Commit graph

5064 commits

Author SHA1 Message Date
Monster Iestyn b4d8c2fa29 Hardcoded A_Boss5PinchShot 2019-05-03 19:46:41 +01:00
Monster Iestyn 6cd2b73273 Hardcoded A_LookForBetter 2019-05-03 19:14:17 +01:00
Monster Iestyn a0220454fd Hardcoded A_PrepareRepeat and A_Boss5Calm, added missing prototype for A_Boss5ExtraRepeat (and also fixed its description) 2019-05-03 18:51:17 +01:00
Monster Iestyn 1b2afea091 Merge branch 'public_next' 2019-05-03 16:42:42 +01:00
Monster Iestyn 454306cf86 Merge branch 'master' into next 2019-05-03 16:40:13 +01:00
Monster Iestyn a5dfbe7eff add parentheses around these conditions to fix sloped lights cutting out lights on FOF walls for apparently no reason
not making a merge request because this is so laughably stupidly simple
2019-05-03 16:38:59 +01:00
Monster Iestyn d4ab2837bb Merge branch 'master' into next 2019-05-03 16:00:45 +01:00
mazmazz 904b00e921 Remove song_length tag search
Because songs without this tag will skiplag when loading.
2019-05-02 19:14:23 -04:00
mazmazz 3e5b0c4531 Remove MP3 widechar tag searching
1. It's slow, 2. It's incorrect
2019-05-02 19:13:56 -04:00
mazmazz 89ab777c40 Merge remote-tracking branch 'origin/master' into menu-execs 2019-05-02 18:47:43 -04:00
Monster Iestyn 266fa05e15 fix a slipup in A_DoNPCPain I just noticed I made, whoops 2019-05-02 21:34:00 +01:00
Monster Iestyn 61eb05eab2 Hardcoded A_Boss5CheckFalling 2019-05-02 21:32:28 +01:00
Monster Iestyn 953a0c2967 Hardcoded A_Boss5ExtraRepeat 2019-05-02 21:21:15 +01:00
Monster Iestyn fb17c1ac5a Hardcoded A_Boss5CheckOnGround 2019-05-02 19:09:40 +01:00
Monster Iestyn 3bbc5d0b08 hardcoded A_DoNPCPain 2019-05-02 18:32:43 +01:00
Monster Iestyn 75701294ea Hardcode Fang waypoint object type (turns out no state is needed) 2019-05-02 18:11:44 +01:00
Monster Iestyn d92ccf6823 Hardcoded all the main Fang-specific object types, states and sprites.
This cannot be compiled as-is right now for the following reasons:
* Numerous actions still need to be hardcoded.
* MT_FBOMB uses the TNT barrel explosion (and by extention A_TNTExplode) for its death state. This is a pickle, I'll deal with it when I get to it.

Also missing:
* Fang waypoint object type+states.
* Fang's good looks (to be put in the resource files obviously).
* Fang's brain.
2019-05-02 18:01:18 +01:00
Sryder 4d77ed925e OpenGL sprite billboarding
Should work on both normal and precipitation sprites.
Sprites that are split by lighting should work correctly.
2019-05-01 20:15:00 +01:00
Nev3r a56e8e4f8b Merge branch 'further-mace-advancements' into 'master'
Further Mace Advancements

See merge request STJr/SRB2Internal!147
2019-04-30 15:15:35 -04:00
Monster Iestyn 3203dc5d4b Remove old code altogether at Nev3r's request 2019-04-17 16:46:32 +01:00
Monster Iestyn 6bddd131da Undefine toaster's old define to flip full-brightness default status for planes 2019-04-17 14:51:48 +01:00
Steel Titanium 26fdee8217 Don't enable UPnP support if NONET is defined. 2019-04-16 15:05:09 -04:00
James R 36e678b292 Don't count down wait timer when executing a command 2019-04-14 15:17:47 -07:00
Monster Iestyn 797ca99f42 Detect infinite alias self-recursion mixed with other commands, such as in the case of alias a "echo test; a"; a.
(Unfortunately, this does not work if "wait" is used instead of "echo", but oh well)
2019-04-14 16:39:14 +01:00
Monster Iestyn 8a2f8a441b Merge branch 'master' into opengl-new-patch-features-support 2019-04-11 20:09:57 +01:00
Monster Iestyn 212be85655 added "checkmobjs" boolean to both Polyobj_moveXY and Polyobj_rotate, so we can disable interaction with mobjs for netgames 2019-04-05 12:03:03 +01:00
Nev3r 1d401d8481 Merge branch '144-scrolltweaks' into 'master'
Resolve "Let scrollers and wind/current affect front sector if untagged, and use texture offsets as parameters if different from 0"

Closes #144

See merge request STJr/SRB2Internal!213
2019-04-05 06:41:11 -04:00
Nev3r fec991dedb Implement displacement-based polyobject rotation.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-05 11:50:59 +02:00
Monster Iestyn 07a66e5355 Merge branch 'public_next' 2019-04-02 15:49:15 +01:00
Monster Iestyn ab0fe6b164 Merge branch 'master' into next 2019-04-02 15:47:07 +01:00
James R 42d25f67ca Merge remote-tracking branch 'origin/master' into less-obtuse-console-fixes 2019-03-31 12:29:55 -07:00
Monster Iestyn 7ae6d5ee8c Merge branch 'public_next'
# Conflicts:
#	src/doomstat.h
#	src/g_game.c
2019-03-28 14:19:02 +00:00
James R 917edf720d Don't close console when starting title screen 2019-03-26 13:05:19 -07:00
James R 9a350eb879 Don't close console when changing map 2019-03-26 13:04:11 -07:00
James R 69d7e98f34 Remove redundant CON_ClearHUD calls 2019-03-26 12:59:13 -07:00
James R e8071e66e4 Resize console upon resolution change
Basically, changing to a lower resolution won't cause your console to extend
past the screen anymore.
2019-03-26 12:30:02 -07:00
jameds b9b36a44a8 Keep color across wrapped lines
And this works by inserting the same color code on each wrapped line.
2019-03-26 12:07:11 -07:00
jameds 587586f4bb Scroll console immediately upon pressing PageUp 2019-03-26 12:05:23 -07:00
Monster Iestyn a01a0a3dc3 Merge branch 'master' into next 2019-03-26 13:46:15 +00:00
Monster Iestyn 9ef98471a4 Merge branch 'buildbot' into 'master'
Buildbot changes

See merge request STJr/SRB2!477
2019-03-26 09:44:56 -04:00
Monster Iestyn 8e78369f83 Merge branch 'dedicated-server-credits-fix' into 'master'
Dedicated server credits fix

See merge request STJr/SRB2!476
2019-03-26 09:44:21 -04:00
Monster Iestyn 67874180b2 Merge branch 'gametype-strings-backport' into 'next'
Gametype strings backport

See merge request STJr/SRB2!473
2019-03-26 09:42:52 -04:00
Monster Iestyn 8c1c0875a2 Fix credits gamestate in dedicated mode, by properly separating the timer variable code from the drawing code in a semi-hacky way 2019-03-25 21:35:04 +00:00
Alam Ed Arias fe22fdc5a3 P_SuperDamage() is too big for inlining 2019-03-25 15:30:25 -04:00
Monster Iestyn 147221cf6e R_RenderThickSideRange: clamp lights that fail overflow test, rather than skipping them. 2019-03-25 18:54:47 +00:00
Monster Iestyn 7441dd7d9b Merge branch 'master' into next 2019-03-25 18:08:36 +00:00
James R ed0f8fd967 Actually allow connecting to "localhost"
Because IPv6 doesn't seem to work anyway.
2019-03-20 20:37:00 -07:00
James R f139ffd1dc Let localhost connections 2019-03-20 20:37:00 -07:00
Monster Iestyn ecb6322a52 Merge branch 'sdl-noxinput-nohidapi' into 'master'
-noxinput and -nohidapi command line parameters.

See merge request STJr/SRB2!468
2019-03-20 17:33:04 -04:00
Monster Iestyn 2fb569857a Added the Gametype_Names array and G_GetGametypeByName for ease in converting gametype nums to strings and vice versa
gametype_cons_t is now initialised using the Gametype_Names array, like how Color_cons_t is initialised using Color_Names

# Conflicts:
#	src/doomstat.h
#	src/m_menu.c
2019-03-18 22:00:23 +00:00
Nev3r aa43f8b3bf Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal into 144-scrolltweaks 2019-03-16 08:14:29 +01:00
Steel Titanium 6d751ff302 Remove the define. 2019-03-15 18:46:25 -04:00
Steel Titanium 5a170b9e4e Merge branch 'master' into errorifpng 2019-03-15 16:40:47 -04:00
Steel Titanium 67a80ba311 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into banip-command 2019-03-15 16:13:31 -04:00
Jimita 6e4b42fc97
Merge branch 'next' into flashpals-on-screenshots 2019-03-15 16:38:33 -03:00
mazmazz 8afaaa80a1 lclear -> _clear typo 2019-03-15 03:15:20 -04:00
mazmazz f163633591 Merge branch 'public_next' 2019-03-15 01:43:03 -04:00
mazmazz 6b93ca9221 Intermission: Don't fade out level music when using win32 midi volume hack 2019-03-15 01:26:13 -04:00
mazmazz 6cf05a4613 Implement MUSICINTERFADEOUT level header 2019-03-15 01:05:52 -04:00
mazmazz 9064a0b33a Merge remote-tracking branch 'origin/master' 2019-03-15 00:33:12 -04:00
mazmazz 4377386153 Merge branch 'public_next' 2019-03-15 00:33:06 -04:00
mazmazz bd9e42ce6e Merge branch 'public-gl-next' into public-musicplus-inter 2019-03-14 23:42:16 -04:00
mazmazz 3b6be9b419 Remove redundant music reset block for MIXNIGHTSCOUNTDOWN 2019-03-14 23:21:52 -04:00
mazmazz 469ed9cbe3 Implement MIXNIGHTSCOUNTDOWN
An alternate mode to NiGHTS countdown jingle: play it as an SFX while fading down the music.
2019-03-14 23:10:14 -04:00
mazmazz 9ec98c588f Merge branch 'public_next' 2019-03-14 22:15:34 -04:00
mazmazz fdde5f13c5 When resetting volume on same music, make it fade instead of a hard change 2019-03-13 23:55:30 -04:00
mazmazz 67e2857303 When changing to same music, reset the internal volume 2019-03-13 23:41:35 -04:00
mazmazz c021e29835 Restore MUSIC_RELOADRESET if block in g_game 2019-03-13 21:18:23 -04:00
mazmazz 2c75d4da69 Fix custom fade source bug for Change Music linedef 2019-03-13 19:53:16 -04:00
mazmazz aea18f36ba Remove MP3 warning 2019-03-13 19:51:45 -04:00
mazmazz 93626c2293 Merge remote-tracking branch 'public-gl/next' into public-musicplus-core 2019-03-13 19:45:07 -04:00
Nev3r ae9f8856ac Override vectorial magnitude with front X offset, if provided; takes the line's lengths into account otherwise, as usual.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-03-13 12:24:47 +01:00
Nev3r cd3ea897c3 Dealt with no-tag business:
* Wind/current pushers affect front sector if left untagged.
* Plane scrollers affect front sector if left untagged.

Signed-off-by: Nev3r <apophycens@gmail.com>
2019-03-13 11:13:54 +01:00
Alam Ed Arias 08784ce58d Merge branch 'master' into next 2019-03-09 20:37:17 -05:00
Alam Ed Arias 60ca6ae06b TravisCI: add option for GCC 8.1 2019-03-09 19:41:56 -05:00
Nev3r 83f953edb8 Make FOFs extend to infinity when in contact with a horizon line.
Make FOFs extend to infinity when in contact with a horizon line.

Signed-off-by: Nev3r <apophycens@gmail.com>
2019-03-07 19:01:02 +01:00
Alam Ed Arias 747995ae6a Merge branch 'master' into next 2019-03-04 17:15:04 -05:00
Alam Ed Arias 67e246cd53 No more errors for VC6 support 2019-03-04 16:46:14 -05:00
Alam Ed Arias 145ccfd405 no more floating constants warnings, and disable bad array bounds warnings 2019-03-04 16:46:14 -05:00
Steel Titanium 9542a47f7f New -noxinput and -nohidapi command line parameters. 2019-03-03 22:57:09 -05:00
Steel Titanium 15323328c5 Check using memcmp() 2019-03-03 22:43:21 -05:00
Steel Titanium 3d5d02fc15 Error if the lump is a PNG lump 2019-03-03 19:58:01 -05:00
Monster Iestyn a93e96c75b Merge branch 'public_next'
# Conflicts:
#	src/sdl12/Srb2SDL-vc10.vcxproj
#	src/sdl12/Srb2SDL-vc9.vcproj
#	src/sdl12/macosx/Srb2mac.pbproj/project.pbxproj
#	src/sdl12/macosx/Srb2mac.xcodeproj/project.pbxproj
2019-03-02 20:51:15 +00:00
Alam Ed Arias c2618fd987 Merge branch 'master' into next 2019-03-01 17:32:17 -05:00
Alam Ed Arias f823768699 Fix building without BLUA support 2019-03-01 17:31:32 -05:00
Monster Iestyn 008b0bf560 Merge branch 'master' into next 2019-03-01 16:23:51 +00:00
Monster Iestyn 67e721e983 Merge branch 'need-more-time' into 'master'
Stop Linux servers from hanging every 34 hours

See merge request STJr/SRB2!465
2019-03-01 11:22:32 -05:00
Monster Iestyn 4459ecdd90 Merge branch 'master' into next 2019-03-01 16:05:49 +00:00
wolfy852 97de2ae4f6 Stop Linux servers from hanging every 34 hours 2019-03-01 00:07:58 -06:00
Alam Ed Arias 7cd60a544a Merge branch 'apng-oh-shit-fixes' into 'master'
Compiling errors for apng fixed

See merge request KartKrew/Kart-Public!69
2019-02-28 12:00:58 -08:00
wolfs 5620d0188e Merge branch 'apng' into 'master'
Support aPNG in new versions of libpng

See merge request KartKrew/Kart-Public!63
2019-02-28 12:00:58 -08:00
Monster Iestyn ae244d2af3 Fix goofup with addonsp patch unlock for loop from 2.1.13 merge 2019-02-28 15:48:27 +00:00
Monster Iestyn 7a0d8b408e Merge branch 'public_next'
# Conflicts:
#	src/d_main.c
#	src/dehacked.c
#	src/m_menu.c
#	src/m_menu.h
2019-02-27 22:36:01 +00:00
Steel Titanium fa990e8603 Remove double define 2019-02-27 16:05:43 -05:00
Steel Titanium e71977fe6a Merge branch 'next' into banip-command 2019-02-27 16:03:01 -05:00
Steel Titanium 15b27bb7d7 Upped MAXNETNODES 2019-02-27 15:59:50 -05:00
Monster Iestyn 0340eb0b99 Merge branch 'master' into next 2019-02-27 20:35:07 +00:00
Monster Iestyn d76e946b3e Merge branch 'sdl-new-windowicon' into 'master'
SDL:Update XPM icon

See merge request STJr/SRB2!441
2019-02-27 13:34:24 -05:00
Monster Iestyn a25f4b8194 Make sure that B_CheckRespawn can be called even if Tails is dead 2019-02-26 21:14:22 +00:00
Alam Ed Arias e36193e44e Merge branch 'hide-error-devmode' into 'next'
Show line number on error, also hide under devmode

See merge request STJr/SRB2!458
2019-02-21 23:05:09 -05:00
Alam Ed Arias 2f8eadd211 Merge branch 'master' into next 2019-02-21 22:42:26 -05:00
Steel Titanium bfbb83df23 Save when quitting the game.
Also use default reason if not custom reason is given.
2019-02-21 19:48:15 -05:00
Steel Titanium bf2f6ebc09 Save ban list right after banning. 2019-02-21 19:47:00 -05:00
Steel Titanium c9d90f7688 Add command to ban an IP address. 2019-02-21 19:44:18 -05:00
Steel Titanium c1deea0714 Disable multi statement macros errors. 2019-02-21 18:48:42 -05:00
Monster Iestyn cb986bf1c0 added support for both horizontal and vertical flipping (not sure if complete or not atm, but I've done enough for tonight I think) 2019-02-13 22:40:48 +00:00
Monster Iestyn 7321df8015 some more mucking about with function arguments (preparing for alpha/flip support adding particularly), also fixed a slipup I made when I first made HWR_DrawColumnInCache 2019-02-13 20:56:59 +00:00
Monster Iestyn d2c6b995d3 split HWR_DrawPatchInCache into two functions: one for texture patches and one for everything else 2019-02-13 20:12:10 +00:00
Monster Iestyn 497e79d1de Turns out the consts ARE needed after all, also fix some other errors the compiler reported 2019-02-13 18:20:26 +00:00
Monster Iestyn 55e3e99a94 Merge branch 'master' into opengl-new-patch-features-support 2019-02-13 18:08:17 +00:00
Monster Iestyn 8f667906eb Fix compiler warnings 2019-02-13 18:06:56 +00:00
Monster Iestyn ff2ebf20fb blockmodulo and bpp do not need to be args of HWR_DrawPatchInCache 2019-02-13 17:27:20 +00:00
Monster Iestyn efa042a995 whoops, removed some variables I shouldn't have, so I've added them back 2019-02-13 16:52:51 +00:00
Monster Iestyn 30a00c812c Split the column caching code of HWR_DrawPatchInCache into a new function, HWR_DrawColumnInCache. This should make modifying the OpenGL caching code look a little less daunting, hopefully.
I also removed some "const"s for now, since I wasn't sure if they were needed or even correct to use or not here... if they're fine I could add them back later though.

(Note: I have not tested if this compiles yet)
2019-02-13 16:39:37 +00:00
Steel Titanium 76724c9c13
Show line number on error, also hide under devmode 2019-02-11 16:39:58 -05:00
Monster Iestyn e6cb47e2f2 Merge branch 'fix_skins_overflow' into 'next'
Fix skin overflow error

See merge request STJr/SRB2!455
2019-02-11 15:05:00 -05:00
MascaraSnake 5eb089cc14 Forgot the continue statements 2019-02-03 17:07:13 +01:00
MascaraSnake 00cad05550 Emblem number in emblem definition is optional. If none is supplied, place in first free slot. 2019-02-03 17:03:33 +01:00
MascaraSnake bc30bd06df In-map emblem coordinates are now set via emblem mapthings (thing type 322) instead of X/Y/Z fields in SOC 2019-02-03 14:32:07 +01:00
MascaraSnake 8c345b87ca Emblem and unlockable SOFTcoding! Emblems and unlockables are no longer predefined in the code and instead loaded from IWAD 2019-02-03 11:05:22 +01:00
MascaraSnake 0dd8779b91 Hardcoded emblems of the first four special stages 2019-01-30 23:01:58 +01:00
MascaraSnake 88a6dbae9b Spring Hill -> Christmas Chime 2019-01-29 22:26:15 +01:00
MascaraSnake f6dd521fd0 Updated/added emblem locations for GFZ, THZ, DSZ1, CEZ1, FHZ2 and HHZ 2019-01-28 21:28:38 +01:00
Steel Titanium 0aa965c59f How did I forget about this 2019-01-26 23:22:30 -05:00
Steel Titanium bce093fd06 Setup the tables even eariler.
I really hate that PlayerMenu status hack, but that's really the only
way I could think off to show the entires for Tails, Knuckles and the
Sonic&Tails pair.
2019-01-26 23:16:49 -05:00
Steel Titanium 74bf3164f8 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2 into polyobj_fix_vanilia 2019-01-26 00:51:39 -05:00
TehRealSalt 0d1c501664 Update the SP menu stuff to use MAXSKINS
Co-authoered-by: Steel Titanium (steeltitanium1@gmail.com>
2019-01-26 00:22:05 -05:00
Alam Ed Arias 74850fea17 Merge branch 'master' into next 2019-01-20 17:01:01 -05:00
Sryder b18a8dbc8d Disable the APNG code if the version of libpng is greater than 1.4.
Since supposedly the current code *can't* work with newer versions of libpng that have the apng patch, it won't compile if that's what people have.
It seems like some distros are adding the apng patch to libpng and that'll make things annoying to compile for people.
I think it goes without saying, but if there's ever a fix to make newer libpng versions work with the APNG code then this can be reverted.
2019-01-20 18:50:28 +00:00
james 356249dade Set modifiers in a non-reactive manner 2019-01-17 16:47:01 -08:00
Jimita 424b2b1aaf
Merge branch 'next' into flashpals-on-screenshots 2019-01-16 05:59:05 -02:00
Steel Titanium fad341b0e9 Fix skins overflow 2019-01-15 14:29:43 -05:00
fickleheart 7e026824a4 Fix rendering gaps on polys with upper/lower textures 2019-01-12 20:15:58 -05:00
Monster Iestyn f3796dc7f6 revert to LF_SAVEGAME system code, removing all traces of saveoverride
(I believe Sal wanted us to do this anyway, so...)
2019-01-08 17:14:21 +00:00
mazmazz a050ed956a Fixed Addons Menu icons for search bar 2019-01-08 01:31:44 -05:00
mazmazz 47bd042a7e Misssed alwaysfreelook defaults (first person) 2019-01-08 01:29:12 -05:00
mazmazz d5de5e9f49 Fix player.dta SIGNA0 overwriting regular end sign frame 2019-01-08 00:19:42 -05:00
mazmazz e02fd489a7 GCC 7 fallthru bypasses (-Werror-implicit-fallthrough) 2019-01-07 23:06:47 -05:00
mazmazz 8ea8bf2587 Chat arrow offsets 2019-01-07 22:34:48 -05:00
mazmazz 5066e340f4 Update SRB2-CHAT nickname colors to 2.2 skincolors 2019-01-07 22:26:39 -05:00
mazmazz e403d1bacc Correct addons menu back color 2019-01-07 21:58:42 -05:00
mazmazz dfc427e81a Dummy out SRB2-CHAT console colors
Pending translation to 2.2 palette indexes
2019-01-07 21:54:38 -05:00
mazmazz 411b1b4f54 Addons menu merge fixes 2019-01-07 21:45:41 -05:00
mazmazz a775a63dfd WIP hu_stuff merge fixes 2019-01-07 17:56:55 -05:00
mazmazz 875aee60a0 Menu merge fixes 2019-01-07 17:56:43 -05:00
mazmazz b3f7b169b2 Merge errors for compile 2019-01-07 17:05:20 -05:00
Digiku 4f0be1b064 Update f_finale.c - Small credits update 2019-01-07 16:50:59 -05:00
mazmazz 7aa55f24f5 Resolve r_data.c colormap conflict 2019-01-07 15:29:37 -05:00
Nev3r 7d09149b04 Solved conflicts related to PK3s
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-01-07 19:00:31 +01:00
Monster Iestyn 9effa134d2 resolve the conflict in p_spec.c 2019-01-07 17:02:05 +00:00