Commit graph

6786 commits

Author SHA1 Message Date
James R c6c0a9dd1a Old string drawing functions are dumb 2019-08-20 16:33:39 -07:00
Jaime Passos 1a1f4136e8 Fix character select menu to use the new Color_Opposite array. 2019-08-20 19:08:45 -03:00
Jaime Passos 403eafb003 Merge remote-tracking branch 'origin/master' into newmenus 2019-08-20 19:07:34 -03:00
Monster Iestyn eacc589ae1 Added quick validity checks for three linedef executor specials that require a player mobj to be the triggerer (432, 434 and 437) 2019-08-20 20:31:28 +01:00
Monster Iestyn 7f5034bb75 Merge branch 'mi-cleanup-returns' into 'master'
MI cleanup returns

See merge request STJr/SRB2Internal!292
2019-08-20 09:35:36 -04:00
Monster Iestyn 54dbd7b4c1 Merge branch 'landingbetter' into 'master'
Fix all our landing woes. (For now.)

See merge request STJr/SRB2Internal!289
2019-08-20 09:28:40 -04:00
Monster Iestyn 03ce0adef8 Remove references to old console ports that slipped in from the 2.1 source code a while back 2019-08-20 14:13:38 +01:00
Monster Iestyn f3484f7ded Merge branch 'public_next'
# Conflicts:
#	src/config.h.in
#	src/d_clisrv.c
#	src/d_netcmd.c
#	src/doomdef.h
#	src/p_map.c
#	src/p_maputl.c
#	src/sdl12/macosx/Srb2mac.xcodeproj/project.pbxproj
2019-08-20 13:54:48 +01:00
Steel Titanium 5ef4b938be
Draw record attack foreground even if a message is currently on-screen. 2019-08-20 00:15:35 -04:00
Jaime Passos 12a6479521 Unlock all cached patches, fix accidental merge conflict. 2019-08-20 00:41:06 -03:00
Jaime Passos d59febb5aa Merge branch 'newmenus' of https://git.magicalgirl.moe/STJr/SRB2Internal into newmenus 2019-08-20 00:21:28 -03:00
Jaime Passos e4e3af7be0 Remove new character select screen transitions.
I should not have implemented it in the first place.
2019-08-20 00:18:34 -03:00
Jaime Passos 61866f326a New Record Attack menu. 2019-08-20 00:12:22 -03:00
Steel Titanium 15b363773f
Fix record attack foreground not appearing.
I'm not sure why it suddenly broke when the same condition worked before.
2019-08-19 22:10:52 -04:00
Jaime Passos e2dde4412d Fix character description text rendering. 2019-08-19 18:49:23 -03:00
Jaime Passos 5290f4c80b Cool defines 2019-08-19 16:19:25 -03:00
Jaime Passos 15957bf13f hghdfhdjhdhkdlfh 2019-08-19 15:34:12 -03:00
Jaime Passos 94e21c7b03 slight cleanup 2019-08-19 15:27:20 -03:00
Jaime Passos 29dc1119e5 uh 2019-08-19 14:43:48 -03:00
Jaime Passos 85499040d3 did The Thing 2019-08-19 14:23:03 -03:00
Jaime Passos 381258883e More character select work 2019-08-18 22:26:52 -03:00
Jaime Passos f13a014c4c Tweak Record Attack screen just a little bit 2019-08-18 20:35:16 -03:00
Jaime Passos 6a66057a60 how do i code 2019-08-18 19:46:55 -03:00
Jaime Passos feac7b56ec Merge branch 'newmenus' of https://git.magicalgirl.moe/STJr/SRB2Internal into newmenus 2019-08-18 19:35:14 -03:00
Jaime Passos 778461028e Character select WIP 2019-08-18 19:34:54 -03:00
Steel Titanium 59cdfa8e27
New music for record attack and nights attack menus 2019-08-18 17:32:52 -04:00
Steel Titanium fe11620b60
Merge branch 'newmenus' of git.magicalgirl.moe:STJr/SRB2Internal into newmenus 2019-08-18 13:49:08 -04:00
Steel Titanium a40d5a2a45
Merge branch 'master' of git.magicalgirl.moe:STJr/SRB2Internal into newmenus 2019-08-18 13:46:50 -04:00
Jaime Passos 5e11c5fbe7 Merge remote-tracking branch 'origin/master' into newmenus 2019-08-18 14:46:34 -03:00
Monster Iestyn c50831f875 Merge branch '2.1.25-prep' into 'next'
Update version to 2.1.25

See merge request STJr/SRB2!507
2019-08-17 14:07:04 -04:00
Monster Iestyn 9a4a90c9cb Merge branch 'netcode-exploits' into 'next'
Fix an exploit where players could steal the final hash of a login

See merge request STJr/SRB2!508
2019-08-17 14:05:20 -04:00
James R 9c1fa867fa Include md5.h 2019-08-17 10:34:19 -07:00
James R c1ba72ead8 Remove a printf 2019-08-17 10:33:33 -07:00
James R 19dd9a3c14 Kart discrepancies 2019-08-17 10:33:14 -07:00
Monster Iestyn 0949406b9c Update MD5 for patch.dta 2019-08-17 18:15:23 +01:00
Monster Iestyn 450ea0cc43 Disable the level end music fade code for now, because we discovered it causes freezes sometimes. 2019-08-16 23:19:43 +01:00
Monster Iestyn e52a314ddb Update version to 2.1.25 2019-08-16 20:14:01 +01:00
Monster Iestyn 99f04f1d89 Merge branch 'polyobj-crush-fix-mi' into 'next'
PolyObject crush hotfix

See merge request STJr/SRB2!506
2019-08-16 12:04:56 -04:00
Monster Iestyn ae9ecef592 Use P_MobjInsidePolyobj instead of P_MobjTouchingPolyobj, so that you can be crushed by the polyobject's middle rather than just its edges 2019-08-16 14:54:01 +01:00
Monster Iestyn 392cb89ff4 Merge branch 'polyobj-fixes-backport' into 'next'
PolyObject fixes backport

See merge request STJr/SRB2!505
2019-08-15 13:51:46 -04:00
Monster Iestyn 5c2786b163 Make the various carry types' handling code into a switch case 2019-08-15 18:02:30 +01:00
Monster Iestyn d55790097f split MT_TAILSOVERLAY handling code into a function of its own, since there's so much of it
# Conflicts:
#	src/p_user.c
2019-08-15 18:02:22 +01:00
Monster Iestyn bbefc3b7f4 After looking at the FOF part of P_LineOpening for a while I now realise many of these variables aren't even necessary, so I removed them all.
(Naturally I did the same to the camera equivalent)

# Conflicts:
#	src/p_maputl.c
2019-08-15 14:30:10 +01:00
Monster Iestyn cda81cc166 Edit a lot of the rest of the polyobject-related code in P_LineOpening to make more sense and be more optimised.
* If you collide with a line belonging to a polyobject, you should NEVER have to care about any FOFs that might be present in either sector of the linedef. This could lead to colliding with ghostly FOFs that aren't actually there or something dumb, if someone decided to give either of the polyobject's control sectors FOFs for some reason. We don't want that, obviously.
* Polyobjects without POF_CLIPPLANE apparently are supposed to have a top and bottom "physical" height of value INT32_MAX and _MIN respectively, according to P_CheckPosition ...let's be consistent with this.
* Finally, there is no more need for that back = front nonsense hack anymore with my changes made.

# Conflicts:
#	src/p_maputl.c
2019-08-15 14:28:06 +01:00
Monster Iestyn c8d1dd3be8 P_LineOpening: set int32 max/min as defaults for opentop, openbottom etc if a linedef you touched belongs to a polyobjetc. the only thing that really matters in this scenario is the polyobject itself after all!
# Conflicts:
#	src/p_maputl.c
2019-08-15 14:25:02 +01:00
Monster Iestyn 27dd99ae72 Remove commented out P_CheckSector calls and add extra comments explaining the situation 2019-08-15 14:21:19 +01:00
Monster Iestyn 8fa54c1ab4 Modify P_CheckSector with a modified version of Sal's attempted proper fix for polyobjects crushing, so that we only need to check the polyobject's control sector directly in the waypoints code.
This time I've definitely fixed that teleport to ground issue I'm pretty sure, I don't get it in my tests at least.
2019-08-15 14:20:52 +01:00
Steel Titanium ff9766beee
Merge branch 'master' into newmenus 2019-08-14 22:51:06 -04:00
Monster Iestyn f5332ccf8e Fixed TC_RAINBOW so it doesn't accept invalid colors, whoopsies 2019-08-12 19:06:18 +01:00
Monster Iestyn 0685b9705c Initialise player_names[] in D_RegisterClientCommands such that we don't need to have to manually update it if MAXPLAYERS ever changed 2019-08-12 15:18:36 +01:00