
soundlinedefflag = "noclimb";
singlesidedflag = "blocking";
doublesidedflag = "twosided";
impassableflag = "blocking";
upperunpeggedflag = "dontpegtop";
lowerunpeggedflag = "dontpegbottom";
repeatmidtextureflag = "wrapmidtex";
pegmidtextureflag = "midpeg";
}
scriptlumpnames
{
MAINCFG
{
script = "SOC.cfg";
}
OBJCTCFG
{
script = "SOC.cfg";
}
SOC_
{
script = "SOC.cfg";
isprefix = true;
}
LUA_
{
script = "Lua.cfg";
isprefix = true;
}
}
// Texture sources
textures
{
zdoom1
{
start = "TX_START";
end = "TX_END";
}
}
// Patch sources
patches
{
standard1
{
start = "P_START";
end = "P_END";
}
standard2
{
start = "PP_START";
end = "PP_END";
}
}
// Sprite sources
sprites
{
standard1
{
start = "S_START";
end = "S_END";
}
standard2
{
start = "SS_START";
end = "SS_END";
}
}
// Flat sources
flats
{
standard1
{
start = "F_START";
end = "F_END";
}
standard2
{
start = "FF_START";
end = "FF_END";
}
standard3
{
start = "FF_START";
end = "F_END";
}
standard4
{
start = "F_START";
end = "FF_END";
}
}

View File

@ -1,109 +0,0 @@
sectortypes
{
0 = "Normal";
1 = "Damage";
2 = "Damage (Water)";
3 = "Damage (Fire)";
4 = "Damage (Electrical)";
5 = "Spikes";
6 = "Death Pit (Camera Tilt)";
7 = "Death Pit (No Camera Tilt)";
8 = "Instant Kill";
9 = "Ring Drainer (Floor Touch)";
10 = "Ring Drainer (Anywhere in Sector)";
11 = "Special Stage Damage";
12 = "Space Countdown";
13 = "Ramp Sector (double step-up/down)";
14 = "Non-Ramp Sector (no step-down)";
15 = "Bouncy FOF";
16 = "Trigger Line Ex. (Pushable Objects)";
32 = "Trigger Line Ex. (Anywhere, All Players)";
48 = "Trigger Line Ex. (Floor Touch, All Players)";
64 = "Trigger Line Ex. (Anywhere in Sector)";
80 = "Trigger Line Ex. (Floor Touch)";
96 = "Trigger Line Ex. (Emerald Check)";
112 = "Trigger Line Ex. (NiGHTS Mare)";
128 = "Check for Linedef Executor on FOFs";
144 = "Egg Capsule";
160 = "Special Stage Time/Rings Parameters";
176 = "Custom Global Gravity";
512 = "Wind/Current";
1024 = "Conveyor Belt";
1280 = "Speed Pad";
4096 = "Star Post Activator";
8192 = "Exit/Special Stage Pit/Return Flag";
12288 = "CTF Red Team Base";
16384 = "CTF Blue Team Base";
20480 = "Fan Sector";
24576 = "Super Sonic Transform";
28672 = "Force Spin";
32768 = "Zoom Tube Start";
36864 = "Zoom Tube End";
40960 = "Circuit Finish Line";
45056 = "Rope Hang";
49152 = "Intangible to the Camera";
}
gen_sectortypes
{
first
{
0 = "Normal";
1 = "Damage";
2 = "Damage (Water)";
3 = "Damage (Fire)";
4 = "Damage (Electrical)";
5 = "Spikes";
6 = "Death Pit (Camera Tilt)";
7 = "Death Pit (No Camera Tilt)";
8 = "Instant Kill";
9 = "Ring Drainer (Floor Touch)";
10 = "Ring Drainer (Anywhere in Sector)";
11 = "Special Stage Damage";
12 = "Space Countdown";
13 = "Ramp Sector (double step-up/down)";
14 = "Non-Ramp Sector (no step-down)";
15 = "Bouncy FOF";
}
second
{
0 = "Normal";
16 = "Trigger Line Ex. (Pushable Objects)";
32 = "Trigger Line Ex. (Anywhere, All Players)";
48 = "Trigger Line Ex. (Floor Touch, All Players)";
64 = "Trigger Line Ex. (Anywhere in Sector)";
80 = "Trigger Line Ex. (Floor Touch)";
96 = "Trigger Line Ex. (Emerald Check)";
112 = "Trigger Line Ex. (NiGHTS Mare)";
128 = "Check for Linedef Executor on FOFs";
144 = "Egg Capsule";
160 = "Special Stage Time/Rings Parameters";
176 = "Custom Global Gravity";
}
third
{
0 = "Normal";
512 = "Wind/Current";
1024 = "Conveyor Belt";
1280 = "Speed Pad";
}
fourth
{
0 = "Normal";
4096 = "Star Post Activator";
8192 = "Exit/Special Stage Pit/Return Flag";
12288 = "CTF Red Team Base";
16384 = "CTF Blue Team Base";
20480 = "Fan Sector";
24576 = "Super Sonic Transform";
28672 = "Force Spin";
32768 = "Zoom Tube Start";
36864 = "Zoom Tube End";
40960 = "Circuit Finish Line";
45056 = "Rope Hang";
49152 = "Intangible to the Camera";
}
}

File diff suppressed because it is too large Load Diff

View File

@ -15,7 +15,7 @@
* Oogaland
* Rob
* Shadow Hog
* Spherallic
* sphere
* SRB2-Playah
* SSNTails
* SteelT
@ -435,7 +435,7 @@ sectortypes
112 = "Trigger Line Ex. (NiGHTS Mare)";
128 = "Check for Linedef Executor on FOFs";
144 = "Egg Capsule";
160 = "Special Stage Time/Rings Parameters";
160 = "Special Stage Time/Spheres Parameters";
176 = "Custom Global Gravity";
512 = "Wind/Current";
1024 = "Conveyor Belt";
@ -490,7 +490,7 @@ gen_sectortypes
112 = "Trigger Line Ex. (NiGHTS Mare)";
128 = "Check for Linedef Executor on FOFs";
144 = "Egg Capsule";
160 = "Special Stage Time/Rings Parameters";
160 = "Special Stage Time/Spheres Parameters";
176 = "Custom Global Gravity";
}
@ -738,12 +738,6 @@ linedeftypes
flags2text = "[1] Use control sector tag";
flags64text = "[6] No sound effect";
}
65
{
title = "Bridge Thinker <disabled>";
prefix = "(65)";
}
}
polyobject
@ -756,20 +750,17 @@ linedeftypes
prefix = "(20)";
}
21
{
title = "Explicitly Include Line <disabled>";
prefix = "(21)";
}
22
{
title = "Parameters";
prefix = "(22)";
flags8text = "[3] Set translucency by X offset";
flags32text = "[5] Render outer sides only";
flags64text = "[6] Trigger linedef executor";
flags128text = "[7] Intangible";
flags256text = "[8] Stopped by pushables";
flags512text = "[9] Render flats";
flags8192text = "[13] Cut cyan flat pixels";
}
30
@ -788,7 +779,6 @@ linedeftypes
{
title = "Angular Displacement by Front Sector";
prefix = "(32)";
flags8text = "[3] Set delay by backside sector";
flags64text = "[6] Don't turn players";
flags512text = "[9] Turn all objects";
}
@ -925,6 +915,7 @@ linedeftypes
flags32text = "[5] Only block player";
flags64text = "[6] Render insides";
flags128text = "[7] Only block non-players";
flags8192text = "[13] Cut cyan flat pixels";
3dfloor = true;
3dfloorflags = "195F";
flags643dfloorflagsadd = "7C80";
@ -984,6 +975,7 @@ linedeftypes
flags32text = "[5] Only block player";
flags64text = "[6] Don't cast shadow";
flags128text = "[7] Render insides/block non-plr";
flags8192text = "[13] Cut cyan flat pixels";
3dfloor = true;
3dfloorflags = "200191F";
flags1283dfloorflagsadd = "7C80";
@ -997,6 +989,7 @@ linedeftypes
flags32text = "[5] Only block player";
flags64text = "[6] Don't cast shadow";
flags128text = "[7] Render insides/block non-plr";
flags8192text = "[13] Cut cyan flat pixels";
3dfloor = true;
3dfloorflags = "2001917";
flags1283dfloorflagsadd = "7C80";
@ -1024,6 +1017,7 @@ linedeftypes
flags32text = "[5] Only block player";
flags64text = "[6] Don't cast shadow";
flags128text = "[7] Render insides/block non-plr";
flags8192text = "[13] Cut cyan flat pixels";
3dfloor = true;
3dfloorflags = "400191F";
flags1283dfloorflagsadd = "7C80";
@ -1037,6 +1031,7 @@ linedeftypes
flags32text = "[5] Only block player";
flags64text = "[6] Don't cast shadow";
flags128text = "[7] Render insides/block non-plr";
flags8192text = "[13] Cut cyan flat pixels";
3dfloor = true;
3dfloorflags = "4001917";
flags1283dfloorflagsadd = "7C80";
@ -1082,6 +1077,7 @@ linedeftypes
flags64text = "[6] Use two light levels";
flags512text = "[9] Use target light level";
flags1024text = "[10] Ripple effect";
flags8192text = "[13] Cut cyan flat pixels";
3dfloor = true;
3dfloorflags = "9F39";
flags643dfloorflagsadd = "20000";
@ -1110,6 +1106,7 @@ linedeftypes
flags64text = "[6] Use two light levels";
flags512text = "[9] Use target light level";
flags1024text = "[10] Ripple effect";
flags8192text = "[13] Cut cyan flat pixels";
3dfloor = true;
3dfloorflags = "1F31";
flags643dfloorflagsadd = "20000";
@ -1125,6 +1122,7 @@ linedeftypes
flags64text = "[6] Use two light levels";
flags512text = "[9] Use target light level";
flags1024text = "[10] Ripple effect";
flags8192text = "[13] Cut cyan flat pixels";
3dfloor = true;
3dfloorflags = "209F39";
flags643dfloorflagsadd = "20000";
@ -1136,10 +1134,10 @@ linedeftypes
{
title = "Goo Water, Translucent, No Sides";
prefix = "(125)";
flags8text = "[3] Slope skew sides";
flags64text = "[6] Use two light levels";
flags512text = "[9] Use target light level";
flags1024text = "[10] Ripple effect";
flags8192text = "[13] Cut cyan flat pixels";
3dfloor = true;
3dfloorflags = "201F31";
flags643dfloorflagsadd = "20000";
@ -1162,6 +1160,7 @@ linedeftypes
prefix = "(221)";
flags8text = "[3] Slope skew sides";
flags64text = "[6] Cast shadow";
flags8192text = "[13] Cut cyan flat pixels";
3dfloor = true;
3dfloorflags = "1B59";
flags643dfloorflagsremove = "40";
@ -1227,6 +1226,18 @@ linedeftypes
3dfloorflags = "19F";
}
153
{
title = "Dynamically Sinking Platform";
prefix = "(153)";
flags8text = "[3] Slope skew sides";
flags32text = "[5] Only block player";
flags64text = "[6] Spindash to move";
flags128text = "[7] Only block non-players";
3dfloor = true;
3dfloorflags = "19F";
}
160
{
title = "Floating, Bobbing";
@ -1273,6 +1284,7 @@ linedeftypes
flags32text = "[5] Only block player";
flags64text = "[6] Spindash to move";
flags128text = "[7] Only block non-players";
flags8192text = "[13] Cut cyan flat pixels";
3dfloor = true;
3dfloorflags = "195F";
}
@ -1282,7 +1294,6 @@ linedeftypes
title = "Rising Platform, Solid, Invisible";
prefix = "(193)";
flags2text = "[1] Sink when stepped on";
flags8text = "[3] Slope skew sides";
flags32text = "[5] Only block player";
flags64text = "[6] Spindash to move";
flags128text = "[7] Only block non-players";
@ -1313,6 +1324,7 @@ linedeftypes
flags32text = "[5] Only block player";
flags64text = "[6] Spindash, no shadow";
flags128text = "[7] Only block non-players";
flags8192text = "[13] Cut cyan flat pixels";
3dfloor = true;
3dfloorflags = "2009D1F";
flags643dfloorflagsadd = "40";
@ -1379,6 +1391,7 @@ linedeftypes
flags32text = "[5] Only block player";
flags64text = "[6] Don't cast shadow";
flags128text = "[7] Only block non-players";
flags8192text = "[13] Cut cyan flat pixels";
3dfloor = true;
3dfloorflags = "210959F";
flags643dfloorflagsadd = "40";
@ -1392,6 +1405,7 @@ linedeftypes
flags32text = "[5] Only block player";
flags64text = "[6] Don't cast shadow";
flags128text = "[7] Only block non-players";
flags8192text = "[13] Cut cyan flat pixels";
3dfloor = true;
3dfloorflags = "218959F";
flags643dfloorflagsadd = "40";
@ -1488,16 +1502,22 @@ linedeftypes
{
title = "Mario Block";
prefix = "(250)";
flags8text = "[3] Slope skew sides";
flags32text = "[5] Invisible block";
flags64text = "[6] Brick block";
3dfloor = true;
3dfloorflags = "40019F";
flags323dfloorflagsremove = "19E";
flags643dfloorflagsadd = "200000";
}
251
{
title = "Thwomp Block";
prefix = "(251)";
flags8text = "[3] Slope skew sides";
flags32text = "[5] Only block player";
flags128text = "[7] Only block non-players";
flags512text = "[9] Custom crushing sound";
flags1024text = "[10] Custom speed";
3dfloor = true;
@ -1513,8 +1533,8 @@ linedeftypes
flags512text = "[9] Shattered by pushables";
flags1024text = "[10] Trigger linedef executor";
3dfloor = true;
3dfloorflags = "8800019";
flags643dfloorflagsadd = "200006";
3dfloorflags = "880001D";
flags643dfloorflagsadd = "200002";
}
253
@ -1524,8 +1544,9 @@ linedeftypes
flags8text = "[3] Slope skew sides";
flags512text = "[9] Shattered by pushables";
flags1024text = "[10] Trigger linedef executor";
flags8192text = "[13] Cut cyan flat pixels";
3dfloor = true;
3dfloorflags = "8801019";
3dfloorflags = "880101D";
}
254
@ -1533,6 +1554,7 @@ linedeftypes
title = "Bustable Block";
prefix = "(254)";
flags8text = "[3] Slope skew sides";
flags32text = "[5] Only block player";
flags64text = "[6] Strong characters only";
flags128text = "[7] Only block non-players";
flags512text = "[9] Shattered by pushables";
@ -1564,6 +1586,7 @@ linedeftypes
flags128text = "[7] Only block non-players";
flags512text = "[9] Shattered by pushables";
flags1024text = "[10] Trigger linedef executor";
flags8192text = "[13] Cut cyan flat pixels";
3dfloor = true;
3dfloorflags = "1080101F";
}
@ -1585,6 +1608,7 @@ linedeftypes
prefix = "(258)";
flags8text = "[3] Slope skew sides";
flags32text = "[5] Don't damage bosses";
flags8192text = "[13] Cut cyan flat pixels";
3dfloor = true;
3dfloorflags = "959";
}
@ -1593,10 +1617,12 @@ linedeftypes
{
title = "Custom FOF";
prefix = "(259)";
flags8text = "[3] Slope skew sides";
flags32text = "[5] Only block player";
flags128text = "[7] Only block non-players";
flags512text = "[9] Shattered by pushables";
flags1024text = "[10] Trigger linedef executor";
flags8192text = "[13] Cut cyan flat pixels";
3dfloor = true;
3dfloorcustom = true;
}
@ -1896,6 +1922,27 @@ linedeftypes
prefix = "(333)";
}
334
{
title = "Object Dye - Continuous";
flags64text = "[6] Disable for this color";
prefix = "(334)";
}
335
{
title = "Object Dye - Each Time";
flags64text = "[6] Disable for this color";
prefix = "(335)";
}
336
{
title = "Object Dye - Once";
flags64text = "[6] Disable for this color";
prefix = "(336)";
}
399
{
title = "Level Load";
@ -2161,6 +2208,14 @@ linedeftypes
flags8text = "[3] Set delay by backside sector";
}
449
{
title = "Enable Bosses with Parameter";
prefix = "(449)";
flags8text = "[3] Set delay by backside sector";
flags64text = "[6] Disable bosses";
}
457
{
title = "Track Object's Angle";
@ -2180,12 +2235,15 @@ linedeftypes
{
title = "Award Rings";
prefix = "(460)";
flags8text = "[3] Set delay by backside sector";
}
461
{
title = "Spawn Object";
prefix = "(461)";
flags8text = "[3] Set delay by backside sector";
flags32text = "[5] Use line angle for object";
flags64text = "[6] Spawn inside a range";
}
@ -2193,6 +2251,20 @@ linedeftypes
{
title = "Stop Timer/Exit Stage in Record Attack";
prefix = "(462)";
flags8text = "[3] Set delay by backside sector";
}
463
{
title = "Dye Object";
prefix = "(463)";
}
464
{
title = "Trigger Egg Capsule";
prefix = "(464)";
flags64text = "[6] Don't end level";
}
}
@ -2206,7 +2278,7 @@ linedeftypes
prefix = "(413)";
flags2text = "[1] Keep after death";
flags8text = "[3] Set delay by backside sector";
flags32text = "[5] Seek to current song position";
flags32text = "[5] Seek from current position";
flags64text = "[6] For everyone";
flags128text = "[7] Fade to custom volume";
flags512text = "[9] Don't loop";
@ -2220,7 +2292,7 @@ linedeftypes
flags2text = "[1] From calling sector";
flags8text = "[3] Set delay by backside sector";
flags64text = "[6] From nowhere for triggerer";
flags512text = "[9] For everyone";
flags512text = "[9] From nowhere for everyone";
flags1024text = "[10] From tagged sectors";
}
@ -2298,7 +2370,6 @@ linedeftypes
flags8text = "[3] Set delay by backside sector";
}
445
{
title = "Make FOF Disappear/Reappear";
@ -2325,8 +2396,8 @@ linedeftypes
flags32text = "[5] Subtract Red value";
flags64text = "[6] Subtract Green value";
flags128text = "[7] Subtract Blue value";
flags256text = "[8] Calc relative values";
flags32768text = "[15] Use back side colormap";
flags256text = "[8] Set relative to current";
flags32768text = "[15] Use backside colormap";
}
448
@ -2359,7 +2430,7 @@ linedeftypes
prefix = "(452)";
flags8text = "[3] Set delay by backside sector";
flags64text = "[6] Do not handle FF_TRANS";
flags256text = "[8] Set relative to current val";
flags256text = "[8] Set relative to current";
}
453
@ -2371,7 +2442,7 @@ linedeftypes
flags32text = "[5] No collision during fade";
flags64text = "[6] Do not handle FF_TRANS";
flags128text = "[7] Do not handle lighting";
flags256text = "[8] Set relative to current val";
flags256text = "[8] Set relative to current";
flags512text = "[9] Speed = Tic Duration";
flags1024text = "[10] Override existing fade";
flags16384text = "[14] Do not handle collision";
@ -2395,11 +2466,11 @@ linedeftypes
flags32text = "[5] Subtract Red value";
flags64text = "[6] Subtract Green value";
flags128text = "[7] Subtract Blue value";
flags256text = "[8] Calc relative values";
flags256text = "[8] Set relative to current";
flags512text = "[9] Speed = Tic Duration";
flags1024text = "[10] Override existing fade";
flags16384text = "[14] Fade from invisible black";
flags32768text = "[15] Use back side colormap";
flags32768text = "[15] Use backside colormap";
}
456
@ -2416,9 +2487,7 @@ linedeftypes
flags2text = "[1] Close text prompt";
flags8text = "[3] Set delay by backside sector";
flags32text = "[5] Run executor tag on close";
flags64text = "[6] For everyone";
flags128text = "[7] Do not block controls";
flags256text = "[8] Do not freeze time";
flags128text = "[7] Don't disable controls";
flags32768text = "[15] Find prompt by name";
}
}
@ -2524,7 +2593,7 @@ linedeftypes
prefix = "(491)";
flags8text = "[3] Set delay by backside sector";
flags16text = "[4] Set raw alpha by Front X";
flags256text = "[8] Calc relative values";
flags256text = "[8] Set relative to current";
}
492
@ -2534,7 +2603,7 @@ linedeftypes
flags8text = "[3] Set delay by backside sector";
flags16text = "[4] Set raw alpha by Front X";
flags32text = "[5] No collision during fade";
flags256text = "[8] Calc relative values";
flags256text = "[8] Set relative to current";
flags512text = "[9] Speed = Tic Duration";
flags1024text = "[10] Override existing fade";
flags16384text = "[14] Do not handle collision";
@ -2547,45 +2616,63 @@ linedeftypes
500
{
title = "Scroll Wall Front Side Left";
title = "Scroll Front Wall Left";
prefix = "(500)";
}
501
{
title = "Scroll Wall Front Side Right";
title = "Scroll Front Wall Right";
prefix = "(501)";
}
502
{
title = "Scroll Wall According to Linedef";
title = "Scroll Tagged Wall";
prefix = "(502)";
flags128text = "[7] Use texture offsets";
flags256text = "[8] Scroll back side";
}
503
{
title = "Scroll Wall According to Linedef (Accelerative)";
title = "Scroll Tagged Wall (Accelerative)";
prefix = "(503)";
flags128text = "[7] Use texture offsets";
flags256text = "[8] Scroll back side";
}
504
{
title = "Scroll Wall According to Linedef (Displacement)";
title = "Scroll Tagged Wall (Displacement)";
prefix = "(504)";
flags128text = "[7] Use texture offsets";
flags256text = "[8] Scroll back side";
}
505
{
title = "Scroll Texture by Front Side Offsets";
title = "Scroll Front Wall by Front Side Offsets";
prefix = "(505)";
}
506
{
title = "Scroll Texture by Back Side Offsets";
title = "Scroll Front Wall by Back Side Offsets";
prefix = "(506)";
}
507
{
title = "Scroll Back Wall by Front Side Offsets";
prefix = "(507)";
}
508
{
title = "Scroll Back Wall by Back Side Offsets";
prefix = "(508)";
}
}
planescroll
@ -2632,76 +2719,84 @@ linedeftypes
{
title = "Carry Objects on Floor";
prefix = "(520)";
flags64text = "[6] Exclusive";
}
521
{
title = "Carry Objects on Floor (Accelerative)";
prefix = "(521)";
flags64text = "[6] Even across edges";
flags64text = "[6] Exclusive";
}
522
{
title = "Carry Objects on Floor (Displacement)";
prefix = "(522)";
flags64text = "[6] Exclusive";
}
523
{
title = "Carry Objects on Ceiling";
prefix = "(523)";
flags64text = "[6] Even across edges";
flags64text = "[6] Exclusive";
}
524
{
title = "Carry Objects on Ceiling (Accelerative)";
prefix = "(524)";
flags64text = "[6] Exclusive";
}
525
{
title = "Carry Objects on Ceiling (Displacement)";
prefix = "(525)";
flags64text = "[6] Exclusive";
}
530
{
title = "Scroll Floor Texture and Carry Objects";
prefix = "(530)";
flags64text = "[6] Even across edges";
flags64text = "[6] Exclusive";
}
531
{
title = "Scroll Floor Texture and Carry Objects (Accelerative)";
prefix = "(531)";
flags64text = "[6] Exclusive";
}
532
{
title = "Scroll Floor Texture and Carry Objects (Displacement)";
prefix = "(532)";
flags64text = "[6] Exclusive";
}
533
{
title = "Scroll Ceiling Texture and Carry Objects";
prefix = "(533)";
flags64text = "[6] Even across edges";
flags64text = "[6] Exclusive";
}
534
{
title = "Scroll Ceiling Texture and Carry Objects (Accelerative)";
prefix = "(534)";
flags64text = "[6] Exclusive";
}
535
{
title = "Scroll Ceiling Texture and Carry Objects (Displacement)";
prefix = "(535)";
flags64text = "[6] Exclusive";
}
}
@ -2714,7 +2809,7 @@ linedeftypes
title = "Wind";
prefix = "(541)";
flags512text = "[9] Player slides";
flags64text = "[6] Even across edges";
flags64text = "[6] Exclusive";
}
542
@ -2722,7 +2817,7 @@ linedeftypes
title = "Upwards Wind";
prefix = "(542)";
flags512text = "[9] Player slides";
flags64text = "[6] Even across edges";
flags64text = "[6] Exclusive";
}
543
@ -2730,7 +2825,7 @@ linedeftypes
title = "Downwards Wind";
prefix = "(543)";
flags512text = "[9] Player slides";
flags64text = "[6] Even across edges";
flags64text = "[6] Exclusive";
}
544
@ -2738,7 +2833,7 @@ linedeftypes
title = "Current";
prefix = "(544)";
flags512text = "[9] Player slides";
flags64text = "[6] Even across edges";
flags64text = "[6] Exclusive";
}
545
@ -2746,7 +2841,7 @@ linedeftypes
title = "Upwards Current";
prefix = "(545)";
flags512text = "[9] Player slides";
flags64text = "[6] Even across edges";
flags64text = "[6] Exclusive";
}
546
@ -2754,13 +2849,14 @@ linedeftypes
title = "Downwards Current";
prefix = "(546)";
flags512text = "[9] Player slides";
flags64text = "[6] Even across edges";
flags64text = "[6] Exclusive";
}
547
{
title = "Push/Pull";
prefix = "(547)";
flags64text = "[6] Exclusive";
}
}
@ -3407,8 +3503,8 @@ thingtypes
sprite = "ESHIA1";
width = 16;
height = 48;
flags1text = "[1] 90 degrees counter-clockwise";
flags4text = "[4] 90 degrees clockwise";
flags1text = "[1] 90 degrees clockwise";
flags4text = "[4] 90 degrees counter-clockwise";
flags8text = "[8] Double speed";
}
115
@ -3674,6 +3770,7 @@ thingtypes
width = 8;
height = 16;
sprite = "internal:capsule";
angletext = "Tag";
}
292
{
@ -3870,6 +3967,8 @@ thingtypes
{
title = "Emerald Hunt Location";
sprite = "SHRDA0";
flags8height = 24;
flags8text = "[8] Float";
}
321
{
@ -3897,9 +3996,10 @@ thingtypes
title = "Monitors";
width = 18;
height = 40;
flags1text = "[1] Run Linedef Executor on pop";
flags1text = "[1] Run linedef executor on pop";
flags4text = "[4] Random (Strong)";
flags8text = "[8] Random (Weak)";
angletext = "Tag";
400
{
@ -4029,7 +4129,8 @@ thingtypes
title = "Monitors (Respawning)";
width = 20;
height = 44;
flags1text = "[1] Run Linedef Executor on pop";
flags1text = "[1] Run linedef executor on pop";
angletext = "Tag";
431
{
@ -4125,7 +4226,9 @@ thingtypes
sprite = "STPTA0M0";
width = 64;
height = 128;
flags4text = "[4] Respawn at center";
angletext = "Angle/Order";
parametertext = "Order";
}
520
{
@ -4152,6 +4255,7 @@ thingtypes
sprite = "WSPKALAR";
width = 16;
height = 14;
arrow = 1;
flags1text = "[1] Start retracted";
flags4text = "[4] Retractable";
flags8text = "[8] Intangible";
@ -4558,6 +4662,7 @@ thingtypes
sprite = "TOADA0";
width = 32;
height = 16;
angletext = "Tag";
}
757
{
@ -5832,7 +5937,7 @@ thingtypes
sprite = "CAPSA0";
width = 72;
height = 144;
angletext = "Rings";
angletext = "Spheres";
parametertext = "Mare";
}
}
@ -6273,7 +6378,7 @@ thingtypes
sprite = "PUMKA0";
width = 16;
height = 40;
flags1text = "Don't flicker";
flags1text = "[1] Don't flicker";
}
2007
{
@ -6281,7 +6386,7 @@ thingtypes
sprite = "PUMKB0";
width = 16;
height = 40;
flags1text = "Don't flicker";
flags1text = "[1] Don't flicker";
}
2008
{
@ -6289,7 +6394,7 @@ thingtypes
sprite = "PUMKC0";
width = 16;
height = 40;
flags1text = "Don't flicker";
flags1text = "[1] Don't flicker";
}
2009
{

View File

@ -1,38 +0,0 @@
/************************************************************************\
Zone Builder Game Configuration for Sonic Robo Blast 2 Version 2.2
\************************************************************************/
// This is required to prevent accidental use of a different configuration
type = "Doom Builder 2 Game Configuration";
// This is the title to show for this game
game = "Sonic Robo Blast 2 - 2.2 (Doom format)";
// This is the simplified game engine/sourceport name
engine = "zdoom";
// Settings common to all games and all map formats
include("Includes\\SRB222_common.cfg", "common");
// Settings common to Doom map format
include("Includes\\SRB222_common.cfg", "mapformat_doom");
include("Includes\\Game_SRB222.cfg");
// Script lumps detection
scriptlumpnames
{
include("Includes\\SRB222_misc.cfg", "scriptlumpnames");
}
// THING TYPES
thingtypes
{
include("Includes\\SRB222_things.cfg");
}
//Default things filters
thingsfilters
{
include("Includes\\SRB222_misc.cfg", "thingsfilters");
}

View File

@ -1,47 +0,0 @@
/************************************************************************\
Zone Builder Game Configuration for Sonic Robo Blast 2 Version 2.2
\************************************************************************/
// This is required to prevent accidental use of a different configuration
type = "Doom Builder 2 Game Configuration";
// This is the title to show for this game
game = "Sonic Robo Blast 2 - 2.2 (UDMF)";
// This is the simplified game engine/sourceport name
engine = "zdoom";
// Settings common to all games and all map formats
include("Includes\\SRB222_common.cfg", "common");
// Settings common to Doom map format
include("Includes\\SRB222_common.cfg", "mapformat_udmf");
include("Includes\\Game_SRB222.cfg");
// Script lumps detection
scriptlumpnames
{
include("Includes\\SRB222_misc.cfg", "scriptlumpnames");
}
// THING TYPES
thingtypes
{
include("Includes\\SRB222_things.cfg");
}
//Default things filters
thingsfilters
{
include("Includes\\SRB222_misc.cfg", "thingsfilters");
}
// ENUMERATIONS
// Each engine has its own additional thing types
// These are enumerated lists for linedef types and UDMF fields.
enums
{
// Basic game enums
include("Includes\\SRB222_misc.cfg", "enums");
}

View File

@ -16,6 +16,7 @@ set(SRB2_CORE_SOURCES
f_finale.c
f_wipe.c
filesrch.c
g_demo.c
g_game.c
g_input.c
hu_stuff.c
@ -71,6 +72,7 @@ set(SRB2_CORE_HEADERS
f_finale.h
fastcmp.h
filesrch.h
g_demo.h
g_game.h
g_input.h
g_state.h
@ -120,6 +122,7 @@ set(SRB2_CORE_RENDER_SOURCES
r_main.c
r_plane.c
r_segs.c
r_skins.c
r_sky.c
r_splats.c
r_things.c
@ -134,6 +137,7 @@ set(SRB2_CORE_RENDER_SOURCES
r_main.h
r_plane.h
r_segs.h
r_skins.h
r_sky.h
r_splats.h
r_state.h
@ -214,8 +218,6 @@ source_group("Assembly" FILES ${SRB2_ASM_SOURCES} ${SRB2_NASM_SOURCES})
### Configuration
set(SRB2_CONFIG_HAVE_BLUA ON CACHE BOOL
"Enable Lua interpreter support")
set(SRB2_CONFIG_HAVE_PNG ON CACHE BOOL
"Enable PNG support. Depends on zlib, so will be disabled if you don't enable that too.")
set(SRB2_CONFIG_HAVE_ZLIB ON CACHE BOOL
@ -224,6 +226,12 @@ set(SRB2_CONFIG_HAVE_GME ON CACHE BOOL
"Enable GME support.")
set(SRB2_CONFIG_HAVE_OPENMPT ON CACHE BOOL
"Enable OpenMPT support.")
if(${CMAKE_SYSTEM} MATCHES Windows)
set(SRB2_CONFIG_HAVE_MIXERX ON CACHE BOOL
"Enable SDL Mixer X support.")
else()
set(SRB2_CONFIG_HAVE_MIXERX OFF)
endif()
set(SRB2_CONFIG_HWRENDER ON CACHE BOOL
"Enable hardware rendering through OpenGL.")
set(SRB2_CONFIG_USEASM OFF CACHE BOOL
@ -239,92 +247,90 @@ if(${CMAKE_SYSTEM} MATCHES "Windows") ###set on Windows only
"Use SRB2's internal copies of required dependencies (SDL2, PNG, zlib, GME, OpenMPT).")
endif()
if(${SRB2_CONFIG_HAVE_BLUA})
add_definitions(-DHAVE_BLUA)
set(SRB2_LUA_SOURCES
lua_baselib.c
lua_blockmaplib.c
lua_consolelib.c
lua_hooklib.c
lua_hudlib.c
lua_infolib.c
lua_maplib.c
lua_mathlib.c
lua_mobjlib.c
lua_playerlib.c
lua_script.c
lua_skinlib.c
lua_thinkerlib.c
)
set(SRB2_LUA_HEADERS
lua_hook.h
lua_hud.h
lua_libs.h
lua_script.h
)
set(SRB2_LUA_SOURCES
lua_baselib.c
lua_blockmaplib.c
lua_consolelib.c
lua_hooklib.c
lua_hudlib.c
lua_infolib.c
lua_maplib.c
lua_mathlib.c
lua_mobjlib.c
lua_playerlib.c
lua_script.c
lua_skinlib.c
lua_thinkerlib.c
)
set(SRB2_LUA_HEADERS
lua_hook.h
lua_hud.h
lua_libs.h
lua_script.h
)
prepend_sources(SRB2_LUA_SOURCES)
prepend_sources(SRB2_LUA_HEADERS)
prepend_sources(SRB2_LUA_SOURCES)
prepend_sources(SRB2_LUA_HEADERS)
source_group("LUA" FILES ${SRB2_LUA_SOURCES} ${SRB2_LUA_HEADERS})
source_group("LUA" FILES ${SRB2_LUA_SOURCES} ${SRB2_LUA_HEADERS})
set(SRB2_BLUA_SOURCES
blua/lapi.c
blua/lauxlib.c
blua/lbaselib.c
blua/lcode.c
blua/ldebug.c
blua/ldo.c
blua/ldump.c
blua/lfunc.c
blua/lgc.c
blua/linit.c
blua/llex.c
blua/lmem.c
blua/lobject.c
blua/lopcodes.c
blua/lparser.c
blua/lstate.c
blua/lstring.c
blua/lstrlib.c
blua/ltable.c
blua/ltablib.c
blua/ltm.c
blua/lundump.c
blua/lvm.c
blua/lzio.c
)
set(SRB2_BLUA_HEADERS
blua/lapi.h
blua/lauxlib.h
blua/lcode.h
blua/ldebug.h
blua/ldo.h
blua/lfunc.h
blua/lgc.h
blua/llex.h
blua/llimits.h
blua/lmem.h
blua/lobject.h
blua/lopcodes.h
blua/lparser.h
blua/lstate.h
blua/lstring.h
blua/ltable.h
blua/ltm.h
blua/lua.h
blua/luaconf.h
blua/lualib.h
blua/lundump.h
blua/lvm.h
blua/lzio.h
)
set(SRB2_BLUA_SOURCES
blua/lapi.c
blua/lauxlib.c
blua/lbaselib.c
blua/lcode.c
blua/ldebug.c
blua/ldo.c
blua/ldump.c
blua/lfunc.c
blua/lgc.c
blua/linit.c
blua/liolib.c
blua/llex.c
blua/lmem.c
blua/lobject.c
blua/lopcodes.c
blua/lparser.c
blua/lstate.c
blua/lstring.c
blua/lstrlib.c
blua/ltable.c
blua/ltablib.c
blua/ltm.c
blua/lundump.c
blua/lvm.c
blua/lzio.c
)
set(SRB2_BLUA_HEADERS
blua/lapi.h
blua/lauxlib.h
blua/lcode.h
blua/ldebug.h
blua/ldo.h
blua/lfunc.h
blua/lgc.h
blua/llex.h
blua/llimits.h
blua/lmem.h
blua/lobject.h
blua/lopcodes.h
blua/lparser.h
blua/lstate.h
blua/lstring.h
blua/ltable.h
blua/ltm.h
blua/lua.h
blua/luaconf.h
blua/lualib.h
blua/lundump.h
blua/lvm.h
blua/lzio.h
)
prepend_sources(SRB2_BLUA_SOURCES)
prepend_sources(SRB2_BLUA_HEADERS)
prepend_sources(SRB2_BLUA_SOURCES)
prepend_sources(SRB2_BLUA_HEADERS)
source_group("LUA\\Interpreter" FILES ${SRB2_BLUA_SOURCES} ${SRB2_BLUA_HEADERS})
endif()
source_group("LUA\\Interpreter" FILES ${SRB2_BLUA_SOURCES} ${SRB2_BLUA_HEADERS})
if(${SRB2_CONFIG_HAVE_GME})
if(${SRB2_CONFIG_USE_INTERNAL_LIBRARIES})
@ -366,6 +372,30 @@ if(${SRB2_CONFIG_HAVE_OPENMPT})
endif()
endif()
if(${SRB2_CONFIG_HAVE_MIXERX})
if(${SRB2_CONFIG_USE_INTERNAL_LIBRARIES})
set(MIXERX_FOUND ON)
set(MIXERX_INCLUDE_DIRS ${CMAKE_SOURCE_DIR}/libs/SDLMixerX/i686-w64-mingw32/include/SDL2)
if(${SRB2_SYSTEM_BITS} EQUAL 64)
set(MIXERX_LIBRARIES "-L${CMAKE_SOURCE_DIR}/libs/SDLMixerX/x86_64-w64-mingw32/lib -lSDL2_mixer_ext")
else() # 32-bit
set(MIXERX_LIBRARIES "-L${CMAKE_SOURCE_DIR}/libs/SDLMixerX/i686-w64-mingw32/lib -lSDL2_mixer_ext")
endif()
else()
# No support for non-Windows (yet?)
#find_package(MIXERX)
message(WARNING "SDL Mixer X is not supported as an external library.")
set(MIXERX_FOUND OFF)
endif()
if(${MIXERX_FOUND})
set(SRB2_HAVE_MIXERX ON)
set(SRB2_SDL2_SOUNDIMPL mixer_sound.c)
add_definitions(-DHAVE_MIXERX)
else()
message(WARNING "You have specified that SDL Mixer X is available but it was not found.")
endif()
endif()
if(${SRB2_CONFIG_HAVE_ZLIB})
if(${SRB2_CONFIG_USE_INTERNAL_LIBRARIES})
set(ZLIB_FOUND ON)
@ -418,6 +448,7 @@ endif()
if(${SRB2_CONFIG_HWRENDER})
add_definitions(-DHWRENDER)
set(SRB2_HWRENDER_SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_batching.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_bsp.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_cache.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_clip.c
@ -428,17 +459,16 @@ if(${SRB2_CONFIG_HWRENDER})
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_md2load.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_md3load.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_model.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_trick.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/u_list.c
)
set (SRB2_HWRENDER_HEADERS
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_batching.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_clip.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_data.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_defs.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_dll.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_drv.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_glide.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_glob.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_light.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_main.h
@ -493,6 +523,27 @@ endif()
# Targets
# If using CCACHE, then force it.
# https://github.com/Cockatrice/Cockatrice/pull/3052/files
if (${CMAKE_SYSTEM} MATCHES "Darwin")
get_property(RULE_LAUNCH_COMPILE GLOBAL PROPERTY RULE_LAUNCH_COMPILE)
if(RULE_LAUNCH_COMPILE)
MESSAGE(STATUS "Force enabling CCache usage under macOS")
# Set up wrapper scripts
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../cmake/launch-c.in ${CMAKE_BINARY_DIR}/launch-c)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../cmake/launch-cxx.in ${CMAKE_BINARY_DIR}/launch-cxx)
execute_process(COMMAND chmod a+rx
"${CMAKE_BINARY_DIR}/launch-c"
"${CMAKE_BINARY_DIR}/launch-cxx")
# Set Xcode project attributes to route compilation through our scripts
set(CMAKE_XCODE_ATTRIBUTE_CC "${CMAKE_BINARY_DIR}/launch-c")
set(CMAKE_XCODE_ATTRIBUTE_CXX "${CMAKE_BINARY_DIR}/launch-cxx")
set(CMAKE_XCODE_ATTRIBUTE_LD "${CMAKE_BINARY_DIR}/launch-c")
set(CMAKE_XCODE_ATTRIBUTE_LDPLUSPLUS "${CMAKE_BINARY_DIR}/launch-cxx")
endif()
endif()
# Compatibility flag with later versions of GCC
# We should really fix our code to not need this
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")

View File

@ -2,7 +2,7 @@
# GNU Make makefile for SRB2
#############################################################################
# Copyright (C) 1998-2000 by DooM Legacy Team.
# Copyright (C) 2003-2019 by Sonic Team Junior.
# Copyright (C) 2003-2020 by Sonic Team Junior.
#
# This program is free software distributed under the
# terms of the GNU General Public License, version 2.
@ -222,12 +222,10 @@ endif
ifdef NOHW
OPTS+=-DNOHW
else
#Hurdler: not really supported and not tested recently
#OPTS+=-DUSE_PALETTED_TEXTURE
OPTS+=-DHWRENDER
OBJS+=$(OBJDIR)/hw_bsp.o $(OBJDIR)/hw_draw.o $(OBJDIR)/hw_light.o \
$(OBJDIR)/hw_main.o $(OBJDIR)/hw_clip.o $(OBJDIR)/hw_md2.o $(OBJDIR)/hw_cache.o $(OBJDIR)/hw_trick.o \
$(OBJDIR)/hw_md2load.o $(OBJDIR)/hw_md3load.o $(OBJDIR)/hw_model.o $(OBJDIR)/u_list.o
$(OBJDIR)/hw_main.o $(OBJDIR)/hw_clip.o $(OBJDIR)/hw_md2.o $(OBJDIR)/hw_cache.o \
$(OBJDIR)/hw_md2load.o $(OBJDIR)/hw_md3load.o $(OBJDIR)/hw_model.o $(OBJDIR)/u_list.o $(OBJDIR)/hw_batching.o
endif
ifdef NOHS
@ -340,9 +338,7 @@ CFLAGS+=-DHAVE_MINIUPNPC
endif
endif
ifndef NO_LUA
include blua/Makefile.cfg
endif
include blua/Makefile.cfg
ifdef NOMD5
OPTS+=-DNOMD5
@ -424,6 +420,7 @@ OBJS:=$(i_main_o) \
$(OBJDIR)/z_zone.o \
$(OBJDIR)/f_finale.o \
$(OBJDIR)/f_wipe.o \
$(OBJDIR)/g_demo.o \
$(OBJDIR)/g_game.o \
$(OBJDIR)/g_input.o \
$(OBJDIR)/am_map.o \
@ -468,6 +465,7 @@ OBJS:=$(i_main_o) \
$(OBJDIR)/r_main.o \
$(OBJDIR)/r_plane.o \
$(OBJDIR)/r_segs.o \
$(OBJDIR)/r_skins.o \
$(OBJDIR)/r_sky.o \
$(OBJDIR)/r_splats.o \
$(OBJDIR)/r_things.o \
@ -647,7 +645,7 @@ ifdef SDL
ifdef MINGW
$(OBJDIR)/r_opengl.o: hardware/r_opengl/r_opengl.c hardware/r_opengl/r_opengl.h \
doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_drv.h screen.h \
command.h hardware/hw_data.h hardware/hw_glide.h hardware/hw_defs.h \
command.h hardware/hw_data.h hardware/hw_defs.h \
hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h \
hardware/hw_md2load.h hardware/hw_md3load.h hardware/hw_model.h hardware/u_list.h \
am_map.h d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \
@ -656,7 +654,7 @@ $(OBJDIR)/r_opengl.o: hardware/r_opengl/r_opengl.c hardware/r_opengl/r_opengl.h
else
$(OBJDIR)/r_opengl.o: hardware/r_opengl/r_opengl.c hardware/r_opengl/r_opengl.h \
doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_drv.h screen.h \
command.h hardware/hw_data.h hardware/hw_glide.h hardware/hw_defs.h \
command.h hardware/hw_data.h hardware/hw_defs.h \
hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h \
hardware/hw_md2load.h hardware/hw_md3load.h hardware/hw_model.h hardware/u_list.h \
am_map.h d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \
@ -682,9 +680,7 @@ $(OBJDIR)/depend.dep:
ifndef NOHW
$(CC) $(CFLAGS) -MM hardware/*.c >> $(OBJDIR)/depend.ped
endif
ifndef NO_LUA
$(CC) $(CFLAGS) -MM blua/*.c >> $(OBJDIR)/depend.ped
endif
@sed -e 's,\(.*\)\.o: ,$(subst /,\/,$(OBJDIR))\/&,g' < $(OBJDIR)/depend.ped > $(OBJDIR)/depend.dep
$(REMOVE) $(OBJDIR)/depend.ped
@echo "Created dependency file, depend.dep"
@ -736,7 +732,7 @@ ifndef SDL
ifndef NOHW
$(OBJDIR)/r_opengl.o: hardware/r_opengl/r_opengl.c hardware/r_opengl/r_opengl.h \
doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_drv.h screen.h \
command.h hardware/hw_data.h hardware/hw_glide.h hardware/hw_defs.h \
command.h hardware/hw_data.h hardware/hw_defs.h \
hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h \
hardware/hw_md2load.h hardware/hw_md3load.h hardware/hw_model.h hardware/u_list.h \
am_map.h d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \
@ -745,7 +741,7 @@ $(OBJDIR)/r_opengl.o: hardware/r_opengl/r_opengl.c hardware/r_opengl/r_opengl.h
$(OBJDIR)/ogl_win.o: hardware/r_opengl/ogl_win.c hardware/r_opengl/r_opengl.h \
doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_drv.h screen.h \
command.h hardware/hw_data.h hardware/hw_glide.h hardware/hw_defs.h \
command.h hardware/hw_data.h hardware/hw_defs.h \
hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h \
hardware/hw_md2load.h hardware/hw_md3load.h hardware/hw_model.h hardware/u_list.h \
am_map.h d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \

View File

@ -1,3 +1,4 @@
# vim: ft=make
#
# Makefile.cfg for SRB2
#
@ -7,6 +8,66 @@
# and other things
#
# See the following variable don't start with 'GCC'. This is
# to avoid a false positive with the version detection...
SUPPORTED_GCC_VERSIONS:=\
91\
81 82 83\
71 72\
61 62 63 64\
51 52 53 54\
40 41 42 43 44 45 46 47 48 49
LATEST_GCC_VERSION=9.1
# gcc or g++
ifdef PREFIX
CC=$(PREFIX)-gcc
CXX=$(PREFIX)-g++
OBJCOPY=$(PREFIX)-objcopy
OBJDUMP=$(PREFIX)-objdump
STRIP=$(PREFIX)-strip
WINDRES=$(PREFIX)-windres
else
OBJCOPY=objcopy
OBJDUMP=objdump
STRIP=strip
WINDRES=windres
endif
# because Apple screws with us on this
# need to get bintools from homebrew
ifdef MACOSX
CC=clang
CXX=clang
OBJCOPY=gobjcopy
OBJDUMP=gobjdump
endif
# Automatically set version flag, but not if one was manually set
ifeq (,$(filter GCC%,$(.VARIABLES)))
ifneq (,$(findstring gcc,$(shell $(CC) --version))) # if it's GCC
version:=$(shell $(CC) -dumpversion)
# Turn version into words of major, minor
v:=$(subst ., ,$(version))
# concat. major minor
v:=$(word 1,$(v))$(word 2,$(v))
# If this version is not in the list, default to the latest supported
ifeq (,$(filter $(v),$(SUPPORTED_GCC_VERSIONS)))
$(info\
Your compiler version, GCC $(version), is not supported by the Makefile.\
The Makefile will assume GCC $(LATEST_GCC_VERSION).)
GCC$(subst .,,$(LATEST_GCC_VERSION))=1
else
$(info Detected GCC $(version) (GCC$(v)))
GCC$(v)=1
endif
endif
endif
ifdef GCC91
GCC83=1
endif
@ -358,30 +419,6 @@ ifdef ARCHNAME
BIN:=$(BIN)/$(ARCHNAME)
endif
# gcc or g++
ifdef PREFIX
CC=$(PREFIX)-gcc
CXX=$(PREFIX)-g++
OBJCOPY=$(PREFIX)-objcopy
OBJDUMP=$(PREFIX)-objdump
STRIP=$(PREFIX)-strip
WINDRES=$(PREFIX)-windres
else
OBJCOPY=objcopy
OBJDUMP=objdump
STRIP=strip
WINDRES=windres
endif
# because Apple screws with us on this
# need to get bintools from homebrew
ifdef MACOSX
CC=clang
CXX=clang
OBJCOPY=gobjcopy
OBJDUMP=gobjdump
endif
OBJDUMP_OPTS?=--wide --source --line-numbers
LD=$(CC)

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -160,6 +160,7 @@ static boolean am_stopped = true;
static INT32 f_x, f_y; // location of window on screen (always zero for both)
static INT32 f_w, f_h; // size of window on screen (always the screen width and height respectively)
static boolean m_keydown[4]; // which window panning keys are being pressed down?
static mpoint_t m_paninc; // how far the window pans each tic (map coords)
static fixed_t mtof_zoommul; // how far the window zooms in each tic (map coords)
static fixed_t ftom_zoommul; // how far the window zooms in each tic (fb coords)
@ -205,6 +206,7 @@ static boolean followplayer = true; // specifies whether to follow the player ar
typedef void (*AMDRAWFLINEFUNC) (const fline_t *fl, INT32 color);
static AMDRAWFLINEFUNC AM_drawFline;
static void AM_drawPixel(INT32 xx, INT32 yy, INT32 cc);
static void AM_drawFline_soft(const fline_t *fl, INT32 color);
static void AM_activateNewScale(void)
@ -344,22 +346,22 @@ static void AM_initVariables(void)
old_m_h = m_h;
}
//
// Called when the screen size changes.
//
static void AM_FrameBufferInit(void)
{
f_x = f_y = 0;
f_w = vid.width;
f_h = vid.height;
}
//
// should be called at the start of every level
// right now, i figure it out myself
//
static void AM_LevelInit(void)
{
f_x = f_y = 0;
f_w = vid.width;
f_h = vid.height;
AM_drawFline = AM_drawFline_soft;
#ifdef HWRENDER
if (rendermode == render_opengl)
AM_drawFline = HWR_drawAMline;
#endif
AM_findMinMaxBoundaries();
scale_mtof = FixedDiv(min_scale_mtof*10, 7*FRACUNIT);
if (scale_mtof > max_scale_mtof)
@ -381,7 +383,7 @@ void AM_Stop(void)
*
* \sa AM_Stop
*/
static inline void AM_Start(void)
void AM_Start(void)
{
static INT32 lastlevel = -1;
@ -390,8 +392,12 @@ static inline void AM_Start(void)
am_stopped = false;
if (lastlevel != gamemap || am_recalc) // screen size changed
{
AM_LevelInit();
lastlevel = gamemap;
AM_FrameBufferInit();
if (lastlevel != gamemap)
{
AM_LevelInit();
lastlevel = gamemap;
}
am_recalc = false;
}
AM_initVariables();
@ -417,6 +423,28 @@ static void AM_maxOutWindowScale(void)
AM_activateNewScale();
}
//
// set window panning
//
static void AM_setWindowPanning(void)
{
// up and down
if (m_keydown[2]) // pan up
m_paninc.y = FTOM(F_PANINC);
else if (m_keydown[3]) // pan down
m_paninc.y = -FTOM(F_PANINC);
else
m_paninc.y = 0;
// left and right
if (m_keydown[0]) // pan right
m_paninc.x = FTOM(F_PANINC);
else if (m_keydown[1]) // pan left
m_paninc.x = -FTOM(F_PANINC);
else
m_paninc.x = 0;
}
/** Responds to user inputs in automap mode.
*
* \param ev Event to possibly respond to.
@ -449,35 +477,49 @@ boolean AM_Responder(event_t *ev)
{
case AM_PANRIGHTKEY: // pan right
if (!followplayer)
m_paninc.x = FTOM(F_PANINC);
{
m_keydown[0] = true;
AM_setWindowPanning();
}
else
rc = false;
break;
case AM_PANLEFTKEY: // pan left
if (!followplayer)
m_paninc.x = -FTOM(F_PANINC);
{
m_keydown[1] = true;
AM_setWindowPanning();
}
else
rc = false;
break;
case AM_PANUPKEY: // pan up
if (!followplayer)
m_paninc.y = FTOM(F_PANINC);
{
m_keydown[2] = true;
AM_setWindowPanning();
}
else
rc = false;
break;
case AM_PANDOWNKEY: // pan down
if (!followplayer)
m_paninc.y = -FTOM(F_PANINC);
{
m_keydown[3] = true;
AM_setWindowPanning();
}
else
rc = false;
break;
case AM_ZOOMOUTKEY: // zoom out
mtof_zoommul = M_ZOOMOUT;
ftom_zoommul = M_ZOOMIN;
AM_setWindowPanning();
break;
case AM_ZOOMINKEY: // zoom in
mtof_zoommul = M_ZOOMIN;
ftom_zoommul = M_ZOOMOUT;
AM_setWindowPanning();
break;
case AM_TOGGLEKEY:
AM_Stop();
@ -491,6 +533,7 @@ boolean AM_Responder(event_t *ev)
}
else
AM_restoreScaleAndLoc();
AM_setWindowPanning();
break;
case AM_FOLLOWKEY:
followplayer = !followplayer;
@ -510,14 +553,32 @@ boolean AM_Responder(event_t *ev)
switch (ev->data1)
{
case AM_PANRIGHTKEY:
if (!followplayer)
{
m_keydown[0] = false;
AM_setWindowPanning();
}
break;
case AM_PANLEFTKEY:
if (!followplayer)
m_paninc.x = 0;
{
m_keydown[1] = false;
AM_setWindowPanning();
}
break;
case AM_PANUPKEY:
if (!followplayer)
{
m_keydown[2] = false;
AM_setWindowPanning();
}
break;
case AM_PANDOWNKEY:
if (!followplayer)
m_paninc.y = 0;
{
m_keydown[3] = false;
AM_setWindowPanning();
}
break;
case AM_ZOOMOUTKEY:
case AM_ZOOMINKEY:
@ -718,6 +779,17 @@ static boolean AM_clipMline(const mline_t *ml, fline_t *fl)
}
#undef DOOUTCODE
//
// Draws a pixel.
//
static void AM_drawPixel(INT32 xx, INT32 yy, INT32 cc)
{
UINT8 *dest = screens[0];
if (xx < 0 || yy < 0 || xx >= vid.width || yy >= vid.height)
return; // off the screen
dest[(yy*vid.width) + xx] = cc;
}
//
// Classic Bresenham w/ whatever optimizations needed for speed
//
@ -739,8 +811,6 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
}
#endif
#define PUTDOT(xx,yy,cc) V_DrawFill(xx,yy,1,1,cc|V_NOSCALESTART);
dx = fl->b.x - fl->a.x;
ax = 2 * (dx < 0 ? -dx : dx);
sx = dx < 0 ? -1 : 1;
@ -757,7 +827,7 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
d = ay - ax/2;
for (;;)
{
PUTDOT(x, y, color)
AM_drawPixel(x, y, color);
if (x == fl->b.x)
return;
if (d >= 0)
@ -774,7 +844,7 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
d = ax - ay/2;
for (;;)
{
PUTDOT(x, y, color)
AM_drawPixel(x, y, color);
if (y == fl->b.y)
return;
if (d >= 0)
@ -786,8 +856,6 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
d += ax;
}
}
#undef PUTDOT
}
//
@ -852,10 +920,8 @@ static inline void AM_drawWalls(void)
{
size_t i;
static mline_t l;
#ifdef ESLOPE
fixed_t frontf1,frontf2, frontc1, frontc2; // front floor/ceiling ends
fixed_t backf1 = 0, backf2 = 0, backc1 = 0, backc2 = 0; // back floor ceiling ends
#endif
for (i = 0; i < numlines; i++)
{
@ -863,13 +929,10 @@ static inline void AM_drawWalls(void)
l.a.y = lines[i].v1->y >> FRACTOMAPBITS;
l.b.x = lines[i].v2->x >> FRACTOMAPBITS;
l.b.y = lines[i].v2->y >> FRACTOMAPBITS;
#ifdef ESLOPE
#define SLOPEPARAMS(slope, end1, end2, normalheight) \
if (slope) { \
end1 = P_GetZAt(slope, lines[i].v1->x, lines[i].v1->y); \
end2 = P_GetZAt(slope, lines[i].v2->x, lines[i].v2->y); \
} else \
end1 = end2 = normalheight;
end1 = P_GetZAt(slope, lines[i].v1->x, lines[i].v1->y, normalheight); \
end2 = P_GetZAt(slope, lines[i].v2->x, lines[i].v2->y, normalheight);
SLOPEPARAMS(lines[i].frontsector->f_slope, frontf1, frontf2, lines[i].frontsector->floorheight)
SLOPEPARAMS(lines[i].frontsector->c_slope, frontc1, frontc2, lines[i].frontsector->ceilingheight)
@ -878,7 +941,6 @@ static inline void AM_drawWalls(void)
SLOPEPARAMS(lines[i].backsector->c_slope, backc1, backc2, lines[i].backsector->ceilingheight)
}
#undef SLOPEPARAMS
#endif
if (!lines[i].backsector) // 1-sided
{
@ -887,19 +949,11 @@ static inline void AM_drawWalls(void)
else
AM_drawMline(&l, WALLCOLORS);
}
#ifdef ESLOPE
else if ((backf1 == backc1 && backf2 == backc2) // Back is thok barrier
|| (frontf1 == frontc1 && frontf2 == frontc2)) // Front is thok barrier
{
if (backf1 == backc1 && backf2 == backc2
&& frontf1 == frontc1 && frontf2 == frontc2) // BOTH are thok barriers
#else
else if (lines[i].backsector->floorheight == lines[i].backsector->ceilingheight // Back is thok barrier
|| lines[i].frontsector->floorheight == lines[i].frontsector->ceilingheight) // Front is thok barrier
{
if (lines[i].backsector->floorheight == lines[i].backsector->ceilingheight
&& lines[i].frontsector->floorheight == lines[i].frontsector->ceilingheight) // BOTH are thok barriers
#endif
{
if (lines[i].flags & ML_NOCLIMB)
AM_drawMline(&l, NOCLIMBTSWALLCOLORS);
@ -917,20 +971,10 @@ static inline void AM_drawWalls(void)
else
{
if (lines[i].flags & ML_NOCLIMB) {
#ifdef ESLOPE
if (backf1 != frontf1 || backf2 != frontf2) {
#else
if (lines[i].backsector->floorheight
!= lines[i].frontsector->floorheight) {
#endif
AM_drawMline(&l, NOCLIMBFDWALLCOLORS); // floor level change
}
#ifdef ESLOPE
else if (backc1 != frontc1 || backc2 != frontc2) {
#else
else if (lines[i].backsector->ceilingheight
!= lines[i].frontsector->ceilingheight) {
#endif
AM_drawMline(&l, NOCLIMBCDWALLCOLORS); // ceiling level change
}
else
@ -938,20 +982,10 @@ static inline void AM_drawWalls(void)
}
else
{
#ifdef ESLOPE
if (backf1 != frontf1 || backf2 != frontf2) {
#else
if (lines[i].backsector->floorheight
!= lines[i].frontsector->floorheight) {
#endif
AM_drawMline(&l, FDWALLCOLORS); // floor level change
}
#ifdef ESLOPE
else if (backc1 != frontc1 || backc2 != frontc2) {
#else
else if (lines[i].backsector->ceilingheight
!= lines[i].frontsector->ceilingheight) {
#endif
AM_drawMline(&l, CDWALLCOLORS); // ceiling level change
}
else
@ -1100,6 +1134,12 @@ void AM_Drawer(void)
if (!automapactive)
return;
AM_drawFline = AM_drawFline_soft;
#ifdef HWRENDER
if (rendermode == render_opengl)
AM_drawFline = HWR_drawAMline;
#endif
AM_clearFB(BACKGROUND);
if (draw_grid) AM_drawGrid(GRIDCOLORS);
AM_drawWalls();

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -38,6 +38,9 @@ void AM_Ticker(void);
// Called by main loop, instead of view drawer if automap is active.
void AM_Drawer(void);
// Enables the automap.
void AM_Start(void);
// Called to force the automap to quit if the level is completed while it is up.
void AM_Stop(void);

View File

@ -19,10 +19,10 @@ boolean allow_fullscreen = false;
consvar_t cv_vidwait = {"vid_wait", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
void I_StartupGraphics(void){}
void I_StartupHardwareGraphics(void){}
void I_ShutdownGraphics(void){}
void VID_StartupOpenGL(void){}
void I_SetPalette(RGBA_t *palette)
{
(void)palette;
@ -52,10 +52,8 @@ INT32 VID_SetMode(INT32 modenum)
return 0;
}
void VID_CheckRenderer(void)
{
// ..............
}
void VID_CheckRenderer(void) {}
void VID_CheckGLLoaded(rendermode_t oldrender) {}
const char *VID_GetModeName(INT32 modenum)
{

View File

@ -1,5 +1,5 @@
/*
Copyright 2019, James R.
Copyright 2019-2020, James R.
All rights reserved.
Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/*
Copyright 2019, James R.
Copyright 2019-2020, James R.
All rights reserved.
Redistribution and use in source and binary forms, with or without

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2007-2016 by John "JTE" Muniz.
// Copyright (C) 2011-2019 by Sonic Team Junior.
// Copyright (C) 2011-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -74,11 +74,9 @@ static void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd)
if (!sonic || sonic->health <= 0)
return;
#ifdef HAVE_BLUA
// Lua can handle it!
if (LUAh_BotAI(sonic, tails, cmd))
return;
#endif
if (tails->player->powers[pw_carry] == CR_MACESPIN || tails->player->powers[pw_carry] == CR_GENERIC)
{
@ -364,11 +362,9 @@ void B_BuildTiccmd(player_t *player, ticcmd_t *cmd)
// Bot AI isn't programmed in analog.
CV_SetValue(&cv_analog[1], false);
#ifdef HAVE_BLUA
// Let Lua scripts build ticcmds
if (LUAh_BotTiccmd(player, cmd))
return;
#endif
// We don't have any main character AI, sorry. D:
if (player-players == consoleplayer)
@ -463,6 +459,19 @@ boolean B_CheckRespawn(player_t *player)
if (!sonic || sonic->health <= 0)
return false;
// B_RespawnBot doesn't do anything if the condition above this isn't met
{
UINT8 shouldForce = LUAh_BotRespawn(sonic, tails);
if (P_MobjWasRemoved(sonic) || P_MobjWasRemoved(tails))
return (shouldForce == 1); // mobj was removed
if (shouldForce == 1)
return true;
else if (shouldForce == 2)
return false;
}
// Check if Sonic is busy first.
// If he's doing any of these things, he probably doesn't want to see us.
if (sonic->player->pflags & (PF_GLIDING|PF_SLIDING|PF_BOUNCING)

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2007-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2019 by Sonic Team Junior.
// Copyright (C) 2012-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -10,14 +10,13 @@ WFLAGS+=-Wno-logical-op
endif
endif
OPTS+=-DHAVE_BLUA
OBJS:=$(OBJS) \
$(OBJDIR)/lapi.o \
$(OBJDIR)/lbaselib.o \
$(OBJDIR)/ldo.o \
$(OBJDIR)/lfunc.o \
$(OBJDIR)/linit.o \
$(OBJDIR)/liolib.o \
$(OBJDIR)/llex.o \
$(OBJDIR)/lmem.o \
$(OBJDIR)/lobject.o \

View File

@ -11,6 +11,10 @@
#include <stdlib.h>
#include <string.h>
#include "../doomdef.h"
#include "../lua_script.h"
#include "../w_wad.h"
#define lbaselib_c
#define LUA_LIB
@ -263,6 +267,27 @@ static int luaB_ipairs (lua_State *L) {
}
// Edited to load PK3 entries instead
static int luaB_dofile (lua_State *L) {
const char *filename = luaL_checkstring(L, 1);
char fullfilename[256];
UINT16 lumpnum;
int n = lua_gettop(L);
if (wadfiles[numwadfiles - 1]->type != RET_PK3)
luaL_error(L, "dofile() only works with PK3 files");
snprintf(fullfilename, sizeof(fullfilename), "Lua/%s", filename);
lumpnum = W_CheckNumForFullNamePK3(fullfilename, numwadfiles - 1, 0);
if (lumpnum == INT16_MAX)
luaL_error(L, "can't find script " LUA_QS, fullfilename);
LUA_LoadLump(numwadfiles - 1, lumpnum, false);
return lua_gettop(L) - n;
}
static int luaB_assert (lua_State *L) {
luaL_checkany(L, 1);
if (!lua_toboolean(L, 1))
@ -380,6 +405,7 @@ static const luaL_Reg base_funcs[] = {
{"assert", luaB_assert},
{"collectgarbage", luaB_collectgarbage},
{"error", luaB_error},
{"dofile", luaB_dofile},
{"gcinfo", luaB_gcinfo},
{"getfenv", luaB_getfenv},
{"getmetatable", luaB_getmetatable},

View File

@ -17,6 +17,7 @@
static const luaL_Reg lualibs[] = {
{"", luaopen_base},
{LUA_TABLIBNAME, luaopen_table},
{LUA_IOLIBNAME, luaopen_io},
{LUA_STRLIBNAME, luaopen_string},
{NULL, NULL}
};

640
src/blua/liolib.c Normal file
View File

@ -0,0 +1,640 @@
/*
** $Id: liolib.c,v 2.73.1.3 2008/01/18 17:47:43 roberto Exp $
** Standard I/O (and system) library
** See Copyright Notice in lua.h
*/
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define liolib_c
#define LUA_LIB
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
#include "../i_system.h"
#include "../g_game.h"
#include "../d_netfil.h"
#include "../lua_libs.h"
#include "../byteptr.h"
#include "../lua_script.h"
#include "../m_misc.h"
#define IO_INPUT 1
#define IO_OUTPUT 2
#define FILELIMIT (1024 * 1024) // Size limit for reading/writing files
#define FMT_FILECALLBACKID "file_callback_%d"
// Allow scripters to write files of these types to SRB2's folder
static const char *whitelist[] = {
".bmp",
".cfg",
".csv",
".dat",
".png",
".sav2",
".txt",
};
static int pushresult (lua_State *L, int i, const char *filename) {
int en = errno; /* calls to Lua API may change this value */
if (i) {
lua_pushboolean(L, 1);
return 1;
}
else {
lua_pushnil(L);
if (filename)
lua_pushfstring(L, "%s: %s", filename, strerror(en));
else
lua_pushfstring(L, "%s", strerror(en));
lua_pushinteger(L, en);
return 3;
}
}
#define tofilep(L) ((FILE **)luaL_checkudata(L, 1, LUA_FILEHANDLE))
static int io_type (lua_State *L) {
void *ud;
luaL_checkany(L, 1);
ud = lua_touserdata(L, 1);
lua_getfield(L, LUA_REGISTRYINDEX, LUA_FILEHANDLE);
if (ud == NULL || !lua_getmetatable(L, 1) || !lua_rawequal(L, -2, -1))
lua_pushnil(L); /* not a file */
else if (*((FILE **)ud) == NULL)
lua_pushliteral(L, "closed file");
else
lua_pushliteral(L, "file");
return 1;
}
static FILE *tofile (lua_State *L) {
FILE **f = tofilep(L);
if (*f == NULL)
luaL_error(L, "attempt to use a closed file");
return *f;
}
/*
** When creating file handles, always creates a `closed' file handle
** before opening the actual file; so, if there is a memory error, the
** file is not left opened.
*/
static FILE **newfile (lua_State *L) {
FILE **pf = (FILE **)lua_newuserdata(L, sizeof(FILE *));
*pf = NULL; /* file handle is currently `closed' */
luaL_getmetatable(L, LUA_FILEHANDLE);
lua_setmetatable(L, -2);
return pf;
}
/*
** function to (not) close the standard files stdin, stdout, and stderr
*/
static int io_noclose (lua_State *L) {
lua_pushnil(L);
lua_pushliteral(L, "cannot close standard file");
return 2;
}
/*
** function to close regular files
*/
static int io_fclose (lua_State *L) {
FILE **p = tofilep(L);
int ok = (fclose(*p) == 0);
*p = NULL;
return pushresult(L, ok, NULL);
}
static int aux_close (lua_State *L) {
lua_getfenv(L, 1);
lua_getfield(L, -1, "__close");
return (lua_tocfunction(L, -1))(L);
}
static int io_close (lua_State *L) {
if (lua_isnone(L, 1))
lua_rawgeti(L, LUA_ENVIRONINDEX, IO_OUTPUT);
tofile(L); /* make sure argument is a file */
return aux_close(L);
}
static int io_gc (lua_State *L) {
FILE *f = *tofilep(L);
/* ignore closed files */
if (f != NULL)
aux_close(L);
return 0;
}
static int io_tostring (lua_State *L) {
FILE *f = *tofilep(L);
if (f == NULL)
lua_pushliteral(L, "file (closed)");
else
lua_pushfstring(L, "file (%p)", f);
return 1;
}
// Create directories in the path
void MakePathDirs(char *path)
{
char *c;
for (c = path; *c; c++)
if (*c == '/' || *c == '\\')
{
char sep = *c;
*c = '\0';
I_mkdir(path, 0755);
*c = sep;
}
}
static int CheckFileName(lua_State *L, const char *filename)
{
int length = strlen(filename);
boolean pass = false;
size_t i;
if (strchr(filename, '\\'))
{
luaL_error(L, "access denied to %s: \\ is not allowed, use / instead", filename);
return pushresult(L,0,filename);
}
for (i = 0; i < (sizeof (whitelist) / sizeof(const char *)); i++)
if (!stricmp(&filename[length - strlen(whitelist[i])], whitelist[i]))
{
pass = true;
break;
}
if (strstr(filename, "./")
|| strstr(filename, "..") || strchr(filename, ':')
|| filename[0] == '/'
|| !pass)
{
luaL_error(L, "access denied to %s", filename);
return pushresult(L,0,filename);
}
return 0;
}
static int io_open (lua_State *L) {
const char *filename = luaL_checkstring(L, 1);
const char *mode = luaL_optstring(L, 2, "r");
int checkresult;
checkresult = CheckFileName(L, filename);
if (checkresult)
return checkresult;
luaL_checktype(L, 3, LUA_TFUNCTION);
if (!(strchr(mode, 'r') || strchr(mode, '+')))
luaL_error(L, "open() is only for reading, use openlocal() for writing");
AddLuaFileTransfer(filename, mode);
return 0;
}
static int io_openlocal (lua_State *L) {
FILE **pf;
const char *filename = luaL_checkstring(L, 1);
const char *mode = luaL_optstring(L, 2, "r");
char *realfilename;
luafiletransfer_t *filetransfer;
int checkresult;
checkresult = CheckFileName(L, filename);
if (checkresult)
return checkresult;
realfilename = va("%s" PATHSEP "%s", luafiledir, filename);
if (client && strnicmp(filename, "client/", strlen("client/")))
I_Error("Access denied to %s\n"
"Clients can only access files stored in luafiles/client/\n",
filename);
// Prevent access if the file is being downloaded
for (filetransfer = luafiletransfers; filetransfer; filetransfer = filetransfer->next)
if (!stricmp(filetransfer->filename, filename))
I_Error("Access denied to %s\n"
"Files can't be opened while being downloaded\n",
filename);
MakePathDirs(realfilename);
// Open and return the file
pf = newfile(L);
*pf = fopen(realfilename, mode);
return (*pf == NULL) ? pushresult(L, 0, filename) : 1;
}
void Got_LuaFile(UINT8 **cp, INT32 playernum)
{
FILE **pf = NULL;
UINT8 success = READUINT8(*cp); // The first (and only) byte indicates whether the file could be opened
if (playernum != serverplayer)
{
CONS_Alert(CONS_WARNING, M_GetText("Illegal luafile command received from %s\n"), player_names[playernum]);
if (server)
SendKick(playernum, KICK_MSG_CON_FAIL);
return;
}
if (!luafiletransfers)
I_Error("No Lua file transfer\n");
// Retrieve the callback and push it on the stack
lua_pushfstring(gL, FMT_FILECALLBACKID, luafiletransfers->id);
lua_gettable(gL, LUA_REGISTRYINDEX);
// Push the first argument (file handle or nil) on the stack
if (success)
{
char mode[4];
// Ensure we are opening in binary mode
// (if it's a text file, newlines have been converted already)
strcpy(mode, luafiletransfers->mode);
if (!strchr(mode, 'b'))
strcat(mode, "b");
pf = newfile(gL); // Create and push the file handle
*pf = fopen(luafiletransfers->realfilename, mode); // Open the file
if (!*pf)
I_Error("Can't open file \"%s\"\n", luafiletransfers->realfilename); // The file SHOULD exist
}
else
lua_pushnil(gL);
// Push the second argument (file name) on the stack
lua_pushstring(gL, luafiletransfers->filename);
// Call the callback
LUA_Call(gL, 2);
if (success)
{
// Close the file
if (*pf)
{
fclose(*pf);
*pf = NULL;
}
if (client)
remove(luafiletransfers->realfilename);
}
RemoveLuaFileTransfer();
if (waitingforluafilecommand)
{
waitingforluafilecommand = false;
CL_PrepareDownloadLuaFile();
}
if (server && luafiletransfers)
SV_PrepareSendLuaFile();
}
void StoreLuaFileCallback(INT32 id)
{
lua_pushfstring(gL, FMT_FILECALLBACKID, id);
lua_pushvalue(gL, 3); // Parameter 3 is the callback
lua_settable(gL, LUA_REGISTRYINDEX); // registry[callbackid] = callback
}
void RemoveLuaFileCallback(INT32 id)
{
lua_pushfstring(gL, FMT_FILECALLBACKID, id);
lua_pushnil(gL);
lua_settable(gL, LUA_REGISTRYINDEX); // registry[callbackid] = nil
}
static int io_tmpfile (lua_State *L) {
FILE **pf = newfile(L);
*pf = tmpfile();
return (*pf == NULL) ? pushresult(L, 0, NULL) : 1;
}
static int io_readline (lua_State *L);
static void aux_lines (lua_State *L, int idx, int toclose) {
lua_pushvalue(L, idx);
lua_pushboolean(L, toclose); /* close/not close file when finished */
lua_pushcclosure(L, io_readline, 2);
}
static int f_lines (lua_State *L) {
tofile(L); /* check that it's a valid file handle */
aux_lines(L, 1, 0);
return 1;
}
/*
** {======================================================
** READ
** =======================================================
*/
static int read_number (lua_State *L, FILE *f) {
lua_Number d;
if (fscanf(f, LUA_NUMBER_SCAN, &d) == 1) {
lua_pushnumber(L, d);
return 1;
}
else return 0; /* read fails */
}
static int test_eof (lua_State *L, FILE *f) {
int c = getc(f);
ungetc(c, f);
lua_pushlstring(L, NULL, 0);
return (c != EOF);
}
static int read_line (lua_State *L, FILE *f) {
luaL_Buffer b;
luaL_buffinit(L, &b);
for (;;) {
size_t l;
char *p = luaL_prepbuffer(&b);
if (fgets(p, LUAL_BUFFERSIZE, f) == NULL) { /* eof? */
luaL_pushresult(&b); /* close buffer */
return (lua_objlen(L, -1) > 0); /* check whether read something */
}
l = strlen(p);
if (l == 0 || p[l-1] != '\n')
luaL_addsize(&b, l);
else {
luaL_addsize(&b, l - 1); /* do not include `eol' */
luaL_pushresult(&b); /* close buffer */
return 1; /* read at least an `eol' */
}
}
}
static int read_chars (lua_State *L, FILE *f, size_t n) {
size_t rlen; /* how much to read */
size_t nr; /* number of chars actually read */
luaL_Buffer b;
luaL_buffinit(L, &b);
rlen = LUAL_BUFFERSIZE; /* try to read that much each time */
do {
char *p = luaL_prepbuffer(&b);
if (rlen > n) rlen = n; /* cannot read more than asked */
nr = fread(p, sizeof(char), rlen, f);
luaL_addsize(&b, nr);
n -= nr; /* still have to read `n' chars */
} while (n > 0 && nr == rlen); /* until end of count or eof */
luaL_pushresult(&b); /* close buffer */
return (n == 0 || lua_objlen(L, -1) > 0);
}
static int g_read (lua_State *L, FILE *f, int first) {
int nargs = lua_gettop(L) - 1;
int success;
int n;
clearerr(f);
if (nargs == 0) { /* no arguments? */
success = read_line(L, f);
n = first+1; /* to return 1 result */
}
else { /* ensure stack space for all results and for auxlib's buffer */
luaL_checkstack(L, nargs+LUA_MINSTACK, "too many arguments");
success = 1;
for (n = first; nargs-- && success; n++) {
if (lua_type(L, n) == LUA_TNUMBER) {
size_t l = (size_t)lua_tointeger(L, n);
success = (l == 0) ? test_eof(L, f) : read_chars(L, f, l);
}
else {
const char *p = lua_tostring(L, n);
luaL_argcheck(L, p && p[0] == '*', n, "invalid option");
switch (p[1]) {
case 'n': /* number */
success = read_number(L, f);
break;
case 'l': /* line */
success = read_line(L, f);
break;
case 'a': /* file */
read_chars(L, f, ~((size_t)0)); /* read MAX_SIZE_T chars */
success = 1; /* always success */
break;
default:
return luaL_argerror(L, n, "invalid format");
}
}
}
}
if (ferror(f))
return pushresult(L, 0, NULL);
if (!success) {
lua_pop(L, 1); /* remove last result */
lua_pushnil(L); /* push nil instead */
}
return n - first;
}
static int f_read (lua_State *L) {
return g_read(L, tofile(L), 2);
}
static int io_readline (lua_State *L) {
FILE *f = *(FILE **)lua_touserdata(L, lua_upvalueindex(1));
int sucess;
if (f == NULL) /* file is already closed? */
luaL_error(L, "file is already closed");
sucess = read_line(L, f);
if (ferror(f))
return luaL_error(L, "%s", strerror(errno));
if (sucess) return 1;
else { /* EOF */
if (lua_toboolean(L, lua_upvalueindex(2))) { /* generator created file? */
lua_settop(L, 0);
lua_pushvalue(L, lua_upvalueindex(1));
aux_close(L); /* close it */
}
return 0;
}
}
/* }====================================================== */
static int g_write (lua_State *L, FILE *f, int arg) {
int nargs = lua_gettop(L) - 1;
int status = 1;
for (; nargs--; arg++) {
if (lua_type(L, arg) == LUA_TNUMBER) {
/* optimization: could be done exactly as for strings */
status = status &&
fprintf(f, LUA_NUMBER_FMT, lua_tonumber(L, arg)) > 0;
}
else {
size_t l;
const char *s = luaL_checklstring(L, arg, &l);
if (ftell(f) + l > FILELIMIT) {
luaL_error(L,"write limit bypassed in file. Changes have been discarded.");
break;
}
status = status && (fwrite(s, sizeof(char), l, f) == l);
}
}
return pushresult(L, status, NULL);
}
static int f_write (lua_State *L) {
return g_write(L, tofile(L), 2);
}
static int f_seek (lua_State *L) {
static const int mode[] = {SEEK_SET, SEEK_CUR, SEEK_END};
static const char *const modenames[] = {"set", "cur", "end", NULL};
FILE *f = tofile(L);
int op = luaL_checkoption(L, 2, "cur", modenames);
long offset = luaL_optlong(L, 3, 0);
op = fseek(f, offset, mode[op]);
if (op)
return pushresult(L, 0, NULL); /* error */
else {
lua_pushinteger(L, ftell(f));
return 1;
}
}
static int f_setvbuf (lua_State *L) {
static const int mode[] = {_IONBF, _IOFBF, _IOLBF};
static const char *const modenames[] = {"no", "full", "line", NULL};
FILE *f = tofile(L);
int op = luaL_checkoption(L, 2, NULL, modenames);
lua_Integer sz = luaL_optinteger(L, 3, LUAL_BUFFERSIZE);
int res = setvbuf(f, NULL, mode[op], sz);
return pushresult(L, res == 0, NULL);
}
static int f_flush (lua_State *L) {
return pushresult(L, fflush(tofile(L)) == 0, NULL);
}
static const luaL_Reg iolib[] = {
{"close", io_close},
{"open", io_open},
{"openlocal", io_openlocal},
{"tmpfile", io_tmpfile},
{"type", io_type},
{NULL, NULL}
};
static const luaL_Reg flib[] = {
{"close", io_close},
{"flush", f_flush},
{"lines", f_lines},
{"read", f_read},
{"seek", f_seek},
{"setvbuf", f_setvbuf},
{"write", f_write},
{"__gc", io_gc},
{"__tostring", io_tostring},
{NULL, NULL}
};
static void createmeta (lua_State *L) {
luaL_newmetatable(L, LUA_FILEHANDLE); /* create metatable for file handles */
lua_pushvalue(L, -1); /* push metatable */
lua_setfield(L, -2, "__index"); /* metatable.__index = metatable */
luaL_register(L, NULL, flib); /* file methods */
}
static void createstdfile (lua_State *L, FILE *f, int k, const char *fname) {
*newfile(L) = f;
if (k > 0) {
lua_pushvalue(L, -1);
lua_rawseti(L, LUA_ENVIRONINDEX, k);
}
lua_pushvalue(L, -2); /* copy environment */
lua_setfenv(L, -2); /* set it */
lua_setfield(L, -3, fname);
}
static void newfenv (lua_State *L, lua_CFunction cls) {
lua_createtable(L, 0, 1);
lua_pushcfunction(L, cls);
lua_setfield(L, -2, "__close");
}
LUALIB_API int luaopen_io (lua_State *L) {
createmeta(L);
/* create (private) environment (with fields IO_INPUT, IO_OUTPUT, __close) */
newfenv(L, io_fclose);
lua_replace(L, LUA_ENVIRONINDEX);
/* open library */
luaL_register(L, LUA_IOLIBNAME, iolib);
/* create (and set) default files */
newfenv(L, io_noclose); /* close function for default files */
createstdfile(L, stdin, IO_INPUT, "stdin");
createstdfile(L, stdout, IO_OUTPUT, "stdout");
createstdfile(L, stderr, 0, "stderr");
lua_pop(L, 1); /* pop environment for default files */
return 1;
}

View File

@ -21,6 +21,9 @@ LUALIB_API int (luaopen_base) (lua_State *L);
#define LUA_TABLIBNAME "table"
LUALIB_API int (luaopen_table) (lua_State *L);
#define LUA_IOLIBNAME "io"
LUALIB_API int (luaopen_io) (lua_State *L);
#define LUA_STRLIBNAME "string"
LUALIB_API int (luaopen_string) (lua_State *L);

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -150,15 +150,15 @@ FUNCINLINE static ATTRINLINE UINT32 readulong(void *ptr)
#undef DEALIGNED
#define WRITESTRINGN(p,s,n) { size_t tmp_i = 0; for (; tmp_i < n && s[tmp_i] != '\0'; tmp_i++) WRITECHAR(p, s[tmp_i]); if (tmp_i < n) WRITECHAR(p, '\0');}
#define WRITESTRING(p,s) { size_t tmp_i = 0; for (; s[tmp_i] != '\0'; tmp_i++) WRITECHAR(p, s[tmp_i]); WRITECHAR(p, '\0');}
#define WRITEMEM(p,s,n) { memcpy(p, s, n); p += n; }
#define WRITESTRINGN(p,s,n) do { size_t tmp_i = 0; for (; tmp_i < n && s[tmp_i] != '\0'; tmp_i++) WRITECHAR(p, s[tmp_i]); if (tmp_i < n) WRITECHAR(p, '\0');} while (0)
#define WRITESTRING(p,s) do { size_t tmp_i = 0; for (; s[tmp_i] != '\0'; tmp_i++) WRITECHAR(p, s[tmp_i]); WRITECHAR(p, '\0');} while (0)
#define WRITEMEM(p,s,n) do { memcpy(p, s, n); p += n; } while (0)
#define SKIPSTRING(p) while (READCHAR(p) != '\0')
#define READSTRINGN(p,s,n) { size_t tmp_i = 0; for (; tmp_i < n && (s[tmp_i] = READCHAR(p)) != '\0'; tmp_i++); s[tmp_i] = '\0';}
#define READSTRING(p,s) { size_t tmp_i = 0; for (; (s[tmp_i] = READCHAR(p)) != '\0'; tmp_i++); s[tmp_i] = '\0';}
#define READMEM(p,s,n) { memcpy(s, p, n); p += n; }
#define READSTRINGN(p,s,n) ({ size_t tmp_i = 0; for (; tmp_i < n && (s[tmp_i] = READCHAR(p)) != '\0'; tmp_i++); s[tmp_i] = '\0';})
#define READSTRING(p,s) ({ size_t tmp_i = 0; for (; (s[tmp_i] = READCHAR(p)) != '\0'; tmp_i++); s[tmp_i] = '\0';})
#define READMEM(p,s,n) ({ memcpy(s, p, n); p += n; })
#if 0 // old names
#define WRITEBYTE(p,b) WRITEUINT8(p,b)

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -33,6 +33,7 @@
#include "p_setup.h"
#include "lua_script.h"
#include "d_netfil.h" // findfile
#include "r_data.h" // Color_cons_t
//========
// protos.
@ -56,7 +57,13 @@ static boolean CV_FilterVarByVersion(consvar_t *v, const char *valstr);
static boolean CV_Command(void);
consvar_t *CV_FindVar(const char *name);
static const char *CV_StringValue(const char *var_name);
static consvar_t *consvar_vars; // list of registered console variables
static UINT16 consvar_number_of_netids = 0;
#ifdef OLD22DEMOCOMPAT
static old_demo_var_t *consvar_old_demo_vars;
#endif
static char com_token[1024];
static char *COM_Parse(char *data);
@ -80,7 +87,7 @@ static boolean joyaxis2_default = false;
static INT32 joyaxis_count = 0;
static INT32 joyaxis2_count = 0;
#define COM_BUF_SIZE 8192 // command buffer size
#define COM_BUF_SIZE (32<<10) // command buffer size
#define MAX_ALIAS_RECURSION 100 // max recursion allowed for aliases
static INT32 com_wait; // one command per frame (for cmd sequences)
@ -481,13 +488,11 @@ void COM_AddCommand(const char *name, com_func_t func)
{
if (!stricmp(name, cmd->name)) //case insensitive now that we have lower and uppercase!
{
#ifdef HAVE_BLUA
// don't I_Error for Lua commands
// Lua commands can replace game commands, and they have priority.
// BUT, if for some reason we screwed up and made two console commands with the same name,
// it's good to have this here so we find out.
if (cmd->function != COM_Lua_f)
#endif
I_Error("Command %s already exists\n", name);
return;
@ -501,7 +506,6 @@ void COM_AddCommand(const char *name, com_func_t func)
com_commands = cmd;
}
#ifdef HAVE_BLUA
/** Adds a console command for Lua.
* No I_Errors allowed; return a negative code instead.
*
@ -534,7 +538,6 @@ int COM_AddLuaCommand(const char *name)
com_commands = cmd;
return 0;
}
#endif
/** Tests if a command exists.
*
@ -624,7 +627,7 @@ static void COM_ExecuteString(char *ptext)
// check cvars
// Hurdler: added at Ebola's request ;)
// (don't flood the console in software mode with bad gr_xxx command)
// (don't flood the console in software mode with bad gl_xxx command)
if (!CV_Command() && con_destlines)
CONS_Printf(M_GetText("Unknown command '%s'\n"), COM_Argv(0));
}
@ -816,6 +819,18 @@ static void COM_Help_f(void)
CONS_Printf(" Yes or No (On or Off, 1 or 0)\n");
else if (cvar->PossibleValue == CV_OnOff)
CONS_Printf(" On or Off (Yes or No, 1 or 0)\n");
else if (cvar->PossibleValue == Color_cons_t)
{
for (i = 1; i < numskincolors; ++i)
{
if (skincolors[i].accessible)
{
CONS_Printf(" %-2d : %s\n", i, skincolors[i].name);
if (i == cvar->value)
cvalue = skincolors[i].name;
}
}
}
else
{
#define MINVAL 0
@ -823,8 +838,13 @@ static void COM_Help_f(void)
if (!stricmp(cvar->PossibleValue[MINVAL].strvalue, "MIN"))
{
if (floatmode)
CONS_Printf(" range from %f to %f\n", FIXED_TO_FLOAT(cvar->PossibleValue[MINVAL].value),
FIXED_TO_FLOAT(cvar->PossibleValue[MAXVAL].value));
{
float fu = FIXED_TO_FLOAT(cvar->PossibleValue[MINVAL].value);
float ck = FIXED_TO_FLOAT(cvar->PossibleValue[MAXVAL].value);
CONS_Printf(" range from %ld%s to %ld%s\n",
(long)fu, M_Ftrim(fu),
(long)ck, M_Ftrim(ck));
}
else
CONS_Printf(" range from %d to %d\n", cvar->PossibleValue[MINVAL].value,
cvar->PossibleValue[MAXVAL].value);
@ -973,7 +993,10 @@ static void COM_Add_f(void)
}
if (( cvar->flags & CV_FLOAT ))
CV_Set(cvar, va("%f", FIXED_TO_FLOAT (cvar->value) + atof(COM_Argv(2))));
{
float n =FIXED_TO_FLOAT (cvar->value) + atof(COM_Argv(2));
CV_Set(cvar, va("%ld%s", (long)n, M_Ftrim(n)));
}
else
CV_AddValue(cvar, atoi(COM_Argv(2)));
}
@ -1117,14 +1140,16 @@ consvar_t *CV_FindVar(const char *name)
return NULL;
}
/** Builds a unique Net Variable identifier number, which is used
* in network packets instead of the full name.
#ifdef OLD22DEMOCOMPAT
/** Builds a unique Net Variable identifier number, which was used
* in network packets and demos instead of the full name.
*
* This function only still exists to keep compatibility with old demos.
*
* \param s Name of the variable.
* \return A new unique identifier.
* \sa CV_FindNetVar
*/
static inline UINT16 CV_ComputeNetid(const char *s)
static inline UINT16 CV_ComputeOldDemoID(const char *s)
{
UINT16 ret = 0, i = 0;
static UINT16 premiers[16] = {2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53};
@ -1138,16 +1163,47 @@ static inline UINT16 CV_ComputeNetid(const char *s)
return ret;
}
/** Finds a net variable based on its old style hash. If a hash collides, a
* warning is printed and this function returns NULL.
*
* \param chk The variable's old style hash.
* \return A pointer to the variable itself if found, or NULL.
*/
static old_demo_var_t *CV_FindOldDemoVar(UINT16 chk)
{
old_demo_var_t *demovar;
for (demovar = consvar_old_demo_vars; demovar; demovar = demovar->next)
{
if (demovar->checksum == chk)
{
if (demovar->collides)
{
CONS_Alert(CONS_WARNING,
"Old demo netvar id %hu is a collision\n", chk);
return NULL;
}
return demovar;
}
}
return NULL;
}
#endif/*OLD22DEMOCOMPAT*/
/** Finds a net variable based on its identifier number.
*
* \param netid The variable's identifier number.
* \return A pointer to the variable itself if found, or NULL.
* \sa CV_ComputeNetid
*/
static consvar_t *CV_FindNetVar(UINT16 netid)
{
consvar_t *cvar;
if (netid >= consvar_number_of_netids)
return NULL;
for (cvar = consvar_vars; cvar; cvar = cvar->next)
if (cvar->netid == netid)
return cvar;
@ -1157,6 +1213,32 @@ static consvar_t *CV_FindNetVar(UINT16 netid)
static void Setvalue(consvar_t *var, const char *valstr, boolean stealth);
#ifdef OLD22DEMOCOMPAT
/* Sets up a netvar for compatibility with old demos. */
static void CV_RegisterOldDemoVar(consvar_t *variable)
{
old_demo_var_t *demovar;
UINT16 old_demo_id;
old_demo_id = CV_ComputeOldDemoID(variable->name);
demovar = CV_FindOldDemoVar(old_demo_id);
if (demovar)
demovar->collides = true;
else
{
demovar = ZZ_Calloc(sizeof *demovar);
demovar->checksum = old_demo_id;
demovar->cvar = variable;
demovar->next = consvar_old_demo_vars;
consvar_old_demo_vars = demovar;
}
}
#endif
/** Registers a variable for later use from the console.
*
* \param variable The variable to register.
@ -1180,11 +1262,15 @@ void CV_RegisterVar(consvar_t *variable)
// check net variables
if (variable->flags & CV_NETVAR)
{
const consvar_t *netvar;
variable->netid = CV_ComputeNetid(variable->name);
netvar = CV_FindNetVar(variable->netid);
if (netvar)
I_Error("Variables %s and %s have same netid\n", variable->name, netvar->name);
variable->netid = consvar_number_of_netids++;
/* in case of overflow... */
if (variable->netid > consvar_number_of_netids)
I_Error("Way too many netvars");
#ifdef OLD22DEMOCOMPAT
CV_RegisterOldDemoVar(variable);
#endif
}
// link the variable in
@ -1419,9 +1505,7 @@ finish:
}
var->flags |= CV_MODIFIED;
// raise 'on change' code
#ifdef HAVE_BLUA
LUA_CVarChanged(var->name); // let consolelib know what cvar this is.
#endif
if (var->flags & CV_CALL && !stealth)
var->func();
@ -1446,38 +1530,117 @@ badinput:
static boolean serverloading = false;
static consvar_t *
ReadNetVar (UINT8 **p, char **return_value, boolean *return_stealth)
{
UINT16 netid;
char *val;
boolean stealth;
consvar_t *cvar;
netid = READUINT16 (*p);
val = (char *)*p;
SKIPSTRING (*p);
stealth = READUINT8 (*p);
cvar = CV_FindNetVar(netid);
if (cvar)
{
(*return_value) = val;
(*return_stealth) = stealth;
DEBFILE(va("Netvar received: %s [netid=%d] value %s\n", cvar->name, netid, val));
}
else
CONS_Alert(CONS_WARNING, "Netvar not found with netid %hu\n", netid);
return cvar;
}
#ifdef OLD22DEMOCOMPAT
static consvar_t *
ReadOldDemoVar (UINT8 **p, char **return_value, boolean *return_stealth)
{
UINT16 id;
char *val;
boolean stealth;
old_demo_var_t *demovar;
id = READUINT16 (*p);
val = (char *)*p;
SKIPSTRING (*p);
stealth = READUINT8 (*p);
demovar = CV_FindOldDemoVar(id);
if (demovar)
{
(*return_value) = val;
(*return_stealth) = stealth;
return demovar->cvar;
}
else
{
CONS_Alert(CONS_WARNING, "Netvar not found with old demo id %hu\n", id);
return NULL;
}
}
#endif/*OLD22DEMOCOMPAT*/
static consvar_t *
ReadDemoVar (UINT8 **p, char **return_value, boolean *return_stealth)
{
char *name;
char *val;
boolean stealth;
consvar_t *cvar;
name = (char *)*p;
SKIPSTRING (*p);
val = (char *)*p;
SKIPSTRING (*p);
stealth = READUINT8 (*p);
cvar = CV_FindVar(name);
if (cvar)
{
(*return_value) = val;
(*return_stealth) = stealth;
}
else
CONS_Alert(CONS_WARNING, "Netvar not found with name %s\n", name);
return cvar;
}
static void Got_NetVar(UINT8 **p, INT32 playernum)
{
consvar_t *cvar;
UINT16 netid;
char *svalue;
UINT8 stealth = false;
boolean stealth;
if (playernum != serverplayer && !IsPlayerAdmin(playernum) && !serverloading)
{
// not from server or remote admin, must be hacked/buggy client
CONS_Alert(CONS_WARNING, M_GetText("Illegal netvar command received from %s\n"), player_names[playernum]);
if (server)
SendKick(playernum, KICK_MSG_CON_FAIL);
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
return;
}
netid = READUINT16(*p);
cvar = CV_FindNetVar(netid);
svalue = (char *)*p;
SKIPSTRING(*p);
stealth = READUINT8(*p);
if (!cvar)
{
CONS_Alert(CONS_WARNING, "Netvar not found with netid %hu\n", netid);
return;
}
DEBFILE(va("Netvar received: %s [netid=%d] value %s\n", cvar->name, netid, svalue));
cvar = ReadNetVar(p, &svalue, &stealth);
Setvalue(cvar, svalue, stealth);
if (cvar)
Setvalue(cvar, svalue, stealth);
}
void CV_SaveNetVars(UINT8 **p)
void CV_SaveVars(UINT8 **p, boolean in_demo)
{
consvar_t *cvar;
UINT8 *count_p = *p;
@ -1489,7 +1652,10 @@ void CV_SaveNetVars(UINT8 **p)
for (cvar = consvar_vars; cvar; cvar = cvar->next)
if ((cvar->flags & CV_NETVAR) && !CV_IsSetToDefault(cvar))
{
WRITEUINT16(*p, cvar->netid);
if (in_demo)
WRITESTRING(*p, cvar->name);
else
WRITEUINT16(*p, cvar->netid);
WRITESTRING(*p, cvar->string);
WRITEUINT8(*p, false);
++count;
@ -1497,11 +1663,15 @@ void CV_SaveNetVars(UINT8 **p)
WRITEUINT16(count_p, count);
}
void CV_LoadNetVars(UINT8 **p)
static void CV_LoadVars(UINT8 **p,
consvar_t *(*got)(UINT8 **p, char **ret_value, boolean *ret_stealth))
{
consvar_t *cvar;
UINT16 count;
char *val;
boolean stealth;
// prevent "invalid command received"
serverloading = true;
@ -1511,11 +1681,33 @@ void CV_LoadNetVars(UINT8 **p)
count = READUINT16(*p);
while (count--)
Got_NetVar(p, 0);
{
cvar = (*got)(p, &val, &stealth);
if (cvar)
Setvalue(cvar, val, stealth);
}
serverloading = false;
}
void CV_LoadNetVars(UINT8 **p)
{
CV_LoadVars(p, ReadNetVar);
}
#ifdef OLD22DEMOCOMPAT
void CV_LoadOldDemoVars(UINT8 **p)
{
CV_LoadVars(p, ReadOldDemoVar);
}
#endif
void CV_LoadDemoVars(UINT8 **p)
{
CV_LoadVars(p, ReadDemoVar);
}
static void CV_SetCVar(consvar_t *var, const char *value, boolean stealth);
void CV_ResetCheatNetVars(void)
@ -1572,7 +1764,7 @@ static void CV_SetCVar(consvar_t *var, const char *value, boolean stealth)
// send the value of the variable
UINT8 buf[128];
UINT8 *p = buf;
if (!(server || (IsPlayerAdmin(consoleplayer))))
if (!(server || (addedtogame && IsPlayerAdmin(consoleplayer))))
{
CONS_Printf(M_GetText("Only the server or admin can change: %s %s\n"), var->name, var->string);
return;

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -144,6 +144,19 @@ typedef struct consvar_s //NULL, NULL, 0, NULL, NULL |, 0, NULL, NULL, 0, 0, NUL
struct consvar_s *next;
} consvar_t;
#ifdef OLD22DEMOCOMPAT
typedef struct old_demo_var old_demo_var_t;
struct old_demo_var
{
UINT16 checksum;
boolean collides;/* this var is a collision of multiple hashes */
consvar_t *cvar;
old_demo_var_t *next;
};
#endif/*OLD22DEMOCOMPAT*/
extern CV_PossibleValue_t CV_OnOff[];
extern CV_PossibleValue_t CV_YesNo[];
extern CV_PossibleValue_t CV_Unsigned[];
@ -184,9 +197,18 @@ void CV_AddValue(consvar_t *var, INT32 increment);
void CV_SaveVariables(FILE *f);
// load/save gamesate (load and save option and for network join in game)
void CV_SaveNetVars(UINT8 **p);
void CV_SaveVars(UINT8 **p, boolean in_demo);
#define CV_SaveNetVars(p) CV_SaveVars(p, false)
void CV_LoadNetVars(UINT8 **p);
#define CV_SaveDemoVars(p) CV_SaveVars(p, true)
void CV_LoadDemoVars(UINT8 **p);
#ifdef OLD22DEMOCOMPAT
void CV_LoadOldDemoVars(UINT8 **p);
#endif
// reset cheat netvars after cheats is deactivated
void CV_ResetCheatNetVars(void);

View File

@ -26,14 +26,18 @@
#else
/* Manually defined asset hashes for non-CMake builds
* Last updated 2019 / 12 / 06 - v2.2.0 - main assets
* Last updated 20?? / ?? / ?? - v2.2.? - patch.pk3
* Last updated 2020 / 02 / 15 - v2.2.1 - main assets
* Last updated 2020 / 02 / 22 - v2.2.2 - patch.pk3
* Last updated 2020 / 05 / 10 - v2.2.3 - player.dta & patch.pk3
* Last updated 2020 / 05 / 11 - v2.2.4 - patch.pk3
* Last updated 2020 / 07 / 07 - v2.2.5 - player.dta & patch.pk3
* Last updated 2020 / 07 / 10 - v2.2.6 - player.dta & patch.pk3
*/
#define ASSET_HASH_SRB2_PK3 "51419a33b4982d840c6772c159ba7c0a"
#define ASSET_HASH_ZONES_PK3 "df74843919fd51af26a0baa8e21e4c19"
#define ASSET_HASH_PLAYER_DTA "56a247e074dd0dc794b6617efef1e918"
#define ASSET_HASH_SRB2_PK3 "0277c9416756627004e83cbb5b2e3e28"
#define ASSET_HASH_ZONES_PK3 "f7e88afb6af7996a834c7d663144bead"
#define ASSET_HASH_PLAYER_DTA "49dad7b24634c89728cc3e0b689e12bb"
#ifdef USE_PATCH_DTA
#define ASSET_HASH_PATCH_PK3 "there is no patch.pk3, only zuul"
#define ASSET_HASH_PATCH_PK3 "ecf00060f03c76b3e49c6ae3925b627f"
#endif
#endif

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -32,6 +32,7 @@
#include "d_main.h"
#include "m_menu.h"
#include "filesrch.h"
#include "m_misc.h"
#ifdef _WINDOWS
#include "win32/win_main.h"
@ -96,6 +97,7 @@ static void CON_InputInit(void);
static void CON_RecalcSize(void);
static void CON_ChangeHeight(void);
static void CON_DrawBackpic(void);
static void CONS_hudlines_Change(void);
static void CONS_backcolor_Change(void);
@ -768,7 +770,7 @@ boolean CON_Responder(event_t *ev)
// check for console toggle key
if (ev->type != ev_console)
{
if (modeattacking || metalrecording || menuactive)
if (modeattacking || metalrecording || marathonmode)
return false;
if (key == gamecontrol[gc_console][0] || key == gamecontrol[gc_console][1])
@ -806,6 +808,33 @@ boolean CON_Responder(event_t *ev)
|| key == KEY_LALT || key == KEY_RALT)
return true;
if (key == KEY_LEFTARROW)
{
if (input_cur != 0)
{
if (ctrldown)
input_cur = M_JumpWordReverse(inputlines[inputline], input_cur);
else
--input_cur;
}
if (!shiftdown)
input_sel = input_cur;
return true;
}
else if (key == KEY_RIGHTARROW)
{
if (input_cur < input_len)
{
if (ctrldown)
input_cur += M_JumpWord(&inputlines[inputline][input_cur]);
else
++input_cur;
}
if (!shiftdown)
input_sel = input_cur;
return true;
}
// ctrl modifier -- changes behavior, adds shortcuts
if (ctrldown)
{
@ -958,23 +987,6 @@ boolean CON_Responder(event_t *ev)
con_scrollup--;
return true;
}
if (key == KEY_LEFTARROW)
{
if (input_cur != 0)
--input_cur;
if (!shiftdown)
input_sel = input_cur;
return true;
}
else if (key == KEY_RIGHTARROW)
{
if (input_cur < input_len)
++input_cur;
if (!shiftdown)
input_sel = input_cur;
return true;
}
else if (key == KEY_HOME)
{
input_cur = 0;
@ -1519,6 +1531,51 @@ static void CON_DrawHudlines(void)
con_clearlines = y; // this is handled by HU_Erase();
}
// Lactozilla: Draws the console's background picture.
static void CON_DrawBackpic(void)
{
patch_t *con_backpic;
lumpnum_t piclump;
int x, w, h;
// Get the lumpnum for CONSBACK, or fallback into MISSING.
piclump = W_CheckNumForName("CONSBACK");
if (piclump == LUMPERROR)
piclump = W_GetNumForName("MISSING");
// Cache the Software patch.
con_backpic = W_CacheSoftwarePatchNum(piclump, PU_PATCH);
// Center the backpic, and draw a vertically cropped patch.
w = (con_backpic->width * vid.dupx);
x = (vid.width / 2) - (w / 2);
h = con_curlines/vid.dupy;
// If the patch doesn't fill the entire screen,
// then fill the sides with a solid color.
if (x > 0)
{
column_t *column = (column_t *)((UINT8 *)(con_backpic) + LONG(con_backpic->columnofs[0]));
if (!column->topdelta)
{
UINT8 *source = (UINT8 *)(column) + 3;
INT32 color = (source[0] | V_NOSCALESTART);
// left side
V_DrawFill(0, 0, x, con_curlines, color);
// right side
V_DrawFill((x + w), 0, (vid.width - w), con_curlines, color);
}
}
// Cache the patch normally.
con_backpic = W_CachePatchNum(piclump, PU_PATCH);
V_DrawCroppedPatch(x << FRACBITS, 0, FRACUNIT, V_NOSCALESTART, con_backpic,
0, ( BASEVIDHEIGHT - h ), BASEVIDWIDTH, h);
// Unlock the cached patch.
W_UnlockCachedPatch(con_backpic);
}
// draw the console background, text, and prompt if enough place
//
static void CON_DrawConsole(void)
@ -1540,19 +1597,7 @@ static void CON_DrawConsole(void)
// draw console background
if (cons_backpic.value || con_forcepic)
{
patch_t *con_backpic = W_CachePatchName("CONSBACK", PU_PATCH);
int h;
h = con_curlines/vid.dupy;
// Jimita: CON_DrawBackpic just called V_DrawScaledPatch
//V_DrawScaledPatch(0, 0, 0, con_backpic);
V_DrawCroppedPatch(0, 0, FRACUNIT, 0, con_backpic,
0, ( BASEVIDHEIGHT - h ), BASEVIDWIDTH, h);
W_UnlockCachedPatch(con_backpic);
}
CON_DrawBackpic();
else
{
// inu: no more width (was always 0 and vid.width)
@ -1604,10 +1649,7 @@ void CON_Drawer(void)
return;
if (needpatchrecache)
{
W_FlushCachedPatches();
HU_LoadGraphics();
}
if (con_recalc)
{

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

File diff suppressed because it is too large Load Diff

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -20,14 +20,11 @@
#include "d_player.h"
/*
The 'packet version' may be used with packets whose
format is expected to change between versions.
This version is independent of the mod name, and standard
version and subversion. It should only account for the
basic fields of the packet, and change infrequently.
The 'packet version' is used to distinguish packet formats.
This version is independent of VERSION and SUBVERSION. Different
applications may follow different packet versions.
*/
#define PACKETVERSION 2
#define PACKETVERSION 3
// Network play related stuff.
// There is a data struct that stores network
@ -36,7 +33,8 @@ basic fields of the packet, and change infrequently.
// be transmitted.
// Networking and tick handling related.
#define BACKUPTICS 32
#define BACKUPTICS 1024
#define CLIENTBACKUPTICS 32
#define MAXTEXTCMD 256
//
// Packet structure
@ -67,6 +65,10 @@ typedef enum
PT_RESYNCHEND, // Player is now resynched and is being requested to remake the gametic
PT_RESYNCHGET, // Player got resynch packet
PT_SENDINGLUAFILE, // Server telling a client Lua needs to open a file
PT_ASKLUAFILE, // Client telling the server they don't have the file
PT_HASLUAFILE, // Client telling the server they have the file
// Add non-PT_CANFAIL packet types here to avoid breaking MS compatibility.
PT_CANFAIL, // This is kind of a priority. Anything bigger than CANFAIL
@ -74,6 +76,8 @@ typedef enum
// In addition, this packet can't occupy all the available slots.
PT_FILEFRAGMENT = PT_CANFAIL, // A part of a file.
PT_FILEACK,
PT_FILERECEIVED,
PT_TEXTCMD, // Extra text commands from the client.
PT_TEXTCMD2, // Splitscreen text commands.
@ -127,7 +131,7 @@ typedef struct
// this packet is too large
typedef struct
{
UINT8 starttic;
tic_t starttic;
UINT8 numtics;
UINT8 numslots; // "Slots filled": Highest player number in use plus one.
ticcmd_t cmds[45]; // Normally [BACKUPTIC][MAXPLAYERS] but too large
@ -170,6 +174,9 @@ typedef struct
UINT32 pflags; // pflags_t
UINT8 panim; // panim_t
INT16 angleturn;
INT16 oldrelangleturn;
angle_t aiming;
INT32 currentweapon;
INT32 ringweapons;
@ -187,7 +194,7 @@ typedef struct
SINT8 xtralife;
SINT8 pity;
UINT8 skincolor;
UINT16 skincolor;
INT32 skin;
UINT32 availabilities;
// Just in case Lua does something like
@ -307,7 +314,7 @@ typedef struct
// 0xFF == not in game; else player skin num
UINT8 playerskins[MAXPLAYERS];
UINT8 playercolor[MAXPLAYERS];
UINT16 playercolor[MAXPLAYERS];
UINT32 playeravailabilities[MAXPLAYERS];
UINT8 gametype;
@ -319,13 +326,30 @@ typedef struct
UINT8 varlengthinputs[0]; // Playernames and netvars
} ATTRPACK serverconfig_pak;
typedef struct {
typedef struct
{
UINT8 fileid;
UINT32 filesize;
UINT8 iteration;
UINT32 position;
UINT16 size;
UINT8 data[0]; // Size is variable using hardware_MAXPACKETLENGTH
} ATTRPACK filetx_pak;
typedef struct
{
UINT32 start;
UINT32 acks;
} ATTRPACK fileacksegment_t;
typedef struct
{
UINT8 fileid;
UINT8 iteration;
UINT8 numsegments;
fileacksegment_t segments[0];
} ATTRPACK fileack_pak;
#ifdef _MSC_VER
#pragma warning(default : 4200)
#endif
@ -361,6 +385,7 @@ typedef struct
UINT8 subversion;
UINT8 numberofplayer;
UINT8 maxplayer;
UINT8 refusereason; // 0: joinable, 1: joins disabled, 2: full
char gametypename[24];
UINT8 modifiedgame;
UINT8 cheatsenabled;
@ -412,7 +437,7 @@ typedef struct
{
char name[MAXPLAYERNAME+1];
UINT8 skin;
UINT8 color;
UINT16 color;
UINT32 pflags;
UINT32 score;
UINT8 ctfteam;
@ -440,6 +465,8 @@ typedef struct
UINT8 resynchgot; //
UINT8 textcmd[MAXTEXTCMD+1]; // 66049 bytes (wut??? 64k??? More like 257 bytes...)
filetx_pak filetxpak; // 139 bytes
fileack_pak fileack;
UINT8 filereceived;
clientconfig_pak clientcfg; // 136 bytes
UINT8 md5sum[16];
serverinfo_pak serverinfo; // 1024 bytes
@ -485,6 +512,7 @@ extern consvar_t cv_playbackspeed;
#define KICK_MSG_PING_HIGH 6
#define KICK_MSG_CUSTOM_KICK 7
#define KICK_MSG_CUSTOM_BAN 8
#define KICK_MSG_KEEP_BODY 0x80
typedef enum
{
@ -512,10 +540,12 @@ extern UINT32 realpingtable[MAXPLAYERS];
extern UINT32 playerpingtable[MAXPLAYERS];
extern tic_t servermaxping;
extern consvar_t cv_joinnextround, cv_allownewplayer, cv_maxplayers, cv_resynchattempts, cv_blamecfail, cv_maxsend, cv_noticedownload, cv_downloadspeed;
extern consvar_t cv_netticbuffer, cv_allownewplayer, cv_joinnextround, cv_maxplayers, cv_joindelay, cv_rejointimeout;
extern consvar_t cv_resynchattempts, cv_blamecfail;
extern consvar_t cv_maxsend, cv_noticedownload, cv_downloadspeed;
// Used in d_net, the only dependence
tic_t ExpandTics(INT32 low);
tic_t ExpandTics(INT32 low, INT32 node);
void D_ClientServerInit(void);
// Initialise the other field
@ -529,7 +559,6 @@ void NetUpdate(void);
void SV_StartSinglePlayerServer(void);
boolean SV_SpawnServer(void);
void SV_SpawnPlayer(INT32 playernum, INT32 x, INT32 y, angle_t angle);
void SV_StopServer(void);
void SV_ResetServer(void);
void CL_AddSplitscreenPlayer(void);

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -91,9 +91,11 @@ int snprintf(char *str, size_t n, const char *fmt, ...);
#include "hardware/hw3sound.h"
#endif
#ifdef HAVE_BLUA
#include "lua_script.h"
#endif
// Version numbers for netplay :upside_down_face:
int VERSION;
int SUBVERSION;
// platform independant focus loss
UINT8 window_notinfocus = false;
@ -127,6 +129,12 @@ boolean advancedemo;
INT32 debugload = 0;
#endif
UINT16 numskincolors;
menucolor_t *menucolorhead, *menucolortail;
char savegamename[256];
char liveeventbackup[256];
char srb2home[256] = ".";
char srb2path[256] = ".";
boolean usehome = true;
@ -188,14 +196,14 @@ void D_ProcessEvents(void)
continue;
}
// console input
if (CON_Responder(ev))
continue; // ate the event
// Menu input
if (M_Responder(ev))
continue; // menu ate the event
// console input
if (CON_Responder(ev))
continue; // ate the event
G_Responder(ev);
}
}
@ -266,6 +274,9 @@ static void D_Display(void)
#endif
}
if (rendermode == render_soft && !splitscreen)
R_CheckViewMorph();
// change the view size if needed
if (setsizeneeded || setrenderstillneeded)
{
@ -309,7 +320,9 @@ static void D_Display(void)
F_WipeStartScreen();
// Check for Mega Genesis fade
wipestyleflags = WSF_FADEOUT;
if (F_TryColormapFade(31))
if (wipegamestate == (gamestate_t)FORCEWIPE)
F_WipeColorFill(31);
else if (F_TryColormapFade(31))
wipetypepost = -1; // Don't run the fade below this one
F_WipeEndScreen();
F_RunWipe(wipetypepre, gamestate != GS_TIMEATTACK && gamestate != GS_TITLESCREEN);
@ -408,6 +421,7 @@ static void D_Display(void)
if (!automapactive && !dedicated && cv_renderview.value)
{
rs_rendercalltime = I_GetTimeMicros();
if (players[displayplayer].mo || players[displayplayer].playerstate == PST_DEAD)
{
topleft = screens[0] + viewwindowy*vid.width + viewwindowx;
@ -446,11 +460,15 @@ static void D_Display(void)
// Image postprocessing effect
if (rendermode == render_soft)
{
if (!splitscreen)
R_ApplyViewMorph();
if (postimgtype)
V_DoPostProcessor(0, postimgtype, postimgparam);
if (postimgtype2)
V_DoPostProcessor(1, postimgtype2, postimgparam2);
}
rs_rendercalltime = I_GetTimeMicros() - rs_rendercalltime;
}
if (lastdraw)
@ -505,8 +523,7 @@ static void D_Display(void)
M_Drawer(); // menu is drawn even on top of everything
// focus lost moved to M_Drawer
if (gamestate != GS_TIMEATTACK)
CON_Drawer();
CON_Drawer();
//
// wipe update
@ -587,22 +604,96 @@ static void D_Display(void)
V_DrawRightAlignedString(BASEVIDWIDTH, BASEVIDHEIGHT-ST_HEIGHT-10, V_YELLOWMAP, s);
}
if (cv_renderstats.value)
{
char s[50];
int frametime = I_GetTimeMicros() - rs_prevframetime;
int divisor = 1;
rs_prevframetime = I_GetTimeMicros();
if (rs_rendercalltime > 10000) divisor = 1000;
snprintf(s, sizeof s - 1, "ft %d", frametime / divisor);
V_DrawThinString(30, 10, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "rtot %d", rs_rendercalltime / divisor);
V_DrawThinString(30, 20, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "bsp %d", rs_bsptime / divisor);
V_DrawThinString(30, 30, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "nbsp %d", rs_numbspcalls);
V_DrawThinString(80, 10, V_MONOSPACE | V_BLUEMAP, s);
snprintf(s, sizeof s - 1, "nspr %d", rs_numsprites);
V_DrawThinString(80, 20, V_MONOSPACE | V_BLUEMAP, s);
snprintf(s, sizeof s - 1, "nnod %d", rs_numdrawnodes);
V_DrawThinString(80, 30, V_MONOSPACE | V_BLUEMAP, s);
snprintf(s, sizeof s - 1, "npob %d", rs_numpolyobjects);
V_DrawThinString(80, 40, V_MONOSPACE | V_BLUEMAP, s);
if (rendermode == render_opengl) // OpenGL specific stats
{
snprintf(s, sizeof s - 1, "nsrt %d", rs_hw_nodesorttime / divisor);
V_DrawThinString(30, 40, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "ndrw %d", rs_hw_nodedrawtime / divisor);
V_DrawThinString(30, 50, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "ssrt %d", rs_hw_spritesorttime / divisor);
V_DrawThinString(30, 60, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "sdrw %d", rs_hw_spritedrawtime / divisor);
V_DrawThinString(30, 70, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "fin %d", rs_swaptime / divisor);
V_DrawThinString(30, 80, V_MONOSPACE | V_YELLOWMAP, s);
if (cv_glbatching.value)
{
snprintf(s, sizeof s - 1, "bsrt %d", rs_hw_batchsorttime / divisor);
V_DrawThinString(80, 55, V_MONOSPACE | V_REDMAP, s);
snprintf(s, sizeof s - 1, "bdrw %d", rs_hw_batchdrawtime / divisor);
V_DrawThinString(80, 65, V_MONOSPACE | V_REDMAP, s);
snprintf(s, sizeof s - 1, "npol %d", rs_hw_numpolys);
V_DrawThinString(130, 10, V_MONOSPACE | V_PURPLEMAP, s);
snprintf(s, sizeof s - 1, "ndc %d", rs_hw_numcalls);
V_DrawThinString(130, 20, V_MONOSPACE | V_PURPLEMAP, s);
snprintf(s, sizeof s - 1, "nshd %d", rs_hw_numshaders);
V_DrawThinString(130, 30, V_MONOSPACE | V_PURPLEMAP, s);
snprintf(s, sizeof s - 1, "nvrt %d", rs_hw_numverts);
V_DrawThinString(130, 40, V_MONOSPACE | V_PURPLEMAP, s);
snprintf(s, sizeof s - 1, "ntex %d", rs_hw_numtextures);
V_DrawThinString(185, 10, V_MONOSPACE | V_PURPLEMAP, s);
snprintf(s, sizeof s - 1, "npf %d", rs_hw_numpolyflags);
V_DrawThinString(185, 20, V_MONOSPACE | V_PURPLEMAP, s);
snprintf(s, sizeof s - 1, "ncol %d", rs_hw_numcolors);
V_DrawThinString(185, 30, V_MONOSPACE | V_PURPLEMAP, s);
}
}
else // software specific stats
{
snprintf(s, sizeof s - 1, "prtl %d", rs_sw_portaltime / divisor);
V_DrawThinString(30, 40, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "plns %d", rs_sw_planetime / divisor);
V_DrawThinString(30, 50, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "mskd %d", rs_sw_maskedtime / divisor);
V_DrawThinString(30, 60, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "fin %d", rs_swaptime / divisor);
V_DrawThinString(30, 70, V_MONOSPACE | V_YELLOWMAP, s);
}
}
rs_swaptime = I_GetTimeMicros();
I_FinishUpdate(); // page flip or blit buffer
rs_swaptime = I_GetTimeMicros() - rs_swaptime;
}
needpatchflush = false;
needpatchrecache = false;
}
// Lactozilla: Check the renderer's state
// Check the renderer's state
// after a possible renderer switch.
void D_CheckRendererState(void)
{
// flush all patches from memory
// (also frees memory tagged with PU_CACHE)
// (which are not necessarily patches but I don't care)
if (needpatchflush)
{
Z_FlushCachedPatches();
needpatchflush = false;
}
// some patches have been freed,
// so cache them again
@ -651,8 +742,14 @@ void D_SRB2Loop(void)
// hack to start on a nice clear console screen.
COM_ImmedExecute("cls;version");
V_DrawScaledPatch(0, 0, 0, W_CachePatchNum(W_GetNumForName("CONSBACK"), PU_CACHE));
I_FinishUpdate(); // page flip or blit buffer
/*
LMFAO this was showing garbage under OpenGL
because I_FinishUpdate was called afterward
*/
/* Smells like a hack... Don't fade Sonic's ass into the title screen. */
if (gamestate != GS_TITLESCREEN)
V_DrawScaledPatch(0, 0, 0, W_CachePatchNum(W_GetNumForName("CONSBACK"), PU_PATCH));
for (;;)
{
@ -735,9 +832,7 @@ void D_SRB2Loop(void)
HW3S_EndFrameUpdate();
#endif
#ifdef HAVE_BLUA
LUA_Step();
#endif
}
}
@ -806,6 +901,7 @@ void D_StartTitle(void)
// In case someone exits out at the same time they start a time attack run,
// reset modeattacking
modeattacking = ATTACKING_NONE;
marathonmode = 0;
// empty maptol so mario/etc sounds don't play in sound test when they shouldn't
maptol = 0;
@ -869,6 +965,40 @@ static inline void D_CleanFile(void)
}
}
///\brief Checks if a netgame URL is being handled, and changes working directory to the EXE's if so.
/// Done because browsers (at least, Firefox on Windows) launch the game from the browser's directory, which causes problems.
static void ChangeDirForUrlHandler(void)
{
// URL handlers are opened by web browsers (at least Firefox) from the browser's working directory, not the game's stored directory,
// so chdir to that directory unless overridden.
if (M_GetUrlProtocolArg() != NULL && !M_CheckParm("-nochdir"))
{
size_t i;
CONS_Printf("%s connect links load game files from the SRB2 application's stored directory. Switching to ", SERVER_URL_PROTOCOL);
strlcpy(srb2path, myargv[0], sizeof(srb2path));
// Get just the directory, minus the EXE name
for (i = strlen(srb2path)-1; i > 0; i--)
{
if (srb2path[i] == '/' || srb2path[i] == '\\')
{
srb2path[i] = '\0';
break;
}
}
CONS_Printf("%s\n", srb2path);
#if defined (_WIN32)
SetCurrentDirectoryA(srb2path);
#else
if (chdir(srb2path) == -1)
I_OutputMsg("Couldn't change working directory\n");
#endif
}
}
// ==========================================================================
// Identify the SRB2 version, and IWAD file to use.
// ==========================================================================
@ -950,6 +1080,7 @@ static void IdentifyVersion(void)
}
MUSICTEST("music.dta")
MUSICTEST("patch_music.pk3")
#ifdef DEVELOP // remove when music_new.dta is merged into music.dta
MUSICTEST("music_new.dta")
#endif
@ -1015,6 +1146,21 @@ static inline void D_Titlebar(void)
}
#endif
static void
D_ConvertVersionNumbers (void)
{
/* leave at defaults (0) under DEVELOP */
#ifndef DEVELOP
int major;
int minor;
sscanf(SRB2VERSION, "%d.%d.%d", &major, &minor, &SUBVERSION);
/* this is stupid */
VERSION = ( major * 100 ) + minor;
#endif
}
//
// D_SRB2Main
//
@ -1025,10 +1171,13 @@ void D_SRB2Main(void)
INT32 pstartmap = 1;
boolean autostart = false;
/* break the version string into version numbers, for netplay */
D_ConvertVersionNumbers();
// Print GPL notice for our console users (Linux)
CONS_Printf(
"\n\nSonic Robo Blast 2\n"
"Copyright (C) 1998-2019 by Sonic Team Junior\n\n"
"Copyright (C) 1998-2020 by Sonic Team Junior\n\n"
"This program comes with ABSOLUTELY NO WARRANTY.\n\n"
"This is free software, and you are welcome to redistribute it\n"
"and/or modify it under the terms of the GNU General Public License\n"
@ -1045,10 +1194,8 @@ void D_SRB2Main(void)
I_OutputMsg("setvbuf didnt work\n");
#endif
#ifdef GETTEXT
// initialise locale code
M_StartupLocale();
#endif
// get parameters from a response file (eg: srb2 @parms.txt)
M_FindResponseFile();
@ -1059,6 +1206,9 @@ void D_SRB2Main(void)
// Test Dehacked lists
DEH_Check();
// Netgame URL special case: change working dir to EXE folder.
ChangeDirForUrlHandler();
// identify the main IWAD file to use
IdentifyVersion();
@ -1086,6 +1236,7 @@ void D_SRB2Main(void)
// default savegame
strcpy(savegamename, SAVEGAMENAME"%u.ssg");
strcpy(liveeventbackup, "live"SAVEGAMENAME".bkp"); // intentionally not ending with .ssg
{
const char *userhome = D_Home(); //Alam: path to home
@ -1114,8 +1265,10 @@ void D_SRB2Main(void)
// can't use sprintf since there is %u in savegamename
strcatbf(savegamename, srb2home, PATHSEP);
strcatbf(liveeventbackup, srb2home, PATHSEP);
#else
snprintf(luafiledir, sizeof luafiledir, "%s" PATHSEP "luafiles", srb2home);
#else // DEFAULTDIR
snprintf(srb2home, sizeof srb2home, "%s", userhome);
snprintf(downloaddir, sizeof downloaddir, "%s", userhome);
if (dedicated)
@ -1125,7 +1278,10 @@ void D_SRB2Main(void)
// can't use sprintf since there is %u in savegamename
strcatbf(savegamename, userhome, PATHSEP);
#endif
strcatbf(liveeventbackup, userhome, PATHSEP);
snprintf(luafiledir, sizeof luafiledir, "%s" PATHSEP "luafiles", userhome);
#endif // DEFAULTDIR
}
configfile[sizeof configfile - 1] = '\0';
@ -1137,13 +1293,26 @@ void D_SRB2Main(void)
// rand() needs seeded regardless of password
srand((unsigned int)time(NULL));
rand();
rand();
rand();
if (M_CheckParm("-password") && M_IsNextParm())
D_SetPassword(M_GetNextParm());
// player setup menu colors must be initialized before
// any wad file is added, as they may contain colors themselves
M_InitPlayerSetupColors();
CONS_Printf("Z_Init(): Init zone memory allocation daemon. \n");
Z_Init();
// Do this up here so that WADs loaded through the command line can use ExecCfg
COM_Init();
// add any files specified on the command line with -file wadfile
// to the wad list
if (!(M_CheckParm("-connect") && !M_CheckParm("-server")))
if (!((M_GetUrlProtocolArg() || M_CheckParm("-connect")) && !M_CheckParm("-server")))
{
if (M_CheckParm("-file"))
{
@ -1168,9 +1337,6 @@ void D_SRB2Main(void)
if (M_CheckParm("-server") || dedicated)
netgame = server = true;
CONS_Printf("Z_Init(): Init zone memory allocation daemon. \n");
Z_Init();
// adapt tables to SRB2's needs, including extra slots for dehacked file support
P_PatchInfoTables();
@ -1178,7 +1344,7 @@ void D_SRB2Main(void)
M_InitMenuPresTables();
// init title screen display params
if (M_CheckParm("-connect"))
if (M_GetUrlProtocolArg() || M_CheckParm("-connect"))
F_InitMenuPresValues();
//---------------------------------------------------- READY TIME
@ -1201,22 +1367,17 @@ void D_SRB2Main(void)
// load wad, including the main wad file
CONS_Printf("W_InitMultipleFiles(): Adding IWAD and main PWADs.\n");
if (!W_InitMultipleFiles(startupwadfiles, mainwads))
#ifdef _DEBUG
CONS_Error("A WAD file was not found or not valid.\nCheck the log to see which ones.\n");
#else
I_Error("A WAD file was not found or not valid.\nCheck the log to see which ones.\n");
#endif
W_InitMultipleFiles(startupwadfiles, mainwads);
D_CleanFile();
#ifndef DEVELOP // md5s last updated 06/12/19 (ddmmyy)
#ifndef DEVELOP // md5s last updated 22/02/20 (ddmmyy)
// Check MD5s of autoloaded files
W_VerifyFileMD5(0, ASSET_HASH_SRB2_PK3); // srb2.pk3
W_VerifyFileMD5(1, ASSET_HASH_ZONES_PK3); // zones.pk3
W_VerifyFileMD5(2, ASSET_HASH_PLAYER_DTA); // player.dta
#ifdef USE_PATCH_DTA
W_VerifyFileMD5(3, ASSET_HASH_PATCH_DTA); // patch.pk3
W_VerifyFileMD5(3, ASSET_HASH_PATCH_PK3); // patch.pk3
#endif
// don't check music.dta because people like to modify it, and it doesn't matter if they do
// ...except it does if they slip maps in there, and that's what W_VerifyNMUSlumps is for.
@ -1224,20 +1385,6 @@ void D_SRB2Main(void)
mainwadstally = packetsizetally; // technically not accurate atm, remember to port the two-stage -file process from kart in 2.2.x
if (M_CheckParm("-warp") && M_IsNextParm())
{
const char *word = M_GetNextParm();
pstartmap = G_FindMapByNameOrCode(word, 0);
if (! pstartmap)
I_Error("Cannot find a map remotely named '%s'\n", word);
else
{
if (!M_CheckParm("-server"))
G_SetGameModified(true);
autostart = true;
}
}
cht_Init();
//---------------------------------------------------- READY SCREEN
@ -1261,7 +1408,6 @@ void D_SRB2Main(void)
CONS_Printf("HU_Init(): Setting up heads up display.\n");
HU_Init();
COM_Init();
CON_Init();
D_RegisterServerCommands();
@ -1286,12 +1432,20 @@ void D_SRB2Main(void)
// Lactozilla: Does the render mode need to change?
if ((setrenderneeded != 0) && (setrenderneeded != rendermode))
{
CONS_Printf(M_GetText("Switching the renderer...\n"));
Z_PreparePatchFlush();
// set needpatchflush / needpatchrecache true for D_CheckRendererState
needpatchflush = true;
needpatchrecache = true;
// Set cv_renderer to the new render mode
VID_CheckRenderer();
SCR_ChangeRendererCVars(setrenderneeded);
SCR_ChangeRendererCVars(rendermode);
// check the renderer's state
D_CheckRendererState();
}
D_CheckRendererState();
wipegamestate = gamestate;
@ -1299,6 +1453,23 @@ void D_SRB2Main(void)
//------------------------------------------------ COMMAND LINE PARAMS
// this must be done after loading gamedata,
// to avoid setting off the corrupted gamedata code in G_LoadGameData if a SOC with custom gamedata is added
// -- Monster Iestyn 20/02/20
if (M_CheckParm("-warp") && M_IsNextParm())
{
const char *word = M_GetNextParm();
pstartmap = G_FindMapByNameOrCode(word, 0);
if (! pstartmap)
I_Error("Cannot find a map remotely named '%s'\n", word);
else
{
if (!M_CheckParm("-server"))
G_SetGameModified(true);
autostart = true;
}
}
// Initialize CD-Audio
if (M_CheckParm("-usecd") && !dedicated)
I_InitCD();

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@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -715,6 +715,8 @@ void Net_CloseConnection(INT32 node)
InitNode(&nodes[node]);
SV_AbortSendFiles(node);
if (server)
SV_AbortLuaFileTransfer(node);
I_NetFreeNodenum(node);
#endif
}
@ -799,12 +801,20 @@ static const char *packettypename[NUMPACKETTYPE] =
"RESYNCHEND",
"RESYNCHGET",
"SENDINGLUAFILE",
"ASKLUAFILE",
"HASLUAFILE",
"FILEFRAGMENT",
"FILEACK",
"FILERECEIVED",
"TEXTCMD",
"TEXTCMD2",
"CLIENTJOIN",
"NODETIMEOUT",
"RESYNCHING",
"LOGIN",
"PING"
};
@ -831,7 +841,7 @@ static void DebugPrintpacket(const char *header)
size_t ntxtcmd = &((UINT8 *)netbuffer)[doomcom->datalength] - cmd;
fprintf(debugfile, " firsttic %u ply %d tics %d ntxtcmd %s\n ",
(UINT32)ExpandTics(serverpak->starttic), serverpak->numslots, serverpak->numtics, sizeu1(ntxtcmd));
(UINT32)serverpak->starttic, serverpak->numslots, serverpak->numtics, sizeu1(ntxtcmd));
/// \todo Display more readable information about net commands
fprintfstringnewline((char *)cmd, ntxtcmd);
/*fprintfstring((char *)cmd, 3);
@ -850,8 +860,8 @@ static void DebugPrintpacket(const char *header)
case PT_NODEKEEPALIVE:
case PT_NODEKEEPALIVEMIS:
fprintf(debugfile, " tic %4u resendfrom %u\n",
(UINT32)ExpandTics(netbuffer->u.clientpak.client_tic),
(UINT32)ExpandTics (netbuffer->u.clientpak.resendfrom));
(UINT32)ExpandTics(netbuffer->u.clientpak.client_tic, doomcom->remotenode),
(UINT32)ExpandTics (netbuffer->u.clientpak.resendfrom, doomcom->remotenode));
break;
case PT_TEXTCMD:
case PT_TEXTCMD2:

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -22,7 +22,7 @@
#include "g_input.h"
#include "m_menu.h"
#include "r_local.h"
#include "r_things.h"
#include "r_skins.h"
#include "p_local.h"
#include "p_setup.h"
#include "s_sound.h"
@ -157,10 +157,8 @@ static void Command_Isgamemodified_f(void);
static void Command_Cheats_f(void);
#ifdef _DEBUG
static void Command_Togglemodified_f(void);
#ifdef HAVE_BLUA
static void Command_Archivetest_f(void);
#endif
#endif
// =========================================================================
// CLIENT VARIABLES
@ -227,6 +225,7 @@ consvar_t cv_allowseenames = {"allowseenames", "Yes", CV_NETVAR, CV_YesNo, NULL,
consvar_t cv_playername = {"name", "Sonic", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Name_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_playername2 = {"name2", "Tails", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Name2_OnChange, 0, NULL, NULL, 0, 0, NULL};
// player colors
UINT16 lastgoodcolor = SKINCOLOR_BLUE, lastgoodcolor2 = SKINCOLOR_BLUE;
consvar_t cv_playercolor = {"color", "Blue", CV_CALL|CV_NOINIT, Color_cons_t, Color_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_playercolor2 = {"color2", "Orange", CV_CALL|CV_NOINIT, Color_cons_t, Color2_OnChange, 0, NULL, NULL, 0, 0, NULL};
// player's skin, saved for commodity, when using a favorite skins wad..
@ -370,7 +369,7 @@ consvar_t cv_advancemap = {"advancemap", "Next", CV_NETVAR, advancemap_cons_t, N
static CV_PossibleValue_t playersforexit_cons_t[] = {{0, "One"}, {1, "1/4"}, {2, "Half"}, {3, "3/4"}, {4, "All"}, {0, NULL}};
consvar_t cv_playersforexit = {"playersforexit", "All", CV_NETVAR, playersforexit_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_exitmove = {"exitmove", "Off", CV_NETVAR|CV_CALL, CV_OnOff, ExitMove_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_exitmove = {"exitmove", "On", CV_NETVAR|CV_CALL, CV_OnOff, ExitMove_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_runscripts = {"runscripts", "Yes", 0, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
@ -415,10 +414,9 @@ const char *netxcmdnames[MAXNETXCMD - 1] =
"DELFILE", // replace next time we add an XD
"SETMOTD",
"SUICIDE",
#ifdef HAVE_BLUA
"LUACMD",
"LUAVAR"
#endif
"LUAVAR",
"LUAFILE"
};
// =========================================================================
@ -451,9 +449,8 @@ void D_RegisterServerCommands(void)
RegisterNetXCmd(XD_PAUSE, Got_Pause);
RegisterNetXCmd(XD_SUICIDE, Got_Suicide);
RegisterNetXCmd(XD_RUNSOC, Got_RunSOCcmd);
#ifdef HAVE_BLUA
RegisterNetXCmd(XD_LUACMD, Got_Luacmd);
#endif
RegisterNetXCmd(XD_LUAFILE, Got_LuaFile);
// Remote Administration
COM_AddCommand("password", Command_Changepassword_f);
@ -502,10 +499,10 @@ void D_RegisterServerCommands(void)
COM_AddCommand("cheats", Command_Cheats_f); // test
#ifdef _DEBUG
COM_AddCommand("togglemodified", Command_Togglemodified_f);
#ifdef HAVE_BLUA
COM_AddCommand("archivetest", Command_Archivetest_f);
#endif
#endif
COM_AddCommand("downloads", Command_Downloads_f);
// for master server connection
AddMServCommands();
@ -579,6 +576,8 @@ void D_RegisterServerCommands(void)
// d_clisrv
CV_RegisterVar(&cv_maxplayers);
CV_RegisterVar(&cv_joindelay);
CV_RegisterVar(&cv_rejointimeout);
CV_RegisterVar(&cv_resynchattempts);
CV_RegisterVar(&cv_maxsend);
CV_RegisterVar(&cv_noticedownload);
@ -623,7 +622,7 @@ void D_RegisterClientCommands(void)
for (i = 0; i < MAXSKINCOLORS; i++)
{
Color_cons_t[i].value = i;
Color_cons_t[i].strvalue = Color_Names[i];
Color_cons_t[i].strvalue = skincolors[i].name;
}
Color_cons_t[MAXSKINCOLORS].value = 0;
Color_cons_t[MAXSKINCOLORS].strvalue = NULL;
@ -631,7 +630,7 @@ void D_RegisterClientCommands(void)
// Set default player names
// Monster Iestyn (12/08/19): not sure where else I could have actually put this, but oh well
for (i = 0; i < MAXPLAYERS; i++)
sprintf(player_names[i], "Player %d", i);
sprintf(player_names[i], "Player %d", 1 + i);
if (dedicated)
return;
@ -676,6 +675,8 @@ void D_RegisterClientCommands(void)
// GIF variables
CV_RegisterVar(&cv_gif_optimize);
CV_RegisterVar(&cv_gif_downscale);
CV_RegisterVar(&cv_gif_dynamicdelay);
CV_RegisterVar(&cv_gif_localcolortable);
#ifdef WALLSPLATS
CV_RegisterVar(&cv_splats);
@ -700,6 +701,7 @@ void D_RegisterClientCommands(void)
#endif
CV_RegisterVar(&cv_rollingdemos);
CV_RegisterVar(&cv_netstat);
CV_RegisterVar(&cv_netticbuffer);
#ifdef NETGAME_DEVMODE
CV_RegisterVar(&cv_fishcake);
@ -911,7 +913,7 @@ void D_RegisterClientCommands(void)
#ifdef _DEBUG
COM_AddCommand("causecfail", Command_CauseCfail_f);
#endif
#if defined(HAVE_BLUA) && defined(LUA_ALLOW_BYTECODE)
#ifdef LUA_ALLOW_BYTECODE
COM_AddCommand("dumplua", Command_Dumplua_f);
#endif
}
@ -1007,7 +1009,7 @@ boolean EnsurePlayerNameIsGood(char *name, INT32 playernum)
* SetPlayerName
* \author Graue <graue@oceanbase.org>
*/
static void CleanupPlayerName(INT32 playernum, const char *newname)
void CleanupPlayerName(INT32 playernum, const char *newname)
{
char *buf;
char *p;
@ -1035,6 +1037,17 @@ static void CleanupPlayerName(INT32 playernum, const char *newname)
tmpname = p;
do
{
/* from EnsurePlayerNameIsGood */
if (!isprint(*p) || *p == ';' || (UINT8)*p >= 0x80)
break;
}
while (*++p) ;
if (*p)/* bad char found */
break;
// Remove trailing spaces.
p = &tmpname[strlen(tmpname)-1]; // last character
while (*p == ' ' && p >= tmpname)
@ -1124,7 +1137,7 @@ static void SetPlayerName(INT32 playernum, char *newname)
{
CONS_Printf(M_GetText("Player %d sent a bad name change\n"), playernum+1);
if (server && netgame)
SendKick(playernum, KICK_MSG_CON_FAIL);
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
}
}
@ -1145,7 +1158,7 @@ UINT8 CanChangeSkin(INT32 playernum)
// Server has skin change restrictions.
if (cv_restrictskinchange.value)
{
if (gametype == GT_COOP)
if (gametyperules & GTR_FRIENDLY)
return true;
// Can change skin during initial countdown.
@ -1199,7 +1212,7 @@ static INT32 snacpending = 0, snac2pending = 0, chmappending = 0;
//
static void SendNameAndColor(void)
{
char buf[MAXPLAYERNAME+2];
char buf[MAXPLAYERNAME+6];
char *p;
p = buf;
@ -1213,15 +1226,20 @@ static void SendNameAndColor(void)
CV_StealthSetValue(&cv_playercolor, skincolor_blueteam);
}
// never allow the color "none"
if (!cv_playercolor.value)
// don't allow inaccessible colors
if (!skincolors[cv_playercolor.value].accessible)
{
if (players[consoleplayer].skincolor)
if (players[consoleplayer].skincolor && skincolors[players[consoleplayer].skincolor].accessible)
CV_StealthSetValue(&cv_playercolor, players[consoleplayer].skincolor);
else if (skins[players[consoleplayer].skin].prefcolor)
CV_StealthSetValue(&cv_playercolor, skins[players[consoleplayer].skin].prefcolor);
else
else if (skincolors[atoi(cv_playercolor.defaultvalue)].accessible)
CV_StealthSet(&cv_playercolor, cv_playercolor.defaultvalue);
else if (skins[players[consoleplayer].skin].prefcolor && skincolors[skins[players[consoleplayer].skin].prefcolor].accessible)
CV_StealthSetValue(&cv_playercolor, skins[players[consoleplayer].skin].prefcolor);
else {
UINT16 i = 0;
while (i<numskincolors && !skincolors[i].accessible) i++;
CV_StealthSetValue(&cv_playercolor, (i != numskincolors) ? i : SKINCOLOR_BLUE);
}
}
if (!strcmp(cv_playername.string, player_names[consoleplayer])
@ -1245,7 +1263,7 @@ static void SendNameAndColor(void)
players[consoleplayer].skincolor = cv_playercolor.value;
if (players[consoleplayer].mo)
if (players[consoleplayer].mo && !players[consoleplayer].powers[pw_dye])
players[consoleplayer].mo->color = players[consoleplayer].skincolor;
if (metalrecording)
@ -1268,10 +1286,10 @@ static void SendNameAndColor(void)
{
CV_StealthSetValue(&cv_playercolor, skins[cv_skin.value].prefcolor);
players[consoleplayer].skincolor = cv_playercolor.value % MAXSKINCOLORS;
players[consoleplayer].skincolor = cv_playercolor.value % numskincolors;
if (players[consoleplayer].mo)
players[consoleplayer].mo->color = (UINT8)players[consoleplayer].skincolor;
players[consoleplayer].mo->color = (UINT16)players[consoleplayer].skincolor;
}*/
}
else
@ -1309,7 +1327,7 @@ static void SendNameAndColor(void)
// Finally write out the complete packet and send it off.
WRITESTRINGN(p, cv_playername.zstring, MAXPLAYERNAME);
WRITEUINT32(p, (UINT32)players[consoleplayer].availabilities);
WRITEUINT8(p, (UINT8)cv_playercolor.value);
WRITEUINT16(p, (UINT16)cv_playercolor.value);
WRITEUINT8(p, (UINT8)cv_skin.value);
SendNetXCmd(XD_NAMEANDCOLOR, buf, p - buf);
}
@ -1336,15 +1354,20 @@ static void SendNameAndColor2(void)
CV_StealthSetValue(&cv_playercolor2, skincolor_blueteam);
}
// never allow the color "none"
if (!cv_playercolor2.value)
// don't allow inaccessible colors
if (!skincolors[cv_playercolor2.value].accessible)
{
if (players[secondplaya].skincolor)
if (players[secondplaya].skincolor && skincolors[players[secondplaya].skincolor].accessible)
CV_StealthSetValue(&cv_playercolor2, players[secondplaya].skincolor);
else if (skins[players[secondplaya].skin].prefcolor)
else if (skincolors[atoi(cv_playercolor2.defaultvalue)].accessible)
CV_StealthSet(&cv_playercolor, cv_playercolor2.defaultvalue);
else if (skins[players[secondplaya].skin].prefcolor && skincolors[skins[players[secondplaya].skin].prefcolor].accessible)
CV_StealthSetValue(&cv_playercolor2, skins[players[secondplaya].skin].prefcolor);
else
CV_StealthSet(&cv_playercolor2, cv_playercolor2.defaultvalue);
else {
UINT16 i = 0;
while (i<numskincolors && !skincolors[i].accessible) i++;
CV_StealthSetValue(&cv_playercolor2, (i != numskincolors) ? i : SKINCOLOR_BLUE);
}
}
players[secondplaya].availabilities = R_GetSkinAvailabilities();
@ -1357,8 +1380,9 @@ static void SendNameAndColor2(void)
if (botingame)
{
players[secondplaya].skincolor = botcolor;
if (players[secondplaya].mo)
if (players[secondplaya].mo && !players[secondplaya].powers[pw_dye])
players[secondplaya].mo->color = players[secondplaya].skincolor;
SetPlayerSkinByNum(secondplaya, botskin-1);
return;
}
@ -1371,7 +1395,7 @@ static void SendNameAndColor2(void)
// don't use secondarydisplayplayer: the second player must be 1
players[secondplaya].skincolor = cv_playercolor2.value;
if (players[secondplaya].mo)
if (players[secondplaya].mo && !players[secondplaya].powers[pw_dye])
players[secondplaya].mo->color = players[secondplaya].skincolor;
if (cv_forceskin.value >= 0 && (netgame || multiplayer)) // Server wants everyone to use the same player
@ -1396,7 +1420,7 @@ static void SendNameAndColor2(void)
{
CV_StealthSetValue(&cv_playercolor2, skins[players[secondplaya].skin].prefcolor);
players[secondplaya].skincolor = cv_playercolor2.value % MAXSKINCOLORS;
players[secondplaya].skincolor = cv_playercolor2.value % numskincolors;
if (players[secondplaya].mo)
players[secondplaya].mo->color = players[secondplaya].skincolor;
@ -1419,7 +1443,8 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
{
player_t *p = &players[playernum];
char name[MAXPLAYERNAME+1];
UINT8 color, skin;
UINT16 color;
UINT8 skin;
#ifdef PARANOIA
if (playernum < 0 || playernum > MAXPLAYERS)
@ -1438,7 +1463,7 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
READSTRINGN(*cp, name, MAXPLAYERNAME);
p->availabilities = READUINT32(*cp);
color = READUINT8(*cp);
color = READUINT16(*cp);
skin = READUINT8(*cp);
// set name
@ -1446,9 +1471,9 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
SetPlayerName(playernum, name);
// set color
p->skincolor = color % MAXSKINCOLORS;
p->skincolor = color % numskincolors;
if (p->mo)
p->mo->color = (UINT8)p->skincolor;
p->mo->color = (UINT16)p->skincolor;
// normal player colors
if (server && (p != &players[consoleplayer] && p != &players[secondarydisplayplayer]))
@ -1465,8 +1490,8 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
kick = true;
}
// don't allow color "none"
if (!p->skincolor)
// don't allow inaccessible colors
if (skincolors[p->skincolor].accessible == false)
kick = true;
// availabilities
@ -1482,7 +1507,7 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
if (kick)
{
CONS_Alert(CONS_WARNING, M_GetText("Illegal color change received from %s (team: %d), color: %d)\n"), player_names[playernum], p->ctfteam, p->skincolor);
SendKick(playernum, KICK_MSG_CON_FAIL);
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
return;
}
}
@ -1724,7 +1749,7 @@ void D_MapChange(INT32 mapnum, INT32 newgametype, boolean pultmode, boolean rese
}
CONS_Debug(DBG_GAMELOGIC, "Map change: mapnum=%d gametype=%d ultmode=%d resetplayers=%d delay=%d skipprecutscene=%d\n",
mapnum, newgametype, pultmode, resetplayers, delay, skipprecutscene);
if ((netgame || multiplayer) && !((gametype == newgametype) && (newgametype == GT_COOP)))
if ((netgame || multiplayer) && !((gametype == newgametype) && (gametypedefaultrules[newgametype] & GTR_CAMPAIGN)))
FLS = false;
if (delay != 2)
@ -1966,7 +1991,7 @@ static void Command_Map_f(void)
fromlevelselect =
( netgame || multiplayer ) &&
newgametype == gametype &&
newgametype == GT_COOP;
gametypedefaultrules[newgametype] & GTR_CAMPAIGN;
}
}
@ -2014,15 +2039,13 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
UINT8 flags;
INT32 resetplayer = 1, lastgametype;
UINT8 skipprecutscene, FLS;
#ifdef HAVE_BLUA
INT16 mapnumber;
#endif
if (playernum != serverplayer && !IsPlayerAdmin(playernum))
{
CONS_Alert(CONS_WARNING, M_GetText("Illegal map change received from %s\n"), player_names[playernum]);
if (server)
SendKick(playernum, KICK_MSG_CON_FAIL);
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
return;
}
@ -2078,10 +2101,8 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
CV_StealthSetValue(&cv_playercolor, players[0].skincolor);
}
#ifdef HAVE_BLUA
mapnumber = M_MapNumber(mapname[3], mapname[4]);
LUAh_MapChange(mapnumber);
#endif
G_InitNew(ultimatemode, mapname, resetplayer, skipprecutscene, FLS);
if (demoplayback && !timingdemo)
@ -2133,7 +2154,7 @@ static void Got_Pause(UINT8 **cp, INT32 playernum)
{
CONS_Alert(CONS_WARNING, M_GetText("Illegal pause command received from %s\n"), player_names[playernum]);
if (server)
SendKick(playernum, KICK_MSG_CON_FAIL);
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
return;
}
@ -2208,7 +2229,7 @@ static void Got_Suicide(UINT8 **cp, INT32 playernum)
{
CONS_Alert(CONS_WARNING, M_GetText("Illegal suicide command received from %s\n"), player_names[playernum]);
if (server)
SendKick(playernum, KICK_MSG_CON_FAIL);
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
return;
}
@ -2271,7 +2292,7 @@ static void Got_Clearscores(UINT8 **cp, INT32 playernum)
{
CONS_Alert(CONS_WARNING, M_GetText("Illegal clear scores command received from %s\n"), player_names[playernum]);
if (server)
SendKick(playernum, KICK_MSG_CON_FAIL);
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
return;
}
@ -2618,7 +2639,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
// this should never happen unless the client is hacked/buggy
CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]);
if (server)
SendKick(playernum, KICK_MSG_CON_FAIL);
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
}
if (NetPacket.packet.verification) // Special marker that the server sent the request
@ -2627,7 +2648,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
{
CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]);
if (server)
SendKick(playernum, KICK_MSG_CON_FAIL);
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
return;
}
playernum = NetPacket.packet.playernum;
@ -2660,16 +2681,14 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
{
CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]);
if (server)
SendKick(playernum, KICK_MSG_CON_FAIL);
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
}
return;
}
#ifdef HAVE_BLUA
// Don't switch team, just go away, please, go awaayyyy, aaauuauugghhhghgh
if (!LUAh_TeamSwitch(&players[playernum], NetPacket.packet.newteam, players[playernum].spectator, NetPacket.packet.autobalance, NetPacket.packet.scrambled))
return;
#endif
//no status changes after hidetime
if ((gametyperules & GTR_HIDEFROZEN) && (leveltime >= (hidetime * TICRATE)))
@ -2719,7 +2738,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
if (server && ((NetPacket.packet.newteam < 0 || NetPacket.packet.newteam > 3) || error))
{
CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]);
SendKick(playernum, KICK_MSG_CON_FAIL);
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
}
//Safety first!
@ -2762,7 +2781,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
players[playernum].spectator = false;
//If joining after hidetime in normal tag, default to being IT.
if (gametype == GT_TAG && (leveltime > (hidetime * TICRATE)))
if (((gametyperules & (GTR_TAG|GTR_HIDEFROZEN)) == GTR_TAG) && (leveltime > (hidetime * TICRATE)))
{
NetPacket.packet.newteam = 1; //minor hack, causes the "is it" message to be printed later.
players[playernum].pflags |= PF_TAGIT; //make the player IT.
@ -2826,12 +2845,10 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
//reset view if you are changed, or viewing someone who was changed.
if (playernum == consoleplayer || displayplayer == playernum)
{
#ifdef HAVE_BLUA
// Call ViewpointSwitch hooks here.
// The viewpoint was forcibly changed.
if (displayplayer != consoleplayer) // You're already viewing yourself. No big deal.
LUAh_ViewpointSwitch(&players[playernum], &players[displayplayer], true);
#endif
LUAh_ViewpointSwitch(&players[consoleplayer], &players[consoleplayer], true);
displayplayer = consoleplayer;
}
@ -3011,7 +3028,7 @@ static void Got_Verification(UINT8 **cp, INT32 playernum)
{
CONS_Alert(CONS_WARNING, M_GetText("Illegal verification received from %s (serverplayer is %s)\n"), player_names[playernum], player_names[serverplayer]);
if (server)
SendKick(playernum, KICK_MSG_CON_FAIL);
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
return;
}
@ -3061,7 +3078,7 @@ static void Got_Removal(UINT8 **cp, INT32 playernum)
{
CONS_Alert(CONS_WARNING, M_GetText("Illegal demotion received from %s (serverplayer is %s)\n"), player_names[playernum], player_names[serverplayer]);
if (server)
SendKick(playernum, KICK_MSG_CON_FAIL);
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
return;
}
@ -3135,7 +3152,7 @@ static void Got_MotD_f(UINT8 **cp, INT32 playernum)
{
CONS_Alert(CONS_WARNING, M_GetText("Illegal motd change received from %s\n"), player_names[playernum]);
if (server)
SendKick(playernum, KICK_MSG_CON_FAIL);
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
Z_Free(mymotd);
return;
}
@ -3191,7 +3208,7 @@ static void Got_RunSOCcmd(UINT8 **cp, INT32 playernum)
{
CONS_Alert(CONS_WARNING, M_GetText("Illegal runsoc command received from %s\n"), player_names[playernum]);
if (server)
SendKick(playernum, KICK_MSG_CON_FAIL);
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
return;
}
@ -3329,10 +3346,6 @@ static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum)
boolean kick = false;
boolean toomany = false;
INT32 i,j;
serverinfo_pak *dummycheck = NULL;
// Shut the compiler up.
(void)dummycheck;
READSTRINGN(*cp, filename, 240);
READMEM(*cp, md5sum, 16);
@ -3349,7 +3362,7 @@ static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum)
if ((playernum != serverplayer && !IsPlayerAdmin(playernum)) || kick)
{
CONS_Alert(CONS_WARNING, M_GetText("Illegal addfile command received from %s\n"), player_names[playernum]);
SendKick(playernum, KICK_MSG_CON_FAIL);
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
return;
}
@ -3398,7 +3411,7 @@ static void Got_Addfilecmd(UINT8 **cp, INT32 playernum)
{
CONS_Alert(CONS_WARNING, M_GetText("Illegal addfile command received from %s\n"), player_names[playernum]);
if (server)
SendKick(playernum, KICK_MSG_CON_FAIL);
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
return;
}
@ -3463,7 +3476,7 @@ static void Command_Version_f(void)
#ifdef DEVELOP
CONS_Printf("Sonic Robo Blast 2 %s-%s (%s %s) ", compbranch, comprevision, compdate, comptime);
#else
CONS_Printf("Sonic Robo Blast 2 %s (%s %s %s) ", VERSIONSTRING, compdate, comptime, comprevision);
CONS_Printf("Sonic Robo Blast 2 %s (%s %s %s %s) ", VERSIONSTRING, compdate, comptime, comprevision, compbranch);
#endif
// Base library
@ -3559,6 +3572,8 @@ static void Command_Playintro_f(void)
*/
FUNCNORETURN static ATTRNORETURN void Command_Quit_f(void)
{
if (Playing())
LUAh_GameQuit();
I_Quit();
}
@ -3616,7 +3631,7 @@ static void PointLimit_OnChange(void)
static void NumLaps_OnChange(void)
{
// Just don't be verbose
if (gametype == GT_RACE)
if ((gametyperules & (GTR_RACE|GTR_LIVES)) == GTR_RACE)
CONS_Printf(M_GetText("Number of laps set to %d\n"), cv_numlaps.value);
}
@ -3730,15 +3745,21 @@ static void ExitMove_OnChange(void)
{
UINT8 i;
if (!(netgame || multiplayer) || gametype != GT_COOP)
if (!(netgame || multiplayer) || !(gametyperules & GTR_FRIENDLY))
return;
if (cv_exitmove.value)
{
for (i = 0; i < MAXPLAYERS; ++i)
if (playeringame[i] && players[i].mo
&& players[i].mo->target && players[i].mo->target->type == MT_SIGN)
P_SetTarget(&players[i].mo->target, NULL);
if (playeringame[i] && players[i].mo)
{
if (players[i].mo->target && players[i].mo->target->type == MT_SIGN)
P_SetTarget(&players[i].mo->target, NULL);
if (players[i].pflags & PF_FINISHED)
P_GiveFinishFlags(&players[i]);
}
CONS_Printf(M_GetText("Players can now move after completing the level.\n"));
}
else
@ -4191,7 +4212,7 @@ static void Got_ExitLevelcmd(UINT8 **cp, INT32 playernum)
{
CONS_Alert(CONS_WARNING, M_GetText("Illegal exitlevel command received from %s\n"), player_names[playernum]);
if (server)
SendKick(playernum, KICK_MSG_CON_FAIL);
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
return;
}
@ -4214,6 +4235,9 @@ void Command_ExitGame_f(void)
{
INT32 i;
if (Playing())
LUAh_GameQuit();
D_QuitNetGame();
CL_Reset();
CV_ClearChangedFlags();
@ -4315,7 +4339,6 @@ static void Command_Togglemodified_f(void)
modifiedgame = !modifiedgame;
}
#ifdef HAVE_BLUA
extern UINT8 *save_p;
static void Command_Archivetest_f(void)
{
@ -4360,7 +4383,6 @@ static void Command_Archivetest_f(void)
CONS_Printf("Done. No crash.\n");
}
#endif
#endif
/** Makes a change to ::cv_forceskin take effect immediately.
*
@ -4472,25 +4494,30 @@ static void Skin2_OnChange(void)
*/
static void Color_OnChange(void)
{
if (!Playing())
return; // do whatever you want
if (!(cv_debug || devparm) && !(multiplayer || netgame)) // In single player.
{
CV_StealthSet(&cv_skin, skins[players[consoleplayer].skin].name);
return;
}
if (!P_PlayerMoving(consoleplayer))
{
// Color change menu scrolling fix is no longer necessary
SendNameAndColor();
if (!Playing()) {
if (!cv_playercolor.value || !skincolors[cv_playercolor.value].accessible)
CV_StealthSetValue(&cv_playercolor, lastgoodcolor);
}
else
{
CV_StealthSetValue(&cv_playercolor,
players[consoleplayer].skincolor);
if (!(cv_debug || devparm) && !(multiplayer || netgame)) // In single player.
{
CV_StealthSet(&cv_skin, skins[players[consoleplayer].skin].name);
return;
}
if (!P_PlayerMoving(consoleplayer) && skincolors[players[consoleplayer].skincolor].accessible == true)
{
// Color change menu scrolling fix is no longer necessary
SendNameAndColor();
}
else
{
CV_StealthSetValue(&cv_playercolor,
players[consoleplayer].skincolor);
}
}
lastgoodcolor = cv_playercolor.value;
}
/** Sends a color change for the secondary splitscreen player, unless that
@ -4501,18 +4528,24 @@ static void Color_OnChange(void)
static void Color2_OnChange(void)
{
if (!Playing() || !splitscreen)
return; // do whatever you want
if (!P_PlayerMoving(secondarydisplayplayer))
{
// Color change menu scrolling fix is no longer necessary
SendNameAndColor2();
if (!cv_playercolor2.value || !skincolors[cv_playercolor2.value].accessible)
CV_StealthSetValue(&cv_playercolor2, lastgoodcolor2);
}
else
{
CV_StealthSetValue(&cv_playercolor2,
players[secondarydisplayplayer].skincolor);
if (!P_PlayerMoving(secondarydisplayplayer) && skincolors[players[secondarydisplayplayer].skincolor].accessible == true)
{
// Color change menu scrolling fix is no longer necessary
SendNameAndColor2();
}
else
{
CV_StealthSetValue(&cv_playercolor2,
players[secondarydisplayplayer].skincolor);
}
}
lastgoodcolor2 = cv_playercolor2.value;
}
/** Displays the result of the chat being muted or unmuted.
@ -4589,7 +4622,7 @@ static void Command_ShowTime_f(void)
static void BaseNumLaps_OnChange(void)
{
if (gametype == GT_RACE)
if ((gametyperules & (GTR_RACE|GTR_LIVES)) == GTR_RACE)
{
if (cv_basenumlaps.value)
CONS_Printf(M_GetText("Number of laps will be changed to map defaults next round.\n"));

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -142,10 +142,9 @@ typedef enum
XD_SETMOTD, // 19
XD_SUICIDE, // 20
XD_DEMOTED, // 21
#ifdef HAVE_BLUA
XD_LUACMD, // 22
XD_LUAVAR, // 23
#endif
XD_LUAFILE, // 24
MAXNETXCMD
} netxcmd_t;
@ -194,6 +193,7 @@ typedef union {
// add game commands, needs cleanup
void D_RegisterServerCommands(void);
void D_RegisterClientCommands(void);
void CleanupPlayerName(INT32 playernum, const char *newname);
boolean EnsurePlayerNameIsGood(char *name, INT32 playernum);
void D_SendPlayerConfig(void);
void Command_ExitGame_f(void);

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -56,7 +56,7 @@
#include <errno.h>
// Prototypes
static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid);
static boolean AddFileToSendQueue(INT32 node, const char *filename, UINT8 fileid);
// Sender structure
typedef struct filetx_s
@ -76,8 +76,13 @@ typedef struct filetx_s
typedef struct filetran_s
{
filetx_t *txlist; // Linked list of all files for the node
UINT8 iteration;
UINT8 ackediteration;
UINT32 position; // The current position in the file
boolean *ackedfragments;
UINT32 ackedsize;
FILE *currentfile; // The file currently being sent/received
tic_t dontsenduntil;
} filetran_t;
static filetran_t transfer[MAXNETNODES];
@ -87,13 +92,31 @@ static filetran_t transfer[MAXNETNODES];
// Receiver structure
INT32 fileneedednum; // Number of files needed to join the server
fileneeded_t fileneeded[MAX_WADFILES]; // List of needed files
static tic_t lasttimeackpacketsent = 0;
char downloaddir[512] = "DOWNLOAD";
#ifdef CLIENT_LOADINGSCREEN
// For resuming failed downloads
typedef struct
{
char filename[MAX_WADPATH];
UINT8 md5sum[16];
boolean *receivedfragments;
UINT32 fragmentsize;
UINT32 currentsize;
} pauseddownload_t;
static pauseddownload_t *pauseddownload = NULL;
#ifndef NONET
// for cl loading screen
INT32 lastfilenum = -1;
#endif
luafiletransfer_t *luafiletransfers = NULL;
boolean waitingforluafiletransfer = false;
boolean waitingforluafilecommand = false;
char luafiledir[256 + 16] = "luafiles";
/** Fills a serverinfo packet with information about wad files loaded.
*
* \todo Give this function a better name since it is in global scope.
@ -153,6 +176,7 @@ void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr)
for (i = 0; i < fileneedednum; i++)
{
fileneeded[i].status = FS_NOTFOUND; // We haven't even started looking for the file yet
fileneeded[i].justdownloaded = false;
filestatus = READUINT8(p); // The first byte is the file status
fileneeded[i].willsend = (UINT8)(filestatus >> 4);
fileneeded[i].totalsize = READUINT32(p); // The four next bytes are the file size
@ -164,8 +188,13 @@ void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr)
void CL_PrepareDownloadSaveGame(const char *tmpsave)
{
#ifndef NONET
lastfilenum = -1;
#endif
fileneedednum = 1;
fileneeded[0].status = FS_REQUESTED;
fileneeded[0].justdownloaded = false;
fileneeded[0].totalsize = UINT32_MAX;
fileneeded[0].file = NULL;
memset(fileneeded[0].md5sum, 0, 16);
@ -238,6 +267,31 @@ boolean CL_CheckDownloadable(void)
return false;
}
/** Returns true if a needed file transfer can be resumed
*
* \param file The needed file to resume the transfer for
* \return True if the transfer can be resumed
*
*/
static boolean CL_CanResumeDownload(fileneeded_t *file)
{
return pauseddownload
&& !strcmp(pauseddownload->filename, file->filename) // Same name
&& !memcmp(pauseddownload->md5sum, file->md5sum, 16) // Same checksum
&& pauseddownload->fragmentsize == file->fragmentsize; // Same fragment size
}
void CL_AbortDownloadResume(void)
{
if (!pauseddownload)
return;
free(pauseddownload->receivedfragments);
remove(pauseddownload->filename);
free(pauseddownload);
pauseddownload = NULL;
}
/** Sends requests for files in the ::fileneeded table with a status of
* ::FS_NOTFOUND.
*
@ -245,7 +299,7 @@ boolean CL_CheckDownloadable(void)
* \note Sends a PT_REQUESTFILE packet
*
*/
boolean CL_SendRequestFile(void)
boolean CL_SendFileRequest(void)
{
char *p;
INT32 i;
@ -290,7 +344,7 @@ boolean CL_SendRequestFile(void)
// get request filepak and put it on the send queue
// returns false if a requested file was not found or cannot be sent
boolean Got_RequestFilePak(INT32 node)
boolean PT_RequestFile(INT32 node)
{
char wad[MAX_WADPATH+1];
UINT8 *p = netbuffer->u.textcmd;
@ -301,7 +355,7 @@ boolean Got_RequestFilePak(INT32 node)
if (id == 0xFF)
break;
READSTRINGN(p, wad, MAX_WADPATH);
if (!SV_SendFile(node, wad, id))
if (!AddFileToSendQueue(node, wad, id))
{
SV_AbortSendFiles(node);
return false; // don't read the rest of the files
@ -448,6 +502,196 @@ void CL_LoadServerFiles(void)
}
}
void AddLuaFileTransfer(const char *filename, const char *mode)
{
luafiletransfer_t **prevnext; // A pointer to the "next" field of the last transfer in the list
luafiletransfer_t *filetransfer;
static INT32 id;
// Find the last transfer in the list and set a pointer to its "next" field
prevnext = &luafiletransfers;
while (*prevnext)
prevnext = &((*prevnext)->next);
// Allocate file transfer information and append it to the transfer list
filetransfer = malloc(sizeof(luafiletransfer_t));
if (!filetransfer)
I_Error("AddLuaFileTransfer: Out of memory\n");
*prevnext = filetransfer;
filetransfer->next = NULL;
// Allocate the file name
filetransfer->filename = strdup(filename);
if (!filetransfer->filename)
I_Error("AddLuaFileTransfer: Out of memory\n");
// Create and allocate the real file name
if (server)
filetransfer->realfilename = strdup(va("%s" PATHSEP "%s",
luafiledir, filename));
else
filetransfer->realfilename = strdup(va("%s" PATHSEP "client" PATHSEP "$$$%d%d.tmp",
luafiledir, rand(), rand()));
if (!filetransfer->realfilename)
I_Error("AddLuaFileTransfer: Out of memory\n");
strlcpy(filetransfer->mode, mode, sizeof(filetransfer->mode));
// Only if there is no transfer already going on
if (server && filetransfer == luafiletransfers)
SV_PrepareSendLuaFile();
else
filetransfer->ongoing = false;
// Store the callback so it can be called once everyone has the file
filetransfer->id = id;
StoreLuaFileCallback(id);
id++;
if (waitingforluafiletransfer)
{
waitingforluafiletransfer = false;
CL_PrepareDownloadLuaFile();
}
}
static void SV_PrepareSendLuaFileToNextNode(void)
{
INT32 i;
UINT8 success = 1;
// Find a client to send the file to
for (i = 1; i < MAXNETNODES; i++)
if (nodeingame[i] && luafiletransfers->nodestatus[i] == LFTNS_WAITING) // Node waiting
{
// Tell the client we're about to send them the file
netbuffer->packettype = PT_SENDINGLUAFILE;
if (!HSendPacket(i, true, 0, 0))
I_Error("Failed to send a PT_SENDINGLUAFILE packet\n"); // !!! Todo: Handle failure a bit better lol
luafiletransfers->nodestatus[i] = LFTNS_ASKED;
return;
}
// No client found, everyone has the file
// Send a net command with 1 as its first byte to indicate the file could be opened
SendNetXCmd(XD_LUAFILE, &success, 1);
}
void SV_PrepareSendLuaFile(void)
{
char *binfilename;
INT32 i;
luafiletransfers->ongoing = true;
// Set status to "waiting" for everyone
for (i = 0; i < MAXNETNODES; i++)
luafiletransfers->nodestatus[i] = LFTNS_WAITING;
if (FIL_ReadFileOK(luafiletransfers->realfilename))
{
// If opening in text mode, convert all newlines to LF
if (!strchr(luafiletransfers->mode, 'b'))
{
binfilename = strdup(va("%s" PATHSEP "$$$%d%d.tmp",
luafiledir, rand(), rand()));
if (!binfilename)
I_Error("SV_PrepareSendLuaFile: Out of memory\n");
if (!FIL_ConvertTextFileToBinary(luafiletransfers->realfilename, binfilename))
I_Error("SV_PrepareSendLuaFile: Failed to convert file newlines\n");
// Use the temporary file instead
free(luafiletransfers->realfilename);
luafiletransfers->realfilename = binfilename;
}
SV_PrepareSendLuaFileToNextNode();
}
else
{
// Send a net command with 0 as its first byte to indicate the file couldn't be opened
UINT8 success = 0;
SendNetXCmd(XD_LUAFILE, &success, 1);
}
}
void SV_HandleLuaFileSent(UINT8 node)
{
luafiletransfers->nodestatus[node] = LFTNS_SENT;
SV_PrepareSendLuaFileToNextNode();
}
void RemoveLuaFileTransfer(void)
{
luafiletransfer_t *filetransfer = luafiletransfers;
// If it was a temporary file, delete it
if (server && !strchr(filetransfer->mode, 'b'))
remove(filetransfer->realfilename);
RemoveLuaFileCallback(filetransfer->id);
luafiletransfers = filetransfer->next;
free(filetransfer->filename);
free(filetransfer->realfilename);
free(filetransfer);
}
void RemoveAllLuaFileTransfers(void)
{
while (luafiletransfers)
RemoveLuaFileTransfer();
}
void SV_AbortLuaFileTransfer(INT32 node)
{
if (luafiletransfers
&& (luafiletransfers->nodestatus[node] == LFTNS_ASKED
|| luafiletransfers->nodestatus[node] == LFTNS_SENDING))
{
luafiletransfers->nodestatus[node] = LFTNS_WAITING;
SV_PrepareSendLuaFileToNextNode();
}
}
void CL_PrepareDownloadLuaFile(void)
{
// If there is no transfer in the list, this normally means the server
// called io.open before us, so we have to wait until we call it too
if (!luafiletransfers)
{
waitingforluafiletransfer = true;
return;
}
if (luafiletransfers->ongoing)
{
waitingforluafilecommand = true;
return;
}
// Tell the server we are ready to receive the file
netbuffer->packettype = PT_ASKLUAFILE;
HSendPacket(servernode, true, 0, 0);
fileneedednum = 1;
fileneeded[0].status = FS_REQUESTED;
fileneeded[0].justdownloaded = false;
fileneeded[0].totalsize = UINT32_MAX;
fileneeded[0].file = NULL;
memset(fileneeded[0].md5sum, 0, 16);
strcpy(fileneeded[0].filename, luafiletransfers->realfilename);
// Make sure all directories in the file path exist
MakePathDirs(fileneeded[0].filename);
luafiletransfers->ongoing = true;
}
// Number of files to send
// Little optimization to quickly test if there is a file in the queue
static INT32 filestosend = 0;
@ -456,11 +700,12 @@ static INT32 filestosend = 0;
*
* \param node The node to send the file to
* \param filename The file to send
* \param fileid ???
* \sa SV_SendRam
* \param fileid The index of the file in the list of added files
* \sa AddRamToSendQueue
* \sa AddLuaFileToSendQueue
*
*/
static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid)
static boolean AddFileToSendQueue(INT32 node, const char *filename, UINT8 fileid)
{
filetx_t **q; // A pointer to the "next" field of the last file in the list
filetx_t *p; // The new file request
@ -478,7 +723,7 @@ static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid)
// Allocate a file request and append it to the file list
p = *q = (filetx_t *)malloc(sizeof (filetx_t));
if (!p)
I_Error("SV_SendFile: No more memory\n");
I_Error("AddFileToSendQueue: No more memory\n");
// Initialise with zeros
memset(p, 0, sizeof (filetx_t));
@ -486,7 +731,7 @@ static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid)
// Allocate the file name
p->id.filename = (char *)malloc(MAX_WADPATH);
if (!p->id.filename)
I_Error("SV_SendFile: No more memory\n");
I_Error("AddFileToSendQueue: No more memory\n");
// Set the file name and get rid of the path
strlcpy(p->id.filename, filename, MAX_WADPATH);
@ -546,11 +791,12 @@ static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid)
* \param data The memory block to send
* \param size The size of the block in bytes
* \param freemethod How to free the block after it has been sent
* \param fileid ???
* \sa SV_SendFile
* \param fileid The index of the file in the list of added files
* \sa AddFileToSendQueue
* \sa AddLuaFileToSendQueue
*
*/
void SV_SendRam(INT32 node, void *data, size_t size, freemethod_t freemethod, UINT8 fileid)
void AddRamToSendQueue(INT32 node, void *data, size_t size, freemethod_t freemethod, UINT8 fileid)
{
filetx_t **q; // A pointer to the "next" field of the last file in the list
filetx_t *p; // The new file request
@ -563,7 +809,7 @@ void SV_SendRam(INT32 node, void *data, size_t size, freemethod_t freemethod, UI
// Allocate a file request and append it to the file list
p = *q = (filetx_t *)malloc(sizeof (filetx_t));
if (!p)
I_Error("SV_SendRam: No more memory\n");
I_Error("AddRamToSendQueue: No more memory\n");
// Initialise with zeros
memset(p, 0, sizeof (filetx_t));
@ -579,6 +825,52 @@ void SV_SendRam(INT32 node, void *data, size_t size, freemethod_t freemethod, UI
filestosend++;
}
/** Adds a file requested by Lua to the file list for a node
*
* \param node The node to send the file to
* \param filename The file to send
* \sa AddFileToSendQueue
* \sa AddRamToSendQueue
*
*/
boolean AddLuaFileToSendQueue(INT32 node, const char *filename)
{
filetx_t **q; // A pointer to the "next" field of the last file in the list
filetx_t *p; // The new file request
//INT32 i;
//char wadfilename[MAX_WADPATH];
luafiletransfers->nodestatus[node] = LFTNS_SENDING;
// Find the last file in the list and set a pointer to its "next" field
q = &transfer[node].txlist;
while (*q)
q = &((*q)->next);
// Allocate a file request and append it to the file list
p = *q = (filetx_t *)malloc(sizeof (filetx_t));
if (!p)
I_Error("AddLuaFileToSendQueue: No more memory\n");
// Initialise with zeros
memset(p, 0, sizeof (filetx_t));
// Allocate the file name
p->id.filename = (char *)malloc(MAX_WADPATH); // !!!
if (!p->id.filename)
I_Error("AddLuaFileToSendQueue: No more memory\n");
// Set the file name and get rid of the path
strlcpy(p->id.filename, filename, MAX_WADPATH); // !!!
//nameonly(p->id.filename);
DEBFILE(va("Sending Lua file %s to %d\n", filename, node));
p->ram = SF_FILE; // It's a file, we need to close it and free its name once we're done sending it
p->next = NULL; // End of list
filestosend++;
return true;
}
/** Stops sending a file for a node, and removes the file request from the list,
* either because the file has been fully sent or because the node was disconnected
*
@ -589,7 +881,8 @@ static void SV_EndFileSend(INT32 node)
{
filetx_t *p = transfer[node].txlist;
// Free the file request according to the freemethod parameter used with SV_SendFile/Ram
// Free the file request according to the freemethod
// parameter used with AddFileToSendQueue/AddRamToSendQueue
switch (p->ram)
{
case SF_FILE: // It's a file, close it and free its filename
@ -614,43 +907,32 @@ static void SV_EndFileSend(INT32 node)
// Indicate that the transmission is over
transfer[node].currentfile = NULL;
if (transfer[node].ackedfragments)
free(transfer[node].ackedfragments);
transfer[node].ackedfragments = NULL;
filestosend--;
}
#define PACKETPERTIC net_bandwidth/(TICRATE*software_MAXPACKETLENGTH)
#define FILEFRAGMENTSIZE (software_MAXPACKETLENGTH - (FILETXHEADER + BASEPACKETSIZE))
/** Handles file transmission
*
* \todo Use an acknowledging method more adapted to file transmission
* The current download speed suffers from lack of ack packets,
* especially when the one downloading has high latency
*
*/
void SV_FileSendTicker(void)
void FileSendTicker(void)
{
static INT32 currentnode = 0;
filetx_pak *p;
size_t size;
size_t fragmentsize;
filetx_t *f;
INT32 packetsent, ram, i, j;
INT32 maxpacketsent;
if (!filestosend) // No file to send
return;
if (cv_downloadspeed.value) // New (and experimental) behavior
{
if (cv_downloadspeed.value) // New behavior
packetsent = cv_downloadspeed.value;
// Don't send more packets than we have free acks
#ifndef NONET
maxpacketsent = Net_GetFreeAcks(false) - 5; // Let 5 extra acks just in case
#else
maxpacketsent = 1;
#endif
if (packetsent > maxpacketsent && maxpacketsent > 0) // Send at least one packet
packetsent = maxpacketsent;
}
else // Old behavior
{
packetsent = PACKETPERTIC;
@ -667,11 +949,12 @@ void SV_FileSendTicker(void)
i = (i+1) % MAXNETNODES, j++)
{
if (transfer[i].txlist)
goto found;
break;
}
// no transfer to do
I_Error("filestosend=%d but no file to send found\n", filestosend);
found:
if (j >= MAXNETNODES)
I_Error("filestosend=%d but no file to send found\n", filestosend);
currentnode = (i+1) % MAXNETNODES;
f = transfer[i].txlist;
ram = f->ram;
@ -705,48 +988,232 @@ void SV_FileSendTicker(void)
}
else // Sending RAM
transfer[i].currentfile = (FILE *)1; // Set currentfile to a non-null value to indicate that it is open
transfer[i].iteration = 1;
transfer[i].ackediteration = 0;
transfer[i].position = 0;
transfer[i].ackedsize = 0;
transfer[i].ackedfragments = calloc(f->size / FILEFRAGMENTSIZE + 1, sizeof(*transfer[i].ackedfragments));
if (!transfer[i].ackedfragments)
I_Error("FileSendTicker: No more memory\n");
transfer[i].dontsenduntil = 0;
}
// If the client hasn't acknowledged any fragment from the previous iteration,
// it is most likely because their acks haven't had enough time to reach the server
// yet, due to latency. In that case, we wait a little to avoid useless resend.
if (I_GetTime() < transfer[i].dontsenduntil)
continue;
// Find the first non-acknowledged fragment
while (transfer[i].ackedfragments[transfer[i].position / FILEFRAGMENTSIZE])
{
transfer[i].position += FILEFRAGMENTSIZE;
if (transfer[i].position >= f->size)
{
if (transfer[i].ackediteration < transfer[i].iteration)
transfer[i].dontsenduntil = I_GetTime() + TICRATE / 2;
transfer[i].position = 0;
transfer[i].iteration++;
}
}
// Build a packet containing a file fragment
p = &netbuffer->u.filetxpak;
size = software_MAXPACKETLENGTH - (FILETXHEADER + BASEPACKETSIZE);
if (f->size-transfer[i].position < size)
size = f->size-transfer[i].position;
fragmentsize = FILEFRAGMENTSIZE;
if (f->size-transfer[i].position < fragmentsize)
fragmentsize = f->size-transfer[i].position;
if (ram)
M_Memcpy(p->data, &f->id.ram[transfer[i].position], size);
else if (fread(p->data, 1, size, transfer[i].currentfile) != size)
I_Error("SV_FileSendTicker: can't read %s byte on %s at %d because %s", sizeu1(size), f->id.filename, transfer[i].position, M_FileError(transfer[i].currentfile));
M_Memcpy(p->data, &f->id.ram[transfer[i].position], fragmentsize);
else
{
fseek(transfer[i].currentfile, transfer[i].position, SEEK_SET);
if (fread(p->data, 1, fragmentsize, transfer[i].currentfile) != fragmentsize)
I_Error("FileSendTicker: can't read %s byte on %s at %d because %s", sizeu1(fragmentsize), f->id.filename, transfer[i].position, M_FileError(transfer[i].currentfile));
}
p->iteration = transfer[i].iteration;
p->position = LONG(transfer[i].position);
// Put flag so receiver knows the total size
if (transfer[i].position + size == f->size)
p->position |= LONG(0x80000000);
p->fileid = f->fileid;
p->size = SHORT((UINT16)size);
p->filesize = LONG(f->size);
p->size = SHORT((UINT16)FILEFRAGMENTSIZE);
// Send the packet
if (HSendPacket(i, true, 0, FILETXHEADER + size)) // Reliable SEND
if (HSendPacket(i, false, 0, FILETXHEADER + fragmentsize)) // Don't use the default acknowledgement system
{ // Success
transfer[i].position = (UINT32)(transfer[i].position + size);
if (transfer[i].position == f->size) // Finish?
SV_EndFileSend(i);
transfer[i].position = (UINT32)(transfer[i].position + fragmentsize);
if (transfer[i].position >= f->size)
{
if (transfer[i].ackediteration < transfer[i].iteration)
transfer[i].dontsenduntil = I_GetTime() + TICRATE / 2;
transfer[i].position = 0;
transfer[i].iteration++;
}
}
else
{ // Not sent for some odd reason, retry at next call
if (!ram)
fseek(transfer[i].currentfile,transfer[i].position, SEEK_SET);
// Exit the while (can't send this one so why should i send the next?)
break;
}
}
}
void Got_Filetxpak(void)
void PT_FileAck(void)
{
fileack_pak *packet = &netbuffer->u.fileack;
INT32 node = doomcom->remotenode;
filetran_t *trans = &transfer[node];
INT32 i, j;
// Wrong file id? Ignore it, it's probably a late packet
if (!(trans->txlist && packet->fileid == trans->txlist->fileid))
return;
if (packet->numsegments * sizeof(*packet->segments) != doomcom->datalength - BASEPACKETSIZE - sizeof(*packet))
{
Net_CloseConnection(node);
return;
}
if (packet->iteration > trans->ackediteration)
{
trans->ackediteration = packet->iteration;
if (trans->ackediteration >= trans->iteration - 1)
trans->dontsenduntil = 0;
}
for (i = 0; i < packet->numsegments; i++)
{
fileacksegment_t *segment = &packet->segments[i];
for (j = 0; j < 32; j++)
if (LONG(segment->acks) & (1 << j))
{
if (LONG(segment->start) * FILEFRAGMENTSIZE >= trans->txlist->size)
{
Net_CloseConnection(node);
return;
}
if (!trans->ackedfragments[LONG(segment->start) + j])
{
trans->ackedfragments[LONG(segment->start) + j] = true;
trans->ackedsize += FILEFRAGMENTSIZE;
// If the last missing fragment was acked, finish!
if (trans->ackedsize == trans->txlist->size)
{
SV_EndFileSend(node);
return;
}
}
}
}
}
void PT_FileReceived(void)
{
filetx_t *trans = transfer[doomcom->remotenode].txlist;
if (trans && netbuffer->u.filereceived == trans->fileid)
SV_EndFileSend(doomcom->remotenode);
}
static void SendAckPacket(fileack_pak *packet, UINT8 fileid)
{
size_t packetsize;
INT32 i;
packetsize = sizeof(*packet) + packet->numsegments * sizeof(*packet->segments);
// Finalise the packet
packet->fileid = fileid;
for (i = 0; i < packet->numsegments; i++)
{
packet->segments[i].start = LONG(packet->segments[i].start);
packet->segments[i].acks = LONG(packet->segments[i].acks);
}
// Send the packet
netbuffer->packettype = PT_FILEACK;
M_Memcpy(&netbuffer->u.fileack, packet, packetsize);
HSendPacket(servernode, false, 0, packetsize);
// Clear the packet
memset(packet, 0, sizeof(*packet) + 512);
}
static void AddFragmentToAckPacket(fileack_pak *packet, UINT8 iteration, UINT32 fragmentpos, UINT8 fileid)
{
fileacksegment_t *segment = &packet->segments[packet->numsegments - 1];
packet->iteration = max(packet->iteration, iteration);
if (packet->numsegments == 0
|| fragmentpos < segment->start
|| fragmentpos - segment->start >= 32)
{
// If the packet becomes too big, send it
if ((packet->numsegments + 1) * sizeof(*segment) > 512)
SendAckPacket(packet, fileid);
packet->numsegments++;
segment = &packet->segments[packet->numsegments - 1];
segment->start = fragmentpos;
}
// Set the bit that represents the fragment
segment->acks |= 1 << (fragmentpos - segment->start);
}
void FileReceiveTicker(void)
{
INT32 i;
for (i = 0; i < fileneedednum; i++)
{
fileneeded_t *file = &fileneeded[i];
if (file->status == FS_DOWNLOADING)
{
if (lasttimeackpacketsent - I_GetTime() > TICRATE / 2)
SendAckPacket(file->ackpacket, i);
// When resuming a tranfer, start with telling
// the server what parts we already received
if (file->ackresendposition != UINT32_MAX && file->status == FS_DOWNLOADING)
{
// Acknowledge ~70 MB/s, whichs means the client sends ~18 KB/s
INT32 j;
for (j = 0; j < 2048; j++)
{
if (file->receivedfragments[file->ackresendposition])
AddFragmentToAckPacket(file->ackpacket, file->iteration, file->ackresendposition, i);
file->ackresendposition++;
if (file->ackresendposition * file->fragmentsize >= file->totalsize)
{
file->ackresendposition = UINT32_MAX;
break;
}
}
}
}
}
}
void PT_FileFragment(void)
{
INT32 filenum = netbuffer->u.filetxpak.fileid;
fileneeded_t *file = &fileneeded[filenum];
UINT32 fragmentpos = LONG(netbuffer->u.filetxpak.position);
UINT16 fragmentsize = SHORT(netbuffer->u.filetxpak.size);
UINT16 boundedfragmentsize = doomcom->datalength - BASEPACKETSIZE - sizeof(netbuffer->u.filetxpak);
char *filename;
static INT32 filetime = 0;
filename = va("%s", file->filename);
nameonly(filename);
@ -771,43 +1238,105 @@ void Got_Filetxpak(void)
if (file->status == FS_REQUESTED)
{
if (file->file)
I_Error("Got_Filetxpak: already open file\n");
file->file = fopen(filename, "wb");
if (!file->file)
I_Error("Can't create file %s: %s", filename, strerror(errno));
CONS_Printf("\r%s...\n",filename);
file->currentsize = 0;
I_Error("PT_FileFragment: already open file\n");
file->status = FS_DOWNLOADING;
file->fragmentsize = fragmentsize;
file->iteration = 0;
file->ackpacket = calloc(1, sizeof(*file->ackpacket) + 512);
if (!file->ackpacket)
I_Error("FileSendTicker: No more memory\n");
if (CL_CanResumeDownload(file))
{
file->file = fopen(filename, "r+b");
if (!file->file)
I_Error("Can't reopen file %s: %s", filename, strerror(errno));
CONS_Printf("\r%s...\n", filename);
CONS_Printf("Resuming download...\n");
file->currentsize = pauseddownload->currentsize;
file->receivedfragments = pauseddownload->receivedfragments;
file->ackresendposition = 0;
free(pauseddownload);
pauseddownload = NULL;
}
else
{
CL_AbortDownloadResume();
file->file = fopen(filename, "wb");
if (!file->file)
I_Error("Can't create file %s: %s", filename, strerror(errno));
CONS_Printf("\r%s...\n",filename);
file->currentsize = 0;
file->totalsize = LONG(netbuffer->u.filetxpak.filesize);
file->ackresendposition = UINT32_MAX; // Only used for resumed downloads
file->receivedfragments = calloc(file->totalsize / fragmentsize + 1, sizeof(*file->receivedfragments));
if (!file->receivedfragments)
I_Error("FileSendTicker: No more memory\n");
}
lasttimeackpacketsent = I_GetTime();
}
if (file->status == FS_DOWNLOADING)
{
UINT32 pos = LONG(netbuffer->u.filetxpak.position);
UINT16 size = SHORT(netbuffer->u.filetxpak.size);
// Use a special trick to know when the file is complete (not always used)
// WARNING: file fragments can arrive out of order so don't stop yet!
if (pos & 0x80000000)
{
pos &= ~0x80000000;
file->totalsize = pos + size;
}
// We can receive packet in the wrong order, anyway all os support gaped file
fseek(file->file, pos, SEEK_SET);
if (fwrite(netbuffer->u.filetxpak.data,size,1,file->file) != 1)
I_Error("Can't write to %s: %s\n",filename, M_FileError(file->file));
file->currentsize += size;
if (fragmentpos >= file->totalsize)
I_Error("Invalid file fragment\n");
// Finished?
if (file->currentsize == file->totalsize)
file->iteration = max(file->iteration, netbuffer->u.filetxpak.iteration);
if (!file->receivedfragments[fragmentpos / fragmentsize]) // Not received yet
{
fclose(file->file);
file->file = NULL;
file->status = FS_FOUND;
CONS_Printf(M_GetText("Downloading %s...(done)\n"),
filename);
file->receivedfragments[fragmentpos / fragmentsize] = true;
// We can receive packets in the wrong order, anyway all OSes support gaped files
fseek(file->file, fragmentpos, SEEK_SET);
if (fragmentsize && fwrite(netbuffer->u.filetxpak.data, boundedfragmentsize, 1, file->file) != 1)
I_Error("Can't write to %s: %s\n",filename, M_FileError(file->file));
file->currentsize += boundedfragmentsize;
AddFragmentToAckPacket(file->ackpacket, file->iteration, fragmentpos / fragmentsize, filenum);
// Finished?
if (file->currentsize == file->totalsize)
{
fclose(file->file);
file->file = NULL;
free(file->receivedfragments);
free(file->ackpacket);
file->status = FS_FOUND;
file->justdownloaded = true;
CONS_Printf(M_GetText("Downloading %s...(done)\n"),
filename);
// Tell the server we have received the file
netbuffer->packettype = PT_FILERECEIVED;
netbuffer->u.filereceived = filenum;
HSendPacket(servernode, true, 0, 1);
if (luafiletransfers)
{
// Tell the server we have received the file
netbuffer->packettype = PT_HASLUAFILE;
HSendPacket(servernode, true, 0, 0);
}
}
}
else // Already received
{
// If they are sending us the fragment again, it's probably because
// they missed our previous ack, so we must re-acknowledge it
AddFragmentToAckPacket(file->ackpacket, file->iteration, fragmentpos / fragmentsize, filenum);
}
}
else
else if (!file->justdownloaded)
{
const char *s;
switch(file->status)
@ -830,14 +1359,8 @@ void Got_Filetxpak(void)
}
I_Error("Received a file not requested (file id: %d, file status: %s)\n", filenum, s);
}
// Send ack back quickly
if (++filetime == 3)
{
Net_SendAcks(servernode);
filetime = 0;
}
#ifdef CLIENT_LOADINGSCREEN
#ifndef NONET
lastfilenum = filenum;
#endif
}
@ -848,7 +1371,7 @@ void Got_Filetxpak(void)
* \return True if the node is downloading a file
*
*/
boolean SV_SendingFile(INT32 node)
boolean SendingFile(INT32 node)
{
return transfer[node].txlist != NULL;
}
@ -877,12 +1400,62 @@ void CloseNetFile(void)
if (fileneeded[i].status == FS_DOWNLOADING && fileneeded[i].file)
{
fclose(fileneeded[i].file);
// File is not complete delete it
remove(fileneeded[i].filename);
}
free(fileneeded[i].ackpacket);
// Remove PT_FILEFRAGMENT from acknowledge list
Net_AbortPacketType(PT_FILEFRAGMENT);
if (!pauseddownload && i != 0) // 0 is either srb2.srb or the gamestate...
{
// Don't remove the file, save it for later in case we resume the download
pauseddownload = malloc(sizeof(*pauseddownload));
if (!pauseddownload)
I_Error("CloseNetFile: No more memory\n");
strcpy(pauseddownload->filename, fileneeded[i].filename);
memcpy(pauseddownload->md5sum, fileneeded[i].md5sum, 16);
pauseddownload->currentsize = fileneeded[i].currentsize;
pauseddownload->receivedfragments = fileneeded[i].receivedfragments;
pauseddownload->fragmentsize = fileneeded[i].fragmentsize;
}
else
{
free(fileneeded[i].receivedfragments);
// File is not complete delete it
remove(fileneeded[i].filename);
}
}
}
void Command_Downloads_f(void)
{
INT32 node;
for (node = 0; node < MAXNETNODES; node++)
if (transfer[node].txlist
&& transfer[node].txlist->ram == SF_FILE) // Node is downloading a file?
{
const char *name = transfer[node].txlist->id.filename;
UINT32 position = transfer[node].ackedsize;
UINT32 size = transfer[node].txlist->size;
char ratecolor;
// Avoid division by zero errors
if (!size)
size = 1;
name = &name[strlen(name) - nameonlylength(name)];
switch (4 * (position - 1) / size)
{
case 0: ratecolor = '\x85'; break;
case 1: ratecolor = '\x87'; break;
case 2: ratecolor = '\x82'; break;
case 3: ratecolor = '\x83'; break;
default: ratecolor = '\x80';
}
CONS_Printf("%2d %c%s ", node, ratecolor, name); // Node and file name
CONS_Printf("\x80%uK\x84/\x80%uK ", position / 1024, size / 1024); // Progress in kB
CONS_Printf("\x80(%c%u%%\x80) ", ratecolor, (UINT32)(100.0 * position / size)); // Progress in %
CONS_Printf("%s\n", I_GetNodeAddress(node)); // Address and newline
}
}
// Functions cut and pasted from Doomatic :)

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -13,6 +13,8 @@
#ifndef __D_NETFIL__
#define __D_NETFIL__
#include "d_net.h"
#include "d_clisrv.h"
#include "w_wad.h"
typedef enum
@ -38,18 +40,25 @@ typedef struct
UINT8 willsend; // Is the server willing to send it?
char filename[MAX_WADPATH];
UINT8 md5sum[16];
filestatus_t status; // The value returned by recsearch
boolean justdownloaded; // To prevent late fragments from causing an I_Error
// Used only for download
FILE *file;
boolean *receivedfragments;
UINT32 fragmentsize;
UINT8 iteration;
fileack_pak *ackpacket;
UINT32 currentsize;
UINT32 totalsize;
filestatus_t status; // The value returned by recsearch
UINT32 ackresendposition; // Used when resuming downloads
} fileneeded_t;
extern INT32 fileneedednum;
extern fileneeded_t fileneeded[MAX_WADFILES];
extern char downloaddir[512];
#ifdef CLIENT_LOADINGSCREEN
#ifndef NONET
extern INT32 lastfilenum;
#endif
@ -59,19 +68,63 @@ void CL_PrepareDownloadSaveGame(const char *tmpsave);
INT32 CL_CheckFiles(void);
void CL_LoadServerFiles(void);
void SV_SendRam(INT32 node, void *data, size_t size, freemethod_t freemethod,
void AddRamToSendQueue(INT32 node, void *data, size_t size, freemethod_t freemethod,
UINT8 fileid);
void SV_FileSendTicker(void);
void Got_Filetxpak(void);
boolean SV_SendingFile(INT32 node);
void FileSendTicker(void);
void PT_FileAck(void);
void PT_FileReceived(void);
boolean SendingFile(INT32 node);
void FileReceiveTicker(void);
void PT_FileFragment(void);
boolean CL_CheckDownloadable(void);
boolean CL_SendRequestFile(void);
boolean Got_RequestFilePak(INT32 node);
boolean CL_SendFileRequest(void);
boolean PT_RequestFile(INT32 node);
typedef enum
{
LFTNS_WAITING, // This node is waiting for the server to send the file
LFTNS_ASKED, // The server has told the node they're ready to send the file
LFTNS_SENDING, // The server is sending the file to this node
LFTNS_SENT // The node already has the file
} luafiletransfernodestatus_t;
typedef struct luafiletransfer_s
{
char *filename;
char *realfilename;
char mode[4]; // rb+/wb+/ab+ + null character
INT32 id; // Callback ID
boolean ongoing;
luafiletransfernodestatus_t nodestatus[MAXNETNODES];
struct luafiletransfer_s *next;
} luafiletransfer_t;
extern luafiletransfer_t *luafiletransfers;
extern boolean waitingforluafiletransfer;
extern boolean waitingforluafilecommand;
extern char luafiledir[256 + 16];
void AddLuaFileTransfer(const char *filename, const char *mode);
void SV_PrepareSendLuaFile(void);
boolean AddLuaFileToSendQueue(INT32 node, const char *filename);
void SV_HandleLuaFileSent(UINT8 node);
void RemoveLuaFileTransfer(void);
void RemoveAllLuaFileTransfers(void);
void SV_AbortLuaFileTransfer(INT32 node);
void CL_PrepareDownloadLuaFile(void);
void Got_LuaFile(UINT8 **cp, INT32 playernum);
void StoreLuaFileCallback(INT32 id);
void RemoveLuaFileCallback(INT32 id);
void MakePathDirs(char *path);
void SV_AbortSendFiles(INT32 node);
void CloseNetFile(void);
void CL_AbortDownloadResume(void);
void Command_Downloads_f(void);
boolean fileexist(char *filename, time_t ptime);

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -48,6 +48,9 @@ typedef enum
SF_FASTEDGE = 1<<12, // Faster edge teeter?
SF_MULTIABILITY = 1<<13, // Revenge of Final Demo.
SF_NONIGHTSROTATION = 1<<14, // Disable sprite rotation for NiGHTS
SF_NONIGHTSSUPER = 1<<15, // Disable super colors for NiGHTS (if you have SF_SUPER)
SF_NOSUPERSPRITES = 1<<16, // Don't use super sprites while super
SF_NOSUPERJUMPBOOST = 1<<17, // Disable the jump boost given while super (i.e. Knuckles)
// free up to and including 1<<31
} skinflags_t;
@ -238,7 +241,8 @@ typedef enum
CR_MACESPIN,
CR_MINECART,
CR_ROLLOUT,
CR_PTERABYTE
CR_PTERABYTE,
CR_DUSTDEVIL
} carrytype_t; // pw_carry
// Player powers. (don't edit this comment)
@ -279,6 +283,12 @@ typedef enum
pw_nocontrol, //for linedef exec 427
pw_dye, // for dyes
pw_justlaunched, // Launched off a slope this tic (0=none, 1=standard launch, 2=half-pipe launch)
pw_ignorelatch, // Don't grab onto CR_GENERIC, add 32768 (powers[pw_ignorelatch] & 1<<15) to avoid ALL not-NiGHTS CR_ types
NUMPOWERS
} powertype_t;
@ -324,6 +334,11 @@ typedef struct player_s
// bounded/scaled total momentum.
fixed_t bob;
angle_t viewrollangle;
INT16 angleturn;
INT16 oldrelangleturn;
// Mouse aiming, where the guy is looking at!
// It is updated with cmd->aiming.
angle_t aiming;
@ -358,7 +373,7 @@ typedef struct player_s
UINT16 flashpal;
// Player skin colorshift, 0-15 for which color to draw player.
UINT8 skincolor;
UINT16 skincolor;
INT32 skin;
UINT32 availabilities;
@ -510,6 +525,7 @@ typedef struct player_s
UINT8 bot;
tic_t jointime; // Timer when player joins game to change skin/color
tic_t quittime; // Time elapsed since user disconnected, zero if connected
#ifdef HWRENDER
fixed_t fovadd; // adjust FOV for hw rendering
#endif

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

File diff suppressed because it is too large Load Diff

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -34,11 +34,9 @@ void DEH_Check(void);
fixed_t get_number(const char *word);
#ifdef HAVE_BLUA
boolean LUA_SetLuaAction(void *state, const char *actiontocompare);
const char *LUA_GetActionName(void *action);
void LUA_SetActionByName(void *state, const char *actiontocompare);
#endif
extern boolean deh_loaded;

View File

@ -61,6 +61,8 @@
#include "../console.h"
#include "../m_menu.h"
#ifdef __GNUG__
#pragma implementation "../i_system.h"
#endif
@ -555,6 +557,7 @@ void I_Error (const char *error, ...)
if (demorecording)
G_CheckDemoStatus();
D_QuitNetGame ();
M_FreePlayerSetupColors();
if (shutdowning)
{
@ -622,6 +625,7 @@ void I_Quit (void)
if (demorecording)
G_CheckDemoStatus();
D_QuitNetGame ();
M_FreePlayerSetupColors();
I_ShutdownMusic();
I_ShutdownSound();
I_ShutdownCD();

View File

@ -90,6 +90,9 @@ static unsigned long nombre = NEWTICRATE*10;
static void I_BlitScreenVesa1(void); //see later
void I_FinishUpdate (void)
{
if (marathonmode)
SCR_DisplayMarathonInfo();
// draw captions if enabled
if (cv_closedcaptioning.value)
SCR_ClosedCaptions();
@ -339,7 +342,4 @@ void I_StartupGraphics(void)
}
void I_StartupHardwareGraphics(void)
{
// oh yeah woo yeah oh yeah woo yeah oh yeah woo yeah oh yeah woo yeah oh yeah woo yeah oh yeah woo yeah oh yeah woo y
}
void VID_StartupOpenGL(void) {}

View File

@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright (C) 2005-2019 by Sonic Team Junior.
// Copyright (C) 2005-2020 by Sonic Team Junior.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License

View File

@ -378,10 +378,8 @@ INT32 VID_SetMode (INT32 modenum) //, UINT8 *palette)
return 1;
}
void VID_CheckRenderer(void)
{
// ..............
}
void VID_CheckRenderer(void) {}
void VID_CheckGLLoaded(rendermode_t oldrender) {}

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -208,10 +208,6 @@ typedef struct
#define ZSHIFT 4
extern const UINT8 Color_Index[MAXTRANSLATIONS-1][16];
extern const char *Color_Names[MAXSKINCOLORS + NUMSUPERCOLORS];
extern const UINT8 Color_Opposite[MAXSKINCOLORS - 1][2];
#define NUMMAPS 1035
#endif // __DOOMDATA__

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -86,6 +86,7 @@
// warning C4213: nonstandard extension used : cast on l-value
#include "version.h"
#include "doomtype.h"
#include <stdarg.h>
@ -98,8 +99,8 @@
#ifdef GETTEXT
#include <libintl.h>
#include <locale.h>
#endif
#include <locale.h> // locale should not be dependent on GETTEXT -- 11/01/20 Monster Iestyn
#include <sys/types.h>
#include <sys/stat.h>
@ -135,24 +136,23 @@ extern char logfilename[1024];
//#define DEVELOP // Disable this for release builds to remove excessive cheat commands and enable MD5 checking and stuff, all in one go. :3
#ifdef DEVELOP
#define VERSION 0 // Game version
#define SUBVERSION 0 // more precise version number
#define VERSIONSTRING "Development EXE"
#define VERSIONSTRINGW L"Development EXE"
// most interface strings are ignored in development mode.
// we use comprevision and compbranch instead.
#else
#define VERSION 202 // Game version
#define SUBVERSION 0 // more precise version number
#define VERSIONSTRING "v2.2.0"
#define VERSIONSTRINGW L"v2.2.0"
#define VERSIONSTRING "v"SRB2VERSION
// Hey! If you change this, add 1 to the MODVERSION below!
// Otherwise we can't force updates!
#endif
#define VERSIONSTRINGW WSTRING (VERSIONSTRING)
/* A custom URL protocol for server links. */
#define SERVER_URL_PROTOCOL "srb2://"
// Does this version require an added patch file?
// Comment or uncomment this as necessary.
//#define USE_PATCH_DTA
#define USE_PATCH_DTA
// Use .kart extension addons
//#define USE_KART
@ -201,17 +201,6 @@ extern char logfilename[1024];
// Will always resemble the versionstring, 205 = 2.0.5, 210 = 2.1, etc.
#define CODEBASE 220
// The Modification ID; must be obtained from Rob ( https://mb.srb2.org/private.php?do=newpm&u=546 ).
// DO NOT try to set this otherwise, or your modification will be unplayable through the Master Server.
// "18" is the default mod ID for version 2.2
#define MODID 18
// The Modification Version, starting from 1. Do not follow your version string for this,
// it's only for detection of the version the player is using so the MS can alert them of an update.
// Only set it higher, not lower, obviously.
// Note that we use this to help keep internal testing in check; this is why v2.2.0 is not version "1".
#define MODVERSION 40
// To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically.
// Increment MINOREXECVERSION whenever a config change is needed that does not correspond
// to an increment in MODVERSION. This might never happen in practice.
@ -236,6 +225,20 @@ extern char logfilename[1024];
#define PLAYERSMASK (MAXPLAYERS-1)
#define MAXPLAYERNAME 21
#define COLORRAMPSIZE 16
#define MAXCOLORNAME 32
#define NUMCOLORFREESLOTS 1024
typedef struct skincolor_s
{
char name[MAXCOLORNAME+1]; // Skincolor name
UINT8 ramp[COLORRAMPSIZE]; // Colormap ramp
UINT16 invcolor; // Signpost color
UINT8 invshade; // Signpost color shade
UINT16 chatcolor; // Chat color
boolean accessible; // Accessible by the color command + setup menu
} skincolor_t;
typedef enum
{
SKINCOLOR_NONE = 0,
@ -253,9 +256,11 @@ typedef enum
// Desaturated
SKINCOLOR_AETHER,
SKINCOLOR_SLATE,
SKINCOLOR_BLUEBELL,
SKINCOLOR_PINK,
SKINCOLOR_YOGURT,
SKINCOLOR_BROWN,
SKINCOLOR_BRONZE,
SKINCOLOR_TAN,
SKINCOLOR_BEIGE,
SKINCOLOR_MOSS,
@ -268,9 +273,11 @@ typedef enum
SKINCOLOR_RED,
SKINCOLOR_CRIMSON,
SKINCOLOR_FLAME,
SKINCOLOR_KETCHUP,
SKINCOLOR_PEACHY,
SKINCOLOR_QUAIL,
SKINCOLOR_SUNSET,
SKINCOLOR_COPPER,
SKINCOLOR_APRICOT,
SKINCOLOR_ORANGE,
SKINCOLOR_RUST,
@ -280,6 +287,7 @@ typedef enum
SKINCOLOR_OLIVE,
SKINCOLOR_LIME,
SKINCOLOR_PERIDOT,
SKINCOLOR_APPLE,
SKINCOLOR_GREEN,
SKINCOLOR_FOREST,
SKINCOLOR_EMERALD,
@ -306,14 +314,13 @@ typedef enum
SKINCOLOR_VIOLET,
SKINCOLOR_LILAC,
SKINCOLOR_PLUM,
SKINCOLOR_RASPBERRY,
SKINCOLOR_ROSY,
// SKINCOLOR_? - one left before we bump up against 0x39, which isn't a HARD limit anymore but would be excessive
MAXSKINCOLORS,
FIRSTSUPERCOLOR,
// Super special awesome Super flashing colors!
SKINCOLOR_SUPERSILVER1 = MAXSKINCOLORS,
SKINCOLOR_SUPERSILVER1 = FIRSTSUPERCOLOR,
SKINCOLOR_SUPERSILVER2,
SKINCOLOR_SUPERSILVER3,
SKINCOLOR_SUPERSILVER4,
@ -367,9 +374,17 @@ typedef enum
SKINCOLOR_SUPERTAN4,
SKINCOLOR_SUPERTAN5,
MAXTRANSLATIONS,
NUMSUPERCOLORS = ((MAXTRANSLATIONS - MAXSKINCOLORS)/5)
} skincolors_t;
SKINCOLOR_FIRSTFREESLOT,
SKINCOLOR_LASTFREESLOT = SKINCOLOR_FIRSTFREESLOT + NUMCOLORFREESLOTS - 1,
MAXSKINCOLORS,
NUMSUPERCOLORS = ((SKINCOLOR_FIRSTFREESLOT - FIRSTSUPERCOLOR)/5)
} skincolornum_t;
extern UINT16 numskincolors;
extern skincolor_t skincolors[MAXSKINCOLORS];
// State updates, number of tics / second.
// NOTE: used to setup the timer rate, see I_StartupTimer().
@ -449,17 +464,18 @@ void CONS_Debug(INT32 debugflags, const char *fmt, ...) FUNCDEBUG;
// Things that used to be in dstrings.h
#define SAVEGAMENAME "srb2sav"
char savegamename[256];
extern char savegamename[256];
extern char liveeventbackup[256];
// m_misc.h
#ifdef GETTEXT
#define M_GetText(String) gettext(String)
void M_StartupLocale(void);
#else
// If no translations are to be used, make a stub
// M_GetText function that just returns the string.
#define M_GetText(x) (x)
#endif
void M_StartupLocale(void);
extern void *(*M_Memcpy)(void* dest, const void* src, size_t n) FUNCNONNULL;
char *va(const char *format, ...) FUNCPRINTF;
char *M_GetToken(const char *inputString);
@ -473,6 +489,8 @@ char *sizeu4(size_t num);
char *sizeu5(size_t num);
// d_main.c
extern int VERSION;
extern int SUBVERSION;
extern boolean devparm; // development mode (-debug)
// d_netcmd.c
extern INT32 cv_debug;
@ -490,6 +508,7 @@ extern INT32 cv_debug;
#define DBG_SETUP 0x0400
#define DBG_LUA 0x0800
#define DBG_RANDOMIZER 0x1000
#define DBG_VIEWMORPH 0x2000
// =======================
// Misc stuff for later...
@ -546,6 +565,8 @@ INT32 I_GetKey(void);
#define PATHSEP "/"
#endif
#define PUNCTUATION "!\"#$%&'()*+,-./:;<=>?@[\\]^_`{|}~"
// Compile date and time and revision.
extern const char *compdate, *comptime, *comprevision, *compbranch;
@ -553,15 +574,6 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
// None of these that are disabled in the normal build are guaranteed to work perfectly
// Compile them at your own risk!
/// Kalaron/Eternity Engine slope code (SRB2CB ported)
#define ESLOPE
#ifdef ESLOPE
/// Backwards compatibility with SRB2CB's slope linedef types.
/// \note A simple shim that prints a warning.
#define ESLOPE_TYPESHIM
#endif
/// Allows the use of devmode in multiplayer. AKA "fishcake"
//#define NETGAME_DEVMODE
@ -571,9 +583,6 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
/// Dumps the contents of a network save game upon consistency failure for debugging.
//#define DUMPCONSISTENCY
/// Polyobject fake flat code
#define POLYOBJECTS_PLANES
/// See name of player in your crosshair
#define SEENAMES
@ -596,11 +605,6 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
/// memory that never gets touched.
#define ALLOW_RESETDATA
#ifndef NONET
/// Display a connection screen on join attempts.
#define CLIENT_LOADINGSCREEN
#endif
/// Experimental tweaks to analog mode. (Needs a lot of work before it's ready for primetime.)
//#define REDSANALOG
@ -618,17 +622,13 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
/// SRB2CB itself ported this from PrBoom+
#define NEWCLIP
/// OpenGL shaders
#define GL_SHADERS
/// Handle touching sector specials in P_PlayerAfterThink instead of P_PlayerThink.
/// \note Required for proper collision with moving sloped surfaces that have sector specials on them.
#define SECTORSPECIALSAFTERTHINK
/// FINALLY some real clipping that doesn't make walls dissappear AND speeds the game up
/// (that was the original comment from SRB2CB, sadly it is a lie and actually slows game down)
/// on the bright side it fixes some weird issues with translucent walls
/// \note SRB2CB port.
/// SRB2CB itself ported this from PrBoom+
#define NEWCLIP
/// Cache patches in Lua in a way that renderer switching will work flawlessly.
//#define LUA_PATCH_SAFETY
@ -645,4 +645,7 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
/// Render flats on walls
#define WALLFLATS
/// Maintain compatibility with older 2.2 demos
#define OLD22DEMOCOMPAT
#endif // __DOOMDEF__

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -45,7 +45,19 @@ extern INT32 curWeather;
extern INT32 cursaveslot;
//extern INT16 lastmapsaved;
extern INT16 lastmaploaded;
extern boolean gamecomplete;
extern UINT8 gamecomplete;
// Extra abilities/settings for skins (combinable stuff)
typedef enum
{
MA_RUNNING = 1, // In action
MA_INIT = 1<<1, // Initialisation
MA_NOCUTSCENES = 1<<2, // No cutscenes
MA_INGAME = 1<<3 // Timer ignores loads
} marathonmode_t;
extern marathonmode_t marathonmode;
extern tic_t marathontime;
#define maxgameovers 13
extern UINT8 numgameovers;
@ -127,7 +139,7 @@ extern INT32 displayplayer;
extern INT32 secondarydisplayplayer; // for splitscreen
// Maps of special importance
extern INT16 spstage_start;
extern INT16 spstage_start, spmarathon_start;
extern INT16 sstage_start, sstage_end, smpstage_start, smpstage_end;
extern INT16 titlemap;
@ -145,7 +157,7 @@ extern INT32 tutorialanalog; // store cv_analog[0] user value
extern boolean looptitle;
// CTF colors.
extern UINT8 skincolor_redteam, skincolor_blueteam, skincolor_redring, skincolor_bluering;
extern UINT16 skincolor_redteam, skincolor_blueteam, skincolor_redring, skincolor_bluering;
extern tic_t countdowntimer;
extern boolean countdowntimeup;
@ -289,6 +301,8 @@ typedef struct
UINT8 actnum; ///< Act number or 0 for none.
UINT32 typeoflevel; ///< Combination of typeoflevel flags.
INT16 nextlevel; ///< Map number of next level, or 1100-1102 to end.
INT16 marathonnext; ///< See nextlevel, but for Marathon mode. Necessary to support hub worlds ala SUGOI.
char keywords[33]; ///< Keywords separated by space to search for. 32 characters.
char musname[7]; ///< Music track to play. "" for no music.
UINT16 mustrack; ///< Subsong to play. Only really relevant for music modules and specific formats supported by GME. 0 to ignore.
UINT32 muspos; ///< Music position to jump to.
@ -318,6 +332,9 @@ typedef struct
char selectheading[22]; ///< Level select heading. Allows for controllable grouping.
UINT16 startrings; ///< Number of rings players start with.
INT32 sstimer; ///< Timer for special stages.
UINT32 ssspheres; ///< Sphere requirement in special stages.
fixed_t gravity; ///< Map-wide gravity.
// Title card.
char ltzzpatch[8]; ///< Zig zag patch.
@ -350,15 +367,19 @@ typedef struct
} mapheader_t;
// level flags
#define LF_SCRIPTISFILE 1 ///< True if the script is a file, not a lump.
#define LF_SPEEDMUSIC 2 ///< Speed up act music for super sneakers
#define LF_NOSSMUSIC 4 ///< Disable Super Sonic music
#define LF_NORELOAD 8 ///< Don't reload level on death
#define LF_NOZONE 16 ///< Don't include "ZONE" on level title
#define LF_SAVEGAME 32 ///< Save the game upon loading this level
#define LF_MIXNIGHTSCOUNTDOWN 64 ///< Play sfx_timeup instead of music change for NiGHTS countdown
#define LF_WARNINGTITLE 128 ///< WARNING! WARNING! WARNING! WARNING!
#define LF_NOTITLECARD 256 ///< Don't start the title card
#define LF_SCRIPTISFILE (1<<0) ///< True if the script is a file, not a lump.
#define LF_SPEEDMUSIC (1<<1) ///< Speed up act music for super sneakers
#define LF_NOSSMUSIC (1<<2) ///< Disable Super Sonic music
#define LF_NORELOAD (1<<3) ///< Don't reload level on death
#define LF_NOZONE (1<<4) ///< Don't include "ZONE" on level title
#define LF_SAVEGAME (1<<5) ///< Save the game upon loading this level
#define LF_MIXNIGHTSCOUNTDOWN (1<<6) ///< Play sfx_timeup instead of music change for NiGHTS countdown
#define LF_WARNINGTITLE (1<<7) ///< WARNING! WARNING! WARNING! WARNING!
#define LF_NOTITLECARDFIRST (1<<8)
#define LF_NOTITLECARDRESPAWN (1<<9)
#define LF_NOTITLECARDRECORDATTACK (1<<10)
#define LF_NOTITLECARD (LF_NOTITLECARDFIRST|LF_NOTITLECARDRESPAWN|LF_NOTITLECARDRECORDATTACK) ///< Don't start the title card at all
#define LF2_HIDEINMENU 1 ///< Hide in the multiplayer menu
#define LF2_HIDEINSTATS 2 ///< Hide in the statistics screen
@ -436,6 +457,7 @@ extern const char *Gametype_ConstantNames[NUMGAMETYPES];
extern INT32 pointlimits[NUMGAMETYPES];
extern INT32 timelimits[NUMGAMETYPES];
// TypeOfLevel things
enum TypeOfLevel
{
TOL_SP = 0x01, ///< Single Player
@ -460,16 +482,16 @@ enum TypeOfLevel
TOL_XMAS = 0x1000, ///< Christmas NiGHTS
};
#define NUMBASETOL 18
#define NUMMAXTOL (18 + NUMGAMETYPEFREESLOTS)
#define MAXTOL (1<<31)
#define NUMBASETOLNAMES (19)
#define NUMTOLNAMES (NUMBASETOLNAMES + NUMGAMETYPEFREESLOTS)
typedef struct
{
const char *name;
UINT32 flag;
} tolinfo_t;
extern tolinfo_t TYPEOFLEVEL[NUMMAXTOL];
extern INT32 numtolinfo;
extern tolinfo_t TYPEOFLEVEL[NUMTOLNAMES];
extern UINT32 lastcustomtol;
extern tic_t totalplaytime;
@ -487,7 +509,6 @@ extern UINT16 emeralds;
#define EMERALD7 64
#define ALL7EMERALDS(v) ((v & (EMERALD1|EMERALD2|EMERALD3|EMERALD4|EMERALD5|EMERALD6|EMERALD7)) == (EMERALD1|EMERALD2|EMERALD3|EMERALD4|EMERALD5|EMERALD6|EMERALD7))
// yes, even in non HAVE_BLUA
#define NUM_LUABANKS 16 // please only make this number go up between versions, never down. you'll break saves otherwise. also, must fit in UINT8
extern INT32 luabanks[NUM_LUABANKS];
@ -537,7 +558,7 @@ extern recorddata_t *mainrecords[NUMMAPS];
extern UINT8 mapvisited[NUMMAPS];
// Temporary holding place for nights data for the current map
nightsdata_t ntemprecords;
extern nightsdata_t ntemprecords;
extern UINT32 token; ///< Number of tokens collected in a level
extern UINT32 tokenlist; ///< List of tokens collected
@ -567,9 +588,12 @@ extern UINT16 nightslinktics;
extern UINT8 introtoplay;
extern UINT8 creditscutscene;
extern UINT8 useBlackRock;
extern UINT8 use1upSound;
extern UINT8 maxXtraLife; // Max extra lives from rings
extern UINT8 useContinues;
#define continuesInSession (!multiplayer && (ultimatemode || (useContinues && !marathonmode) || (!modeattacking && !(cursaveslot > 0))))
extern mobj_t *hunt1, *hunt2, *hunt3; // Emerald hunt locations
@ -610,6 +634,19 @@ extern mapthing_t *playerstarts[MAXPLAYERS]; // Cooperative
extern mapthing_t *bluectfstarts[MAXPLAYERS]; // CTF
extern mapthing_t *redctfstarts[MAXPLAYERS]; // CTF
#define WAYPOINTSEQUENCESIZE 256
#define NUMWAYPOINTSEQUENCES 256
extern mobj_t *waypoints[NUMWAYPOINTSEQUENCES][WAYPOINTSEQUENCESIZE];
extern UINT16 numwaypoints[NUMWAYPOINTSEQUENCES];
void P_AddWaypoint(UINT8 sequence, UINT8 id, mobj_t *waypoint);
mobj_t *P_GetFirstWaypoint(UINT8 sequence);
mobj_t *P_GetLastWaypoint(UINT8 sequence);
mobj_t *P_GetPreviousWaypoint(mobj_t *current, boolean wrap);
mobj_t *P_GetNextWaypoint(mobj_t *current, boolean wrap);
mobj_t *P_GetClosestWaypoint(UINT8 sequence, mobj_t *mo);
boolean P_IsDegeneratedWaypointSequence(UINT8 sequence);
// =====================================
// Internal parameters, used for engine.
// =====================================

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -367,4 +367,8 @@ typedef UINT32 tic_t;
#define UINT2RGBA(a) (UINT32)((a&0xff)<<24)|((a&0xff00)<<8)|((a&0xff0000)>>8)|(((UINT32)a&0xff000000)>>24)
#endif
/* preprocessor dumb and needs second macro to expand input */
#define WSTRING2(s) L ## s
#define WSTRING(s) WSTRING2 (s)
#endif //__DOOMTYPE__

View File

@ -16,6 +16,11 @@ tic_t I_GetTime(void)
return 0;
}
int I_GetTimeMicros(void)
{
return 0;
}
void I_Sleep(void){}
void I_GetEvent(void){}

View File

@ -11,10 +11,10 @@ boolean allow_fullscreen = false;
consvar_t cv_vidwait = {"vid_wait", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
void I_StartupGraphics(void){}
void I_StartupHardwareGraphics(void){}
void I_ShutdownGraphics(void){}
void VID_StartupOpenGL(void){}
void I_SetPalette(RGBA_t *palette)
{
(void)palette;
@ -40,10 +40,8 @@ INT32 VID_SetMode(INT32 modenum)
return 0;
}
void VID_CheckRenderer(void)
{
// ..............
}
void VID_CheckRenderer(void) {}
void VID_CheckGLLoaded(rendermode_t oldrender) {}
const char *VID_GetModeName(INT32 modenum)
{

View File

@ -1,6 +1,6 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2014-2019 by Sonic Team Junior.
// Copyright (C) 2014-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -39,9 +39,7 @@
#include "fastcmp.h"
#include "console.h"
#ifdef HAVE_BLUA
#include "lua_hud.h"
#endif
// Stage of animation:
// 0 = text, 1 = art screen
@ -1150,11 +1148,13 @@ static const char *credits[] = {
"",
"\1Programming",
"\1Assistance",
"Colette \"fickleheart\" Bordelon",
"\"chi.miru\"", // helped port slope drawing code from ZDoom
"Andrew \"orospakr\" Clunis",
"Sally \"TehRealSalt\" Cochenour",
"Gregor \"Oogaland\" Dick",
"Julio \"Chaos Zero 64\" Guir",
"\"Hannu_Hanhi\"", // For many OpenGL performance improvements!
"\"Kalaron\"", // Coded some of Sryder13's collection of OpenGL fixes, especially fog
"\"Lat'\"", // SRB2-CHAT, the chat window from Kart
"Matthew \"Shuffle\" Marsalko",
@ -1165,6 +1165,8 @@ static const char *credits[] = {
"Tasos \"tatokis\" Sahanidis", // Corrected C FixedMul, making 64-bit builds netplay compatible
"Wessel \"sphere\" Smit",
"Ben \"Cue\" Woodford",
"\"VelocitOni\"", // Wrote the original dashmode script
"Ikaro \"Tatsuru\" Vinhas",
// Git contributors with 5+ approved merges of substantive quality,
// or contributors with at least one groundbreaking merge, may be named.
// Everyone else is acknowledged under "Special Thanks > SRB2 Community Contributors".
@ -1172,6 +1174,7 @@ static const char *credits[] = {
"\1Art",
"Victor \"VAdaPEGA\" Ara\x1Fjo", // Araújo -- sorry for our limited font! D:
"Ryan \"Blaze Hedgehog\" Bloom",
"\"ChrispyPixels\"",
"Paul \"Boinciel\" Clempson",
"Sally \"TehRealSalt\" Cochenour",
"\"Dave Lite\"",
@ -1218,6 +1221,7 @@ static const char *credits[] = {
"\"SSNTails\"",
"",
"\1Level Design",
"Colette \"fickleheart\" Bordelon",
"Hank \"FuriousFox\" Brannock",
"Matthew \"Fawfulfan\" Chapman",
"Paul \"Boinciel\" Clempson",
@ -1233,6 +1237,7 @@ static const char *credits[] = {
"Thomas \"Shadow Hog\" Igoe",
"Alexander \"DrTapeworm\" Moench-Ford",
"\"Kaito Sinclaire\"",
"Anna \"QueenDelta\" Sandlin",
"Wessel \"sphere\" Smit",
"\"Spazzo\"",
"\"SSNTails\"",
@ -1252,11 +1257,12 @@ static const char *credits[] = {
"Johnny \"Sonikku\" Wallbank",
"",
"\1Testing",
"Discord Community Testers",
"Hank \"FuriousFox\" Brannock",
"Cody \"SRB2 Playah\" Koester",
"Skye \"OmegaVelocity\" Meredith",
"Stephen \"HEDGESMFG\" Moellering",
"Nick \"ST218\" Molina",
"Rosalie \"ST218\" Molina",
"Samuel \"Prime 2.0\" Peters",
"Colin \"Sonict\" Pfaff",
"Bill \"Tets\" Reed",
@ -1327,10 +1333,6 @@ void F_StartCredits(void)
// Just in case they're open ... somehow
M_ClearMenus(true);
// Save the second we enter the credits
if ((!modifiedgame || savemoddata) && !(netgame || multiplayer) && cursaveslot > 0)
G_SaveGame((UINT32)cursaveslot);
if (creditscutscene)
{
F_StartCustomCutscene(creditscutscene - 1, false, false);
@ -1526,12 +1528,6 @@ void F_StartGameEvaluation(void)
// Just in case they're open ... somehow
M_ClearMenus(true);
// Save the second we enter the evaluation
// We need to do this again! Remember, it's possible a mod designed skipped
// the credits sequence!
if ((!modifiedgame || savemoddata) && !(netgame || multiplayer) && cursaveslot > 0)
G_SaveGame((UINT32)cursaveslot);
goodending = (ALL7EMERALDS(emeralds));
gameaction = ga_nothing;
@ -1548,13 +1544,20 @@ void F_GameEvaluationDrawer(void)
angle_t fa;
INT32 eemeralds_cur;
char patchname[7] = "CEMGx0";
const char* endingtext = (goodending ? "CONGRATULATIONS!" : "TRY AGAIN...");
const char* endingtext;
if (marathonmode)
endingtext = "THANKS FOR THE RUN!";
else if (goodending)
endingtext = "CONGRATULATIONS!";
else
endingtext = "TRY AGAIN...";
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
// Draw all the good crap here.
if (finalecount > 0)
if (finalecount > 0 && useBlackRock)
{
INT32 scale = FRACUNIT;
patch_t *rockpat;
@ -1671,6 +1674,18 @@ void F_GameEvaluationDrawer(void)
V_DrawString(8, 96, V_YELLOWMAP, "Modified games\ncan't unlock\nextras!");
}
#endif
if (marathonmode)
{
const char *rtatext, *cuttext;
rtatext = (marathonmode & MA_INGAME) ? "In-game timer" : "RTA timer";
cuttext = (marathonmode & MA_NOCUTSCENES) ? "" : " w/ cutscenes";
if (botskin)
endingtext = va("%s & %s, %s%s", skins[players[consoleplayer].skin].realname, skins[botskin-1].realname, rtatext, cuttext);
else
endingtext = va("%s, %s%s", skins[players[consoleplayer].skin].realname, rtatext, cuttext);
V_DrawCenteredString(BASEVIDWIDTH/2, 182, V_SNAPTOBOTTOM|(ultimatemode ? V_REDMAP : V_YELLOWMAP), endingtext);
}
}
void F_GameEvaluationTicker(void)
@ -1681,7 +1696,9 @@ void F_GameEvaluationTicker(void)
return;
}
if (!goodending)
if (!useBlackRock)
;
else if (!goodending)
{
if (sparklloop)
sparklloop--;
@ -1838,10 +1855,6 @@ void F_StartEnding(void)
// Just in case they're open ... somehow
M_ClearMenus(true);
// Save before the credits sequence.
if ((!modifiedgame || savemoddata) && !(netgame || multiplayer) && cursaveslot > 0)
G_SaveGame((UINT32)cursaveslot);
gameaction = ga_nothing;
paused = false;
CON_ToggleOff();
@ -2182,7 +2195,7 @@ void F_EndingDrawer(void)
for (i = 0; i < 7; ++i)
{
UINT8* colormap;
skincolors_t col = SKINCOLOR_GREEN;
skincolornum_t col = SKINCOLOR_GREEN;
switch (i)
{
case 1:
@ -2693,8 +2706,18 @@ static void F_FigureActiveTtScale(void)
SINT8 newttscale = max(1, min(6, vid.dupx));
SINT8 oldttscale = activettscale;
if (newttscale == testttscale)
return;
if (needpatchrecache)
ttloaded[0] = ttloaded[1] = ttloaded[2] = ttloaded[3] = ttloaded[4] = ttloaded[5] = 0;
else
{
if (newttscale == testttscale)
return;
// We have a new ttscale, so load gfx
if(oldttscale > 0)
F_UnloadAlacroixGraphics(oldttscale);
}
testttscale = newttscale;
// If ttscale is unavailable: look for lower scales, then higher scales.
@ -2712,10 +2735,6 @@ static void F_FigureActiveTtScale(void)
activettscale = (newttscale >= 1 && newttscale <= 6) ? newttscale : 0;
// We have a new ttscale, so load gfx
if(oldttscale > 0)
F_UnloadAlacroixGraphics(oldttscale);
if(activettscale > 0)
F_LoadAlacroixGraphics(activettscale);
}
@ -2751,17 +2770,7 @@ void F_TitleScreenDrawer(void)
// rei|miru: use title pics?
hidepics = curhidepics;
if (hidepics)
#ifdef HAVE_BLUA
goto luahook;
#else
return;
#endif
if (needpatchrecache && (curttmode == TTMODE_ALACROIX))
{
ttloaded[0] = ttloaded[1] = ttloaded[2] = ttloaded[3] = ttloaded[4] = ttloaded[5] = 0;
F_LoadAlacroixGraphics(activettscale);
}
switch(curttmode)
{
@ -3483,10 +3492,8 @@ void F_TitleScreenDrawer(void)
break;
}
#ifdef HAVE_BLUA
luahook:
LUAh_TitleHUD();
#endif
}
// separate animation timer for backgrounds, since we also count
@ -3621,14 +3628,13 @@ void F_StartContinue(void)
{
I_Assert(!netgame && !multiplayer);
if (players[consoleplayer].continues <= 0)
if (continuesInSession && players[consoleplayer].continues <= 0)
{
Command_ExitGame_f();
return;
}
wipestyleflags = WSF_FADEOUT;
F_TryColormapFade(31);
G_SetGamestate(GS_CONTINUING);
gameaction = ga_nothing;
@ -3729,7 +3735,9 @@ void F_ContinueDrawer(void)
}
// Draw the continue markers! Show continues.
if (ncontinues > 10)
if (!continuesInSession)
;
else if (ncontinues > 10)
{
if (!(continuetime & 1) || continuetime > 17)
V_DrawContinueIcon(x, 68, 0, players[consoleplayer].skin, players[consoleplayer].skincolor);
@ -3961,6 +3969,7 @@ static void F_AdvanceToNextScene(void)
animtimer = pictime = cutscenes[cutnum]->scene[scenenum].picduration[picnum];
}
// See also G_AfterIntermission, the only other place which handles intra-map/ending transitions
void F_EndCutScene(void)
{
cutsceneover = true; // do this first, just in case G_EndGame or something wants to turn it back false later

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -162,7 +162,9 @@ extern wipestyleflags_t wipestyleflags;
// Even my function names are borderline
boolean F_ShouldColormapFade(void);
boolean F_TryColormapFade(UINT8 wipecolor);
#ifndef NOWIPE
void F_DecideWipeStyle(void);
#endif
#define FADECOLORMAPDIV 8
#define FADECOLORMAPROWS (256/FADECOLORMAPDIV)

View File

@ -3,7 +3,7 @@
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 2013-2016 by Matthew "Kaito Sinclaire" Walsh.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -16,6 +16,7 @@
#include "i_video.h"
#include "v_video.h"
#include "r_state.h" // fadecolormap
#include "r_draw.h" // transtable
#include "p_pspr.h" // tr_transxxx
#include "p_local.h"
@ -32,9 +33,7 @@
#include "doomstat.h"
#ifdef HAVE_BLUA
#include "lua_hud.h" // level title
#endif
#ifdef HWRENDER
#include "hardware/hw_main.h"
@ -192,8 +191,7 @@ void F_WipeStageTitle(void)
// draw level title
if ((WipeStageTitle && st_overlay)
&& (wipestyle == WIPESTYLE_COLORMAP)
&& !(mapheaderinfo[gamemap-1]->levelflags & LF_NOTITLECARD)
&& *mapheaderinfo[gamemap-1]->lvlttl != '\0')
&& G_IsTitleCardAvailable())
{
ST_runTitleCard();
ST_drawWipeTitleCard();
@ -466,6 +464,7 @@ void F_WipeEndScreen(void)
*/
boolean F_ShouldColormapFade(void)
{
#ifndef NOWIPE
if ((wipestyleflags & (WSF_FADEIN|WSF_FADEOUT)) // only if one of those wipestyleflags are actually set
&& !(wipestyleflags & WSF_CROSSFADE)) // and if not crossfading
{
@ -481,11 +480,13 @@ boolean F_ShouldColormapFade(void)
// Menus
|| gamestate == GS_TIMEATTACK);
}
#endif
return false;
}
/** Decides what wipe style to use.
*/
#ifndef NOWIPE
void F_DecideWipeStyle(void)
{
// Set default wipe style
@ -495,6 +496,7 @@ void F_DecideWipeStyle(void)
if (F_ShouldColormapFade())
wipestyle = WIPESTYLE_COLORMAP;
}
#endif
/** Attempt to run a colormap fade,
provided all the conditionals were properly met.
@ -503,6 +505,7 @@ void F_DecideWipeStyle(void)
*/
boolean F_TryColormapFade(UINT8 wipecolor)
{
#ifndef NOWIPE
if (F_ShouldColormapFade())
{
#ifdef HWRENDER
@ -512,6 +515,7 @@ boolean F_TryColormapFade(UINT8 wipecolor)
return true;
}
else
#endif
{
F_WipeColorFill(wipecolor);
return false;
@ -610,6 +614,7 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu)
tic_t F_GetWipeLength(UINT8 wipetype)
{
#ifdef NOWIPE
(void)wipetype;
return 0;
#else
static char lumpname[10] = "FADEmmss";
@ -636,6 +641,7 @@ tic_t F_GetWipeLength(UINT8 wipetype)
boolean F_WipeExists(UINT8 wipetype)
{
#ifdef NOWIPE
(void)wipetype;
return false;
#else
static char lumpname[10] = "FADEmm00";

View File

@ -60,7 +60,7 @@ typedef enum
#endif
EXT_PK3,
EXT_SOC,
EXT_LUA, // allowed even if not HAVE_BLUA so that we can yell on load attempt
EXT_LUA,
NUM_EXT,
NUM_EXT_TABLE = NUM_EXT-EXT_START,
EXT_LOADED = 0x80

2541
src/g_demo.c Normal file

File diff suppressed because it is too large Load Diff

86
src/g_demo.h Normal file
View File

@ -0,0 +1,86 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file g_demo.h
/// \brief Demo recording and playback
#ifndef __G_DEMO__
#define __G_DEMO__
#include "doomdef.h"
#include "doomstat.h"
#include "d_event.h"
// ======================================
// DEMO playback/recording related stuff.
// ======================================
// demoplaying back and demo recording
extern boolean demoplayback, titledemo, demorecording, timingdemo;
extern tic_t demostarttime;
// Quit after playing a demo from cmdline.
extern boolean singledemo;
extern boolean demo_start;
extern boolean demosynced;
extern mobj_t *metalplayback;
// Only called by startup code.
void G_RecordDemo(const char *name);
void G_RecordMetal(void);
void G_BeginRecording(void);
void G_BeginMetal(void);
// Only called by shutdown code.
void G_SetDemoTime(UINT32 ptime, UINT32 pscore, UINT16 prings);
UINT8 G_CmpDemoTime(char *oldname, char *newname);
typedef enum
{
GHC_NORMAL = 0,
GHC_SUPER,
GHC_FIREFLOWER,
GHC_INVINCIBLE,
GHC_NIGHTSSKIN, // not actually a colour
GHC_RETURNSKIN // ditto
} ghostcolor_t;
// Record/playback tics
void G_ReadDemoTiccmd(ticcmd_t *cmd, INT32 playernum);
void G_WriteDemoTiccmd(ticcmd_t *cmd, INT32 playernum);
void G_GhostAddThok(void);
void G_GhostAddSpin(void);
void G_GhostAddRev(void);
void G_GhostAddColor(ghostcolor_t color);
void G_GhostAddFlip(void);
void G_GhostAddScale(fixed_t scale);
void G_GhostAddHit(mobj_t *victim);
void G_WriteGhostTic(mobj_t *ghost);
void G_ConsGhostTic(void);
void G_GhostTicker(void);
void G_ReadMetalTic(mobj_t *metal);
void G_WriteMetalTic(mobj_t *metal);
void G_SaveMetal(UINT8 **buffer);
void G_LoadMetal(UINT8 **buffer);
void G_DeferedPlayDemo(const char *demo);
void G_DoPlayDemo(char *defdemoname);
void G_TimeDemo(const char *name);
void G_AddGhost(char *defdemoname);
void G_FreeGhosts(void);
void G_DoPlayMetal(void);
void G_DoneLevelLoad(void);
void G_StopMetalDemo(void);
ATTRNORETURN void FUNCNORETURN G_StopMetalRecording(boolean kill);
void G_StopDemo(void);
boolean G_CheckDemoStatus(void);
#endif // __G_DEMO__

File diff suppressed because it is too large Load Diff

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -17,6 +17,7 @@
#include "doomdef.h"
#include "doomstat.h"
#include "d_event.h"
#include "g_demo.h"
extern char gamedatafilename[64];
extern char timeattackfolder[64];
@ -31,21 +32,6 @@ extern char player_names[MAXPLAYERS][MAXPLAYERNAME+1];
extern player_t players[MAXPLAYERS];
extern boolean playeringame[MAXPLAYERS];
// ======================================
// DEMO playback/recording related stuff.
// ======================================
// demoplaying back and demo recording
extern boolean demoplayback, titledemo, demorecording, timingdemo;
extern tic_t demostarttime;
// Quit after playing a demo from cmdline.
extern boolean singledemo;
extern boolean demo_start;
extern boolean demosynced;
extern mobj_t *metalplayback;
// gametic at level start
extern tic_t levelstarttic;
@ -107,6 +93,7 @@ typedef enum
// build an internal map name MAPxx from map number
const char *G_BuildMapName(INT32 map);
extern INT16 ticcmd_oldangleturn[2];
extern boolean ticcmd_centerviewdown[2]; // For simple controls, lock the camera behind the player
extern mobj_t *ticcmd_ztargetfocus[2]; // Locking onto an object?
void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer);
@ -161,7 +148,9 @@ INT32 G_FindMapByNameOrCode(const char *query, char **foundmapnamep);
mapthing_t *G_FindCTFStart(INT32 playernum);
mapthing_t *G_FindMatchStart(INT32 playernum);
mapthing_t *G_FindCoopStart(INT32 playernum);
void G_SpawnPlayer(INT32 playernum, boolean starpost);
mapthing_t *G_FindMapStart(INT32 playernum);
void G_MovePlayerToSpawnOrStarpost(INT32 playernum);
void G_SpawnPlayer(INT32 playernum);
// Can be called by the startup code or M_Responder.
// A normal game starts at map 1, but a warp test can start elsewhere
@ -171,65 +160,16 @@ void G_DoLoadLevel(boolean resetplayer);
void G_StartTitleCard(void);
void G_PreLevelTitleCard(void);
boolean G_IsTitleCardAvailable(void);
void G_DeferedPlayDemo(const char *demo);
// Can be called by the startup code or M_Responder, calls P_SetupLevel.
void G_LoadGame(UINT32 slot, INT16 mapoverride);
void G_SaveGameData(void);
void G_SaveGame(UINT32 slot);
void G_SaveGame(UINT32 slot, INT16 mapnum);
void G_SaveGameOver(UINT32 slot, boolean modifylives);
// Only called by startup code.
void G_RecordDemo(const char *name);
void G_RecordMetal(void);
void G_BeginRecording(void);
void G_BeginMetal(void);
// Only called by shutdown code.
void G_SetDemoTime(UINT32 ptime, UINT32 pscore, UINT16 prings);
UINT8 G_CmpDemoTime(char *oldname, char *newname);
typedef enum
{
GHC_NORMAL = 0,
GHC_SUPER,
GHC_FIREFLOWER,
GHC_INVINCIBLE,
GHC_NIGHTSSKIN, // not actually a colour
GHC_RETURNSKIN // ditto
} ghostcolor_t;
// Record/playback tics
void G_ReadDemoTiccmd(ticcmd_t *cmd, INT32 playernum);
void G_WriteDemoTiccmd(ticcmd_t *cmd, INT32 playernum);
void G_GhostAddThok(void);
void G_GhostAddSpin(void);
void G_GhostAddRev(void);
void G_GhostAddColor(ghostcolor_t color);
void G_GhostAddFlip(void);
void G_GhostAddScale(fixed_t scale);
void G_GhostAddHit(mobj_t *victim);
void G_WriteGhostTic(mobj_t *ghost);
void G_ConsGhostTic(void);
void G_GhostTicker(void);
void G_ReadMetalTic(mobj_t *metal);
void G_WriteMetalTic(mobj_t *metal);
void G_SaveMetal(UINT8 **buffer);
void G_LoadMetal(UINT8 **buffer);
void G_DoPlayDemo(char *defdemoname);
void G_TimeDemo(const char *name);
void G_AddGhost(char *defdemoname);
void G_DoPlayMetal(void);
void G_DoneLevelLoad(void);
void G_StopMetalDemo(void);
ATTRNORETURN void FUNCNORETURN G_StopMetalRecording(boolean kill);
void G_StopDemo(void);
boolean G_CheckDemoStatus(void);
extern UINT32 gametypedefaultrules[NUMGAMETYPES];
extern UINT32 gametypetol[NUMGAMETYPES];
extern INT16 gametyperankings[NUMGAMETYPES];
@ -251,6 +191,7 @@ boolean G_GametypeHasTeams(void);
boolean G_GametypeHasSpectators(void);
boolean G_RingSlingerGametype(void);
boolean G_PlatformGametype(void);
boolean G_CoopGametype(void);
boolean G_TagGametype(void);
boolean G_CompetitionGametype(void);
boolean G_EnoughPlayersFinished(void);
@ -307,6 +248,6 @@ FUNCMATH INT32 G_TicsToCentiseconds(tic_t tics);
FUNCMATH INT32 G_TicsToMilliseconds(tic_t tics);
// Don't split up TOL handling
INT16 G_TOLFlag(INT32 pgametype);
UINT32 G_TOLFlag(INT32 pgametype);
#endif

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -662,7 +662,13 @@ INT32 G_KeyStringtoNum(const char *keystr)
return keystr[0];
if (!strncmp(keystr, "KEY", 3) && keystr[3] >= '0' && keystr[3] <= '9')
return atoi(&keystr[3]);
{
/* what if we out of range bruh? */
j = atoi(&keystr[3]);
if (j < NUMINPUTS)
return j;
return 0;
}
for (j = 0; j < NUMKEYNAMES; j++)
if (!stricmp(keynames[j].name, keystr))

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -57,6 +57,7 @@ extern UINT8 ultimatemode; // was sk_insane
extern gameaction_t gameaction;
extern boolean botingame;
extern UINT8 botskin, botcolor;
extern UINT8 botskin;
extern UINT16 botcolor;
#endif //__G_STATE__

View File

@ -1,20 +1,12 @@
// Emacs style mode select -*- C++ -*-
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
//
// Copyright (C) 2001 by DooM Legacy Team.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file
/// \file hw3dsdrv.h
/// \brief 3D sound import/export prototypes for low-level hardware interface
#ifndef __HW_3DS_DRV_H__

View File

@ -1,19 +1,12 @@
// Emacs style mode select -*- C++ -*-
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
//
// Copyright (C) 2001 by DooM Legacy Team.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file
/// \file hw3sound.c
/// \brief Hardware 3D sound general code
#include "../doomdef.h"
@ -28,7 +21,7 @@
#include "../tables.h"
#include "../sounds.h"
#include "../r_main.h"
#include "../r_things.h"
#include "../r_skins.h"
#include "../m_random.h"
#include "../p_local.h"
#include "hw3dsdrv.h"

View File

@ -1,20 +1,12 @@
// Emacs style mode select -*- C++ -*-
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
//
// Copyright (C) 2001 by DooM Legacy Team.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file
/// \file hw3sound.h
/// \brief High-level functions of hardware 3D sound
#ifndef __HW3_SOUND_H__

454
src/hardware/hw_batching.c Normal file
View File

@ -0,0 +1,454 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file hw_batching.c
/// \brief Draw call batching and related things.
#ifdef HWRENDER
#include "hw_glob.h"
#include "hw_batching.h"
#include "../i_system.h"
// The texture for the next polygon given to HWR_ProcessPolygon.
// Set with HWR_SetCurrentTexture.
GLMipmap_t *current_texture = NULL;
boolean currently_batching = false;
FOutVector* finalVertexArray = NULL;// contains subset of sorted vertices and texture coordinates to be sent to gpu
UINT32* finalVertexIndexArray = NULL;// contains indexes for glDrawElements, taking into account fan->triangles conversion
// NOTE have this alloced as 3x finalVertexArray size
int finalVertexArrayAllocSize = 65536;
//GLubyte* colorArray = NULL;// contains color data to be sent to gpu, if needed
//int colorArrayAllocSize = 65536;
// not gonna use this for now, just sort by color and change state when it changes
// later maybe when using vertex attributes if it's needed
PolygonArrayEntry* polygonArray = NULL;// contains the polygon data from DrawPolygon, waiting to be processed
int polygonArraySize = 0;
UINT32* polygonIndexArray = NULL;// contains sorting pointers for polygonArray
int polygonArrayAllocSize = 65536;
FOutVector* unsortedVertexArray = NULL;// contains unsorted vertices and texture coordinates from DrawPolygon
int unsortedVertexArraySize = 0;
int unsortedVertexArrayAllocSize = 65536;
// Enables batching mode. HWR_ProcessPolygon will collect polygons instead of passing them directly to the rendering backend.
// Call HWR_RenderBatches to render all the collected geometry.
void HWR_StartBatching(void)
{
if (currently_batching)
I_Error("Repeat call to HWR_StartBatching without HWR_RenderBatches");
// init arrays if that has not been done yet
if (!finalVertexArray)
{
finalVertexArray = malloc(finalVertexArrayAllocSize * sizeof(FOutVector));
finalVertexIndexArray = malloc(finalVertexArrayAllocSize * 3 * sizeof(UINT32));
polygonArray = malloc(polygonArrayAllocSize * sizeof(PolygonArrayEntry));
polygonIndexArray = malloc(polygonArrayAllocSize * sizeof(UINT32));
unsortedVertexArray = malloc(unsortedVertexArrayAllocSize * sizeof(FOutVector));
}
currently_batching = true;
}
// This replaces the direct calls to pfnSetTexture in cases where batching is available.
// The texture selection is saved for the next HWR_ProcessPolygon call.
// Doing this was easier than getting a texture pointer to HWR_ProcessPolygon.
void HWR_SetCurrentTexture(GLMipmap_t *texture)
{
if (currently_batching)
{
current_texture = texture;
}
else
{
HWD.pfnSetTexture(texture);
}
}
// If batching is enabled, this function collects the polygon data and the chosen texture
// for later use in HWR_RenderBatches. Otherwise the rendering backend is used to
// render the polygon immediately.
void HWR_ProcessPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPts, FBITFIELD PolyFlags, int shader, boolean horizonSpecial)
{
if (currently_batching)
{
if (!pSurf)
I_Error("Got a null FSurfaceInfo in batching");// nulls should not come in the stuff that batching currently applies to
if (polygonArraySize == polygonArrayAllocSize)
{
PolygonArrayEntry* new_array;
// ran out of space, make new array double the size
polygonArrayAllocSize *= 2;
new_array = malloc(polygonArrayAllocSize * sizeof(PolygonArrayEntry));
memcpy(new_array, polygonArray, polygonArraySize * sizeof(PolygonArrayEntry));
free(polygonArray);
polygonArray = new_array;
// also need to redo the index array, dont need to copy it though
free(polygonIndexArray);
polygonIndexArray = malloc(polygonArrayAllocSize * sizeof(UINT32));
}
while (unsortedVertexArraySize + (int)iNumPts > unsortedVertexArrayAllocSize)
{
FOutVector* new_array;
// need more space for vertices in unsortedVertexArray
unsortedVertexArrayAllocSize *= 2;
new_array = malloc(unsortedVertexArrayAllocSize * sizeof(FOutVector));
memcpy(new_array, unsortedVertexArray, unsortedVertexArraySize * sizeof(FOutVector));
free(unsortedVertexArray);
unsortedVertexArray = new_array;
}
// add the polygon data to the arrays
polygonArray[polygonArraySize].surf = *pSurf;
polygonArray[polygonArraySize].vertsIndex = unsortedVertexArraySize;
polygonArray[polygonArraySize].numVerts = iNumPts;
polygonArray[polygonArraySize].polyFlags = PolyFlags;
polygonArray[polygonArraySize].texture = current_texture;
polygonArray[polygonArraySize].shader = shader;
polygonArray[polygonArraySize].horizonSpecial = horizonSpecial;
polygonArraySize++;
memcpy(&unsortedVertexArray[unsortedVertexArraySize], pOutVerts, iNumPts * sizeof(FOutVector));
unsortedVertexArraySize += iNumPts;
}
else
{
if (shader)
HWD.pfnSetShader(shader);
HWD.pfnDrawPolygon(pSurf, pOutVerts, iNumPts, PolyFlags);
}
}
static int comparePolygons(const void *p1, const void *p2)
{
unsigned int index1 = *(const unsigned int*)p1;
unsigned int index2 = *(const unsigned int*)p2;
PolygonArrayEntry* poly1 = &polygonArray[index1];
PolygonArrayEntry* poly2 = &polygonArray[index2];
int diff;
INT64 diff64;
int shader1 = poly1->shader;
int shader2 = poly2->shader;
// make skywalls and horizon lines first in order
if (poly1->polyFlags & PF_NoTexture || poly1->horizonSpecial)
shader1 = -1;
if (poly2->polyFlags & PF_NoTexture || poly2->horizonSpecial)
shader2 = -1;
diff = shader1 - shader2;
if (diff != 0) return diff;
// skywalls and horizon lines must retain their order for horizon lines to work
if (shader1 == -1 && shader2 == -1)
return index1 - index2;
diff64 = poly1->texture - poly2->texture;
if (diff64 != 0) return diff64;
diff = poly1->polyFlags - poly2->polyFlags;
if (diff != 0) return diff;
diff64 = poly1->surf.PolyColor.rgba - poly2->surf.PolyColor.rgba;
if (diff64 < 0) return -1; else if (diff64 > 0) return 1;
diff64 = poly1->surf.TintColor.rgba - poly2->surf.TintColor.rgba;
if (diff64 < 0) return -1; else if (diff64 > 0) return 1;
diff64 = poly1->surf.FadeColor.rgba - poly2->surf.FadeColor.rgba;
if (diff64 < 0) return -1; else if (diff64 > 0) return 1;
diff = poly1->surf.LightInfo.light_level - poly2->surf.LightInfo.light_level;
if (diff != 0) return diff;
diff = poly1->surf.LightInfo.fade_start - poly2->surf.LightInfo.fade_start;
if (diff != 0) return diff;
diff = poly1->surf.LightInfo.fade_end - poly2->surf.LightInfo.fade_end;
return diff;
}
static int comparePolygonsNoShaders(const void *p1, const void *p2)
{
unsigned int index1 = *(const unsigned int*)p1;
unsigned int index2 = *(const unsigned int*)p2;
PolygonArrayEntry* poly1 = &polygonArray[index1];
PolygonArrayEntry* poly2 = &polygonArray[index2];
int diff;
INT64 diff64;
GLMipmap_t *texture1 = poly1->texture;
GLMipmap_t *texture2 = poly2->texture;
if (poly1->polyFlags & PF_NoTexture || poly1->horizonSpecial)
texture1 = NULL;
if (poly2->polyFlags & PF_NoTexture || poly2->horizonSpecial)
texture2 = NULL;
diff64 = texture1 - texture2;
if (diff64 != 0) return diff64;
// skywalls and horizon lines must retain their order for horizon lines to work
if (texture1 == NULL && texture2 == NULL)
return index1 - index2;
diff = poly1->polyFlags - poly2->polyFlags;
if (diff != 0) return diff;
diff64 = poly1->surf.PolyColor.rgba - poly2->surf.PolyColor.rgba;
if (diff64 < 0) return -1; else if (diff64 > 0) return 1;
return 0;
}
// This function organizes the geometry collected by HWR_ProcessPolygon calls into batches and uses
// the rendering backend to draw them.
void HWR_RenderBatches(void)
{
int finalVertexWritePos = 0;// position in finalVertexArray
int finalIndexWritePos = 0;// position in finalVertexIndexArray
int polygonReadPos = 0;// position in polygonIndexArray
int currentShader;
int nextShader = 0;
GLMipmap_t *currentTexture;
GLMipmap_t *nextTexture = NULL;
FBITFIELD currentPolyFlags = 0;
FBITFIELD nextPolyFlags = 0;
FSurfaceInfo currentSurfaceInfo;
FSurfaceInfo nextSurfaceInfo;
int i;
if (!currently_batching)
I_Error("HWR_RenderBatches called without starting batching");
nextSurfaceInfo.LightInfo.fade_end = 0;
nextSurfaceInfo.LightInfo.fade_start = 0;
nextSurfaceInfo.LightInfo.light_level = 0;
currently_batching = false;// no longer collecting batches
if (!polygonArraySize)
{
rs_hw_numpolys = rs_hw_numcalls = rs_hw_numshaders = rs_hw_numtextures = rs_hw_numpolyflags = rs_hw_numcolors = 0;
return;// nothing to draw
}
// init stats vars
rs_hw_numpolys = polygonArraySize;
rs_hw_numcalls = rs_hw_numverts = 0;
rs_hw_numshaders = rs_hw_numtextures = rs_hw_numpolyflags = rs_hw_numcolors = 1;
// init polygonIndexArray
for (i = 0; i < polygonArraySize; i++)
{
polygonIndexArray[i] = i;
}
// sort polygons
rs_hw_batchsorttime = I_GetTimeMicros();
if (cv_glshaders.value && gl_shadersavailable)
qsort(polygonIndexArray, polygonArraySize, sizeof(unsigned int), comparePolygons);
else
qsort(polygonIndexArray, polygonArraySize, sizeof(unsigned int), comparePolygonsNoShaders);
rs_hw_batchsorttime = I_GetTimeMicros() - rs_hw_batchsorttime;
// sort order
// 1. shader
// 2. texture
// 3. polyflags
// 4. colors + light level
// not sure about what order of the last 2 should be, or if it even matters
rs_hw_batchdrawtime = I_GetTimeMicros();
currentShader = polygonArray[polygonIndexArray[0]].shader;
currentTexture = polygonArray[polygonIndexArray[0]].texture;
currentPolyFlags = polygonArray[polygonIndexArray[0]].polyFlags;
currentSurfaceInfo = polygonArray[polygonIndexArray[0]].surf;
// For now, will sort and track the colors. Vertex attributes could be used instead of uniforms
// and a color array could replace the color calls.
// set state for first batch
if (cv_glshaders.value && gl_shadersavailable)
{
HWD.pfnSetShader(currentShader);
}
if (currentPolyFlags & PF_NoTexture)
currentTexture = NULL;
else
HWD.pfnSetTexture(currentTexture);
while (1)// note: remember handling notexture polyflag as having texture number 0 (also in comparePolygons)
{
int firstIndex;
int lastIndex;
boolean stopFlag = false;
boolean changeState = false;
boolean changeShader = false;
boolean changeTexture = false;
boolean changePolyFlags = false;
boolean changeSurfaceInfo = false;
// steps:
// write vertices
// check for changes or end, otherwise go back to writing
// changes will affect the next vars and the change bools
// end could set flag for stopping
// execute draw call
// could check ending flag here
// change states according to next vars and change bools, updating the current vars and reseting the bools
// reset write pos
// repeat loop
int index = polygonIndexArray[polygonReadPos++];
int numVerts = polygonArray[index].numVerts;
// before writing, check if there is enough room
// using 'while' instead of 'if' here makes sure that there will *always* be enough room.
// probably never will this loop run more than once though
while (finalVertexWritePos + numVerts > finalVertexArrayAllocSize)
{
FOutVector* new_array;
unsigned int* new_index_array;
finalVertexArrayAllocSize *= 2;
new_array = malloc(finalVertexArrayAllocSize * sizeof(FOutVector));
memcpy(new_array, finalVertexArray, finalVertexWritePos * sizeof(FOutVector));
free(finalVertexArray);
finalVertexArray = new_array;
// also increase size of index array, 3x of vertex array since
// going from fans to triangles increases vertex count to 3x
new_index_array = malloc(finalVertexArrayAllocSize * 3 * sizeof(UINT32));
memcpy(new_index_array, finalVertexIndexArray, finalIndexWritePos * sizeof(UINT32));
free(finalVertexIndexArray);
finalVertexIndexArray = new_index_array;
}
// write the vertices of the polygon
memcpy(&finalVertexArray[finalVertexWritePos], &unsortedVertexArray[polygonArray[index].vertsIndex],
numVerts * sizeof(FOutVector));
// write the indexes, pointing to the fan vertexes but in triangles format
firstIndex = finalVertexWritePos;
lastIndex = finalVertexWritePos + numVerts;
finalVertexWritePos += 2;
while (finalVertexWritePos < lastIndex)
{
finalVertexIndexArray[finalIndexWritePos++] = firstIndex;
finalVertexIndexArray[finalIndexWritePos++] = finalVertexWritePos - 1;
finalVertexIndexArray[finalIndexWritePos++] = finalVertexWritePos++;
}
if (polygonReadPos >= polygonArraySize)
{
stopFlag = true;
}
else
{
// check if a state change is required, set the change bools and next vars
int nextIndex = polygonIndexArray[polygonReadPos];
nextShader = polygonArray[nextIndex].shader;
nextTexture = polygonArray[nextIndex].texture;
nextPolyFlags = polygonArray[nextIndex].polyFlags;
nextSurfaceInfo = polygonArray[nextIndex].surf;
if (nextPolyFlags & PF_NoTexture)
nextTexture = 0;
if (currentShader != nextShader && cv_glshaders.value && gl_shadersavailable)
{
changeState = true;
changeShader = true;
}
if (currentTexture != nextTexture)
{
changeState = true;
changeTexture = true;
}
if (currentPolyFlags != nextPolyFlags)
{
changeState = true;
changePolyFlags = true;
}
if (cv_glshaders.value && gl_shadersavailable)
{
if (currentSurfaceInfo.PolyColor.rgba != nextSurfaceInfo.PolyColor.rgba ||
currentSurfaceInfo.TintColor.rgba != nextSurfaceInfo.TintColor.rgba ||
currentSurfaceInfo.FadeColor.rgba != nextSurfaceInfo.FadeColor.rgba ||
currentSurfaceInfo.LightInfo.light_level != nextSurfaceInfo.LightInfo.light_level ||
currentSurfaceInfo.LightInfo.fade_start != nextSurfaceInfo.LightInfo.fade_start ||
currentSurfaceInfo.LightInfo.fade_end != nextSurfaceInfo.LightInfo.fade_end)
{
changeState = true;
changeSurfaceInfo = true;
}
}
else
{
if (currentSurfaceInfo.PolyColor.rgba != nextSurfaceInfo.PolyColor.rgba)
{
changeState = true;
changeSurfaceInfo = true;
}
}
}
if (changeState || stopFlag)
{
// execute draw call
HWD.pfnDrawIndexedTriangles(&currentSurfaceInfo, finalVertexArray, finalIndexWritePos, currentPolyFlags, finalVertexIndexArray);
// update stats
rs_hw_numcalls++;
rs_hw_numverts += finalIndexWritePos;
// reset write positions
finalVertexWritePos = 0;
finalIndexWritePos = 0;
}
else continue;
// if we're here then either its time to stop or time to change state
if (stopFlag) break;
// change state according to change bools and next vars, update current vars and reset bools
if (changeShader)
{
HWD.pfnSetShader(nextShader);
currentShader = nextShader;
changeShader = false;
rs_hw_numshaders++;
}
if (changeTexture)
{
// texture should be already ready for use from calls to SetTexture during batch collection
HWD.pfnSetTexture(nextTexture);
currentTexture = nextTexture;
changeTexture = false;
rs_hw_numtextures++;
}
if (changePolyFlags)
{
currentPolyFlags = nextPolyFlags;
changePolyFlags = false;
rs_hw_numpolyflags++;
}
if (changeSurfaceInfo)
{
currentSurfaceInfo = nextSurfaceInfo;
changeSurfaceInfo = false;
rs_hw_numcolors++;
}
// and that should be it?
}
// reset the arrays (set sizes to 0)
polygonArraySize = 0;
unsortedVertexArraySize = 0;
rs_hw_batchdrawtime = I_GetTimeMicros() - rs_hw_batchdrawtime;
}
#endif // HWRENDER

View File

@ -0,0 +1,37 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file hw_batching.h
/// \brief Draw call batching and related things.
#ifndef __HWR_BATCHING_H__
#define __HWR_BATCHING_H__
#include "hw_defs.h"
#include "hw_data.h"
#include "hw_drv.h"
typedef struct
{
FSurfaceInfo surf;// surf also has its own polyflags for some reason, but it seems unused
unsigned int vertsIndex;// location of verts in unsortedVertexArray
FUINT numVerts;
FBITFIELD polyFlags;
GLMipmap_t *texture;
int shader;
// this tells batching that the plane belongs to a horizon line and must be drawn in correct order with the skywalls
boolean horizonSpecial;
} PolygonArrayEntry;
void HWR_StartBatching(void);
void HWR_SetCurrentTexture(GLMipmap_t *texture);
void HWR_ProcessPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPts, FBITFIELD PolyFlags, int shader, boolean horizonSpecial);
void HWR_RenderBatches(void);
#endif

View File

@ -1,19 +1,12 @@
// Emacs style mode select -*- C++ -*-
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
//
// Copyright (C) 1998-2000 by DooM Legacy Team.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file
/// \file hw_bsp.c
/// \brief convert SRB2 map
#include "../doomdef.h"
@ -68,17 +61,17 @@ static INT32 totalsubsecpolys = 0;
/// \todo check out how much is used
static size_t POLYPOOLSIZE = 1024000;
static UINT8 *gr_polypool = NULL;
static UINT8 *gr_ppcurrent;
static size_t gr_ppfree;
static UINT8 *gl_polypool = NULL;
static UINT8 *gl_ppcurrent;
static size_t gl_ppfree;
#endif
// only between levels, clear poly pool
static void HWR_ClearPolys(void)
{
#ifndef ZPLANALLOC
gr_ppcurrent = gr_polypool;
gr_ppfree = POLYPOOLSIZE;
gl_ppcurrent = gl_polypool;
gl_ppfree = POLYPOOLSIZE;
#endif
}
@ -93,8 +86,8 @@ void HWR_InitPolyPool(void)
POLYPOOLSIZE = atoi(myargv[pnum+1])*1024; // (in kb)
CONS_Debug(DBG_RENDER, "HWR_InitPolyPool(): allocating %d bytes\n", POLYPOOLSIZE);
gr_polypool = malloc(POLYPOOLSIZE);
if (!gr_polypool)
gl_polypool = malloc(POLYPOOLSIZE);
if (!gl_polypool)
I_Error("HWR_InitPolyPool(): couldn't malloc polypool\n");
HWR_ClearPolys();
#endif
@ -103,9 +96,9 @@ void HWR_InitPolyPool(void)
void HWR_FreePolyPool(void)
{
#ifndef ZPLANALLOC
if (gr_polypool)
free(gr_polypool);
gr_polypool = NULL;
if (gl_polypool)
free(gl_polypool);
gl_polypool = NULL;
#endif
}
@ -117,19 +110,19 @@ static poly_t *HWR_AllocPoly(INT32 numpts)
p = Z_Malloc(size, PU_HWRPLANE, NULL);
#else
#ifdef PARANOIA
if (!gr_polypool)
I_Error("Used gr_polypool without init!\n");
if (!gr_ppcurrent)
I_Error("gr_ppcurrent == NULL!\n");
if (!gl_polypool)
I_Error("Used gl_polypool without init!\n");
if (!gl_ppcurrent)
I_Error("gl_ppcurrent == NULL!\n");
#endif
if (gr_ppfree < size)
if (gl_ppfree < size)
I_Error("HWR_AllocPoly(): no more memory %u bytes left, %u bytes needed\n\n%s\n",
gr_ppfree, size, "You can try the param -polypoolsize 2048 (or higher if needed)");
gl_ppfree, size, "You can try the param -polypoolsize 2048 (or higher if needed)");
p = (poly_t *)gr_ppcurrent;
gr_ppcurrent += size;
gr_ppfree -= size;
p = (poly_t *)gl_ppcurrent;
gl_ppcurrent += size;
gl_ppfree -= size;
#endif
p->numpts = numpts;
return p;
@ -142,13 +135,13 @@ static polyvertex_t *HWR_AllocVertex(void)
#ifdef ZPLANALLOC
p = Z_Malloc(size, PU_HWRPLANE, NULL);
#else
if (gr_ppfree < size)
if (gl_ppfree < size)
I_Error("HWR_AllocVertex(): no more memory %u bytes left, %u bytes needed\n\n%s\n",
gr_ppfree, size, "You can try the param -polypoolsize 2048 (or higher if needed)");
gl_ppfree, size, "You can try the param -polypoolsize 2048 (or higher if needed)");
p = (polyvertex_t *)gr_ppcurrent;
gr_ppcurrent += size;
gr_ppfree -= size;
p = (polyvertex_t *)gl_ppcurrent;
gl_ppcurrent += size;
gl_ppfree -= size;
#endif
return p;
}
@ -836,7 +829,7 @@ static INT32 SolveTProblem(void)
INT32 i;
size_t l;
if (cv_grsolvetjoin.value == 0)
if (cv_glsolvetjoin.value == 0)
return 0;
CONS_Debug(DBG_RENDER, "Solving T-joins. This may take a while. Please wait...\n");
@ -887,12 +880,10 @@ static void AdjustSegs(void)
float distv1,distv2,tmp;
nearv1 = nearv2 = MYMAX;
#ifdef POLYOBJECTS
// Don't touch polyobject segs. We'll compensate
// for this when we go about drawing them.
if (lseg->polyseg)
continue;
#endif
if (p) {
for (j = 0; j < p->numpts; j++)
@ -992,9 +983,9 @@ void HWR_CreatePlanePolygons(INT32 bspnum)
I_Error("couldn't malloc extrasubsectors totsubsectors %s\n", sizeu1(totsubsectors));
// allocate table for back to front drawing of subsectors
/*gr_drawsubsectors = (INT16 *)malloc(sizeof (*gr_drawsubsectors) * totsubsectors);
if (!gr_drawsubsectors)
I_Error("couldn't malloc gr_drawsubsectors\n");*/
/*gl_drawsubsectors = (INT16 *)malloc(sizeof (*gl_drawsubsectors) * totsubsectors);
if (!gl_drawsubsectors)
I_Error("couldn't malloc gl_drawsubsectors\n");*/
// number of the first new subsector that might be added
addsubsector = numsubsectors;

View File

@ -1,20 +1,13 @@
// Emacs style mode select -*- C++ -*-
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
//
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file
/// \file hw_cache.c
/// \brief load and convert graphics to the hardware format
#include "../doomdef.h"
@ -22,6 +15,7 @@
#ifdef HWRENDER
#include "hw_glob.h"
#include "hw_drv.h"
#include "hw_batching.h"
#include "../doomstat.h" //gamemode
#include "../i_video.h" //rendermode
@ -33,30 +27,18 @@
#include "../r_patch.h"
#include "../p_setup.h"
// Values set after a call to HWR_ResizeBlock()
static INT32 blocksize, blockwidth, blockheight;
INT32 patchformat = GL_TEXFMT_AP_88; // use alpha for holes
INT32 textureformat = GL_TEXFMT_P_8; // use chromakey for hole
INT32 patchformat = GR_TEXFMT_AP_88; // use alpha for holes
INT32 textureformat = GR_TEXFMT_P_8; // use chromakey for hole
static const INT32 format2bpp[16] =
static INT32 format2bpp(GLTextureFormat_t format)
{
0, //0
0, //1
1, //2 GR_TEXFMT_ALPHA_8
1, //3 GR_TEXFMT_INTENSITY_8
1, //4 GR_TEXFMT_ALPHA_INTENSITY_44
1, //5 GR_TEXFMT_P_8
4, //6 GR_RGBA
0, //7
0, //8
0, //9
2, //10 GR_TEXFMT_RGB_565
2, //11 GR_TEXFMT_ARGB_1555
2, //12 GR_TEXFMT_ARGB_4444
2, //13 GR_TEXFMT_ALPHA_INTENSITY_88
2, //14 GR_TEXFMT_AP_88
};
if (format == GL_TEXFMT_RGBA)
return 4;
else if (format == GL_TEXFMT_ALPHA_INTENSITY_88 || format == GL_TEXFMT_AP_88)
return 2;
else
return 1;
}
// This code was originally placed directly in HWR_DrawPatchInCache.
// It is now split from it for my sanity! (and the sanity of others)
@ -135,7 +117,7 @@ static void HWR_DrawColumnInCache(const column_t *patchcol, UINT8 *block, GLMipm
{
case 2 : // uhhhhhhhh..........
if ((originPatch != NULL) && (originPatch->style != AST_COPY))
texel = ASTBlendPixel_8bpp(*(dest+1), texel, originPatch->style, originPatch->alpha);
texel = ASTBlendPaletteIndexes(*(dest+1), texel, originPatch->style, originPatch->alpha);
texelu16 = (UINT16)((alpha<<8) | texel);
memcpy(dest, &texelu16, sizeof(UINT16));
break;
@ -144,7 +126,7 @@ static void HWR_DrawColumnInCache(const column_t *patchcol, UINT8 *block, GLMipm
{
RGBA_t rgbatexel;
rgbatexel.rgba = *(UINT32 *)dest;
colortemp.rgba = ASTBlendPixel(rgbatexel, colortemp, originPatch->style, originPatch->alpha);
colortemp.rgba = ASTBlendTexturePixel(rgbatexel, colortemp, originPatch->style, originPatch->alpha);
}
memcpy(dest, &colortemp, sizeof(RGBA_t)-sizeof(UINT8));
break;
@ -154,14 +136,14 @@ static void HWR_DrawColumnInCache(const column_t *patchcol, UINT8 *block, GLMipm
{
RGBA_t rgbatexel;
rgbatexel.rgba = *(UINT32 *)dest;
colortemp.rgba = ASTBlendPixel(rgbatexel, colortemp, originPatch->style, originPatch->alpha);
colortemp.rgba = ASTBlendTexturePixel(rgbatexel, colortemp, originPatch->style, originPatch->alpha);
}
memcpy(dest, &colortemp, sizeof(RGBA_t));
break;
// default is 1
default:
if ((originPatch != NULL) && (originPatch->style != AST_COPY))
*dest = ASTBlendPixel_8bpp(*dest, texel, originPatch->style, originPatch->alpha);
*dest = ASTBlendPaletteIndexes(*dest, texel, originPatch->style, originPatch->alpha);
else
*dest = texel;
break;
@ -234,11 +216,11 @@ static void HWR_DrawFlippedColumnInCache(const column_t *patchcol, UINT8 *block,
if (mipmap->colormap)
texel = mipmap->colormap[texel];
// transparent pixel
if (texel == HWR_PATCHES_CHROMAKEY_COLORINDEX)
// If the mipmap is chromakeyed, check if the texel's color
// is equivalent to the chroma key's color index.
alpha = 0xff;
if ((mipmap->flags & TF_CHROMAKEYED) && (texel == HWR_PATCHES_CHROMAKEY_COLORINDEX))
alpha = 0x00;
else
alpha = 0xff;
// hope compiler will get this switch out of the loops (dreams...)
// gcc do it ! but vcc not ! (why don't use cygwin gcc for win32 ?)
@ -247,7 +229,7 @@ static void HWR_DrawFlippedColumnInCache(const column_t *patchcol, UINT8 *block,
{
case 2 : // uhhhhhhhh..........
if ((originPatch != NULL) && (originPatch->style != AST_COPY))
texel = ASTBlendPixel_8bpp(*(dest+1), texel, originPatch->style, originPatch->alpha);
texel = ASTBlendPaletteIndexes(*(dest+1), texel, originPatch->style, originPatch->alpha);
texelu16 = (UINT16)((alpha<<8) | texel);
memcpy(dest, &texelu16, sizeof(UINT16));
break;
@ -256,7 +238,7 @@ static void HWR_DrawFlippedColumnInCache(const column_t *patchcol, UINT8 *block,
{
RGBA_t rgbatexel;
rgbatexel.rgba = *(UINT32 *)dest;
colortemp.rgba = ASTBlendPixel(rgbatexel, colortemp, originPatch->style, originPatch->alpha);
colortemp.rgba = ASTBlendTexturePixel(rgbatexel, colortemp, originPatch->style, originPatch->alpha);
}
memcpy(dest, &colortemp, sizeof(RGBA_t)-sizeof(UINT8));
break;
@ -266,14 +248,14 @@ static void HWR_DrawFlippedColumnInCache(const column_t *patchcol, UINT8 *block,
{
RGBA_t rgbatexel;
rgbatexel.rgba = *(UINT32 *)dest;
colortemp.rgba = ASTBlendPixel(rgbatexel, colortemp, originPatch->style, originPatch->alpha);
colortemp.rgba = ASTBlendTexturePixel(rgbatexel, colortemp, originPatch->style, originPatch->alpha);
}
memcpy(dest, &colortemp, sizeof(RGBA_t));
break;
// default is 1
default:
if ((originPatch != NULL) && (originPatch->style != AST_COPY))
*dest = ASTBlendPixel_8bpp(*dest, texel, originPatch->style, originPatch->alpha);
*dest = ASTBlendPaletteIndexes(*dest, texel, originPatch->style, originPatch->alpha);
else
*dest = texel;
break;
@ -301,28 +283,28 @@ static void HWR_DrawPatchInCache(GLMipmap_t *mipmap,
fixed_t xfrac, xfracstep;
fixed_t yfracstep, scale_y;
const column_t *patchcol;
UINT8 *block = mipmap->grInfo.data;
UINT8 *block = mipmap->data;
INT32 bpp;
INT32 blockmodulo;
if (pwidth <= 0 || pheight <= 0)
return;
ncols = (pwidth * pblockwidth) / pwidth;
ncols = pwidth;
// source advance
xfrac = 0;
xfracstep = (pwidth << FRACBITS) / pblockwidth;
yfracstep = (pheight << FRACBITS) / pblockheight;
scale_y = (pblockheight << FRACBITS) / pheight;
xfracstep = FRACUNIT;
yfracstep = FRACUNIT;
scale_y = FRACUNIT;
bpp = format2bpp[mipmap->grInfo.format];
bpp = format2bpp(mipmap->format);
if (bpp < 1 || bpp > 4)
I_Error("HWR_DrawPatchInCache: no drawer defined for this bpp (%d)\n",bpp);
// NOTE: should this actually be pblockwidth*bpp?
blockmodulo = blockwidth*bpp;
blockmodulo = pblockwidth*bpp;
// Draw each column to the block cache
for (; ncols--; block += bpp, xfrac += xfracstep)
@ -348,7 +330,7 @@ static void HWR_DrawTexturePatchInCache(GLMipmap_t *mipmap,
fixed_t xfrac, xfracstep;
fixed_t yfracstep, scale_y;
const column_t *patchcol;
UINT8 *block = mipmap->grInfo.data;
UINT8 *block = mipmap->data;
INT32 bpp;
INT32 blockmodulo;
INT32 width, height;
@ -409,13 +391,13 @@ static void HWR_DrawTexturePatchInCache(GLMipmap_t *mipmap,
yfracstep = (texture->height<< FRACBITS) / pblockheight;
scale_y = (pblockheight << FRACBITS) / texture->height;
bpp = format2bpp[mipmap->grInfo.format];
bpp = format2bpp(mipmap->format);
if (bpp < 1 || bpp > 4)
I_Error("HWR_DrawPatchInCache: no drawer defined for this bpp (%d)\n",bpp);
// NOTE: should this actually be pblockwidth*bpp?
blockmodulo = blockwidth*bpp;
blockmodulo = pblockwidth*bpp;
// Draw each column to the block cache
for (block += col*bpp; ncols--; block += bpp, xfrac += xfracstep)
@ -433,145 +415,15 @@ static void HWR_DrawTexturePatchInCache(GLMipmap_t *mipmap,
}
}
// resize the patch to be 3dfx compliant
// set : blocksize = blockwidth * blockheight (no bpp used)
// blockwidth
// blockheight
//note : 8bit (1 byte per pixel) palettized format
static void HWR_ResizeBlock(INT32 originalwidth, INT32 originalheight,
GrTexInfo *grInfo)
{
#ifdef GLIDE_API_COMPATIBILITY
// Build the full textures from patches.
static const GrLOD_t gr_lods[9] =
{
GR_LOD_LOG2_256,
GR_LOD_LOG2_128,
GR_LOD_LOG2_64,
GR_LOD_LOG2_32,
GR_LOD_LOG2_16,
GR_LOD_LOG2_8,
GR_LOD_LOG2_4,
GR_LOD_LOG2_2,
GR_LOD_LOG2_1
};
typedef struct
{
GrAspectRatio_t aspect;
float max_s;
float max_t;
} booring_aspect_t;
static const booring_aspect_t gr_aspects[8] =
{
{GR_ASPECT_LOG2_1x1, 255, 255},
{GR_ASPECT_LOG2_2x1, 255, 127},
{GR_ASPECT_LOG2_4x1, 255, 63},
{GR_ASPECT_LOG2_8x1, 255, 31},
{GR_ASPECT_LOG2_1x1, 255, 255},
{GR_ASPECT_LOG2_1x2, 127, 255},
{GR_ASPECT_LOG2_1x4, 63, 255},
{GR_ASPECT_LOG2_1x8, 31, 255}
};
INT32 j,k;
INT32 max,min;
#else
(void)grInfo;
#endif
// find a power of 2 width/height
if (cv_grrounddown.value)
{
blockwidth = 256;
while (originalwidth < blockwidth)
blockwidth >>= 1;
if (blockwidth < 1)
I_Error("3D GenerateTexture : too small");
blockheight = 256;
while (originalheight < blockheight)
blockheight >>= 1;
if (blockheight < 1)
I_Error("3D GenerateTexture : too small");
}
else
{
#ifdef GLIDE_API_COMPATIBILITY
//size up to nearest power of 2
blockwidth = 1;
while (blockwidth < originalwidth)
blockwidth <<= 1;
// scale down the original graphics to fit in 256
if (blockwidth > 2048)
blockwidth = 2048;
//I_Error("3D GenerateTexture : too big");
//size up to nearest power of 2
blockheight = 1;
while (blockheight < originalheight)
blockheight <<= 1;
// scale down the original graphics to fit in 256
if (blockheight > 2048)
blockheight = 2048;
//I_Error("3D GenerateTexture : too big");
#else
blockwidth = originalwidth;
blockheight = originalheight;
#endif
}
// do the boring LOD stuff.. blech!
#ifdef GLIDE_API_COMPATIBILITY
if (blockwidth >= blockheight)
{
max = blockwidth;
min = blockheight;
}
else
{
max = blockheight;
min = blockwidth;
}
for (k = 2048, j = 0; k > max; j++)
k>>=1;
grInfo->smallLodLog2 = gr_lods[j];
grInfo->largeLodLog2 = gr_lods[j];
for (k = max, j = 0; k > min && j < 4; j++)
k>>=1;
// aspect ratio too small for 3Dfx (eg: 8x128 is 1x16 : use 1x8)
if (j == 4)
{
j = 3;
//CONS_Debug(DBG_RENDER, "HWR_ResizeBlock : bad aspect ratio %dx%d\n", blockwidth,blockheight);
if (blockwidth < blockheight)
blockwidth = max>>3;
else
blockheight = max>>3;
}
if (blockwidth < blockheight)
j += 4;
grInfo->aspectRatioLog2 = gr_aspects[j].aspect;
#endif
blocksize = blockwidth * blockheight;
//CONS_Debug(DBG_RENDER, "Width is %d, Height is %d\n", blockwidth, blockheight);
}
static UINT8 *MakeBlock(GLMipmap_t *grMipmap)
{
UINT8 *block;
INT32 bpp, i;
UINT16 bu16 = ((0x00 <<8) | HWR_PATCHES_CHROMAKEY_COLORINDEX);
INT32 blocksize = (grMipmap->width * grMipmap->height);
bpp = format2bpp[grMipmap->grInfo.format];
block = Z_Malloc(blocksize*bpp, PU_HWRCACHE, &(grMipmap->grInfo.data));
bpp = format2bpp(grMipmap->format);
block = Z_Malloc(blocksize*bpp, PU_HWRCACHE, &(grMipmap->data));
switch (bpp)
{
@ -592,13 +444,14 @@ static UINT8 *MakeBlock(GLMipmap_t *grMipmap)
// Create a composite texture from patches, adapt the texture size to a power of 2
// height and width for the hardware texture cache.
//
static void HWR_GenerateTexture(INT32 texnum, GLTexture_t *grtex)
static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *grtex)
{
UINT8 *block;
texture_t *texture;
texpatch_t *patch;
patch_t *realpatch;
UINT8 *pdata;
INT32 blockwidth, blockheight, blocksize;
INT32 i;
boolean skyspecial = false; //poor hack for Legacy large skies..
@ -619,11 +472,13 @@ static void HWR_GenerateTexture(INT32 texnum, GLTexture_t *grtex)
else
grtex->mipmap.flags = TF_CHROMAKEYED | TF_WRAPXY;
HWR_ResizeBlock (texture->width, texture->height, &grtex->mipmap.grInfo);
grtex->mipmap.width = (UINT16)blockwidth;
grtex->mipmap.height = (UINT16)blockheight;
grtex->mipmap.grInfo.format = textureformat;
grtex->mipmap.width = (UINT16)texture->width;
grtex->mipmap.height = (UINT16)texture->height;
grtex->mipmap.format = textureformat;
blockwidth = texture->width;
blockheight = texture->height;
blocksize = (blockwidth * blockheight);
block = MakeBlock(&grtex->mipmap);
if (skyspecial) //Hurdler: not efficient, but better than holes in the sky (and it's done only at level loading)
@ -673,7 +528,7 @@ static void HWR_GenerateTexture(INT32 texnum, GLTexture_t *grtex)
Z_Unlock(realpatch);
}
//Hurdler: not efficient at all but I don't remember exactly how HWR_DrawPatchInCache works :(
if (format2bpp[grtex->mipmap.grInfo.format]==4)
if (format2bpp(grtex->mipmap.format)==4)
{
for (i = 3; i < blocksize*4; i += 4) // blocksize*4 because blocksize doesn't include the bpp
{
@ -692,8 +547,6 @@ static void HWR_GenerateTexture(INT32 texnum, GLTexture_t *grtex)
// patch may be NULL if grMipmap has been initialised already and makebitmap is false
void HWR_MakePatch (const patch_t *patch, GLPatch_t *grPatch, GLMipmap_t *grMipmap, boolean makebitmap)
{
INT32 newwidth, newheight;
#ifndef NO_PNG_LUMPS
// lump is a png so convert it
size_t len = W_LumpLengthPwad(grPatch->wadnum, grPatch->lumpnum);
@ -712,51 +565,32 @@ void HWR_MakePatch (const patch_t *patch, GLPatch_t *grPatch, GLMipmap_t *grMipm
grPatch->leftoffset = SHORT(patch->leftoffset);
grPatch->topoffset = SHORT(patch->topoffset);
// find the good 3dfx size (boring spec)
HWR_ResizeBlock (SHORT(patch->width), SHORT(patch->height), &grMipmap->grInfo);
grMipmap->width = (UINT16)blockwidth;
grMipmap->height = (UINT16)blockheight;
grMipmap->width = grMipmap->height = 1;
while (grMipmap->width < grPatch->width) grMipmap->width <<= 1;
while (grMipmap->height < grPatch->height) grMipmap->height <<= 1;
// no wrap around, no chroma key
grMipmap->flags = 0;
// setup the texture info
grMipmap->grInfo.format = patchformat;
}
else
{
blockwidth = grMipmap->width;
blockheight = grMipmap->height;
blocksize = blockwidth * blockheight;
grMipmap->format = patchformat;
//grPatch->max_s = grPatch->max_t = 1.0f;
grPatch->max_s = (float)grPatch->width / (float)grMipmap->width;
grPatch->max_t = (float)grPatch->height / (float)grMipmap->height;
}
Z_Free(grMipmap->grInfo.data);
grMipmap->grInfo.data = NULL;
// if rounddown, rounddown patches as well as textures
if (cv_grrounddown.value)
{
newwidth = blockwidth;
newheight = blockheight;
}
else
{
// no rounddown, do not size up patches, so they don't look 'scaled'
newwidth = min(grPatch->width, blockwidth);
newheight = min(grPatch->height, blockheight);
}
Z_Free(grMipmap->data);
grMipmap->data = NULL;
if (makebitmap)
{
MakeBlock(grMipmap);
HWR_DrawPatchInCache(grMipmap,
newwidth, newheight,
grMipmap->width, grMipmap->height,
grPatch->width, grPatch->height,
patch);
}
grPatch->max_s = (float)newwidth / (float)blockwidth;
grPatch->max_t = (float)newheight / (float)blockheight;
}
@ -764,14 +598,14 @@ void HWR_MakePatch (const patch_t *patch, GLPatch_t *grPatch, GLMipmap_t *grMipm
// CACHING HANDLING
// =================================================
static size_t gr_numtextures = 0; // Texture count
static GLTexture_t *gr_textures; // For all textures
static GLTexture_t *gr_flats; // For all (texture) flats, as normal flats don't need to be cached
static size_t gl_numtextures = 0; // Texture count
static GLMapTexture_t *gl_textures; // For all textures
static GLMapTexture_t *gl_flats; // For all (texture) flats, as normal flats don't need to be cached
void HWR_InitTextureCache(void)
{
gr_textures = NULL;
gr_flats = NULL;
gl_textures = NULL;
gl_flats = NULL;
}
// Callback function for HWR_FreeTextureCache.
@ -805,9 +639,9 @@ static void FreeMipmapColormap(INT32 patchnum, void *patch)
pat->mipmap->nextcolormap = next->nextcolormap;
// Free image data from memory.
if (next->grInfo.data)
Z_Free(next->grInfo.data);
next->grInfo.data = NULL;
if (next->data)
Z_Free(next->data);
next->data = NULL;
// Free the old colormap mipmap from memory.
free(next);
@ -839,13 +673,13 @@ void HWR_FreeTextureCache(void)
// now the heap don't have any 'user' pointing to our
// texturecache info, we can free it
if (gr_textures)
free(gr_textures);
if (gr_flats)
free(gr_flats);
gr_textures = NULL;
gr_flats = NULL;
gr_numtextures = 0;
if (gl_textures)
free(gl_textures);
if (gl_flats)
free(gl_flats);
gl_textures = NULL;
gl_flats = NULL;
gl_numtextures = 0;
}
void HWR_LoadTextures(size_t pnumtextures)
@ -854,13 +688,13 @@ void HWR_LoadTextures(size_t pnumtextures)
HWR_FreeTextureCache();
// Why not Z_Malloc?
gr_numtextures = pnumtextures;
gr_textures = calloc(gr_numtextures, sizeof(*gr_textures));
gr_flats = calloc(gr_numtextures, sizeof(*gr_flats));
gl_numtextures = pnumtextures;
gl_textures = calloc(gl_numtextures, sizeof(*gl_textures));
gl_flats = calloc(gl_numtextures, sizeof(*gl_flats));
// Doesn't tell you which it _is_, but hopefully
// should never ever happen (right?!)
if ((gr_textures == NULL) || (gr_flats == NULL))
if ((gl_textures == NULL) || (gl_flats == NULL))
I_Error("HWR_LoadTextures: ran out of memory for OpenGL textures. Sad!");
}
@ -870,7 +704,7 @@ void HWR_SetPalette(RGBA_t *palette)
// hardware driver will flush there own cache if cache is non paletized
// now flush data texture cache so 32 bit texture are recomputed
if (patchformat == GR_RGBA || textureformat == GR_RGBA)
if (patchformat == GL_TEXFMT_RGBA || textureformat == GL_TEXFMT_RGBA)
{
Z_FreeTag(PU_HWRCACHE);
Z_FreeTag(PU_HWRCACHE_UNLOCKED);
@ -880,27 +714,30 @@ void HWR_SetPalette(RGBA_t *palette)
// --------------------------------------------------------------------------
// Make sure texture is downloaded and set it as the source
// --------------------------------------------------------------------------
GLTexture_t *HWR_GetTexture(INT32 tex)
GLMapTexture_t *HWR_GetTexture(INT32 tex)
{
GLTexture_t *grtex;
GLMapTexture_t *grtex;
#ifdef PARANOIA
if ((unsigned)tex >= gr_numtextures)
if ((unsigned)tex >= gl_numtextures)
I_Error("HWR_GetTexture: tex >= numtextures\n");
#endif
// Every texture in memory, stored in the
// hardware renderer's bit depth format. Wow!
grtex = &gr_textures[tex];
grtex = &gl_textures[tex];
// Generate texture if missing from the cache
if (!grtex->mipmap.grInfo.data && !grtex->mipmap.downloaded)
if (!grtex->mipmap.data && !grtex->mipmap.downloaded)
HWR_GenerateTexture(tex, grtex);
// Tell the hardware driver to bind the current texture to the flat's mipmap
HWD.pfnSetTexture(&grtex->mipmap);
// If hardware does not have the texture, then call pfnSetTexture to upload it
if (!grtex->mipmap.downloaded)
HWD.pfnSetTexture(&grtex->mipmap);
HWR_SetCurrentTexture(&grtex->mipmap);
// The system-memory data can be purged now.
Z_ChangeTag(grtex->mipmap.grInfo.data, PU_HWRCACHE_UNLOCKED);
Z_ChangeTag(grtex->mipmap.data, PU_HWRCACHE_UNLOCKED);
return grtex;
}
@ -910,12 +747,7 @@ static void HWR_CacheFlat(GLMipmap_t *grMipmap, lumpnum_t flatlumpnum)
size_t size, pflatsize;
// setup the texture info
#ifdef GLIDE_API_COMPATIBILITY
grMipmap->grInfo.smallLodLog2 = GR_LOD_LOG2_64;
grMipmap->grInfo.largeLodLog2 = GR_LOD_LOG2_64;
grMipmap->grInfo.aspectRatioLog2 = GR_ASPECT_LOG2_1x1;
#endif
grMipmap->grInfo.format = GR_TEXFMT_P_8;
grMipmap->format = GL_TEXFMT_P_8;
grMipmap->flags = TF_WRAPXY|TF_CHROMAKEYED;
size = W_LumpLength(flatlumpnum);
@ -950,29 +782,21 @@ static void HWR_CacheFlat(GLMipmap_t *grMipmap, lumpnum_t flatlumpnum)
// the flat raw data needn't be converted with palettized textures
W_ReadLump(flatlumpnum, Z_Malloc(W_LumpLength(flatlumpnum),
PU_HWRCACHE, &grMipmap->grInfo.data));
PU_HWRCACHE, &grMipmap->data));
}
static void HWR_CacheTextureAsFlat(GLMipmap_t *grMipmap, INT32 texturenum)
{
UINT8 *flat;
if (needpatchflush)
W_FlushCachedPatches();
// setup the texture info
#ifdef GLIDE_API_COMPATIBILITY
grMipmap->grInfo.smallLodLog2 = GR_LOD_LOG2_64;
grMipmap->grInfo.largeLodLog2 = GR_LOD_LOG2_64;
grMipmap->grInfo.aspectRatioLog2 = GR_ASPECT_LOG2_1x1;
#endif
grMipmap->grInfo.format = GR_TEXFMT_P_8;
grMipmap->format = GL_TEXFMT_P_8;
grMipmap->flags = TF_WRAPXY|TF_CHROMAKEYED;
grMipmap->width = (UINT16)textures[texturenum]->width;
grMipmap->height = (UINT16)textures[texturenum]->height;
flat = Z_Malloc(grMipmap->width * grMipmap->height, PU_HWRCACHE, &grMipmap->grInfo.data);
flat = Z_Malloc(grMipmap->width * grMipmap->height, PU_HWRCACHE, &grMipmap->data);
memset(flat, TRANSPARENTPIXEL, grMipmap->width * grMipmap->height);
R_TextureToFlat(texturenum, flat);
@ -985,17 +809,18 @@ void HWR_LiterallyGetFlat(lumpnum_t flatlumpnum)
if (flatlumpnum == LUMPERROR)
return;
if (needpatchflush)
W_FlushCachedPatches();
grmip = HWR_GetCachedGLPatch(flatlumpnum)->mipmap;
if (!grmip->downloaded && !grmip->grInfo.data)
if (!grmip->downloaded && !grmip->data)
HWR_CacheFlat(grmip, flatlumpnum);
HWD.pfnSetTexture(grmip);
// If hardware does not have the texture, then call pfnSetTexture to upload it
if (!grmip->downloaded)
HWD.pfnSetTexture(grmip);
HWR_SetCurrentTexture(grmip);
// The system-memory data can be purged now.
Z_ChangeTag(grmip->grInfo.data, PU_HWRCACHE_UNLOCKED);
Z_ChangeTag(grmip->data, PU_HWRCACHE_UNLOCKED);
}
void HWR_GetLevelFlat(levelflat_t *levelflat)
@ -1008,10 +833,10 @@ void HWR_GetLevelFlat(levelflat_t *levelflat)
HWR_LiterallyGetFlat(levelflat->u.flat.lumpnum);
else if (levelflat->type == LEVELFLAT_TEXTURE)
{
GLTexture_t *grtex;
GLMapTexture_t *grtex;
INT32 texturenum = levelflat->u.texture.num;
#ifdef PARANOIA
if ((unsigned)texturenum >= gr_numtextures)
if ((unsigned)texturenum >= gl_numtextures)
I_Error("HWR_GetLevelFlat: texturenum >= numtextures\n");
#endif
@ -1020,20 +845,23 @@ void HWR_GetLevelFlat(levelflat_t *levelflat)
return;
// Every texture in memory, stored as a 8-bit flat. Wow!
grtex = &gr_flats[texturenum];
grtex = &gl_flats[texturenum];
// Generate flat if missing from the cache
if (!grtex->mipmap.grInfo.data && !grtex->mipmap.downloaded)
if (!grtex->mipmap.data && !grtex->mipmap.downloaded)
HWR_CacheTextureAsFlat(&grtex->mipmap, texturenum);
// Tell the hardware driver to bind the current texture to the flat's mipmap
HWD.pfnSetTexture(&grtex->mipmap);
// If hardware does not have the texture, then call pfnSetTexture to upload it
if (!grtex->mipmap.downloaded)
HWD.pfnSetTexture(&grtex->mipmap);
HWR_SetCurrentTexture(&grtex->mipmap);
// The system-memory data can be purged now.
Z_ChangeTag(grtex->mipmap.grInfo.data, PU_HWRCACHE_UNLOCKED);
Z_ChangeTag(grtex->mipmap.data, PU_HWRCACHE_UNLOCKED);
}
else // set no texture
HWD.pfnSetTexture(NULL);
HWR_SetCurrentTexture(NULL);
}
//
@ -1042,7 +870,7 @@ void HWR_GetLevelFlat(levelflat_t *levelflat)
//
static void HWR_LoadMappedPatch(GLMipmap_t *grmip, GLPatch_t *gpatch)
{
if (!grmip->downloaded && !grmip->grInfo.data)
if (!grmip->downloaded && !grmip->data)
{
patch_t *patch = gpatch->rawpatch;
if (!patch)
@ -1055,10 +883,14 @@ static void HWR_LoadMappedPatch(GLMipmap_t *grmip, GLPatch_t *gpatch)
Z_Free(patch);
}
HWD.pfnSetTexture(grmip);
// If hardware does not have the texture, then call pfnSetTexture to upload it
if (!grmip->downloaded)
HWD.pfnSetTexture(grmip);
HWR_SetCurrentTexture(grmip);
// The system-memory data can be purged now.
Z_ChangeTag(grmip->grInfo.data, PU_HWRCACHE_UNLOCKED);
Z_ChangeTag(grmip->data, PU_HWRCACHE_UNLOCKED);
}
// -----------------+
@ -1066,11 +898,8 @@ static void HWR_LoadMappedPatch(GLMipmap_t *grmip, GLPatch_t *gpatch)
// -----------------+
void HWR_GetPatch(GLPatch_t *gpatch)
{
if (needpatchflush)
W_FlushCachedPatches();
// is it in hardware cache
if (!gpatch->mipmap->downloaded && !gpatch->mipmap->grInfo.data)
if (!gpatch->mipmap->downloaded && !gpatch->mipmap->data)
{
// load the software patch, PU_STATIC or the Z_Malloc for hardware patch will
// flush the software patch before the conversion! oh yeah I suffered
@ -1085,10 +914,14 @@ void HWR_GetPatch(GLPatch_t *gpatch)
Z_Free(ptr);
}
HWD.pfnSetTexture(gpatch->mipmap);
// If hardware does not have the texture, then call pfnSetTexture to upload it
if (!gpatch->mipmap->downloaded)
HWD.pfnSetTexture(gpatch->mipmap);
HWR_SetCurrentTexture(gpatch->mipmap);
// The system-memory patch data can be purged now.
Z_ChangeTag(gpatch->mipmap->grInfo.data, PU_HWRCACHE_UNLOCKED);
Z_ChangeTag(gpatch->mipmap->data, PU_HWRCACHE_UNLOCKED);
}
@ -1099,9 +932,6 @@ void HWR_GetMappedPatch(GLPatch_t *gpatch, const UINT8 *colormap)
{
GLMipmap_t *grmip, *newmip;
if (needpatchflush)
W_FlushCachedPatches();
if (colormap == colormaps || colormap == NULL)
{
// Load the default (green) color in doom cache (temporary?) AND hardware cache
@ -1141,17 +971,17 @@ void HWR_UnlockCachedPatch(GLPatch_t *gpatch)
if (!gpatch)
return;
Z_ChangeTag(gpatch->mipmap->grInfo.data, PU_HWRCACHE_UNLOCKED);
Z_ChangeTag(gpatch->mipmap->data, PU_HWRCACHE_UNLOCKED);
Z_ChangeTag(gpatch, PU_HWRPATCHINFO_UNLOCKED);
}
static const INT32 picmode2GR[] =
{
GR_TEXFMT_P_8, // PALETTE
GL_TEXFMT_P_8, // PALETTE
0, // INTENSITY (unsupported yet)
GR_TEXFMT_ALPHA_INTENSITY_88, // INTENSITY_ALPHA (corona use this)
GL_TEXFMT_ALPHA_INTENSITY_88, // INTENSITY_ALPHA (corona use this)
0, // RGB24 (unsupported yet)
GR_RGBA, // RGBA32 (opengl only)
GL_TEXFMT_RGBA, // RGBA32 (opengl only)
};
static void HWR_DrawPicInCache(UINT8 *block, INT32 pblockwidth, INT32 pblockheight,
@ -1166,7 +996,7 @@ static void HWR_DrawPicInCache(UINT8 *block, INT32 pblockwidth, INT32 pblockheig
stepy = ((INT32)SHORT(pic->height)<<FRACBITS)/pblockheight;
stepx = ((INT32)SHORT(pic->width)<<FRACBITS)/pblockwidth;
picbpp = format2bpp[picmode2GR[pic->mode]];
picbpp = format2bpp(picmode2GR[pic->mode]);
posy = 0;
for (j = 0; j < pblockheight; j++)
{
@ -1225,19 +1055,12 @@ static void HWR_DrawPicInCache(UINT8 *block, INT32 pblockwidth, INT32 pblockheig
// -----------------+
GLPatch_t *HWR_GetPic(lumpnum_t lumpnum)
{
GLPatch_t *grpatch;
if (needpatchflush)
W_FlushCachedPatches();
grpatch = HWR_GetCachedGLPatch(lumpnum);
if (!grpatch->mipmap->downloaded && !grpatch->mipmap->grInfo.data)
GLPatch_t *grpatch = HWR_GetCachedGLPatch(lumpnum);
if (!grpatch->mipmap->downloaded && !grpatch->mipmap->data)
{
pic_t *pic;
UINT8 *block;
size_t len;
INT32 newwidth, newheight;
pic = W_CacheLumpNum(lumpnum, PU_CACHE);
grpatch->width = SHORT(pic->width);
@ -1247,57 +1070,40 @@ GLPatch_t *HWR_GetPic(lumpnum_t lumpnum)
grpatch->leftoffset = 0;
grpatch->topoffset = 0;
// find the good 3dfx size (boring spec)
HWR_ResizeBlock (grpatch->width, grpatch->height, &grpatch->mipmap->grInfo);
grpatch->mipmap->width = (UINT16)blockwidth;
grpatch->mipmap->height = (UINT16)blockheight;
grpatch->mipmap->width = (UINT16)grpatch->width;
grpatch->mipmap->height = (UINT16)grpatch->height;
if (pic->mode == PALETTE)
grpatch->mipmap->grInfo.format = textureformat; // can be set by driver
grpatch->mipmap->format = textureformat; // can be set by driver
else
grpatch->mipmap->grInfo.format = picmode2GR[pic->mode];
grpatch->mipmap->format = picmode2GR[pic->mode];
Z_Free(grpatch->mipmap->grInfo.data);
Z_Free(grpatch->mipmap->data);
// allocate block
block = MakeBlock(grpatch->mipmap);
// if rounddown, rounddown patches as well as textures
if (cv_grrounddown.value)
{
newwidth = blockwidth;
newheight = blockheight;
}
else
{
// no rounddown, do not size up patches, so they don't look 'scaled'
newwidth = min(SHORT(pic->width),blockwidth);
newheight = min(SHORT(pic->height),blockheight);
}
if (grpatch->width == blockwidth &&
grpatch->height == blockheight &&
format2bpp[grpatch->mipmap->grInfo.format] == format2bpp[picmode2GR[pic->mode]])
if (grpatch->width == SHORT(pic->width) &&
grpatch->height == SHORT(pic->height) &&
format2bpp(grpatch->mipmap->format) == format2bpp(picmode2GR[pic->mode]))
{
// no conversion needed
M_Memcpy(grpatch->mipmap->grInfo.data, pic->data,len);
M_Memcpy(grpatch->mipmap->data, pic->data,len);
}
else
HWR_DrawPicInCache(block, newwidth, newheight,
blockwidth*format2bpp[grpatch->mipmap->grInfo.format],
HWR_DrawPicInCache(block, SHORT(pic->width), SHORT(pic->height),
SHORT(pic->width)*format2bpp(grpatch->mipmap->format),
pic,
format2bpp[grpatch->mipmap->grInfo.format]);
format2bpp(grpatch->mipmap->format));
Z_Unlock(pic);
Z_ChangeTag(block, PU_HWRCACHE_UNLOCKED);
grpatch->mipmap->flags = 0;
grpatch->max_s = (float)newwidth / (float)blockwidth;
grpatch->max_t = (float)newheight / (float)blockheight;
grpatch->max_s = grpatch->max_t = 1.0f;
}
HWD.pfnSetTexture(grpatch->mipmap);
//CONS_Debug(DBG_RENDER, "picloaded at %x as texture %d\n",grpatch->mipmap.grInfo.data, grpatch->mipmap.downloaded);
//CONS_Debug(DBG_RENDER, "picloaded at %x as texture %d\n",grpatch->mipmap.data, grpatch->mipmap.downloaded);
return grpatch;
}
@ -1330,7 +1136,7 @@ static void HWR_DrawFadeMaskInCache(GLMipmap_t *mipmap, INT32 pblockwidth, INT32
{
INT32 i,j;
fixed_t posx, posy, stepx, stepy;
UINT8 *block = mipmap->grInfo.data; // places the data directly into here, it already has the space allocated from HWR_ResizeBlock
UINT8 *block = mipmap->data; // places the data directly into here
UINT8 *flat;
UINT8 *dest, *src, texel;
RGBA_t col;
@ -1345,7 +1151,7 @@ static void HWR_DrawFadeMaskInCache(GLMipmap_t *mipmap, INT32 pblockwidth, INT32
for (j = 0; j < pblockheight; j++)
{
posx = 0;
dest = &block[j*blockwidth]; // 1bpp
dest = &block[j*(mipmap->width)]; // 1bpp
src = &flat[(posy>>FRACBITS)*SHORT(fmwidth)];
for (i = 0; i < pblockwidth;i++)
{
@ -1369,7 +1175,7 @@ static void HWR_CacheFadeMask(GLMipmap_t *grMipmap, lumpnum_t fademasklumpnum)
UINT16 fmheight = 0, fmwidth = 0;
// setup the texture info
grMipmap->grInfo.format = GR_TEXFMT_ALPHA_8; // put the correct alpha levels straight in so I don't need to convert it later
grMipmap->format = GL_TEXFMT_ALPHA_8; // put the correct alpha levels straight in so I don't need to convert it later
grMipmap->flags = 0;
size = W_LumpLength(fademasklumpnum);
@ -1399,14 +1205,12 @@ static void HWR_CacheFadeMask(GLMipmap_t *grMipmap, lumpnum_t fademasklumpnum)
}
// Thankfully, this will still work for this scenario
HWR_ResizeBlock(fmwidth, fmheight, &grMipmap->grInfo);
grMipmap->width = blockwidth;
grMipmap->height = blockheight;
grMipmap->width = fmwidth;
grMipmap->height = fmheight;
MakeBlock(grMipmap);
HWR_DrawFadeMaskInCache(grMipmap, blockwidth, blockheight, fademasklumpnum, fmwidth, fmheight);
HWR_DrawFadeMaskInCache(grMipmap, fmwidth, fmheight, fademasklumpnum, fmwidth, fmheight);
// I DO need to convert this because it isn't power of 2 and we need the alpha
}
@ -1414,20 +1218,14 @@ static void HWR_CacheFadeMask(GLMipmap_t *grMipmap, lumpnum_t fademasklumpnum)
void HWR_GetFadeMask(lumpnum_t fademasklumpnum)
{
GLMipmap_t *grmip;
if (needpatchflush)
W_FlushCachedPatches();
grmip = HWR_GetCachedGLPatch(fademasklumpnum)->mipmap;
if (!grmip->downloaded && !grmip->grInfo.data)
GLMipmap_t *grmip = HWR_GetCachedGLPatch(fademasklumpnum)->mipmap;
if (!grmip->downloaded && !grmip->data)
HWR_CacheFadeMask(grmip, fademasklumpnum);
HWD.pfnSetTexture(grmip);
// The system-memory data can be purged now.
Z_ChangeTag(grmip->grInfo.data, PU_HWRCACHE_UNLOCKED);
Z_ChangeTag(grmip->data, PU_HWRCACHE_UNLOCKED);
}
#endif //HWRENDER

View File

@ -78,8 +78,8 @@
#include "r_opengl/r_opengl.h"
#ifdef HAVE_SPHEREFRUSTRUM
static GLfloat viewMatrix[16];
static GLfloat projMatrix[16];
static GLdouble viewMatrix[16];
static GLdouble projMatrix[16];
float frustum[6][4];
#endif
@ -320,12 +320,12 @@ void gld_clipper_Clear(void)
#define RMUL (1.6f/1.333333f)
angle_t gld_FrustumAngle(void)
angle_t gld_FrustumAngle(angle_t tiltangle)
{
double floatangle;
angle_t a1;
float tilt = (float)fabs(((double)(int)aimingangle) / ANG1);
float tilt = (float)fabs(((double)(int)tiltangle) / ANG1);
// NEWCLIP TODO: SRB2CBTODO: make a global render_fov for this function
@ -339,7 +339,7 @@ angle_t gld_FrustumAngle(void)
}
// If the pitch is larger than this you can look all around at a FOV of 90
if (abs((signed)aimingangle) > 46 * ANG1)
if (abs((signed)tiltangle) > 46 * ANG1)
return 0xffffffff;
// ok, this is a gross hack that barely works...
@ -352,7 +352,7 @@ angle_t gld_FrustumAngle(void)
}
// SRB2CB I don't think used any of this stuff, let's disable for now since SRB2 probably doesn't want it either
// compiler complains about (p)glGetDoublev anyway, in case anyone wants this
// compiler complains about (p)glGetFloatv anyway, in case anyone wants this
// only r_opengl.c can use the base gl funcs as it turns out, that's a problem for whoever wants sphere frustum checks
// btw to renable define HAVE_SPHEREFRUSTRUM in hw_clip.h
#ifdef HAVE_SPHEREFRUSTRUM
@ -381,7 +381,7 @@ void gld_FrustrumSetup(void)
float t;
float clip[16];
pglGeFloatv(GL_PROJECTION_MATRIX, projMatrix);
pglGetFloatv(GL_PROJECTION_MATRIX, projMatrix);
pglGetFloatv(GL_MODELVIEW_MATRIX, viewMatrix);
clip[0] = CALCMATRIX(0, 0, 1, 4, 2, 8, 3, 12);

View File

@ -17,7 +17,7 @@
boolean gld_clipper_SafeCheckRange(angle_t startAngle, angle_t endAngle);
void gld_clipper_SafeAddClipRange(angle_t startangle, angle_t endangle);
void gld_clipper_Clear(void);
angle_t gld_FrustumAngle(void);
angle_t gld_FrustumAngle(angle_t tiltangle);
#ifdef HAVE_SPHEREFRUSTRUM
void gld_FrustrumSetup(void);
boolean gld_SphereInFrustum(float x, float y, float z, float radius);

View File

@ -1,21 +1,14 @@
// Emacs style mode select -*- C++ -*-
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
//
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file
/// \brief defines structures and exports for the standard 3D driver DLL used by Doom Legacy
/// \file hw_data.h
/// \brief defines structures and exports for the hardware interface used by Sonic Robo Blast 2
#ifndef _HWR_DATA_
#define _HWR_DATA_
@ -27,8 +20,6 @@
#endif
#include "../doomdef.h"
//THIS MUST DISAPPEAR!!!
#include "hw_glide.h"
#include "../screen.h"
@ -36,19 +27,33 @@
// TEXTURE INFO
// ==========================================================================
// grInfo.data holds the address of the graphics data cached in heap memory
typedef enum GLTextureFormat_e
{
GL_TEXFMT_P_8 = 0x01, /* 8-bit palette */
GL_TEXFMT_AP_88 = 0x02, /* 8-bit alpha, 8-bit palette */
GL_TEXFMT_RGBA = 0x10, /* 32 bit RGBA! */
GL_TEXFMT_ALPHA_8 = 0x20, /* (0..0xFF) alpha */
GL_TEXFMT_INTENSITY_8 = 0x21, /* (0..0xFF) intensity */
GL_TEXFMT_ALPHA_INTENSITY_88 = 0x22,
} GLTextureFormat_t;
// data holds the address of the graphics data cached in heap memory
// NULL if the texture is not in Doom heap cache.
struct GLMipmap_s
{
GrTexInfo grInfo; //for TexDownloadMipMap
FxU32 flags;
//for TexDownloadMipMap
GLTextureFormat_t format;
void *data;
UINT32 flags;
UINT16 height;
UINT16 width;
UINT32 downloaded; // the dll driver have it in there cache ?
struct GLMipmap_s *nextcolormap;
const UINT8 *colormap;
INT32 tcindex;
// opengl
struct GLMipmap_s *nextmipmap; // opengl : liste of all texture in opengl driver
@ -59,13 +64,13 @@ typedef struct GLMipmap_s GLMipmap_t;
//
// Doom texture info, as cached for hardware rendering
//
struct GLTexture_s
struct GLMapTexture_s
{
GLMipmap_t mipmap;
float scaleX; //used for scaling textures on walls
float scaleY;
};
typedef struct GLTexture_s GLTexture_t;
typedef struct GLMapTexture_s GLMapTexture_t;
// a cached patch as converted to hardware format, holding the original patch_t

View File

@ -1,24 +1,19 @@
// Emacs style mode select -*- C++ -*-
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
//
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file
/// \file hw_defs.h
/// \brief 3D hardware renderer definitions
#ifndef _HWR_DEFS_
#define _HWR_DEFS_
#include "../doomtype.h"
#include "../r_defs.h"
#define ZCLIP_PLANE 4.0f // Used for the actual game drawing
#define NZCLIP_PLANE 0.9f // Seems to be only used for the HUD and screen textures
@ -82,16 +77,18 @@ typedef struct
// Simple 3D vector
typedef struct FVector
{
FLOAT x,y,z;
FLOAT x,y,z;
} FVector;
// 3D model vector (coords + texture coords)
typedef struct
{
//FVector Point;
FLOAT x,y,z;
FLOAT s,t,w; // texture coordinates
} v3d_t, wallVert3D;
// ======================
// wallVert3D
// ----------------------
// :crab: IS GONE! :crab:
// ======================
// -----------
// structures
// -----------
//Hurdler: Transform (coords + angles)
//BP: transform order : scale(rotation_x(rotation_y(translation(v))))
@ -123,15 +120,16 @@ typedef struct
#ifdef USE_FTRANSFORM_MIRROR
boolean mirror; // SRB2Kart: Encore Mode
#endif
boolean shearing; // 14042019
float viewaiming; // 17052019
} FTransform;
// Transformed vector, as passed to HWR API
typedef struct
{
FLOAT x,y,z;
FUINT argb; // flat-shaded color
FLOAT sow; // s texture ordinate (s over w)
FLOAT tow; // t texture ordinate (t over w)
FLOAT s; // s texture ordinate (s over w)
FLOAT t; // t texture ordinate (t over w)
} FOutVector;
@ -162,10 +160,10 @@ enum EPolyFlags
PF_Invisible = 0x00000400, // Disable write to color buffer
PF_Decal = 0x00000800, // Enable polygon offset
PF_Modulated = 0x00001000, // Modulation (multiply output with constant ARGB)
// When set, pass the color constant into the FSurfaceInfo -> FlatColor
// When set, pass the color constant into the FSurfaceInfo -> PolyColor
PF_NoTexture = 0x00002000, // Use the small white texture
PF_Corona = 0x00004000, // Tell the rendrer we are drawing a corona
PF_Unused = 0x00008000, // Unused
PF_Ripple = 0x00008000, // Water shader effect
PF_RemoveYWrap = 0x00010000, // Force clamp texture on Y
PF_ForceWrapX = 0x00020000, // Force repeat texture on X
PF_ForceWrapY = 0x00040000, // Force repeat texture on Y
@ -178,7 +176,6 @@ enum EPolyFlags
enum ESurfFlags
{
SF_DYNLIGHT = 0x00000001,
};
enum ETextureFlags
@ -190,38 +187,36 @@ enum ETextureFlags
TF_TRANSPARENT = 0x00000040, // texture with some alpha == 0
};
#ifdef TODO
struct FTextureInfo
{
FUINT Width; // Pixels
FUINT Height; // Pixels
FUBYTE *TextureData; // Image data
FUINT Format; // FORMAT_RGB, ALPHA ...
FBITFIELD Flags; // Flags to tell driver about texture (see ETextureFlags)
void DriverExtra; // (OpenGL texture object nr, ...)
// chromakey enabled,...
struct FTextureInfo *Next; // Manage list of downloaded textures.
};
#else
typedef struct GLMipmap_s FTextureInfo;
#endif
// jimita 14032019
struct FLightInfo
{
FUINT light_level;
FUINT fade_start;
FUINT fade_end;
};
typedef struct FLightInfo FLightInfo;
// Description of a renderable surface
struct FSurfaceInfo
{
FUINT PolyFlags; // Surface flags -- UNUSED YET --
RGBA_t FlatColor; // Flat-shaded color used with PF_Modulated mode
FUINT PolyFlags;
RGBA_t PolyColor;
RGBA_t TintColor;
RGBA_t FadeColor;
FLightInfo LightInfo; // jimita 14032019
};
typedef struct FSurfaceInfo FSurfaceInfo;
#define GL_DEFAULTMIX 0x00000000
#define GL_DEFAULTFOG 0xFF000000
//Hurdler: added for backward compatibility
enum hwdsetspecialstate
{
HWD_SET_MODEL_LIGHTING = 1,
HWD_SET_FOG_MODE,
HWD_SET_FOG_COLOR,
HWD_SET_FOG_DENSITY,
HWD_SET_SHADERS,
HWD_SET_TEXTUREFILTERMODE,
HWD_SET_TEXTUREANISOTROPICMODE,
HWD_NUMSTATE
@ -229,6 +224,15 @@ enum hwdsetspecialstate
typedef enum hwdsetspecialstate hwdspecialstate_t;
// Lactozilla: Shader info
// Generally set at the start of the frame.
enum hwdshaderinfo
{
HWD_SHADERINFO_LEVELTIME = 1,
};
typedef enum hwdshaderinfo hwdshaderinfo_t;
enum hwdfiltermode
{
HWD_SET_TEXTUREFILTER_POINTSAMPLED,

View File

@ -1,19 +1,12 @@
// Emacs style mode select -*- C++ -*-
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2005 by Sonic Team Junior.
//
// Copyright (C) 2005 by SRB2 Jr. Team.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file
/// \file hw_dll.h
/// \brief Win32 DLL and Shared Objects API definitions
#ifndef __HWR_DLL_H__
@ -54,8 +47,6 @@
#endif
#endif
typedef void (*I_Error_t) (const char *error, ...) FUNCIERROR;
// ==========================================================================
// MATHS
// ==========================================================================
@ -63,7 +54,7 @@ typedef void (*I_Error_t) (const char *error, ...) FUNCIERROR;
// Constants
#define DEGREE (0.017453292519943295769236907684883l) // 2*PI/360
void DBG_Printf(const char *lpFmt, ...) /*FUNCPRINTF*/;
void GL_DBG_Printf(const char *format, ...) /*FUNCPRINTF*/;
#ifdef _WINDOWS
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved);

View File

@ -1,19 +1,13 @@
// Emacs style mode select -*- C++ -*-
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
//
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file
/// \file hw_draw.c
/// \brief miscellaneous drawing (mainly 2d)
#ifdef __GNUC__
@ -23,6 +17,7 @@
#include "../doomdef.h"
#ifdef HWRENDER
#include "hw_main.h"
#include "hw_glob.h"
#include "hw_drv.h"
@ -43,9 +38,6 @@
#define O_BINARY 0
#endif
float gr_patch_scalex;
float gr_patch_scaley;
#if defined(_MSC_VER)
#pragma pack(1)
#endif
@ -65,9 +57,6 @@ typedef struct
#if defined(_MSC_VER)
#pragma pack()
#endif
typedef UINT8 GLRGB[3];
#define BLENDMODE PF_Translucent
static UINT8 softwaretranstogl[11] = { 0, 25, 51, 76,102,127,153,178,204,229,255};
static UINT8 softwaretranstogl_hi[11] = { 0, 51,102,153,204,255,255,255,255,255,255};
@ -121,12 +110,12 @@ void HWR_DrawPatch(GLPatch_t *gpatch, INT32 x, INT32 y, INT32 option)
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
v[0].sow = v[3].sow = 0.0f;
v[2].sow = v[1].sow = gpatch->max_s;
v[0].tow = v[1].tow = 0.0f;
v[2].tow = v[3].tow = gpatch->max_t;
v[0].s = v[3].s = 0.0f;
v[2].s = v[1].s = gpatch->max_s;
v[0].t = v[1].t = 0.0f;
v[2].t = v[3].t = gpatch->max_t;
flags = BLENDMODE|PF_Clip|PF_NoZClip|PF_NoDepthTest;
flags = PF_Translucent|PF_NoDepthTest;
if (option & V_WRAPX)
flags |= PF_ForceWrapX;
@ -291,7 +280,7 @@ void HWR_DrawStretchyFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t
if (cx >= -0.1f && cx <= 0.1f && SHORT(gpatch->width) == BASEVIDWIDTH && cy >= -0.1f && cy <= 0.1f && SHORT(gpatch->height) == BASEVIDHEIGHT)
{
// Need to temporarily cache the real patch to get the colour of the top left pixel
patch_t *realpatch = W_CacheLumpNumPwad(gpatch->wadnum, gpatch->lumpnum, PU_STATIC);
patch_t *realpatch = W_CacheSoftwarePatchNumPwad(gpatch->wadnum, gpatch->lumpnum, PU_STATIC);
const column_t *column = (const column_t *)((const UINT8 *)(realpatch) + LONG((realpatch)->columnofs[0]));
if (!column->topdelta)
{
@ -356,19 +345,19 @@ void HWR_DrawStretchyFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t
if (option & V_FLIP)
{
v[0].sow = v[3].sow = gpatch->max_s;
v[2].sow = v[1].sow = 0.0f;
v[0].s = v[3].s = gpatch->max_s;
v[2].s = v[1].s = 0.0f;
}
else
{
v[0].sow = v[3].sow = 0.0f;
v[2].sow = v[1].sow = gpatch->max_s;
v[0].s = v[3].s = 0.0f;
v[2].s = v[1].s = gpatch->max_s;
}
v[0].tow = v[1].tow = 0.0f;
v[2].tow = v[3].tow = gpatch->max_t;
v[0].t = v[1].t = 0.0f;
v[2].t = v[3].t = gpatch->max_t;
flags = BLENDMODE|PF_Clip|PF_NoZClip|PF_NoDepthTest;
flags = PF_Translucent|PF_NoDepthTest;
if (option & V_WRAPX)
flags |= PF_ForceWrapX;
@ -379,11 +368,11 @@ void HWR_DrawStretchyFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t
if (alphalevel)
{
FSurfaceInfo Surf;
Surf.FlatColor.s.red = Surf.FlatColor.s.green = Surf.FlatColor.s.blue = 0xff;
if (alphalevel == 13) Surf.FlatColor.s.alpha = softwaretranstogl_lo[st_translucency];
else if (alphalevel == 14) Surf.FlatColor.s.alpha = softwaretranstogl[st_translucency];
else if (alphalevel == 15) Surf.FlatColor.s.alpha = softwaretranstogl_hi[st_translucency];
else Surf.FlatColor.s.alpha = softwaretranstogl[10-alphalevel];
Surf.PolyColor.s.red = Surf.PolyColor.s.green = Surf.PolyColor.s.blue = 0xff;
if (alphalevel == 13) Surf.PolyColor.s.alpha = softwaretranstogl_lo[st_translucency];
else if (alphalevel == 14) Surf.PolyColor.s.alpha = softwaretranstogl[st_translucency];
else if (alphalevel == 15) Surf.PolyColor.s.alpha = softwaretranstogl_hi[st_translucency];
else Surf.PolyColor.s.alpha = softwaretranstogl[10-alphalevel];
flags |= PF_Modulated;
HWD.pfnDrawPolygon(&Surf, v, 4, flags);
}
@ -450,7 +439,7 @@ void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscal
if (cx >= -0.1f && cx <= 0.1f && SHORT(gpatch->width) == BASEVIDWIDTH && cy >= -0.1f && cy <= 0.1f && SHORT(gpatch->height) == BASEVIDHEIGHT)
{
// Need to temporarily cache the real patch to get the colour of the top left pixel
patch_t *realpatch = W_CacheLumpNumPwad(gpatch->wadnum, gpatch->lumpnum, PU_STATIC);
patch_t *realpatch = W_CacheSoftwarePatchNumPwad(gpatch->wadnum, gpatch->lumpnum, PU_STATIC);
const column_t *column = (const column_t *)((const UINT8 *)(realpatch) + LONG((realpatch)->columnofs[0]));
if (!column->topdelta)
{
@ -514,19 +503,19 @@ void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscal
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
v[0].sow = v[3].sow = ((sx )/(float)SHORT(gpatch->width) )*gpatch->max_s;
v[0].s = v[3].s = ((sx )/(float)SHORT(gpatch->width) )*gpatch->max_s;
if (sx + w > SHORT(gpatch->width))
v[2].sow = v[1].sow = gpatch->max_s;
v[2].s = v[1].s = gpatch->max_s;
else
v[2].sow = v[1].sow = ((sx+w)/(float)SHORT(gpatch->width) )*gpatch->max_s;
v[2].s = v[1].s = ((sx+w)/(float)SHORT(gpatch->width) )*gpatch->max_s;
v[0].tow = v[1].tow = ((sy )/(float)SHORT(gpatch->height))*gpatch->max_t;
v[0].t = v[1].t = ((sy )/(float)SHORT(gpatch->height))*gpatch->max_t;
if (sy + h > SHORT(gpatch->height))
v[2].tow = v[3].tow = gpatch->max_t;
v[2].t = v[3].t = gpatch->max_t;
else
v[2].tow = v[3].tow = ((sy+h)/(float)SHORT(gpatch->height))*gpatch->max_t;
v[2].t = v[3].t = ((sy+h)/(float)SHORT(gpatch->height))*gpatch->max_t;
flags = BLENDMODE|PF_Clip|PF_NoZClip|PF_NoDepthTest;
flags = PF_Translucent|PF_NoDepthTest;
if (option & V_WRAPX)
flags |= PF_ForceWrapX;
@ -537,11 +526,11 @@ void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscal
if (alphalevel)
{
FSurfaceInfo Surf;
Surf.FlatColor.s.red = Surf.FlatColor.s.green = Surf.FlatColor.s.blue = 0xff;
if (alphalevel == 13) Surf.FlatColor.s.alpha = softwaretranstogl_lo[st_translucency];
else if (alphalevel == 14) Surf.FlatColor.s.alpha = softwaretranstogl[st_translucency];
else if (alphalevel == 15) Surf.FlatColor.s.alpha = softwaretranstogl_hi[st_translucency];
else Surf.FlatColor.s.alpha = softwaretranstogl[10-alphalevel];
Surf.PolyColor.s.red = Surf.PolyColor.s.green = Surf.PolyColor.s.blue = 0xff;
if (alphalevel == 13) Surf.PolyColor.s.alpha = softwaretranstogl_lo[st_translucency];
else if (alphalevel == 14) Surf.PolyColor.s.alpha = softwaretranstogl[st_translucency];
else if (alphalevel == 15) Surf.PolyColor.s.alpha = softwaretranstogl_hi[st_translucency];
else Surf.PolyColor.s.alpha = softwaretranstogl[10-alphalevel];
flags |= PF_Modulated;
HWD.pfnDrawPolygon(&Surf, v, 4, flags);
}
@ -569,10 +558,10 @@ void HWR_DrawPic(INT32 x, INT32 y, lumpnum_t lumpnum)
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
v[0].sow = v[3].sow = 0;
v[2].sow = v[1].sow = patch->max_s;
v[0].tow = v[1].tow = 0;
v[2].tow = v[3].tow = patch->max_t;
v[0].s = v[3].s = 0;
v[2].s = v[1].s = patch->max_s;
v[0].t = v[1].t = 0;
v[2].t = v[3].t = patch->max_t;
//Hurdler: Boris, the same comment as above... but maybe for pics
@ -581,7 +570,7 @@ void HWR_DrawPic(INT32 x, INT32 y, lumpnum_t lumpnum)
// But then, the question is: why not 0 instead of PF_Masked ?
// or maybe PF_Environment ??? (like what I said above)
// BP: PF_Environment don't change anything ! and 0 is undifined
HWD.pfnDrawPolygon(NULL, v, 4, BLENDMODE | PF_NoDepthTest | PF_Clip | PF_NoZClip);
HWD.pfnDrawPolygon(NULL, v, 4, PF_Translucent | PF_NoDepthTest | PF_Clip | PF_NoZClip);
}
// ==========================================================================
@ -644,10 +633,10 @@ void HWR_DrawFlatFill (INT32 x, INT32 y, INT32 w, INT32 h, lumpnum_t flatlumpnum
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
// flat is 64x64 lod and texture offsets are [0.0, 1.0]
v[0].sow = v[3].sow = (float)((x & flatflag)/dflatsize);
v[2].sow = v[1].sow = (float)(v[0].sow + w/dflatsize);
v[0].tow = v[1].tow = (float)((y & flatflag)/dflatsize);
v[2].tow = v[3].tow = (float)(v[0].tow + h/dflatsize);
v[0].s = v[3].s = (float)((x & flatflag)/dflatsize);
v[2].s = v[1].s = (float)(v[0].s + w/dflatsize);
v[0].t = v[1].t = (float)((y & flatflag)/dflatsize);
v[2].t = v[3].t = (float)(v[0].t + h/dflatsize);
HWR_LiterallyGetFlat(flatlumpnum);
@ -679,20 +668,20 @@ void HWR_FadeScreenMenuBack(UINT16 color, UINT8 strength)
v[2].y = v[3].y = 1.0f;
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
v[0].sow = v[3].sow = 0.0f;
v[2].sow = v[1].sow = 1.0f;
v[0].tow = v[1].tow = 1.0f;
v[2].tow = v[3].tow = 0.0f;
v[0].s = v[3].s = 0.0f;
v[2].s = v[1].s = 1.0f;
v[0].t = v[1].t = 1.0f;
v[2].t = v[3].t = 0.0f;
if (color & 0xFF00) // Do COLORMAP fade.
{
Surf.FlatColor.rgba = UINT2RGBA(0x01010160);
Surf.FlatColor.s.alpha = (strength*8);
Surf.PolyColor.rgba = UINT2RGBA(0x01010160);
Surf.PolyColor.s.alpha = (strength*8);
}
else // Do TRANSMAP** fade.
{
Surf.FlatColor.rgba = V_GetColor(color).rgba;
Surf.FlatColor.s.alpha = softwaretranstogl[strength];
Surf.PolyColor.rgba = V_GetColor(color).rgba;
Surf.PolyColor.s.alpha = softwaretranstogl[strength];
}
HWD.pfnDrawPolygon(&Surf, v, 4, PF_NoTexture|PF_Modulated|PF_Translucent|PF_NoDepthTest);
}
@ -850,24 +839,22 @@ void HWR_DrawFadeFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color, UINT16 ac
v[0].y = v[1].y = fy;
v[2].y = v[3].y = fy - fh;
//Hurdler: do we still use this argb color? if not, we should remove it
v[0].argb = v[1].argb = v[2].argb = v[3].argb = 0xff00ff00; //;
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
v[0].sow = v[3].sow = 0.0f;
v[2].sow = v[1].sow = 1.0f;
v[0].tow = v[1].tow = 0.0f;
v[2].tow = v[3].tow = 1.0f;
v[0].s = v[3].s = 0.0f;
v[2].s = v[1].s = 1.0f;
v[0].t = v[1].t = 0.0f;
v[2].t = v[3].t = 1.0f;
if (actualcolor & 0xFF00) // Do COLORMAP fade.
{
Surf.FlatColor.rgba = UINT2RGBA(0x01010160);
Surf.FlatColor.s.alpha = (strength*8);
Surf.PolyColor.rgba = UINT2RGBA(0x01010160);
Surf.PolyColor.s.alpha = (strength*8);
}
else // Do TRANSMAP** fade.
{
Surf.FlatColor.rgba = V_GetColor(actualcolor).rgba;
Surf.FlatColor.s.alpha = softwaretranstogl[strength];
Surf.PolyColor.rgba = V_GetColor(actualcolor).rgba;
Surf.PolyColor.s.alpha = softwaretranstogl[strength];
}
HWD.pfnDrawPolygon(&Surf, v, 4, PF_NoTexture|PF_Modulated|PF_Translucent|PF_NoDepthTest);
}
@ -888,13 +875,13 @@ void HWR_DrawConsoleBack(UINT32 color, INT32 height)
v[2].y = v[3].y = 1.0f;
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
v[0].sow = v[3].sow = 0.0f;
v[2].sow = v[1].sow = 1.0f;
v[0].tow = v[1].tow = 1.0f;
v[2].tow = v[3].tow = 0.0f;
v[0].s = v[3].s = 0.0f;
v[2].s = v[1].s = 1.0f;
v[0].t = v[1].t = 1.0f;
v[2].t = v[3].t = 0.0f;
Surf.FlatColor.rgba = UINT2RGBA(color);
Surf.FlatColor.s.alpha = 0x80;
Surf.PolyColor.rgba = UINT2RGBA(color);
Surf.PolyColor.s.alpha = 0x80;
HWD.pfnDrawPolygon(&Surf, v, 4, PF_NoTexture|PF_Modulated|PF_Translucent|PF_NoDepthTest);
}
@ -904,7 +891,11 @@ void HWR_DrawTutorialBack(UINT32 color, INT32 boxheight)
{
FOutVector v[4];
FSurfaceInfo Surf;
INT32 height = (boxheight * 4) + (boxheight/2)*5; // 4 lines of space plus gaps between and some leeway
INT32 height;
if (boxheight < 0)
height = -boxheight;
else
height = (boxheight * 4) + (boxheight/2)*5; // 4 lines of space plus gaps between and some leeway
// setup some neat-o translucency effect
@ -914,13 +905,13 @@ void HWR_DrawTutorialBack(UINT32 color, INT32 boxheight)
v[2].y = v[3].y = -1.0f+((height<<1)/(float)vid.height);
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
v[0].sow = v[3].sow = 0.0f;
v[2].sow = v[1].sow = 1.0f;
v[0].tow = v[1].tow = 1.0f;
v[2].tow = v[3].tow = 0.0f;
v[0].s = v[3].s = 0.0f;
v[2].s = v[1].s = 1.0f;
v[0].t = v[1].t = 1.0f;
v[2].t = v[3].t = 0.0f;
Surf.FlatColor.rgba = UINT2RGBA(color);
Surf.FlatColor.s.alpha = (color == 0 ? 0xC0 : 0x80); // make black darker, like software
Surf.PolyColor.rgba = UINT2RGBA(color);
Surf.PolyColor.s.alpha = (color == 0 ? 0xC0 : 0x80); // make black darker, like software
HWD.pfnDrawPolygon(&Surf, v, 4, PF_NoTexture|PF_Modulated|PF_Translucent|PF_NoDepthTest);
}
@ -945,17 +936,17 @@ void HWR_DrawViewBorder(INT32 clearlines)
INT32 basewindowx, basewindowy;
GLPatch_t *patch;
// if (gr_viewwidth == vid.width)
// if (gl_viewwidth == vid.width)
// return;
if (!clearlines)
clearlines = BASEVIDHEIGHT; // refresh all
// calc view size based on original game resolution
baseviewwidth = FixedInt(FixedDiv(FLOAT_TO_FIXED(gr_viewwidth), vid.fdupx)); //(cv_viewsize.value * BASEVIDWIDTH/10)&~7;
baseviewheight = FixedInt(FixedDiv(FLOAT_TO_FIXED(gr_viewheight), vid.fdupy));
top = FixedInt(FixedDiv(FLOAT_TO_FIXED(gr_baseviewwindowy), vid.fdupy));
side = FixedInt(FixedDiv(FLOAT_TO_FIXED(gr_viewwindowx), vid.fdupx));
baseviewwidth = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_viewwidth), vid.fdupx)); //(cv_viewsize.value * BASEVIDWIDTH/10)&~7;
baseviewheight = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_viewheight), vid.fdupy));
top = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_baseviewwindowy), vid.fdupy));
side = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_viewwindowx), vid.fdupx));
// top
HWR_DrawFlatFill(0, 0,
@ -1232,17 +1223,15 @@ void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color, UINT32
v[0].y = v[1].y = fy;
v[2].y = v[3].y = fy - fh;
//Hurdler: do we still use this argb color? if not, we should remove it
v[0].argb = v[1].argb = v[2].argb = v[3].argb = 0xff00ff00; //;
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
v[0].sow = v[3].sow = 0.0f;
v[2].sow = v[1].sow = 1.0f;
v[0].tow = v[1].tow = 0.0f;
v[2].tow = v[3].tow = 1.0f;
v[0].s = v[3].s = 0.0f;
v[2].s = v[1].s = 1.0f;
v[0].t = v[1].t = 0.0f;
v[2].t = v[3].t = 1.0f;
Surf.FlatColor.rgba = UINT2RGBA(actualcolor);
Surf.FlatColor.s.alpha = 0x80;
Surf.PolyColor.rgba = UINT2RGBA(actualcolor);
Surf.PolyColor.s.alpha = 0x80;
HWD.pfnDrawPolygon(&Surf, v, 4, PF_NoTexture|PF_Modulated|PF_Translucent|PF_NoDepthTest);
}
@ -1412,16 +1401,14 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
v[0].y = v[1].y = fy;
v[2].y = v[3].y = fy - fh;
//Hurdler: do we still use this argb color? if not, we should remove it
v[0].argb = v[1].argb = v[2].argb = v[3].argb = 0xff00ff00; //;
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
v[0].sow = v[3].sow = 0.0f;
v[2].sow = v[1].sow = 1.0f;
v[0].tow = v[1].tow = 0.0f;
v[2].tow = v[3].tow = 1.0f;
v[0].s = v[3].s = 0.0f;
v[2].s = v[1].s = 1.0f;
v[0].t = v[1].t = 0.0f;
v[2].t = v[3].t = 1.0f;
Surf.FlatColor = V_GetColor(color);
Surf.PolyColor = V_GetColor(color);
HWD.pfnDrawPolygon(&Surf, v, 4,
PF_Modulated|PF_NoTexture|PF_NoDepthTest);

View File

@ -1,20 +1,13 @@
// Emacs style mode select -*- C++ -*-
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
//
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file
/// \file hw_drv.h
/// \brief imports/exports for the 3D hardware low-level interface API
#ifndef __HWR_DRV_H__
@ -32,7 +25,7 @@
// STANDARD DLL EXPORTS
// ==========================================================================
EXPORT boolean HWRAPI(Init) (I_Error_t ErrorFunction);
EXPORT boolean HWRAPI(Init) (void);
#ifndef HAVE_SDL
EXPORT void HWRAPI(Shutdown) (void);
#endif
@ -43,10 +36,12 @@ EXPORT void HWRAPI(SetPalette) (RGBA_t *ppal);
EXPORT void HWRAPI(FinishUpdate) (INT32 waitvbl);
EXPORT void HWRAPI(Draw2DLine) (F2DCoord *v1, F2DCoord *v2, RGBA_t Color);
EXPORT void HWRAPI(DrawPolygon) (FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPts, FBITFIELD PolyFlags);
EXPORT void HWRAPI(DrawIndexedTriangles) (FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPts, FBITFIELD PolyFlags, UINT32 *IndexArray);
EXPORT void HWRAPI(RenderSkyDome) (INT32 tex, INT32 texture_width, INT32 texture_height, FTransform transform);
EXPORT void HWRAPI(SetBlend) (FBITFIELD PolyFlags);
EXPORT void HWRAPI(ClearBuffer) (FBOOLEAN ColorMask, FBOOLEAN DepthMask, FRGBAFloat *ClearColor);
EXPORT void HWRAPI(SetTexture) (FTextureInfo *TexInfo);
EXPORT void HWRAPI(UpdateTexture) (FTextureInfo *TexInfo);
EXPORT void HWRAPI(ReadRect) (INT32 x, INT32 y, INT32 width, INT32 height, INT32 dst_stride, UINT16 *dst_data);
EXPORT void HWRAPI(GClipRect) (INT32 minx, INT32 miny, INT32 maxx, INT32 maxy, float nearclip);
EXPORT void HWRAPI(ClearMipMapCache) (void);
@ -55,14 +50,11 @@ EXPORT void HWRAPI(ClearMipMapCache) (void);
EXPORT void HWRAPI(SetSpecialState) (hwdspecialstate_t IdState, INT32 Value);
//Hurdler: added for new development
EXPORT void HWRAPI(DrawModel) (model_t *model, INT32 frameIndex, INT32 duration, INT32 tics, INT32 nextFrameIndex, FTransform *pos, float scale, UINT8 flipped, UINT8 *color);
EXPORT void HWRAPI(DrawModel) (model_t *model, INT32 frameIndex, INT32 duration, INT32 tics, INT32 nextFrameIndex, FTransform *pos, float scale, UINT8 flipped, UINT8 hflipped, FSurfaceInfo *Surface);
EXPORT void HWRAPI(CreateModelVBOs) (model_t *model);
EXPORT void HWRAPI(SetTransform) (FTransform *ptransform);
EXPORT INT32 HWRAPI(GetTextureUsed) (void);
EXPORT INT32 HWRAPI(GetRenderVersion) (void);
#define SCREENVERTS 10
EXPORT void HWRAPI(PostImgRedraw) (float points[SCREENVERTS][SCREENVERTS][2]);
EXPORT void HWRAPI(FlushScreenTextures) (void);
EXPORT void HWRAPI(StartScreenWipe) (void);
EXPORT void HWRAPI(EndScreenWipe) (void);
@ -71,6 +63,20 @@ EXPORT void HWRAPI(DrawIntermissionBG) (void);
EXPORT void HWRAPI(MakeScreenTexture) (void);
EXPORT void HWRAPI(MakeScreenFinalTexture) (void);
EXPORT void HWRAPI(DrawScreenFinalTexture) (int width, int height);
#define SCREENVERTS 10
EXPORT void HWRAPI(PostImgRedraw) (float points[SCREENVERTS][SCREENVERTS][2]);
// jimita
EXPORT boolean HWRAPI(LoadShaders) (void);
EXPORT void HWRAPI(KillShaders) (void);
EXPORT void HWRAPI(SetShader) (int shader);
EXPORT void HWRAPI(UnSetShader) (void);
EXPORT void HWRAPI(SetShaderInfo) (hwdshaderinfo_t info, INT32 value);
EXPORT void HWRAPI(LoadCustomShader) (int number, char *shader, size_t size, boolean fragment);
EXPORT boolean HWRAPI(InitCustomShaders) (void);
// ==========================================================================
// HWR DRIVER OBJECT, FOR CLIENT PROGRAM
// ==========================================================================
@ -84,10 +90,12 @@ struct hwdriver_s
FinishUpdate pfnFinishUpdate;
Draw2DLine pfnDraw2DLine;
DrawPolygon pfnDrawPolygon;
DrawIndexedTriangles pfnDrawIndexedTriangles;
RenderSkyDome pfnRenderSkyDome;
SetBlend pfnSetBlend;
ClearBuffer pfnClearBuffer;
SetTexture pfnSetTexture;
UpdateTexture pfnUpdateTexture;
ReadRect pfnReadRect;
GClipRect pfnGClipRect;
ClearMipMapCache pfnClearMipMapCache;
@ -96,7 +104,6 @@ struct hwdriver_s
CreateModelVBOs pfnCreateModelVBOs;
SetTransform pfnSetTransform;
GetTextureUsed pfnGetTextureUsed;
GetRenderVersion pfnGetRenderVersion;
#ifdef _WINDOWS
GetModeList pfnGetModeList;
#endif
@ -112,13 +119,19 @@ struct hwdriver_s
MakeScreenTexture pfnMakeScreenTexture;
MakeScreenFinalTexture pfnMakeScreenFinalTexture;
DrawScreenFinalTexture pfnDrawScreenFinalTexture;
LoadShaders pfnLoadShaders;
KillShaders pfnKillShaders;
SetShader pfnSetShader;
UnSetShader pfnUnSetShader;
SetShaderInfo pfnSetShaderInfo;
LoadCustomShader pfnLoadCustomShader;
InitCustomShaders pfnInitCustomShaders;
};
extern struct hwdriver_s hwdriver;
//Hurdler: 16/10/99: added for OpenGL gamma correction
//extern RGBA_t gamma_correction;
#define HWD hwdriver
#endif //not defined _CREATE_DLL_

View File

@ -1,73 +0,0 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright (C) 1998-2000 by DooM Legacy Team.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//-----------------------------------------------------------------------------
/// \file
/// \brief Declaration needed by Glide renderer
/// !!! To be replaced by our own def in the future !!!
#ifndef _GLIDE_H_
#define _GLIDE_H_
#ifndef __GLIDE_H__
typedef unsigned long FxU32;
typedef long FxI32;
typedef FxI32 GrAspectRatio_t;
#define GR_ASPECT_LOG2_8x1 3 /* 8W x 1H */
#define GR_ASPECT_LOG2_4x1 2 /* 4W x 1H */
#define GR_ASPECT_LOG2_2x1 1 /* 2W x 1H */
#define GR_ASPECT_LOG2_1x1 0 /* 1W x 1H */
#define GR_ASPECT_LOG2_1x2 -1 /* 1W x 2H */
#define GR_ASPECT_LOG2_1x4 -2 /* 1W x 4H */
#define GR_ASPECT_LOG2_1x8 -3 /* 1W x 8H */
typedef FxI32 GrLOD_t;
#define GR_LOD_LOG2_256 0x8
#define GR_LOD_LOG2_128 0x7
#define GR_LOD_LOG2_64 0x6
#define GR_LOD_LOG2_32 0x5
#define GR_LOD_LOG2_16 0x4
#define GR_LOD_LOG2_8 0x3
#define GR_LOD_LOG2_4 0x2
#define GR_LOD_LOG2_2 0x1
#define GR_LOD_LOG2_1 0x0
typedef FxI32 GrTextureFormat_t;
#define GR_TEXFMT_ALPHA_8 0x2 /* (0..0xFF) alpha */
#define GR_TEXFMT_INTENSITY_8 0x3 /* (0..0xFF) intensity */
#define GR_TEXFMT_ALPHA_INTENSITY_44 0x4
#define GR_TEXFMT_P_8 0x5 /* 8-bit palette */
#define GR_TEXFMT_RGB_565 0xa
#define GR_TEXFMT_ARGB_1555 0xb
#define GR_TEXFMT_ARGB_4444 0xc
#define GR_TEXFMT_ALPHA_INTENSITY_88 0xd
#define GR_TEXFMT_AP_88 0xe /* 8-bit alpha 8-bit palette */
#define GR_RGBA 0x6 // 32 bit RGBA !
typedef struct
{
#ifdef GLIDE_API_COMPATIBILITY
GrLOD_t smallLodLog2;
GrLOD_t largeLodLog2;
GrAspectRatio_t aspectRatioLog2;
#endif
GrTextureFormat_t format;
void *data;
} GrTexInfo;
#endif // __GLIDE_H__ (defined in <glide.h>)
#endif // _GLIDE_H_

View File

@ -1,20 +1,13 @@
// Emacs style mode select -*- C++ -*-
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
//
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file
/// \file hw_glob.h
/// \brief globals (shared data & code) for hw_ modules
#ifndef _HWR_GLOB_H_
@ -66,25 +59,23 @@ typedef struct
// needed for sprite rendering
// equivalent of the software renderer's vissprites
typedef struct gr_vissprite_s
typedef struct gl_vissprite_s
{
// Doubly linked list
struct gr_vissprite_s *prev;
struct gr_vissprite_s *next;
float x1, x2;
float tz, ty;
float tracertz; // for MF2_LINKDRAW sprites, this contains tracer's tz for use in sorting
//lumpnum_t patchlumpnum;
GLPatch_t *gpatch;
boolean flip;
UINT8 translucency; //alpha level 0-255
mobj_t *mobj;
mobj_t *mobj; // NOTE: This is a precipmobj_t if precip is true !!! Watch out.
boolean precip; // Tails 08-25-2002
boolean vflip;
//Hurdler: 25/04/2000: now support colormap in hardware mode
UINT8 *colormap;
INT32 dispoffset; // copy of info->dispoffset, affects ordering but not drawing
float z1, z2;
} gr_vissprite_t;
} gl_vissprite_t;
// --------
// hw_bsp.c
@ -105,7 +96,7 @@ void HWR_FreeExtraSubsectors(void);
void HWR_GetLevelFlat(levelflat_t *levelflat);
void HWR_LiterallyGetFlat(lumpnum_t flatlumpnum);
GLTexture_t *HWR_GetTexture(INT32 tex);
GLMapTexture_t *HWR_GetTexture(INT32 tex);
void HWR_GetPatch(GLPatch_t *gpatch);
void HWR_GetMappedPatch(GLPatch_t *gpatch, const UINT8 *colormap);
void HWR_UnlockCachedPatch(GLPatch_t *gpatch);
@ -118,11 +109,6 @@ void HWR_GetFadeMask(lumpnum_t fademasklumpnum);
// --------
// hw_draw.c
// --------
extern float gr_patch_scalex;
extern float gr_patch_scaley;
extern consvar_t cv_grrounddown; // on/off
extern INT32 patchformat;
extern INT32 textureformat;

View File

@ -1,19 +1,13 @@
// Emacs style mode select -*- C++ -*-
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
//
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file
/// \file hw_light.c
/// \brief Corona/Dynamic/Static lighting add on by Hurdler
/// !!! Under construction !!!
@ -298,6 +292,8 @@ light_t *t_lspr[NUMSPRITES] =
// Projectiles
&lspr[NOLIGHT], // SPR_MISL
&lspr[SMALLREDBALL_L], // SPR_LASR
&lspr[REDSHINE_L], // SPR_LASF
&lspr[NOLIGHT], // SPR_TORP
&lspr[NOLIGHT], // SPR_ENRG
&lspr[NOLIGHT], // SPR_MINE
@ -509,6 +505,7 @@ light_t *t_lspr[NUMSPRITES] =
&lspr[NOLIGHT], // SPR_LCKN
&lspr[NOLIGHT], // SPR_TTAG
&lspr[NOLIGHT], // SPR_GFLG
&lspr[NOLIGHT], // SPR_FNSF
&lspr[NOLIGHT], // SPR_CORK
&lspr[NOLIGHT], // SPR_LHRT
@ -608,6 +605,9 @@ light_t *t_lspr[NUMSPRITES] =
&lspr[NOLIGHT], // SPR_GFZD
&lspr[NOLIGHT], // SPR_BRIC
&lspr[NOLIGHT], // SPR_WDDB
&lspr[NOLIGHT], // SPR_BRIR
&lspr[NOLIGHT], // SPR_BRIB
&lspr[NOLIGHT], // SPR_BRIY
// Gravity Well Objects
&lspr[NOLIGHT], // SPR_GWLG
@ -821,7 +821,7 @@ void HWR_WallLighting(FOutVector *wlVerts)
{
int i, j;
// dynlights->nb == 0 if cv_grdynamiclighting.value is not set
// dynlights->nb == 0 if cv_gldynamiclighting.value is not set
for (j = 0; j < dynlights->nb; j++)
{
FVector inter;
@ -876,19 +876,19 @@ void HWR_WallLighting(FOutVector *wlVerts)
#endif
for (i = 0; i < 4; i++)
{
wlVerts[i].sow = (float)(0.5f + d[i]*s);
wlVerts[i].tow = (float)(0.5f + (wlVerts[i].y-LIGHT_POS(j).y)*s*1.2f);
wlVerts[i].s = (float)(0.5f + d[i]*s);
wlVerts[i].t = (float)(0.5f + (wlVerts[i].y-LIGHT_POS(j).y)*s*1.2f);
}
HWR_SetLight();
Surf.FlatColor.rgba = LONG(dynlights->p_lspr[j]->dynamic_color);
Surf.PolyColor.rgba = LONG(dynlights->p_lspr[j]->dynamic_color);
#ifdef DL_HIGH_QUALITY
Surf.FlatColor.s.alpha = (UINT8)((1-dist_p2d/DL_SQRRADIUS(j))*Surf.FlatColor.s.alpha);
Surf.PolyColor.s.alpha = (UINT8)((1-dist_p2d/DL_SQRRADIUS(j))*Surf.PolyColor.s.alpha);
#endif
// next state is null so fade out with alpha
if (dynlights->mo[j]->state->nextstate == S_NULL)
Surf.FlatColor.s.alpha = (UINT8)(((float)dynlights->mo[j]->tics/(float)dynlights->mo[j]->state->tics)*Surf.FlatColor.s.alpha);
Surf.PolyColor.s.alpha = (UINT8)(((float)dynlights->mo[j]->tics/(float)dynlights->mo[j]->state->tics)*Surf.PolyColor.s.alpha);
HWD.pfnDrawPolygon (&Surf, wlVerts, 4, LIGHTMAPFLAGS);
@ -945,19 +945,19 @@ void HWR_PlaneLighting(FOutVector *clVerts, int nrClipVerts)
#endif
for (i = 0; i < nrClipVerts; i++)
{
clVerts[i].sow = 0.5f + (clVerts[i].x-LIGHT_POS(j).x)*s;
clVerts[i].tow = 0.5f + (clVerts[i].z-LIGHT_POS(j).z)*s*1.2f;
clVerts[i].s = 0.5f + (clVerts[i].x-LIGHT_POS(j).x)*s;
clVerts[i].t = 0.5f + (clVerts[i].z-LIGHT_POS(j).z)*s*1.2f;
}
HWR_SetLight();
Surf.FlatColor.rgba = LONG(dynlights->p_lspr[j]->dynamic_color);
Surf.PolyColor.rgba = LONG(dynlights->p_lspr[j]->dynamic_color);
#ifdef DL_HIGH_QUALITY
Surf.FlatColor.s.alpha = (unsigned char)((1 - dist_p2d/DL_SQRRADIUS(j))*Surf.FlatColor.s.alpha);
Surf.PolyColor.s.alpha = (unsigned char)((1 - dist_p2d/DL_SQRRADIUS(j))*Surf.PolyColor.s.alpha);
#endif
// next state is null so fade out with alpha
if ((dynlights->mo[j]->state->nextstate == S_NULL))
Surf.FlatColor.s.alpha = (unsigned char)(((float)dynlights->mo[j]->tics/(float)dynlights->mo[j]->state->tics)*Surf.FlatColor.s.alpha);
Surf.PolyColor.s.alpha = (unsigned char)(((float)dynlights->mo[j]->tics/(float)dynlights->mo[j]->state->tics)*Surf.PolyColor.s.alpha);
HWD.pfnDrawPolygon (&Surf, clVerts, nrClipVerts, LIGHTMAPFLAGS);
@ -970,7 +970,7 @@ static lumpnum_t coronalumpnum = LUMPERROR;
// --------------------------------------------------------------------------
// coronas lighting
// --------------------------------------------------------------------------
void HWR_DoCoronasLighting(FOutVector *outVerts, gr_vissprite_t *spr)
void HWR_DoCoronasLighting(FOutVector *outVerts, gl_vissprite_t *spr)
{
light_t *p_lspr;
@ -985,7 +985,7 @@ void HWR_DoCoronasLighting(FOutVector *outVerts, gr_vissprite_t *spr)
p_lspr = &lspr[ROCKETEXP_L];
}
if (cv_grcoronas.value && (p_lspr->type & CORONA_SPR))
if (cv_glcoronas.value && (p_lspr->type & CORONA_SPR))
{ // it's an object which emits light
FOutVector light[4];
FSurfaceInfo Surf;
@ -1010,7 +1010,7 @@ void HWR_DoCoronasLighting(FOutVector *outVerts, gr_vissprite_t *spr)
}
if (size > p_lspr->corona_radius)
size = p_lspr->corona_radius;
size *= FIXED_TO_FLOAT(cv_grcoronasize.value<<1);
size *= FIXED_TO_FLOAT(cv_glcoronasize.value<<1);
// compute position doing average
for (i = 0; i < 4; i++)
@ -1024,11 +1024,11 @@ void HWR_DoCoronasLighting(FOutVector *outVerts, gr_vissprite_t *spr)
// more realistique corona !
if (cz >= 255*8+250)
return;
Surf.FlatColor.rgba = p_lspr->corona_color;
Surf.PolyColor.rgba = p_lspr->corona_color;
if (cz > 250.0f)
Surf.FlatColor.s.alpha = 0xff-((int)cz-250)/8;
Surf.PolyColor.s.alpha = 0xff-((int)cz-250)/8;
else
Surf.FlatColor.s.alpha = 0xff;
Surf.PolyColor.s.alpha = 0xff;
// do not be hide by sprite of the light itself !
cz = cz - 2.0f;
@ -1040,19 +1040,19 @@ void HWR_DoCoronasLighting(FOutVector *outVerts, gr_vissprite_t *spr)
// car comme l'offset est minime sa ce voit pas !
light[0].x = cx-size; light[0].z = cz;
light[0].y = cy-size*1.33f+p_lspr->light_yoffset;
light[0].sow = 0.0f; light[0].tow = 0.0f;
light[0].s = 0.0f; light[0].t = 0.0f;
light[1].x = cx+size; light[1].z = cz;
light[1].y = cy-size*1.33f+p_lspr->light_yoffset;
light[1].sow = 1.0f; light[1].tow = 0.0f;
light[1].s = 1.0f; light[1].t = 0.0f;
light[2].x = cx+size; light[2].z = cz;
light[2].y = cy+size*1.33f+p_lspr->light_yoffset;
light[2].sow = 1.0f; light[2].tow = 1.0f;
light[2].s = 1.0f; light[2].t = 1.0f;
light[3].x = cx-size; light[3].z = cz;
light[3].y = cy+size*1.33f+p_lspr->light_yoffset;
light[3].sow = 0.0f; light[3].tow = 1.0f;
light[3].s = 0.0f; light[3].t = 1.0f;
HWR_GetPic(coronalumpnum); /// \todo use different coronas
@ -1067,7 +1067,7 @@ void HWR_DrawCoronas(void)
{
int j;
if (!cv_grcoronas.value || dynlights->nb <= 0 || coronalumpnum == LUMPERROR)
if (!cv_glcoronas.value || dynlights->nb <= 0 || coronalumpnum == LUMPERROR)
return;
HWR_GetPic(coronalumpnum); /// \todo use different coronas
@ -1098,11 +1098,11 @@ void HWR_DrawCoronas(void)
// more realistique corona !
if (cz >= 255*8+250)
continue;
Surf.FlatColor.rgba = p_lspr->corona_color;
Surf.PolyColor.rgba = p_lspr->corona_color;
if (cz > 250.0f)
Surf.FlatColor.s.alpha = (UINT8)(0xff-(UINT8)(((int)cz-250)/8));
Surf.PolyColor.s.alpha = (UINT8)(0xff-(UINT8)(((int)cz-250)/8));
else
Surf.FlatColor.s.alpha = 0xff;
Surf.PolyColor.s.alpha = 0xff;
switch (p_lspr->type)
{
@ -1110,7 +1110,7 @@ void HWR_DrawCoronas(void)
size = p_lspr->corona_radius * ((cz+120.0f)/950.0f); // d'ou vienne ces constante ?
break;
case ROCKET_SPR:
Surf.FlatColor.s.alpha = (UINT8)((M_RandomByte()>>1)&0xff);
Surf.PolyColor.s.alpha = (UINT8)((M_RandomByte()>>1)&0xff);
// don't need a break
case CORONA_SPR:
size = p_lspr->corona_radius * ((cz+60.0f)/100.0f); // d'ou vienne ces constante ?
@ -1121,7 +1121,7 @@ void HWR_DrawCoronas(void)
}
if (size > p_lspr->corona_radius)
size = p_lspr->corona_radius;
size = (float)(FIXED_TO_FLOAT(cv_grcoronasize.value<<1)*size);
size = (float)(FIXED_TO_FLOAT(cv_glcoronasize.value<<1)*size);
// put light little forward the sprite so there is no
// z-buffer problem (coplanar polygons)
@ -1130,19 +1130,19 @@ void HWR_DrawCoronas(void)
light[0].x = cx-size; light[0].z = cz;
light[0].y = cy-size*1.33f;
light[0].sow = 0.0f; light[0].tow = 0.0f;
light[0].s = 0.0f; light[0].t = 0.0f;
light[1].x = cx+size; light[1].z = cz;
light[1].y = cy-size*1.33f;
light[1].sow = 1.0f; light[1].tow = 0.0f;
light[1].s = 1.0f; light[1].t = 0.0f;
light[2].x = cx+size; light[2].z = cz;
light[2].y = cy+size*1.33f;
light[2].sow = 1.0f; light[2].tow = 1.0f;
light[2].s = 1.0f; light[2].t = 1.0f;
light[3].x = cx-size; light[3].z = cz;
light[3].y = cy+size*1.33f;
light[3].sow = 0.0f; light[3].tow = 1.0f;
light[3].s = 0.0f; light[3].t = 1.0f;
HWD.pfnDrawPolygon (&Surf, light, 4, PF_Modulated | PF_Additive | PF_Clip | PF_NoDepthTest | PF_Corona);
}
@ -1170,13 +1170,13 @@ void HWR_SetLights(int viewnumber)
// Add a light for dynamic lighting
// The light position is already transformed execpt for mlook
// --------------------------------------------------------------------------
void HWR_DL_AddLight(gr_vissprite_t *spr, GLPatch_t *patch)
void HWR_DL_AddLight(gl_vissprite_t *spr, GLPatch_t *patch)
{
light_t *p_lspr;
//Hurdler: moved here because it's better;-)
(void)patch;
if (!cv_grdynamiclighting.value)
if (!cv_gldynamiclighting.value)
return;
if (!spr->mobj)
@ -1193,7 +1193,7 @@ void HWR_DL_AddLight(gr_vissprite_t *spr, GLPatch_t *patch)
p_lspr = t_lspr[spr->mobj->sprite];
if (!(p_lspr->type & DYNLIGHT_SPR))
return;
if ((p_lspr->type != LIGHT_SPR) || cv_grstaticlighting.value)
if ((p_lspr->type != LIGHT_SPR) || cv_glstaticlighting.value)
return;
LIGHT_POS(dynlights->nb).x = FIXED_TO_FLOAT(spr->mobj->x);
@ -1229,10 +1229,10 @@ static void HWR_SetLight(void)
{
int i, j;
if (!lightmappatch.mipmap->downloaded && !lightmappatch.mipmap->grInfo.data)
if (!lightmappatch.mipmap->downloaded && !lightmappatch.mipmap->data)
{
UINT16 *Data = Z_Malloc(129*128*sizeof (UINT16), PU_HWRCACHE, &lightmappatch.mipmap->grInfo.data);
UINT16 *Data = Z_Malloc(129*128*sizeof (UINT16), PU_HWRCACHE, &lightmappatch.mipmap->data);
for (i = 0; i < 128; i++)
{
@ -1245,23 +1245,18 @@ static void HWR_SetLight(void)
Data[i*128+j] = 0;
}
}
lightmappatch.mipmap->grInfo.format = GR_TEXFMT_ALPHA_INTENSITY_88;
lightmappatch.mipmap->format = GL_TEXFMT_ALPHA_INTENSITY_88;
lightmappatch.width = 128;
lightmappatch.height = 128;
lightmappatch.mipmap->width = 128;
lightmappatch.mipmap->height = 128;
#ifdef GLIDE_API_COMPATIBILITY
lightmappatch.mipmap->grInfo.smallLodLog2 = GR_LOD_LOG2_128;
lightmappatch.mipmap->grInfo.largeLodLog2 = GR_LOD_LOG2_128;
lightmappatch.mipmap->grInfo.aspectRatioLog2 = GR_ASPECT_LOG2_1x1;
#endif
lightmappatch.mipmap->flags = 0; //TF_WRAPXY; // DEBUG: view the overdraw !
}
HWD.pfnSetTexture(lightmappatch.mipmap);
// The system-memory data can be purged now.
Z_ChangeTag(lightmappatch.mipmap->grInfo.data, PU_HWRCACHE_UNLOCKED);
Z_ChangeTag(lightmappatch.mipmap->data, PU_HWRCACHE_UNLOCKED);
}
//**********************************************************
@ -1270,8 +1265,8 @@ static void HWR_SetLight(void)
#ifdef STATICLIGHT
// is this really necessary?
static sector_t *lgr_backsector;
static seg_t *lgr_curline;
static sector_t *lgl_backsector;
static seg_t *lgl_curline;
#endif
// p1 et p2 c'est le deux bou du seg en float
@ -1309,27 +1304,27 @@ static void HWR_AddLightMapForLine(int lightnum, seg_t *line)
*/
FVector p1,p2;
lgr_curline = line;
lgr_backsector = line->backsector;
lgl_curline = line;
lgl_backsector = line->backsector;
// Reject empty lines used for triggers and special events.
// Identical floor and ceiling on both sides,
// identical light levels on both sides,
// and no middle texture.
/*
if ( lgr_backsector->ceilingpic == gr_frontsector->ceilingpic
&& lgr_backsector->floorpic == gr_frontsector->floorpic
&& lgr_backsector->lightlevel == gr_frontsector->lightlevel
&& lgr_curline->sidedef->midtexture == 0)
if ( lgl_backsector->ceilingpic == gl_frontsector->ceilingpic
&& lgl_backsector->floorpic == gl_frontsector->floorpic
&& lgl_backsector->lightlevel == gl_frontsector->lightlevel
&& lgl_curline->sidedef->midtexture == 0)
{
return;
}
*/
p1.y = FIXED_TO_FLOAT(lgr_curline->v1->y);
p1.x = FIXED_TO_FLOAT(lgr_curline->v1->x);
p2.y = FIXED_TO_FLOAT(lgr_curline->v2->y);
p2.x = FIXED_TO_FLOAT(lgr_curline->v2->x);
p1.y = FIXED_TO_FLOAT(lgl_curline->v1->y);
p1.x = FIXED_TO_FLOAT(lgl_curline->v1->x);
p2.y = FIXED_TO_FLOAT(lgl_curline->v2->y);
p2.x = FIXED_TO_FLOAT(lgl_curline->v2->x);
// check bbox of the seg
// if (CircleTouchBBox(&p1, &p2, &LIGHT_POS(lightnum), DL_RADIUS(lightnum))==false)

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@ -1,19 +1,13 @@
// Emacs style mode select -*- C++ -*-
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
//
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file
/// \file hw_light.h
/// \brief Dynamic lighting & coronas add on by Hurdler
#ifndef _HW_LIGHTS_
@ -30,7 +24,7 @@
#define DL_MAX_LIGHT 256 // maximum number of lights (extra lights are ignored)
void HWR_InitLight(void);
void HWR_DL_AddLight(gr_vissprite_t *spr, GLPatch_t *patch);
void HWR_DL_AddLight(gl_vissprite_t *spr, GLPatch_t *patch);
void HWR_PlaneLighting(FOutVector *clVerts, int nrClipVerts);
void HWR_WallLighting(FOutVector *wlVerts);
void HWR_ResetLights(void);
@ -39,7 +33,7 @@ void HWR_SetLights(int viewnumber);
#ifdef NEWCORONAS
void HWR_DrawCoronas(void);
#else
void HWR_DoCoronasLighting(FOutVector *outVerts, gr_vissprite_t *spr);
void HWR_DoCoronasLighting(FOutVector *outVerts, gl_vissprite_t *spr);
#endif
typedef struct

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@ -1,20 +1,13 @@
// Emacs style mode select -*- C++ -*-
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
//
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file
/// \file hw_main.h
/// \brief 3D render mode functions
#ifndef __HWR_MAIN_H__
@ -59,7 +52,6 @@ boolean HWR_Screenshot(const char *pathname);
void HWR_AddCommands(void);
void HWR_AddSessionCommands(void);
void HWR_CorrectSWTricks(void);
void transform(float *cx, float *cy, float *cz);
FBITFIELD HWR_TranstableToAlpha(INT32 transtablenum, FSurfaceInfo *pSurf);
INT32 HWR_GetTextureUsed(void);
@ -73,39 +65,63 @@ void HWR_MakeScreenFinalTexture(void);
void HWR_DrawScreenFinalTexture(int width, int height);
// This stuff is put here so MD2's can use them
UINT32 HWR_Lighting(INT32 light, UINT32 color, UINT32 fadecolor, boolean fogblockpoly, boolean plane);
FUNCMATH UINT8 LightLevelToLum(INT32 l);
void HWR_Lighting(FSurfaceInfo *Surface, INT32 light_level, extracolormap_t *colormap);
UINT8 HWR_FogBlockAlpha(INT32 light, extracolormap_t *colormap); // Let's see if this can work
void HWR_ReadShaders(UINT16 wadnum, boolean PK3);
boolean HWR_LoadShaders(void);
extern CV_PossibleValue_t granisotropicmode_cons_t[];
#ifdef ALAM_LIGHTING
extern consvar_t cv_grdynamiclighting;
extern consvar_t cv_grstaticlighting;
extern consvar_t cv_grcoronas;
extern consvar_t cv_grcoronasize;
extern consvar_t cv_gldynamiclighting;
extern consvar_t cv_glstaticlighting;
extern consvar_t cv_glcoronas;
extern consvar_t cv_glcoronasize;
#endif
extern consvar_t cv_grmodels;
extern consvar_t cv_grmodelinterpolation;
extern consvar_t cv_grmodellighting;
extern consvar_t cv_grfog;
extern consvar_t cv_grfogcolor;
extern consvar_t cv_grfogdensity;
extern consvar_t cv_grsoftwarefog;
extern consvar_t cv_grfiltermode;
extern consvar_t cv_granisotropicmode;
extern consvar_t cv_grcorrecttricks;
extern consvar_t cv_glshaders;
extern consvar_t cv_glmodels;
extern consvar_t cv_glmodelinterpolation;
extern consvar_t cv_glmodellighting;
extern consvar_t cv_glfiltermode;
extern consvar_t cv_glanisotropicmode;
extern consvar_t cv_fovchange;
extern consvar_t cv_grsolvetjoin;
extern consvar_t cv_grspritebillboarding;
extern consvar_t cv_grskydome;
extern consvar_t cv_grfakecontrast;
extern consvar_t cv_glsolvetjoin;
extern consvar_t cv_glshearing;
extern consvar_t cv_glspritebillboarding;
extern consvar_t cv_glskydome;
extern consvar_t cv_glfakecontrast;
extern consvar_t cv_glslopecontrast;
extern float gr_viewwidth, gr_viewheight, gr_baseviewwindowy;
extern consvar_t cv_glbatching;
extern float gr_viewwindowx, gr_basewindowcentery;
extern float gl_viewwidth, gl_viewheight, gl_baseviewwindowy;
extern float gl_viewwindowx, gl_basewindowcentery;
// BP: big hack for a test in lighting ref : 1249753487AB
extern fixed_t *hwbbox;
extern FTransform atransform;
// Render stats
extern int rs_hw_nodesorttime;
extern int rs_hw_nodedrawtime;
extern int rs_hw_spritesorttime;
extern int rs_hw_spritedrawtime;
// Render stats for batching
extern int rs_hw_numpolys;
extern int rs_hw_numverts;
extern int rs_hw_numcalls;
extern int rs_hw_numshaders;
extern int rs_hw_numtextures;
extern int rs_hw_numpolyflags;
extern int rs_hw_numcolors;
extern int rs_hw_batchsorttime;
extern int rs_hw_batchdrawtime;
extern boolean gl_shadersavailable;
#endif

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@ -1,23 +1,16 @@
// Emacs style mode select -*- C++ -*-
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
//
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file
/// \brief MD2 Handling
/// \file hw_md2.c
/// \brief 3D Model Handling
/// Inspired from md2.c by Mete Ciragan (mete@swissquake.ch)
#ifdef __GNUC__
#include <unistd.h>
#endif
@ -148,7 +141,7 @@ static void PNG_warn(png_structp PNG, png_const_charp pngtext)
CONS_Debug(DBG_RENDER, "libpng warning at %p: %s", PNG, pngtext);
}
static GrTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_t *grpatch)
static GLTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_t *grpatch)
{
png_structp png_ptr;
png_infop png_info_ptr;
@ -198,7 +191,7 @@ static GrTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_
//CONS_Debug(DBG_RENDER, "libpng load error on %s\n", filename);
png_destroy_read_struct(&png_ptr, &png_info_ptr, NULL);
fclose(png_FILE);
Z_Free(grpatch->mipmap->grInfo.data);
Z_Free(grpatch->mipmap->data);
return 0;
}
#ifdef USE_FAR_KEYWORD
@ -239,7 +232,7 @@ static GrTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_
{
png_uint_32 i, pitch = png_get_rowbytes(png_ptr, png_info_ptr);
png_bytep PNG_image = Z_Malloc(pitch*height, PU_HWRMODELTEXTURE, &grpatch->mipmap->grInfo.data);
png_bytep PNG_image = Z_Malloc(pitch*height, PU_HWRMODELTEXTURE, &grpatch->mipmap->data);
png_bytepp row_pointers = png_malloc(png_ptr, height * sizeof (png_bytep));
for (i = 0; i < height; i++)
row_pointers[i] = PNG_image + i*pitch;
@ -252,7 +245,7 @@ static GrTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_
fclose(png_FILE);
*w = (int)width;
*h = (int)height;
return GR_RGBA;
return GL_TEXFMT_RGBA;
}
#endif
@ -278,7 +271,7 @@ typedef struct
UINT8 filler[54];
} PcxHeader;
static GrTextureFormat_t PCX_Load(const char *filename, int *w, int *h,
static GLTextureFormat_t PCX_Load(const char *filename, int *w, int *h,
GLPatch_t *grpatch)
{
PcxHeader header;
@ -313,7 +306,7 @@ static GrTextureFormat_t PCX_Load(const char *filename, int *w, int *h,
pw = *w = header.xmax - header.xmin + 1;
ph = *h = header.ymax - header.ymin + 1;
image = Z_Malloc(pw*ph*4, PU_HWRMODELTEXTURE, &grpatch->mipmap->grInfo.data);
image = Z_Malloc(pw*ph*4, PU_HWRMODELTEXTURE, &grpatch->mipmap->data);
if (fread(palette, sizeof (UINT8), PALSIZE, file) != PALSIZE)
{
@ -347,7 +340,7 @@ static GrTextureFormat_t PCX_Load(const char *filename, int *w, int *h,
}
}
fclose(file);
return GR_RGBA;
return GL_TEXFMT_RGBA;
}
// -----------------+
@ -361,7 +354,7 @@ static void md2_loadTexture(md2_t *model)
if (model->grpatch)
{
grpatch = model->grpatch;
Z_Free(grpatch->mipmap->grInfo.data);
Z_Free(grpatch->mipmap->data);
}
else
{
@ -370,19 +363,22 @@ static void md2_loadTexture(md2_t *model)
grpatch->mipmap = Z_Calloc(sizeof (GLMipmap_t), PU_HWRPATCHINFO, NULL);
}
if (!grpatch->mipmap->downloaded && !grpatch->mipmap->grInfo.data)
if (!grpatch->mipmap->downloaded && !grpatch->mipmap->data)
{
int w = 0, h = 0;
UINT32 size;
RGBA_t *image;
#ifdef HAVE_PNG
grpatch->mipmap->grInfo.format = PNG_Load(filename, &w, &h, grpatch);
if (grpatch->mipmap->grInfo.format == 0)
grpatch->mipmap->format = PNG_Load(filename, &w, &h, grpatch);
if (grpatch->mipmap->format == 0)
#endif
grpatch->mipmap->grInfo.format = PCX_Load(filename, &w, &h, grpatch);
if (grpatch->mipmap->grInfo.format == 0)
grpatch->mipmap->format = PCX_Load(filename, &w, &h, grpatch);
if (grpatch->mipmap->format == 0)
{
model->notexturefile = true; // mark it so its not searched for again repeatedly
return;
}
grpatch->mipmap->downloaded = 0;
grpatch->mipmap->flags = 0;
@ -393,20 +389,13 @@ static void md2_loadTexture(md2_t *model)
grpatch->mipmap->height = (UINT16)h;
// Lactozilla: Apply colour cube
image = grpatch->mipmap->grInfo.data;
image = grpatch->mipmap->data;
size = w*h;
while (size--)
{
V_CubeApply(&image->s.red, &image->s.green, &image->s.blue);
image++;
}
#ifdef GLIDE_API_COMPATIBILITY
// not correct!
grpatch->mipmap->grInfo.smallLodLog2 = GR_LOD_LOG2_256;
grpatch->mipmap->grInfo.largeLodLog2 = GR_LOD_LOG2_256;
grpatch->mipmap->grInfo.aspectRatioLog2 = GR_ASPECT_LOG2_1x1;
#endif
}
HWD.pfnSetTexture(grpatch->mipmap);
}
@ -425,7 +414,7 @@ static void md2_loadBlendTexture(md2_t *model)
if (model->blendgrpatch)
{
grpatch = model->blendgrpatch;
Z_Free(grpatch->mipmap->grInfo.data);
Z_Free(grpatch->mipmap->data);
}
else
{
@ -434,16 +423,17 @@ static void md2_loadBlendTexture(md2_t *model)
grpatch->mipmap = Z_Calloc(sizeof (GLMipmap_t), PU_HWRPATCHINFO, NULL);
}
if (!grpatch->mipmap->downloaded && !grpatch->mipmap->grInfo.data)
if (!grpatch->mipmap->downloaded && !grpatch->mipmap->data)
{
int w = 0, h = 0;
#ifdef HAVE_PNG
grpatch->mipmap->grInfo.format = PNG_Load(filename, &w, &h, grpatch);
if (grpatch->mipmap->grInfo.format == 0)
grpatch->mipmap->format = PNG_Load(filename, &w, &h, grpatch);
if (grpatch->mipmap->format == 0)
#endif
grpatch->mipmap->grInfo.format = PCX_Load(filename, &w, &h, grpatch);
if (grpatch->mipmap->grInfo.format == 0)
grpatch->mipmap->format = PCX_Load(filename, &w, &h, grpatch);
if (grpatch->mipmap->format == 0)
{
model->noblendfile = true; // mark it so its not searched for again repeatedly
Z_Free(filename);
return;
}
@ -455,13 +445,6 @@ static void md2_loadBlendTexture(md2_t *model)
grpatch->height = (INT16)h;
grpatch->mipmap->width = (UINT16)w;
grpatch->mipmap->height = (UINT16)h;
#ifdef GLIDE_API_COMPATIBILITY
// not correct!
grpatch->mipmap->grInfo.smallLodLog2 = GR_LOD_LOG2_256;
grpatch->mipmap->grInfo.largeLodLog2 = GR_LOD_LOG2_256;
grpatch->mipmap->grInfo.aspectRatioLog2 = GR_ASPECT_LOG2_1x1;
#endif
}
HWD.pfnSetTexture(grpatch->mipmap); // We do need to do this so that it can be cleared and knows to recreate it when necessary
@ -476,8 +459,9 @@ void HWR_InitModels(void)
size_t i;
INT32 s;
FILE *f;
char name[18], filename[32];
char name[24], filename[32];
float scale, offset;
size_t prefixlen;
CONS_Printf("HWR_InitModels()...\n");
for (s = 0; s < MAXSKINS; s++)
@ -485,6 +469,8 @@ void HWR_InitModels(void)
md2_playermodels[s].scale = -1.0f;
md2_playermodels[s].model = NULL;
md2_playermodels[s].grpatch = NULL;
md2_playermodels[s].notexturefile = false;
md2_playermodels[s].noblendfile = false;
md2_playermodels[s].skin = -1;
md2_playermodels[s].notfound = true;
md2_playermodels[s].error = false;
@ -494,6 +480,8 @@ void HWR_InitModels(void)
md2_models[i].scale = -1.0f;
md2_models[i].model = NULL;
md2_models[i].grpatch = NULL;
md2_models[i].notexturefile = false;
md2_models[i].noblendfile = false;
md2_models[i].skin = -1;
md2_models[i].notfound = true;
md2_models[i].error = false;
@ -509,46 +497,54 @@ void HWR_InitModels(void)
nomd2s = true;
return;
}
while (fscanf(f, "%19s %31s %f %f", name, filename, &scale, &offset) == 4)
// length of the player model prefix
prefixlen = strlen(PLAYERMODELPREFIX);
while (fscanf(f, "%25s %31s %f %f", name, filename, &scale, &offset) == 4)
{
if (stricmp(name, "PLAY") == 0)
char *skinname = name;
size_t len = strlen(name);
// check for the player model prefix.
if (!strnicmp(name, PLAYERMODELPREFIX, prefixlen) && (len > prefixlen))
{
CONS_Printf("Model for sprite PLAY detected in models.dat, use a player skin instead!\n");
continue;
skinname += prefixlen;
goto addskinmodel;
}
for (i = 0; i < NUMSPRITES; i++)
// add sprite model
if (len == 4) // must be 4 characters long exactly. otherwise it's not a sprite name.
{
if (stricmp(name, sprnames[i]) == 0)
for (i = 0; i < NUMSPRITES; i++)
{
//if (stricmp(name, "PLAY") == 0)
//continue;
//CONS_Debug(DBG_RENDER, " Found: %s %s %f %f\n", name, filename, scale, offset);
md2_models[i].scale = scale;
md2_models[i].offset = offset;
md2_models[i].notfound = false;
strcpy(md2_models[i].filename, filename);
goto md2found;
if (stricmp(name, sprnames[i]) == 0)
{
md2_models[i].scale = scale;
md2_models[i].offset = offset;
md2_models[i].notfound = false;
strcpy(md2_models[i].filename, filename);
goto modelfound;
}
}
}
addskinmodel:
// add player model
for (s = 0; s < MAXSKINS; s++)
{
if (stricmp(name, skins[s].name) == 0)
if (stricmp(skinname, skins[s].name) == 0)
{
//CONS_Printf(" Found: %s %s %f %f\n", name, filename, scale, offset);
md2_playermodels[s].skin = s;
md2_playermodels[s].scale = scale;
md2_playermodels[s].offset = offset;
md2_playermodels[s].notfound = false;
strcpy(md2_playermodels[s].filename, filename);
goto md2found;
goto modelfound;
}
}
// no sprite/player skin name found?!?
//CONS_Printf("Unknown sprite/player skin %s detected in models.dat\n", name);
md2found:
modelfound:
// move on to next line...
continue;
}
@ -558,8 +554,9 @@ md2found:
void HWR_AddPlayerModel(int skin) // For skins that were added after startup
{
FILE *f;
char name[18], filename[32];
char name[24], filename[32];
float scale, offset;
size_t prefixlen;
if (nomd2s)
return;
@ -577,32 +574,42 @@ void HWR_AddPlayerModel(int skin) // For skins that were added after startup
return;
}
// Check for any model that match the names of player skins!
while (fscanf(f, "%19s %31s %f %f", name, filename, &scale, &offset) == 4)
// length of the player model prefix
prefixlen = strlen(PLAYERMODELPREFIX);
// Check for any models that match the names of player skins!
while (fscanf(f, "%25s %31s %f %f", name, filename, &scale, &offset) == 4)
{
if (stricmp(name, skins[skin].name) == 0)
char *skinname = name;
size_t len = strlen(name);
// ignore the player model prefix.
if (!strnicmp(name, PLAYERMODELPREFIX, prefixlen) && (len > prefixlen))
skinname += prefixlen;
if (stricmp(skinname, skins[skin].name) == 0)
{
md2_playermodels[skin].skin = skin;
md2_playermodels[skin].scale = scale;
md2_playermodels[skin].offset = offset;
md2_playermodels[skin].notfound = false;
strcpy(md2_playermodels[skin].filename, filename);
goto playermd2found;
goto playermodelfound;
}
}
//CONS_Printf("Model for player skin %s not found\n", skins[skin].name);
md2_playermodels[skin].notfound = true;
playermd2found:
playermodelfound:
fclose(f);
}
void HWR_AddSpriteModel(size_t spritenum) // For sprites that were added after startup
{
FILE *f;
// name[18] is used to check for names in the models.dat file that match with sprites or player skins
// name[24] is used to check for names in the models.dat file that match with sprites or player skins
// sprite names are always 4 characters long, and names is for player skins can be up to 19 characters long
char name[18], filename[32];
// PLAYERMODELPREFIX is 6 characters long
char name[24], filename[32];
float scale, offset;
if (nomd2s)
@ -622,22 +629,30 @@ void HWR_AddSpriteModel(size_t spritenum) // For sprites that were added after s
return;
}
// Check for any MD2s that match the names of sprite names!
while (fscanf(f, "%19s %31s %f %f", name, filename, &scale, &offset) == 4)
// Check for any models that match the names of sprite names!
while (fscanf(f, "%25s %31s %f %f", name, filename, &scale, &offset) == 4)
{
// length of the sprite name
size_t len = strlen(name);
if (len != 4) // must be 4 characters long exactly. otherwise it's not a sprite name.
continue;
// check for the player model prefix.
if (!strnicmp(name, PLAYERMODELPREFIX, strlen(PLAYERMODELPREFIX)))
continue; // that's not a sprite...
if (stricmp(name, sprnames[spritenum]) == 0)
{
md2_models[spritenum].scale = scale;
md2_models[spritenum].offset = offset;
md2_models[spritenum].notfound = false;
strcpy(md2_models[spritenum].filename, filename);
goto spritemd2found;
goto spritemodelfound;
}
}
//CONS_Printf("MD2 for sprite %s not found\n", sprnames[spritenum]);
md2_models[spritenum].notfound = true;
spritemd2found:
spritemodelfound:
fclose(f);
}
@ -649,12 +664,12 @@ spritemd2found:
#define SETBRIGHTNESS(brightness,r,g,b) \
brightness = (UINT8)(((1063*(UINT16)(r))/5000) + ((3576*(UINT16)(g))/5000) + ((361*(UINT16)(b))/5000))
static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, GLMipmap_t *grmip, INT32 skinnum, skincolors_t color)
static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, GLMipmap_t *grmip, INT32 skinnum, skincolornum_t color)
{
UINT16 w = gpatch->width, h = gpatch->height;
UINT32 size = w*h;
RGBA_t *image, *blendimage, *cur, blendcolor;
UINT8 translation[16]; // First the color index
UINT16 translation[16]; // First the color index
UINT8 cutoff[16]; // Brightness cutoff before using the next color
UINT8 translen = 0;
UINT8 i;
@ -671,35 +686,35 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
// no wrap around, no chroma key
grmip->flags = 0;
// setup the texture info
grmip->grInfo.format = GR_RGBA;
grmip->format = GL_TEXFMT_RGBA;
}
if (grmip->grInfo.data)
if (grmip->data)
{
Z_Free(grmip->grInfo.data);
grmip->grInfo.data = NULL;
Z_Free(grmip->data);
grmip->data = NULL;
}
cur = Z_Malloc(size*4, PU_HWRMODELTEXTURE, &grmip->grInfo.data);
cur = Z_Malloc(size*4, PU_HWRMODELTEXTURE, &grmip->data);
memset(cur, 0x00, size*4);
image = gpatch->mipmap->grInfo.data;
blendimage = blendgpatch->mipmap->grInfo.data;
image = gpatch->mipmap->data;
blendimage = blendgpatch->mipmap->data;
// TC_METALSONIC includes an actual skincolor translation, on top of its flashing.
if (skinnum == TC_METALSONIC)
color = SKINCOLOR_COBALT;
if (color != SKINCOLOR_NONE)
if (color != SKINCOLOR_NONE && color < numskincolors)
{
UINT8 numdupes = 1;
translation[translen] = Color_Index[color-1][0];
translation[translen] = skincolors[color].ramp[0];
cutoff[translen] = 255;
for (i = 1; i < 16; i++)
{
if (translation[translen] == Color_Index[color-1][i])
if (translation[translen] == skincolors[color].ramp[i])
{
numdupes++;
continue;
@ -713,7 +728,7 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
numdupes = 1;
translen++;
translation[translen] = (UINT8)Color_Index[color-1][i];
translation[translen] = (UINT16)skincolors[color].ramp[i];
}
translen++;
@ -921,11 +936,19 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
blendcolor = V_GetColor(translation[firsti]);
if (secondi >= translen)
mul = 0;
if (mul > 0) // If it's 0, then we only need the first color.
{
if (secondi >= translen) // blend to black
#if 0
if (secondi >= translen)
{
// blend to black
nextcolor = V_GetColor(31);
}
else
#endif
nextcolor = V_GetColor(translation[secondi]);
// Find difference between points
@ -1015,29 +1038,37 @@ skippixel:
#undef SETBRIGHTNESS
static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, INT32 skinnum, const UINT8 *colormap, skincolors_t color)
static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, INT32 skinnum, const UINT8 *colormap, skincolornum_t color)
{
// mostly copied from HWR_GetMappedPatch, hence the similarities and comment
GLMipmap_t *grmip, *newmip;
if ((colormap == colormaps || colormap == NULL) && (skinnum > TC_DEFAULT))
if (colormap == colormaps || colormap == NULL)
{
// Don't do any blending
HWD.pfnSetTexture(gpatch->mipmap);
return;
}
if ((blendgpatch && blendgpatch->mipmap->format)
&& (gpatch->width != blendgpatch->width || gpatch->height != blendgpatch->height))
{
// Blend image exists, but it's bad.
HWD.pfnSetTexture(gpatch->mipmap);
return;
}
// search for the mipmap
// skip the first (no colormap translated)
for (grmip = gpatch->mipmap; grmip->nextcolormap; )
{
grmip = grmip->nextcolormap;
if (grmip->colormap == colormap || (skinnum < TC_DEFAULT && grmip->tcindex == skinnum))
if (grmip->colormap == colormap)
{
if (grmip->downloaded && grmip->grInfo.data)
if (grmip->downloaded && grmip->data)
{
HWD.pfnSetTexture(grmip); // found the colormap, set it to the correct texture
Z_ChangeTag(grmip->grInfo.data, PU_HWRMODELTEXTURE);
Z_ChangeTag(grmip->data, PU_HWRMODELTEXTURE_UNLOCKED);
return;
}
}
@ -1046,29 +1077,20 @@ static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, INT
// If here, the blended texture has not been created
// So we create it
if ((blendgpatch && blendgpatch->mipmap->grInfo.format)
&& (gpatch->width != blendgpatch->width || gpatch->height != blendgpatch->height))
{
// Blend image exists, but it's bad.
HWD.pfnSetTexture(gpatch->mipmap);
return;
}
//BP: WARNING: don't free it manually without clearing the cache of harware renderer
// (it have a liste of mipmap)
// this malloc is cleared in HWR_FreeTextureCache
// (...) unfortunately z_malloc fragment alot the memory :(so malloc is better
newmip = calloc(1, sizeof (*newmip));
if (newmip == NULL)
I_Error("%s: Out of memory", "HWR_GetMappedPatch");
I_Error("%s: Out of memory", "HWR_GetBlendedTexture");
grmip->nextcolormap = newmip;
newmip->colormap = colormap;
newmip->tcindex = skinnum;
HWR_CreateBlendedTexture(gpatch, blendgpatch, newmip, skinnum, color);
HWD.pfnSetTexture(newmip);
Z_ChangeTag(newmip->grInfo.data, PU_HWRMODELTEXTURE);
Z_ChangeTag(newmip->data, PU_HWRMODELTEXTURE_UNLOCKED);
}
#define NORMALFOG 0x00000000
@ -1086,14 +1108,14 @@ static boolean HWR_AllowModel(mobj_t *mobj)
static boolean HWR_CanInterpolateModel(mobj_t *mobj, model_t *model)
{
if (cv_grmodelinterpolation.value == 2) // Always interpolate
if (cv_glmodelinterpolation.value == 2) // Always interpolate
return true;
return model->interpolate[(mobj->frame & FF_FRAMEMASK)];
}
static boolean HWR_CanInterpolateSprite2(modelspr2frames_t *spr2frame)
{
if (cv_grmodelinterpolation.value == 2) // Always interpolate
if (cv_glmodelinterpolation.value == 2) // Always interpolate
return true;
return spr2frame->interpolate;
}
@ -1155,23 +1177,50 @@ static UINT8 HWR_GetModelSprite2(md2_t *md2, skin_t *skin, UINT8 spr2, player_t
return spr2;
}
static void adjustTextureCoords(model_t *model, GLPatch_t *gpatch)
{
int i;
for (i = 0; i < model->numMeshes; i++)
{
int j;
mesh_t *mesh = &model->meshes[i];
int numVertices;
float *uvPtr = mesh->uvs;
// i dont know if this is actually possible, just logical conclusion of structure in CreateModelVBOs
if (!mesh->frames && !mesh->tinyframes) return;
if (mesh->frames) // again CreateModelVBO and CreateModelVBOTiny iterate like this so I'm gonna do that too
numVertices = mesh->numTriangles * 3;
else
numVertices = mesh->numVertices;
// fix uvs (texture coordinates) to take into account that the actual texture
// has empty space added until the next power of two
for (j = 0; j < numVertices; j++)
{
*uvPtr++ *= gpatch->max_s;
*uvPtr++ *= gpatch->max_t;
}
}
}
//
// HWR_DrawModel
//
boolean HWR_DrawModel(gr_vissprite_t *spr)
boolean HWR_DrawModel(gl_vissprite_t *spr)
{
FSurfaceInfo Surf;
md2_t *md2;
char filename[64];
INT32 frame = 0;
INT32 nextFrame = -1;
UINT8 spr2 = 0;
FTransform p;
md2_t *md2;
UINT8 color[4];
FSurfaceInfo Surf;
if (!cv_grmodels.value)
if (!cv_glmodels.value)
return false;
if (spr->precip)
@ -1194,7 +1243,7 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
light = R_GetPlaneLight(sector, spr->mobj->z + spr->mobj->height, false); // Always use the light at the top instead of whatever I was doing before
if (!(spr->mobj->frame & FF_FULLBRIGHT))
lightlevel = *sector->lightlist[light].lightlevel;
lightlevel = *sector->lightlist[light].lightlevel > 255 ? 255 : *sector->lightlist[light].lightlevel;
if (*sector->lightlist[light].extra_colormap)
colormap = *sector->lightlist[light].extra_colormap;
@ -1202,19 +1251,16 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
else
{
if (!(spr->mobj->frame & FF_FULLBRIGHT))
lightlevel = sector->lightlevel;
lightlevel = sector->lightlevel > 255 ? 255 : sector->lightlevel;
if (sector->extra_colormap)
colormap = sector->extra_colormap;
}
if (colormap)
Surf.FlatColor.rgba = HWR_Lighting(lightlevel, colormap->rgba, colormap->fadergba, false, false);
else
Surf.FlatColor.rgba = HWR_Lighting(lightlevel, NORMALFOG, FADEFOG, false, false);
HWR_Lighting(&Surf, lightlevel, colormap);
}
else
Surf.FlatColor.rgba = 0xFFFFFFFF;
Surf.PolyColor.rgba = 0xFFFFFFFF;
// Look at HWR_ProjectSprite for more
{
@ -1224,6 +1270,7 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
//mdlframe_t *next = NULL;
const boolean papersprite = (spr->mobj->frame & FF_PAPERSPRITE);
const UINT8 flip = (UINT8)(!(spr->mobj->eflags & MFE_VERTICALFLIP) != !(spr->mobj->frame & FF_VERTICALFLIP));
const UINT8 hflip = (UINT8)(!(spr->mobj->mirrored) != !(spr->mobj->frame & FF_HORIZONTALFLIP));
spritedef_t *sprdef;
spriteframe_t *sprframe;
spriteinfo_t *sprinfo;
@ -1236,11 +1283,11 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
//durs = tics;
if (spr->mobj->flags2 & MF2_SHADOW)
Surf.FlatColor.s.alpha = 0x40;
Surf.PolyColor.s.alpha = 0x40;
else if (spr->mobj->frame & FF_TRANSMASK)
HWR_TranstableToAlpha((spr->mobj->frame & FF_TRANSMASK)>>FF_TRANSSHIFT, &Surf);
else
Surf.FlatColor.s.alpha = 0xFF;
Surf.PolyColor.s.alpha = 0xFF;
// dont forget to enabled the depth test because we can't do this like
// before: polygons models are not sorted
@ -1259,6 +1306,19 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
sprinfo = &spriteinfo[spr->mobj->sprite];
}
// texture loading before model init, so it knows if sprite graphics are used, which
// means that texture coordinates have to be adjusted
gpatch = md2->grpatch;
if (!gpatch || ((!gpatch->mipmap->format || !gpatch->mipmap->downloaded) && !md2->notexturefile))
md2_loadTexture(md2);
gpatch = md2->grpatch; // Load it again, because it isn't being loaded into gpatch after md2_loadtexture...
if ((gpatch && gpatch->mipmap->format) // don't load the blend texture if the base texture isn't available
&& (!md2->blendgrpatch
|| ((!((GLPatch_t *)md2->blendgrpatch)->mipmap->format || !((GLPatch_t *)md2->blendgrpatch)->mipmap->downloaded)
&& !md2->noblendfile)))
md2_loadBlendTexture(md2);
if (md2->error)
return false; // we already failed loading this before :(
if (!md2->model)
@ -1270,6 +1330,10 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
if (md2->model)
{
md2_printModelInfo(md2->model);
// if model uses sprite patch as texture, then
// adjust texture coordinates to take power of two textures into account
if (!gpatch || !gpatch->mipmap->format)
adjustTextureCoords(md2->model, spr->gpatch);
HWD.pfnCreateModelVBOs(md2->model);
}
else
@ -1287,18 +1351,10 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
//HWD.pfnSetBlend(blend); // This seems to actually break translucency?
finalscale = md2->scale;
//Hurdler: arf, I don't like that implementation at all... too much crappy
gpatch = md2->grpatch;
if (!gpatch || !gpatch->mipmap->grInfo.format || !gpatch->mipmap->downloaded)
md2_loadTexture(md2);
gpatch = md2->grpatch; // Load it again, because it isn't being loaded into gpatch after md2_loadtexture...
if ((gpatch && gpatch->mipmap->grInfo.format) // don't load the blend texture if the base texture isn't available
&& (!md2->blendgrpatch || !((GLPatch_t *)md2->blendgrpatch)->mipmap->grInfo.format || !((GLPatch_t *)md2->blendgrpatch)->mipmap->downloaded))
md2_loadBlendTexture(md2);
if (gpatch && gpatch->mipmap->grInfo.format) // else if meant that if a texture couldn't be loaded, it would just end up using something else's texture
if (gpatch && gpatch->mipmap->format) // else if meant that if a texture couldn't be loaded, it would just end up using something else's texture
{
INT32 skinnum = INT32_MAX;
INT32 skinnum = TC_DEFAULT;
if ((spr->mobj->flags & (MF_ENEMY|MF_BOSS)) && (spr->mobj->flags2 & MF2_FRET) && !(spr->mobj->flags & MF_GRENADEBOUNCE) && (leveltime & 1)) // Bosses "flash"
{
@ -1309,7 +1365,7 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
else
skinnum = TC_BOSS;
}
else if ((skincolors_t)spr->mobj->color != SKINCOLOR_NONE)
else if ((skincolornum_t)spr->mobj->color != SKINCOLOR_NONE)
{
if (spr->mobj->colorized)
skinnum = TC_RAINBOW;
@ -1329,15 +1385,7 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
}
// Translation or skin number found
if (skinnum != INT32_MAX)
{
HWR_GetBlendedTexture(gpatch, (GLPatch_t *)md2->blendgrpatch, skinnum, spr->colormap, (skincolors_t)spr->mobj->color);
}
else
{
// Sorry nothing
HWD.pfnSetTexture(gpatch->mipmap);
}
HWR_GetBlendedTexture(gpatch, (GLPatch_t *)md2->blendgrpatch, skinnum, spr->colormap, (skincolornum_t)spr->mobj->color);
}
else
{
@ -1375,7 +1423,7 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
#ifdef USE_MODEL_NEXTFRAME
#define INTERPOLERATION_LIMIT TICRATE/4
if (cv_grmodelinterpolation.value && tics <= durs && tics <= INTERPOLERATION_LIMIT)
if (cv_glmodelinterpolation.value && tics <= durs && tics <= INTERPOLERATION_LIMIT)
{
if (durs > INTERPOLERATION_LIMIT)
durs = INTERPOLERATION_LIMIT;
@ -1459,7 +1507,7 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
// rotation pivot
p.centerx = FIXED_TO_FLOAT(spr->mobj->radius/2);
p.centery = FIXED_TO_FLOAT(spr->mobj->height/2);
p.centery = FIXED_TO_FLOAT(spr->mobj->height/(flip ? -2 : 2));
// rotation axis
if (sprinfo->available)
@ -1471,6 +1519,9 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
p.rollflip = 1;
else if ((sprframe->rotate & SRF_LEFT) && (ang >= ANGLE_180)) // See from left
p.rollflip = -1;
if (flip)
p.rollflip *= -1;
}
p.anglex = 0.0f;
@ -1490,11 +1541,6 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
}
#endif
color[0] = Surf.FlatColor.s.red;
color[1] = Surf.FlatColor.s.green;
color[2] = Surf.FlatColor.s.blue;
color[3] = Surf.FlatColor.s.alpha;
// SRB2CBTODO: MD2 scaling support
finalscale *= FIXED_TO_FLOAT(spr->mobj->scale);
@ -1503,7 +1549,8 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
p.mirror = atransform.mirror; // from Kart
#endif
HWD.pfnDrawModel(md2->model, frame, durs, tics, nextFrame, &p, finalscale, flip, color);
HWD.pfnSetShader(4); // model shader
HWD.pfnDrawModel(md2->model, frame, durs, tics, nextFrame, &p, finalscale, flip, hflip, &Surf);
}
return true;

View File

@ -1,21 +1,14 @@
// Emacs style mode select -*- C++ -*-
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
//
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file
/// \brief MD2 Handling
/// \file hw_md2.h
/// \brief 3D Model Handling
/// Inspired from md2.h by Mete Ciragan (mete@swissquake.ch)
#ifndef _HW_MD2_H_
@ -35,7 +28,9 @@ typedef struct
float offset;
model_t *model;
void *grpatch;
boolean notexturefile; // true if texture file was not found
void *blendgrpatch;
boolean noblendfile; // true if blend texture file was not found
boolean notfound;
INT32 skin;
boolean error;
@ -47,6 +42,8 @@ extern md2_t md2_playermodels[MAXSKINS];
void HWR_InitModels(void);
void HWR_AddPlayerModel(INT32 skin);
void HWR_AddSpriteModel(size_t spritenum);
boolean HWR_DrawModel(gr_vissprite_t *spr);
boolean HWR_DrawModel(gl_vissprite_t *spr);
#define PLAYERMODELPREFIX "PLAYER"
#endif // _HW_MD2_H_

View File

@ -1,918 +0,0 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright (C) 1998-2001 by DooM Legacy Team.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//-----------------------------------------------------------------------------
/// \file
/// \brief special trick routines to make some SW tricks look OK with
/// HW rendering. This includes:
/// - deepwatereffect (e.g. tnt/map02)
/// - invisible staircase (e.g. eternal/map02)
/// - floating ceilings (e.g. eternal/map03)
///
/// It is not guaranteed that it looks identical to the SW mode,
/// but it looks in most of the cases far better than having
/// holes in the architecture, HOM, etc.
///
/// It fixes as well missing textures, which are replaced by either
/// a default texture or the midtexture.
///
/// words of notice:
/// pseudosectors, as mentioned in this file, are sectors where both
/// sidedefs point to the same sector. This expression is also used
/// for sectors which are enclosed by another sector but have no
/// correct sidedefs at all
///
/// if a vertex is inside a poly is determined by the angles between
/// this vertex and all angles on the linedefs (imagine walking along
/// a circle always facing a certain point inside/outside the circle;
/// if inside, angle have taken all values [0..pi), otherwise the
/// range was < pi/2
#include <math.h>
#include "../doomdef.h"
#include "../doomstat.h"
#ifdef HWRENDER
#include "hw_glob.h"
#include "hw_dll.h"
#include "../r_local.h"
#include "../i_system.h"
//
// add a line to a sectors list of lines
//
static void addLineToChain(sector_t *sector, line_t *line)
{
linechain_t *thisElem = NULL, *nextElem;
if (!sector)
return;
nextElem = sector->sectorLines;
while (nextElem) // walk through chain
{
thisElem = nextElem;
nextElem = thisElem->next;
}
// add a new element into the chain
if (thisElem)
{
thisElem->next = malloc(sizeof (linechain_t));
if (thisElem->next)
{
thisElem->next->line = line;
thisElem->next->next = NULL;
}
else
{
I_Error("Out of memory in addLineToChain(.)\n");
}
}
else // first element in chain
{
sector->sectorLines = malloc(sizeof (linechain_t));
if (sector->sectorLines)
{
sector->sectorLines->line = line;
sector->sectorLines->next = NULL;
}
else
{
I_Error("Out of memory in addLineToChain(.)\n");
}
}
}
//
// We dont want a memory hole, do we?;-)
//
static void releaseLineChains(void)
{
linechain_t *thisElem, *nextElem;
sector_t *sector;
size_t i;
for (i = 0; i < numsectors; i++)
{
sector = &sectors[i];
nextElem = sector->sectorLines;
while (nextElem)
{
thisElem = nextElem;
nextElem = thisElem->next;
free(thisElem);
}
sector->sectorLines = NULL;
}
}
//
// check if a pseudo sector is valid by checking all its linedefs
//
static boolean isPSectorValid(sector_t *sector)
{
linechain_t *thisElem, *nextElem;
if (!sector->pseudoSector) // check only pseudosectors, others dont care
{
#ifdef PARANOIA
CONS_Debug(DBG_RENDER, "Alert! non-pseudosector fed to isPSectorClosed()\n");
#endif
return false;
}
nextElem = sector->sectorLines;
while (nextElem)
{
thisElem = nextElem;
nextElem = thisElem->next;
if (thisElem->line->frontsector != thisElem->line->backsector)
return false;
}
return true;
}
//
// angles are always phiMax-phiMin [0...2\pi)
//
FUNCMATH static double phiDiff(double phiMin, double phiMax)
{
double result;
result = phiMax-phiMin;
if (result < 0.0l)
result += 2.0l*M_PIl;
return result;
}
//
// sort phi's so that enclosed angle < \pi
//
static void sortPhi(double phi1, double phi2, double *phiMin, double *phiMax)
{
if (phiDiff(phi1, phi2) < M_PIl)
{
*phiMin = phi1;
*phiMax = phi2;
}
else
{
*phiMin = phi2;
*phiMax = phi1;
}
}
//
// return if angle(phi1, phi2) is bigger than \pi
// if so, the vertex lies inside the poly
//
FUNCMATH static boolean biggerThanPi(double phi1, double phi2)
{
if (phiDiff(phi1, phi2) > M_PIl)
return true;
return false;
}
#define DELTAPHI (M_PIl/100.0l) // some small phi << \pi
//
// calculate bounds for minimum angle
//
static void phiBounds(double phi1, double phi2, double *phiMin, double *phiMax)
{
double phi1Tmp, phi2Tmp;
double psi1, psi2, psi3, psi4, psi5, psi6, psi7; // for optimization
sortPhi(phi1, phi2, &phi1Tmp, &phi2Tmp);
phi1 = phi1Tmp;
phi2 = phi2Tmp;
// check start condition
if (*phiMin > M_PIl || *phiMax > M_PIl)
{
*phiMin = phi1;
*phiMax = phi2;
return;
}
// 6 cases:
// new angles inbetween phiMin, phiMax -> forget it
// new angles enclose phiMin -> set phiMin
// new angles enclose phiMax -> set phiMax
// new angles completely outside phiMin, phiMax -> leave largest area free
// new angles close the range completely!
// new angles enlarges range on both sides
psi1 = phiDiff(*phiMin, phi1);
psi2 = phiDiff(*phiMin, phi2);
psi3 = phiDiff(*phiMax, phi1);
psi4 = phiDiff(*phiMax, phi2);
psi5 = phiDiff(*phiMin, *phiMax);
psi6 = (double)(2.0l*M_PIl - psi5); // phiDiff(*phiMax, *phiMin);
psi7 = (double)(2.0l*M_PIl - psi2); // phiDiff(phi2, *phiMin);
// case 1 & 5!
if ((psi1 <= psi5) && (psi2 <= psi5))
{
if (psi1 <= psi2) // case 1
{
return;
}
else // case 5
{
// create some artificial interval here not to get into numerical trouble
// in fact we know now the sector is completely enclosed -> base for computational optimization
*phiMax = 0.0l;
*phiMin = DELTAPHI;
return;
}
}
// case 2
if ((psi1 >= psi5) && (psi2 <= psi5))
{
*phiMin = phi1;
return;
}
// case 3
if ((psi3 >= psi6) && (psi4 <= psi6))
{
*phiMax = phi2;
return;
}
// case 4 & 6
#ifdef PARANOIA
if ((psi3 <= psi6) && (psi4 <= psi6)) // FIXME: isn't this case implicitly true anyway??
#endif
{
if (psi3 <= psi4) //case 4
{
if (psi3 >= psi7)
{
*phiMin = phi1;
return;
}
else
{
*phiMax = phi2;
return;
}
}
else // case 6
{
*phiMin = phi1;
*phiMax = phi2;
return;
}
}
#ifdef PARANOIA
CONS_Debug(DBG_RENDER, "phiMin = %f, phiMax = %f, phi1 = %f, phi2 = %f\n", *phiMin, *phiMax, phi1, phi2);
I_Error("phiBounds() out of range!\n");
#endif
}
//
// Check if a vertex lies inside a sector
// This works for "well-behaved" convex polygons
// If we need it mathematically correct, we need to sort the
// linedefs first so we have them in a row, then walk along the linedefs,
// but this is a bit overdone
//
static inline boolean isVertexInside(vertex_t *vertex, sector_t *sector)
{
double xa, ya, xe, ye;
linechain_t *chain;
double phiMin, phiMax;
double phi1, phi2;
chain = sector->sectorLines;
phiMin = phiMax = 10.0l*M_PIl; // some value > \pi
while (chain)
{
// start and end vertex
xa = (double)chain->line->v1->x - (double)vertex->x;
ya = (double)chain->line->v1->y - (double)vertex->y;
xe = (double)chain->line->v2->x - (double)vertex->x;
ye = (double)chain->line->v2->y - (double)vertex->y;
// angle phi of connection between the vertices and the x-axis
phi1 = atan2(ya, xa);
phi2 = atan2(ye, xe);
// if we have just started, we can have to create start bounds for phi
phiBounds(phi1, phi2, &phiMin, &phiMax);
chain = chain->next;
}
return biggerThanPi(phiMin, phiMax);
}
#define MAXSTACK 256 // Not more than 256 polys in each other?
//
// generate a list of sectors which enclose the given sector
//
static void generateStacklist(sector_t *thisSector)
{
size_t i, stackCnt = 0;
sector_t *locStacklist[MAXSTACK];
sector_t *checkSector;
for (i = 0; i < numsectors; i++)
{
checkSector = &sectors[i];
if (checkSector == thisSector) // dont check self
continue;
// buggy sector?
if (!thisSector->sectorLines)
continue;
// check if an arbitrary vertex of thisSector lies inside the checkSector
if (isVertexInside(thisSector->sectorLines->line->v1, checkSector))
{
// if so, the thisSector lies inside the checkSector
locStacklist[stackCnt] = checkSector;
stackCnt++;
if (MAXSTACK-1 == stackCnt) // beware of the SIGSEGV! and consider terminating NULL!
break;
}
}
thisSector->stackList = malloc(sizeof (sector_t *) * (stackCnt+1));
if (NULL == thisSector->stackList)
{
I_Error("Out of memory error in generateStacklist()");
}
locStacklist[stackCnt] = NULL; // terminating NULL
memcpy(thisSector->stackList, locStacklist, sizeof (sector_t *) * (stackCnt+1));
}
//
// Bubble sort the stacklist with rising lineoutlengths
//
static void sortStacklist(sector_t *sector)
{
sector_t **list;
sector_t *sec1, *sec2;
boolean finished;
size_t i;
list = sector->stackList;
finished = false;
if (!*list)
return; // nothing to sort
while (!finished)
{
i = 0;
finished = true;
while (*(list+i+1))
{
sec1 = *(list+i);
sec2 = *(list+i+1);
if (sec1->lineoutLength > sec2->lineoutLength)
{
*(list+i) = sec2;
*(list+i+1) = sec1;
finished = false;
}
i++;
}
}
}
//
// length of a line in euclidian sense
//
static double lineLength(line_t *line)
{
double dx, dy, length;
dx = (double) line->v1->x - (double) line->v2->x;
dy = (double) line->v1->y - (double) line->v2->y;
length = hypot(dx, dy);
return length;
}
//
// length of the sector lineout
//
static double calcLineoutLength(sector_t *sector)
{
linechain_t *chain;
double length = 0.0L;
chain = sector->sectorLines;
while (chain) // sum up lengths of all lines
{
length += lineLength(chain->line);
chain = chain->next;
}
return length;
}
//
// Calculate length of the sectors lineout
//
static void calcLineouts(sector_t *sector)
{
size_t secCount = 0;
sector_t *encSector = *(sector->stackList);
while (encSector)
{
if (encSector->lineoutLength < 0.0L) // if length has not yet been calculated
{
encSector->lineoutLength = calcLineoutLength(encSector);
}
secCount++;
encSector = *((sector->stackList) + secCount);
}
}
//
// Free Stacklists of all sectors
//
static void freeStacklists(void)
{
size_t i;
for (i = 0; i < numsectors; i++)
{
if (sectors[i].stackList)
{
free(sectors[i].stackList);
sectors[i].stackList = NULL;
}
}
}
//
// if more than half of the toptextures are missing
//
static boolean areToptexturesMissing(sector_t *thisSector)
{
linechain_t *thisElem, *nextElem = thisSector->sectorLines;
sector_t *frontSector, *backSector;
size_t nomiss = 0;
side_t *sidel, *sider;
while (nextElem) // walk through chain
{
thisElem = nextElem;
nextElem = thisElem->next;
frontSector = thisElem->line->frontsector;
backSector = thisElem->line->backsector;
if (frontSector == backSector) // skip damn renderer tricks here
continue;
if (!frontSector || !backSector)
continue;
sider = &sides[thisElem->line->sidenum[0]];
sidel = &sides[thisElem->line->sidenum[1]];
if (backSector->ceilingheight < frontSector->ceilingheight)
{
if (sider->toptexture != 0)
{
nomiss++;
break; // we can stop here if decision criterium is ==0
}
}
else if (backSector->ceilingheight > frontSector->ceilingheight)
{
if (sidel->toptexture != 0)
{
nomiss++;
break; // we can stop here if decision criterium is ==0
}
}
}
return nomiss == 0;
}
//
// are more textures missing than present?
//
static boolean areBottomtexturesMissing(sector_t *thisSector)
{
linechain_t *thisElem, *nextElem = thisSector->sectorLines;
sector_t *frontSector, *backSector;
size_t nomiss = 0;
side_t *sidel, *sider;
while (nextElem) // walk through chain
{
thisElem = nextElem;
nextElem = thisElem->next;
frontSector = thisElem->line->frontsector;
backSector = thisElem->line->backsector;
if (frontSector == backSector) // skip damn renderer tricks here
continue;
if (!frontSector || !backSector)
continue;
sider = &sides[thisElem->line->sidenum[0]];
sidel = &sides[thisElem->line->sidenum[1]];
if (backSector->floorheight > frontSector->floorheight)
{
if (sider->bottomtexture != 0)
{
nomiss++;
break; // we can stop here if decision criterium is ==0
}
}
else if (backSector->floorheight < frontSector->floorheight)
{
if (sidel->bottomtexture != 0)
{
nomiss++;
break; // we can stop here if decision criterium is ==0
}
}
}
// return missing >= nomiss;
return nomiss == 0;
}
//
// check if no adjacent sector has same ceiling height
//
static boolean isCeilingFloating(sector_t *thisSector)
{
sector_t *adjSector, *refSector = NULL, *frontSector, *backSector;
linechain_t *thisElem, *nextElem;
if (!thisSector)
return false;
nextElem = thisSector->sectorLines;
while (nextElem) // walk through chain
{
thisElem = nextElem;
nextElem = thisElem->next;
frontSector = thisElem->line->frontsector;
backSector = thisElem->line->backsector;
if (frontSector == thisSector)
adjSector = backSector;
else
adjSector = frontSector;
if (!adjSector) // assume floating sectors have surrounding sectors
return false;
#ifdef ESLOPE
if (adjSector->c_slope) // Don't bother with slopes
return false;
#endif
if (!refSector)
{
refSector = adjSector;
continue;
}
// if adjacent sector has same height or more than one adjacent sector exists -> stop
if (thisSector->ceilingheight == adjSector->ceilingheight || refSector != adjSector)
return false;
}
// now check for walltextures
if (!areToptexturesMissing(thisSector))
return false;
return true;
}
//
// check if no adjacent sector has same ceiling height
// FIXME: throw that together with isCeilingFloating??
//
static boolean isFloorFloating(sector_t *thisSector)
{
sector_t *adjSector, *refSector = NULL, *frontSector, *backSector;
linechain_t *thisElem, *nextElem;
if (!thisSector)
return false;
nextElem = thisSector->sectorLines;
while (nextElem) // walk through chain
{
thisElem = nextElem;
nextElem = thisElem->next;
frontSector = thisElem->line->frontsector;
backSector = thisElem->line->backsector;
if (frontSector == thisSector)
adjSector = backSector;
else
adjSector = frontSector;
if (!adjSector) // assume floating sectors have surrounding sectors
return false;
#ifdef ESLOPE
if (adjSector->f_slope) // Don't bother with slopes
return false;
#endif
if (!refSector)
{
refSector = adjSector;
continue;
}
// if adjacent sector has same height or more than one adjacent sector exists -> stop
if (thisSector->floorheight == adjSector->floorheight || refSector != adjSector)
return false;
}
// now check for walltextures
if (!areBottomtexturesMissing(thisSector))
return false;
return true;
}
//
// estimate ceilingheight according to height of adjacent sector
//
static fixed_t estimateCeilHeight(sector_t *thisSector)
{
sector_t *adjSector;
if (!thisSector || !thisSector->sectorLines || !thisSector->sectorLines->line)
return 0;
adjSector = thisSector->sectorLines->line->frontsector;
if (adjSector == thisSector)
adjSector = thisSector->sectorLines->line->backsector;
if (!adjSector)
return 0;
return adjSector->ceilingheight;
}
//
// estimate ceilingheight according to height of adjacent sector
//
static fixed_t estimateFloorHeight(sector_t *thisSector)
{
sector_t *adjSector;
if (!thisSector || !thisSector->sectorLines || !thisSector->sectorLines->line)
return 0;
adjSector = thisSector->sectorLines->line->frontsector;
if (adjSector == thisSector)
adjSector = thisSector->sectorLines->line->backsector;
if (!adjSector)
return 0;
return adjSector->floorheight;
}
#define CORRECT_FLOAT_EXPERIMENTAL
// --------------------------------------------------------------------------
// Some levels have missing sidedefs, which produces HOM, so lets try to compensate for that
// and some levels have deep water trick, invisible staircases etc.
// --------------------------------------------------------------------------
// FIXME: put some nice default texture in legacy.dat and use it
void HWR_CorrectSWTricks(void)
{
size_t i;
size_t k;
line_t *ld;
side_t *sidel = NULL, *sider;
sector_t *secl, *secr;
sector_t **sectorList;
sector_t *outSector;
if ((0 == cv_grcorrecttricks.value))
return;
// determine lines for sectors
for (i = 0; i < numlines; i++)
{
ld = &lines[i];
secr = ld->frontsector;
secl = ld->backsector;
if (secr == secl)
{
secr->pseudoSector = true; // special renderer trick?
addLineToChain(secr, ld);
}
else
{
addLineToChain(secr, ld);
addLineToChain(secl, ld);
}
}
// preprocessing
for (i = 0; i < numsectors; i++)
{
sector_t *checkSector;
checkSector = &sectors[i];
// identify real pseudosectors first
if (checkSector->pseudoSector)
{
if (!isPSectorValid(checkSector)) // drop invalid pseudo sectors
{
checkSector->pseudoSector = false;
}
}
// determine enclosing sectors for pseudosectors ... used later
if (checkSector->pseudoSector)
{
generateStacklist(checkSector);
calcLineouts(checkSector);
sortStacklist(checkSector);
}
}
// set virtual floor heights for pseudo sectors
// required for deep water effect e.g.
for (i = 0; i < numsectors; i++)
{
if (sectors[i].pseudoSector)
{
sectorList = sectors[i].stackList;
k = 0;
while (*(sectorList+k))
{
outSector = *(sectorList+k);
if (!outSector->pseudoSector)
{
sectors[i].virtualFloorheight = outSector->floorheight;
sectors[i].virtualCeilingheight = outSector->ceilingheight;
break;
}
k++;
}
if (*(sectorList+k) == NULL) // sorry, did not work :(
{
sectors[i].virtualFloorheight = sectors[i].floorheight;
sectors[i].virtualCeilingheight = sectors[i].ceilingheight;
}
}
}
#ifdef CORRECT_FLOAT_EXPERIMENTAL
// correct ceiling/floor heights of totally floating sectors
for (i = 0; i < numsectors; i++)
{
sector_t *floatSector;
floatSector = &sectors[i];
// correct height of floating sectors
if (isCeilingFloating(floatSector))
{
floatSector->virtualCeilingheight = estimateCeilHeight(floatSector);
floatSector->virtualCeiling = true;
}
if (isFloorFloating(floatSector))
{
floatSector->virtualFloorheight = estimateFloorHeight(floatSector);
floatSector->virtualFloor = true;
}
}
#endif
// now for the missing textures
for (i = 0; i < numlines; i++)
{
ld = &lines[i];
sider = &sides[ld->sidenum[0]];
if (ld->sidenum[1] != 0xffff)
sidel = &sides[ld->sidenum[1]];
secr = ld->frontsector;
secl = ld->backsector;
if (secr == secl) // special renderer trick
continue; // we cant correct missing textures here
if (secl) // only if there is a backsector
{
if (secr->pseudoSector || secl->pseudoSector)
continue;
if (!secr->virtualFloor && !secl->virtualFloor)
{
if (secl->floorheight > secr->floorheight)
{
// now check if r-sidedef is correct
if (sider->bottomtexture == 0)
{
if (sider->midtexture == 0)
sider->bottomtexture = 0; // Tails // More redwall sky shenanigans
else
sider->bottomtexture = sider->midtexture;
}
}
else if (secl->floorheight < secr->floorheight)
{
// now check if l-sidedef is correct
if (sidel->bottomtexture == 0)
{
if (sidel->midtexture == 0)
sidel->bottomtexture = 0; // Tails // More redwall sky shenanigans
else
sidel->bottomtexture = sidel->midtexture;
}
}
}
if (!secr->virtualCeiling && !secl->virtualCeiling)
{
if (secl->ceilingheight < secr->ceilingheight)
{
// now check if r-sidedef is correct
if (sider->toptexture == 0)
{
if (sider->midtexture == 0)
sider->toptexture = 0; // Tails // When this was REDWALL it was causing issues in the sky sometimes
else
sider->toptexture = sider->midtexture;
}
}
else if (secl->ceilingheight > secr->ceilingheight)
{
// now check if l-sidedef is correct
if (sidel->toptexture == 0)
{
if (sidel->midtexture == 0)
sidel->toptexture = 0; // Tails // When this was REDWALL it was causing issues in the sky sometimes
else
sidel->toptexture = sidel->midtexture;
}
}
}
} // if (NULL != secl)
} // for (i = 0; i < numlines; i++)
// release all linechains
releaseLineChains();
freeStacklists();
}
#endif // HWRENDER

View File

@ -1,19 +1,12 @@
// Emacs style mode select -*- C++ -*-
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2005 by Sonic Team Junior.
//
// Copyright (C) 2005 by SRB2 Jr. Team.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file
/// \file hws_data.h
/// \brief 3D sound definitions
#ifndef __HWS_DATA_H__

View File

@ -206,7 +206,7 @@ int SetupPixelFormat(INT32 WantColorBits, INT32 WantStencilBits, INT32 WantDepth
if (iLastPFD)
{
DBG_Printf("WARNING : SetPixelFormat() called twise not supported by all drivers !\n");
GL_DBG_Printf("WARNING : SetPixelFormat() called twise not supported by all drivers !\n");
}
// set the pixel format only if different than the current
@ -215,17 +215,17 @@ int SetupPixelFormat(INT32 WantColorBits, INT32 WantStencilBits, INT32 WantDepth
else
iLastPFD = iPFD;
DBG_Printf("SetupPixelFormat() - %d ColorBits - %d StencilBits - %d DepthBits\n",
GL_DBG_Printf("SetupPixelFormat() - %d ColorBits - %d StencilBits - %d DepthBits\n",
WantColorBits, WantStencilBits, WantDepthBits);
nPixelFormat = ChoosePixelFormat(hDC, &pfd);
if (nPixelFormat == 0)
DBG_Printf("ChoosePixelFormat() FAILED\n");
GL_DBG_Printf("ChoosePixelFormat() FAILED\n");
if (SetPixelFormat(hDC, nPixelFormat, &pfd) == 0)
{
DBG_Printf("SetPixelFormat() FAILED\n");
GL_DBG_Printf("SetPixelFormat() FAILED\n");
return 0;
}
@ -243,7 +243,7 @@ static INT32 WINAPI SetRes(viddef_t *lvid, vmode_t *pcurrentmode)
BOOL WantFullScreen = !(lvid->u.windowed); //(lvid->u.windowed ? 0 : CDS_FULLSCREEN);
UNREFERENCED_PARAMETER(pcurrentmode);
DBG_Printf ("SetMode(): %dx%d %d bits (%s)\n",
GL_DBG_Printf ("SetMode(): %dx%d %d bits (%s)\n",
lvid->width, lvid->height, lvid->bpp*8,
WantFullScreen ? "fullscreen" : "windowed");
@ -301,7 +301,7 @@ static INT32 WINAPI SetRes(viddef_t *lvid, vmode_t *pcurrentmode)
hDC = GetDC(hWnd);
if (!hDC)
{
DBG_Printf("GetDC() FAILED\n");
GL_DBG_Printf("GetDC() FAILED\n");
return 0;
}
@ -321,12 +321,12 @@ static INT32 WINAPI SetRes(viddef_t *lvid, vmode_t *pcurrentmode)
hGLRC = pwglCreateContext(hDC);
if (!hGLRC)
{
DBG_Printf("pwglCreateContext() FAILED\n");
GL_DBG_Printf("pwglCreateContext() FAILED\n");
return 0;
}
if (!pwglMakeCurrent(hDC, hGLRC))
{
DBG_Printf("wglMakeCurrent() FAILED\n");
GL_DBG_Printf("wglMakeCurrent() FAILED\n");
return 0;
}
}
@ -337,15 +337,15 @@ static INT32 WINAPI SetRes(viddef_t *lvid, vmode_t *pcurrentmode)
//BP: why don't we make it earlier ?
//Hurdler: we cannot do that before intialising gl context
renderer = (LPCSTR)pglGetString(GL_RENDERER);
DBG_Printf("Vendor : %s\n", pglGetString(GL_VENDOR));
DBG_Printf("Renderer : %s\n", renderer);
DBG_Printf("Version : %s\n", pglGetString(GL_VERSION));
DBG_Printf("Extensions : %s\n", gl_extensions);
GL_DBG_Printf("Vendor : %s\n", pglGetString(GL_VENDOR));
GL_DBG_Printf("Renderer : %s\n", renderer);
GL_DBG_Printf("Version : %s\n", pglGetString(GL_VERSION));
GL_DBG_Printf("Extensions : %s\n", gl_extensions);
// BP: disable advenced feature that don't work on somes hardware
// Hurdler: Now works on G400 with bios 1.6 and certified drivers 6.04
if (strstr(renderer, "810")) oglflags |= GLF_NOZBUFREAD;
DBG_Printf("oglflags : 0x%X\n", oglflags);
GL_DBG_Printf("oglflags : 0x%X\n", oglflags);
#ifdef USE_WGL_SWAP
if (isExtAvailable("WGL_EXT_swap_control",gl_extensions))
@ -386,7 +386,7 @@ static INT32 WINAPI SetRes(viddef_t *lvid, vmode_t *pcurrentmode)
// -----------------+
static void UnSetRes(void)
{
DBG_Printf("UnSetRes()\n");
GL_DBG_Printf("UnSetRes()\n");
pwglMakeCurrent(hDC, NULL);
pwglDeleteContext(hGLRC);
@ -437,7 +437,7 @@ EXPORT void HWRAPI(GetModeList) (vmode_t** pvidmodes, INT32 *numvidmodes)
video_modes[iMode].misc = 0;
video_modes[iMode].name = malloc(12 * sizeof (CHAR));
sprintf(video_modes[iMode].name, "%dx%d", (INT32)Tmp.dmPelsWidth, (INT32)Tmp.dmPelsHeight);
DBG_Printf ("Mode: %s\n", video_modes[iMode].name);
GL_DBG_Printf ("Mode: %s\n", video_modes[iMode].name);
video_modes[iMode].width = Tmp.dmPelsWidth;
video_modes[iMode].height = Tmp.dmPelsHeight;
video_modes[iMode].bytesperpixel = Tmp.dmBitsPerPel/8;
@ -474,7 +474,7 @@ EXPORT void HWRAPI(GetModeList) (vmode_t** pvidmodes, INT32 *numvidmodes)
HDC bpphdc;
INT32 iBitsPerPel;
DBG_Printf ("HWRAPI GetModeList()\n");
GL_DBG_Printf ("HWRAPI GetModeList()\n");
bpphdc = GetDC(NULL); // on obtient le bpp actuel
iBitsPerPel = GetDeviceCaps(bpphdc, BITSPIXEL);
@ -490,7 +490,7 @@ EXPORT void HWRAPI(GetModeList) (vmode_t** pvidmodes, INT32 *numvidmodes)
video_modes[i].misc = 0;
video_modes[i].name = malloc(12 * sizeof (CHAR));
sprintf(video_modes[i].name, "%dx%d", res[i][0], res[i][1]);
DBG_Printf ("Mode: %s\n", video_modes[i].name);
GL_DBG_Printf ("Mode: %s\n", video_modes[i].name);
video_modes[i].width = res[i][0];
video_modes[i].height = res[i][1];
video_modes[i].bytesperpixel = iBitsPerPel/8;
@ -511,9 +511,9 @@ EXPORT void HWRAPI(Shutdown) (void)
#ifdef DEBUG_TO_FILE
long nb_centiemes;
DBG_Printf ("HWRAPI Shutdown()\n");
GL_DBG_Printf ("HWRAPI Shutdown()\n");
nb_centiemes = ((clock()-my_clock)*100)/CLOCKS_PER_SEC;
DBG_Printf("Nb frames: %li; Nb sec: %2.2f -> %2.1f fps\n",
GL_DBG_Printf("Nb frames: %li; Nb sec: %2.2f -> %2.1f fps\n",
nb_frames, nb_centiemes/100.0f, (100*nb_frames)/(double)nb_centiemes);
#endif
@ -530,7 +530,7 @@ EXPORT void HWRAPI(Shutdown) (void)
}
FreeLibrary(GLU32);
FreeLibrary(OGL32);
DBG_Printf ("HWRAPI Shutdown(DONE)\n");
GL_DBG_Printf ("HWRAPI Shutdown(DONE)\n");
}
// -----------------+
@ -543,7 +543,7 @@ EXPORT void HWRAPI(FinishUpdate) (INT32 waitvbl)
#else
UNREFERENCED_PARAMETER(waitvbl);
#endif
// DBG_Printf ("FinishUpdate()\n");
// GL_DBG_Printf ("FinishUpdate()\n");
#ifdef DEBUG_TO_FILE
if ((++nb_frames)==2) // on ne commence pas <20> la premi<6D>re frame
my_clock = clock();

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