cleanup a few compiler warnings

This commit is contained in:
Alam Ed Arias 2017-10-07 13:21:12 -04:00
parent c60caa5169
commit 66201620dd
4 changed files with 5 additions and 5 deletions

View File

@ -338,7 +338,7 @@ angle_t gld_FrustumAngle(void)
}
// If the pitch is larger than this you can look all around at a FOV of 90
if (abs(aimingangle) > 46 * ANG1)
if (aimingangle > (ANGLE_45+ANG1) && (ANGLE_315-ANG1) > aimingangle)
return 0xffffffff;
// ok, this is a gross hack that barely works...

View File

@ -1255,7 +1255,7 @@ void Command_ObjectPlace_f(void)
{
objectplacing = true;
if ((players[0].powers[pw_carry] == CR_NIGHTSMODE))
if (players[0].powers[pw_carry] == CR_NIGHTSMODE)
return;
if (!COM_CheckParm("-silent"))

View File

@ -6890,9 +6890,9 @@ void P_MobjThinker(mobj_t *mobj)
P_SetScale(mobj, mobj->target->scale);
if (!(mobj->eflags & MFE_VERTICALFLIP))
mobj->z = mobj->target->z + mobj->target->height + FixedMul((16 + abs((leveltime % TICRATE) - TICRATE/2))*FRACUNIT, mobj->target->scale);
mobj->z = mobj->target->z + mobj->target->height + FixedMul((16 + abs((signed)(leveltime % TICRATE) - TICRATE/2))*FRACUNIT, mobj->target->scale);
else
mobj->z = mobj->target->z - FixedMul((16 + abs((leveltime % TICRATE) - TICRATE/2))*FRACUNIT, mobj->target->scale) - mobj->height;
mobj->z = mobj->target->z - FixedMul((16 + abs((signed)(leveltime % TICRATE) - TICRATE/2))*FRACUNIT, mobj->target->scale) - mobj->height;
break;
case MT_DROWNNUMBERS:
if (!mobj->target)

View File

@ -2066,7 +2066,7 @@ static void ST_overlayDrawer(void)
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132)-(splitscreen ? 12 : 0), V_HUDTRANSHALF, M_GetText("You'll steal a life on respawn."));
}
}
else if (!gametype == GT_COOP)
else if (gametype != GT_COOP)
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), V_HUDTRANSHALF, M_GetText("Press Fire to enter the game."));
if (!splitscreen)
{