Commit graph

8091 commits

Author SHA1 Message Date
Tatsuru caf47019ce Or is it better like this? 2019-12-31 20:20:30 -03:00
Nami ef4840555e Add MobjLineCollide hook 2019-12-31 15:17:02 -08:00
Tatsuru 83467a7b3d The dumbass forgot NiGHTS mode is also a carry power 2019-12-31 20:13:16 -03:00
Tatsuru 6e330348bc Fix MP Special Stages crashing if a player is being carried when it ends 2019-12-31 19:38:11 -03:00
James R 2a9a3b9760 Merge branch 'fix-flight-indicator' into 'next'
Remove flight indicator when AI Tails is taken over by second player

See merge request STJr/SRB2!611
2019-12-31 17:17:21 -05:00
James R f77188ef0f Merge branch 'metal-fume-opacity' into 'next'
Make Metal Sonic's jet fume opaque when re-emerging from water

See merge request STJr/SRB2!612
2019-12-31 17:16:14 -05:00
James R 0cb76f63b7 Merge branch 'firefuck3' into 'next'
Make elemental crop circle flames obey player gravity

See merge request STJr/SRB2!613
2019-12-31 17:15:45 -05:00
James R bd0deea11c Merge branch 'minecartspawner-fix' into 'next'
Disable minecart spawners for players already riding a minecart

See merge request STJr/SRB2!608
2019-12-31 17:15:18 -05:00
Jaime Passos c460775cd7 Merge branch 'fixcoronalist' into 'master'
Fix broken corona list

See merge request STJr/SRB2!605
2019-12-31 14:25:49 -05:00
fickleheart b22de48c03 Merge branch 'next' into next-newcontrols
# Conflicts:
#	src/g_game.c
#	src/p_setup.c
2019-12-31 12:58:36 -06:00
Nev3r 0979887600 Merge branch 'software-clownery' into 'master'
Software clownery

See merge request STJr/SRB2!578
2019-12-31 12:49:44 -05:00
Jaime Passos 1c048275da **NEW!** hook_SeenPlayer 2019-12-31 14:37:45 -03:00
fickleheart 8bc58807aa Software FOV ported from kart
also fixes high software FOVs having buggy walls
2019-12-31 11:22:05 -06:00
Jaime Passos cd1cc9a222 Fix desynch 2019-12-31 14:00:25 -03:00
Tatsuru 79f18a3c19 Got rid of the uhh 2019-12-31 11:19:54 -03:00
lachwright e5e96cb271 Make elemental crop circle flames obey player gravity 2019-12-31 18:06:40 +08:00
lachwright 10b71d40b8 Make Metal Sonic's jet fume opaque when re-emerging from water 2019-12-31 17:26:35 +08:00
lachwright 342d80198c Add missed semicolon, oops 2019-12-31 16:55:36 +08:00
lachwright 1a78b3548c Remove flight indicator on death as well 2019-12-31 16:54:52 +08:00
lachwright d3c56cd807 Remove flight indicator when AI Tails is taken over by second player 2019-12-31 16:48:29 +08:00
James R 939814d479 Merge remote-tracking branch 'origin/master' into next 2019-12-30 22:37:24 -08:00
James R 3112dff345 Merge branch 'oops' into 'next'
Fix unknown gametype for map command crashing the game

See merge request STJr/SRB2!606
2019-12-31 01:34:39 -05:00
James R 34687e85d7 Merge branch 'emeraldhunt-fix' into 'next'
Fix emerald hunt not working properly

See merge request STJr/SRB2!593
2019-12-31 01:34:17 -05:00
James R b5df2d5c3f Merge branch 'polyobj-waypoint-thinker-optimise' into 'next'
Polyobj waypoint thinker optimise

See merge request STJr/SRB2!586
2019-12-31 01:33:01 -05:00
James R 4b91e49bf4 Merge branch 'fix-lua-scorechains' into 'next'
Fix scoreadd not doing anything in certain cases when modified by Lua

See merge request STJr/SRB2!579
2019-12-31 01:32:22 -05:00
James R 077c453e33 Merge branch 'dashmode-ctf-monitors' into 'next'
Don't let Metal pop the enemy team's monitors (closes #94)

See merge request STJr/SRB2!584
2019-12-31 01:31:55 -05:00
James R 8e61b1003a Merge branch 'dashspeed-fix' into 'next'
Cap dashspeed between mindash and maxdash before revving.

See merge request STJr/SRB2!565
2019-12-31 01:31:43 -05:00
James R b4ebb01e2d Truncate gametype name in server list if it's too long 2019-12-30 22:23:19 -08:00
James R 281f30c4fd Replace gametype with gametypename in SERVERINFO
PACKETVERSION 1
2019-12-30 22:18:55 -08:00
fickleheart 0eb65d0fa7 Fix tailsbot behavior that broke with Simple mode 2019-12-30 23:58:58 -06:00
James R 7af2533d23 Make the menu option for renderer switching transparent under NOHW 2019-12-30 21:45:19 -08:00
James R 38492073fa IT_PAIR for when you want to define both sides of a menu item 2019-12-30 21:40:13 -08:00
Tatsuru b68a629a71 Small 2019-12-31 01:48:50 -03:00
James R e8db39229c Don't let the user switch to OpenGL if NOHW 2019-12-30 20:29:41 -08:00
Tatsuru 2d0cdbe34f Appease the C90 entity 2019-12-31 01:20:11 -03:00
James R 36c5bb7b0d Fix NOHW compiling 2019-12-30 20:18:08 -08:00
James R 782bf8d31e Fix NOMIXER compiling 2019-12-30 20:08:29 -08:00
Tatsuru 47b096a357 Disable Minecart Spawners for players already riding a minecart 2019-12-31 00:38:09 -03:00
Nami 60928db0e0 I removed a hook I left behind and forgot to save the change before committing :upside_down: 2019-12-30 19:22:12 -08:00
James R 4bf3597116 Fix NOOPENMPT compiling 2019-12-30 19:19:17 -08:00
Nami 41c902b819 Move PreThinkFrame hook back a bit, now runs before PlayerThink 2019-12-30 19:11:49 -08:00
Nami a36920808b Revert changes to searchBlockmap because on reflection, the benefits didn't outweigh breaking every current usage of it
Readd ThinkFrame in its original position
PostThinkFrame now runs at the end of P_Ticker, only MapEnd runs after it
2019-12-30 19:04:27 -08:00
James R ff47f911dc Fix command not running if it was split by COM_BufAddText
(Looks at 4865a190578b900b48571e74e0bd97bef88ea71b...)
2019-12-30 18:47:21 -08:00
James R ab410652ae Fix unclosed quotes leaving the escape character in 2019-12-30 18:44:13 -08:00
Jaime Passos 7b54846a02 Merge remote-tracking branch 'origin/master' into software-clownery 2019-12-30 23:21:42 -03:00
James R 5e94ca07bc Use gametypecount in G_GetGametypeByName 2019-12-30 17:57:38 -08:00
James R e3fcd860de Merge remote-tracking branch 'origin/next' into local-lua-commands 2019-12-30 15:08:34 -08:00
Zachary McAlpin ed5bf1ad9d
Merge branch 'next' into playerthink-hook 2019-12-30 16:35:50 -06:00
fickleheart 85e2e92ee0 Fix spying on simple mode players having dumb camera angles 2019-12-30 15:44:52 -06:00
Jaime Passos 181a366d4a Merge remote-tracking branch 'origin/next' into respawndelaygametyperule 2019-12-30 18:39:31 -03:00
fickleheart 2c45ecbaa5 Fix camera reset button 2019-12-30 15:34:43 -06:00
James R fc8c0f8a9a Merge remote-tracking branch 'origin/master' into next 2019-12-30 13:16:53 -08:00
fickleheart a51f2500e0 Update playstyle menu handling to use analog/directionchar combo 2019-12-30 15:15:37 -06:00
fickleheart c3d14064e2 Convert simple movement to directionchar+analog
Analog + no directionchar is old analog (now known as
CS_LMAOGALOG because lmao if you still use it).
2019-12-30 15:05:24 -06:00
James R 80bb6fe7a0 Merge branch 'modid' into 'next'
Put a mod name in SERVERINFO

See merge request STJr/SRB2!577
2019-12-30 15:41:08 -05:00
James R 5e5f3c4fa7 Merge branch 'renderswitch' into 'master'
Renderer switching

See merge request STJr/SRB2!550
2019-12-30 15:36:17 -05:00
James R d670139404 Revert revert revert
This reverts commit 6546e3c3bc.
This reverts commit 8a15e9abc4.
2019-12-30 12:31:53 -08:00
MascaraSnake 013f1f70d9 -Set defaults for vertex and mapthing fields in textmap
-Fix P_InitializeSector being called too early (band-aid fix for now, will reorganize this properly later)
2019-12-30 21:23:00 +01:00
fickleheart e0f35d207f Convert analog/directionchar cvars into 2-long arrays 2019-12-30 14:01:14 -06:00
fickleheart 631b5ff883 Disable lock-on in Ringslinger 2019-12-30 12:13:41 -06:00
fickleheart 085c39128f Save separate camera settings for standard/simple modes 2019-12-30 12:10:38 -06:00
fickleheart b46cbe76d6 Somehow miss committing the ACTUAL stickyhold part 2019-12-30 11:36:59 -06:00
fickleheart d980d526c8 Change defaults to match my personal settings 2019-12-30 11:36:40 -06:00
fickleheart 7fa9eed573 Fix camera reset snap in simple controls 2019-12-30 11:22:54 -06:00
fickleheart ebbe5938a8 Fix tailsbot flying weird with P1=standard P2=simple controls 2019-12-30 11:07:29 -06:00
fickleheart f4e7227e11 Fix compilation errors 2019-12-30 11:01:56 -06:00
fickleheart a9b80bf1f0 Merge branch 'master' into newcontrols
# Conflicts:
#	src/d_netcmd.c
#	src/g_game.c
#	src/g_game.h
#	src/m_menu.c
2019-12-30 10:47:09 -06:00
MascaraSnake 05a97530c1 Add support for flat offset and rotation fields in UDMF 2019-12-30 17:28:10 +01:00
MascaraSnake 72bb673209 Some minor refactoring of textmap loading code 2019-12-30 16:28:22 +01:00
Jaime Passos 7676f11112 Merge remote-tracking branch 'origin/next' into respawndelaygametyperule 2019-12-30 12:09:45 -03:00
Jaime Passos a04834d1aa Fix alignment in R_ThickStepping 2019-12-30 12:02:09 -03:00
Jaime Passos 590d6729e6 Merge remote-tracking branch 'origin/master' into software-clownery 2019-12-30 11:49:12 -03:00
Nev3r 99aace19f5 Merge branch 'textmap-parser' of https://git.magicalgirl.moe/STJr/SRB2/ into textmap-parser 2019-12-30 14:48:10 +01:00
Nev3r 4a5498473c Make P_LoadMapData() a return a boolean as well as P_LoadMapFromFile(); if they fail to load, they return false, and thus P_SetupLevel() will also return false.
TextmapCount() also now returns false if brackets are left open inside a textmap.
2019-12-30 14:47:48 +01:00
Nev3r f9d6e26558 Replace INT16_MAX with LUMPERROR in lump check. 2019-12-30 14:45:39 +01:00
Nev3r 7ae2143c91 Add a disclaimer when loading textmaps/UDMF. 2019-12-30 14:42:41 +01:00
MascaraSnake ea87af0076 Refactor TextmapParse 2019-12-30 14:33:41 +01:00
Nev3r c6c00aa7d5 Tweak TextmapCount()'s bracket detection to account for multiple levels, if that ever happens. 2019-12-30 13:46:37 +01:00
MascaraSnake 4aee4e3684 Refactor TextmapCount 2019-12-30 13:27:05 +01:00
Monster Iestyn 7c9b1ee2cb Fix P_SetTarget crash by setting th->target to NULL first 2019-12-30 11:49:01 +00:00
Nev3r e43df2993f Move TextmapFixFlatOffsets() above P_LoadTextmap() so that it can compile. 2019-12-30 12:33:24 +01:00
Nev3r f9aabe753e Refactor TextmapFixFlatOffsets(). 2019-12-30 12:31:55 +01:00
Nev3r 493c6c8ae2 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 2019-12-30 12:23:31 +01:00
Nev3r f49b8de5fd Adapt P_MakeMapMD5() for textmaps. 2019-12-30 12:07:54 +01:00
Nev3r ed114f655b Fixed missing M_GetToken(NULL); 2019-12-30 12:07:02 +01:00
lachwright 0839287609 Add unused sounds and remove unused sound slots 2019-12-30 19:00:45 +08:00
Nev3r aaef412823 Add basic textmap support; currently crashes when trying to free the virtres, at vres_free(). 2019-12-30 11:33:22 +01:00
James R c46bfa2be9 Merge branch 'saloondoor-fix' into 'next'
Fix saloon doors not letting players through when marked with the Ambush flag

See merge request STJr/SRB2!600
2019-12-30 00:25:37 -05:00
James R 65921c1702 Improve COM_AddCommand boolean deprecated warning 2019-12-29 21:09:07 -08:00
Jaime Passos 757480f219 Some cleanup in general. 2019-12-30 02:07:39 -03:00
James R 802ef0aba1 COM_LOCAL makes your commands NetXCmd free, FUCK NetXCmd 2019-12-29 21:07:28 -08:00
James R 6546e3c3bc No. 2019-12-29 21:02:42 -08:00
James R dc757f3086 Fuck magic numbers; COM_ flags for Lua commands! 2019-12-29 21:00:38 -08:00
James R 8a15e9abc4 Bro player 2 can't use the console 2019-12-29 21:00:38 -08:00
Jaime Passos c303b1a435 Use strspn here. 2019-12-30 01:39:34 -03:00
Nami 58dd578b09 Let's try this again! 2019-12-29 20:36:24 -08:00
Tatsuru 3d724f302d Fix saloon doors not letting players through when marked with the Ambush flag 2019-12-30 01:16:50 -03:00
Jaime Passos 773d564d6a MUSICDEF parser changes. 2019-12-30 00:22:27 -03:00
James R 7886a4bbee Don't warn if we start in OpenGL 2019-12-29 18:37:44 -08:00
James R 569453ee93 Warn when going to OpenGL from the menu 2019-12-29 18:37:22 -08:00
Zachary McAlpin 458f3cb14b Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2019-12-29 20:37:11 -06:00
GoldenTails bc88def225 Slap in some Ctrl+Insert (copy) support too while I'm at it.
Also added a comment but you didn't see that.
2019-12-29 20:22:58 -06:00
GoldenTails 9d701d722e Reverted to better, less complex system, and added support for Shift+Insert and Shift+Delete.
Major thanks to James for helping me.
Turns out that strncpy thwarts the memory leaks for me. Silly, me!
2019-12-29 20:15:18 -06:00
James R 97c5e63dc3 Initialize 'supported' array 2019-12-29 16:52:39 -08:00
GoldenTails ae9adce873 Replace magic numbers with less magic and more readable chars. 2019-12-29 18:26:56 -06:00
Jaime Passos 2f4c270a7b Update r_segs.c 2019-12-29 19:43:38 -03:00
Zachary McAlpin fdd1823ee2 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2019-12-29 16:19:53 -06:00
MascaraSnake 136c656cc0 Properly pass nodes data along to functions that need it without breaking the original data pointer 2019-12-29 22:11:15 +01:00
MascaraSnake 81422c4e6d Revert "Pass along virtnodes to extended nodes loading functions to make sure virtnodes->data is moved correctly"
This reverts commit cfc6428569.
2019-12-29 21:57:47 +01:00
MascaraSnake cfc6428569 Pass along virtnodes to extended nodes loading functions to make sure virtnodes->data is moved correctly 2019-12-29 21:42:16 +01:00
MascaraSnake e88556efe1 P_GetNodetype: The virtnodes pointer is supposed to be the output parameter, so we have to pass a pointer to that pointer 2019-12-29 21:00:20 +01:00
MascaraSnake dd02fe0d78 P_GetNodetype: Set virtnodes for traditional Doom format 2019-12-29 20:43:41 +01:00
MascaraSnake 882e8ef7b8 Separate shared parts of seg initialization into P_InitializeSeg 2019-12-29 20:24:14 +01:00
MascaraSnake 36f86077da Move loading of extended subsectors and segs into its own function 2019-12-29 19:54:04 +01:00
MascaraSnake c287b86fab Get rid of duplicated code in the extended seg parsing 2019-12-29 19:04:50 +01:00
MascaraSnake 3839e95d63 Move reading of extra vertices into separate function 2019-12-29 18:07:44 +01:00
MascaraSnake 45ca959f97 -Move reading of actual extended nodes into separate function, cutting down on code duplication in the process
-Fix a typo in the segs reading
2019-12-29 17:52:49 +01:00
MascaraSnake e5cb7a7833 Merge branch 'next' into newnodeformats 2019-12-29 16:05:55 +01:00
MascaraSnake bf25128986 Merge branch 'mapload-refactor' into 'next'
Refactor map loading functions

See merge request STJr/SRB2!594
2019-12-29 10:04:27 -05:00
MascaraSnake 9d009edfc8 Move copying of the nodes signature out of the else case 2019-12-29 15:59:15 +01:00
MascaraSnake 0aed60f4de Separate retrieval of nodetype and nodes lump into its own function (Function. Not file. Sorry.) 2019-12-29 15:50:53 +01:00
MascaraSnake 8032054a47 Separate loading of extended nodes into its own file 2019-12-29 15:15:32 +01:00
MascaraSnake bb9093ff57 Merge branch 'kill-zshift' into 'next'
Eliminate all unnecessary uses of ZSHIFT

See merge request STJr/SRB2!580
2019-12-29 08:35:52 -05:00
Nev3r 389b9e35c4 Add XNOD, XGLN and XGL3 BSP formats recognition and support. 2019-12-29 14:17:51 +01:00
MascaraSnake c43a83dc04 Remove virtres_t pointer in P_SpawnSpecials that's no longer needed 2019-12-29 12:26:02 +01:00
MascaraSnake abdfe60aa7 Store custom FOF flags directly in back toptexture field at map load instead of re-reading the sidedefs data later on 2019-12-29 12:01:41 +01:00
James R 566b4a1626 Don't let us warp to a map that doesn't exist (really!)
Okay so 6464df9876, I WAS mistaken! Except that's
not how you check for a map's existence, at least not how the old map command
did it.
2019-12-29 02:44:27 -08:00
James R 404f3c13e4 If we move the -warp code down, map searching can be used 2019-12-29 02:31:48 -08:00
James R 0a014755b9 I'm still an idiot 2019-12-29 02:16:37 -08:00
James R 2ffff56b39 Who cares? 2019-12-29 02:15:48 -08:00
James R 19aafbfd0b Split map code checking from Command_Map_f 2019-12-29 02:14:02 -08:00
James R e04e1ac1b4 Merge branch 'mfe-lua' into 'next'
Add missing MFE_ flags to Lua (resolves #103)

See merge request STJr/SRB2!592
2019-12-29 04:44:29 -05:00
MascaraSnake b333770a3b Merge branch 'next' into mapload-refactor 2019-12-29 09:40:19 +01:00
MascaraSnake cfadbb0f36 -Add linedef pointer to side_t, so sidedefs are able to tell if they're a front or back sidedef during setup
-Fix a broken condition during setup of texture fields for the change music linedef
2019-12-29 09:39:50 +01:00
Zachary McAlpin ef9a7b01f5 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2019-12-28 22:29:10 -06:00
Steel Titanium 0d15f27026 Fix emerald hunt not working properly 2019-12-28 21:57:29 -05:00
Alam Ed Arias d588e3ca9c Merge branch 'master' into next 2019-12-28 21:43:16 -05:00
Jaime Passos f997866b4d Fix broken dynlight list because of a SPR_NON2 that doesn't exist 2019-12-28 22:57:37 -03:00
James R 0237dc8ca2 Add MFE_TOUCHLAVA and MFE_TRACERANGLE to Lua and SOC 2019-12-28 17:52:22 -08:00
Jaime Passos 244f0b228f Fix M_PathParts instead 2019-12-28 22:18:41 -03:00
Jaime Passos 3bb7fd4cbf Fix logfiles crashing Windoze 2019-12-28 22:14:23 -03:00
Jaime Passos e63f77ea1a Merge remote-tracking branch 'origin/next' into respawndelaygametyperule 2019-12-28 21:39:38 -03:00
James R 90e56bcdf9 Merge branch 'levelload-refactor' into 'next'
Hack P_SetupLevel into little pie- actually just clean it up a bit

See merge request STJr/SRB2!587
2019-12-28 19:37:06 -05:00
Jaime Passos dede51fc4c Disallow few more characters. 2019-12-28 21:05:42 -03:00
Jaime Passos 5b1b556946 Remove characters that will not be allowed in the constant string. 2019-12-28 20:54:22 -03:00
Zachary McAlpin 745cced08e Execute LUAh_PlayerThink(player) at the end if the player has a valid mobj_t object 2019-12-28 17:40:47 -06:00
Jaime Passos 2166571920 Add GTR_CUTSCENES. And I ran out of rule slots. Cool. 2019-12-28 20:33:28 -03:00
Zachary McAlpin 5a9b80b5d5 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2019-12-28 17:32:27 -06:00
Jaime Passos ae0acfba0f Organise gametype ruleset again. 2019-12-28 20:18:21 -03:00
Jaime Passos 7a00b3a331 Add GTR_FRIENDLY. 2019-12-28 19:56:18 -03:00
Jaime Passos 093a1baf1d Remove debugging stuff. 2019-12-28 19:50:14 -03:00
Jaime Passos 45af6d8899 Rename GTR_MATCHEMERALDS to GTR_POWERSTONES. 2019-12-28 19:49:34 -03:00
Jaime Passos 4b604328d5 Rename GTR_HIDETIME to GTR_STARTCOUNTDOWN. 2019-12-28 19:47:03 -03:00
lachwright 5ed1dc5410 Remove MF_NOTHINK from join-breaking referenced objects 2019-12-29 03:01:09 +08:00
MascaraSnake bd7765227e Rename P_GroupLines to the more apt P_LinkMapData 2019-12-28 17:40:08 +01:00
MascaraSnake 7e5b87ce42 Fix debug prints 2019-12-28 17:37:32 +01:00
MascaraSnake d38ee51d49 Separate setting of sector field defaults into P_InitializeSector 2019-12-28 17:29:58 +01:00
MascaraSnake 54fe91b1cc Refactor P_SetupLines into P_InitializeLinedef 2019-12-28 17:21:31 +01:00
MascaraSnake 1ca25224c2 Fix P_SetupLines printing the wrong line number 2019-12-28 17:05:04 +01:00
MascaraSnake 85de3614cb Standardize P_LoadVertices and P_LoadSidedefs 2019-12-28 16:58:48 +01:00
MascaraSnake 86d1fb73f4 Split P_LoadLineDefs2 into P_ProcessLinedefsWithSidedefs and P_CompressSidedefs 2019-12-28 16:49:56 +01:00
MascaraSnake 21b7507aee Reorganize and partially rename map loading functions 2019-12-28 16:40:35 +01:00
MascaraSnake b1854b5c96 Remove stray #endif 2019-12-28 14:50:00 +01:00
MascaraSnake 5590343043 Rename P_LoadThingsOnly to P_RespawnThings to make it clearer that it doesn't actually reload the things from the file, it just respawns them. 2019-12-28 14:13:26 +01:00
MascaraSnake 3971067cf3 Remove some old #if 0'd code 2019-12-28 14:03:48 +01:00
MascaraSnake 303e6cee4a Merge branch 'next' into mapload-refactor 2019-12-28 13:59:24 +01:00
MascaraSnake ceca99e3c5 Fix accidental removal of sector_t's spawn_lightlevel initialization 2019-12-28 13:58:23 +01:00
MascaraSnake e9376a8353 Cleaned up some more stuff in P_LoadLevel() 2019-12-28 12:48:32 +01:00
MascaraSnake c059146937 Move more P_LoadLevel parts into subfunctions 2019-12-28 11:37:56 +01:00
MascaraSnake 319ed09c00 Rename P_SetupLevel to the more accurate P_LoadLevel and separate out some of its content into subfunctions 2019-12-28 11:30:39 +01:00
GoldenTails f62579811b Fixed messed up comparison. 2019-12-27 23:51:13 -06:00
James R afc78fb56a Only return if we damaged the monitor 2019-12-27 14:48:55 -08:00
Alam Ed Arias 94bb6655a5 Merge branch 'master' into next 2019-12-27 17:08:16 -05:00
James R 152a63b682 Merge branch 'rotsprite3' into 'next'
More rollangle changes

See merge request STJr/SRB2!582
2019-12-27 16:49:21 -05:00
James R 69ad41e58e Merge branch 'skinusable-fix' into 'next'
Fix edge case with R_SkinUsable

See merge request STJr/SRB2!573
2019-12-27 16:49:06 -05:00
Jaime Passos 1fb244d87f GTR_HIDETIME, not GTR_TAG 2019-12-27 18:24:08 -03:00
Jaime Passos e03eaa554b In P_KillPlayer, check for the gametype's rules, instead of the gametype itself, before bursting rings. 2019-12-27 17:22:55 -03:00
Jaime Passos 4b2c88fab8 Fix CoopLives_OnChange. 2019-12-27 17:15:23 -03:00
Jaime Passos 3b341245f1 Same deal, but for starposts. 2019-12-27 17:14:56 -03:00
Jaime Passos 1f96f70173 Preparing for the inevitable gametype rule that will handle cooplives... 2019-12-27 17:08:20 -03:00
Jaime Passos ed29efd9eb ST_drawLivesArea stuff. 2019-12-27 16:58:55 -03:00
Monster Iestyn 1d04001fdf use P_SetTarget to assign a value to th->target 2019-12-27 19:24:00 +00:00
Monster Iestyn 282fe7667c added a "target" pointer to polywaypoint_t, so the polyobj waypoint thinker doesn't have to re-find the next waypoint every tic 2019-12-27 19:10:14 +00:00
Alam Ed Arias c394ad056c use size_t to count the sprites 2019-12-27 13:20:58 -05:00
Alam Ed Arias 0caa08defd fread and fwrite use size_t, not int 2019-12-27 13:08:26 -05:00
Alam Ed Arias ff004c4cf6 we only need link on unix systems 2019-12-27 13:05:15 -05:00
Jaime Passos 6b8839d5aa burst emeralds with GTR_MATCHEMERALDS 2019-12-27 12:34:35 -03:00
Jaime Passos f0d58368f9 look for GTR_LIVES rule instead of coop/competition gametype 2019-12-27 12:29:21 -03:00
Jaime Passos f8eed7171a add G_CompetitionGametype(void) 2019-12-27 12:28:00 -03:00
Jaime Passos 5c023739e6 change this > to >= 2019-12-27 12:23:50 -03:00
Jaime Passos 1d0d404922 check if the gametype allows spectators to allow jump key respawn 2019-12-27 12:17:38 -03:00
Jaime Passos 9613bdeca6 use GTR_DEATHMATCHSTARTS 2019-12-27 12:14:33 -03:00
MascaraSnake 45c432462e Merge branch 'why-inline' into 'master'
I got a compiler warning from P_PlayerHitsPlayer being too big

See merge request STJr/SRB2!581
2019-12-27 02:12:01 -05:00
MascaraSnake e71d07fa8e Merge branch 'next' into kill-zshift
# Conflicts:
#	src/p_mobj.c
2019-12-27 08:11:04 +01:00
Jaime Passos 56e94182d5 P_SetupCamera funny 2019-12-27 02:07:13 -03:00
Jaime Passos 51404130af Respawn delay gametype rule 2019-12-27 01:44:27 -03:00
Jaime Passos 5ea43aa023 Fix sprite rotation crashes. 2019-12-27 00:37:40 -03:00
James R 855e61f59e Pop monitors properly so Metal doesn't destroy enemy team's monitors 2019-12-26 19:27:25 -08:00
Jaime Passos 96609e45ae OpenGL funny 2019-12-27 00:02:30 -03:00
Jaime Passos 2d3f45de0d Merge branch 'renderswitch' of https://git.magicalgirl.moe/STJr/SRB2 into renderswitch 2019-12-26 23:53:03 -03:00
Jaime Passos eca5be52b2 And the sound test 2019-12-26 23:52:42 -03:00
Jaime Passos 956905c8f4 Same deal, but for the level platter and save select screen 2019-12-26 23:49:31 -03:00
James R 76a1a80d71 Save the renderer 2019-12-26 18:44:02 -08:00
James R e19d0877e8 Merge branch 'time' into 'master'
haha log files

See merge request STJr/SRB2!567
2019-12-26 21:43:46 -05:00
Jaime Passos 644e41d90c Handle character select screen correctly after a renderer switch 2019-12-26 23:39:40 -03:00
James R 7df6a3090a Lua CV_FindVar function
(cherry picked from commit b5746c231d17cd7b58c6b633e242d5ad26ad7017)
2019-12-26 18:30:34 -08:00
James R e49d12b731 Expose CV_FindVar
(cherry picked from commit 0e9d69d6a3759686ca8bb567817be650291ea0e1)
2019-12-26 18:30:34 -08:00
Jaime Passos e617f35182 PU_PATCH funny 2019-12-26 23:26:43 -03:00
James R 4865a19057 One more optimization 2019-12-26 18:23:01 -08:00
James R 9673439628 e 2019-12-26 18:20:48 -08:00
James R 4959d52ae0 Make cv_renderer CV_NOLUA instead of hidden!!! 2019-12-26 18:15:52 -08:00
James R cb29a9dd0a CV_NOLUA for when a cvar should not be changed via Lua 2019-12-26 18:15:19 -08:00
James R f26bdf00fe A system to encode flags in the command buffer 2019-12-26 18:12:10 -08:00
Jaime Passos da1718f93c Avoid possible overflows in the rotsprite arrays. 2019-12-26 21:49:36 -03:00
Jaime Passos 4b653a0b12 Remove the min() and max() calls. 2019-12-26 21:36:35 -03:00
Jaime Passos 56fd29a42a stuff 2019-12-26 21:27:30 -03:00
James R 1dac3d174e Merge remote-tracking branch 'origin/master' into next 2019-12-26 15:35:53 -08:00
Zachary McAlpin 9fe20aa1a3 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2019-12-26 17:29:54 -06:00
Jaime Passos c0390f5186 Merge remote-tracking branch 'origin/next' into rotsprite2 2019-12-26 20:27:29 -03:00
James R 414a066ec8 Merge branch 'turnmultiplier' into 'master'
Option to increase the turning speed

See merge request STJr/SRB2!553
2019-12-26 18:18:23 -05:00
James R aa9cc6e6f2 Merge branch 'char-damage-fix' into 'next'
Fix Amy and Fang being able to attack other players in MP Special Stages

See merge request STJr/SRB2!558
2019-12-26 18:18:10 -05:00
James R e6532b9bad Merge branch 'gametype-clownery' into 'next'
Custom gametypes

See merge request STJr/SRB2!566
2019-12-26 18:08:41 -05:00
Zachary McAlpin e08b3b691f Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2019-12-26 16:59:47 -06:00
James R dd1ca69f54 P_PlayerHitsPlayer is too big for inline, and these other functions are getting there 2019-12-26 14:59:31 -08:00
Monster Iestyn ca5a4d90e0 Fix mixed declaration-and-code compiling error 2019-12-26 21:59:09 +00:00
Jaime Passos 69b4efb579 Rename R_WorldSegTextured 2019-12-26 18:13:03 -03:00
Jaime Passos ad6cda7c53 Masked stuff 2019-12-26 17:39:18 -03:00
Jaime Passos 0ec800b266 I forgot a `static` 2019-12-26 17:20:17 -03:00
Jaime Passos 919864d0f3 Thick stuff. Hoping I didn't break anything. 2019-12-26 17:15:30 -03:00
MascaraSnake 2d90098b6a Use startpos->z instead of startpos->options >> ZSHIFT in F_StartTitleScreen 2019-12-26 20:55:29 +01:00
MascaraSnake 7ccb695fa1 Use mthing->z instead of mthing->options >> ZSHIFT in G_AddGhost 2019-12-26 20:54:06 +01:00
MascaraSnake 24e15387b3 Merge branch 'kill-zshift' of git.magicalgirl.moe:STJr/SRB2 into kill-zshift 2019-12-26 20:50:48 +01:00
Alam Ed Arias e823441e31 Merge branch 'next' into mobjthinker-refactoring 2019-12-26 14:50:35 -05:00
MascaraSnake f86c5f13ce Use mt->z instead of mt->options >> ZSHIFT in Command_Teleport_f 2019-12-26 20:48:52 +01:00
Alam Ed Arias 61a0197339 Merge branch 'next' into gametype-clownery 2019-12-26 14:48:04 -05:00
Alam Ed Arias 5a5d5a76d4 Merge branch 'next' into kill-zshift 2019-12-26 14:45:18 -05:00
Alam Ed Arias c0d6cd8599 Merge branch 'kill-zshift' of git.magicalgirl.moe:STJr/SRB2 into kill-zshift 2019-12-26 14:43:03 -05:00
Jaime Passos 5f1e3bab71 struct time 2019-12-26 16:25:04 -03:00
MascaraSnake 855f5da6c9 Make P_RespawnSpecials call P_SpawnMapThing instead of trying to do everything itself 2019-12-26 20:13:56 +01:00
Sally Cochenour a1d944fc4d Fix scoreadd not doing anything when modified by Lua
This does not change any vanilla behavior, as scoreadd is reset constantly on the ground anyway -- this simply makes the behavior modifiable for Lua scripts.
2019-12-26 14:02:02 -05:00
Jaime Passos 4e0a7030ca Move all the thick/masked/splat stuff to the end of the file 2019-12-26 15:34:33 -03:00
Jaime Passos e09838224e ifdef this right so it works like before without the define 2019-12-26 15:27:16 -03:00
Alam Ed Arias e8431e168a Merge branch 'next' into kill-zshift 2019-12-26 12:49:04 -05:00
Alam Ed Arias 4906cd4331 ISO C90 fixup 2019-12-26 12:44:47 -05:00
Alam Ed Arias 0a873d857d Merge branch 'next' into lua-damage-hooks-hotfix 2019-12-26 12:41:02 -05:00
Alam Ed Arias 50379dac85 cleanup buildbot error 2019-12-26 12:27:15 -05:00
Jaime Passos 649455c2d0 R_CalculateSegDistance stuff... 2019-12-26 01:58:38 -03:00
James R 6bd383621e More fine tuned versioning
You get a PACKETVERSION, for when some packets change format.

You get SRB2APPLICATION, for when you have big fucking mod.
2019-12-25 20:52:02 -08:00
Jaime Passos 69e9784085 Something in R_RenderSegLoop I thought looked off... 2019-12-26 00:55:34 -03:00
Jaime Passos 6f5a259983 Tame R_StoreWallRange 2019-12-26 00:07:04 -03:00
James R 70f08007eb Correct the check for rings on thing 604 - 607
The original code used a switch case, not AND 1. :V
2019-12-25 15:23:19 -08:00
Monster Iestyn 5241030012 Fix ShouldDamage, MobjDamage and MobjDeath hooks all messing up the pushing of variables to Lua as function args, by adding damagetype support where it was missing!
The above issue occured only if you had both a generic hook and a type specific hook for a particular hook type. This way, the stack is never updated to include damagetype at the start, and all pushes of the variables get offsetted by 1 compared to what they should be, once the code *expects* damagetype to be included in it.
2019-12-25 21:48:59 +00:00
Nev3r 9b89ed92f5 Merge branch 'tokentweaks' into 'next'
Slight touchups on the tokenizer

See merge request STJr/SRB2!569
2019-12-25 06:22:11 -05:00
Nev3r a932b54b26 Merge branch 'mapdataload_refactor' into 'next'
Mapdataload refactor

See merge request STJr/SRB2!568
2019-12-25 06:21:49 -05:00
Nev3r c4a017ddf0 Move flat caching code to the map data load function. 2019-12-25 12:05:40 +01:00
MascaraSnake de7575416a P_FlagFuseThink: Use mt->z instead of mt->options >> ZSHIFT 2019-12-25 11:17:57 +01:00
MascaraSnake f4c6068ab1 P_MovePlayerToSpawn: Use mthing->z instead of mthing->options >> ZSHIFT 2019-12-25 10:59:12 +01:00
Jaime Passos 7e5ec552ee Merge remote-tracking branch 'origin/next' into gametype-clownery 2019-12-25 06:09:00 -03:00
MascaraSnake 12d30b7acc Use mthing->z instead of mthing->options >> ZSHIFT in particle generator setup 2019-12-25 09:46:09 +01:00
Jaime Passos 03a3b02301 Merge remote-tracking branch 'origin/master' into renderswitch 2019-12-25 05:43:46 -03:00
MascaraSnake 32ef930c04 Get rid of a few mt->options >> ZSHIFT usages in objectplace 2019-12-25 09:40:08 +01:00
MascaraSnake b9a276f5aa Make slope vertices use mt->z directly instead of mt->options >> ZSHIFT 2019-12-25 09:10:20 +01:00
MascaraSnake f11caefed7 Merge branch 'spawnhoopsandrings_refactor' into 'next'
Hack P_SpawnHoopsAndRings into little pieces

See merge request STJr/SRB2!572
2019-12-25 03:00:07 -05:00
MascaraSnake 64df10f7be P_MobjThinker: Separate fuse handling into its own function 2019-12-25 00:36:24 +01:00
Steel Titanium f0ef4e3193 Fix edge case with R_SkinUsable 2019-12-24 18:31:47 -05:00
MascaraSnake 6032aa3cd1 P_MobjThinker: Separate MF2_FIRING handling into its own function 2019-12-25 00:18:12 +01:00
MascaraSnake 5d89e915c6 Continue cutting up P_MobjThinker into multiple functions 2019-12-25 00:14:53 +01:00
Steel Titanium 8d8e0ca22c Clean up comment 2019-12-24 17:45:57 -05:00
Steel Titanium b49672e3f9 Change this condition a bit 2019-12-24 17:44:06 -05:00
Steel Titanium 2f83c2977e Merge branch 'next' into char-damage-fix 2019-12-24 17:08:23 -05:00
Jaime Passos 3622829504 Merge remote-tracking branch 'aaaaaaaa/next' into gametype-clownery 2019-12-24 17:55:46 -03:00
MascaraSnake ddccfbd73d P_MobjThinker(): Separate scale thinking and scenery thinking into their own functions 2019-12-24 21:07:55 +01:00
GoldenTails 25f8f2706b Also cap dashspeed to at most maxdash. 2019-12-24 13:55:19 -06:00
James R 02779cb6ef Merge remote-tracking branch 'origin/master' into next 2019-12-24 11:53:49 -08:00
James R 0780e48f86 Merge branch 'titlecard2' into 'next'
More customisable title card

See merge request STJr/SRB2!552
2019-12-24 14:47:55 -05:00
James R 75a5142aad Merge branch 'wipes2' into 'master'
Wipe styles cleanup

See merge request STJr/SRB2!525
2019-12-24 14:47:14 -05:00
James R f077413f31 Merge branch 'soc-srb2-fix' into 'master'
The "SRB2" directive, for warning if a SOC isn't compatible

See merge request STJr/SRB2!551
2019-12-24 14:44:55 -05:00
James R e0a20a733c Merge branch 'gl_gifs' into 'master'
OpenGL GIF movie recording

See merge request STJr/SRB2!549
2019-12-24 14:44:44 -05:00
James R 3f339384c8 Merge branch 'hwrtexfix' into 'master'
Fix model texture blending

See merge request STJr/SRB2!546
2019-12-24 14:44:19 -05:00
James R 1df31f2e98 Merge branch 'soundtest-fix' into 'master'
Init MUSICDEFs regardless of music state

See merge request STJr/SRB2!532
2019-12-24 14:44:08 -05:00
James R be063c454a Fix NOPNG compiling 2019-12-24 11:37:37 -08:00
Jaime Passos c61c1e2514 Turn the babysitting deterrent into its own rule. 2019-12-24 16:30:18 -03:00
Jaime Passos 9319014d8d Title card fixes. 2019-12-24 16:22:25 -03:00
James R 9d28351b5c I'm an idiot 2019-12-24 11:14:21 -08:00
Jaime Passos 5b4d587b1a Don't warn about missing CTF starts if the gametype doesn't have team flags. 2019-12-24 16:12:05 -03:00
Jaime Passos b740daf5bf GTR_HURTMESSAGES 2019-12-24 16:09:00 -03:00
James R d1f12347cc Merge remote-tracking branch 'origin/master' into time 2019-12-24 11:02:31 -08:00
MascaraSnake 0aa3c9b0a3 Fixed missing break in offset handling for horizontal springs 2019-12-24 13:01:17 +01:00
MascaraSnake 13eb71e1ee Fixed missing break in offset handling for horizontal springs 2019-12-24 12:58:12 +01:00
MascaraSnake a57f903933 Move bonus time handling into new function P_SetBonusTime() 2019-12-24 12:52:43 +01:00
MascaraSnake ac3a57aaf5 Allow P_SpawnItemRow to spawn different item types in the same row 2019-12-24 12:47:44 +01:00
MascaraSnake 72a1571937 Allow P_SpawnItemCircle to spawn arbitrary mobjtypes (will be used in UDMF) 2019-12-24 12:38:16 +01:00
MascaraSnake 2dac47a54c Allow P_SpawnItemRow to spawn arbitrary mobjtypes (will be used in UDMF) 2019-12-24 12:19:13 +01:00
James R b7b4945c36 Correct usage of logdir 2019-12-24 01:59:05 -08:00
James R f2c2836301 Overwrite an already existing symlink 2019-12-24 01:55:47 -08:00
MascaraSnake dd01fce1a8 Separate P_SpawnHoopsAndRings into different functions:
-Hoops are spawned in P_SpawnHoop
-Item patterns are spawned in P_SpawnItemPattern
-Ring-like items are spawned normally via P_SpawnMapThing
-Bonus time items are spawned via P_SpawnBonusTimeItem, which is a wrapper for P_SpawnMapThing
2019-12-24 10:50:49 +01:00
Nev3r 36996c8c91 Treat strings inside ""s as a single token. 2019-12-24 10:27:23 +01:00
Nev3r ce3f526a5e Ignore '=' and ';' when tokenizing, for textmap reading's sake. 2019-12-24 10:25:38 +01:00
James R 9defd997c3 Merge branch 'fixsignalhandler' into 'master'
Handle signals correctly on linux

See merge request STJr/SRB2!530
2019-12-24 02:54:44 -05:00
MascaraSnake 04a56120d4 Merge branch 'spawnmapthing-refactor' into 'next'
Hack P_SpawnMapThing into tiny little pieces

See merge request STJr/SRB2!564
2019-12-24 01:59:36 -05:00