Merge remote-tracking branch 'origin/master' into titlecards

This commit is contained in:
Jaime Passos 2019-11-18 17:55:47 -03:00
commit aa659836ee
42 changed files with 474 additions and 191 deletions

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@ -90,6 +90,7 @@ SINT8 nodetoplayer[MAXNETNODES];
SINT8 nodetoplayer2[MAXNETNODES]; // say the numplayer for this node if any (splitscreen)
UINT8 playerpernode[MAXNETNODES]; // used specialy for scplitscreen
boolean nodeingame[MAXNETNODES]; // set false as nodes leave game
tic_t servermaxping = 800; // server's max ping. Defaults to 800
static tic_t nettics[MAXNETNODES]; // what tic the client have received
static tic_t supposedtics[MAXNETNODES]; // nettics prevision for smaller packet
static UINT8 nodewaiting[MAXNETNODES];
@ -610,6 +611,11 @@ static inline void resynch_write_player(resynch_pak *rsp, const size_t i)
rsp->health = LONG(players[i].mo->health);
rsp->angle = (angle_t)LONG(players[i].mo->angle);
#ifdef ROTSPRITE
rsp->rollangle = (angle_t)LONG(players[i].mo->rollangle);
#else
rsp->rollangle = 0;
#endif
rsp->x = LONG(players[i].mo->x);
rsp->y = LONG(players[i].mo->y);
rsp->z = LONG(players[i].mo->z);
@ -760,6 +766,9 @@ static void resynch_read_player(resynch_pak *rsp)
//At this point, the player should have a body, whether they were respawned or not.
P_UnsetThingPosition(players[i].mo);
players[i].mo->angle = (angle_t)LONG(rsp->angle);
#ifdef ROTSPRITE
players[i].mo->rollangle = (angle_t)LONG(rsp->rollangle);
#endif
players[i].mo->eflags = (UINT16)SHORT(rsp->eflags);
players[i].mo->flags = LONG(rsp->flags);
players[i].mo->flags2 = LONG(rsp->flags2);
@ -4208,10 +4217,12 @@ static void HandlePacketFromPlayer(SINT8 node)
//Update client ping table from the server.
if (client)
{
INT32 i;
UINT8 i;
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i])
playerpingtable[i] = (tic_t)netbuffer->u.pingtable[i];
servermaxping = (tic_t)netbuffer->u.pingtable[MAXPLAYERS];
}
break;
@ -4733,6 +4744,14 @@ void TryRunTics(tic_t realtics)
}
}
/*
Ping Update except better:
We call this once per second and check for people's pings. If their ping happens to be too high, we increment some timer and kick them out.
If they're not lagging, decrement the timer by 1. Of course, reset all of this if they leave.
*/
static INT32 pingtimeout[MAXPLAYERS];
static inline void PingUpdate(void)
{
INT32 i;
@ -4753,6 +4772,8 @@ static inline void PingUpdate(void)
laggers[i] = true;
numlaggers++;
}
else
pingtimeout[i] = 0;
}
//kick lagging players... unless everyone but the server's ping sucks.
@ -4763,12 +4784,27 @@ static inline void PingUpdate(void)
{
if (playeringame[i] && laggers[i])
{
char buf[2];
pingtimeout[i]++;
if (pingtimeout[i] > cv_pingtimeout.value)
// ok your net has been bad for too long, you deserve to die.
{
char buf[2];
buf[0] = (char)i;
buf[1] = KICK_MSG_PING_HIGH;
SendNetXCmd(XD_KICK, &buf, 2);
pingtimeout[i] = 0;
buf[0] = (char)i;
buf[1] = KICK_MSG_PING_HIGH;
SendNetXCmd(XD_KICK, &buf, 2);
}
}
/*
you aren't lagging,
but you aren't free yet.
In case you'll keep spiking,
we just make the timer go back down. (Very unstable net must still get kicked).
*/
else
pingtimeout[i] = (pingtimeout[i] == 0 ? 0 : pingtimeout[i]-1);
}
}
}
@ -4783,10 +4819,13 @@ static inline void PingUpdate(void)
realpingtable[i] = 0; //Reset each as we go.
}
// send the server's maxping as last element of our ping table. This is useful to let us know when we're about to get kicked.
netbuffer->u.pingtable[MAXPLAYERS] = cv_maxping.value;
//send out our ping packets
for (i = 0; i < MAXNETNODES; i++)
if (nodeingame[i])
HSendPacket(i, true, 0, sizeof(INT32) * MAXPLAYERS);
HSendPacket(i, true, 0, sizeof(INT32) * (MAXPLAYERS+1));
pingmeasurecount = 1; //Reset count
}
@ -4816,7 +4855,7 @@ void NetUpdate(void)
if (server)
{
if (netgame && !(gametime % 255))
if (netgame && !(gametime % 35)) // update once per second.
PingUpdate();
// update node latency values so we can take an average later.
for (i = 0; i < MAXPLAYERS; i++)

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@ -255,6 +255,7 @@ typedef struct
INT32 health;
angle_t angle;
angle_t rollangle;
fixed_t x;
fixed_t y;
fixed_t z;
@ -423,9 +424,9 @@ typedef struct
serverrefuse_pak serverrefuse; // 65025 bytes (somehow I feel like those values are garbage...)
askinfo_pak askinfo; // 61 bytes
msaskinfo_pak msaskinfo; // 22 bytes
plrinfo playerinfo[MAXPLAYERS]; // 1152 bytes (I'd say 36~38)
plrconfig playerconfig[MAXPLAYERS]; // (up to) 896 bytes (welp they ARE)
UINT32 pingtable[MAXPLAYERS]; // 128 bytes
plrinfo playerinfo[MAXPLAYERS]; // 576 bytes(?)
plrconfig playerconfig[MAXPLAYERS]; // (up to) 528 bytes(?)
UINT32 pingtable[MAXPLAYERS+1]; // 68 bytes
} u; // This is needed to pack diff packet types data together
} ATTRPACK doomdata_t;
@ -487,6 +488,7 @@ extern tic_t jointimeout;
extern UINT16 pingmeasurecount;
extern UINT32 realpingtable[MAXPLAYERS];
extern UINT32 playerpingtable[MAXPLAYERS];
extern tic_t servermaxping;
extern consvar_t cv_joinnextround, cv_allownewplayer, cv_maxplayers, cv_resynchattempts, cv_blamecfail, cv_maxsend, cv_noticedownload, cv_downloadspeed;

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@ -87,6 +87,7 @@ static void JoinTimeout_OnChange(void);
static void CoopStarposts_OnChange(void);
static void CoopLives_OnChange(void);
static void ExitMove_OnChange(void);
static void Ringslinger_OnChange(void);
static void Gravity_OnChange(void);
@ -341,6 +342,14 @@ consvar_t cv_nettimeout = {"nettimeout", "350", CV_CALL|CV_SAVE, nettimeout_cons
static CV_PossibleValue_t jointimeout_cons_t[] = {{5*TICRATE, "MIN"}, {60*TICRATE, "MAX"}, {0, NULL}};
consvar_t cv_jointimeout = {"jointimeout", "350", CV_CALL|CV_SAVE, jointimeout_cons_t, JoinTimeout_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_maxping = {"maxping", "0", CV_SAVE, CV_Unsigned, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t pingtimeout_cons_t[] = {{8, "MIN"}, {120, "MAX"}, {0, NULL}};
consvar_t cv_pingtimeout = {"pingtimeout", "10", CV_SAVE, pingtimeout_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
// show your ping on the HUD next to framerate. Defaults to warning only (shows up if your ping is > maxping)
static CV_PossibleValue_t showping_cons_t[] = {{0, "Off"}, {1, "Always"}, {2, "Warning"}, {0, NULL}};
consvar_t cv_showping = {"showping", "Warning", CV_SAVE, showping_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
// Intermission time Tails 04-19-2002
static CV_PossibleValue_t inttime_cons_t[] = {{0, "MIN"}, {3600, "MAX"}, {0, NULL}};
consvar_t cv_inttime = {"inttime", "10", CV_NETVAR, inttime_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
@ -353,9 +362,12 @@ consvar_t cv_cooplives = {"cooplives", "Avoid Game Over", CV_NETVAR|CV_CALL|CV_C
static CV_PossibleValue_t advancemap_cons_t[] = {{0, "Off"}, {1, "Next"}, {2, "Random"}, {0, NULL}};
consvar_t cv_advancemap = {"advancemap", "Next", CV_NETVAR, advancemap_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t playersforexit_cons_t[] = {{0, "One"}, {1, "1/4"}, {2, "Half"}, {3, "3/4"}, {4, "All"}, {0, NULL}};
consvar_t cv_playersforexit = {"playersforexit", "All", CV_NETVAR, playersforexit_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_exitmove = {"exitmove", "Off", CV_NETVAR|CV_CALL, CV_OnOff, ExitMove_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_runscripts = {"runscripts", "Yes", 0, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_pause = {"pausepermission", "Server", CV_NETVAR, pause_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
@ -514,6 +526,7 @@ void D_RegisterServerCommands(void)
CV_RegisterVar(&cv_inttime);
CV_RegisterVar(&cv_advancemap);
CV_RegisterVar(&cv_playersforexit);
CV_RegisterVar(&cv_exitmove);
CV_RegisterVar(&cv_timelimit);
CV_RegisterVar(&cv_playbackspeed);
CV_RegisterVar(&cv_forceskin);
@ -577,6 +590,8 @@ void D_RegisterServerCommands(void)
CV_RegisterVar(&cv_skipmapcheck);
CV_RegisterVar(&cv_sleep);
CV_RegisterVar(&cv_maxping);
CV_RegisterVar(&cv_pingtimeout);
CV_RegisterVar(&cv_showping);
#ifdef SEENAMES
CV_RegisterVar(&cv_allowseenames);
@ -3778,6 +3793,17 @@ static void CoopLives_OnChange(void)
}
}
static void ExitMove_OnChange(void)
{
if (!(netgame || multiplayer) || gametype != GT_COOP)
return;
if (cv_exitmove.value)
CONS_Printf(M_GetText("Players can now move after completing the level.\n"));
else
CONS_Printf(M_GetText("Players can no longer move after completing the level.\n"));
}
UINT32 timelimitintics = 0;
/** Deals with a timelimit change by printing the change to the console.

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@ -94,7 +94,7 @@ extern consvar_t cv_recycler;
extern consvar_t cv_itemfinder;
extern consvar_t cv_inttime, cv_coopstarposts, cv_cooplives, cv_advancemap, cv_playersforexit;
extern consvar_t cv_inttime, cv_coopstarposts, cv_cooplives, cv_advancemap, cv_playersforexit, cv_exitmove;
extern consvar_t cv_overtime;
extern consvar_t cv_startinglives;
@ -106,6 +106,9 @@ extern consvar_t cv_ringslinger, cv_soundtest;
extern consvar_t cv_specialrings, cv_powerstones, cv_matchboxes, cv_competitionboxes;
extern consvar_t cv_maxping;
extern consvar_t cv_pingtimeout;
extern consvar_t cv_showping;
extern consvar_t cv_skipmapcheck;

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@ -716,7 +716,7 @@ void SV_FileSendTicker(void)
if (ram)
M_Memcpy(p->data, &f->id.ram[transfer[i].position], size);
else if (fread(p->data, 1, size, transfer[i].currentfile) != size)
I_Error("SV_FileSendTicker: can't read %s byte on %s at %d because %s", sizeu1(size), f->id.filename, transfer[i].position, strerror(ferror(transfer[i].currentfile)));
I_Error("SV_FileSendTicker: can't read %s byte on %s at %d because %s", sizeu1(size), f->id.filename, transfer[i].position, M_FileError(transfer[i].currentfile));
p->position = LONG(transfer[i].position);
// Put flag so receiver knows the total size
if (transfer[i].position + size == f->size)
@ -794,7 +794,7 @@ void Got_Filetxpak(void)
// We can receive packet in the wrong order, anyway all os support gaped file
fseek(file->file, pos, SEEK_SET);
if (fwrite(netbuffer->u.filetxpak.data,size,1,file->file) != 1)
I_Error("Can't write to %s: %s\n",filename, strerror(ferror(file->file)));
I_Error("Can't write to %s: %s\n",filename, M_FileError(file->file));
file->currentsize += size;
// Finished?

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@ -151,6 +151,7 @@ typedef enum
/*** misc ***/
PF_FORCESTRAFE = 1<<28, // Turning inputs are translated into strafing inputs
PF_CANCARRY = 1<<29, // Can carry another player?
PF_FINISHED = 1<<30, // The player finished the level. NOT the same as exiting
// up to 1<<31 is free
} pflags_t;

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@ -1201,6 +1201,14 @@ static void readlevelheader(MYFILE *f, INT32 num)
word2 = tmp += 2;
i = atoi(word2); // used for numerical settings
if (fastcmp(word, "LEVELNAME"))
{
deh_strlcpy(mapheaderinfo[num-1]->lvlttl, word2,
sizeof(mapheaderinfo[num-1]->lvlttl), va("Level header %d: levelname", num));
strlcpy(mapheaderinfo[num-1]->selectheading, word2, sizeof(mapheaderinfo[num-1]->selectheading)); // not deh_ so only complains once
continue;
}
// CHEAP HACK: move this over here for lowercase subtitles
if (fastcmp(word, "SUBTITLE"))
{
@ -1344,12 +1352,6 @@ static void readlevelheader(MYFILE *f, INT32 num)
}
// Strings that can be truncated
else if (fastcmp(word, "LEVELNAME"))
{
deh_strlcpy(mapheaderinfo[num-1]->lvlttl, word2,
sizeof(mapheaderinfo[num-1]->lvlttl), va("Level header %d: levelname", num));
strlcpy(mapheaderinfo[num-1]->selectheading, word2, sizeof(mapheaderinfo[num-1]->selectheading)); // not deh_ so only complains once
}
else if (fastcmp(word, "SELECTHEADING"))
{
deh_strlcpy(mapheaderinfo[num-1]->selectheading, word2,
@ -5357,6 +5359,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_FSGNA",
"S_FSGNB",
"S_FSGNC",
"S_FSGND",
// Black Eggman (Boss 7)
"S_BLACKEGG_STND",
@ -7511,6 +7514,9 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_POPHAT_SHOOT1",
"S_POPHAT_SHOOT2",
"S_POPHAT_SHOOT3",
"S_POPHAT_SHOOT4",
"S_POPSHOT",
"S_POPSHOT_TRAIL",
"S_HIVEELEMENTAL_LOOK",
"S_HIVEELEMENTAL_PREPARE1",
@ -8375,6 +8381,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_PENGUINATOR",
"MT_POPHAT",
"MT_POPSHOT",
"MT_POPSHOT_TRAIL",
"MT_HIVEELEMENTAL",
"MT_BUMBLEBORE",
@ -8584,6 +8591,7 @@ static const char *const PLAYERFLAG_LIST[] = {
/*** misc ***/
"FORCESTRAFE", // Translate turn inputs into strafe inputs
"CANCARRY", // Can carry?
"FINISHED",
NULL // stop loop here.
};

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@ -98,6 +98,9 @@ void I_FinishUpdate (void)
if (cv_ticrate.value)
SCR_DisplayTicRate();
if (cv_showping.value && netgame && consoleplayer != serverplayer)
SCR_DisplayLocalPing();
//blast it to the screen
// this code sucks
//memcpy(dascreen,screens[0],screenwidth*screenheight);

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@ -1388,10 +1388,13 @@ void F_StartGameEvaluation(void)
// Credits option in secrets menu
if (cursaveslot == -1)
{
S_FadeOutStopMusic(2*MUSICRATE);
F_StartGameEnd();
return;
}
S_FadeOutStopMusic(5*MUSICRATE);
G_SetGamestate(GS_EVALUATION);
// Just in case they're open ... somehow
@ -1638,7 +1641,7 @@ void F_StartEnding(void)
gameaction = ga_nothing;
paused = false;
CON_ToggleOff();
S_StopMusic(); // todo: placeholder
S_StopMusic();
S_StopSounds();
finalecount = -10; // what? this totally isn't a hack. why are you asking?
@ -1719,6 +1722,9 @@ void F_EndingTicker(void)
return;
}
if (finalecount == -8)
S_ChangeMusicInternal((goodending ? "_endg" : "_endb"), false);
if (goodending && finalecount == INFLECTIONPOINT) // time to swap some assets
{
endegrk[0] = W_CachePatchName("ENDEGRK2", PU_LEVEL);
@ -2148,7 +2154,6 @@ void F_StartGameEnd(void)
gameaction = ga_nothing;
paused = false;
CON_ToggleOff();
S_StopMusic();
S_StopSounds();
// In case menus are still up?!!

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@ -2889,6 +2889,31 @@ void G_AddPlayer(INT32 playernum)
P_DoPlayerExit(p);
}
boolean G_EnoughPlayersFinished(void)
{
UINT8 numneeded = (G_IsSpecialStage(gamemap) ? 4 : cv_playersforexit.value);
INT32 total = 0;
INT32 exiting = 0;
INT32 i;
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i] || players[i].spectator || players[i].bot)
continue;
if (players[i].lives <= 0)
continue;
total++;
if (players[i].pflags & PF_FINISHED)
exiting++;
}
if (exiting)
return exiting * 4 / total >= numneeded;
else
return false;
}
void G_ExitLevel(void)
{
if (gamestate == GS_LEVEL)
@ -4087,7 +4112,7 @@ char *G_BuildMapTitle(INT32 mapnum)
len += strlen(mapheaderinfo[mapnum-1]->lvlttl);
if (!(mapheaderinfo[mapnum-1]->levelflags & LF_NOZONE))
{
zonetext = M_GetText("ZONE");
zonetext = M_GetText("Zone");
len += strlen(zonetext) + 1; // ' ' + zonetext
}
if (actnum > 0)
@ -5250,7 +5275,10 @@ void G_ReadMetalTic(mobj_t *metal)
{ // But wait, there's more!
xziptic = READUINT8(metal_p);
if (xziptic & EZT_FLIP)
{
metal->eflags ^= MFE_VERTICALFLIP;
metal->flags2 ^= MF2_OBJECTFLIP;
}
if (xziptic & EZT_SCALE)
{
metal->destscale = READFIXED(metal_p);

View File

@ -209,6 +209,7 @@ boolean G_GametypeHasSpectators(void);
boolean G_RingSlingerGametype(void);
boolean G_PlatformGametype(void);
boolean G_TagGametype(void);
boolean G_EnoughPlayersFinished(void);
void G_ExitLevel(void);
void G_NextLevel(void);
void G_Continue(void);

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@ -4068,6 +4068,7 @@ static gr_vissprite_t *HWR_NewVisSprite(void)
return HWR_GetVisSprite(gr_visspritecount++);
}
#ifdef GLBADSHADOWS
// Finds a floor through which light does not pass.
static fixed_t HWR_OpaqueFloorAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height)
{
@ -4098,6 +4099,7 @@ static fixed_t HWR_OpaqueFloorAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t hei
return floorz;
}
#endif //#ifdef GLBADSHADOWS
//
// HWR_DoCulling
@ -4139,6 +4141,7 @@ static boolean HWR_DoCulling(line_t *cullheight, line_t *viewcullheight, float v
return false;
}
#ifdef GLBADSHADOWS
static void HWR_DrawSpriteShadow(gr_vissprite_t *spr, GLPatch_t *gpatch, float this_scale)
{
FOutVector swallVerts[4];
@ -4311,6 +4314,7 @@ static void HWR_DrawSpriteShadow(gr_vissprite_t *spr, GLPatch_t *gpatch, float t
HWD.pfnDrawPolygon(&sSurf, swallVerts, 4, PF_Translucent|PF_Modulated|PF_Clip);
}
}
#endif //#ifdef GLBADSHADOWS
// This is expecting a pointer to an array containing 4 wallVerts for a sprite
static void HWR_RotateSpritePolyToAim(gr_vissprite_t *spr, FOutVector *wallVerts)
@ -4386,6 +4390,7 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
//Hurdler: 25/04/2000: now support colormap in hardware mode
HWR_GetMappedPatch(gpatch, spr->colormap);
#ifdef GLBADSHADOWS
// Draw shadow BEFORE sprite
if (cv_shadow.value // Shadows enabled
&& (spr->mobj->flags & (MF_SCENERY|MF_SPAWNCEILING|MF_NOGRAVITY)) != (MF_SCENERY|MF_SPAWNCEILING|MF_NOGRAVITY) // Ceiling scenery have no shadow.
@ -4401,6 +4406,7 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
////////////////////
HWR_DrawSpriteShadow(spr, gpatch, this_scale);
}
#endif //#ifdef GLBADSHADOWS
baseWallVerts[0].x = baseWallVerts[3].x = spr->x1;
baseWallVerts[2].x = baseWallVerts[1].x = spr->x2;
@ -4788,6 +4794,7 @@ static void HWR_DrawSprite(gr_vissprite_t *spr)
//Hurdler: 25/04/2000: now support colormap in hardware mode
HWR_GetMappedPatch(gpatch, spr->colormap);
#ifdef GLBADSHADOWS
// Draw shadow BEFORE sprite
if (cv_shadow.value // Shadows enabled
&& (spr->mobj->flags & (MF_SCENERY|MF_SPAWNCEILING|MF_NOGRAVITY)) != (MF_SCENERY|MF_SPAWNCEILING|MF_NOGRAVITY) // Ceiling scenery have no shadow.
@ -4803,6 +4810,7 @@ static void HWR_DrawSprite(gr_vissprite_t *spr)
////////////////////
HWR_DrawSpriteShadow(spr, gpatch, this_scale);
}
#endif //#ifdef GLBADSHADOWS
// if it has a dispoffset, push it a little towards the camera
if (spr->dispoffset) {

View File

@ -2322,13 +2322,14 @@ void HU_Erase(void)
//
// HU_drawPing
//
void HU_drawPing(INT32 x, INT32 y, INT32 ping, boolean notext)
void HU_drawPing(INT32 x, INT32 y, UINT32 ping, boolean notext, INT32 flags)
{
UINT8 numbars = 1; // how many ping bars do we draw?
UINT8 barcolor = 35; // color we use for the bars (green, yellow or red)
SINT8 i = 0;
SINT8 yoffset = 6;
INT32 dx = x+1 - (V_SmallStringWidth(va("%dms", ping), V_ALLOWLOWERCASE)/2);
INT32 dx = x+1 - (V_SmallStringWidth(va("%dms", ping),
V_ALLOWLOWERCASE|flags)/2);
if (ping < 128)
{
@ -2342,13 +2343,13 @@ void HU_drawPing(INT32 x, INT32 y, INT32 ping, boolean notext)
}
if (!notext || vid.width >= 640) // how sad, we're using a shit resolution.
V_DrawSmallString(dx, y+4, V_ALLOWLOWERCASE, va("%dms", ping));
V_DrawSmallString(dx, y+4, V_ALLOWLOWERCASE|flags, va("%dms", ping));
for (i=0; (i<3); i++) // Draw the ping bar
{
V_DrawFill(x+2 *(i-1), y+yoffset-4, 2, 8-yoffset, 31);
V_DrawFill(x+2 *(i-1), y+yoffset-4, 2, 8-yoffset, 31|flags);
if (i < numbars)
V_DrawFill(x+2 *(i-1), y+yoffset-3, 1, 8-yoffset-1, barcolor);
V_DrawFill(x+2 *(i-1), y+yoffset-3, 1, 8-yoffset-1, barcolor|flags);
yoffset -= 2;
}
@ -2379,7 +2380,7 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
if (!splitscreen) // don't draw it on splitscreen,
{
if (!(tab[i].num == serverplayer))
HU_drawPing(x+ 253, y+2, playerpingtable[tab[i].num], false);
HU_drawPing(x+ 253, y, playerpingtable[tab[i].num], false, 0);
//else
// V_DrawSmallString(x+ 246, y+4, V_YELLOWMAP, "SERVER");
}
@ -2443,7 +2444,7 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
V_DrawSmallScaledPatch(x-32, y-4, 0, tagico);
}
if (players[tab[i].num].exiting)
if (players[tab[i].num].exiting || (players[tab[i].num].pflags & PF_FINISHED))
V_DrawSmallScaledPatch(x - SHORT(exiticon->width)/2 - 1, y-3, 0, exiticon);
if (gametype == GT_RACE)
@ -2578,7 +2579,7 @@ static void HU_Draw32TeamTabRankings(playersort_t *tab, INT32 whiteplayer)
if (!splitscreen)
{
if (!(tab[i].num == serverplayer))
HU_drawPing(x+ 135, y+3, playerpingtable[tab[i].num], true);
HU_drawPing(x+ 135, y+1, playerpingtable[tab[i].num], true, 0);
//else
//V_DrawSmallString(x+ 129, y+4, V_YELLOWMAP, "HOST");
}
@ -2702,7 +2703,7 @@ void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer)
if (!splitscreen)
{
if (!(tab[i].num == serverplayer))
HU_drawPing(x+ 113, y+2, playerpingtable[tab[i].num], false);
HU_drawPing(x+ 113, y, playerpingtable[tab[i].num], false, 0);
//else
// V_DrawSmallString(x+ 94, y+4, V_YELLOWMAP, "SERVER");
}
@ -2733,7 +2734,7 @@ void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scoreline
strlcpy(name, tab[i].name, 7);
if (!(tab[i].num == serverplayer))
HU_drawPing(x+ 113, y+2, playerpingtable[tab[i].num], false);
HU_drawPing(x+ 113, y, playerpingtable[tab[i].num], false, 0);
//else
// V_DrawSmallString(x+ 94, y+4, V_YELLOWMAP, "SERVER");
@ -2747,7 +2748,7 @@ void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scoreline
else if (G_TagGametype() && players[tab[i].num].pflags & PF_TAGIT)
V_DrawSmallScaledPatch(x-28, y-4, 0, tagico);
if (players[tab[i].num].exiting)
if (players[tab[i].num].exiting || (players[tab[i].num].pflags & PF_FINISHED))
V_DrawSmallScaledPatch(x - SHORT(exiticon->width)/2 - 1, y-3, 0, exiticon);
// Draw emeralds
@ -2841,7 +2842,7 @@ static void HU_Draw32TabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scor
if (!splitscreen) // don't draw it on splitscreen,
{
if (!(tab[i].num == serverplayer))
HU_drawPing(x+ 135, y+3, playerpingtable[tab[i].num], true);
HU_drawPing(x+ 135, y+1, playerpingtable[tab[i].num], true, 0);
//else
// V_DrawSmallString(x+ 129, y+4, V_YELLOWMAP, "HOST");
}

View File

@ -28,7 +28,7 @@
// Level title font
#define LT_FONTSTART '!' // the first font characters
#define LT_FONTEND 'Z' // the last font characters
#define LT_FONTEND 'z' // the last font characters
#define LT_FONTSIZE (LT_FONTEND - LT_FONTSTART + 1)
#define CRED_FONTSTART '!' // the first font character
@ -113,7 +113,7 @@ void HU_Drawer(void);
char HU_dequeueChatChar(void);
void HU_Erase(void);
void HU_clearChatChars(void);
void HU_drawPing(INT32 x, INT32 y, INT32 ping, boolean notext); // Lat': Ping drawer for scoreboard.
void HU_drawPing(INT32 x, INT32 y, UINT32 ping, boolean notext, INT32 flags); // Lat': Ping drawer for scoreboard.
void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, INT32 whiteplayer);
void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer);
void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, INT32 whiteplayer);

View File

@ -1487,6 +1487,7 @@ state_t states[NUMSTATES] =
{SPR_FSGN, 0|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_FSGNA
{SPR_FSGN, 1|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_FSGNB
{SPR_FSGN, 2|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_FSGNC
{SPR_FSGN, 3|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_FSGND
// Black Eggman (Boss 7)
{SPR_BRAK, 0, 1, {A_SetReactionTime}, 0, 0, S_BLACKEGG_STND2}, // S_BLACKEGG_STND
@ -3722,9 +3723,12 @@ state_t states[NUMSTATES] =
{SPR_PENG, 0, 5, {A_FaceTarget}, 0, 0, S_PENGUINATOR_LOOK}, // S_PENGUINATOR_SLIDE5
{SPR_POPH, 0, 2, {A_Look}, (2048<<16)|1, 0, S_POPHAT_LOOK}, // S_POPHAT_LOOK
{SPR_POPH, 1, 2, {A_LobShot}, MT_POPSHOT, (70<<16)|60, S_POPHAT_SHOOT2}, // S_POPHAT_SHOOT1
{SPR_POPH, 2, 1, {NULL}, 0, 0, S_POPHAT_SHOOT3}, // S_POPHAT_SHOOT2
{SPR_POPH, 0, 57, {NULL}, 0, 0, S_POPHAT_LOOK}, // S_POPHAT_SHOOT3
{SPR_POPH, 1, 0, {A_MultiShotDist}, (MT_SPINDUST<<16)|4, 24, S_POPHAT_SHOOT2}, // S_POPHAT_SHOOT1
{SPR_POPH, 1, 2, {A_LobShot}, MT_POPSHOT, (70<<16)|60, S_POPHAT_SHOOT3}, // S_POPHAT_SHOOT2
{SPR_POPH, 2, 1, {NULL}, 0, 0, S_POPHAT_SHOOT4}, // S_POPHAT_SHOOT3
{SPR_POPH, 0, 57, {NULL}, 0, 0, S_POPHAT_LOOK}, // S_POPHAT_SHOOT4
{SPR_POPH, 3, 3, {A_SpawnObjectRelative}, 0, MT_POPSHOT_TRAIL, S_POPSHOT}, // S_POPSHOT
{SPR_NULL, 0, 2, {NULL}, 0, 0, S_SPINDUST1}, // S_POPSHOT_TRAIL
{SPR_HIVE, 0, 5, {A_Look}, 1, 1, S_HIVEELEMENTAL_LOOK}, // S_HIVEELEMENTAL_LOOK
{SPR_HIVE, 0, 14, {A_PlaySound}, sfx_s3k76, 1, S_HIVEELEMENTAL_PREPARE2}, // S_HIVEELEMENTAL_PREPARE1
@ -6115,11 +6119,11 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL, // meleestate
S_NULL, // missilestate
S_FSGNC, // deathstate
S_NULL, // xdeathstate
S_FSGND, // xdeathstate
sfx_None, // deathsound
0, // speed
124*FRACUNIT, // radius
640*FRACUNIT, // height
74*FRACUNIT, // radius
320*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
@ -19989,10 +19993,10 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
{ // MT_POPSHOT
-1, // doomednum
S_ROCKCRUMBLEI, // spawnstate
S_POPSHOT, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_cannon, // seesound
sfx_kc4c, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
@ -20000,9 +20004,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_SONIC3KBOSSEXPLOSION1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
sfx_cybdth, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
@ -20014,6 +20018,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_POPSHOT_TRAIL
-1, // doomednum
S_POPSHOT_TRAIL,// spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
4*FRACUNIT, // speed
4*FRACUNIT, // radius
4*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_NOCLIP, // flags
S_NULL // raisestate
},
{ // MT_HIVEELEMENTAL
127, // doomednum
S_HIVEELEMENTAL_LOOK, // spawnstate

View File

@ -1657,6 +1657,7 @@ typedef enum state
S_FSGNA,
S_FSGNB,
S_FSGNC,
S_FSGND,
// Black Eggman (Boss 7)
S_BLACKEGG_STND,
@ -3812,6 +3813,9 @@ typedef enum state
S_POPHAT_SHOOT1,
S_POPHAT_SHOOT2,
S_POPHAT_SHOOT3,
S_POPHAT_SHOOT4,
S_POPSHOT,
S_POPSHOT_TRAIL,
S_HIVEELEMENTAL_LOOK,
S_HIVEELEMENTAL_PREPARE1,
@ -4698,6 +4702,7 @@ typedef enum mobj_type
MT_PENGUINATOR,
MT_POPHAT,
MT_POPSHOT,
MT_POPSHOT_TRAIL,
MT_HIVEELEMENTAL,
MT_BUMBLEBORE,

View File

@ -1165,6 +1165,17 @@ static int lib_pElementalFire(lua_State *L)
return 0;
}
static int lib_pDoPlayerFinish(lua_State *L)
{
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
NOHUD
INLEVEL
if (!player)
return LUA_ErrInvalid(L, "player_t");
P_DoPlayerFinish(player);
return 0;
}
static int lib_pDoPlayerExit(lua_State *L)
{
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
@ -2674,6 +2685,13 @@ static int lib_gSetCustomExitVars(lua_State *L)
return 0;
}
static int lib_gEnoughPlayersFinished(lua_State *L)
{
INLEVEL
lua_pushboolean(L, G_EnoughPlayersFinished());
return 1;
}
static int lib_gExitLevel(lua_State *L)
{
int n = lua_gettop(L); // Num arguments
@ -2869,6 +2887,7 @@ static luaL_Reg lib[] = {
{"P_DoBubbleBounce",lib_pDoBubbleBounce},
{"P_BlackOw",lib_pBlackOw},
{"P_ElementalFire",lib_pElementalFire},
{"P_DoPlayerFinish",lib_pDoPlayerFinish},
{"P_DoPlayerExit",lib_pDoPlayerExit},
{"P_InstaThrust",lib_pInstaThrust},
{"P_ReturnThrustX",lib_pReturnThrustX},
@ -2981,6 +3000,7 @@ static luaL_Reg lib[] = {
{"G_BuildMapName",lib_gBuildMapName},
{"G_DoReborn",lib_gDoReborn},
{"G_SetCustomExitVars",lib_gSetCustomExitVars},
{"G_EnoughPlayersFinished",lib_gEnoughPlayersFinished},
{"G_ExitLevel",lib_gExitLevel},
{"G_IsSpecialStage",lib_gIsSpecialStage},
{"G_GametypeUsesLives",lib_gGametypeUsesLives},

View File

@ -744,7 +744,7 @@ static int power_get(lua_State *L)
UINT16 *powers = *((UINT16 **)luaL_checkudata(L, 1, META_POWERS));
powertype_t p = luaL_checkinteger(L, 2);
if (p >= NUMPOWERS)
return luaL_error(L, LUA_QL("powertype_t") " cannot be %u", p);
return luaL_error(L, LUA_QL("powertype_t") " cannot be %d", (INT16)p);
lua_pushinteger(L, powers[p]);
return 1;
}
@ -756,7 +756,7 @@ static int power_set(lua_State *L)
powertype_t p = luaL_checkinteger(L, 2);
UINT16 i = (UINT16)luaL_checkinteger(L, 3);
if (p >= NUMPOWERS)
return luaL_error(L, LUA_QL("powertype_t") " cannot be %u", p);
return luaL_error(L, LUA_QL("powertype_t") " cannot be %d", (INT16)p);
if (hud_running)
return luaL_error(L, "Do not alter player_t in HUD rendering code!");
powers[p] = i;

View File

@ -16,6 +16,7 @@
#include "doomdef.h"
#include "command.h"
#include "m_argv.h"
#include "m_misc.h"
/** \brief number of arg
*/
@ -161,7 +162,7 @@ void M_FindResponseFile(void)
if (!file)
I_Error("No more free memory for the response file");
if (fread(file, size, 1, handle) != 1)
I_Error("Couldn't read response file because %s", strerror(ferror(handle)));
I_Error("Couldn't read response file because %s", M_FileError(handle));
fclose(handle);
// keep all the command line arguments following @responsefile

View File

@ -201,14 +201,7 @@ FUNCMATH FUNCINLINE static ATTRINLINE fixed_t FixedDiv(fixed_t a, fixed_t b)
*/
FUNCMATH FUNCINLINE static ATTRINLINE fixed_t FixedRem(fixed_t x, fixed_t y)
{
const boolean n = x < 0;
x = abs(x);
while (x >= y)
x -= y;
if (n)
return -x;
else
return x;
return x % y;
}
/** \brief The FixedSqrt function

View File

@ -1224,32 +1224,33 @@ static menuitem_t OP_VideoOptionsMenu[] =
NULL, "HUD Transparency", &cv_translucenthud, 66},
{IT_STRING | IT_CVAR, NULL, "Score/Time/Rings", &cv_timetic, 71},
{IT_STRING | IT_CVAR, NULL, "Show Powerups", &cv_powerupdisplay, 76},
{IT_STRING | IT_CVAR, NULL, "Local ping display", &cv_showping, 81}, // shows ping next to framerate if we want to.
#ifdef SEENAMES
{IT_STRING | IT_CVAR, NULL, "Show player names", &cv_seenames, 81},
{IT_STRING | IT_CVAR, NULL, "Show player names", &cv_seenames, 86},
#endif
{IT_HEADER, NULL, "Console", NULL, 90},
{IT_STRING | IT_CVAR, NULL, "Background color", &cons_backcolor, 96},
{IT_STRING | IT_CVAR, NULL, "Text Size", &cv_constextsize, 101},
{IT_HEADER, NULL, "Console", NULL, 95},
{IT_STRING | IT_CVAR, NULL, "Background color", &cons_backcolor, 101},
{IT_STRING | IT_CVAR, NULL, "Text Size", &cv_constextsize, 106},
{IT_HEADER, NULL, "Chat", NULL, 110},
{IT_STRING | IT_CVAR, NULL, "Chat Mode", &cv_consolechat, 116},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Chat Box Width", &cv_chatwidth, 121},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Chat Box Height", &cv_chatheight, 126},
{IT_STRING | IT_CVAR, NULL, "Message Fadeout Time", &cv_chattime, 131},
{IT_STRING | IT_CVAR, NULL, "Chat Notifications", &cv_chatnotifications, 136},
{IT_STRING | IT_CVAR, NULL, "Spam Protection", &cv_chatspamprotection, 141},
{IT_STRING | IT_CVAR, NULL, "Chat background tint", &cv_chatbacktint, 146},
{IT_HEADER, NULL, "Chat", NULL, 115},
{IT_STRING | IT_CVAR, NULL, "Chat Mode", &cv_consolechat, 121},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Chat Box Width", &cv_chatwidth, 126},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Chat Box Height", &cv_chatheight, 131},
{IT_STRING | IT_CVAR, NULL, "Message Fadeout Time", &cv_chattime, 136},
{IT_STRING | IT_CVAR, NULL, "Chat Notifications", &cv_chatnotifications, 141},
{IT_STRING | IT_CVAR, NULL, "Spam Protection", &cv_chatspamprotection, 146},
{IT_STRING | IT_CVAR, NULL, "Chat background tint", &cv_chatbacktint, 151},
{IT_HEADER, NULL, "Level", NULL, 155},
{IT_STRING | IT_CVAR, NULL, "Draw Distance", &cv_drawdist, 161},
{IT_STRING | IT_CVAR, NULL, "Weather Draw Dist.", &cv_drawdist_precip, 166},
{IT_STRING | IT_CVAR, NULL, "NiGHTS Hoop Draw Dist.", &cv_drawdist_nights, 171},
{IT_HEADER, NULL, "Level", NULL, 160},
{IT_STRING | IT_CVAR, NULL, "Draw Distance", &cv_drawdist, 166},
{IT_STRING | IT_CVAR, NULL, "Weather Draw Dist.", &cv_drawdist_precip, 171},
{IT_STRING | IT_CVAR, NULL, "NiGHTS Hoop Draw Dist.", &cv_drawdist_nights, 176},
{IT_HEADER, NULL, "Diagnostic", NULL, 180},
{IT_STRING | IT_CVAR, NULL, "Show FPS", &cv_ticrate, 186},
{IT_STRING | IT_CVAR, NULL, "Clear Before Redraw", &cv_homremoval, 191},
{IT_STRING | IT_CVAR, NULL, "Show \"FOCUS LOST\"", &cv_showfocuslost, 196},
{IT_HEADER, NULL, "Diagnostic", NULL, 184},
{IT_STRING | IT_CVAR, NULL, "Show FPS", &cv_ticrate, 190},
{IT_STRING | IT_CVAR, NULL, "Clear Before Redraw", &cv_homremoval, 195},
{IT_STRING | IT_CVAR, NULL, "Show \"FOCUS LOST\"", &cv_showfocuslost, 200},
};
static menuitem_t OP_VideoModeMenu[] =
@ -7175,7 +7176,7 @@ static void M_DrawSoundTest(void)
titl = va("%s - ", curplaying->title);
}
else
titl = "NONE - ";
titl = "None - ";
i = V_LevelNameWidth(titl);
@ -7189,7 +7190,7 @@ static void M_DrawSoundTest(void)
while (x > y)
{
x -= i;
V_DrawLevelTitle(x, 24, 0, titl);
V_DrawLevelTitle(x, 22, 0, titl);
}
if (curplaying)

View File

@ -23,6 +23,8 @@
#include <unistd.h>
#endif
#include <errno.h>
// Extended map support.
#include <ctype.h>
@ -2441,3 +2443,13 @@ void M_SetupMemcpy(void)
M_Memcpy = cpu_cpy;
#endif
}
/** Return the appropriate message for a file error or end of file.
*/
const char *M_FileError(FILE *fp)
{
if (ferror(fp))
return strerror(errno);
else
return "end-of-file";
}

View File

@ -94,6 +94,8 @@ void strcatbf(char *s1, const char *s2, const char *s3);
void M_SetupMemcpy(void);
const char *M_FileError(FILE *handle);
// counting bits, for weapon ammo code, usually
FUNCMATH UINT8 M_CountBits(UINT32 num, UINT8 size);

View File

@ -4070,19 +4070,28 @@ bossjustdie:
mobj_t *pole = P_SpawnMobj(
mo->tracer->x - P_ReturnThrustX(mo->tracer, mo->tracer->angle, speed*time),
mo->tracer->y - P_ReturnThrustY(mo->tracer, mo->tracer->angle, speed*time),
mo->tracer->floorz + 4*FRACUNIT,
mo->tracer->floorz + (256+1)*FRACUNIT,
MT_FSGNB);
P_SetTarget(&pole->tracer, P_SpawnMobj(
pole->x, pole->y,
pole->z - 256*FRACUNIT,
MT_FSGNB));
P_SetTarget(&pole->tracer->tracer, P_SpawnMobj(
pole->x + P_ReturnThrustX(pole, mo->tracer->angle, FRACUNIT),
pole->y + P_ReturnThrustY(pole, mo->tracer->angle, FRACUNIT),
pole->z + 256*FRACUNIT,
MT_FSGNA));
pole->angle = mo->tracer->angle;
pole->tracer->angle = pole->angle - ANGLE_90;
pole->tracer->flags |= MF_NOCLIPTHING;
P_SetScale(pole, (pole->destscale = 2*FRACUNIT));
P_SetScale(pole->tracer, (pole->tracer->destscale = 2*FRACUNIT));
pole->angle = pole->tracer->angle = mo->tracer->angle;
pole->tracer->tracer->angle = pole->angle - ANGLE_90;
pole->momx = P_ReturnThrustX(pole, pole->angle, speed);
pole->momy = P_ReturnThrustY(pole, pole->angle, speed);
pole->tracer->momx = pole->momx;
pole->tracer->momy = pole->momy;
pole->tracer->tracer->momx = pole->momx;
pole->tracer->tracer->momy = pole->momy;
}
}
else
@ -5121,7 +5130,7 @@ void A_SignPlayer(mobj_t *actor)
return;
#endif
if (actor->tracer == NULL || locvar1 < -3 || locvar1 >= numskins)
if (actor->tracer == NULL || locvar1 < -3 || locvar1 >= numskins || signcolor >= MAXTRANSLATIONS)
return;
// if no face overlay, spawn one
@ -5148,26 +5157,9 @@ void A_SignPlayer(mobj_t *actor)
if (signcolor)
;
else if ((actor->target->player->skincolor == skin->prefcolor) && (skin->prefoppositecolor)) // Set it as the skin's preferred oppositecolor?
{
signcolor = skin->prefoppositecolor;
/*
If you're here from the comment above Color_Opposite,
the following line is the one which is dependent on the
array being symmetrical. It gets the opposite of the
opposite of your desired colour just so it can get the
brightness frame for the End Sign. It's not a great
design choice, but it's constant time array access and
the idea that the colours should be OPPOSITES is kind
of in the name. If you have a better idea, feel free
to let me know. ~toast 2016/07/20
*/
signframe += (15 - Color_Opposite[Color_Opposite[skin->prefoppositecolor - 1][0] - 1][1]);
}
else if (actor->target->player->skincolor) // Set the sign to be an appropriate background color for this player's skincolor.
{
signcolor = Color_Opposite[actor->target->player->skincolor - 1][0];
signframe += (15 - Color_Opposite[actor->target->player->skincolor - 1][1]);
}
else
signcolor = SKINCOLOR_NONE;
}
@ -5188,10 +5180,10 @@ void A_SignPlayer(mobj_t *actor)
skinnum = P_RandomKey(skincount);
for (skincount = 0; skincount < numskins; skincount++)
{
if (skincheck(skincount))
skinnum++;
if (skincount > skinnum)
break;
if (skincheck(skincount))
skinnum++;
}
}
else // otherwise, advance 1 skin
@ -5203,42 +5195,46 @@ void A_SignPlayer(mobj_t *actor)
skin = &skins[skinnum];
}
else // specific skin
{
skin = &skins[locvar1];
}
facecolor = skin->prefcolor;
if (signcolor)
;
else if (skin->prefoppositecolor)
{
signcolor = skin->prefoppositecolor;
}
else
{
else if (facecolor)
signcolor = Color_Opposite[facecolor - 1][0];
}
signframe += (15 - Color_Opposite[Color_Opposite[signcolor - 1][0] - 1][1]);
}
if (skin != NULL && skin->sprites[SPR2_SIGN].numframes) // player face
if (skin && skin->sprites[SPR2_SIGN].numframes) // player face
{
ov->color = facecolor;
ov->skin = skin;
P_SetMobjState(ov, actor->info->seestate); // S_PLAY_SIGN
actor->tracer->color = signcolor;
actor->tracer->frame = signframe;
}
else // Eggman face
{
ov->color = SKINCOLOR_NONE;
P_SetMobjState(ov, actor->info->meleestate); // S_EGGMANSIGN
if (signcolor)
actor->tracer->color = signcolor;
else
actor->tracer->color = signcolor = SKINCOLOR_CARBON;
actor->tracer->frame = signframe += (15 - Color_Opposite[Color_Opposite[signcolor - 1][0] - 1][1]);
if (!signcolor)
signcolor = SKINCOLOR_CARBON;
}
actor->tracer->color = signcolor;
/*
If you're here from the comment above Color_Opposite,
the following line is the one which is dependent on the
array being symmetrical. It gets the opposite of the
opposite of your desired colour just so it can get the
brightness frame for the End Sign. It's not a great
design choice, but it's constant time array access and
the idea that the colours should be OPPOSITES is kind
of in the name. If you have a better idea, feel free
to let me know. ~toast 2016/07/20
*/
if (signcolor && signcolor < MAXSKINCOLORS)
signframe += (15 - Color_Opposite[Color_Opposite[signcolor - 1][0] - 1][1]);
actor->tracer->frame = signframe;
}
// Function: A_OverlayThink

View File

@ -2741,7 +2741,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
case MT_EGGTRAP:
// Time for birdies! Yaaaaaaaay!
target->fuse = TICRATE*2;
target->fuse = TICRATE;
break;
case MT_MINECART:
@ -3002,6 +3002,10 @@ static inline void P_NiGHTSDamage(mobj_t *target, mobj_t *source)
P_SetPlayerMobjState(target, S_PLAY_NIGHTS_STUN);
S_StartSound(target, sfx_nghurt);
#ifdef ROTSPRITE
player->mo->rollangle = 0;
#endif
if (oldnightstime > 10*TICRATE
&& player->nightstime < 10*TICRATE)
{

View File

@ -172,6 +172,7 @@ void P_ElementalFire(player_t *player, boolean cropcircle);
void P_DoPityCheck(player_t *player);
void P_PlayerThink(player_t *player);
void P_PlayerAfterThink(player_t *player);
void P_DoPlayerFinish(player_t *player);
void P_DoPlayerExit(player_t *player);
void P_NightserizePlayer(player_t *player, INT32 ptime);

View File

@ -592,6 +592,9 @@ static void P_DoTailsCarry(player_t *sonic, player_t *tails)
if (!(tails->pflags & PF_CANCARRY))
return;
if (sonic->pflags & PF_FINISHED)
return;
if (tails->bot == 1)
return;
@ -661,31 +664,32 @@ static void P_SlapStick(mobj_t *fang, mobj_t *pole)
momx2 = fang->momx/dist;
momy2 = fang->momy/dist;
pole->tracer->momx = momx1 + (dist-1)*momx2;
pole->tracer->momy = momy1 + (dist-1)*momy2;
pole->tracer->tracer->momx = momx1 + (dist-1)*momx2;
pole->tracer->tracer->momy = momy1 + (dist-1)*momy2;
fang->momx = (dist-1)*momx1 + momx2;
fang->momy = (dist-1)*momy1 + momy2;
#undef dist
P_SetMobjState(pole, pole->info->deathstate);
P_SetObjectMomZ(pole->tracer, 6*FRACUNIT, false);
pole->tracer->flags &= ~(MF_NOGRAVITY|MF_NOCLIP);
pole->tracer->movedir = ANGLE_67h;
if ((R_PointToAngle(fang->x - pole->tracer->x, fang->y - pole->tracer->y) - pole->angle) > ANGLE_180)
pole->tracer->movedir = InvAngle(pole->tracer->movedir);
P_SetObjectMomZ(pole->tracer->tracer, 6*FRACUNIT, false);
pole->tracer->tracer->flags &= ~(MF_NOGRAVITY|MF_NOCLIP);
pole->tracer->tracer->movedir = ANGLE_67h;
if ((R_PointToAngle(fang->x - pole->tracer->tracer->x, fang->y - pole->tracer->tracer->y) - pole->angle) > ANGLE_180)
pole->tracer->tracer->movedir = InvAngle(pole->tracer->movedir);
P_SetObjectMomZ(fang, 14*FRACUNIT, false);
fang->flags |= MF_NOGRAVITY|MF_NOCLIP;
P_SetMobjState(fang, fang->info->xdeathstate);
pole->tracer->tics = pole->tics = fang->tics;
pole->tracer->tracer->tics = pole->tracer->tics = pole->tics = fang->tics;
var1 = var2 = 0;
A_Scream(pole->tracer);
A_Scream(pole->tracer->tracer);
S_StartSound(fang, sfx_altdi1);
P_SetTarget(&pole->tracer->tracer, NULL);
P_SetMobjState(pole->tracer, pole->info->xdeathstate);
P_SetTarget(&pole->tracer, NULL);
P_SetMobjState(pole, pole->info->deathstate);
}
static void P_PlayerBarrelCollide(mobj_t *toucher, mobj_t *barrel)
@ -1089,7 +1093,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
return true; // overhead
if (thing->z + thing->height < tmthing->z)
return true; // underneath
if (!thing->tracer)
if (!thing->tracer || !thing->tracer->tracer)
return true;
P_SlapStick(tmthing, thing);
// no return value was used in the original prototype script at this point,

View File

@ -246,6 +246,7 @@ boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state)
{
case S_PLAY_STND:
case S_PLAY_WAIT:
case S_PLAY_NIGHTS_STAND:
player->panim = PA_IDLE;
break;
case S_PLAY_EDGE:
@ -254,6 +255,7 @@ boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state)
case S_PLAY_WALK:
case S_PLAY_SKID:
case S_PLAY_FLOAT:
case S_PLAY_NIGHTS_FLOAT:
player->panim = PA_WALK;
break;
case S_PLAY_RUN:
@ -269,6 +271,7 @@ boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state)
break;
case S_PLAY_ROLL:
//case S_PLAY_SPINDASH: -- everyone can ROLL thanks to zoom tubes...
case S_PLAY_NIGHTS_ATTACK:
player->panim = PA_ROLL;
break;
case S_PLAY_JUMP:
@ -8227,7 +8230,7 @@ void P_MobjThinker(mobj_t *mobj)
mobj->flags2 ^= MF2_DONTDRAW;
break;
case MT_EGGTRAP: // Egg Capsule animal release
if (mobj->fuse > 0 && mobj->fuse < 2*TICRATE-(TICRATE/7))
if (mobj->fuse > 0)// && mobj->fuse < TICRATE-(TICRATE/7))
{
INT32 i;
fixed_t x,y,z;
@ -8236,9 +8239,9 @@ void P_MobjThinker(mobj_t *mobj)
mobj_t *flicky;
z = mobj->subsector->sector->floorheight + FRACUNIT + (P_RandomKey(64)<<FRACBITS);
for (i = 0; i < 2; i++)
for (i = 0; i < 3; i++)
{
const angle_t fa = (P_RandomByte()*FINEANGLES/16) & FINEMASK;
const angle_t fa = P_RandomKey(FINEANGLES) & FINEMASK;
ns = 64 * FRACUNIT;
x = mobj->x + FixedMul(FINESINE(fa),ns);
y = mobj->y + FixedMul(FINECOSINE(fa),ns);

View File

@ -4675,7 +4675,7 @@ DoneSection2:
{
INT32 lineindex;
P_DoPlayerExit(player);
P_DoPlayerFinish(player);
P_SetupSignExit(player);
// important: use sector->tag on next line instead of player->mo->subsector->tag

View File

@ -636,6 +636,10 @@ static void P_DeNightserizePlayer(player_t *player)
player->marebonuslap = 0;
player->flyangle = 0;
player->anotherflyangle = 0;
#ifdef ROTSPRITE
player->mo->rollangle = 0;
#endif
P_SetTarget(&player->mo->target, NULL);
P_SetTarget(&player->axis1, P_SetTarget(&player->axis2, NULL));
@ -762,6 +766,9 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
player->secondjump = 0;
player->flyangle = 0;
player->anotherflyangle = 0;
#ifdef ROTSPRITE
player->mo->rollangle = 0;
#endif
player->powers[pw_shield] = SH_NONE;
player->powers[pw_super] = 0;
@ -2124,6 +2131,30 @@ void P_SpawnSpinMobj(player_t *player, mobjtype_t type)
P_SetTarget(&mobj->target, player->mo); // the one thing P_SpawnGhostMobj doesn't do
}
/** Called when \p player finishes the level.
*
* Only use for cases where the player should be able to move
* while waiting for others to finish. Otherwise, use P_DoPlayerExit().
*
* In single player or if ::cv_exitmove is disabled, this will also cause
* P_PlayerThink() to call P_DoPlayerExit(), so you do not need to
* make a special cases for those.
*
* \param player The player who finished the level.
* \sa P_DoPlayerExit
*
*/
void P_DoPlayerFinish(player_t *player)
{
if (player->pflags & PF_FINISHED)
return;
player->pflags |= PF_FINISHED;
if (netgame)
CONS_Printf(M_GetText("%s has completed the level.\n"), player_names[player-players]);
}
//
// P_DoPlayerExit
//
@ -2158,12 +2189,14 @@ void P_DoPlayerExit(player_t *player)
player->pflags |= P_GetJumpFlags(player);
P_SetPlayerMobjState(player->mo, S_PLAY_JUMP);
}
else if (player->pflags & PF_STARTDASH)
{
player->pflags &= ~PF_STARTDASH;
P_SetPlayerMobjState(player->mo, S_PLAY_STND);
}
player->powers[pw_underwater] = 0;
player->powers[pw_spacetime] = 0;
P_RestoreMusic(player);
if (playeringame[player-players] && netgame && !circuitmap)
CONS_Printf(M_GetText("%s has completed the level.\n"), player_names[player-players]);
}
#define SPACESPECIAL 12
@ -7701,9 +7734,9 @@ void P_ElementalFire(player_t *player, boolean cropcircle)
I_Assert(!P_MobjWasRemoved(player->mo));
if (player->mo->eflags & MFE_VERTICALFLIP)
ground = player->mo->ceilingz - FixedMul(mobjinfo[MT_SPINFIRE].height, player->mo->scale);
ground = player->mo->ceilingz - FixedMul(mobjinfo[MT_SPINFIRE].height - 1, player->mo->scale);
else
ground = player->mo->floorz;
ground = player->mo->floorz + 1;
if (cropcircle)
{
@ -9889,10 +9922,20 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
pviewheight = FixedMul(41*player->height/48, mo->scale);
if (mo->eflags & MFE_VERTICALFLIP)
z = mo->z + mo->height - pviewheight - camheight + distz;
if (sign)
{
if (mo->eflags & MFE_VERTICALFLIP)
z = sign->ceilingz - pviewheight - camheight;
else
z = sign->floorz + pviewheight + camheight;
}
else
z = mo->z + pviewheight + camheight + distz;
{
if (mo->eflags & MFE_VERTICALFLIP)
z = mo->z + mo->height - pviewheight - camheight + distz;
else
z = mo->z + pviewheight + camheight + distz;
}
// move camera down to move under lower ceilings
newsubsec = R_IsPointInSubsector(((mo->x>>FRACBITS) + (thiscam->x>>FRACBITS))<<(FRACBITS-1), ((mo->y>>FRACBITS) + (thiscam->y>>FRACBITS))<<(FRACBITS-1));
@ -11400,6 +11443,14 @@ void P_PlayerThink(player_t *player)
}
}
if (player->pflags & PF_FINISHED)
{
if (cv_exitmove.value && !G_EnoughPlayersFinished())
player->exiting = 0;
else
P_DoPlayerExit(player);
}
// check water content, set stuff in mobj
P_MobjCheckWater(player->mo);

View File

@ -123,8 +123,12 @@ consvar_t cv_chasecam2 = {"chasecam2", "On", CV_CALL, CV_OnOff, ChaseCam2_OnChan
consvar_t cv_flipcam = {"flipcam", "No", CV_SAVE|CV_CALL|CV_NOINIT, CV_YesNo, FlipCam_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_flipcam2 = {"flipcam2", "No", CV_SAVE|CV_CALL|CV_NOINIT, CV_YesNo, FlipCam2_OnChange, 0, NULL, NULL, 0, 0, NULL};
#if defined(FLOORSPLATS) || defined(GLBADSHADOWS)
consvar_t cv_shadow = {"shadow", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
#endif //#if defined(FLOORSPLATS) || defined(GLBADSHADOWS)
#ifdef GLBADSHADOWS
consvar_t cv_shadowoffs = {"offsetshadows", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
#endif //#ifdef GLBADSHADOWS
consvar_t cv_skybox = {"skybox", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_allowmlook = {"allowmlook", "Yes", CV_NETVAR, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_showhud = {"showhud", "Yes", CV_CALL, CV_YesNo, R_SetViewSize, 0, NULL, NULL, 0, 0, NULL};
@ -1172,8 +1176,12 @@ void R_RegisterEngineStuff(void)
CV_RegisterVar(&cv_chasecam);
CV_RegisterVar(&cv_chasecam2);
#if defined(FLOORSPLATS) || defined(GLBADSHADOWS)
CV_RegisterVar(&cv_shadow);
#endif //#if defined(FLOORSPLATS) || defined(GLBADSHADOWS)
#ifdef GLBADSHADOWS
CV_RegisterVar(&cv_shadowoffs);
#endif //#ifdef GLBADSHADOWS
CV_RegisterVar(&cv_skybox);
CV_RegisterVar(&cv_cam_dist);

View File

@ -76,7 +76,12 @@ extern consvar_t cv_showhud, cv_translucenthud;
extern consvar_t cv_homremoval;
extern consvar_t cv_chasecam, cv_chasecam2;
extern consvar_t cv_flipcam, cv_flipcam2;
extern consvar_t cv_shadow, cv_shadowoffs;
#if defined(FLOORSPLATS) || defined(GLBADSHADOWS)
extern consvar_t cv_shadow;
#endif
#ifdef GLBADSHADOWS
extern conscar_t cv_shadowoffs;
#endif //#ifdef GLBADSHADOWS
extern consvar_t cv_translucency;
extern consvar_t cv_drawdist, cv_drawdist_nights, cv_drawdist_precip;
extern consvar_t cv_skybox;

View File

@ -1196,20 +1196,20 @@ static void R_ProjectSprite(mobj_t *thing)
#ifdef ROTSPRITE
sprinfo = NULL;
#endif
}
if (rot >= sprdef->numframes)
{
CONS_Alert(CONS_ERROR, M_GetText("R_ProjectSprite: invalid sprite frame %s/%s for %s\n"),
sizeu1(rot), sizeu2(sprdef->numframes), sprnames[thing->sprite]);
thing->sprite = states[S_UNKNOWN].sprite;
thing->frame = states[S_UNKNOWN].frame;
sprdef = &sprites[thing->sprite];
rot = thing->frame&FF_FRAMEMASK;
if (!thing->skin)
if (rot >= sprdef->numframes)
{
thing->state->sprite = thing->sprite;
thing->state->frame = thing->frame;
CONS_Alert(CONS_ERROR, M_GetText("R_ProjectSprite: invalid sprite frame %s/%s for %s\n"),
sizeu1(rot), sizeu2(sprdef->numframes), sprnames[thing->sprite]);
if (thing->sprite == thing->state->sprite && thing->frame == thing->state->frame)
{
thing->state->sprite = states[S_UNKNOWN].sprite;
thing->state->frame = states[S_UNKNOWN].frame;
}
thing->sprite = states[S_UNKNOWN].sprite;
thing->frame = states[S_UNKNOWN].frame;
sprdef = &sprites[thing->sprite];
rot = thing->frame&FF_FRAMEMASK;
}
}

View File

@ -428,6 +428,17 @@ void SCR_DisplayTicRate(void)
lasttic = ontic;
}
void SCR_DisplayLocalPing(void)
{
UINT32 ping = playerpingtable[consoleplayer]; // consoleplayer's ping is everyone's ping in a splitnetgame :P
if (cv_showping.value == 1 || (cv_showping.value == 2 && servermaxping && ping > servermaxping)) // only show 2 (warning) if our ping is at a bad level
{
INT32 dispy = cv_ticrate.value ? 180 : 189;
HU_drawPing(307, dispy, ping, true, V_SNAPTORIGHT | V_SNAPTOBOTTOM);
}
}
void SCR_ClosedCaptions(void)
{
UINT8 i;

View File

@ -167,5 +167,6 @@ FUNCMATH boolean SCR_IsAspectCorrect(INT32 width, INT32 height);
// move out to main code for consistency
void SCR_DisplayTicRate(void);
void SCR_ClosedCaptions(void);
void SCR_DisplayLocalPing(void);
#undef DNWH
#endif //__SCREEN_H__

View File

@ -1180,6 +1180,9 @@ void I_FinishUpdate(void)
{
if (cv_ticrate.value)
SCR_DisplayTicRate();
if (cv_showping.value && netgame && consoleplayer != serverplayer)
SCR_DisplayLocalPing();
}
if (rendermode == render_soft && screens[0])

View File

@ -779,7 +779,7 @@ sfxinfo_t S_sfx[NUMSFX] =
{"kc49", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"kc4a", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"kc4b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"kc4c", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"kc4c", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Pop-shot"},
{"kc4d", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Power up"},
{"kc4e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"kc4f", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},

View File

@ -1308,7 +1308,7 @@ void ST_drawTitleCard(void)
lvlttlxpos -= V_LevelActNumWidth(actnum);
ttlnumxpos = lvlttlxpos + V_LevelNameWidth(lvlttl);
zonexpos = ttlnumxpos - V_LevelNameWidth(M_GetText("ZONE"));
zonexpos = ttlnumxpos - V_LevelNameWidth(M_GetText("Zone"));
ttlnumxpos++;
if (lvlttlxpos < 0)
@ -1332,7 +1332,7 @@ void ST_drawTitleCard(void)
V_DrawLevelTitle(lvlttlxpos - ttlscroll, 80, V_PERPLAYER, lvlttl);
if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE))
V_DrawLevelTitle(zonexpos + ttlscroll, 104, V_PERPLAYER, M_GetText("ZONE"));
V_DrawLevelTitle(zonexpos + ttlscroll, 104, V_PERPLAYER, M_GetText("Zone"));
V_DrawCenteredString(subttlxpos - ttlnumxpos, 128, V_PERPLAYER|V_ALLOWLOWERCASE, subttl);
lt_lasttic = lt_ticker;
@ -2236,7 +2236,7 @@ static void ST_drawTextHUD(void)
textHUDdraw(M_GetText("\x82""FIRE:""\x80 Enter game"))
}
if (gametype == GT_COOP && (!stplyr->spectator || (!(maptol & TOL_NIGHTS) && G_IsSpecialStage(gamemap))) && stplyr->exiting)
if (gametype == GT_COOP && (!stplyr->spectator || (!(maptol & TOL_NIGHTS) && G_IsSpecialStage(gamemap))) && (stplyr->exiting || (stplyr->pflags & PF_FINISHED)))
{
UINT8 numneeded = (G_IsSpecialStage(gamemap) ? 4 : cv_playersforexit.value);
if (numneeded)
@ -2251,7 +2251,7 @@ static void ST_drawTextHUD(void)
continue;
total++;
if (players[i].exiting)
if (players[i].exiting || (players[i].pflags & PF_FINISHED))
exiting++;
}

View File

@ -2900,7 +2900,7 @@ void V_DrawLevelTitle(INT32 x, INT32 y, INT32 option, const char *string)
continue;
}
c = toupper(*ch) - LT_FONTSTART;
c = *ch - LT_FONTSTART;
if (c < 0 || c >= LT_FONTSIZE || !lt_font[c])
{
cx += 16*dupx;
@ -2935,7 +2935,7 @@ INT32 V_LevelNameWidth(const char *string)
{
if (string[i] & 0x80)
continue;
c = toupper(string[i]) - LT_FONTSTART;
c = string[i] - LT_FONTSTART;
if (c < 0 || c >= LT_FONTSIZE || !lt_font[c])
w += 16;
else
@ -2954,7 +2954,7 @@ INT32 V_LevelNameHeight(const char *string)
for (i = 0; i < strlen(string); i++)
{
c = toupper(string[i]) - LT_FONTSTART;
c = string[i] - LT_FONTSTART;
if (c < 0 || c >= LT_FONTSIZE || !lt_font[c])
continue;

View File

@ -383,7 +383,7 @@ static lumpinfo_t* ResGetLumpsWad (FILE* handle, UINT16* nlmp, const char* filen
// read the header
if (fread(&header, 1, sizeof header, handle) < sizeof header)
{
CONS_Alert(CONS_ERROR, M_GetText("Can't read wad header because %s\n"), strerror(ferror(handle)));
CONS_Alert(CONS_ERROR, M_GetText("Can't read wad header because %s\n"), M_FileError(handle));
return NULL;
}
@ -406,7 +406,7 @@ static lumpinfo_t* ResGetLumpsWad (FILE* handle, UINT16* nlmp, const char* filen
if (fseek(handle, header.infotableofs, SEEK_SET) == -1
|| fread(fileinfo, 1, i, handle) < i)
{
CONS_Alert(CONS_ERROR, M_GetText("Corrupt wadfile directory (%s)\n"), strerror(ferror(handle)));
CONS_Alert(CONS_ERROR, M_GetText("Corrupt wadfile directory (%s)\n"), M_FileError(handle));
free(fileinfov);
return NULL;
}
@ -427,7 +427,7 @@ static lumpinfo_t* ResGetLumpsWad (FILE* handle, UINT16* nlmp, const char* filen
handle) < sizeof realsize)
{
I_Error("corrupt compressed file: %s; maybe %s", /// \todo Avoid the bailout?
filename, strerror(ferror(handle)));
filename, M_FileError(handle));
}
realsize = LONG(realsize);
if (realsize != 0)
@ -565,7 +565,7 @@ static lumpinfo_t* ResGetLumpsZip (FILE* handle, UINT16* nlmp)
fseek(handle, -4, SEEK_CUR);
if (fread(&zend, 1, sizeof zend, handle) < sizeof zend)
{
CONS_Alert(CONS_ERROR, "Corrupt central directory (%s)\n", strerror(ferror(handle)));
CONS_Alert(CONS_ERROR, "Corrupt central directory (%s)\n", M_FileError(handle));
return NULL;
}
numlumps = zend.entries;
@ -582,7 +582,7 @@ static lumpinfo_t* ResGetLumpsZip (FILE* handle, UINT16* nlmp)
if (fread(zentry, 1, sizeof(zentry_t), handle) < sizeof(zentry_t))
{
CONS_Alert(CONS_ERROR, "Failed to read central directory (%s)\n", strerror(ferror(handle)));
CONS_Alert(CONS_ERROR, "Failed to read central directory (%s)\n", M_FileError(handle));
Z_Free(lumpinfo);
free(zentries);
return NULL;
@ -602,7 +602,7 @@ static lumpinfo_t* ResGetLumpsZip (FILE* handle, UINT16* nlmp)
fullname = malloc(zentry->namelen + 1);
if (fgets(fullname, zentry->namelen + 1, handle) != fullname)
{
CONS_Alert(CONS_ERROR, "Unable to read lumpname (%s)\n", strerror(ferror(handle)));
CONS_Alert(CONS_ERROR, "Unable to read lumpname (%s)\n", M_FileError(handle));
Z_Free(lumpinfo);
free(zentries);
free(fullname);

View File

@ -371,6 +371,9 @@ void I_FinishUpdate(void)
if (cv_ticrate.value)
SCR_DisplayTicRate();
if (cv_showping.value && netgame && consoleplayer != serverplayer)
SCR_DisplayLocalPing();
//
if (bDIBMode)
{

View File

@ -399,10 +399,13 @@ void Y_IntermissionDrawer(void)
// draw the "got through act" lines and act number
V_DrawLevelTitle(data.coop.passedx1, 49, 0, data.coop.passed1);
V_DrawLevelTitle(data.coop.passedx2, 49+V_LevelNameHeight(data.coop.passed2)+2, 0, data.coop.passed2);
{
INT32 h = V_LevelNameHeight(data.coop.passed2);
V_DrawLevelTitle(data.coop.passedx2, 49+h+2, 0, data.coop.passed2);
if (data.coop.actnum)
V_DrawLevelActNum(244, 57, 0, data.coop.actnum);
if (data.coop.actnum)
V_DrawLevelActNum(244, 42+h, 0, data.coop.actnum);
}
bonusy = 150;
// Total
@ -485,10 +488,10 @@ void Y_IntermissionDrawer(void)
if (drawsection == 1)
{
const char *ringtext = "\x82" "50 RINGS, NO SHIELD";
const char *tut1text = "\x82" "PRESS " "\x80" "SPIN";
const char *tut2text = "\x82" "MID-" "\x80" "JUMP";
ttheight = 16;
const char *ringtext = "\x82" "50 rings, no shield";
const char *tut1text = "\x82" "press " "\x80" "spin";
const char *tut2text = "\x82" "mid-" "\x80" "jump";
ttheight = 8;
V_DrawLevelTitle(data.spec.passedx1 + xoffset1, ttheight, 0, data.spec.passed1);
ttheight += V_LevelNameHeight(data.spec.passed3) + 2;
V_DrawLevelTitle(data.spec.passedx3 + xoffset2, ttheight, 0, data.spec.passed3);
@ -497,9 +500,9 @@ void Y_IntermissionDrawer(void)
ttheight = 108;
V_DrawLevelTitle(BASEVIDWIDTH/2 + xoffset4 - (V_LevelNameWidth(ringtext)/2), ttheight, 0, ringtext);
ttheight += V_LevelNameHeight(ringtext) + 2;
V_DrawLevelTitle(BASEVIDWIDTH/2 + xoffset5 - (V_LevelNameWidth(tut1text)/2), ttheight, 0, tut1text);
ttheight += V_LevelNameHeight(tut1text) + 2;
V_DrawLevelTitle(BASEVIDWIDTH/2 + xoffset5 - (V_LevelNameWidth(tut1text)/2), ttheight, 0, tut1text);
ttheight += V_LevelNameHeight(tut2text) + 2;
V_DrawLevelTitle(BASEVIDWIDTH/2 + xoffset6 - (V_LevelNameWidth(tut2text)/2), ttheight, 0, tut2text);
}
else
@ -1384,21 +1387,21 @@ void Y_StartIntermission(void)
// too long so just show "YOU GOT THROUGH THE ACT"
if (strlen(skins[players[consoleplayer].skin].realname) > 13)
{
strcpy(data.coop.passed1, "YOU GOT");
strcpy(data.coop.passed2, (mapheaderinfo[gamemap-1]->actnum) ? "THROUGH ACT" : "THROUGH THE ACT");
strcpy(data.coop.passed1, "you got");
strcpy(data.coop.passed2, (mapheaderinfo[gamemap-1]->actnum) ? "through act" : "through the act");
}
// long enough that "X GOT" won't fit so use "X PASSED THE ACT"
else if (strlen(skins[players[consoleplayer].skin].realname) > 8)
{
strcpy(data.coop.passed1, skins[players[consoleplayer].skin].realname);
strcpy(data.coop.passed2, (mapheaderinfo[gamemap-1]->actnum) ? "PASSED ACT" : "PASSED THE ACT");
strcpy(data.coop.passed2, (mapheaderinfo[gamemap-1]->actnum) ? "passed act" : "passed the act");
}
// length is okay for normal use
else
{
snprintf(data.coop.passed1, sizeof data.coop.passed1, "%s GOT",
snprintf(data.coop.passed1, sizeof data.coop.passed1, "%s got",
skins[players[consoleplayer].skin].realname);
strcpy(data.coop.passed2, (mapheaderinfo[gamemap-1]->actnum) ? "THROUGH ACT" : "THROUGH THE ACT");
strcpy(data.coop.passed2, (mapheaderinfo[gamemap-1]->actnum) ? "through act" : "through the act");
}
// set X positions
@ -1498,7 +1501,7 @@ void Y_StartIntermission(void)
// set up the "got through act" message according to skin name
if (stagefailed)
{
strcpy(data.spec.passed2, "SPECIAL STAGE");
strcpy(data.spec.passed2, "Special Stage");
data.spec.passed1[0] = '\0';
}
else if (ALL7EMERALDS(emeralds))
@ -1507,13 +1510,13 @@ void Y_StartIntermission(void)
sizeof data.spec.passed1, "%s",
skins[players[consoleplayer].skin].realname);
data.spec.passed1[sizeof data.spec.passed1 - 1] = '\0';
strcpy(data.spec.passed2, "GOT THEM ALL!");
strcpy(data.spec.passed2, "got them all!");
if (players[consoleplayer].charflags & SF_SUPER)
{
strcpy(data.spec.passed3, "CAN NOW BECOME");
strcpy(data.spec.passed3, "can now become");
snprintf(data.spec.passed4,
sizeof data.spec.passed4, "SUPER %s",
sizeof data.spec.passed4, "Super %s",
skins[players[consoleplayer].skin].realname);
data.spec.passed4[sizeof data.spec.passed4 - 1] = '\0';
}
@ -1523,13 +1526,13 @@ void Y_StartIntermission(void)
if (strlen(skins[players[consoleplayer].skin].realname) <= SKINNAMESIZE-5)
{
snprintf(data.spec.passed1,
sizeof data.spec.passed1, "%s GOT",
sizeof data.spec.passed1, "%s got",
skins[players[consoleplayer].skin].realname);
data.spec.passed1[sizeof data.spec.passed1 - 1] = '\0';
}
else
strcpy(data.spec.passed1, "YOU GOT");
strcpy(data.spec.passed2, "A CHAOS EMERALD");
strcpy(data.spec.passed1, "You got");
strcpy(data.spec.passed2, "a Chaos Emerald");
if (P_GetNextEmerald() > 6)
{
data.spec.passed2[15] = '?';