Merge branch 'pictureformats' into 'next'

PNG conversion refactoring

See merge request STJr/SRB2!675
This commit is contained in:
SteelT 2020-09-10 15:58:18 -04:00
commit a033f482be
38 changed files with 3046 additions and 2419 deletions

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@ -127,7 +127,8 @@ set(SRB2_CORE_RENDER_SOURCES
r_sky.c
r_splats.c
r_things.c
r_patch.c
r_textures.c
r_picformats.c
r_portal.c
r_bsp.h
@ -143,7 +144,8 @@ set(SRB2_CORE_RENDER_SOURCES
r_splats.h
r_state.h
r_things.h
r_patch.h
r_textures.h
r_picformats.h
r_portal.h
)

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@ -517,7 +517,8 @@ OBJS:=$(i_main_o) \
$(OBJDIR)/r_sky.o \
$(OBJDIR)/r_splats.o \
$(OBJDIR)/r_things.o \
$(OBJDIR)/r_patch.o \
$(OBJDIR)/r_textures.o \
$(OBJDIR)/r_picformats.o \
$(OBJDIR)/r_portal.o \
$(OBJDIR)/screen.o \
$(OBJDIR)/v_video.o \

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@ -29,8 +29,9 @@
#include "p_local.h" // for var1 and var2, and some constants
#include "p_setup.h"
#include "r_data.h"
#include "r_textures.h"
#include "r_draw.h"
#include "r_patch.h"
#include "r_picformats.h"
#include "r_things.h" // R_Char2Frame
#include "r_sky.h"
#include "fastcmp.h"

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@ -20,11 +20,12 @@
#include "../doomstat.h" //gamemode
#include "../i_video.h" //rendermode
#include "../r_data.h"
#include "../r_textures.h"
#include "../w_wad.h"
#include "../z_zone.h"
#include "../v_video.h"
#include "../r_draw.h"
#include "../r_patch.h"
#include "../r_picformats.h"
#include "../p_setup.h"
INT32 patchformat = GL_TEXFMT_AP_88; // use alpha for holes
@ -99,6 +100,10 @@ static void HWR_DrawColumnInCache(const column_t *patchcol, UINT8 *block, GLMipm
count--;
texel = source[yfrac>>FRACBITS];
alpha = 0xFF;
// Make pixel transparent if chroma keyed
if ((mipmap->flags & TF_CHROMAKEYED) && (texel == HWR_PATCHES_CHROMAKEY_COLORINDEX))
alpha = 0x00;
//Hurdler: 25/04/2000: now support colormap in hardware mode
if (mipmap->colormap)
@ -211,17 +216,15 @@ static void HWR_DrawFlippedColumnInCache(const column_t *patchcol, UINT8 *block,
count--;
texel = source[yfrac>>FRACBITS];
alpha = 0xFF;
// Make pixel transparent if chroma keyed
if ((mipmap->flags & TF_CHROMAKEYED) && (texel == HWR_PATCHES_CHROMAKEY_COLORINDEX))
alpha = 0x00;
//Hurdler: 25/04/2000: now support colormap in hardware mode
if (mipmap->colormap)
texel = mipmap->colormap[texel];
// If the mipmap is chromakeyed, check if the texel's color
// is equivalent to the chroma key's color index.
alpha = 0xff;
if ((mipmap->flags & TF_CHROMAKEYED) && (texel == HWR_PATCHES_CHROMAKEY_COLORINDEX))
alpha = 0x00;
// hope compiler will get this switch out of the loops (dreams...)
// gcc do it ! but vcc not ! (why don't use cygwin gcc for win32 ?)
// Alam: SRB2 uses Mingw, HUGS
@ -508,13 +511,17 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *grtex)
realpatch = (patch_t *)pdata;
#ifndef NO_PNG_LUMPS
if (R_IsLumpPNG((UINT8 *)realpatch, lumplength))
realpatch = R_PNGToPatch((UINT8 *)realpatch, lumplength, NULL);
if (Picture_IsLumpPNG((UINT8 *)realpatch, lumplength))
{
// Dummy variables.
INT32 pngwidth, pngheight;
realpatch = (patch_t *)Picture_PNGConvert(pdata, PICFMT_PATCH, &pngwidth, &pngheight, NULL, NULL, lumplength, NULL, 0);
}
else
#endif
#ifdef WALLFLATS
if (texture->type == TEXTURETYPE_FLAT)
realpatch = R_FlatToPatch(pdata, texture->width, texture->height, 0, 0, NULL, false);
realpatch = (patch_t *)Picture_Convert(PICFMT_FLAT, pdata, PICFMT_PATCH, 0, NULL, texture->width, texture->height, 0, 0, 0);
else
#endif
{
@ -550,8 +557,13 @@ void HWR_MakePatch (const patch_t *patch, GLPatch_t *grPatch, GLMipmap_t *grMipm
#ifndef NO_PNG_LUMPS
// lump is a png so convert it
size_t len = W_LumpLengthPwad(grPatch->wadnum, grPatch->lumpnum);
if ((patch != NULL) && R_IsLumpPNG((const UINT8 *)patch, len))
patch = R_PNGToPatch((const UINT8 *)patch, len, NULL);
if ((patch != NULL) && Picture_IsLumpPNG((const UINT8 *)patch, len))
{
// Dummy variables.
INT32 pngwidth, pngheight;
INT16 topoffset, leftoffset;
patch = (patch_t *)Picture_PNGConvert((const UINT8 *)patch, PICFMT_PATCH, &pngwidth, &pngheight, &topoffset, &leftoffset, len, NULL, 0);
}
#endif
// don't do it twice (like a cache)
@ -788,6 +800,8 @@ static void HWR_CacheFlat(GLMipmap_t *grMipmap, lumpnum_t flatlumpnum)
static void HWR_CacheTextureAsFlat(GLMipmap_t *grMipmap, INT32 texturenum)
{
UINT8 *flat;
UINT8 *converted;
size_t size;
// setup the texture info
grMipmap->format = GL_TEXFMT_P_8;
@ -795,11 +809,12 @@ static void HWR_CacheTextureAsFlat(GLMipmap_t *grMipmap, INT32 texturenum)
grMipmap->width = (UINT16)textures[texturenum]->width;
grMipmap->height = (UINT16)textures[texturenum]->height;
size = (grMipmap->width * grMipmap->height);
flat = Z_Malloc(grMipmap->width * grMipmap->height, PU_HWRCACHE, &grMipmap->data);
memset(flat, TRANSPARENTPIXEL, grMipmap->width * grMipmap->height);
R_TextureToFlat(texturenum, flat);
flat = Z_Malloc(size, PU_HWRCACHE, &grMipmap->data);
converted = (UINT8 *)Picture_TextureToFlat(texturenum);
M_Memcpy(flat, converted, size);
Z_Free(converted);
}
// Download a Doom 'flat' to the hardware cache and make it ready for use
@ -837,7 +852,7 @@ void HWR_GetLevelFlat(levelflat_t *levelflat)
INT32 texturenum = levelflat->u.texture.num;
#ifdef PARANOIA
if ((unsigned)texturenum >= gl_numtextures)
I_Error("HWR_GetLevelFlat: texturenum >= numtextures\n");
I_Error("HWR_GetLevelFlat: texturenum >= numtextures");
#endif
// Who knows?
@ -860,6 +875,53 @@ void HWR_GetLevelFlat(levelflat_t *levelflat)
// The system-memory data can be purged now.
Z_ChangeTag(grtex->mipmap.data, PU_HWRCACHE_UNLOCKED);
}
else if (levelflat->type == LEVELFLAT_PATCH)
{
GLPatch_t *patch = W_CachePatchNum(levelflat->u.flat.lumpnum, PU_CACHE);
levelflat->width = (UINT16)SHORT(patch->width);
levelflat->height = (UINT16)SHORT(patch->height);
HWR_GetPatch(patch);
}
#ifndef NO_PNG_LUMPS
else if (levelflat->type == LEVELFLAT_PNG)
{
INT32 pngwidth, pngheight;
GLMipmap_t *mipmap = levelflat->mipmap;
UINT8 *flat;
size_t size;
// Cache the picture.
if (!levelflat->picture)
{
levelflat->picture = Picture_PNGConvert(W_CacheLumpNum(levelflat->u.flat.lumpnum, PU_CACHE), PICFMT_FLAT, &pngwidth, &pngheight, NULL, NULL, W_LumpLength(levelflat->u.flat.lumpnum), NULL, 0);
levelflat->width = (UINT16)pngwidth;
levelflat->height = (UINT16)pngheight;
}
// Make the mipmap.
if (mipmap == NULL)
{
mipmap = Z_Calloc(sizeof(GLMipmap_t), PU_LEVEL, NULL);
mipmap->format = GL_TEXFMT_P_8;
mipmap->flags = TF_WRAPXY|TF_CHROMAKEYED;
levelflat->mipmap = mipmap;
}
if (!mipmap->data && !mipmap->downloaded)
{
mipmap->width = levelflat->width;
mipmap->height = levelflat->height;
size = (mipmap->width * mipmap->height);
flat = Z_Malloc(size, PU_LEVEL, &mipmap->data);
if (levelflat->picture == NULL)
I_Error("HWR_GetLevelFlat: levelflat->picture == NULL");
M_Memcpy(flat, levelflat->picture, size);
}
// Tell the hardware driver to bind the current texture to the flat's mipmap
HWD.pfnSetTexture(mipmap);
}
#endif
else // set no texture
HWR_SetCurrentTexture(NULL);
}

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@ -25,7 +25,7 @@
#include "../p_local.h"
#include "../p_setup.h"
#include "../r_local.h"
#include "../r_patch.h"
#include "../r_picformats.h"
#include "../r_bsp.h"
#include "../d_clisrv.h"
#include "../w_wad.h"
@ -358,7 +358,6 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
float fflatwidth = 64.0f, fflatheight = 64.0f;
INT32 flatflag = 63;
boolean texflat = false;
size_t len;
float scrollx = 0.0f, scrolly = 0.0f;
angle_t angle = 0;
FSurfaceInfo Surf;
@ -413,16 +412,9 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
// set texture for polygon
if (levelflat != NULL)
{
if (levelflat->type == LEVELFLAT_TEXTURE)
if (levelflat->type == LEVELFLAT_FLAT)
{
fflatwidth = textures[levelflat->u.texture.num]->width;
fflatheight = textures[levelflat->u.texture.num]->height;
texflat = true;
}
else if (levelflat->type == LEVELFLAT_FLAT)
{
len = W_LumpLength(levelflat->u.flat.lumpnum);
size_t len = W_LumpLength(levelflat->u.flat.lumpnum);
switch (len)
{
case 4194304: // 2048x2048 lump
@ -447,9 +439,22 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
fflatwidth = fflatheight = 64.0f;
break;
}
flatflag = ((INT32)fflatwidth)-1;
}
else
{
if (levelflat->type == LEVELFLAT_TEXTURE)
{
fflatwidth = textures[levelflat->u.texture.num]->width;
fflatheight = textures[levelflat->u.texture.num]->height;
}
else if (levelflat->type == LEVELFLAT_PATCH || levelflat->type == LEVELFLAT_PNG)
{
fflatwidth = levelflat->width;
fflatheight = levelflat->height;
}
texflat = true;
}
}
else // set no texture
HWR_SetCurrentTexture(NULL);
@ -2659,7 +2664,6 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
float fflatwidth = 64.0f, fflatheight = 64.0f;
INT32 flatflag = 63;
boolean texflat = false;
size_t len;
float scrollx = 0.0f, scrolly = 0.0f;
angle_t angle = 0;
FSurfaceInfo Surf;
@ -2693,16 +2697,9 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
// set texture for polygon
if (levelflat != NULL)
{
if (levelflat->type == LEVELFLAT_TEXTURE)
if (levelflat->type == LEVELFLAT_FLAT)
{
fflatwidth = textures[levelflat->u.texture.num]->width;
fflatheight = textures[levelflat->u.texture.num]->height;
texflat = true;
}
else if (levelflat->type == LEVELFLAT_FLAT)
{
len = W_LumpLength(levelflat->u.flat.lumpnum);
size_t len = W_LumpLength(levelflat->u.flat.lumpnum);
switch (len)
{
case 4194304: // 2048x2048 lump
@ -2727,9 +2724,22 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
fflatwidth = fflatheight = 64.0f;
break;
}
flatflag = ((INT32)fflatwidth)-1;
}
else
{
if (levelflat->type == LEVELFLAT_TEXTURE)
{
fflatwidth = textures[levelflat->u.texture.num]->width;
fflatheight = textures[levelflat->u.texture.num]->height;
}
else if (levelflat->type == LEVELFLAT_PATCH || levelflat->type == LEVELFLAT_PNG)
{
fflatwidth = levelflat->width;
fflatheight = levelflat->height;
}
texflat = true;
}
}
else // set no texture
HWR_SetCurrentTexture(NULL);

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@ -2038,9 +2038,6 @@ static void HU_DrawDemoInfo(void)
//
void HU_Drawer(void)
{
if (needpatchrecache)
R_ReloadHUDGraphics();
#ifndef NONET
// draw chat string plus cursor
if (chat_on)

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@ -17,7 +17,7 @@
#include "p_mobj.h"
#include "p_local.h"
#include "z_zone.h"
#include "r_patch.h"
#include "r_picformats.h"
#include "r_things.h"
#include "r_draw.h" // R_GetColorByName
#include "doomstat.h" // luabanks[]

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@ -499,20 +499,22 @@ static size_t gifframe_size = 8192;
// converts an RGB frame to a frame with a palette.
//
#ifdef HWRENDER
static colorlookup_t gif_colorlookup;
static void GIF_rgbconvert(UINT8 *linear, UINT8 *scr)
{
UINT8 r, g, b;
size_t src = 0, dest = 0;
size_t size = (vid.width * vid.height * 3);
InitColorLUT(gif_framepalette);
InitColorLUT(&gif_colorlookup, gif_framepalette, true);
while (src < size)
{
r = (UINT8)linear[src];
g = (UINT8)linear[src + 1];
b = (UINT8)linear[src + 2];
scr[dest] = colorlookup[r >> SHIFTCOLORBITS][g >> SHIFTCOLORBITS][b >> SHIFTCOLORBITS];
scr[dest] = GetColorLUTDirect(&gif_colorlookup, r, g, b);
src += (3 * scrbuf_downscaleamt);
dest += scrbuf_downscaleamt;
}

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@ -9005,8 +9005,6 @@ void M_ForceSaveSlotSelected(INT32 sslot)
// ================
// CHARACTER SELECT
// ================
// lactozilla: sometimes the renderer changes and these patches don't exist anymore
static void M_CacheCharacterSelectEntry(INT32 i, INT32 skinnum)
{
if (!(description[i].picname[0]))
@ -9249,7 +9247,6 @@ static void M_DrawSetupChoosePlayerMenu(void)
INT32 x, y;
INT32 w = (vid.width/vid.dupx);
// lactozilla: the renderer changed so recache patches
if (needpatchrecache)
M_CacheCharacterSelect();

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@ -18,6 +18,7 @@
#include "p_local.h"
#include "r_main.h"
#include "r_data.h"
#include "r_textures.h"
#include "p_maputl.h"
#include "p_polyobj.h"
#include "p_slopes.h"

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@ -22,6 +22,8 @@
#include "p_setup.h"
#include "p_saveg.h"
#include "r_data.h"
#include "r_textures.h"
#include "r_things.h"
#include "r_skins.h"
#include "r_state.h"
#include "w_wad.h"

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@ -28,7 +28,8 @@
#include "r_data.h"
#include "r_things.h" // for R_AddSpriteDefs
#include "r_patch.h"
#include "r_textures.h"
#include "r_picformats.h"
#include "r_sky.h"
#include "r_draw.h"
@ -547,6 +548,8 @@ Ploadflat (levelflat_t *levelflat, const char *flatname, boolean resize)
lumpnum_t flatnum;
int texturenum;
patch_t *flatpatch;
size_t lumplength;
size_t i;
@ -603,7 +606,9 @@ texturefound:
{
flatfound:
/* This could be a flat, patch, or PNG. */
if (R_CheckIfPatch(flatnum))
flatpatch = W_CacheLumpNum(flatnum, PU_CACHE);
lumplength = W_LumpLength(flatnum);
if (Picture_CheckIfPatch(flatpatch, lumplength))
levelflat->type = LEVELFLAT_PATCH;
else
{
@ -613,12 +618,14 @@ flatfound:
FIXME: Put this elsewhere.
*/
W_ReadLumpHeader(flatnum, buffer, 8, 0);
if (R_IsLumpPNG(buffer, W_LumpLength(flatnum)))
if (Picture_IsLumpPNG(buffer, lumplength))
levelflat->type = LEVELFLAT_PNG;
else
#endif/*NO_PNG_LUMPS*/
levelflat->type = LEVELFLAT_FLAT;/* phew */
}
if (flatpatch)
Z_Free(flatpatch);
levelflat->u.flat. lumpnum = flatnum;
levelflat->u.flat.baselumpnum = LUMPERROR;

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@ -37,9 +37,7 @@ enum
LEVELFLAT_NONE,/* HOM time my friend */
LEVELFLAT_FLAT,
LEVELFLAT_PATCH,
#ifndef NO_PNG_LUMPS
LEVELFLAT_PNG,
#endif
LEVELFLAT_TEXTURE,
};
@ -72,15 +70,17 @@ typedef struct
u;
UINT16 width, height;
fixed_t topoffset, leftoffset;
// for flat animation
INT32 animseq; // start pos. in the anim sequence
INT32 numpics;
INT32 speed;
// for patchflats
UINT8 *flatpatch;
// for textures
UINT8 *picture;
#ifdef HWRENDER
void *mipmap;
#endif
} levelflat_t;
extern size_t numlevelflats;

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@ -20,6 +20,7 @@
#include "p_local.h"
#include "p_setup.h" // levelflats for flat animation
#include "r_data.h"
#include "r_textures.h"
#include "m_random.h"
#include "p_mobj.h"
#include "i_system.h"

File diff suppressed because it is too large Load Diff

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@ -22,6 +22,14 @@
#pragma interface
#endif
// Store lists of lumps for F_START/F_END etc.
typedef struct
{
UINT16 wadfile;
UINT16 firstlump;
size_t numlumps;
} lumplist_t;
// Possible alpha types for a patch.
enum patchalphastyle {AST_COPY, AST_TRANSLUCENT, AST_ADD, AST_SUBTRACT, AST_REVERSESUBTRACT, AST_MODULATE, AST_OVERLAY};
@ -31,97 +39,17 @@ UINT8 ASTBlendPaletteIndexes(UINT8 background, UINT8 foreground, int style, UINT
extern INT32 ASTTextureBlendingThreshold[2];
UINT8 NearestColor(UINT8 r, UINT8 g, UINT8 b);
// moved here for r_sky.c (texpatch_t is used)
// A single patch from a texture definition,
// basically a rectangular area within
// the texture rectangle.
typedef struct
{
// Block origin (always UL), which has already accounted for the internal origin of the patch.
INT16 originx, originy;
UINT16 wad, lump;
UINT8 flip; // 1 = flipx, 2 = flipy, 3 = both
UINT8 alpha; // Translucency value
enum patchalphastyle style;
} texpatch_t;
// texture type
enum
{
TEXTURETYPE_UNKNOWN,
TEXTURETYPE_SINGLEPATCH,
TEXTURETYPE_COMPOSITE,
#ifdef WALLFLATS
TEXTURETYPE_FLAT,
#endif
};
// A maptexturedef_t describes a rectangular texture,
// which is composed of one or more mappatch_t structures
// that arrange graphic patches.
typedef struct
{
// Keep name for switch changing, etc.
char name[8];
UINT8 type; // TEXTURETYPE_
INT16 width, height;
boolean holes;
UINT8 flip; // 1 = flipx, 2 = flipy, 3 = both
// All the patches[patchcount] are drawn back to front into the cached texture.
INT16 patchcount;
texpatch_t patches[0];
} texture_t;
typedef struct
{
UINT8 *flat;
INT16 width, height;
} textureflat_t;
// all loaded and prepared textures from the start of the game
extern texture_t **textures;
extern textureflat_t *texflats;
extern INT32 *texturewidth;
extern fixed_t *textureheight; // needed for texture pegging
extern INT16 color8to16[256]; // remap color index to highcolor
extern INT16 *hicolormaps; // remap high colors to high colors..
extern CV_PossibleValue_t Color_cons_t[];
// Load TEXTURES definitions, create lookup tables
void R_LoadTextures(void);
void R_FlushTextureCache(void);
INT32 R_GetTextureNum(INT32 texnum);
void R_CheckTextureCache(INT32 tex);
// Retrieve column data for span blitting.
UINT8 *R_GetColumn(fixed_t tex, INT32 col);
UINT8 *R_GetFlat(lumpnum_t flatnum);
// I/O, setting up the stuff.
void R_InitData(void);
void R_PrecacheLevel(void);
extern size_t flatmemory, spritememory, texturememory;
// Retrieval.
// Floor/ceiling opaque texture tiles,
// lookup by name. For animation?
lumpnum_t R_GetFlatNumForName(const char *name);
// Called by P_Ticker for switches and animations,
// returns the texture number for the texture name.
void R_ClearTextureNumCache(boolean btell);
INT32 R_TextureNumForName(const char *name);
INT32 R_CheckTextureNumForName(const char *name);
// Extra Colormap lumps (C_START/C_END) are not used anywhere
// Uncomment to enable
//#define EXTRACOLORMAPLUMPS
@ -195,6 +123,4 @@ const char *R_NameForColormap(extracolormap_t *extra_colormap);
UINT8 NearestPaletteColor(UINT8 r, UINT8 g, UINT8 b, RGBA_t *palette);
#define NearestColor(r, g, b) NearestPaletteColor(r, g, b, NULL)
extern INT32 numtextures;
#endif

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@ -31,6 +31,7 @@
#include "r_plane.h"
#include "r_sky.h"
#include "r_data.h"
#include "r_textures.h"
#include "r_things.h"
#include "r_draw.h"

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@ -1560,7 +1560,6 @@ void R_RenderPlayerView(player_t *player)
free(masks);
}
// Lactozilla: Renderer switching
#ifdef HWRENDER
void R_InitHardwareMode(void)
{
@ -1574,7 +1573,6 @@ void R_InitHardwareMode(void)
void R_ReloadHUDGraphics(void)
{
CONS_Debug(DBG_RENDER, "R_ReloadHUDGraphics()...\n");
ST_LoadGraphics();
HU_LoadGraphics();
ST_ReloadSkinFaceGraphics();

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@ -16,6 +16,7 @@
#include "d_player.h"
#include "r_data.h"
#include "r_textures.h"
//
// POV related.

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@ -1,74 +0,0 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 2018-2020 by Jaime "Lactozilla" Passos.
// Copyright (C) 2019-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file r_patch.h
/// \brief Patch generation.
#ifndef __R_PATCH__
#define __R_PATCH__
#include "r_defs.h"
#include "doomdef.h"
// Structs
typedef enum
{
ROTAXIS_X, // Roll (the default)
ROTAXIS_Y, // Pitch
ROTAXIS_Z // Yaw
} rotaxis_t;
typedef struct
{
INT32 x, y;
rotaxis_t rotaxis;
} spriteframepivot_t;
typedef struct
{
spriteframepivot_t pivot[64];
boolean available;
} spriteinfo_t;
// Conversions between patches / flats / textures...
boolean R_CheckIfPatch(lumpnum_t lump);
void R_TextureToFlat(size_t tex, UINT8 *flat);
void R_PatchToFlat(patch_t *patch, UINT8 *flat);
void R_PatchToMaskedFlat(patch_t *patch, UINT16 *raw, boolean flip);
patch_t *R_FlatToPatch(UINT8 *raw, UINT16 width, UINT16 height, UINT16 leftoffset, UINT16 topoffset, size_t *destsize, boolean transparency);
patch_t *R_MaskedFlatToPatch(UINT16 *raw, UINT16 width, UINT16 height, UINT16 leftoffset, UINT16 topoffset, size_t *destsize);
// Portable Network Graphics
boolean R_IsLumpPNG(const UINT8 *d, size_t s);
#define W_ThrowPNGError(lumpname, wadfilename) I_Error("W_Wad: Lump \"%s\" in file \"%s\" is a .png - please convert to either Doom or Flat (raw) image format.", lumpname, wadfilename); // Fears Of LJ Sonic
#ifndef NO_PNG_LUMPS
UINT8 *R_PNGToFlat(UINT16 *width, UINT16 *height, UINT8 *png, size_t size);
patch_t *R_PNGToPatch(const UINT8 *png, size_t size, size_t *destsize);
boolean R_PNGDimensions(UINT8 *png, INT16 *width, INT16 *height, size_t size);
#endif
// SpriteInfo
extern spriteinfo_t spriteinfo[NUMSPRITES];
void R_LoadSpriteInfoLumps(UINT16 wadnum, UINT16 numlumps);
void R_ParseSPRTINFOLump(UINT16 wadNum, UINT16 lumpNum);
// Sprite rotation
#ifdef ROTSPRITE
INT32 R_GetRollAngle(angle_t rollangle);
void R_CacheRotSprite(spritenum_t sprnum, UINT8 frame, spriteinfo_t *sprinfo, spriteframe_t *sprframe, INT32 rot, UINT8 flip);
void R_FreeSingleRotSprite(spritedef_t *spritedef);
void R_FreeSkinRotSprite(size_t skinnum);
extern fixed_t rollcosang[ROTANGLES];
extern fixed_t rollsinang[ROTANGLES];
void R_FreeAllRotSprite(void);
#endif
#endif // __R_PATCH__

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134
src/r_picformats.h Normal file
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@ -0,0 +1,134 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 2018-2020 by Jaime "Lactozilla" Passos.
// Copyright (C) 2019-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file r_picformats.h
/// \brief Patch generation.
#ifndef __R_PICFORMATS__
#define __R_PICFORMATS__
#include "r_defs.h"
#include "doomdef.h"
typedef enum
{
PICFMT_NONE = 0,
// Doom formats
PICFMT_PATCH,
PICFMT_FLAT,
// PNG
PICFMT_PNG,
// 16bpp
PICFMT_PATCH16,
PICFMT_FLAT16,
// 32bpp
PICFMT_PATCH32,
PICFMT_FLAT32
} pictureformat_t;
typedef enum
{
PICFLAGS_XFLIP = 1,
PICFLAGS_YFLIP = 1<<1
} pictureflags_t;
enum
{
PICDEPTH_NONE = 0,
PICDEPTH_8BPP = 8,
PICDEPTH_16BPP = 16,
PICDEPTH_32BPP = 32
};
void *Picture_Convert(
pictureformat_t informat, void *picture, pictureformat_t outformat,
size_t insize, size_t *outsize,
INT32 inwidth, INT32 inheight, INT32 inleftoffset, INT32 intopoffset,
pictureflags_t flags);
void *Picture_PatchConvert(
pictureformat_t informat, void *picture, pictureformat_t outformat,
size_t insize, size_t *outsize,
INT16 inwidth, INT16 inheight, INT16 inleftoffset, INT16 intopoffset,
pictureflags_t flags);
void *Picture_FlatConvert(
pictureformat_t informat, void *picture, pictureformat_t outformat,
size_t insize, size_t *outsize,
INT16 inwidth, INT16 inheight, INT16 inleftoffset, INT16 intopoffset,
pictureflags_t flags);
void *Picture_GetPatchPixel(
patch_t *patch, pictureformat_t informat,
INT32 x, INT32 y,
pictureflags_t flags);
void *Picture_TextureToFlat(size_t trickytex);
INT32 Picture_FormatBPP(pictureformat_t format);
boolean Picture_IsPatchFormat(pictureformat_t format);
boolean Picture_IsFlatFormat(pictureformat_t format);
boolean Picture_CheckIfPatch(patch_t *patch, size_t size);
// Structs
typedef enum
{
ROTAXIS_X, // Roll (the default)
ROTAXIS_Y, // Pitch
ROTAXIS_Z // Yaw
} rotaxis_t;
typedef struct
{
INT32 x, y;
rotaxis_t rotaxis;
} spriteframepivot_t;
typedef struct
{
spriteframepivot_t pivot[64];
boolean available;
} spriteinfo_t;
// Portable Network Graphics
boolean Picture_IsLumpPNG(const UINT8 *d, size_t s);
#define Picture_ThrowPNGError(lumpname, wadfilename) I_Error("W_Wad: Lump \"%s\" in file \"%s\" is a .png - please convert to either Doom or Flat (raw) image format.", lumpname, wadfilename); // Fears Of LJ Sonic
#ifndef NO_PNG_LUMPS
void *Picture_PNGConvert(
const UINT8 *png, pictureformat_t outformat,
INT32 *w, INT32 *h,
INT16 *topoffset, INT16 *leftoffset,
size_t insize, size_t *outsize,
pictureflags_t flags);
boolean Picture_PNGDimensions(UINT8 *png, INT16 *width, INT16 *height, size_t size);
#endif
#define PICTURE_PNG_USELOOKUP
// SpriteInfo
extern spriteinfo_t spriteinfo[NUMSPRITES];
void R_LoadSpriteInfoLumps(UINT16 wadnum, UINT16 numlumps);
void R_ParseSPRTINFOLump(UINT16 wadNum, UINT16 lumpNum);
// Sprite rotation
#ifdef ROTSPRITE
INT32 R_GetRollAngle(angle_t rollangle);
void R_CacheRotSprite(spritenum_t sprnum, UINT8 frame, spriteinfo_t *sprinfo, spriteframe_t *sprframe, INT32 rot, UINT8 flip);
void R_FreeSingleRotSprite(spritedef_t *spritedef);
void R_FreeSkinRotSprite(size_t skinnum);
extern fixed_t rollcosang[ROTANGLES];
extern fixed_t rollsinang[ROTANGLES];
void R_FreeAllRotSprite(void);
#endif
#endif // __R_PATCH__

View File

@ -19,6 +19,7 @@
#include "p_setup.h" // levelflats
#include "p_slopes.h"
#include "r_data.h"
#include "r_textures.h"
#include "r_local.h"
#include "r_state.h"
#include "r_splats.h" // faB(21jan):testing
@ -644,188 +645,6 @@ static void R_DrawSkyPlane(visplane_t *pl)
}
}
//
// R_CheckPowersOfTwo
//
// Self-explanatory?
//
boolean R_CheckPowersOfTwo(void)
{
boolean wpow2 = (!(ds_flatwidth & (ds_flatwidth - 1)));
boolean hpow2 = (!(ds_flatheight & (ds_flatheight - 1)));
// Initially, the flat isn't powers-of-two-sized.
ds_powersoftwo = false;
// But if the width and height are powers of two,
// and are EQUAL, then it's okay :]
if ((ds_flatwidth == ds_flatheight) && (wpow2 && hpow2))
ds_powersoftwo = true;
// Just return ds_powersoftwo.
return ds_powersoftwo;
}
//
// R_CheckFlatLength
//
// Determine the flat's dimensions from the lump length.
//
void R_CheckFlatLength(size_t size)
{
switch (size)
{
case 4194304: // 2048x2048 lump
nflatmask = 0x3FF800;
nflatxshift = 21;
nflatyshift = 10;
nflatshiftup = 5;
ds_flatwidth = ds_flatheight = 2048;
break;
case 1048576: // 1024x1024 lump
nflatmask = 0xFFC00;
nflatxshift = 22;
nflatyshift = 12;
nflatshiftup = 6;
ds_flatwidth = ds_flatheight = 1024;
break;
case 262144:// 512x512 lump
nflatmask = 0x3FE00;
nflatxshift = 23;
nflatyshift = 14;
nflatshiftup = 7;
ds_flatwidth = ds_flatheight = 512;
break;
case 65536: // 256x256 lump
nflatmask = 0xFF00;
nflatxshift = 24;
nflatyshift = 16;
nflatshiftup = 8;
ds_flatwidth = ds_flatheight = 256;
break;
case 16384: // 128x128 lump
nflatmask = 0x3F80;
nflatxshift = 25;
nflatyshift = 18;
nflatshiftup = 9;
ds_flatwidth = ds_flatheight = 128;
break;
case 1024: // 32x32 lump
nflatmask = 0x3E0;
nflatxshift = 27;
nflatyshift = 22;
nflatshiftup = 11;
ds_flatwidth = ds_flatheight = 32;
break;
default: // 64x64 lump
nflatmask = 0xFC0;
nflatxshift = 26;
nflatyshift = 20;
nflatshiftup = 10;
ds_flatwidth = ds_flatheight = 64;
break;
}
}
//
// R_GenerateFlat
//
// Generate a flat from specified width and height.
//
static UINT8 *R_GenerateFlat(UINT16 width, UINT16 height)
{
UINT8 *flat = Z_Malloc(width * height, PU_LEVEL, NULL);
memset(flat, TRANSPARENTPIXEL, width * height);
return flat;
}
//
// R_GetTextureFlat
//
// Convert a texture or patch to a flat.
//
static UINT8 *R_GetTextureFlat(levelflat_t *levelflat, boolean leveltexture, boolean ispng)
{
UINT8 *flat;
textureflat_t *texflat = &texflats[levelflat->u.texture.num];
patch_t *patch = NULL;
boolean texturechanged = (leveltexture ? (levelflat->u.texture.num != levelflat->u.texture.lastnum) : false);
(void)ispng;
// Check if the texture changed.
if (leveltexture && (!texturechanged))
{
if (texflat != NULL && texflat->flat)
{
flat = texflat->flat;
ds_flatwidth = texflat->width;
ds_flatheight = texflat->height;
texturechanged = false;
}
else
texturechanged = true;
}
// If the texture changed, or the patch doesn't exist, convert either of them to a flat.
if (levelflat->flatpatch == NULL || texturechanged)
{
// Level texture
if (leveltexture)
{
texture_t *texture = textures[levelflat->u.texture.num];
texflat->width = ds_flatwidth = texture->width;
texflat->height = ds_flatheight = texture->height;
texflat->flat = R_GenerateFlat(ds_flatwidth, ds_flatheight);
R_TextureToFlat(levelflat->u.texture.num, texflat->flat);
flat = texflat->flat;
levelflat->flatpatch = flat;
levelflat->width = ds_flatwidth;
levelflat->height = ds_flatheight;
}
// Patch (never happens yet)
else
{
patch = (patch_t *)ds_source;
#ifndef NO_PNG_LUMPS
if (ispng)
{
levelflat->flatpatch = R_PNGToFlat(&levelflat->width, &levelflat->height, ds_source, W_LumpLength(levelflat->u.flat.lumpnum));
levelflat->topoffset = levelflat->leftoffset = 0;
ds_flatwidth = levelflat->width;
ds_flatheight = levelflat->height;
}
else
#endif
{
levelflat->width = ds_flatwidth = SHORT(patch->width);
levelflat->height = ds_flatheight = SHORT(patch->height);
levelflat->topoffset = patch->topoffset * FRACUNIT;
levelflat->leftoffset = patch->leftoffset * FRACUNIT;
levelflat->flatpatch = R_GenerateFlat(ds_flatwidth, ds_flatheight);
R_PatchToFlat(patch, levelflat->flatpatch);
}
flat = levelflat->flatpatch;
}
}
else
{
flat = levelflat->flatpatch;
ds_flatwidth = levelflat->width;
ds_flatheight = levelflat->height;
}
xoffs += levelflat->leftoffset;
yoffs += levelflat->topoffset;
levelflat->u.texture.lastnum = levelflat->u.texture.num;
return flat;
}
static void R_SlopeVectors(visplane_t *pl, INT32 i, float fudge)
{
// Potentially override other stuff for now cus we're mean. :< But draw a slope plane!
@ -919,12 +738,11 @@ d.z = (v1.x * v2.y) - (v1.y * v2.x)
void R_DrawSinglePlane(visplane_t *pl)
{
UINT8 *flat;
levelflat_t *levelflat;
INT32 light = 0;
INT32 x;
INT32 stop, angle;
ffloor_t *rover;
levelflat_t *levelflat;
int type;
int spanfunctype = BASEDRAWFUNC;
@ -1077,30 +895,15 @@ void R_DrawSinglePlane(visplane_t *pl)
case LEVELFLAT_NONE:
return;
case LEVELFLAT_FLAT:
ds_source = W_CacheLumpNum(levelflat->u.flat.lumpnum, PU_CACHE);
ds_source = (UINT8 *)R_GetFlat(levelflat->u.flat.lumpnum);
R_CheckFlatLength(W_LumpLength(levelflat->u.flat.lumpnum));
// Raw flats always have dimensions that are powers-of-two numbers.
ds_powersoftwo = true;
break;
default:
switch (type)
{
case LEVELFLAT_TEXTURE:
/* Textures get cached differently and don't need ds_source */
ds_source = R_GetTextureFlat(levelflat, true, false);
break;
default:
ds_source = W_CacheLumpNum(levelflat->u.flat.lumpnum, PU_STATIC);
flat = R_GetTextureFlat(levelflat, false,
#ifndef NO_PNG_LUMPS
( type == LEVELFLAT_PNG )
#else
false
#endif
);
Z_ChangeTag(ds_source, PU_CACHE);
ds_source = flat;
}
ds_source = (UINT8 *)R_GetLevelFlat(levelflat);
if (!ds_source)
return;
// Check if this texture or patch has power-of-two dimensions.
if (R_CheckPowersOfTwo())
R_CheckFlatLength(ds_flatwidth * ds_flatheight);

View File

@ -16,6 +16,7 @@
#include "screen.h" // needs MAXVIDWIDTH/MAXVIDHEIGHT
#include "r_data.h"
#include "r_textures.h"
#include "p_polyobj.h"
#define MAXVISPLANES 512

View File

@ -15,6 +15,7 @@
#define __R_PORTAL__
#include "r_data.h"
#include "r_textures.h"
#include "r_plane.h" // visplanes
/** Portal structure for the software renderer.

View File

@ -17,7 +17,7 @@
#include "info.h"
#include "sounds.h"
#include "d_player.h" // skinflags
#include "r_patch.h" // spriteinfo_t
#include "r_picformats.h" // spriteinfo_t
#include "r_defs.h" // spritedef_t
/// Defaults

1652
src/r_textures.c Normal file

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103
src/r_textures.h Normal file
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@ -0,0 +1,103 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file r_textures.h
/// \brief Texture generation.
#ifndef __R_TEXTURES__
#define __R_TEXTURES__
#include "r_defs.h"
#include "r_state.h"
#include "p_setup.h" // levelflats
#include "r_data.h"
#ifdef __GNUG__
#pragma interface
#endif
// A single patch from a texture definition,
// basically a rectangular area within
// the texture rectangle.
typedef struct
{
// Block origin (always UL), which has already accounted for the internal origin of the patch.
INT16 originx, originy;
UINT16 wad, lump;
UINT8 flip; // 1 = flipx, 2 = flipy, 3 = both
UINT8 alpha; // Translucency value
enum patchalphastyle style;
} texpatch_t;
// texture type
enum
{
TEXTURETYPE_UNKNOWN,
TEXTURETYPE_SINGLEPATCH,
TEXTURETYPE_COMPOSITE,
#ifdef WALLFLATS
TEXTURETYPE_FLAT,
#endif
};
// A texture_t describes a rectangular texture,
// which is composed of one or more texpatch_t structures
// that arrange graphic patches.
typedef struct
{
// Keep name for switch changing, etc.
char name[8];
UINT8 type; // TEXTURETYPE_
INT16 width, height;
boolean holes;
UINT8 flip; // 1 = flipx, 2 = flipy, 3 = both
void *flat; // The texture, as a flat.
// All the patches[patchcount] are drawn back to front into the cached texture.
INT16 patchcount;
texpatch_t patches[0];
} texture_t;
// all loaded and prepared textures from the start of the game
extern texture_t **textures;
extern INT32 *texturewidth;
extern fixed_t *textureheight; // needed for texture pegging
extern UINT32 **texturecolumnofs; // column offset lookup table for each texture
extern UINT8 **texturecache; // graphics data for each generated full-size texture
// Load TEXTURES definitions, create lookup tables
void R_LoadTextures(void);
void R_FlushTextureCache(void);
// Texture generation
UINT8 *R_GenerateTexture(size_t texnum);
UINT8 *R_GenerateTextureAsFlat(size_t texnum);
INT32 R_GetTextureNum(INT32 texnum);
void R_CheckTextureCache(INT32 tex);
void R_ClearTextureNumCache(boolean btell);
// Retrieve texture data.
void *R_GetLevelFlat(levelflat_t *levelflat);
UINT8 *R_GetColumn(fixed_t tex, INT32 col);
void *R_GetFlat(lumpnum_t flatnum);
boolean R_CheckPowersOfTwo(void);
void R_CheckFlatLength(size_t size);
// Returns the texture number for the texture name.
INT32 R_TextureNumForName(const char *name);
INT32 R_CheckTextureNumForName(const char *name);
lumpnum_t R_GetFlatNumForName(const char *name);
extern INT32 numtextures;
#endif

View File

@ -24,7 +24,7 @@
#include "i_video.h" // rendermode
#include "i_system.h"
#include "r_things.h"
#include "r_patch.h"
#include "r_picformats.h"
#include "r_plane.h"
#include "r_portal.h"
#include "p_tick.h"
@ -280,10 +280,14 @@ boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16
patch_t *png = W_CacheLumpNumPwad(wadnum, l, PU_STATIC);
size_t len = W_LumpLengthPwad(wadnum, l);
// lump is a png so convert it
if (R_IsLumpPNG((UINT8 *)png, len))
if (Picture_IsLumpPNG((UINT8 *)png, len))
{
png = R_PNGToPatch((UINT8 *)png, len, NULL);
M_Memcpy(&patch, png, sizeof(INT16)*4);
// Dummy variables.
INT32 pngwidth, pngheight;
INT16 topoffset, leftoffset;
patch_t *converted = (patch_t *)Picture_PNGConvert((UINT8 *)png, PICFMT_PATCH, &pngwidth, &pngheight, &topoffset, &leftoffset, len, NULL, 0);
M_Memcpy(&patch, converted, sizeof(INT16)*4); // only copy the header because that's all we need
Z_Free(converted);
}
Z_Free(png);
}

View File

@ -15,7 +15,7 @@
#define __R_THINGS__
#include "r_plane.h"
#include "r_patch.h"
#include "r_picformats.h"
#include "r_portal.h"
#include "r_defs.h"
#include "r_skins.h"

View File

@ -282,14 +282,15 @@
<ClInclude Include="..\r_draw.h" />
<ClInclude Include="..\r_local.h" />
<ClInclude Include="..\r_main.h" />
<ClInclude Include="..\r_picformats.h" />
<ClInclude Include="..\r_plane.h" />
<ClInclude Include="..\r_patch.h" />
<ClInclude Include="..\r_portal.h" />
<ClInclude Include="..\r_segs.h" />
<ClInclude Include="..\r_skins.h" />
<ClInclude Include="..\r_sky.h" />
<ClInclude Include="..\r_splats.h" />
<ClInclude Include="..\r_state.h" />
<ClInclude Include="..\r_textures.h" />
<ClInclude Include="..\r_things.h" />
<ClInclude Include="..\screen.h" />
<ClInclude Include="..\sounds.h" />
@ -448,13 +449,14 @@
<ExcludedFromBuild>true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\r_main.c" />
<ClCompile Include="..\r_picformats.c" />
<ClCompile Include="..\r_plane.c" />
<ClCompile Include="..\r_patch.c" />
<ClCompile Include="..\r_portal.c" />
<ClCompile Include="..\r_segs.c" />
<ClCompile Include="..\r_skins.c" />
<ClCompile Include="..\r_sky.c" />
<ClCompile Include="..\r_splats.c" />
<ClCompile Include="..\r_textures.c" />
<ClCompile Include="..\r_things.c" />
<ClCompile Include="..\screen.c" />
<ClCompile Include="..\sounds.c" />

View File

@ -474,7 +474,10 @@
<ClInclude Include="..\hardware\hw_clip.h">
<Filter>Hw_Hardware</Filter>
</ClInclude>
<ClInclude Include="..\r_patch.h">
<ClInclude Include="..\r_textures.h">
<Filter>R_Rend</Filter>
</ClInclude>
<ClInclude Include="..\r_picformats.h">
<Filter>R_Rend</Filter>
</ClInclude>
<ClInclude Include="..\r_portal.h">
@ -949,7 +952,10 @@
<Filter>Hw_Hardware</Filter>
</ClCompile>
<ClCompile Include="..\apng.c" />
<ClCompile Include="..\r_patch.c">
<ClCompile Include="..\r_textures.c">
<Filter>R_Rend</Filter>
</ClCompile>
<ClCompile Include="..\r_picformats.c">
<Filter>R_Rend</Filter>
</ClCompile>
<ClCompile Include="..\r_portal.c">

View File

@ -3664,28 +3664,51 @@ Unoptimized version
#endif
}
// Generates a color look-up table
// which has up to 64 colors at each channel
// (see the defines in v_video.h)
UINT8 colorlookup[CLUTSIZE][CLUTSIZE][CLUTSIZE];
void InitColorLUT(RGBA_t *palette)
// Generates a RGB565 color look-up table
void InitColorLUT(colorlookup_t *lut, RGBA_t *palette, boolean makecolors)
{
UINT8 r, g, b;
static boolean clutinit = false;
static RGBA_t *lastpalette = NULL;
if ((!clutinit) || (lastpalette != palette))
size_t palsize = (sizeof(RGBA_t) * 256);
if (!lut->init || memcmp(lut->palette, palette, palsize))
{
for (r = 0; r < CLUTSIZE; r++)
for (g = 0; g < CLUTSIZE; g++)
for (b = 0; b < CLUTSIZE; b++)
colorlookup[r][g][b] = NearestPaletteColor(r << SHIFTCOLORBITS, g << SHIFTCOLORBITS, b << SHIFTCOLORBITS, palette);
clutinit = true;
lastpalette = palette;
INT32 i;
lut->init = true;
memcpy(lut->palette, palette, palsize);
for (i = 0; i < 0xFFFF; i++)
lut->table[i] = 0xFFFF;
if (makecolors)
{
UINT8 r, g, b;
for (r = 0; r < 0xFF; r++)
for (g = 0; g < 0xFF; g++)
for (b = 0; b < 0xFF; b++)
{
i = CLUTINDEX(r, g, b);
if (lut->table[i] == 0xFFFF)
lut->table[i] = NearestPaletteColor(r, g, b, palette);
}
}
}
}
UINT8 GetColorLUT(colorlookup_t *lut, UINT8 r, UINT8 g, UINT8 b)
{
INT32 i = CLUTINDEX(r, g, b);
if (lut->table[i] == 0xFFFF)
lut->table[i] = NearestPaletteColor(r, g, b, lut->palette);
return lut->table[i];
}
UINT8 GetColorLUTDirect(colorlookup_t *lut, UINT8 r, UINT8 g, UINT8 b)
{
INT32 i = CLUTINDEX(r, g, b);
return lut->table[i];
}
// V_Init
// old software stuff, buffers are allocated at video mode setup
// here we set the screens[x] pointers accordingly

View File

@ -37,13 +37,18 @@ cv_rsaturation, cv_ysaturation, cv_gsaturation, cv_csaturation, cv_bsaturation,
void V_Init(void);
// Color look-up table
#define COLORBITS 6
#define SHIFTCOLORBITS (8-COLORBITS)
#define CLUTSIZE (1<<COLORBITS)
#define CLUTINDEX(r, g, b) (((r) >> 3) << 11) | (((g) >> 2) << 5) | ((b) >> 3)
extern UINT8 colorlookup[CLUTSIZE][CLUTSIZE][CLUTSIZE];
typedef struct
{
boolean init;
RGBA_t palette[256];
UINT16 table[0xFFFF];
} colorlookup_t;
void InitColorLUT(RGBA_t *palette);
void InitColorLUT(colorlookup_t *lut, RGBA_t *palette, boolean makecolors);
UINT8 GetColorLUT(colorlookup_t *lut, UINT8 r, UINT8 g, UINT8 b);
UINT8 GetColorLUTDirect(colorlookup_t *lut, UINT8 r, UINT8 g, UINT8 b);
// Set the current RGB palette lookup to use for palettized graphics
void V_SetPalette(INT32 palettenum);

View File

@ -56,6 +56,8 @@
#include "d_clisrv.h"
#include "r_defs.h"
#include "r_data.h"
#include "r_textures.h"
#include "r_picformats.h"
#include "i_system.h"
#include "md5.h"
#include "lua_script.h"
@ -65,7 +67,6 @@
#include "m_misc.h" // M_MapNumber
#ifdef HWRENDER
#include "r_data.h"
#include "hardware/hw_main.h"
#include "hardware/hw_glob.h"
#endif
@ -1383,8 +1384,8 @@ size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, si
#ifdef NO_PNG_LUMPS
{
size_t bytesread = fread(dest, 1, size, handle);
if (R_IsLumpPNG((UINT8 *)dest, bytesread))
W_ThrowPNGError(l->fullname, wadfiles[wad]->filename);
if (Picture_IsLumpPNG((UINT8 *)dest, bytesread))
Picture_ThrowPNGError(l->fullname, wadfiles[wad]->filename);
return bytesread;
}
#else
@ -1425,8 +1426,8 @@ size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, si
Z_Free(rawData);
Z_Free(decData);
#ifdef NO_PNG_LUMPS
if (R_IsLumpPNG((UINT8 *)dest, size))
W_ThrowPNGError(l->fullname, wadfiles[wad]->filename);
if (Picture_IsLumpPNG((UINT8 *)dest, size))
Picture_ThrowPNGError(l->fullname, wadfiles[wad]->filename);
#endif
return size;
#else
@ -1488,8 +1489,8 @@ size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, si
Z_Free(decData);
#ifdef NO_PNG_LUMPS
if (R_IsLumpPNG((UINT8 *)dest, size))
W_ThrowPNGError(l->fullname, wadfiles[wad]->filename);
if (Picture_IsLumpPNG((UINT8 *)dest, size))
Picture_ThrowPNGError(l->fullname, wadfiles[wad]->filename);
#endif
return size;
}
@ -1683,10 +1684,12 @@ void *W_CacheSoftwarePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag)
#ifndef NO_PNG_LUMPS
// lump is a png so convert it
if (R_IsLumpPNG((UINT8 *)lumpdata, len))
if (Picture_IsLumpPNG((UINT8 *)lumpdata, len))
{
// Dummy variables.
size_t newlen;
srcdata = R_PNGToPatch((UINT8 *)lumpdata, len, &newlen);
INT32 pngwidth, pngheight;
srcdata = Picture_PNGConvert((UINT8 *)lumpdata, PICFMT_PATCH, &pngwidth, &pngheight, NULL, NULL, len, &newlen, 0);
ptr = Z_Realloc(ptr, newlen, tag, &lumpcache[lump]);
M_Memcpy(ptr, srcdata, newlen);
Z_Free(srcdata);

View File

@ -298,12 +298,13 @@
<ExcludedFromBuild>true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\r_main.c" />
<ClCompile Include="..\r_picformats.c" />
<ClCompile Include="..\r_plane.c" />
<ClCompile Include="..\r_patch.c" />
<ClCompile Include="..\r_portal.c" />
<ClCompile Include="..\r_segs.c" />
<ClCompile Include="..\r_sky.c" />
<ClCompile Include="..\r_splats.c" />
<ClCompile Include="..\r_textures.c" />
<ClCompile Include="..\r_things.c" />
<ClCompile Include="..\screen.c" />
<ClCompile Include="..\sounds.c" />
@ -453,13 +454,14 @@
<ClInclude Include="..\r_draw.h" />
<ClInclude Include="..\r_local.h" />
<ClInclude Include="..\r_main.h" />
<ClInclude Include="..\r_picformats.h" />
<ClInclude Include="..\r_plane.h" />
<ClInclude Include="..\r_patch.h" />
<ClInclude Include="..\r_portal.h" />
<ClInclude Include="..\r_segs.h" />
<ClInclude Include="..\r_sky.h" />
<ClInclude Include="..\r_splats.h" />
<ClInclude Include="..\r_state.h" />
<ClInclude Include="..\r_textures.h" />
<ClInclude Include="..\r_things.h" />
<ClInclude Include="..\screen.h" />
<ClInclude Include="..\sounds.h" />

View File

@ -469,7 +469,7 @@
<Filter>Hw_Hardware</Filter>
</ClCompile>
<ClCompile Include="..\apng.c" />
<ClCompile Include="..\r_patch.c">
<ClCompile Include="..\r_picformats.c">
<Filter>R_Rend</Filter>
</ClCompile>
<ClCompile Include="..\r_portal.c">
@ -886,7 +886,10 @@
<Filter>Hw_Hardware</Filter>
</ClInclude>
<ClInclude Include="..\apng.h" />
<ClInclude Include="..\r_patch.h">
<ClInclude Include="..\r_textures.h">
<Filter>R_Rend</Filter>
</ClInclude>
<ClInclude Include="..\r_picformats.h">
<Filter>R_Rend</Filter>
</ClInclude>
<ClInclude Include="..\r_portal.h">

View File

@ -27,7 +27,7 @@
#include "doomdef.h"
#include "doomstat.h"
#include "r_patch.h"
#include "r_picformats.h"
#include "i_system.h" // I_GetFreeMem
#include "i_video.h" // rendermode
#include "z_zone.h"
@ -517,7 +517,6 @@ void Z_FlushCachedPatches(void)
Z_FreeTag(PU_HWRMODELTEXTURE_UNLOCKED);
}
// happens before a renderer switch
void Z_PreparePatchFlush(void)
{
CONS_Debug(DBG_RENDER, "Z_PreparePatchFlush()...\n");