GTR_HIDETIME, not GTR_TAG

This commit is contained in:
Jaime Passos 2019-12-27 18:24:08 -03:00
parent e03eaa554b
commit 1fb244d87f
1 changed files with 1 additions and 1 deletions

View File

@ -723,7 +723,7 @@ static void ST_drawTime(void)
downwards = true;
}
// Post-hidetime normal.
else if (gametyperules & GTR_TAG)
else if (gametyperules & GTR_HIDETIME)
tics = stplyr->realtime - hidetime*TICRATE;
// "Shadow! What are you doing? Hurry and get back here
// right now before the island blows up with you on it!"