Make Special Stage map transitions respect nextmapoverride.

In other words: lets Luas set the next map of Special Stages via G_SetCustomExitVars.
It's otherwise impossible to do so via Lua.
This commit is contained in:
GoldenTails 2020-08-26 23:22:53 -05:00
parent e340d74e4d
commit ca4ed3b7dd
1 changed files with 4 additions and 3 deletions

View File

@ -3808,7 +3808,7 @@ static void G_DoCompleted(void)
// a map of the proper gametype -- skip levels that don't support
// the current gametype. (Helps avoid playing boss levels in Race,
// for instance).
if (!spec)
if (!spec || nextmapoverride)
{
if (nextmap >= 0 && nextmap < NUMMAPS)
{
@ -3860,7 +3860,8 @@ static void G_DoCompleted(void)
if (nextmap < 0 || (nextmap >= NUMMAPS && nextmap < 1100-1) || nextmap > 1103-1)
I_Error("Followed map %d to invalid map %d\n", prevmap + 1, nextmap + 1);
lastmap = nextmap; // Remember last map for when you come out of the special stage.
if (!spec)
lastmap = nextmap; // Remember last map for when you come out of the special stage.
}
if ((gottoken = ((gametyperules & GTR_SPECIALSTAGES) && token)))
@ -3881,7 +3882,7 @@ static void G_DoCompleted(void)
}
}
if (spec && !gottoken)
if (spec && !gottoken && !nextmapoverride)
nextmap = lastmap; // Exiting from a special stage? Go back to the game. Tails 08-11-2001
automapactive = false;