Lua! Lua! Lua!

Expecting the buildbot to complain
This commit is contained in:
Jaime Passos 2019-12-19 02:13:09 -03:00
parent 00440224d2
commit fb6f2fc9b0
4 changed files with 202 additions and 46 deletions

View File

@ -1146,7 +1146,6 @@ static void readgametype(MYFILE *f, char *gtname)
char *word;
char *word2, *word2lwr = NULL;
char *tmp;
char *gtconst;
INT32 i, j;
INT16 newgtidx = 0;
@ -1326,51 +1325,7 @@ static void readgametype(MYFILE *f, char *gtname)
Gametype_Names[newgtidx] = Z_StrDup((const char *)gtname);
// Write the constant name.
gtconst = Z_Malloc(strlen((const char *)gtname) + 3, PU_STATIC, NULL);
// Copy GT_ and the gametype name.
strcpy(gtconst, "GT_");
strcat(gtconst, (const char *)gtname);
// Make uppercase.
strupr(gtconst);
// Remove characters.
#define REMOVECHAR(chr) \
word = strchr(gtconst, chr); \
while (word) \
{ \
*word = '_'; \
word = strchr(word, chr); \
}
// Space
REMOVECHAR(' ')
// Used for operations
REMOVECHAR('+')
REMOVECHAR('-')
REMOVECHAR('*')
REMOVECHAR('/')
REMOVECHAR('%')
REMOVECHAR('^')
// Part of Lua's syntax
REMOVECHAR('#')
REMOVECHAR('=')
REMOVECHAR('~')
REMOVECHAR('<')
REMOVECHAR('>')
REMOVECHAR('(')
REMOVECHAR(')')
REMOVECHAR('{')
REMOVECHAR('}')
REMOVECHAR('[')
REMOVECHAR(']')
REMOVECHAR(':')
REMOVECHAR(';')
REMOVECHAR(',')
REMOVECHAR('.')
#undef REMOVECHAR
// Finally, set the constant string.
Gametype_ConstantNames[newgtidx] = gtconst;
G_AddGametypeConstant(newgtidx, (const char *)gtname);
// Update gametype_cons_t accordingly.
G_UpdateGametypeSelections();
@ -10439,6 +10394,20 @@ static inline int lib_freeslot(lua_State *L)
}
r++;
}
else if (fastcmp(type, "TOL"))
{
if (lastcustomtol > 31)
CONS_Alert(CONS_WARNING, "Ran out of free typeoflevel slots!\n");
else
{
UINT32 newtol = (1<<lastcustomtol);
CONS_Printf("TypeOfLevel TOL_%s allocated.\n",word);
G_AddTOL(newtol, word);
lua_pushinteger(L, newtol);
lastcustomtol++;
r++;
}
}
Z_Free(s);
lua_remove(L, 1);
continue;

View File

@ -3139,6 +3139,62 @@ INT16 G_AddGametype(UINT32 rules)
return newgtype;
}
//
// G_AddGametypeConstant
//
// Self-explanatory. Filters out "bad" characters.
//
void G_AddGametypeConstant(INT16 gtype, const char *newgtconst)
{
char *gtconst = Z_Malloc(strlen(newgtconst) + 3, PU_STATIC, NULL);
// Copy GT_ and the gametype name.
strcpy(gtconst, "GT_");
strcat(gtconst, newgtconst);
// Make uppercase.
strupr(gtconst);
// Remove characters.
#define REMOVECHAR(chr) \
{ \
char *chrfind = strchr(gtconst, chr); \
while (chrfind) \
{ \
*chrfind = '_'; \
chrfind = strchr(chrfind, chr); \
} \
}
// Space
REMOVECHAR(' ')
// Used for operations
REMOVECHAR('+')
REMOVECHAR('-')
REMOVECHAR('*')
REMOVECHAR('/')
REMOVECHAR('%')
REMOVECHAR('^')
// Part of Lua's syntax
REMOVECHAR('#')
REMOVECHAR('=')
REMOVECHAR('~')
REMOVECHAR('<')
REMOVECHAR('>')
REMOVECHAR('(')
REMOVECHAR(')')
REMOVECHAR('{')
REMOVECHAR('}')
REMOVECHAR('[')
REMOVECHAR(']')
REMOVECHAR(':')
REMOVECHAR(';')
REMOVECHAR(',')
REMOVECHAR('.')
#undef REMOVECHAR
// Finally, set the constant string.
Gametype_ConstantNames[gtype] = gtconst;
}
//
// G_UpdateGametypeSelections
//

View File

@ -207,6 +207,7 @@ extern INT16 gametyperankings[NUMGAMETYPES];
void G_SetGametype(INT16 gametype);
INT16 G_AddGametype(UINT32 rules);
void G_AddGametypeConstant(INT16 gtype, const char *newgtconst);
void G_UpdateGametypeSelections(void);
void G_AddTOL(UINT32 newtol, const char *tolname);
void G_AddGametypeTOL(INT16 gtype, UINT32 newtol);

View File

@ -12,6 +12,7 @@
#include "doomdef.h"
#ifdef HAVE_BLUA
#include "fastcmp.h"
#include "p_local.h"
#include "p_setup.h" // So we can have P_SetupLevelSky
#ifdef ESLOPE
@ -23,6 +24,7 @@
#include "m_random.h"
#include "s_sound.h"
#include "g_game.h"
#include "y_inter.h"
#include "hu_stuff.h" // HU_AddChatText
#include "console.h"
#include "d_netcmd.h" // IsPlayerAdmin
@ -2632,6 +2634,133 @@ static int lib_sStartMusicCaption(lua_State *L)
// G_GAME
////////////
// Copypasted from lib_cvRegisterVar :]
static int lib_gAddGametype(lua_State *L)
{
const char *k;
lua_Integer i;
const char *gtname = NULL;
const char *gtdescription = NULL;
INT16 newgtidx = 0;
UINT32 newgtrules = 0;
UINT32 newgttol = 0;
INT32 newgtpointlimit = 0;
INT32 newgttimelimit = 0;
UINT8 newgtleftcolor = 0;
UINT8 newgtrightcolor = 0;
INT16 newgtrankingstype = -1;
int newgtinttype = 0;
luaL_checktype(L, 1, LUA_TTABLE);
lua_settop(L, 1); // Clear out all other possible arguments, leaving only the first one.
if (!lua_lumploading)
return luaL_error(L, "This function cannot be called from within a hook or coroutine!");
#define FIELDERROR(f, e) luaL_error(L, "bad value for " LUA_QL(f) " in table passed to " LUA_QL("G_AddGametype") " (%s)", e);
#define TYPEERROR(f, t) FIELDERROR(f, va("%s expected, got %s", lua_typename(L, t), luaL_typename(L, -1)))
lua_pushnil(L);
while (lua_next(L, 1)) {
// stack: gametype table, key/index, value
// 1 2 3
i = 0;
k = NULL;
if (lua_isnumber(L, 2))
i = lua_tointeger(L, 2);
else if (lua_isstring(L, 2))
k = lua_tostring(L, 2);
// Sorry, no gametype rules as key names.
if (i == 1 || (k && fasticmp(k, "name"))) {
if (!lua_isstring(L, 3))
TYPEERROR("name", LUA_TSTRING)
gtname = Z_StrDup(lua_tostring(L, 3));
} else if (i == 2 || (k && fasticmp(k, "rules"))) {
if (!lua_isnumber(L, 3))
TYPEERROR("rules", LUA_TNUMBER)
newgtrules = (UINT32)lua_tointeger(L, 3);
} else if (i == 3 || (k && fasticmp(k, "typeoflevel"))) {
if (!lua_isnumber(L, 3))
TYPEERROR("typeoflevel", LUA_TNUMBER)
newgttol = (UINT32)lua_tointeger(L, 3);
} else if (i == 4 || (k && fasticmp(k, "rankingtype"))) {
if (!lua_isnumber(L, 3))
TYPEERROR("rankingtype", LUA_TNUMBER)
newgtrankingstype = (INT16)lua_tointeger(L, 3);
} else if (i == 5 || (k && fasticmp(k, "intermissiontype"))) {
if (!lua_isnumber(L, 3))
TYPEERROR("intermissiontype", LUA_TNUMBER)
newgtinttype = (int)lua_tointeger(L, 3);
} else if (i == 6 || (k && fasticmp(k, "defaultpointlimit"))) {
if (!lua_isnumber(L, 3))
TYPEERROR("defaultpointlimit", LUA_TNUMBER)
newgtpointlimit = (INT32)lua_tointeger(L, 3);
} else if (i == 7 || (k && fasticmp(k, "defaulttimelimit"))) {
if (!lua_isnumber(L, 3))
TYPEERROR("defaulttimelimit", LUA_TNUMBER)
newgttimelimit = (INT32)lua_tointeger(L, 3);
} else if (i == 8 || (k && fasticmp(k, "description"))) {
if (!lua_isstring(L, 3))
TYPEERROR("description", LUA_TSTRING)
gtdescription = Z_StrDup(lua_tostring(L, 3));
} else if (i == 9 || (k && fasticmp(k, "headerleftcolor"))) {
if (!lua_isnumber(L, 3))
TYPEERROR("headerleftcolor", LUA_TNUMBER)
newgtleftcolor = (UINT8)lua_tointeger(L, 3);
} else if (i == 10 || (k && fasticmp(k, "headerrightcolor"))) {
if (!lua_isnumber(L, 3))
TYPEERROR("headerrightcolor", LUA_TNUMBER)
newgtrightcolor = (UINT8)lua_tointeger(L, 3);
// Key name specified
} else if ((!i) && (k && fasticmp(k, "headercolor"))) {
if (!lua_isnumber(L, 3))
TYPEERROR("headercolor", LUA_TNUMBER)
newgtleftcolor = newgtrightcolor = (UINT8)lua_tointeger(L, 3);
}
lua_pop(L, 1);
}
#undef FIELDERROR
#undef TYPEERROR
// pop gametype table
lua_pop(L, 1);
// Set defaults
if (gtname == NULL)
gtname = Z_StrDup("Unnamed gametype");
if (gtdescription == NULL)
gtdescription = Z_StrDup("???");
// Add the new gametype
newgtidx = G_AddGametype(newgtrules);
G_AddGametypeTOL(newgtidx, newgttol);
G_SetGametypeDescription(newgtidx, (char *)gtdescription, newgtleftcolor, newgtrightcolor);
// Not covered by G_AddGametype alone.
if (newgtrankingstype == -1)
newgtrankingstype = newgtidx;
gametyperankings[newgtidx] = newgtrankingstype;
intermissiontypes[newgtidx] = newgtinttype;
pointlimits[newgtidx] = newgtpointlimit;
timelimits[newgtidx] = newgttimelimit;
// Write the new gametype name.
Gametype_Names[newgtidx] = gtname;
// Write the constant name.
G_AddGametypeConstant(newgtidx, gtname);
// Update gametype_cons_t accordingly.
G_UpdateGametypeSelections();
// done
CONS_Printf("Added gametype %s\n", Gametype_Names[newgtidx]);
return 0;
}
static int lib_gBuildMapName(lua_State *L)
{
INT32 map = luaL_optinteger(L, 1, gamemap);
@ -2997,6 +3126,7 @@ static luaL_Reg lib[] = {
{"S_StartMusicCaption", lib_sStartMusicCaption},
// g_game
{"G_AddGametype", lib_gAddGametype},
{"G_BuildMapName",lib_gBuildMapName},
{"G_DoReborn",lib_gDoReborn},
{"G_SetCustomExitVars",lib_gSetCustomExitVars},