Commit graph

3099 commits

Author SHA1 Message Date
Monster Iestyn d937f6fc8b Merge branch '2.1.20-preparation' into 'next'
2.1.20 preparation

See merge request STJr/SRB2!215
2017-12-27 16:53:43 -05:00
Monster Iestyn 5400beb2e3 Merge branch 'master' into next 2017-12-27 21:51:11 +00:00
Monster Iestyn afcdb5cd1e Merge branch 'restartaudio' into 'master'
Add command to restart the audio system

Closes #27

See merge request STJr/SRB2!214
2017-12-27 16:47:50 -05:00
Steel Titanium 875446295b Remove redundant !dedicated check 2017-12-27 16:36:57 -05:00
Alam Ed Arias f9388eab1b Merge branch 'master' into next 2017-12-27 15:50:31 -05:00
Monster Iestyn fa507ee939 Merge branch 'respawnspecials-mobjtype-hotfix' into 'next'
P_RespawnSpecials mobj type hotfix

See merge request STJr/SRB2!217
2017-12-27 15:47:44 -05:00
Monster Iestyn a87eec89ff Merge branch 'airbob-fix-backport' into 'next'
Airbob fix backport

See merge request STJr/SRB2!219
2017-12-27 15:46:39 -05:00
Steel Titanium 3856165623 Indentation cleanup 2017-12-27 13:18:20 -05:00
Alam Ed Arias f397b5fc3f Makefile: disable win_dbg for DirectDraw 2017-12-26 20:42:37 -05:00
Alam Ed Arias a29203acd8 Disable win_dbg 2017-12-26 20:24:08 -05:00
Alam Ed Arias e2b604fdfd TCP: remove BADSOCKET 2017-12-26 19:56:50 -05:00
Monster Iestyn 6886a29e99 Merge branch 'master' into next 2017-12-24 20:06:33 +00:00
toasterbabe a1620b709e Fix airbob sectors fucking up when below 0 z-height. 2017-12-20 21:13:24 +00:00
toasterone ff745531b0
Merge branch 'master' into addfile-netgame-fixes 2017-12-20 20:58:45 +00:00
Monster Iestyn d576453b56 Command_Addfile: add "too many files" and already-loaded checks and respective error messages
No more shall the server be kicked from their own servers for re-adding a wad by accident!
2017-12-18 21:17:37 +00:00
LJSonik 36ce6579b7
Merge branch 'master' into download-freeze-fix 2017-12-18 21:39:16 +01:00
Louis-Antoine 47481804da Merge branch 'download-freeze-fix' of https://github.com/LJSonik/SRB2 into download-freeze-fix 2017-12-18 21:38:10 +01:00
Louis-Antoine c8e9e779e7 Add a short comment to explain the newplayernum hack 2017-12-18 21:35:02 +01:00
Alam Ed Arias 57a7a3bed8 Merge branch 'master' into next 2017-12-17 22:22:57 -05:00
LJSonik 084a534f6a
Merge branch 'master' into download-freeze-fix 2017-12-17 22:48:13 +01:00
LJSonik 9c7ff6e0c3
Merge branch 'master' into resynch-fixes 2017-12-17 22:47:23 +01:00
Monster Iestyn c7cd64583d Added a bunch of I_Asserts to lua_hooklib.c relating to mobj types just in case 2017-12-17 20:59:24 +00:00
Monster Iestyn ec10367856 Bail out of P_RespawnSpecials if no mobjinfo entry has a doomednum that matches, and print a warning to the console.
This prevents a mobj of NUMMOBJTYPES from being created and potentially crashing the game. Really, this happens only if you start messing with the mapthings of respawning items like rings/weapons/etc in the first place via Lua.
2017-12-17 20:57:45 +00:00
Alam Ed Arias baf227175b Merge branch 'master' into next 2017-12-16 18:16:15 -05:00
Alam Arias 703c5322d4
Merge pull request #212 from SteelTitanium/window_center_fix
Fix for window being offcenter
2017-12-16 18:15:00 -05:00
Alam Ed Arias bd86f98822 Merge branch 'master' into next 2017-12-16 16:07:31 -05:00
Louis-Antoine 4ea5d2df01 Merge branch 'net-archive-fix' of https://github.com/LJSonik/SRB2 into net-archive-fix 2017-12-15 22:06:03 +01:00
Louis-Antoine beb9b0f103 Return for both players and mobjs if they've got an empty table, instead of just mobjs 2017-12-15 22:02:34 +01:00
LJSonik b994180927
Merge branch 'master' into net-archive-fix 2017-12-15 20:07:44 +01:00
Louis-Antoine 0b836a9841 Fix missing lua_pop in ArchiveExtVars 2017-12-15 16:31:27 +01:00
Monster Iestyn ac3fef15eb Rob is now in charge of Mod IDs, change MODID comment in doomdef.h to reflect this 2017-12-13 19:07:02 +00:00
Louis-Antoine 4e89c03b0f Node and player isn't the same thing !#^&*%^:'\[[^!#^$4&@(é@*(&$*@#à$%@ 2017-12-12 23:08:18 +01:00
Louis-Antoine 16b8265c6e F stands for Fun. You want more Fun, don't you? 2017-12-12 22:48:08 +01:00
toasterbabe 336a26602d Not strictly pretty, but fixes a bug I discovered whilst working on this. 2017-12-10 14:35:55 +00:00
toasterbabe ce724a6138 * Make lives pic appear in all gametypes.
* Lives position now more consistent between players in splitscreen.
* Ringslinger weapon bar is now at the same height as the lives pic, and also more centered horizontally.
* Begin tweaking emerald icon locations for ringslinger gametypes.
* Remove in-game team names from team gametypes, since this information is (mostly) conveyed by the lives pic.
2017-12-09 23:08:12 +00:00
toasterbabe 3d4adaac09 my mistake 2017-12-09 18:48:25 +00:00
Monster Iestyn 75bc76e9b4 Remove all traces of "srb2.wad" support, since it is no longer needed now that srb2.pk3 is the IWAD (...IPK3?). srb2.wad cannot exactly be a pk3 file after all.
Additionally, rename any remaining "srb2.srb" to "srb2.pk3" in the main source code files. Not sure whether to bother dealing with srb2.srb/srb2.wad mentions in project files for now.
2017-12-07 18:26:12 +00:00
toasterbabe e63c1d15d8 * Show an emerald token box on the tally screen.
* Change the horizontal spacing of the emeralds on the special stage tally screen.
* (unrelated) Fix a reference to srb2.srb instead of the now-correct srb2.pk3.
2017-11-17 23:02:34 +00:00
Monster Iestyn 91097fb48e added RET_SOC and RET_LUA, so we can load SOC/LUA files differently to WADs
this also means we can remove a few ancient hacks relating to using the same code used to load SOC/Lua in WADs for loading standalone Lua/SOC files, though I haven't fully done this yet
2017-11-10 22:36:37 +00:00
Steel Titanium e61549d81f Opps, forgot to change this. 2017-11-08 14:50:27 -05:00
Steel Titanium 55c86f3e15 Successful attempt at restarting the music 2017-11-08 14:48:05 -05:00
Monster Iestyn 7cb0138293 Change version number to 2.1.20 2017-11-08 15:06:42 +00:00
Steel dbbbc1cc06
Merge branch 'master' into window_center_fix 2017-11-08 00:32:23 -05:00
Steel Titanium c1405137ec Extra tab space to make the compiler happy 2017-11-07 23:48:03 -05:00
Steel Titanium 4f8b91c770 Attempt to restart music 2017-11-07 16:26:45 -05:00
Louis-Antoine 67aba2648c Fix download freezes (well, most of them) 2017-11-03 22:58:47 +01:00
Alam Ed Arias 7f4424b4a0 whitespace cleanup 2017-11-02 23:13:34 -04:00
Alam Ed Arias 3e3065f67c Move FindFolder 2017-11-02 23:09:52 -04:00
toasterbabe c89b1ec234 Always allow the first singleplayer level in the MP level platter. 2017-11-02 21:20:55 +00:00
toaster 7d15afe6fb Merge branch 'md2_interpfix' into 'master'
(re-)fix MD2 interpoleration.

See merge request STJr/SRB2Internal!128
2017-11-02 16:47:24 -04:00
toaster 82a868ec8f Merge branch 'lua-sector-find-funcs' into 'master'
Lua sector find funcs

See merge request STJr/SRB2Internal!127
2017-11-02 16:46:16 -04:00
toaster b302607c2e Merge branch 'nights_colours_again' into 'master'
More NiGHTS tweaks

See merge request STJr/SRB2Internal!125
2017-11-02 16:45:09 -04:00
toaster 29c3ff1c0e Merge branch 'demo_shit' into 'master'
Demo shit

See merge request STJr/SRB2Internal!123
2017-11-02 16:44:13 -04:00
toaster c84d4261d1 Merge branch 'unca_scrooge' into 'master'
The hardcoded part of ACZ3 so far

See merge request STJr/SRB2Internal!124
2017-11-02 16:43:11 -04:00
toasterbabe 2a42291b30 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into demo_shit
# Conflicts:
#	src/d_netcmd.c
2017-11-02 20:39:07 +00:00
toaster 49a1266ccc Merge branch 'sal-misc-stuff' into 'master'
Sal misc stuff (state overwriting, gamepad tweaks)

See merge request STJr/SRB2Internal!116
2017-11-02 16:35:12 -04:00
toaster 605e51f6f3 Merge branch 'more_about_menus' into 'master'
More about menus

Closes #72

See merge request STJr/SRB2Internal!122
2017-11-02 16:31:51 -04:00
toaster 927e74e406 Merge branch 'FileManagement' into 'master'
File management - PK3 support.

See merge request STJr/SRB2Internal!121
2017-11-02 16:27:54 -04:00
toasterbabe 05832e66a3 Fix unmatched readfixed (by replacing). 2017-11-02 19:38:21 +00:00
toasterbabe b2d43cc56b (re-)fix MD2 interpoleration. 2017-11-02 14:33:56 +00:00
Monster Iestyn 2cccb81d7f Merge branch 'master' into lua-sector-find-funcs 2017-11-01 19:14:44 +00:00
Monster Iestyn 5faf263f1f Merge branch 'gametype-strings' into 'master'
Gametype strings

See merge request STJr/SRB2Internal!113
2017-11-01 14:47:45 -04:00
Monster Iestyn 477ee6e073 Merge branch 'lua-action-userdata' into 'master'
Lua action userdata

See merge request STJr/SRB2Internal!112
2017-11-01 14:45:03 -04:00
Monster Iestyn b52c843139 Merge branch 'public_next' 2017-11-01 18:39:25 +00:00
Monster Iestyn d61105fcce Merge branch 'master' into next 2017-11-01 18:36:48 +00:00
Monster Iestyn fbe5654477 add quick error messages to make toaster happy 2017-11-01 17:11:10 +00:00
Monster Iestyn a244948f21 fix action_call index numbers for the args, add missing breaks after LUA_TUSERDATA code in infolib (I am dumb dumb dumb dumb dumb dumb) 2017-11-01 16:52:12 +00:00
Monster Iestyn 42b955f4ca getActionName: added support for custom actions (A_ prefix functions only) 2017-10-31 16:47:24 +00:00
toasterbabe 811fd5f9bc * Change the NiGHTS link text colour list. Again.
* Make the NiGHTS link text pulse, like in the original game!
* Fix going from NiGHTS special stage as Smiles to a normal level losing your followitem.
2017-10-31 15:47:58 +00:00
toasterbabe ead8fd6bf7 Update some strings that say "joystick". 2017-10-30 23:23:52 +00:00
toasterbabe 2458c06f5b Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into sal-misc-stuff
# Conflicts:
#	src/g_game.c
2017-10-30 21:42:38 +00:00
Monster Iestyn bfca420f47 Merge branch 'master' into gametype-strings 2017-10-30 21:34:16 +00:00
Monster Iestyn 440ada120d Merge branch 'master' into lua-action-userdata 2017-10-30 21:33:40 +00:00
toasterbabe 4d82a76e5b Move R_AddSpriteDefs back into place. 2017-10-30 21:07:17 +00:00
toasterbabe d4e08551bf * Make P_LoadVertexes a wrapper for P_LoadRawVertexes.
* Remove extraenous R_ClearTextureNumCache from P_LoadSidedefs2.
* Remove regressions in comments/#includes.
2017-10-30 20:54:14 +00:00
Monster Iestyn 1d11797b47 Added six new functions from p_spec.c/h to Lua 2017-10-30 20:09:41 +00:00
Monster Iestyn 2b1fb67a5f DrawMD2i: change duration and tics to INT32, fix up any related code 2017-10-30 19:12:51 +00:00
toasterbabe 3994697fbd Fix all NiGHTS demo desyncs! (More specifically: compare with d_netcmd.c's order of operations - it's skin change, then g_initnew, then demo start, NOT g_initnew then skin change then demo start!!!!! 2017-10-30 14:20:36 +00:00
toasterbabe 548c120534 Since they give points now, make tokens spawn in record attack (and not add end-of-act tokens/continues). 2017-10-29 13:41:02 +00:00
Steel Titanium 97445f941a Add command to restart the audio system 2017-10-29 01:09:34 -04:00
Steel Titanium 799a819ee9 Merge remote-tracking branch 'upstream/master' into window_center_fix 2017-10-29 00:00:11 -04:00
Alam Ed Arias 6a639dd717 Merge branch 'master' into md2-interpolation-fix 2017-10-28 18:47:20 -04:00
Alam Ed Arias d2f922a981 Merge branch 'master' into next 2017-10-28 18:46:10 -04:00
Alam Ed Arias cf10b55be0 Win32: pragma hell 2017-10-28 18:39:42 -04:00
Alam Ed Arias 3ecc304332 Win32: just ignore format overflows 2017-10-28 18:33:47 -04:00
Alam Ed Arias 0250040a5b Win32: all fails of DD and try more to stop format-overflow errors 2017-10-28 18:24:07 -04:00
Alam Ed Arias a4072260db Win32: try to fix up CD printf code 2017-10-28 18:13:59 -04:00
toasterbabe efc4d2f81d * Make multiple ANIMDEFS lumps get loaded.
* Refactor the multiple TEXTURES lump code.
2017-10-28 17:12:08 +01:00
Alam Ed Arias ce40c00b7a Build: do not error on FALLTHURs 2017-10-27 19:49:55 -04:00
toasterbabe ee4b891318 Since I'm on the branch: bugfix a thing with introchanged/titlechanged. 2017-10-27 22:08:01 +01:00
toasterbabe f512b64563 Fix some mistakes when updating the function signature. 2017-10-26 17:30:08 +01:00
toasterbabe df1e5eb9b7 * Optimise the new static code further.
* Update all the other V_DrawCroppedPatch calls to match the new behaviour.
* Fix the OGL version of V_DrawCroppedPatch to match the new behaviour.

(To justify my changes: It's not exposed to Lua, and the function signature was a mess. This way it's easier to mentally map how it would work.)
2017-10-26 16:59:02 +01:00
toasterbabe b2e89f6832 WOOPS CAN'T UPDATE THE PLAYSIM RANDOM SEED IN A MENU 2017-10-26 11:45:08 +01:00
toasterbabe 4a4ba228df Per request, remove the "/ * ACTION" stuff 2017-10-25 23:34:20 +01:00
toasterbabe 9a10dfeaee Replaced the laggy randomised-at-runtime static with sufficiently random low-impact pregenerated static. Requires new patch.dta. https://cdn.discordapp.com/attachments/293238104096112641/372770688890830859/srb20003.gif 2017-10-25 16:40:21 +01:00
toasterbabe 9ffb5c0fb0 Since Mystic complained, moved the right-aligned Rings to a special "Mania" HUD mode. 2017-10-25 11:54:21 +01:00
Monster Iestyn 0cc8fbdb4e Don't use interpolation code if the frame lasts instantaneously or infinitely
Also removed the + 1 from newtime, since there was never really any need for it. It just offset the interpolation so it went like (1 -> 2] instead of [1 -> 2), so you never saw the base appearance for each frame except at the end of any frames interpolating to it

Changed DrawMD2Ex's duration/tics type to INT32 so -1 comparisons work, probably want to change the signs elsewhere too but this is fine for now
2017-10-24 20:45:55 +01:00
toasterbabe d1e007ef8d Change the little green light symbol on the save to indicate modifiedgame. 2017-10-24 00:06:13 +01:00
toasterbabe 65e3cdc1fb Fix Autobrake/analog not showing up properly in record attack mode. 2017-10-23 23:29:55 +01:00
toasterbabe 3a96c507a2 * Made PK3s fail the music lump check, because... that method of checking doesn't really work with it.
* Improve the output of listwad to identify unimportant, non-networked files. https://cdn.discordapp.com/attachments/237467298590490625/371314970002063370/srb20044.png
* Fixed mainwads being one too high due to the removal of rings.dta.
2017-10-21 16:18:28 +01:00
toasterbabe 50d6208913 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into FileManagement 2017-10-21 14:28:44 +01:00
toasterbabe eea5c9d56a Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into unca_scrooge
# Conflicts:
#	src/dehacked.c
#	src/info.h
#	src/p_enemy.c
2017-10-21 12:48:41 +01:00
toasterbabe 49aa6ee339 Tweak to modifications to new level select. 2017-10-18 22:18:43 +01:00
toasterbabe 8372bde91b Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into more_about_menus 2017-10-18 21:02:50 +01:00
toasterbabe 9f46f84132 Disable REDXVI cheat by default. 2017-10-18 21:02:43 +01:00
toasterbabe 77bcb5d502 Slow the flash. 2017-10-18 16:22:18 +01:00
toasterbabe 5c4247dd61 Allow for the combination of NiGHTS and record attack HUD. 2017-10-18 13:58:16 +01:00
toasterbabe 0fe1f9d63b * "BAD DEMO!!" and "ANALOG" attachments to the input viewer
* Minor refactor
2017-10-18 13:22:57 +01:00
toasterbabe c7b2c43ae5 Record attack input display!
https://cdn.discordapp.com/attachments/293238104096112641/369485020038955008/srb20041.gif
2017-10-16 16:25:31 +01:00
toasterbabe 04160f0081 Fixed the smilestails/any other followmobj not spawning at leveltime 0 in a fresh record attack boot! 2017-10-15 13:51:20 +01:00
toasterbabe a4f10a4b96 Fixed replays of skins whose realnames differed from their normal names from not being readable (by fixing the writing). 2017-10-15 12:35:49 +01:00
TehRealSalt f0b938eb98 Merge remote-tracking branch 'refs/remotes/origin/master' into sal-misc-stuff
# Conflicts:
#	src/p_saveg.c
2017-10-14 16:20:56 -04:00
TehRealSalt 8a676d8aa4 Added movebob removed viewheight
"movebob" lets you determine the strength of movement bobbing (does not
affect landing delta, that's technically not movement bobbing :p),
values range from 0.0 to 4.0. viewheight is now relative to
player->height.
2017-10-14 16:11:08 -04:00
Monster Iestyn 3e595b8f1b Merge branch 'master' into ports-chopping-block 2017-10-14 20:47:04 +01:00
toasterbabe 8e389382ed Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into demo_shit
# Conflicts:
#	src/p_user.c
2017-10-14 19:12:15 +01:00
toasterbabe 1ba9d1fe6e * Rudimentary (set everything every state or DIE) support for ghost followmobjs.
* Rename GZT_SPRITE to GZT_FRAME, since otherwise it's easy to confuse with EZT_SPRITE (which does something completely different).
* Fix issue where ghosts were facing wrong direction on spawn.
* Other minor refactorings.

* ...also, made smiles' tails pop up instead of down when skidding
2017-10-14 17:50:14 +01:00
toasterbabe 31dff22202 Fixed followmobj not getting deleted when removing mobjs. Why did I do it in this branch? I've got lots related to followmobjs to do here for demo purposes, so... 2017-10-12 13:15:24 +01:00
Alam Ed Arias 1918e256f1 use the right bitmask 2017-10-11 17:12:41 -04:00
Alam Ed Arias e927008711 signed stuff before using abs() 2017-10-11 17:05:35 -04:00
Alam Ed Arias cdde7ea8e5 not equal, NOT statement 2017-10-11 16:58:45 -04:00
Monster Iestyn 7ebaa58997 Removed makefile options that existed only for the removed ports 2017-10-11 19:11:35 +01:00
toasterbabe f75d56f932 Beginner support for followitem. Doesn't handle it for ghosts; need to do that independently. 2017-10-11 17:45:32 +01:00
toasterbabe 8871b08007 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into demo_shit
# Conflicts:
#	src/p_user.c
2017-10-11 17:44:48 +01:00
toaster e298e35ada Merge branch 'smiling_on_the_inside' into 'master'
Smiles! (and some tweaks to Super)

See merge request !119
2017-10-11 10:40:11 -04:00
toasterbabe 7fcef5d44d Huh, that's what was going on with the black magyks. Silly me! 2017-10-10 21:24:24 +01:00
toasterbabe 728a195e54 Fix NiGHTS desync message... by obliterating all its special casing. 2017-10-10 19:30:32 +01:00
toasterbabe 8217900c0d * Make replays take analog mode, flipcam, directionchar and autobrake settings into account.
* Fix replays for the current state of internal, irrespective of that previous thing.
* Fix replay ghosts for everything.
* Known issues; NiGHTS still prints an error message about desyncing on map start, but plays back fine. Curious.
2017-10-10 17:56:38 +01:00
Wolfy 2fff5e9f6d Fix empty WAD files printing the wrong sprite count. 2017-10-10 01:41:28 -05:00
Wolfy ec9d47cb34 Use the new sprite system 2017-10-09 14:24:04 -05:00
Alam Ed Arias 79879bbd7b Need to handle that FindFolder() does not fill musPos 2017-10-07 19:10:29 -04:00
Alam Ed Arias 021417500e Do not use Win32's TRUE/FALSE is OS independent code 2017-10-07 19:08:29 -04:00
wolfy852 b298c7a541 Fix p_spec.c and r_things.h, get the compiler to shut up
This compiles with no errors or warnings, but hasn't been tested yet. Please review/test when you can.
2017-10-07 17:18:25 -05:00
Monster Iestyn 38c109ddd2 filtered out the FILTERS makefile option 2017-10-07 21:31:24 +01:00
wolfy852 93584f6811 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal into FileManagement 2017-10-07 14:52:40 -05:00
wolfy852 a3cfa8dd5c Fixes from toaster, plus some other stuff 2017-10-07 14:52:27 -05:00
wolfy852 69d0e84b00 Merge branch 'FileManagement' of http://git.magicalgirl.moe/STJr/SRB2Internal into FileManagement 2017-10-07 14:48:56 -05:00
wolfy852 efb30f93ab Fixes from toaster, plus some other things 2017-10-07 14:48:49 -05:00
Monster Iestyn b2bd073677 Slaughtered SDL 1.2 code 2017-10-07 18:32:50 +01:00
Alam Ed Arias 66201620dd cleanup a few compiler warnings 2017-10-07 13:21:12 -04:00
Monster Iestyn 52620ac9b1 Obliterated OS/2 2017-10-07 18:11:14 +01:00
Alam Ed Arias c60caa5169 Merge branch 'public_next' into master 2017-10-07 12:46:16 -04:00
Alam Ed Arias 96c014deeb Merge branch 'master' into next 2017-10-07 12:44:28 -04:00
toasterbabe e478fa830e Remove the MF2_DONTDRAW set - this is effectively already handled by MF2_LINKDRAW. 2017-10-07 14:45:37 +01:00
toasterbabe 1e4395036d * Make S_PLAY_RIDE tail animation not go exceedingly fast due to forced state setting.
* Make tail appear at different angle when falling whilst walking.
* Remove irrelevant comment.
2017-10-07 14:35:34 +01:00
toasterbabe b2612b08c9 Dispoffset adjustment. 2017-10-06 12:26:55 +01:00
toasterbabe 87fc24ccbb Fancy super transformation changes! About to go out for dinner, so no major writeup,but let's just say all this changed code means that the transformation animation is smoother in colour change. 2017-10-04 17:45:03 +01:00
toasterbabe 40ef1335a1 * Smiles hardcode!
* Add a default behaviour to followmobj (just basic A_CapeChase).
* Allow for modifying which character starting a new SP game should start you on, relative to the first valid character. (SOC's "startchar" variable)
* Make MF2_SHADOW transferrable via linkdraw.
* Modify P_GetSkinSprite2's recursion limiter to have zero chance of ever infinitely looping.
2017-10-03 18:18:18 +01:00
toasterbabe 9fa00533b2 Incorporate linkdraw and ghosts into followmobj. 2017-10-02 16:01:10 +01:00
toasterbabe 844416855f Smiles follow-mobj initial support! Still using a Lua hook to follow closely behind, but now it doesn't need to be a generic thinkframe. Woo! 2017-10-02 14:08:58 +01:00
Alam Ed Arias 1b576bacf3 Build: support GCC 8 2017-09-30 23:07:47 -04:00