Commit Graph

111 Commits

Author SHA1 Message Date
Jaime Passos 4e7b47440f G_CoopGametype, for all the GT_COOP cases 2020-02-29 00:57:22 -03:00
James R 7060083db5 Update copyright year to 2020 2020-02-19 14:08:45 -08:00
Louis-Antoine f209721ded Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into keep-body
# Conflicts:
#	src/g_game.c
#	src/p_setup.c
2020-01-22 03:57:22 +01:00
Louis-Antoine 412ba38a81 Refactor player spawning code a little 2020-01-22 03:19:15 +01:00
fickleheart f8a3e3b898 Merge remote-tracking branch 'origin/next' into next-newcontrols 2020-01-04 09:57:09 -06:00
fickleheart f0e6a56b6b Merge branch 'newcontrols' into next-newcontrols 2020-01-04 09:56:24 -06:00
fickleheart 794d74c4d7 Merge remote-tracking branch 'origin/master' into newcontrols 2020-01-04 09:35:12 -06:00
James R 0c40a466d8 Merge remote-tracking branch 'origin/master' into next 2020-01-01 15:39:05 -08:00
fickleheart b22de48c03 Merge branch 'next' into next-newcontrols
# Conflicts:
#	src/g_game.c
#	src/p_setup.c
2019-12-31 12:58:36 -06:00
fickleheart 0eb65d0fa7 Fix tailsbot behavior that broke with Simple mode 2019-12-30 23:58:58 -06:00
fickleheart a51f2500e0 Update playstyle menu handling to use analog/directionchar combo 2019-12-30 15:15:37 -06:00
fickleheart c3d14064e2 Convert simple movement to directionchar+analog
Analog + no directionchar is old analog (now known as
CS_LMAOGALOG because lmao if you still use it).
2019-12-30 15:05:24 -06:00
fickleheart e0f35d207f Convert analog/directionchar cvars into 2-long arrays 2019-12-30 14:01:14 -06:00
James R 19aafbfd0b Split map code checking from Command_Map_f 2019-12-29 02:14:02 -08:00
Jaime Passos 3b341245f1 Same deal, but for starposts. 2019-12-27 17:14:56 -03:00
Jaime Passos 1f96f70173 Preparing for the inevitable gametype rule that will handle cooplives... 2019-12-27 17:08:20 -03:00
Jaime Passos f8eed7171a add G_CompetitionGametype(void) 2019-12-27 12:28:00 -03:00
Jaime Passos 9319014d8d Title card fixes. 2019-12-24 16:22:25 -03:00
Jaime Passos 61b72203a8 Merge remote-tracking branch 'origin/master' into gametype-clownery 2019-12-23 18:21:13 -03:00
Jaime Passos fb6f2fc9b0 Lua! Lua! Lua!
Expecting the buildbot to complain
2019-12-19 02:13:09 -03:00
Jaime Passos 5e818e1dab Custom gametype rankings 2019-12-18 22:02:37 -03:00
Jaime Passos 94f2b8f970 Fix warnings 2019-12-18 15:41:03 -03:00
Jaime Passos d3d91726f5 GTR_EMERALDHUNT and GTR_SPAWNENEMIES 2019-12-18 14:57:42 -03:00
Jaime Passos 1e2331d672 SOC stuff 2019-12-18 14:37:48 -03:00
Jaime Passos 79d5192b7c TOL/Level platter stuff 2019-12-18 13:24:10 -03:00
Jaime Passos 15862ed02c G_NewGametype 2019-12-18 12:23:42 -03:00
Jaime Passos 7bfdc2caa0 Gametype rules draft, mind the debug command 2019-12-18 01:25:57 -03:00
Sryder 76d59330f7 Port the deadzone cvar stuff from kart.
Add menu items for deadzone.
2019-12-15 15:36:13 +00:00
fickleheart a885380e8a Add analog deadzone option separate from digital deadzones 2019-12-14 19:41:54 -06:00
fickleheart 0702e366b6 Allow setting center view to a toggle 2019-12-14 19:17:41 -06:00
fickleheart d14fa39d7a Expand options for aim assist
This will need a lot of testing to ensure each type
works properly.
2019-12-12 23:03:51 -06:00
fickleheart a188cd5db8 Add boss target assist and finally organize camera options 2019-12-12 00:48:15 -06:00
fickleheart f1b5a2b2d3 Move Z-targeting behavior to Center View 2019-12-11 21:09:23 -06:00
fickleheart 69b623e086 Add option to always turn with input while locked
Uhhh also camera options scrolls now.
2019-12-10 22:01:17 -06:00
fickleheart 194e77a6f0 Give spindash turn a separate slider 2019-12-10 08:07:41 -06:00
fickleheart 834a3bf334 Port deadzone configuration from Kart
I don't feel like getting out my gamepad, so I'll trust
that this works.
2019-12-09 20:39:05 -06:00
fickleheart e4626e9396 Lock camera behind player when holding cam reset
This also disables abilitydirection movement temporarily.
2019-12-09 20:21:32 -06:00
fickleheart e92d7eca8e Shift camera sideways toward player angle 2019-12-08 15:54:16 -06:00
fickleheart 36fa94a22c Automatically rotate camera to reflect player actions 2019-12-08 14:35:50 -06:00
fickleheart 075f751f67 Add cvar to use abilities in input direction 2019-12-08 14:17:48 -06:00
fickleheart 32c9c912ab Consolidate G_BuildTiccmd 2019-12-08 13:27:11 -06:00
MascaraSnake a3549cc8f2 Merge branch 'datestuff' into 'master'
Date stuff

See merge request STJr/SRB2Internal!618
2019-12-06 16:10:36 -05:00
Steel Titanium d415cd5c6d
Update copyright date on source files 2019-12-06 13:49:42 -05:00
Jaime Passos c0cc742fb8 Remove unnecessary function parameters from title card code 2019-12-05 01:58:19 -03:00
Jaime Passos e850d42bc2 fix RA fade 2019-11-23 18:15:09 -03:00
Jaime Passos aa659836ee Merge remote-tracking branch 'origin/master' into titlecards 2019-11-18 17:55:47 -03:00
Jaime Passos 4ea3513076 Organize 2019-11-18 12:56:41 -03:00
Louis-Antoine 29501a992b Merge branch 'master' into exit-move-lj 2019-11-15 19:35:47 +01:00
Louis-Antoine ff62a0732a Let players move after completing the level
This only takes effect in co-op,
and can be disabled with "exitmove off"
2019-11-15 15:35:28 +01:00
MascaraSnake 510f36fbdf Merge branch 'map-by-name' into 'master'
New map command

See merge request STJr/SRB2Internal!424
2019-11-13 13:45:36 -05:00