Commit graph

8577 commits

Author SHA1 Message Date
Jaime Passos a4b0195430 Model lighting 2019-12-12 17:48:29 -03:00
Jaime Passos 9246526e8a Merge remote-tracking branch 'origin/master' into opengl-is-a-bad-renderer 2019-12-12 17:39:18 -03:00
Jaime Passos f077d17301 Save filtering mode and anisotropic mode cvars to config 2019-12-12 17:37:55 -03:00
Jaime Passos db61d1a705 Remove HWR_AddEngineCommands 2019-12-12 17:35:41 -03:00
Jaime Passos bf520b9e33 Please, for the love of God, Jesus and Bastet, ADD EVERY OPENGL COMMAND REGARDLESS OF THE FREAKING RENDERER!!!!!!!!!!!!!!!!!!!!!!!!!!! 2019-12-12 17:30:19 -03:00
Steel Titanium 4af0cfae36 Init MUSICDEFs if started game with music off and toggled on 2019-12-12 15:17:50 -05:00
Jaime Passos b7c7529e75 Don't reset the FOV 2019-12-12 17:06:04 -03:00
Jaime Passos 08e3caf9bb Remove unused cvars 2019-12-12 16:53:31 -03:00
Jaime Passos 792750ee48 Add HWD_SET_MODEL_LIGHTING state 2019-12-12 16:48:37 -03:00
James R 7c383e4a1f nix: Fork before game code and wait to catch signals and coredumps
Ditched signal_handler to avoid worrying about async-signal-safe functions.
D_QuitNetGame is not called, so players whose programs are interrupted by a
signal will time out from the server. Because the game runs in a child process,
the window can close before the "Signal Caught" text box appears.

"(core dumped)" is also included in the message if core dumping could be
determined.
2019-12-11 23:46:57 -08:00
fickleheart a188cd5db8 Add boss target assist and finally organize camera options 2019-12-12 00:48:15 -06:00
James R 0ff421d001 Move I_ShutdownConsole to I_ShutdownSystem 2019-12-11 22:10:22 -08:00
fickleheart efec52c48a Fix input turning still happening with centered view 2019-12-11 22:47:09 -06:00
Jaime Passos c578cee0b1 Merge remote-tracking branch 'sonicteamjuniorheadquarters/master' into gl_gifs 2019-12-12 01:39:46 -03:00
Jaime Passos 3ca0fbf5c3 da ba dee da ba die 2019-12-12 01:29:59 -03:00
fickleheart 34706515ca Make locked input turn act the same as normal turning 2019-12-11 21:34:32 -06:00
fickleheart a0ecb4b71d Fix the console spam issue AGAIN 2019-12-11 21:20:07 -06:00
fickleheart a830a20c52 [pink text] nter View 2019-12-11 21:12:38 -06:00
fickleheart f1b5a2b2d3 Move Z-targeting behavior to Center View 2019-12-11 21:09:23 -06:00
Jaime Passos ea129f701c Fix Ploadflat closing the game with "Too many flats in level" error message 2019-12-11 22:45:47 -03:00
Jaime Passos e01eb19044 Sad! 2019-12-11 22:11:00 -03:00
Jaime Passos 0652ffd67f Merge remote-tracking branch 'origin/master' into flats-in-walls 2019-12-11 21:53:47 -03:00
James R 6bd5246edd Merge remote-tracking branch 'dev-origin/master' 2019-12-11 16:21:18 -08:00
James R 7a59ade63d Merge branch 'garbage' into 'master'
memset SERVERINFO maptitle

See merge request STJr/SRB2Internal!624
2019-12-11 19:19:29 -05:00
James R 6464df9876 Maybe I'm mistaken but this probably isn't needed 2019-12-11 16:14:06 -08:00
lachwright 8a70759e0a Add TC_DASHMODE color shader 2019-12-12 01:27:41 +08:00
Jaime Passos 37679bb44e Organise 2019-12-11 13:26:28 -03:00
Jaime Passos 16dafe52ae Merge remote-tracking branch 'sonicteamjuniorheadquarters/master' into wipes2 2019-12-11 13:14:11 -03:00
Jaime Passos 9340557d2d Update f_wipe.c 2019-12-11 13:09:27 -03:00
Jaime Passos 43946d9826 Merge remote-tracking branch 'origin/master' into wipes2 2019-12-11 12:57:59 -03:00
Jaime Passos be13f463f0 Update r_plane.c 2019-12-11 12:36:54 -03:00
Jaime Passos dedd5527da Restore portal culling code that went gone by pure accident 2019-12-11 11:35:34 -03:00
fickleheart f74d7163e6 Fix RVZ camera stuff 2019-12-11 01:26:43 -06:00
fickleheart 2ab83bac60 Run camera movement in the camera options menu
It's really nice to see adjustments reflected in real time.
2019-12-10 23:18:46 -06:00
fickleheart 69b623e086 Add option to always turn with input while locked
Uhhh also camera options scrolls now.
2019-12-10 22:01:17 -06:00
fickleheart cdf5287fcc Turn camera with strafe keys in camlock while charging spindash 2019-12-10 21:34:57 -06:00
fickleheart a89f8e91f7 Change defaults and factors of simplecam options 2019-12-10 21:24:43 -06:00
fickleheart 054d51dac6 Make input turn speed tween by lateral momentum, not total 2019-12-10 21:14:50 -06:00
Jaime Passos f531a8971f Update m_menu.c 2019-12-10 23:40:15 -03:00
Jaime Passos 9248f12d55 Merge remote-tracking branch 'origin/master' into renderswitch 2019-12-10 23:01:10 -03:00
Jaime Passos f51253a0a8 Tilted water 2019-12-10 17:01:19 -03:00
Steel Titanium 9ab00049dc appveyor: Forgot to change version to 2.2.0 2019-12-10 12:53:15 -05:00
fickleheart 2b70b4bf36 TODO 2019-12-10 09:08:30 -06:00
fickleheart 72cf5d9927 Don't flood directionchar commands!!! 2019-12-10 08:17:41 -06:00
fickleheart 194e77a6f0 Give spindash turn a separate slider 2019-12-10 08:07:41 -06:00
fickleheart e1d4e2edcb Suspend directionchar while holding cam reset
This should make it completely clear that thok will face
the camera while it's held.
2019-12-10 07:58:50 -06:00
fickleheart 08ab15b1b9 Disable thok camera snap 2019-12-10 07:54:27 -06:00
fickleheart 2fa1e75016 I'm hilarious 2019-12-09 22:45:34 -06:00
fickleheart a3961efc43 Draw crosshair in Simple mode while holding cam reset
I think this gives extra indication that abilities face toward
the camera now.
2019-12-09 22:12:19 -06:00
fickleheart 2a9819947e Disable all new camera behavior if playstyle is not Simple 2019-12-09 22:09:58 -06:00