Commit graph

11101 commits

Author SHA1 Message Date
James R bdb44e6ce1 Don't ifdef CV_LoadDemoVars out if OLD22DEMOCOMPAT defined 2020-09-19 18:34:52 -07:00
kaysrishaq c3430951be Update lua_infolib.c 2020-09-18 17:47:38 -04:00
lachwright a78a0071f2 Save changes made to the bot's skin, and display it properly in save select 2020-09-17 19:00:49 +09:30
Steel Titanium 16569b4e9a Make "divide by zero" or "modulo by zero" errors show the file and line of where it happened
Shouldn't break scripts as it stops execution as soon it happens, like it already does.
2020-09-14 22:54:07 -04:00
SteelT 90302330ed Merge branch 'make-float-strings-great-again' into 'next'
Can we just do this please? Thanks.

See merge request STJr/SRB2!1142
2020-09-11 11:47:04 -04:00
SteelT 9f09e32520 Merge branch 'remove-bt_use-deprecation' into 'next'
Remove BT_USE and PF_USEDOWN warning

See merge request STJr/SRB2!1138
2020-09-10 16:06:20 -04:00
SteelT a033f482be Merge branch 'pictureformats' into 'next'
PNG conversion refactoring

See merge request STJr/SRB2!675
2020-09-10 15:58:18 -04:00
SteelT c2e6c0c0ad Merge branch 'png-conversion-fixes' into 'pictureformats'
Optimize PNG conversion

See merge request STJr/SRB2!1143
2020-09-10 15:47:58 -04:00
Jaime Passos 0750d273a6 Attempt to use the PNG image's palette, if it is present 2020-09-10 03:16:21 -03:00
Jaime Passos 4e437076c1 Use color look-up table for PNG conversion 2020-09-10 02:10:31 -03:00
Jaime Passos f24647dc4d Change method of color look-up table generation 2020-09-10 01:43:46 -03:00
GoldenTails c61eeb9238 Can we just do this please? Thanks. 2020-09-09 22:19:14 -05:00
lachwright efc82ffa74 Set additional UDMF parameters on objectplaced mapthings to defaults 2020-09-07 13:08:22 +09:30
lachwright b805e10058 Let analog control schemes control objectplace like standard control schemes 2020-09-06 19:03:17 +09:30
lachwright d7ab41a90b Objectplace improvements:
- movement speeds are scaled with player scale
- spawned objects are scaled with player scale
- command accepts argument for thing num to set
2020-09-06 17:28:34 +09:30
James R ca9cf25423 Fix netid overflow check 2020-09-05 23:23:54 -07:00
GoldenTails 8ae5f3030f Remove BT_USE and PF_USEDOWN warning
someone entertained the idea of maybe removing it, so might as well put this merge request up to see if people want it
2020-09-06 00:30:05 -05:00
James R 4959aa5614 Merge branch 'credits-227' into 'next'
Update credits

See merge request STJr/SRB2!1136
2020-09-06 01:20:50 -04:00
James R 30057e9268 Start netid at 1 to avoid CV_FindNetVar returning a regular cvar for netid 0 2020-09-05 22:03:14 -07:00
James R 9a1099ec17 Update SuperPhanto's name with real name per request 2020-09-02 17:59:53 -07:00
James R 7bec06856f Add SuperPhanto to the art credits 2020-09-01 18:51:47 -07:00
James R c7c9ae3847 Disable update alert if this is a prerelease 2020-09-01 16:22:29 -07:00
James R 4b7d16283d Update version to 2.2.7 RC1 2020-09-01 15:38:51 -07:00
James R 72437ae357 Define BETAVERSION as a suffix to the version string 2020-09-01 15:38:27 -07:00
James R 045a5d3dd1 Update patch.pk3 asset hash 2020-09-01 15:26:13 -07:00
SteelT 9393efc9cc Merge branch 'replace-purefat' into 'next'
New STJR Intro and related changes (resolves #202)

Closes #202

See merge request STJr/SRB2!1132
2020-09-01 15:00:48 -04:00
Steel Titanium db6bd42eb1 Allow the game to continue even if the STARTUP lump is somehow missing 2020-09-01 14:46:03 -04:00
Steel Titanium 4509cd3798 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into replace-purefat 2020-09-01 13:54:27 -04:00
James R b2226e95d6 Merge branch 'master' into next 2020-08-31 16:10:05 -07:00
James R e593610862 Fix NOHW compiling 2020-08-31 16:09:41 -07:00
James R 6c2370f894 Kill NOHS
(cherry picked from commit 3437b0690a3f4278e3ecc657102a126a3e2f3d13)
2020-08-31 16:06:40 -07:00
James R 2aab765b36 Fix NOGME compiling
(cherry picked from commit 0d57ba1d02c5bde2ab22a71d21a95849b21e9539)
2020-08-31 16:04:09 -07:00
Steel Titanium 9a1d6e0db9 Fix some build errors
(cherry picked from commit cb9004e4cfa94251ab0d31f19fee187fc4e9abcc)
2020-08-29 18:08:41 -07:00
James R 679bfa21ed Fix stupid NONET 2020-08-29 17:51:59 -07:00
James R a6e59cbb24 Do not do master server things when NOCURL
(cherry picked from commit 7a05a8acf73ac0f012135339447c9a935e3b7939)
2020-08-29 17:45:28 -07:00
James R 1f38db4629 C90? 2020-08-29 17:21:54 -07:00
Steel Titanium b20352141e Fix compile error 2020-08-29 20:04:11 -04:00
Steel Titanium 0bd71d9980 Attempts to make the intro a bit more shorter
Make the scene time be 5 seconds long max

Use the standard fade which is much shorter in length.
2020-08-29 19:28:16 -04:00
James R 37c647c00e Merge remote-tracking branch 'origin/master' into next 2020-08-28 19:52:25 -07:00
James R 8d9b16df8c Merge branch 'makefile-detect-system' into 'master'
Detect which system the Makefile is running on to compile for

See merge request STJr/SRB2!1123
2020-08-28 22:49:34 -04:00
James R 89451d97fa Merge branch 'default-warningmode' into 'master'
Use WARNINGMODE by default

See merge request STJr/SRB2!1122
2020-08-28 22:49:24 -04:00
Steel Titanium 3ef8024697 Make the intro shorter as I felt it was a bit too long
Change the code a bit so less magic numbers.
2020-08-28 20:08:46 -04:00
Steel Titanium 4eaa7e969f Add new STARTUP lump, for the splash screen 2020-08-28 17:11:38 -04:00
Steel Titanium a3039a781a New STJR Intro, replaces the old PURE FAT intro 2020-08-28 17:10:54 -04:00
GoldenTails ca4ed3b7dd Make Special Stage map transitions respect nextmapoverride.
In other words: lets Luas set the next map of Special Stages via G_SetCustomExitVars.
It's otherwise impossible to do so via Lua.
2020-08-26 23:22:53 -05:00
Tatsuru 48d6ae8e53 Decolorize players as intended 2020-08-24 23:53:21 -03:00
Louis-Antoine cb06d05692 Fix bonus items sometimes overriding apples in Snake minigame 2020-08-24 00:34:44 +02:00
Hannu Hanhi dd7d1e40b1 Add tic and ui times to render stats 2020-08-23 20:09:55 +03:00
GoldenTails d15be1696a Forgot to check if the file was important, whoops! 2020-08-21 04:00:54 -05:00
GoldenTails 2c5f23bacb Fix a bug where adding the same mod multiple times counted to the mod limit
A one line fix. Seriously.
2020-08-21 03:30:22 -05:00