Scale down turn values (and increase defaults to compensate)

This allows more granularity in menu sliders while limiting the
maximums to reasonable amounts.
This commit is contained in:
fickleheart 2019-12-09 20:26:12 -06:00
parent e4626e9396
commit 27996ada04

View file

@ -409,12 +409,12 @@ consvar_t cv_cam_turnfacing[2] = {
{"cam2_turnfacingchar", "0.0", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
};
consvar_t cv_cam_turnfacingability[2] = {
{"cam_turnfacingability", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
{"cam2_turnfacingability", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
{"cam_turnfacingability", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
{"cam2_turnfacingability", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
};
consvar_t cv_cam_turnfacinginput[2] = {
{"cam_turnfacinginput", "0.15", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
{"cam2_turnfacinginput", "0.15", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
{"cam_turnfacinginput", "0.375", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
{"cam2_turnfacinginput", "0.375", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
};
typedef enum
@ -1390,7 +1390,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
fixed_t camadjustfactor = cv_cam_turnfacinginput[forplayer].value; //@TODO cvar
if (camadjustfactor)
*myangle -= cmd->sidemove * min(50, player->speed / (FRACUNIT/7)) * camadjustfactor;
*myangle -= cmd->sidemove * min(20, player->speed / (FRACUNIT/7)) * camadjustfactor;
}
if (abilitydirection && camera.chase && !ticcmd_resetdown[forplayer] && !player->climbing && !forcestrafe && (player->pflags & PF_DIRECTIONCHAR) && player->powers[pw_carry] != CR_MINECART)
@ -1416,9 +1416,9 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
fixed_t camadjustfactor;
if (player->climbing || player->pflags & (PF_GLIDING|PF_STARTDASH))
camadjustfactor = cv_cam_turnfacingability[forplayer].value;
camadjustfactor = cv_cam_turnfacingability[forplayer].value/2;
else
camadjustfactor = cv_cam_turnfacing[forplayer].value;
camadjustfactor = cv_cam_turnfacing[forplayer].value/8;
if (camadjustfactor)
{