Truncate gametype name in server list if it's too long

This commit is contained in:
James R 2019-12-30 22:23:19 -08:00
parent 281f30c4fd
commit b4ebb01e2d
1 changed files with 6 additions and 1 deletions

View File

@ -10020,7 +10020,12 @@ static void M_DrawConnectMenu(void)
V_DrawSmallString(currentMenu->x+46,S_LINEY(i)+8, globalflags,
va("Players: %02d/%02d", serverlist[slindex].info.numberofplayer, serverlist[slindex].info.maxplayer));
V_DrawSmallString(currentMenu->x+112, S_LINEY(i)+8, globalflags, va("Gametype: %s", gt));
if (strlen(gt) > 11)
gt = va("Gametype: %.11s...", gt);
else
gt = va("Gametype: %s", gt);
V_DrawSmallString(currentMenu->x+112, S_LINEY(i)+8, globalflags, gt);
MP_ConnectMenu[i+FIRSTSERVERLINE].status = IT_STRING | IT_CALL;
}