Commit graph

8577 commits

Author SHA1 Message Date
fickleheart b5f7f5f732 Replace direction toggles with a playstyle selection
It's kinda ugly right now...
2019-12-09 22:06:50 -06:00
fickleheart 834a3bf334 Port deadzone configuration from Kart
I don't feel like getting out my gamepad, so I'll trust
that this works.
2019-12-09 20:39:05 -06:00
fickleheart 3735134948 Fix smoothing into input-based camera rotation 2019-12-09 20:31:19 -06:00
fickleheart 27996ada04 Scale down turn values (and increase defaults to compensate)
This allows more granularity in menu sliders while limiting the
maximums to reasonable amounts.
2019-12-09 20:26:12 -06:00
fickleheart e4626e9396 Lock camera behind player when holding cam reset
This also disables abilitydirection movement temporarily.
2019-12-09 20:21:32 -06:00
James R 4f9e227830 Cvar and menu option to let user increase turn speed
cam_turnmultiplier and cam2_turnmultiplier.

"Camera Speed" has been renamed to "Camera Spacial Speed" in the menu. "Camera
Turning Speed" is now an option.
2019-12-09 16:30:03 -08:00
fickleheart c99b137298 Fix abilitydirection camera breaking minecarts 2019-12-08 20:47:11 -06:00
Jaime Passos 4d83db5bb2 Die, Apple! 2019-12-08 22:31:59 -03:00
Jaime Passos 5c02bc59db Speed up level loading
Don't flush every texture just because the palette MAY have changed
2019-12-08 22:28:13 -03:00
Jaime Passos c6769e7220 Die 2019-12-08 22:12:56 -03:00
fickleheart 0cad5021a9 Make input turn slow down when moving slowly 2019-12-08 18:26:20 -06:00
Jaime Passos 7f58002e12 Merge branch 'opengl-is-a-bad-renderer' of https://git.magicalgirl.moe/STJr/SRB2 into opengl-is-a-bad-renderer 2019-12-08 21:10:48 -03:00
Jaime Passos 25464c867a Translate the French 2019-12-08 21:10:14 -03:00
fickleheart a30623e4ed Default to no turn-facing since it looks like controller drift 2019-12-08 15:54:37 -06:00
fickleheart e92d7eca8e Shift camera sideways toward player angle 2019-12-08 15:54:16 -06:00
fickleheart 4784eb68fa Don't do thok camera snap in replays 2019-12-08 15:49:10 -06:00
fickleheart 575b5027e8 Don't snap thok if the player is holding a camera control 2019-12-08 15:22:51 -06:00
fickleheart c94d7895df Make cam_rotspeed affect non-mouse turn speed
10 remains the default and is vanilla behavior.
2019-12-08 15:17:46 -06:00
fickleheart eee0d42b1f Make first-person and directionchar-off work as expected 2019-12-08 15:05:44 -06:00
fickleheart ebd2861593 Add menu options for new camera controls
Crank everything down to zero and set ability direction
to "Camera", and you're back to base 2.2 behavior.
2019-12-08 14:43:25 -06:00
fickleheart 36fa94a22c Automatically rotate camera to reflect player actions 2019-12-08 14:35:50 -06:00
fickleheart 075f751f67 Add cvar to use abilities in input direction 2019-12-08 14:17:48 -06:00
fickleheart 32c9c912ab Consolidate G_BuildTiccmd 2019-12-08 13:27:11 -06:00
Alam Ed Arias 14ecb240c4 Merge branch 'public_next' into private 2019-12-08 12:56:37 -05:00
Alam Ed Arias e91a689478 Merge branch 'master' into opengl-is-a-bad-renderer 2019-12-08 12:50:45 -05:00
Alam Ed Arias 2d68eac528 Merge branch 'buildbot' into 'master'
Fix All the buidlbot issues

See merge request STJr/SRB2!520
2019-12-08 12:49:26 -05:00
Alam Ed Arias d8eccc2921 Merge remote-tracking branch 'public/strcasestr-swap' into buildbot 2019-12-08 12:36:23 -05:00
Alam Ed Arias 1d0cd586ba P_AddWadFile: the PK3 may not have folders 2019-12-08 12:35:21 -05:00
Alam Ed Arias 623629b04a OpenGL: note that the Buffer API is OpenGL 1.5, so we can be used in STATIC_OPENGL 2019-12-08 12:33:11 -05:00
Alam Ed Arias 35168ddeae OpenGL: yflip is used to hold more then true/false 2019-12-08 12:32:23 -05:00
Jaime Passos d74f2a003b HWR_FreeMipmapCache already calls HWR_FreeMipmapCache indirectly
(done by calling HWR_LoadTextures, which in turn calls HWR_FreeTextureCache)
2019-12-08 04:40:29 -03:00
Jaime Passos 4c808cb7e2 Actually don't even call HWR_FreeMipmapCache between levels because I feel like it's futile outside of PWAD loading 2019-12-08 04:32:25 -03:00
Jaime Passos d8a804febc LMFAOOOOOOOOOOOOOOOOOOOOOOOO 2019-12-08 04:15:25 -03:00
Jaime Passos cc12496e9c Optimize mipmaps 2019-12-08 03:23:37 -03:00
Jaime Passos ce61b17117 Update hw_main.c 2019-12-08 02:27:51 -03:00
Jaime Passos 964978a337 Delete md2_transform 2019-12-08 02:25:53 -03:00
Jaime Passos bc60a0a887 Make some things clearer here. 2019-12-08 01:54:03 -03:00
Jaime Passos 40b862967d Just in case? 2019-12-07 23:55:28 -03:00
Jaime Passos e9e0683d5e Cleanup FreeMipmapColormap 2019-12-07 23:46:05 -03:00
James R d5816d44f3 Use a third variable of XOR nonsense 2019-12-07 17:36:45 -08:00
mazmazz 65ca45c147 Debian libopenmpt0 name fix 2019-12-07 20:32:04 -05:00
James R cadaecbfcf memset this or the stupid masterserver (used to) show garbage bytes
Also for security I guess...
2019-12-07 15:47:18 -08:00
James R 5ba363fda6 Make the cmake version 2.2.0 2019-12-07 14:28:03 -08:00
James R 7167e59b83 Merge branch 'cmake-no-patch-pk3' into 'master'
Remove patch.pk3 from cmake

See merge request STJr/SRB2!516
2019-12-07 17:26:35 -05:00
mazmazz bca33bdb0e Remove patch.pk3 from Deployer ASSET_FILES_HASHED 2019-12-07 16:26:28 -05:00
mazmazz 58650397e2 Travis Deployer: Use xenial instead of bionic for building installers
Bionic breaks package signing because importing the private key is unsuccessful. Works in xenial. The buildbot distro doesn't matter because we're just sending source packages to Launchpad which builds on the target distro.
2019-12-07 15:58:59 -05:00
mazmazz 1f8c6574fb Debian packaging fixes, libopenmpt 2019-12-07 15:50:48 -05:00
mazmazz 9fa09c9842 Travis Linux Deployer fixes 2019-12-07 15:14:33 -05:00
mazmazz 2a9a2c0f02 Travis yflip error 2019-12-07 14:30:51 -05:00
mazmazz 0d41a55071 Deployer fixes for 2.2.0 2019-12-07 13:56:05 -05:00