Fix MP Special Stages crashing if a player is being carried when it ends

This commit is contained in:
Tatsuru 2019-12-31 19:38:11 -03:00
parent 53c7df4818
commit 6e330348bc
1 changed files with 5 additions and 0 deletions

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@ -347,6 +347,11 @@ void P_GiveEmerald(boolean spawnObj)
continue;
P_SetTarget(&emmo->target, players[i].mo);
P_SetMobjState(emmo, mobjinfo[MT_GOTEMERALD].meleestate + em);
// Make sure we're not being carried before our tracer is changed
if (players[i].powers[pw_carry] != CR_NONE)
players[i].powers[pw_carry] = CR_NONE;
P_SetTarget(&players[i].mo->tracer, emmo);
if (pnum == 255)