OpenGL funny

This commit is contained in:
Jaime Passos 2019-12-27 00:02:30 -03:00
parent 2d3f45de0d
commit 96609e45ae
2 changed files with 1 additions and 7 deletions

View File

@ -888,10 +888,6 @@ GLTexture_t *HWR_GetTexture(INT32 tex)
I_Error("HWR_GetTexture: tex >= numtextures\n");
#endif
// Lactozilla: Renderer switching
if (needpatchrecache && (!gr_textures))
HWR_LoadTextures(gr_numtextures);
// Every texture in memory, stored in the
// hardware renderer's bit depth format. Wow!
grtex = &gr_textures[tex];

View File

@ -1162,11 +1162,9 @@ void R_InitHardwareMode(void)
{
HWR_AddSessionCommands();
HWR_Switch();
HWR_LoadTextures(numtextures);
if (gamestate == GS_LEVEL || (gamestate == GS_TITLESCREEN && titlemapinaction))
{
HWR_SetupLevel();
HWR_LoadTextures(numtextures);
}
}
#endif